fix issue #5641 (segfault after removing redundant materials)
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94bc568d13
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740627c6e2
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@ -157,6 +157,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) {
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// If the new material count differs from the original,
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// we need to rebuild the material list and remap mesh material indexes.
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if (iNewNum < 1) {
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pScene->mNumMaterials = 0;
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//throw DeadlyImportError("No materials remaining");
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return;
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}
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