Remove unused

pull/5522/head
Steve M 2024-03-30 21:32:13 -07:00
parent fe5cbad587
commit dbea6d0cb2
2659 changed files with 0 additions and 1084549 deletions

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build_and_store_wheels: &BUILD_AND_STORE_WHEELS
install_cibuildwheel_script:
- python -m pip install cibuildwheel==2.12.3
run_cibuildwheel_script:
- cibuildwheel
wheels_artifacts:
path: "wheelhouse/*"
# Upload only for tagged commit
only_if: $CIRRUS_TAG != ''
publish_script:
- python -m pip install twine
- python -m twine upload --repository-url https://upload.pypi.org/legacy/ --username __token__ wheelhouse/*.whl
linux_aarch64_task:
name: Build Linux aarch64 wheels.
compute_engine_instance:
image_project: cirrus-images
image: family/docker-builder-arm64
architecture: arm64
platform: linux
cpu: 4
memory: 4G
environment:
TWINE_PASSWORD: ENCRYPTED[7a87c65110c7601f14459f31565caa3871c7d182e2da2a5c238c5b3e2d4dccf5c8ecb4517c407ff16d5089e1a2cffc12]
install_pre_requirements_script:
- apt install -y python3-venv python-is-python3
<<: *BUILD_AND_STORE_WHEELS

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---
BasedOnStyle: Google
IndentWidth: 2
TabWidth: 2
UseTab: Never
BreakBeforeBraces: Attach
Standard: Cpp11

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FROM gcr.io/oss-fuzz-base/base-builder:v1
RUN apt-get update && apt-get install -y make autoconf automake libtool meson ninja-build
COPY . $SRC/tinyusdz
WORKDIR $SRC/tinyusdz
COPY .clusterfuzzlite/build.sh $SRC/

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#!/bin/bash -eu
# build project
# e.g.
# ./autogen.sh
# ./configure
# make -j$(nproc) all
# build fuzzers
# e.g.
# $CXX $CXXFLAGS -std=c++11 -Iinclude \
# /path/to/name_of_fuzzer.cc -o $OUT/name_of_fuzzer \
# $LIB_FUZZING_ENGINE /path/to/library.a
cd tests/fuzzer
rm -rf build
CXX=clang++ CC=clang meson -Dprefix=$OUT build
cd build
ninja && cp fuzz_intcoding fuzz_tinyusdz fuzz_usdaparser $OUT/

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language: c++

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# These are supported funding model platforms
github: syoyo # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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name: "TinyUSDZ CodeQL config"
paths:
- src
paths-ignore:
- src/external
- src/osd
- src/lz4
- src/blender

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name: ClusterFuzzLite continuous builds
on:
push:
branches:
- dev # Use your actual default branch here.
permissions: read-all
jobs:
Build:
runs-on: ubuntu-latest
concurrency:
group: ${{ github.workflow }}-${{ matrix.sanitizer }}-${{ github.ref }}
cancel-in-progress: true
strategy:
fail-fast: false
matrix:
sanitizer:
- address
# Override this with the sanitizers you want.
# - undefined
# - memory
steps:
- name: Build Fuzzers (${{ matrix.sanitizer }})
id: build
uses: google/clusterfuzzlite/actions/build_fuzzers@v1
with:
sanitizer: ${{ matrix.sanitizer }}
upload-build: true

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name: ClusterFuzzLite PR fuzzing
on:
pull_request:
paths:
- '**'
permissions: read-all
jobs:
PR:
runs-on: ubuntu-latest
concurrency:
group: ${{ github.workflow }}-${{ matrix.sanitizer }}-${{ github.ref }}
cancel-in-progress: true
strategy:
fail-fast: false
matrix:
sanitizer:
- address
# Override this with the sanitizers you want.
# - undefined
# - memory
steps:
- name: Build Fuzzers (${{ matrix.sanitizer }})
id: build
uses: google/clusterfuzzlite/actions/build_fuzzers@v1
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
sanitizer: ${{ matrix.sanitizer }}
# Optional but recommended: used to only run fuzzers that are affected
# by the PR.
# See later section on "Git repo for storage".
# storage-repo: https://${{ secrets.PERSONAL_ACCESS_TOKEN }}@github.com/OWNER/STORAGE-REPO-NAME.git
# storage-repo-branch: main # Optional. Defaults to "main"
# storage-repo-branch-coverage: gh-pages # Optional. Defaults to "gh-pages".
- name: Run Fuzzers (${{ matrix.sanitizer }})
id: run
uses: google/clusterfuzzlite/actions/run_fuzzers@v1
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
fuzz-seconds: 600
mode: 'code-change'
sanitizer: ${{ matrix.sanitizer }}
# Optional but recommended: used to download the corpus produced by
# batch fuzzing.
# See later section on "Git repo for storage".
# storage-repo: https://${{ secrets.PERSONAL_ACCESS_TOKEN }}@github.com/OWNER/STORAGE-REPO-NAME.git
# storage-repo-branch: main # Optional. Defaults to "main"
# storage-repo-branch-coverage: gh-pages # Optional. Defaults to "gh-pages".

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name: Android
on:
push:
branches: [ dev ]
pull_request:
branches: [ dev ]
jobs:
# Android(aarch64) build
build-android:
runs-on: ubuntu-latest
name: Build for Android(arm64v8a)
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Show android sdk root
run: |
env | grep ANDROID
echo $ANDROID_SDK_ROOT
- name: Setup
run: |
sudo apt-get install -y ninja-build tree
- name: Show android sdk details
run: |
tree $ANDROID_SDK_ROOT
- name: CmakeAndBuild
run: |
./scripts/bootstrap-android-cmake-linux.sh
cd build-android
ninja -v

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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ "dev" ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ "dev" ]
schedule:
- cron: '35 18 * * 6'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'cpp', 'python' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
config-file: ./.github/codeql/codeql-config.yml
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
# ℹ️ Command-line programs to run using the OS shell.
# đź“š See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
# If the Autobuild fails above, remove it and uncomment the following three lines.
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
# - run: |
# echo "Run, Build Application using script"
# ./location_of_script_within_repo/buildscript.sh
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2

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name: iOS
on:
push:
branches: [ dev ]
pull_request:
branches: [ dev ]
jobs:
# iOS build
build-ios:
runs-on: macos-latest
name: Build for iOS
steps:
- name: Checkout
uses: actions/checkout@v1
- name: List up iPhone platform
run: |
ls -la /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
- name: CmakeAndBuild
run: |
./scripts/bootstrap-aarch64-ios.sh
cd build-aarch64-cross
make VERBOSE=1

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name: Linux
on:
push:
branches: [ dev ]
pull_request:
branches: [ dev ]
jobs:
# Disable gcc4.9 and gcc5 since its too obsolete and failed to do apt-get
## compile with oldest gcc4.9 which supports (most of)C++14
#build-gcc49:
# runs-on: ubuntu-latest
# name: Build with gcc 4.9
# steps:
# - name: Checkout
# uses: actions/checkout@v1
# - name: CmakeAndBuild
# run: |
# sudo apt-add-repository -y 'deb http://dk.archive.ubuntu.com/ubuntu/ xenial main'
# sudo apt-add-repository -y 'deb http://dk.archive.ubuntu.com/ubuntu/ xenial universe'
# sudo apt-get update
# sudo apt-get install -y build-essential
# sudo apt-get install -y gcc-4.9 g++-4.9 gcc-4.9-multilib
# ./scripts/bootstrap-gcc-49.sh
# cd build-gcc49
# make VERBOSE=1
## compile with older gcc5
#build-gcc5:
# runs-on: ubuntu-latest
# name: Build with gcc 5
# steps:
# - name: Checkout
# uses: actions/checkout@v1
# - name: CmakeAndBuild
# run: |
# sudo apt-add-repository -y 'deb http://dk.archive.ubuntu.com/ubuntu/ xenial main'
# sudo apt-add-repository -y 'deb http://dk.archive.ubuntu.com/ubuntu/ xenial universe'
# sudo apt-get update
# sudo apt-get install -y build-essential
# sudo apt-get install -y gcc-5 g++-5
# ./scripts/bootstrap-gcc-5.sh
# cd build-gcc5
# make VERBOSE=1
# Cross-compile for aarch64 linux target
build-cross-aarch64:
runs-on: ubuntu-latest
name: Build on cross aarch64
steps:
- name: Checkout
uses: actions/checkout@v1
- name: CmakeAndBuild
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
./scripts/bootstrap-gcc-aarch64-cross-ci.sh
cd build-cross
make VERBOSE=1
# Build with OpenSubdiv
build-osd:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: configure
run: ./scripts/bootstrap-cmake-linux-with-osd.sh
- name: make
run: cd build && make
- name: test
run: cd build && ctest --output-on-failure
# 32bit build(Linux only)
build-32bit:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: setup
run: |
sudo apt update
sudo apt-get install -y gcc-multilib g++-multilib
- name: configure
run: ./scripts/bootstrap-cmake-linux-32bit.sh
- name: make
run: cd build_m32 && make
- name: test
run: cd build_m32 && ctest --output-on-failure
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# ubuntu-latest(Ubuntu 22.04 as of 2024/01/03) has clang installed,
# so use clang
# TODO: Use libc++ for STL?
- name: configure
run: CXX=clang++ CC=clang ./scripts/bootstrap-cmake-linux.sh
- name: make
run: cd build && make
- name: tests
run: cd build && ctest --output-on-failure

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name: macOS
# TODO: Build with Python.
on:
push:
branches: [ dev ]
pull_request:
branches: [ dev ]
jobs:
build-macos:
runs-on: macos-latest
name: Build for macOS
steps:
- name: Checkout
uses: actions/checkout@v1
- name: CmakeAndBuild
run: |
./scripts/bootstrap-cmake-macos.sh
cd build
make VERBOSE=1
- name: Ctest
run: |
cd build
ctest --output-on-failure

