parent
740627c6e2
commit
e6da2a18a9
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -81,27 +81,26 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) {
|
||||||
|
|
||||||
// Find out which materials are referenced by meshes
|
// Find out which materials are referenced by meshes
|
||||||
std::vector<bool> abReferenced(pScene->mNumMaterials,false);
|
std::vector<bool> abReferenced(pScene->mNumMaterials,false);
|
||||||
for (unsigned int i = 0;i < pScene->mNumMeshes;++i)
|
for (unsigned int i = 0;i < pScene->mNumMeshes;++i) {
|
||||||
abReferenced[pScene->mMeshes[i]->mMaterialIndex] = true;
|
abReferenced[pScene->mMeshes[i]->mMaterialIndex] = true;
|
||||||
|
}
|
||||||
|
|
||||||
// If a list of materials to be excluded was given, match the list with
|
// If a list of materials to be excluded was given, match the list with
|
||||||
// our imported materials and 'salt' all positive matches to ensure that
|
// our imported materials and 'salt' all positive matches to ensure that
|
||||||
// we get unique hashes later.
|
// we get unique hashes later.
|
||||||
if (mConfigFixedMaterials.length()) {
|
if (mConfigFixedMaterials.length()) {
|
||||||
|
|
||||||
std::list<std::string> strings;
|
std::list<std::string> strings;
|
||||||
ConvertListToStrings(mConfigFixedMaterials,strings);
|
ConvertListToStrings(mConfigFixedMaterials,strings);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
||||||
aiMaterial* mat = pScene->mMaterials[i];
|
aiMaterial* mat = pScene->mMaterials[i];
|
||||||
|
ai_assert(mat != nullptr);
|
||||||
aiString name;
|
aiString name;
|
||||||
mat->Get(AI_MATKEY_NAME,name);
|
mat->Get(AI_MATKEY_NAME,name);
|
||||||
|
|
||||||
if (name.length) {
|
if (name.length != 0) {
|
||||||
std::list<std::string>::const_iterator it = std::find(strings.begin(), strings.end(), name.data);
|
std::list<std::string>::const_iterator it = std::find(strings.begin(), strings.end(), name.data);
|
||||||
if (it != strings.end()) {
|
if (it != strings.end()) {
|
||||||
|
|
||||||
// Our brilliant 'salt': A single material property with ~ as first
|
// Our brilliant 'salt': A single material property with ~ as first
|
||||||
// character to mark it as internal and temporary.
|
// character to mark it as internal and temporary.
|
||||||
const int dummy = 1;
|
const int dummy = 1;
|
||||||
|
@ -126,7 +125,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) {
|
||||||
// store all hashes in a list and so a quick search whether
|
// store all hashes in a list and so a quick search whether
|
||||||
// we do already have a specific hash. This allows us to
|
// we do already have a specific hash. This allows us to
|
||||||
// determine which materials are identical.
|
// determine which materials are identical.
|
||||||
uint32_t *aiHashes = new uint32_t[ pScene->mNumMaterials ];;
|
uint32_t *aiHashes = new uint32_t[ pScene->mNumMaterials ];
|
||||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
||||||
// No mesh is referencing this material, remove it.
|
// No mesh is referencing this material, remove it.
|
||||||
if (!abReferenced[i]) {
|
if (!abReferenced[i]) {
|
||||||
|
@ -157,16 +156,16 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) {
|
||||||
// If the new material count differs from the original,
|
// If the new material count differs from the original,
|
||||||
// we need to rebuild the material list and remap mesh material indexes.
|
// we need to rebuild the material list and remap mesh material indexes.
|
||||||
if (iNewNum < 1) {
|
if (iNewNum < 1) {
|
||||||
|
delete [] aiMappingTable;
|
||||||
|
delete [] aiHashes;
|
||||||
pScene->mNumMaterials = 0;
|
pScene->mNumMaterials = 0;
|
||||||
//throw DeadlyImportError("No materials remaining");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (iNewNum != pScene->mNumMaterials) {
|
if (iNewNum != pScene->mNumMaterials) {
|
||||||
ai_assert(iNewNum > 0);
|
ai_assert(iNewNum > 0);
|
||||||
aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
|
aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
|
||||||
::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
|
::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
|
||||||
for (unsigned int p = 0; p < pScene->mNumMaterials;++p)
|
for (unsigned int p = 0; p < pScene->mNumMaterials;++p) {
|
||||||
{
|
|
||||||
// if the material is not referenced ... remove it
|
// if the material is not referenced ... remove it
|
||||||
if (!abReferenced[p]) {
|
if (!abReferenced[p]) {
|
||||||
continue;
|
continue;
|
||||||
|
|
Loading…
Reference in New Issue