From dd7035372d822000ad50b78369ac8f9d50582bae Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Tue, 23 Jan 2018 20:36:05 +0200 Subject: [PATCH] 3DS: Pass default material name to constructor instead of changing after the fact --- code/3DSConverter.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/3DSConverter.cpp b/code/3DSConverter.cpp index af62e9f3c..9a437e33f 100644 --- a/code/3DSConverter.cpp +++ b/code/3DSConverter.cpp @@ -127,9 +127,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() if (cnt && idx == mScene->mMaterials.size()) { // We need to create our own default material - D3DS::Material sMat; + D3DS::Material sMat("%%%DEFAULT"); sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f); - sMat.mName = "%%%DEFAULT"; mScene->mMaterials.push_back(sMat); DefaultLogger::get()->info("3DS: Generating default material");