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name: Build and upload to PyPI
# Build on every branch push, tag push, and pull request change:
on: [push, pull_request]
jobs:
build_wheels:
name: Build wheels on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
steps:
- uses: actions/checkout@v4
- name: Build wheels
uses: pypa/cibuildwheel@v2.16.5
# to supply options, put them in 'env', like:
# env:
# CIBW_SOME_OPTION: value
# Disable building PyPy wheels on all platforms
env:
CIBW_ARCHS_MACOS: "x86_64 universal2 arm64"
CIBW_ARCHS_WINDOWS: "AMD64 x86"
# aarch64 build takes too much time, so aarch64 build is delegated to Cirrus CI.
CIBW_ARCHS_LINUX: "x86_64 i686"
CIBW_SKIP: pp*
- uses: actions/upload-artifact@v4
with:
name: cibw-wheels-${{ matrix.os }}-${{ strategy.job-index }}
path: ./wheelhouse/*.whl
# It looks cibuildwheels did not clean build folder(CMake), and it results to Windows arm64 build failure(trying to reuse x86 build of .obj)
# So supply separated build job for Windows ARM64 build
# TODO: clean build folder using CIBW_BEFORE_ALL?
build_win_arm64_wheels:
name: Build ARM64 wheels on Windows.
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Build wheels
uses: pypa/cibuildwheel@v2.16.5
# to supply options, put them in 'env', like:
# env:
# CIBW_SOME_OPTION: value
# Disable building PyPy wheels on all platforms
env:
CIBW_ARCHS_WINDOWS: "ARM64"
CIBW_SKIP: pp*
- uses: actions/upload-artifact@v4
with:
name: cibw-wheels-${{ matrix.os }}-${{ strategy.job-index }}
path: ./wheelhouse/*.whl
make_sdist:
name: Make SDist
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0 # Optional, use if you use setuptools_scm
submodules: true # Optional, use if you have submodules
- name: Build SDist
run: pipx run build --sdist
- uses: actions/upload-artifact@v4
with:
name: cibw-sdist
path: dist/*.tar.gz
upload_all:
needs: [build_wheels, build_wheels, make_sdist]
runs-on: ubuntu-latest
environment: release
permissions:
# IMPORTANT: this permission is mandatory for trusted publishing
id-token: write
# # upload to PyPI on every tag starting with 'v'
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v')
# alternatively, to publish when a GitHub Release is created, use the following rule:
# if: github.event_name == 'push' && github.event.action == 'published'
steps:
- uses: actions/download-artifact@v4
with:
pattern: cibw-*
path: dist
merge-multiple: true
- uses: pypa/gh-action-pypi-publish@release/v1
with:
# Use Trusted Publishing so no use of PYPI_API_TOKEN
# user: __token__
# password: ${{ secrets.PYPI_API_TOKEN }}
skip-existing: true
verbose: true

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name: Windows ARM
# TODO: Run unittest on Native ARM64 Windows11
on:
push:
branches: [ dev ]
pull_request:
branches: [ dev ]
jobs:
# Windows(ARM64) + Visual Studio 2022 build
build-windows-arm64-msvc:
runs-on: windows-latest
name: Build for Windows(ARM64, MSVC)
# Use system installed cmake
# https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Configure
run: |
mkdir build_arm64
cmake -G "Visual Studio 17 2022" -A ARM64 -Bbuild_arm64 -DTINYUSDZ_WITH_EXR=1 -DTINYUSDZ_WITH_TIFF=1 -S.
- name: Build
run: cmake --build build_arm64 --config Release
# Windows(ARM32) + Visual Studio 2022 build
build-windows-arm32-msvc:
runs-on: windows-latest
name: Build for Windows(ARM32, MSVC)
# Use system installed cmake
# https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Configure
run: |
mkdir build_arm32
cmake -G "Visual Studio 17 2022" -A ARM -Bbuild_arm32 -DTINYUSDZ_WITH_EXR=1 -DTINYUSDZ_WITH_TIFF=1 -S.
- name: Build
run: cmake --build build_arm32 --config Release

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name: Windows
# TODO: MinGW(gcc) build
# TODO: llvm-mingw(clang) build
on:
push:
branches: [ dev ]
pull_request:
branches: [ dev ]
jobs:
# Windows(x64) + Visual Studio 2019 build
build-windows-msvc:
runs-on: windows-latest
name: Build for Windows(x64, MSVC)
# Use system installed cmake
# https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Configure
run: .\vcsetup.bat
- name: Build
run: cmake --build build --config Release
- name: Test
run: ctest --test-dir build -C Release --output-on-failure
# Windows(32bit) + Visual Studio 2019 build
build-windows-msvc-win32:
runs-on: windows-latest
name: Build for Windows(Win32, MSVC)
# Use system installed cmake
# https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Configure
run: .\vcsetup-32bit.bat
- name: Build
run: cmake --build build_win32 --config Release
- name: Test
run: ctest --test-dir build_win32 -C Release --output-on-failure

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## files generated by popular Visual Studio add-ons.
##
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[Aa][Rr][Mm]64/
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[Bb]in/
[Oo]bj/
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# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
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# MSTest test Results
[Tt]est[Rr]esult*/
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# NUnit
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*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
compile_commands.json
# Cmake
CMakeUserPresets.json

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@ -1,203 +0,0 @@
{
"version": 2,
"cmakeMinimumRequired": {
"major": 3,
"minor": 20,
"patch": 0
},
"configurePresets": [
{
"name": "default_debug",
"displayName": "Default Debug Config",
"description": "Default Debug build using Ninja generator",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/default_debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "msvc_2022_debug",
"displayName": "Default MSVC x64 Debug Config(VS2022)",
"description": "Default MSVC x64 Debug build",
"generator": "Visual Studio 17 2022",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/Debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl"
}
},
{
"name": "msvc_2022_release",
"displayName": "Default MSVC x64 Release Config(VS2022)",
"description": "Default MSVC x64 Release build",
"generator": "Visual Studio 17 2022",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/Release",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
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"CMAKE_CXX_COMPILER": "cl"
}
},
{
"name": "msvc_2022_relwithdebinfo",
"displayName": "Default MSVC x64 RelWithDebInfo Config(VS2022)",
"description": "Default MSVC x64 RelWithDebInfo build",
"generator": "Visual Studio 17 2022",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/RelWithDebInfo",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
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"CMAKE_CXX_COMPILER": "cl"
}
},
{
"name": "msvc_2022_minsizerel",
"displayName": "Default MSVC x64 MinSizeRel Config(VS2022)",
"description": "Default MSVC x64 MinSizeRel build",
"generator": "Visual Studio 17 2022",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/MinSizeRel",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "MinSizeRel",
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl"
}
},
{
"name": "msvc_2019_debug",
"displayName": "Default MSVC x64 Debug Config(VS2019)",
"description": "Default MSVC x64 Debug build",
"generator": "Visual Studio 16 2019",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/Debug",
"configurationType": "Debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl"
}
},
{
"name": "msvc_2019_release",
"displayName": "Default MSVC x64 Release Config(VS2019)",
"description": "Default MSVC x64 Release build",
"generator": "Visual Studio 16 2019",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/Release",
"configurationType": "Release",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
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}
},
{
"name": "msvc_2019_relwithdebinfo",
"displayName": "Default MSVC x64 RelWithDebInfo Config(VS2019)",
"description": "Default MSVC x64 RelWithDebInfo build",
"generator": "Visual Studio 17 2019",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/RelWithDebInfo",
"configurationType": "RelWithDebInfo",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl"
}
},
{
"name": "msvc_2019_minsizerel",
"displayName": "Default MSVC x64 MinSizeRel Config(VS2019)",
"description": "Default MSVC x64 MinSizeRel build",
"generator": "Visual Studio 16 2019",
"architecture": { "value": "x64" },
"binaryDir": "${sourceDir}/build/MinSizeRel",
"configurationType": "MinSizeRel",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "MinSizeRel",
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl"
}
},
{
"name": "ninja-multi",
"inherits": "default_debug",
"displayName": "Ninja Multi-Config",
"description": "Default build using Ninja Multi-Config generator",
"generator": "Ninja Multi-Config"
}
],
"buildPresets": [
{
"name": "default_debug",
"configurePreset": "default_debug",
"jobs": 8
},
{
"name": "msvc_2022_debug",
"displayName": "Debug",
"configurePreset": "msvc_2022_debug",
"jobs": 8
},
{
"name": "msvc_2022_release",
"displayName": "Release",
"configurePreset": "msvc_2022_release",
"jobs": 8
},
{
"name": "msvc_2022_relwithdebinfo",
"displayName": "RelWithDebInfo",
"configurePreset": "msvc_2022_relwithdebinfo",
"jobs": 8
},
{
"name": "msvc_2022_minsizerel",
"displayName": "MinSizeRel",
"configurePreset": "msvc_2022_minsizerel",
"jobs": 8
},
{
"name": "msvc_2019_debug",
"displayName": "Debug",
"configurePreset": "msvc_2019_debug",
"jobs": 8
},
{
"name": "msvc_2019_release",
"displayName": "Release",
"configurePreset": "msvc_2019_release",
"jobs": 8
},
{
"name": "msvc_2019_relwithdebinfo",
"displayName": "RelWithDebInfo",
"configurePreset": "msvc_2019_relwithdebinfo",
"jobs": 8
},
{
"name": "msvc_2019_minsizerel",
"displayName": "MinSizeRel",
"configurePreset": "msvc_2019_minsizerel",
"jobs": 8
}
],
"testPresets": [
{
"name": "default_debug",
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]
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View File

