3DS: Pass default material name to constructor instead of changing after the fact
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10246bf052
commit
dd7035372d
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@ -127,9 +127,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
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if (cnt && idx == mScene->mMaterials.size())
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if (cnt && idx == mScene->mMaterials.size())
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{
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{
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// We need to create our own default material
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// We need to create our own default material
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D3DS::Material sMat;
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D3DS::Material sMat("%%%DEFAULT");
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sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
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sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
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sMat.mName = "%%%DEFAULT";
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mScene->mMaterials.push_back(sMat);
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mScene->mMaterials.push_back(sMat);
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DefaultLogger::get()->info("3DS: Generating default material");
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DefaultLogger::get()->info("3DS: Generating default material");
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