@ -1,547 +0,0 @@
include CMakeLists.txt
include CMakeSettings.json
include LICENSE
include README.md
include cmake/ClangClCMakeCompileRules.cmake
include cmake/aarch64-linux-gnu.toolchain
include cmake/clang-cl-msvc-windows.cmake
include cmake/clang-cl-msvc-wsl.cmake
include cmake/ios.toolchain.cmake
include cmake/llvm-mingw-cross.cmake
include cmake/llvm-mingw-win64.cmake
include cmake/mingw64-cross.cmake
include cmake/sanitizers/FindASan.cmake
include cmake/sanitizers/FindMSan.cmake
include cmake/sanitizers/FindSanitizers.cmake
include cmake/sanitizers/FindTSan.cmake
include cmake/sanitizers/FindUBSan.cmake
include cmake/sanitizers/asan-wrapper
include cmake/sanitizers/sanitize-helpers.cmake
include doc/README.md
include doc/TODO.md
include doc/composition.md
include doc/docs/index.md
include doc/macros.tex
include doc/mkdocs.yml
include doc/preview_surface.md
include doc/prim_format.md
include doc/usdObj.md
include doc/usd_sourcecode_tour.md
include doc/usdc_format.md
include doc/usdz_note.md
include pyproject.toml
graft python
include setup.py
include src/asset-resolution.cc
include src/asset-resolution.hh
include src/ascii-parser.cc
include src/ascii-parser.hh
include src/ascii-parser-basetype.cc
include src/ascii-parser-timesamples.cc
include src/ascii-parser-timesamples-array.cc
include src/c-tinyusd.cc
include src/c-tinyusd.h
include src/common-macros.inc
include src/composition.hh
include src/crate-format.cc
include src/crate-format.hh
include src/crate-pprint.cc
include src/crate-pprint.hh
include src/crate-reader.cc
include src/crate-reader.hh
include src/crate-writer.cc
include src/crate-writer.hh
include src/define-type-trait.inc
include src/external/filesystem/LICENSE
include src/external/filesystem/README.md
include src/external/filesystem/include/ghc/filesystem.hpp
include src/external/filesystem/include/ghc/fs_fwd.hpp
include src/external/filesystem/include/ghc/fs_impl.hpp
include src/external/filesystem/include/ghc/fs_std_fwd.hpp
include src/external/filesystem/include/ghc/fs_std.hpp
include src/external/glob/include/glob/glob.h
include src/external/glob/LICENSE
include src/external/glob/README.md
include src/external/glob/single_include/glob/glob.hpp
include src/external/glob/source/glob.cpp
include src/external/filesystem/include/ghc/fs_std_impl.hpp
include src/external/LICENSE.miniz
include src/external/LICENSE.ogt_vox.md
include src/external/README.fpng.md
include src/external/dtoa_milo.h
include src/external/dtoa_milo.LICENSE
include src/external/dr_mp3.h
include src/external/dr_wav.h
include src/external/fast_float/LICENSE-APACHE
include src/external/fast_float/LICENSE-MIT
include src/external/fast_float/README.md
include src/external/fast_float/include/fast_float/*.h
include src/external/fpng.cpp
include src/external/fpng.h
include src/external/jsonhpp/LICENSE.MIT
include src/external/jsonhpp/nlohmann/json.hpp
include src/external/jsonhpp/nlohmann/json_fwd.hpp
include src/external/jsteemann/LICENSE
include src/external/jsteemann/README.md
include src/external/jsteemann/atoi.h
include src/external/jsteemann/modification.md
include src/external/linalg.README
include src/external/linalg.UNLICENSE
include src/external/linalg.h
include src/external/miniz.c
include src/external/miniz.h
include src/external/mapbox/eternal/LICENSE.md
include src/external/mapbox/eternal/README.md
include src/external/mapbox/eternal/include/mapbox/eternal.hpp
include src/external/mapbox/earcut/CHANGELOG.md
include src/external/mapbox/earcut/earcut.hpp
include src/external/mapbox/earcut/LICENSE
include src/external/mapbox/earcut/README.md
#include src/external/nanobind/CMakeLists.txt
#include src/external/nanobind/LICENSE
#include src/external/nanobind/README.md
#include src/external/nanobind/cmake/nanobind-config.cmake
#include src/external/nanobind/ext/robin_map/CMakeLists.txt
#include src/external/nanobind/ext/robin_map/LICENSE
#include src/external/nanobind/ext/robin_map/README.md
#include src/external/nanobind/ext/robin_map/cmake/tsl-robin-mapConfig.cmake.in
#include src/external/nanobind/ext/robin_map/include/tsl/robin_growth_policy.h
#include src/external/nanobind/ext/robin_map/include/tsl/robin_hash.h
#include src/external/nanobind/ext/robin_map/include/tsl/robin_map.h
#include src/external/nanobind/ext/robin_map/include/tsl/robin_set.h
#include src/external/nanobind/ext/robin_map/tests/CMakeLists.txt
#include src/external/nanobind/ext/robin_map/tests/custom_allocator_tests.cpp
#include src/external/nanobind/ext/robin_map/tests/main.cpp
#include src/external/nanobind/ext/robin_map/tests/policy_tests.cpp
#include src/external/nanobind/ext/robin_map/tests/robin_map_tests.cpp
#include src/external/nanobind/ext/robin_map/tests/robin_set_tests.cpp
#include src/external/nanobind/ext/robin_map/tests/utils.h
#include src/external/nanobind/ext/robin_map/tsl-robin-map.natvis
#include src/external/nanobind/include/nanobind/nanobind.h
#include src/external/nanobind/include/nanobind/nb_accessor.h
#include src/external/nanobind/include/nanobind/nb_attr.h
#include src/external/nanobind/include/nanobind/nb_call.h
#include src/external/nanobind/include/nanobind/nb_cast.h
#include src/external/nanobind/include/nanobind/nb_class.h
#include src/external/nanobind/include/nanobind/nb_defs.h
#include src/external/nanobind/include/nanobind/nb_descr.h
#include src/external/nanobind/include/nanobind/nb_enums.h
#include src/external/nanobind/include/nanobind/nb_error.h
#include src/external/nanobind/include/nanobind/nb_func.h
#include src/external/nanobind/include/nanobind/nb_lib.h
#include src/external/nanobind/include/nanobind/nb_misc.h
#include src/external/nanobind/include/nanobind/nb_python.h
#include src/external/nanobind/include/nanobind/nb_traits.h
#include src/external/nanobind/include/nanobind/nb_tuple.h
#include src/external/nanobind/include/nanobind/nb_types.h
#include src/external/nanobind/include/nanobind/operators.h
#include src/external/nanobind/include/nanobind/stl/detail/nb_list.h
#include src/external/nanobind/include/nanobind/stl/function.h
#include src/external/nanobind/include/nanobind/stl/list.h
#include src/external/nanobind/include/nanobind/stl/pair.h
#include src/external/nanobind/include/nanobind/stl/shared_ptr.h
#include src/external/nanobind/include/nanobind/stl/string.h
#include src/external/nanobind/include/nanobind/stl/tuple.h
#include src/external/nanobind/include/nanobind/stl/unique_ptr.h
#include src/external/nanobind/include/nanobind/stl/vector.h
#include src/external/nanobind/include/nanobind/tensor.h
#include src/external/nanobind/include/nanobind/trampoline.h
#include src/external/nanobind/src/buffer.h
#include src/external/nanobind/src/common.cpp
#include src/external/nanobind/src/error.cpp
#include src/external/nanobind/src/implicit.cpp
#include src/external/nanobind/src/nanobind/__init__.py
#include src/external/nanobind/src/nb_enum.cpp
#include src/external/nanobind/src/nb_func.cpp
#include src/external/nanobind/src/nb_internals.cpp
#include src/external/nanobind/src/nb_internals.h
#include src/external/nanobind/src/nb_type.cpp
#include src/external/nanobind/src/tensor.cpp
#include src/external/nanobind/src/trampoline.cpp
include src/external/ogt_vox.h
include src/external/pugiconfig.hpp
include src/external/pugixml.LICENSE
include src/external/pugixml.cpp
include src/external/pugixml.hpp
include src/external/pystring.cpp
include src/external/pystring.h
include src/external/pystring.LICENSE
include src/external/simple_match/LICENSE_1_0.txt
include src/external/simple_match/README.md
include src/external/simple_match/include/simple_match/implementation/some_none.hpp
include src/external/simple_match/include/simple_match/simple_match.hpp
include src/external/simple_match/include/simple_match/utility.hpp
include src/external/stb_image.h
include src/external/stb_image_resize.h
include src/external/stb_image_write.h
include src/external/stb_truetype.h
include src/external/string_id/LICENSE
include src/external/string_id/README.md
include src/external/string_id/README.mod.txt
include src/external/string_id/basic_database.hpp
include src/external/string_id/config.hpp
include src/external/string_id/config.hpp.in
include src/external/string_id/config_impl.hpp
include src/external/string_id/database.cpp
include src/external/string_id/database.hpp
include src/external/string_id/error.cpp
include src/external/string_id/error.hpp
include src/external/string_id/generator.cpp
include src/external/string_id/generator.hpp
include src/external/string_id/hash.hpp
include src/external/string_id/string_id.cpp
include src/external/string_id/string_id.hpp
include src/external/tiny-color-io.h
include src/external/tinycolorio.LICENSE
include src/external/tiny_dng_loader.h
include src/external/tiny_dng_writer.h
include src/external/tiny_gltf.cc
include src/external/tiny_gltf.h
include src/external/tiny_obj_loader.cc
include src/external/tiny_obj_loader.h
include src/external/tinyexr.cc
include src/external/tinyexr.h
include src/external/floaxie/README.md
include src/external/floaxie/LICENSE
include src/external/floaxie/floaxie/atof.h
include src/external/floaxie/floaxie/bit_ops.h
include src/external/floaxie/floaxie/cached_power.h
include src/external/floaxie/floaxie/conversion_status.h
include src/external/floaxie/floaxie/default_fallback.h
include src/external/floaxie/floaxie/diy_fp.h
include src/external/floaxie/floaxie/fraction.h
include src/external/floaxie/floaxie/ftoa.h
include src/external/floaxie/floaxie/grisu.h
include src/external/floaxie/floaxie/huge_val.h
include src/external/floaxie/floaxie/integer_of_size.h
include src/external/floaxie/floaxie/k_comp.h
include src/external/floaxie/floaxie/krosh.h
include src/external/floaxie/floaxie/memwrap.h
include src/external/floaxie/floaxie/powers_ten.h
include src/external/floaxie/floaxie/powers_ten_double.h
include src/external/floaxie/floaxie/powers_ten_single.h
include src/external/floaxie/floaxie/prettify.h
include src/external/floaxie/floaxie/print.h
include src/external/floaxie/floaxie/static_pow.h
include src/external/floaxie/floaxie/type_punning_cast.h
include src/handle-allocator.hh
include src/image-loader.cc
include src/image-loader.hh
include src/image-types.hh
include src/image-util.cc
include src/image-util.hh
include src/image-writer.cc
include src/image-writer.hh
include src/integerCoding.cpp
include src/integerCoding.h
include src/io-util.cc
include src/io-util.hh
include src/linear-algebra.cc
include src/linear-algebra.hh
include src/lz4-compression.cc
include src/lz4-compression.hh
include src/math-util.inc
include src/nonstd/expected.hpp
include src/nonstd/optional.hpp
include src/osd/CMakeLists.txt
include src/osd/LICENSE.txt
include src/osd/README.md
include src/osd/opensubdiv/CMakeLists.txt
include src/osd/opensubdiv/far/CMakeLists.txt
include src/osd/opensubdiv/far/bilinearPatchBuilder.cpp
include src/osd/opensubdiv/far/bilinearPatchBuilder.h
include src/osd/opensubdiv/far/catmarkPatchBuilder.cpp
include src/osd/opensubdiv/far/catmarkPatchBuilder.h
include src/osd/opensubdiv/far/error.cpp
include src/osd/opensubdiv/far/error.h
include src/osd/opensubdiv/far/loopPatchBuilder.cpp
include src/osd/opensubdiv/far/loopPatchBuilder.h
include src/osd/opensubdiv/far/patchBasis.cpp
include src/osd/opensubdiv/far/patchBasis.h
include src/osd/opensubdiv/far/patchBuilder.cpp
include src/osd/opensubdiv/far/patchBuilder.h
include src/osd/opensubdiv/far/patchDescriptor.cpp
include src/osd/opensubdiv/far/patchDescriptor.h
include src/osd/opensubdiv/far/patchMap.cpp
include src/osd/opensubdiv/far/patchMap.h
include src/osd/opensubdiv/far/patchParam.h
include src/osd/opensubdiv/far/patchTable.cpp
include src/osd/opensubdiv/far/patchTable.h
include src/osd/opensubdiv/far/patchTableFactory.cpp
include src/osd/opensubdiv/far/patchTableFactory.h
include src/osd/opensubdiv/far/primvarRefiner.h
include src/osd/opensubdiv/far/ptexIndices.cpp
include src/osd/opensubdiv/far/ptexIndices.h
include src/osd/opensubdiv/far/sparseMatrix.h
include src/osd/opensubdiv/far/stencilBuilder.cpp
include src/osd/opensubdiv/far/stencilBuilder.h
include src/osd/opensubdiv/far/stencilTable.cpp
include src/osd/opensubdiv/far/stencilTable.h
include src/osd/opensubdiv/far/stencilTableFactory.cpp
include src/osd/opensubdiv/far/stencilTableFactory.h
include src/osd/opensubdiv/far/topologyDescriptor.cpp
include src/osd/opensubdiv/far/topologyDescriptor.h
include src/osd/opensubdiv/far/topologyLevel.h
include src/osd/opensubdiv/far/topologyRefiner.cpp
include src/osd/opensubdiv/far/topologyRefiner.h
include src/osd/opensubdiv/far/topologyRefinerFactory.cpp
include src/osd/opensubdiv/far/topologyRefinerFactory.h
include src/osd/opensubdiv/far/types.h
include src/osd/opensubdiv/hbr/CMakeLists.txt
include src/osd/opensubdiv/hbr/allocator.h
include src/osd/opensubdiv/hbr/bilinear.h
include src/osd/opensubdiv/hbr/catmark.h
include src/osd/opensubdiv/hbr/cornerEdit.h
include src/osd/opensubdiv/hbr/creaseEdit.h
include src/osd/opensubdiv/hbr/face.h
include src/osd/opensubdiv/hbr/faceEdit.h
include src/osd/opensubdiv/hbr/fvarData.h
include src/osd/opensubdiv/hbr/fvarEdit.h
include src/osd/opensubdiv/hbr/halfedge.h
include src/osd/opensubdiv/hbr/hierarchicalEdit.h
include src/osd/opensubdiv/hbr/holeEdit.h
include src/osd/opensubdiv/hbr/loop.h
include src/osd/opensubdiv/hbr/mesh.h
include src/osd/opensubdiv/hbr/subdivision.h
include src/osd/opensubdiv/hbr/vertex.h
include src/osd/opensubdiv/hbr/vertexEdit.h
include src/osd/opensubdiv/osd/Android.mk
include src/osd/opensubdiv/osd/CMakeLists.txt
include src/osd/opensubdiv/osd/bufferDescriptor.h
include src/osd/opensubdiv/osd/clD3D11VertexBuffer.cpp
include src/osd/opensubdiv/osd/clD3D11VertexBuffer.h
include src/osd/opensubdiv/osd/clEvaluator.cpp
include src/osd/opensubdiv/osd/clEvaluator.h
include src/osd/opensubdiv/osd/clGLVertexBuffer.cpp
include src/osd/opensubdiv/osd/clGLVertexBuffer.h
include src/osd/opensubdiv/osd/clKernel.cl
include src/osd/opensubdiv/osd/clPatchTable.cpp
include src/osd/opensubdiv/osd/clPatchTable.h
include src/osd/opensubdiv/osd/clVertexBuffer.cpp
include src/osd/opensubdiv/osd/clVertexBuffer.h
include src/osd/opensubdiv/osd/cpuD3D11VertexBuffer.cpp
include src/osd/opensubdiv/osd/cpuD3D11VertexBuffer.h
include src/osd/opensubdiv/osd/cpuEvaluator.cpp
include src/osd/opensubdiv/osd/cpuEvaluator.h
include src/osd/opensubdiv/osd/cpuGLVertexBuffer.cpp
include src/osd/opensubdiv/osd/cpuGLVertexBuffer.h
include src/osd/opensubdiv/osd/cpuKernel.cpp
include src/osd/opensubdiv/osd/cpuKernel.h
include src/osd/opensubdiv/osd/cpuPatchTable.cpp
include src/osd/opensubdiv/osd/cpuPatchTable.h
include src/osd/opensubdiv/osd/cpuVertexBuffer.cpp
include src/osd/opensubdiv/osd/cpuVertexBuffer.h
include src/osd/opensubdiv/osd/cudaD3D11VertexBuffer.cpp
include src/osd/opensubdiv/osd/cudaD3D11VertexBuffer.h
include src/osd/opensubdiv/osd/cudaEvaluator.cpp
include src/osd/opensubdiv/osd/cudaEvaluator.h
include src/osd/opensubdiv/osd/cudaGLVertexBuffer.cpp
include src/osd/opensubdiv/osd/cudaGLVertexBuffer.h
include src/osd/opensubdiv/osd/cudaKernel.cu
include src/osd/opensubdiv/osd/cudaPatchTable.cpp
include src/osd/opensubdiv/osd/cudaPatchTable.h
include src/osd/opensubdiv/osd/cudaVertexBuffer.cpp
include src/osd/opensubdiv/osd/cudaVertexBuffer.h
include src/osd/opensubdiv/osd/d3d11ComputeEvaluator.cpp
include src/osd/opensubdiv/osd/d3d11ComputeEvaluator.h
include src/osd/opensubdiv/osd/d3d11LegacyGregoryPatchTable.cpp
include src/osd/opensubdiv/osd/d3d11LegacyGregoryPatchTable.h
include src/osd/opensubdiv/osd/d3d11Mesh.h
include src/osd/opensubdiv/osd/d3d11PatchTable.cpp
include src/osd/opensubdiv/osd/d3d11PatchTable.h
include src/osd/opensubdiv/osd/d3d11VertexBuffer.cpp
include src/osd/opensubdiv/osd/d3d11VertexBuffer.h
include src/osd/opensubdiv/osd/glComputeEvaluator.cpp
include src/osd/opensubdiv/osd/glComputeEvaluator.h
include src/osd/opensubdiv/osd/glLegacyGregoryPatchTable.cpp
include src/osd/opensubdiv/osd/glLegacyGregoryPatchTable.h
include src/osd/opensubdiv/osd/glMesh.h
include src/osd/opensubdiv/osd/glPatchTable.cpp
include src/osd/opensubdiv/osd/glPatchTable.h
include src/osd/opensubdiv/osd/glVertexBuffer.cpp
include src/osd/opensubdiv/osd/glVertexBuffer.h
include src/osd/opensubdiv/osd/glXFBEvaluator.cpp
include src/osd/opensubdiv/osd/glXFBEvaluator.h
include src/osd/opensubdiv/osd/glslComputeKernel.glsl
include src/osd/opensubdiv/osd/glslPatchBSpline.glsl
include src/osd/opensubdiv/osd/glslPatchBoxSplineTriangle.glsl
include src/osd/opensubdiv/osd/glslPatchCommon.glsl
include src/osd/opensubdiv/osd/glslPatchCommonTess.glsl
include src/osd/opensubdiv/osd/glslPatchGregory.glsl
include src/osd/opensubdiv/osd/glslPatchGregoryBasis.glsl
include src/osd/opensubdiv/osd/glslPatchGregoryTriangle.glsl
include src/osd/opensubdiv/osd/glslPatchLegacy.glsl
include src/osd/opensubdiv/osd/glslPatchShaderSource.cpp
include src/osd/opensubdiv/osd/glslPatchShaderSource.h
include src/osd/opensubdiv/osd/glslXFBKernel.glsl
include src/osd/opensubdiv/osd/hlslComputeKernel.hlsl
include src/osd/opensubdiv/osd/hlslPatchBSpline.hlsl
include src/osd/opensubdiv/osd/hlslPatchBoxSplineTriangle.hlsl
include src/osd/opensubdiv/osd/hlslPatchCommon.hlsl
include src/osd/opensubdiv/osd/hlslPatchCommonTess.hlsl
include src/osd/opensubdiv/osd/hlslPatchGregory.hlsl
include src/osd/opensubdiv/osd/hlslPatchGregoryBasis.hlsl
include src/osd/opensubdiv/osd/hlslPatchGregoryTriangle.hlsl
include src/osd/opensubdiv/osd/hlslPatchLegacy.hlsl
include src/osd/opensubdiv/osd/hlslPatchShaderSource.cpp
include src/osd/opensubdiv/osd/hlslPatchShaderSource.h
include src/osd/opensubdiv/osd/mesh.h
include src/osd/opensubdiv/osd/mtlCommon.h
include src/osd/opensubdiv/osd/mtlComputeEvaluator.h
include src/osd/opensubdiv/osd/mtlComputeEvaluator.mm
include src/osd/opensubdiv/osd/mtlComputeKernel.metal
include src/osd/opensubdiv/osd/mtlLegacyGregoryPatchTable.h
include src/osd/opensubdiv/osd/mtlLegacyGregoryPatchTable.mm
include src/osd/opensubdiv/osd/mtlMesh.h
include src/osd/opensubdiv/osd/mtlMesh.mm
include src/osd/opensubdiv/osd/mtlPatchBSpline.metal
include src/osd/opensubdiv/osd/mtlPatchBoxSplineTriangle.metal
include src/osd/opensubdiv/osd/mtlPatchCommon.metal
include src/osd/opensubdiv/osd/mtlPatchCommonTess.metal
include src/osd/opensubdiv/osd/mtlPatchGregory.metal
include src/osd/opensubdiv/osd/mtlPatchGregoryBasis.metal
include src/osd/opensubdiv/osd/mtlPatchGregoryTriangle.metal
include src/osd/opensubdiv/osd/mtlPatchLegacy.metal
include src/osd/opensubdiv/osd/mtlPatchShaderSource.h
include src/osd/opensubdiv/osd/mtlPatchShaderSource.mm
include src/osd/opensubdiv/osd/mtlPatchTable.h
include src/osd/opensubdiv/osd/mtlPatchTable.mm
include src/osd/opensubdiv/osd/mtlVertexBuffer.h
include src/osd/opensubdiv/osd/mtlVertexBuffer.mm
include src/osd/opensubdiv/osd/nonCopyable.h
include src/osd/opensubdiv/osd/ompEvaluator.cpp
include src/osd/opensubdiv/osd/ompEvaluator.h
include src/osd/opensubdiv/osd/ompKernel.cpp
include src/osd/opensubdiv/osd/ompKernel.h
include src/osd/opensubdiv/osd/opencl.h
include src/osd/opensubdiv/osd/opengl.h
include src/osd/opensubdiv/osd/patchBasisCommon.h
include src/osd/opensubdiv/osd/patchBasisCommonEval.h
include src/osd/opensubdiv/osd/patchBasisCommonTypes.h
include src/osd/opensubdiv/osd/tbbEvaluator.cpp
include src/osd/opensubdiv/osd/tbbEvaluator.h
include src/osd/opensubdiv/osd/tbbKernel.cpp
include src/osd/opensubdiv/osd/tbbKernel.h
include src/osd/opensubdiv/osd/types.h
include src/osd/opensubdiv/sdc/CMakeLists.txt
include src/osd/opensubdiv/sdc/bilinearScheme.h
include src/osd/opensubdiv/sdc/catmarkScheme.h
include src/osd/opensubdiv/sdc/crease.cpp
include src/osd/opensubdiv/sdc/crease.h
include src/osd/opensubdiv/sdc/loopScheme.h
include src/osd/opensubdiv/sdc/options.h
include src/osd/opensubdiv/sdc/scheme.h
include src/osd/opensubdiv/sdc/typeTraits.cpp
include src/osd/opensubdiv/sdc/types.h
include src/osd/opensubdiv/tools/stringify/CMakeLists.txt
include src/osd/opensubdiv/tools/stringify/main.cpp
include src/osd/opensubdiv/version.cpp
include src/osd/opensubdiv/version.h
include src/osd/opensubdiv/vtr/CMakeLists.txt
include src/osd/opensubdiv/vtr/array.h
include src/osd/opensubdiv/vtr/componentInterfaces.h
include src/osd/opensubdiv/vtr/fvarLevel.cpp
include src/osd/opensubdiv/vtr/fvarLevel.h
include src/osd/opensubdiv/vtr/fvarRefinement.cpp
include src/osd/opensubdiv/vtr/fvarRefinement.h
include src/osd/opensubdiv/vtr/level.cpp
include src/osd/opensubdiv/vtr/level.h
include src/osd/opensubdiv/vtr/quadRefinement.cpp
include src/osd/opensubdiv/vtr/quadRefinement.h
include src/osd/opensubdiv/vtr/refinement.cpp
include src/osd/opensubdiv/vtr/refinement.h
include src/osd/opensubdiv/vtr/sparseSelector.cpp
include src/osd/opensubdiv/vtr/sparseSelector.h
include src/osd/opensubdiv/vtr/stackBuffer.h
include src/osd/opensubdiv/vtr/triRefinement.cpp
include src/osd/opensubdiv/vtr/triRefinement.h
include src/osd/opensubdiv/vtr/types.h
include src/path-util.cc
include src/path-util.hh
include src/performance.cc
include src/performance.hh
include src/pprinter.cc
include src/pprinter.hh
include src/composition.cc
include src/composition.hh
include src/prim-pprint.hh
include src/prim-reconstruct.cc
include src/prim-reconstruct.hh
include src/prim-types.cc
include src/prim-types.hh
include src/primvar.cc
include src/primvar.hh
include src/pxr-compat.cc
include src/pxr-compat.hh
include src/lz4/LICENSE
include src/lz4/lz4.c
include src/lz4/lz4.h
include src/python-bindings.cc
include src/str-util.hh
include src/str-util.cc
include src/stream-reader.hh
include src/stream-writer.hh
include src/subdiv.cc
include src/subdiv.hh
include src/stage.cc
include src/stage.hh
include src/texture-types.hh
include src/tiny-any.inc
include src/tiny-format.cc
include src/tiny-format.hh
include src/tinyusdz.cc
include src/tinyusdz.hh
include src/tiny-variant.hh
include src/token-type.hh
include src/tydra/README.md
include src/tydra/prim-apply.cc
include src/tydra/prim-apply.hh
include src/tydra/render-data.cc
include src/tydra/render-data.hh
include src/tydra/scene-access.cc
include src/tydra/scene-access.hh
include src/tydra/shader-network.cc
include src/tydra/shader-network.hh
include src/tydra/facial.cc
include src/tydra/facial.hh
include src/usd-to-json.cc
include src/usd-to-json.hh
include src/usdGeom.cc
include src/usdGeom.hh
include src/usdLux.cc
include src/usdLux.hh
include src/usdMtlx.cc
include src/usdMtlx.hh
include src/usdObj.cc
include src/usdObj.hh
include src/usdShade.cc
include src/usdShade.hh
include src/usdSkel.cc
include src/usdSkel.hh
include src/usdVox.cc
include src/usdVox.hh
include src/usda-reader.cc
include src/usda-reader.hh
include src/usda-writer.cc
include src/usda-writer.hh
include src/usdc-reader.cc
include src/usdc-reader.hh
include src/usdc-writer.cc
include src/usdc-writer.hh
include src/value-eval-util.hh
include src/value-pprint.cc
include src/value-pprint.hh
include src/value-types.cc
include src/value-types.hh
include src/value-type-macros.inc
include src/xform.hh
include src/xform.cc
include src/audio-loader.cc
include src/audio-loader.hh
include src/external/OpenFBX/LICENSE
include src/external/OpenFBX/README.md
include src/external/OpenFBX/src/ofbx.cpp
include src/external/OpenFBX/src/ofbx.h
include src/usdFbx.cc
include src/usdFbx.hh
recursive-include src/external/pybind11 *

View File

@ -1,22 +0,0 @@
# Example project for Anroid Studio
arm64-v8a arch only.
## Requirements
* Android 8.1(API 27) or later
* Android 12.0 or later recommended.
* Android Studio 2022 Framingo or later
* CMake(You can install cmake through Android Studio)
* NDK r25 or later
## How to build
Open this folder in Android Studio and build it.
When you open the folder in the first time, it will take time(~20 mins) and many file downloads(e.g. gradle) will happen.
### Command line build
T.B.W.

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@ -1,39 +0,0 @@
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
android {
compileSdkVersion 29
defaultConfig {
applicationId "com.example.hellotinyusdz"
minSdkVersion 16
targetSdkVersion 29
versionCode 1
versionName "1.0"
ndk {
abiFilters "arm64-v8a"
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "src/main/cpp/CMakeLists.txt"
//version "3.18.1"
}
}
namespace 'com.example.hellotinyusdz'
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation"org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation 'androidx.appcompat:appcompat:1.0.2'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
}

View File

@ -1,17 +0,0 @@
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /Users/gfan/dev/sdk_current/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View File

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name="android.colormode.WideColorModeActivity"
android:colorMode="wideColorGamut" />
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@ -1,102 +0,0 @@
project(tinyusz_android)
cmake_minimum_required(VERSION 3.4.1)
option(TINYUSDZ_USE_USDOBJ "Build with built-in .obj support" On)
set(TINYUSDZ_SOURCES
${PROJECT_SOURCE_DIR}/../../../../../src/tinyusdz.cc
${PROJECT_SOURCE_DIR}/../../../../../src/asset-resolution.cc
${PROJECT_SOURCE_DIR}/../../../../../src/composition.cc
${PROJECT_SOURCE_DIR}/../../../../../src/prim-types.cc
${PROJECT_SOURCE_DIR}/../../../../../src/ascii-parser.cc
${PROJECT_SOURCE_DIR}/../../../../../src/ascii-parser-basetype.cc
${PROJECT_SOURCE_DIR}/../../../../../src/ascii-parser-timesamples.cc
${PROJECT_SOURCE_DIR}/../../../../../src/ascii-parser-timesamples-array.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usda-reader.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usdc-reader.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usdc-writer.cc
${PROJECT_SOURCE_DIR}/../../../../../src/crate-reader.cc
${PROJECT_SOURCE_DIR}/../../../../../src/crate-format.cc
${PROJECT_SOURCE_DIR}/../../../../../src/crate-pprint.cc
${PROJECT_SOURCE_DIR}/../../../../../src/io-util.cc
${PROJECT_SOURCE_DIR}/../../../../../src/pprinter.cc
${PROJECT_SOURCE_DIR}/../../../../../src/tiny-format.cc
${PROJECT_SOURCE_DIR}/../../../../../src/value-types.cc
${PROJECT_SOURCE_DIR}/../../../../../src/value-pprint.cc
${PROJECT_SOURCE_DIR}/../../../../../src/primvar.cc
${PROJECT_SOURCE_DIR}/../../../../../src/prim-reconstruct.cc
${PROJECT_SOURCE_DIR}/../../../../../src/prim-composition.cc
${PROJECT_SOURCE_DIR}/../../../../../src/image-loader.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usda-writer.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usdGeom.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usdSkel.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usdShade.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usdMtlx.cc
${PROJECT_SOURCE_DIR}/../../../../../src/usdLux.cc
${PROJECT_SOURCE_DIR}/../../../../../src/xform.cc
${PROJECT_SOURCE_DIR}/../../../../../src/stage.cc
${PROJECT_SOURCE_DIR}/../../../../../src/str-util.cc
${PROJECT_SOURCE_DIR}/../../../../../src/path-util.cc
${PROJECT_SOURCE_DIR}/../../../../../src/image-util.cc
${PROJECT_SOURCE_DIR}/../../../../../src/image-writer.cc
${PROJECT_SOURCE_DIR}/../../../../../src/linear-algebra.cc
${PROJECT_SOURCE_DIR}/../../../../../src/tydra/facial.cc
${PROJECT_SOURCE_DIR}/../../../../../src/tydra/scene-access.cc
${PROJECT_SOURCE_DIR}/../../../../../src/tydra/render-data.cc
${PROJECT_SOURCE_DIR}/../../../../../src/tydra/prim-apply.cc
${PROJECT_SOURCE_DIR}/../../../../../src/tydra/shader-network.cc
)
if (TINYUSDZ_USE_USDOBJ)
list(APPEND TINYUSDZ_SOURCES
${PROJECT_SOURCE_DIR}/../../../../../src/usdObj.cc)
list(APPEND TINYUSDZ_SOURCES
${PROJECT_SOURCE_DIR}/../../../../../src/external/tiny_obj_loader.cc)
endif ()
set(TINYUSDZ_DEP_SOURCES
${PROJECT_SOURCE_DIR}/../../../../../src/integerCoding.cpp
${PROJECT_SOURCE_DIR}/../../../../../src/lz4-compression.cc
${PROJECT_SOURCE_DIR}/../../../../../src/lz4/lz4.c
#${PROJECT_SOURCE_DIR}/../../../../../src/external/string_id/database.cpp
#${PROJECT_SOURCE_DIR}/../../../../../src/external/string_id/string_id.cpp
#${PROJECT_SOURCE_DIR}/../../../../../src/external/string_id/error.cpp
${PROJECT_SOURCE_DIR}/../../../../../src/external/fpng.cpp
#${PROJECT_SOURCE_DIR}/../../../../../src/external/staticstruct.cc
#${PROJECT_SOURCE_DIR}/../../../../../src/external/tinyxml2/tinyxml2.cpp
)
# Reuse files from sdlviewer
set(USDVIEW_SOURCES
${PROJECT_SOURCE_DIR}/../../../../../examples/sdlviewer/simple-render.cc
${PROJECT_SOURCE_DIR}/../../../../../examples/common/matrix.cc
${PROJECT_SOURCE_DIR}/../../../../../examples/common/trackball.cc)
# Build the libhello-oboe library
add_library(
hello-tinyusdz SHARED jni-tinyusdz.cc render-ctx.cc ${TINYUSDZ_SOURCES}
${TINYUSDZ_DEP_SOURCES} ${USDVIEW_SOURCES})
target_link_libraries(hello-tinyusdz jnigraphics android log)
target_include_directories(
hello-tinyusdz
PRIVATE ${PROJECT_SOURCE_DIR}/../../../../../src/
# nanort, nanosg, etc
${PROJECT_SOURCE_DIR}/../../../../../examples/common/
# sdlviewer example
${PROJECT_SOURCE_DIR}/../../../../../examples/sdlviewer/)
if (TINYUSDZ_USE_USDOBJ)
target_compile_definitions(hello-tinyusdz PRIVATE "TINYUSDZ_USE_USDOBJ")
endif ()
# Required to load .usd files from Android asset for demo purpose
# When you embed TinyUSDZ to your own app, you are better to load .usd files from a memory and turn this define off.
target_compile_definitions(hello-tinyusdz
PRIVATE "TINYUSDZ_ANDROID_LOAD_FROM_ASSETS")
# Enable optimization flags: if having problems with source level debugging,
# disable -Ofast ( and debug ), re-enable after done debugging.
target_compile_options(hello-tinyusdz PRIVATE -Wall -Werror
"$<$<CONFIG:RELEASE>:-Ofast>")

View File

@ -1,157 +0,0 @@
#include <jni.h>
#include <android/log.h>
#include <android/bitmap.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include "tinyusdz.hh"
#include "io-util.hh"
#include "render-ctx.hh"
#ifndef TINYUSDZ_ANDROID_LOAD_FROM_ASSETS
#error "This demo requires to load .usd file from Android Assets"
#else
#endif
namespace {
// https://stackoverflow.com/questions/41820039/jstringjni-to-stdstringc-with-utf8-characters
std::string jstring2string(JNIEnv *env, jstring jStr) {
if (!jStr)
return "";
const jclass stringClass = env->GetObjectClass(jStr);
const jmethodID getBytes = env->GetMethodID(stringClass, "getBytes", "(Ljava/lang/String;)[B");
const jbyteArray stringJbytes = (jbyteArray) env->CallObjectMethod(jStr, getBytes, env->NewStringUTF("UTF-8"));
size_t length = (size_t) env->GetArrayLength(stringJbytes);
jbyte* pBytes = env->GetByteArrayElements(stringJbytes, NULL);
std::string ret = std::string((char *)pBytes, length);
env->ReleaseByteArrayElements(stringJbytes, pBytes, JNI_ABORT);
env->DeleteLocalRef(stringJbytes);
env->DeleteLocalRef(stringClass);
return ret;
}
}
extern "C" {
JNIEXPORT jint JNICALL
Java_com_example_hellotinyusdz_MainActivity_touchMove(JNIEnv *env, jobject obj, jfloat dx, jfloat dy) {
const float scale = 0.2f;
example::g_gui_ctx.yaw += scale * dy;
example::g_gui_ctx.roll -= scale * dx;
return 0;
}
JNIEXPORT jint JNICALL
Java_com_example_hellotinyusdz_MainActivity_grabImage(JNIEnv *env, jobject obj, jintArray _intarray, jint width, jint height) {
__android_log_print(ANDROID_LOG_INFO, "tinyusdz", "grabImage");
jint *ptr = env->GetIntArrayElements(_intarray, NULL);
int length = env->GetArrayLength(_intarray);
if (length != (width * height)) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "Buffer size mismatch");
return -1;
}
if (length != (example::g_gui_ctx.aov.width * example::g_gui_ctx.aov.height)) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "AOV size mismatch");
return -1;
}
uint32_t *dest_ptr = reinterpret_cast<uint32_t *>(ptr);
std::vector<uint32_t> src;
example::GetRenderedImage(example::g_gui_ctx, &src);
if (src.size() != length) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "GetRenderedImage failed.");
return -1;
}
memcpy(dest_ptr, src.data(), sizeof(uint32_t) * length);
return 1;
}
JNIEXPORT jint JNICALL
Java_com_example_hellotinyusdz_MainActivity_renderImage(
JNIEnv *env,
jobject obj,
jint width, jint height)
{
example::g_gui_ctx.render_width = width;
example::g_gui_ctx.render_height = height;
__android_log_print(ANDROID_LOG_INFO, "tinyusdz", "renderImage");
__android_log_print(ANDROID_LOG_INFO, "tinyusdz", "draw_meshes %d", (int)example::g_gui_ctx.render_scene.draw_meshes.size());
bool ret = example::RenderScene(example::g_gui_ctx);
if (!ret) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "RenderScene failed.");
}
return 1;
}
/*
* Returns: 0 - success
* -1 - failed
*/
JNIEXPORT jint JNICALL
Java_com_example_hellotinyusdz_MainActivity_initScene(
JNIEnv *env,
jobject obj,
jobject assetManager,
jstring _filename) {
std::string filename = jstring2string(env, _filename);
tinyusdz::io::asset_manager = AAssetManager_fromJava(env, assetManager);
tinyusdz::USDLoadOptions options;
// load from Android asset folder
example::g_gui_ctx.stage = tinyusdz::Stage(); // reset
std::string warn, err;
bool ret = LoadUSDCFromFile(filename, &example::g_gui_ctx.stage, &warn, &err, options);
if (warn.size()) {
__android_log_print(ANDROID_LOG_WARN, "tinyusdz", "USD load warning: %s", warn.c_str());
}
if (!ret) {
if (err.size()) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "USD load error: %s", err.c_str());
}
}
if (ret) {
// TODO
//__android_log_print(ANDROID_LOG_INFO, "tinyusdz", "USD loaded. #of geom_meshes: %d", int(example::g_gui_ctx.stage.geom_meshes.size()));
}
ret = example::SetupScene(example::g_gui_ctx);
if (!ret) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "SetupScene failed");
return -1;
}
// TODO
//return int(example::g_gui_ctx.stage.geom_meshes.size()); // OK
return 0;
}
}

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@ -1,140 +0,0 @@
// SPDX-License-Identifier: MIT
#include <android/log.h>
#include "render-ctx.hh"
namespace example {
GUIContext g_gui_ctx;
namespace {
// TODO: Use pow table for faster conversion.
inline float linearToSrgb(float x) {
if (x <= 0.0f)
return 0.0f;
else if (x >= 1.0f)
return 1.0f;
else if (x < 0.0031308f)
return x * 12.92f;
else
return std::pow(x, 1.0f / 2.4f) * 1.055f - 0.055f;
}
inline uint8_t ftouc(float f) {
int val = int(f * 255.0f);
val = std::max(0, std::min(255, val));
return static_cast<uint8_t>(val);
}
inline double radians(double degree) { return 3.141592653589 * degree / 180.0; }
// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles
std::array<double, 4> ToQuaternion(double yaw, double pitch,
double roll) // yaw (Z), pitch (Y), roll (X)
{
// Abbreviations for the various angular functions
double cy = std::cos(yaw * 0.5);
double sy = std::sin(yaw * 0.5);
double cp = std::cos(pitch * 0.5);
double sp = std::sin(pitch * 0.5);
double cr = std::cos(roll * 0.5);
double sr = std::sin(roll * 0.5);
std::array<double, 4> q;
q[0] = cr * cp * cy + sr * sp * sy;
q[1] = sr * cp * cy - cr * sp * sy;
q[2] = cr * sp * cy + sr * cp * sy;
q[3] = cr * cp * sy - sr * sp * cy;
return q;
}
} // namespace
bool SetupScene(GUIContext &ctx) {
__android_log_print(ANDROID_LOG_INFO, "tinyusdz", "SetupScene");
#if 0 // TODO
if (ctx.stage.root_nodes.empty()) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "No GeomMesh");
// No GeomMesh in the scene
return false;
}
// Convert USD geom_mesh to renderable mesh.
ctx.render_scene.draw_meshes.clear();
#if 0 // TODO
__android_log_print(ANDROID_LOG_INFO, "tinyusdz", "# of geom_meshes %d", (int)ctx.scene.geom_meshes.size());
for (size_t i = 0; i < ctx.scene.geom_meshes.size(); i++) {
example::DrawGeomMesh draw_mesh(&ctx.scene.geom_meshes[i]);
ctx.render_scene.draw_meshes.push_back(draw_mesh);
}
#endif
// Setup render mesh
if (!ctx.render_scene.Setup()) {
__android_log_print(ANDROID_LOG_ERROR, "tinyusdz", "Scene::Setup failed");
return false;
}
#endif
// init camera matrix
{
auto q = ToQuaternion(radians(ctx.yaw), radians(ctx.pitch),
radians(ctx.roll));
ctx.camera.quat[0] = q[0];
ctx.camera.quat[1] = q[1];
ctx.camera.quat[2] = q[2];
ctx.camera.quat[3] = q[3];
}
// HACK. camera position adjusted for `suzanne.usdc`
ctx.camera.eye[2] = 3.5f;
return true;
}
bool RenderScene(GUIContext &ctx)
{
// init camera matrix
{
auto q = ToQuaternion(radians(ctx.yaw), radians(ctx.pitch),
radians(ctx.roll));
ctx.camera.quat[0] = q[0];
ctx.camera.quat[1] = q[1];
ctx.camera.quat[2] = q[2];
ctx.camera.quat[3] = q[3];
}
// Init AOV image
ctx.aov.Resize(ctx.render_width, ctx.render_height);
example::Render(ctx.render_scene, ctx.camera, &ctx.aov);
return true;
}
void GetRenderedImage(const GUIContext &ctx, std::vector<uint32_t> *argb) {
if (!argb) {
return;
}
std::vector<uint32_t> buf;
buf.resize(ctx.aov.width * ctx.aov.height);
for (size_t i = 0; i < ctx.aov.width * ctx.aov.height; i++) {
uint8_t r = ftouc(linearToSrgb(ctx.aov.rgb[3 * i + 0]));
uint8_t g = ftouc(linearToSrgb(ctx.aov.rgb[3 * i + 1]));
uint8_t b = ftouc(linearToSrgb(ctx.aov.rgb[3 * i + 2]));
uint8_t a = 255;
buf[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
(*argb) = buf;
}
} // example

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@ -1,82 +0,0 @@
// SPDX-License-Identifier: MIT
#pragma once
#include "simple-render.hh"
namespace example {
struct GUIContext {
enum AOVMode {
AOV_COLOR = 0,
AOV_SHADING_NORMAL,
AOV_GEOMETRIC_NORMAL,
AOV_POSITION,
AOV_DEPTH,
AOV_TEXCOORD,
AOV_VARYCOORD,
AOV_VERTEXCOLOR
};
int aov_mode{AOV_COLOR};
example::AOV aov; // framebuffer
int width = 1024;
int height = 768;
int mouse_x = -1;
int mouse_y = -1;
bool mouse_left_down = false;
bool shift_pressed = false;
bool ctrl_pressed = false;
bool tab_pressed = false;
float yaw = 90.0f; // for Z up scene
float pitch = 0.0f;
float roll = 0.0f;
// float curr_quat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
// std::array<float, 4> prev_quat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
// std::array<float, 3> eye = {0.0f, 0.0f, 5.0f};
// std::array<float, 3> lookat = {0.0f, 0.0f, 0.0f};
// std::array<float, 3> up = {0.0f, 1.0f, 0.0f};
example::RenderScene render_scene;
example::Camera camera;
std::atomic<bool> update_texture{false};
std::atomic<bool> redraw{true}; // require redraw
std::atomic<bool> quit{false};
int render_width = 512;
int render_height = 512;
// scene reload
tinyusdz::Stage stage;
std::atomic<bool> request_reload{false};
std::string filename;
#if __EMSCRIPTEN__ || defined(EMULATE_EMSCRIPTEN)
bool render_finished{false};
int current_render_line = 0;
int render_line_size = 32; // render images with this lines per animation loop.
// for emscripten environment
#endif
};
extern GUIContext g_gui_ctx;
// Setup scene. Only need to call once USD scene(ctx.scene) is loaded.
bool SetupScene(GUIContext &ctx);
// Render the scene(and store rendered image to ctx.aov)
bool RenderScene(GUIContext &ctx);
// Get rendered image from ctx.aov as Android ARGB_8888 IntArray.
void GetRenderedImage(const GUIContext &ctx, std::vector<uint32_t> *argb);
} // example

View File

@ -1,215 +0,0 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.example.hellotinyusdz
import android.content.res.AssetManager
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import android.view.MotionEvent
import android.view.View
import android.view.GestureDetector
import android.widget.ImageView
import android.widget.Toast
import android.graphics.Bitmap
import android.util.Log
import androidx.core.view.MotionEventCompat
import android.graphics.Color
import android.graphics.BitmapFactory
import kotlinx.android.synthetic.main.activity_main.sample_text
class MainActivity : AppCompatActivity(), GestureDetector.OnGestureListener {
val render_width = 512
val render_height = 512
var lastTouchTime: Long = -1
var motionX = -1.0f
var motionY = -1.0f
fun updateRender() {
renderImage(render_width, render_height);
var conf = Bitmap.Config.ARGB_8888
var b = Bitmap.createBitmap(render_width, render_height, conf)
var pixels = IntArray(render_width * render_height)
grabImage(pixels, render_width, render_height)
b.setPixels(pixels, 0, render_width, 0, 0, render_width, render_height)
var img = findViewById<ImageView>(R.id.imageView)
img.setImageBitmap(b)
}
override fun onLongPress(event: MotionEvent) {
Log.d("tinyusdz", "onLongPress: $event")
}
override fun onScroll(
event1: MotionEvent,
event2: MotionEvent,
distanceX: Float,
distanceY: Float
): Boolean {
Log.d("tinyusdz", "onScroll: $event1 $event2")
return true
}
override fun onShowPress(event: MotionEvent) {
Log.d("tinyusdz", "onShowPress: $event")
}
override fun onSingleTapUp(event: MotionEvent): Boolean {
Log.d("tinyusdz", "onSingleTapUp: $event")
return true
}
override fun onDown(event: MotionEvent): Boolean {
Log.d("tinyusdz", "onDown: $event")
return true
}
override fun onFling(
event1: MotionEvent,
event2: MotionEvent,
velocityX: Float,
velocityY: Float
): Boolean {
Log.d("tinyusdz", "onFling: $event1 $event2")
return true
}
override fun onTouchEvent(event: MotionEvent) : Boolean {
val action: Int = MotionEventCompat.getActionMasked(event)
return when (action) {
MotionEvent.ACTION_DOWN -> {
Log.d("tinyusdz", "Action was DOWN")
motionX = event.getX()
motionY = event.getY()
true
}
MotionEvent.ACTION_MOVE -> {
var x = event.getX()
var y = event.getY()
if ((lastTouchTime < 0) || (event.eventTime < lastTouchTime)) {
motionX = x
motionY = y
}
var eventDuration = event.eventTime - event.downTime;
lastTouchTime = eventDuration
var dx = x - motionX
var dy = y - motionY
Log.d("tinyusdz", "Action was MOVE. duration " + eventDuration + ", dx " + dx + ", dy = " + dy)
touchMove(dx, dy)
updateRender()
motionX = x
motionY = y
true
}
MotionEvent.ACTION_UP -> {
Log.d("tinyusdz", "Action was UP")
motionX = event.getX()
motionY = event.getY()
true
}
MotionEvent.ACTION_CANCEL -> {
Log.d("tinyusdz", "Action was CANCEL")
true
}
MotionEvent.ACTION_OUTSIDE -> {
Log.d("tinyusdz", "Movement occurred outside bounds of current screen element")
true
}
else -> {
Log.d("tinyusdz", "Another action")
super.onTouchEvent(event)
}
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val view = findViewById<View>(R.id.container)
// Set up a touch listener which calls the native sound engine
view.setOnTouchListener {_, event ->
if (event.action == MotionEvent.ACTION_DOWN) {
//playSound(true)
} else if (event.action == MotionEvent.ACTION_UP) {
//playSound(false)
} else {
return@setOnTouchListener false
}
true
}
}
override fun onResume() {
super.onResume()
var n = initScene(getAssets(), "suzanne.usdc");
if (n <= 0) {
val errorString : String = "Failed to load USD file"
Toast.makeText(applicationContext, errorString,Toast.LENGTH_LONG).show()
sample_text.text = errorString
} else {
val s : String = "Loaded USD. # of geom_meshes " + n
Toast.makeText(applicationContext, s,Toast.LENGTH_LONG).show()
sample_text.text = s
updateRender()
}
}
override fun onPause() {
super.onPause()
}
private external fun initScene(mgr: AssetManager, filename: String) : Int
private external fun renderImage(width: Int, height: Int) : Int
private external fun grabImage(img: IntArray, width: Int, height: Int) : Int
private external fun touchMove(dx: Float, dy: Float) : Int
companion object {
// Used to load native code calling oboe on app startup.
init {
System.loadLibrary("hello-tinyusdz")
}
}
}

View File

@ -1,34 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeWidth="1"
android:strokeColor="#00000000">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>

View File

@ -1,170 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#008577"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
</vector>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<TextView
android:id="@+id/sample_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/prompt_msg"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<ImageView
android:id="@+id/imageView"
android:layout_width="0dp"
android:layout_height="0dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:srcCompat="@drawable/ic_launcher_background" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

View File

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#008577</color>
<color name="colorPrimaryDark">#00574B</color>
<color name="colorAccent">#D81B60</color>
</resources>

View File

@ -1,4 +0,0 @@
<resources>
<string name="app_name">Hello TinyUSDZ</string>
<string name="prompt_msg">Tap to play!</string>
</resources>

View File

@ -1,11 +0,0 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
</resources>

View File

@ -1,28 +0,0 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext.kotlin_version = '1.6.21'
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.1.2'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

View File

@ -1,22 +0,0 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
android.useAndroidX=true
android.defaults.buildfeatures.buildconfig=true
android.nonTransitiveRClass=false
android.nonFinalResIds=false

View File

@ -1,5 +0,0 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-all.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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@ -1,234 +0,0 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@ -1,89 +0,0 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -1 +0,0 @@
include ':app'

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@ -1,114 +0,0 @@
#include <unistd.h>
#include "ubench.h"
#include "value-types.hh"
#include "prim-types.hh"
#include "usdGeom.hh"
using namespace tinyusdz;
UBENCH(perf, vector_double_push_back_10M)
{
std::vector<double> v;
constexpr size_t niter = 10 * 10000;
for (size_t i = 0; i < niter; i++) {
v.push_back(double(i));
}
}
UBENCH(perf, any_value_double_10M)
{
constexpr size_t niter = 10 * 10000;
for (size_t i = 0; i < niter; i++) {
linb::any a;
a = double(i);
}
}
UBENCH(perf, thelink2012_any_float_10M)
{
constexpr size_t niter = 10 * 10000;
for (size_t i = 0; i < niter; i++) {
linb::any a;
a = float(i);
}
}
UBENCH(perf, thelink2012_any_double_10M)
{
constexpr size_t niter = 10 * 10000;
std::vector<linb::any> v;
for (size_t i = 0; i < niter; i++) {
v.push_back(double(i));
}
}
UBENCH(perf, any_value_100M)
{
constexpr size_t niter = 100 * 10000;
for (size_t i = 0; i < niter; i++) {
tinyusdz::value::Value a;
a = i;
}
}
UBENCH(perf, timesamples_double_10M)
{
constexpr size_t ns = 10 * 10000;
tinyusdz::value::TimeSamples ts;
for (size_t i = 0; i < ns; i++) {
ts.times.push_back(double(i));
ts.values.push_back(double(i));
}
}
UBENCH(perf, gprim_10M)
{
constexpr size_t niter = 10 * 10000;
std::vector<value::Value> prims;
tinyusdz::Xform xform;
for (size_t i = 0; i < niter; i++) {
prims.emplace_back(xform);
}
}
// Its rougly 3.5x slower compared to `string_vector_10M` in single-threaded run on Threadripper 1950X
// (even not using thread_safe_databse(no mutex))
UBENCH(perf, token_vector_10M)
{
constexpr size_t niter = 10 * 10000;
std::vector<value::token> v;
for (size_t i = 0; i < niter; i++) {
value::token tok(std::to_string(i));
v.emplace_back(tok);
}
}
UBENCH(perf, string_vector_10M)
{
constexpr size_t niter = 10 * 10000;
std::vector<std::string> v;
for (size_t i = 0; i < niter; i++) {
std::string s(std::to_string(i));
v.emplace_back(s);
}
}
//int main(int argc, char **argv)
//{
// benchmark_any_type();
//
// return 0;
//}
UBENCH_MAIN();

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@ -1,823 +0,0 @@
/*
The latest version of this library is available on GitHub;
https://github.com/sheredom/ubench.h
*/
/*
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
*/
#ifndef SHEREDOM_UBENCH_H_INCLUDED
#define SHEREDOM_UBENCH_H_INCLUDED
#ifdef _MSC_VER
/*
Disable warning about not inlining 'inline' functions.
TODO: We'll fix this later by not using fprintf within our macros, and
instead use snprintf to a realloc'ed buffer.
*/
#pragma warning(disable : 4710)
/*
Disable warning about inlining functions that are not marked 'inline'.
TODO: add a UBENCH_NOINLINE onto the macro generated functions to fix this.
*/
#pragma warning(disable : 4711)
/*
Disable warning about replacing undefined preprocessor macro '__cplusplus' with
0 emitted from microsofts own headers.
See: https://developercommunity.visualstudio.com/t/issue-in-corecrth-header-results-in-an-undefined-m/433021
*/
#pragma warning(disable : 4668)
/*
Disabled warning about dangerous use of section.
section '.CRT$XCU' is reserved for C++ dynamic initialization. Manually
creating the section will interfere with C++ dynamic initialization and may lead to undefined behavior
*/
#if defined(_MSC_FULL_VER)
#if _MSC_FULL_VER >= 192930100 // this warning was introduced in Visual Studio 2019 version 16.11
#pragma warning(disable : 5247)
#pragma warning(disable : 5248)
#endif
#endif
#pragma warning(push, 1)
#endif
#if defined(__cplusplus)
#define UBENCH_C_FUNC extern "C"
#else
#define UBENCH_C_FUNC
#endif
#if defined(__cplusplus)
#define UBENCH_NULL NULL
#else
#define UBENCH_NULL 0
#endif
#if defined(_MSC_VER) && (_MSC_VER < 1920)
typedef __int64 ubench_int64_t;
typedef unsigned __int64 ubench_uint64_t;
#else
#include <stdint.h>
typedef int64_t ubench_int64_t;
typedef uint64_t ubench_uint64_t;
#endif
#include <math.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
#if defined(_MSC_VER)
typedef union {
struct {
unsigned long LowPart;
long HighPart;
} DUMMYSTRUCTNAME;
struct {
unsigned long LowPart;
long HighPart;
} u;
ubench_int64_t QuadPart;
} ubench_large_integer;
UBENCH_C_FUNC __declspec(dllimport) int __stdcall QueryPerformanceCounter(ubench_large_integer *);
UBENCH_C_FUNC __declspec(dllimport) int __stdcall QueryPerformanceFrequency(ubench_large_integer *);
#elif defined(__linux__)
/*
slightly obscure include here - we need to include glibc's features.h, but
we don't want to just include a header that might not be defined for other
c libraries like musl. Instead we include limits.h, which we know on all
glibc distributions includes features.h
*/
#include <limits.h>
#if defined(__GLIBC__) && defined(__GLIBC_MINOR__)
#include <time.h>
#if ((2 < __GLIBC__) || ((2 == __GLIBC__) && (17 <= __GLIBC_MINOR__)))
/* glibc is version 2.17 or above, so we can just use clock_gettime */
#define UBENCH_USE_CLOCKGETTIME
#else
#include <sys/syscall.h>
#include <unistd.h>
#endif
#endif
#elif defined(__APPLE__)
#include <mach/mach_time.h>
#endif
#if defined(__cplusplus)
#define UBENCH_C_FUNC extern "C"
#else
#define UBENCH_C_FUNC
#endif
#if defined(__cplusplus) && (__cplusplus >= 201103L)
#define UBENCH_NOEXCEPT noexcept
#else
#define UBENCH_NOEXCEPT
#endif
#if defined(__cplusplus) && defined(_MSC_VER)
#define UBENCH_NOTHROW __declspec(nothrow)
#else
#define UBENCH_NOTHROW
#endif
#if defined(_MSC_VER) && (_MSC_VER < 1920)
#define UBENCH_PRId64 "I64d"
#define UBENCH_PRIu64 "I64u"
#else
#include <inttypes.h>
#define UBENCH_PRId64 PRId64
#define UBENCH_PRIu64 PRIu64
#endif
#if defined(_MSC_VER)
#define UBENCH_INLINE __forceinline
#define UBENCH_NOINLINE __declspec(noinline)
#if defined(_WIN64)
#define UBENCH_SYMBOL_PREFIX
#else
#define UBENCH_SYMBOL_PREFIX "_"
#endif
#if defined(__clang__)
#define UBENCH_INITIALIZER_BEGIN_DISABLE_WARNINGS \
_Pragma("clang diagnostic push") \
_Pragma("clang diagnostic ignored \"-Wmissing-variable-declarations\"")
#define UBENCH_INITIALIZER_END_DISABLE_WARNINGS _Pragma("clang diagnostic pop")
#else
#define UBENCH_INITIALIZER_BEGIN_DISABLE_WARNINGS
#define UBENCH_INITIALIZER_END_DISABLE_WARNINGS
#endif
#pragma section(".CRT$XCU", read)
#define UBENCH_INITIALIZER(f) \
static void __cdecl f(void); \
UBENCH_INITIALIZER_BEGIN_DISABLE_WARNINGS __pragma( \
comment(linker, "/include:" UBENCH_SYMBOL_PREFIX #f "_")) \
UBENCH_C_FUNC __declspec(allocate(".CRT$XCU")) void(__cdecl * \
f##_)(void) = f; \
UBENCH_INITIALIZER_END_DISABLE_WARNINGS static void __cdecl f(void)
#else
#if defined(__linux__)
#if defined(__clang__)
#if __has_warning("-Wreserved-id-macro")
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreserved-id-macro"
#endif
#endif
#define __STDC_FORMAT_MACROS 1
#if defined(__clang__)
#if __has_warning("-Wreserved-id-macro")
#pragma clang diagnostic pop
#endif
#endif
#endif
#define UBENCH_INLINE inline
#define UBENCH_NOINLINE __attribute__((noinline))
#define UBENCH_INITIALIZER(f) \
static void f(void) __attribute__((constructor)); \
static void f(void)
#endif
#if defined(__cplusplus)
#define UBENCH_CAST(type, x) static_cast<type>(x)
#define UBENCH_PTR_CAST(type, x) reinterpret_cast<type>(x)
#define UBENCH_EXTERN extern "C"
#else
#define UBENCH_CAST(type, x) ((type)(x))
#define UBENCH_PTR_CAST(type, x) ((type)(x))
#define UBENCH_EXTERN extern
#endif
#ifdef _MSC_VER
/*
io.h contains definitions for some structures with natural padding. This is
uninteresting, but for some reason MSVC's behaviour is to warn about
including this system header. That *is* interesting
*/
#pragma warning(disable : 4820)
#pragma warning(push, 1)
#include <io.h>
#pragma warning(pop)
#define UBENCH_COLOUR_OUTPUT() (_isatty(_fileno(stdout)))
#else
#include <unistd.h>
#define UBENCH_COLOUR_OUTPUT() (isatty(STDOUT_FILENO))
#endif
static UBENCH_INLINE ubench_int64_t ubench_ns(void) {
#ifdef _MSC_VER
ubench_large_integer counter;
ubench_large_integer frequency;
QueryPerformanceCounter(&counter);
QueryPerformanceFrequency(&frequency);
return UBENCH_CAST(ubench_int64_t,
(counter.QuadPart * 1000000000) / frequency.QuadPart);
#elif defined(__linux)
struct timespec ts;
const clockid_t cid = CLOCK_REALTIME;
#if defined(UBENCH_USE_CLOCKGETTIME)
clock_gettime(cid, &ts);
#else
syscall(SYS_clock_gettime, cid, &ts);
#endif
return UBENCH_CAST(ubench_int64_t, ts.tv_sec) * 1000 * 1000 * 1000 +
ts.tv_nsec;
#elif __APPLE__
return UBENCH_CAST(ubench_int64_t, mach_absolute_time());
#endif
}
struct ubench_run_state_s {
ubench_int64_t* ns;
ubench_int64_t size;
ubench_int64_t sample;
};
typedef void (*ubench_benchmark_t)(struct ubench_run_state_s* ubs);
struct ubench_benchmark_state_s {
ubench_benchmark_t func;
char *name;
};
struct ubench_state_s {
struct ubench_benchmark_state_s *benchmarks;
size_t benchmarks_length;
FILE *output;
double confidence;
};
/* extern to the global state ubench needs to execute */
UBENCH_EXTERN struct ubench_state_s ubench_state;
#if defined(_MSC_VER)
#define UBENCH_UNUSED
#else
#define UBENCH_UNUSED __attribute__((unused))
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wvariadic-macros"
#pragma clang diagnostic ignored "-Wc++98-compat-pedantic"
#endif
#define UBENCH_PRINTF(...) \
if (ubench_state.output) { \
fprintf(ubench_state.output, __VA_ARGS__); \
} \
printf(__VA_ARGS__)
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wvariadic-macros"
#pragma clang diagnostic ignored "-Wc++98-compat-pedantic"
#endif
#ifdef _MSC_VER
#define UBENCH_SNPRINTF(BUFFER, N, ...) _snprintf_s(BUFFER, N, N, __VA_ARGS__)
#else
#define UBENCH_SNPRINTF(...) snprintf(__VA_ARGS__)
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
static UBENCH_INLINE int ubench_do_benchmark(struct ubench_run_state_s* ubs)
{
ubench_int64_t curr_sample = ubs->sample++;
ubs->ns[curr_sample] = ubench_ns();
return curr_sample < ubs->size ? 1 : 0;
}
#define UBENCH_DO_BENCHMARK() \
while(ubench_do_benchmark(ubench_run_state) > 0)
#define UBENCH_EX(SET, NAME) \
UBENCH_EXTERN struct ubench_state_s ubench_state; \
static void ubench_##SET##_##NAME(struct ubench_run_state_s* ubs); \
UBENCH_INITIALIZER(ubench_register_##SET##_##NAME) { \
const size_t index = ubench_state.benchmarks_length++; \
const char *name_part = #SET "." #NAME; \
const size_t name_size = strlen(name_part) + 1; \
char *name = UBENCH_PTR_CAST(char *, malloc(name_size)); \
ubench_state.benchmarks = UBENCH_PTR_CAST( \
struct ubench_benchmark_state_s *, \
realloc(UBENCH_PTR_CAST(void *, ubench_state.benchmarks), \
sizeof(struct ubench_benchmark_state_s) * \
ubench_state.benchmarks_length)); \
ubench_state.benchmarks[index].func = &ubench_##SET##_##NAME; \
ubench_state.benchmarks[index].name = name; \
UBENCH_SNPRINTF(name, name_size, "%s", name_part); \
} \
void ubench_##SET##_##NAME(struct ubench_run_state_s* ubench_run_state)
#define UBENCH(SET, NAME) \
static void ubench_run_##SET##_##NAME(void); \
UBENCH_EX(SET, NAME) { \
UBENCH_DO_BENCHMARK() { \
ubench_run_##SET##_##NAME(); \
} \
} \
void ubench_run_##SET##_##NAME(void)
#define UBENCH_F_SETUP(FIXTURE) \
static void ubench_f_setup_##FIXTURE(struct FIXTURE *ubench_fixture)
#define UBENCH_F_TEARDOWN(FIXTURE) \
static void ubench_f_teardown_##FIXTURE(struct FIXTURE *ubench_fixture)
#define UBENCH_EX_F(FIXTURE, NAME) \
UBENCH_EXTERN struct ubench_state_s ubench_state; \
static void ubench_f_setup_##FIXTURE(struct FIXTURE *); \
static void ubench_f_teardown_##FIXTURE(struct FIXTURE *); \
static void ubench_run_ex_##FIXTURE##_##NAME(struct FIXTURE *, \
struct ubench_run_state_s*); \
static void ubench_f_##FIXTURE##_##NAME(struct ubench_run_state_s* ubench_run_state) { \
struct FIXTURE fixture; \
memset(&fixture, 0, sizeof(fixture)); \
ubench_f_setup_##FIXTURE(&fixture); \
ubench_run_ex_##FIXTURE##_##NAME(&fixture, ubench_run_state); \
ubench_f_teardown_##FIXTURE(&fixture); \
} \
UBENCH_INITIALIZER(ubench_register_##FIXTURE##_##NAME) { \
const size_t index = ubench_state.benchmarks_length++; \
const char *name_part = #FIXTURE "." #NAME; \
const size_t name_size = strlen(name_part) + 1; \
char *name = UBENCH_PTR_CAST(char *, malloc(name_size)); \
ubench_state.benchmarks = UBENCH_PTR_CAST( \
struct ubench_benchmark_state_s *, \
realloc(UBENCH_PTR_CAST(void *, ubench_state.benchmarks), \
sizeof(struct ubench_benchmark_state_s) * \
ubench_state.benchmarks_length)); \
ubench_state.benchmarks[index].func = &ubench_f_##FIXTURE##_##NAME; \
ubench_state.benchmarks[index].name = name; \
UBENCH_SNPRINTF(name, name_size, "%s", name_part); \
} \
void ubench_run_ex_##FIXTURE##_##NAME(struct FIXTURE *ubench_fixture, \
struct ubench_run_state_s* ubench_run_state)
#define UBENCH_F(FIXTURE, NAME) \
static void ubench_run_##FIXTURE##_##NAME(struct FIXTURE *); \
UBENCH_EX_F(FIXTURE, NAME) { \
UBENCH_DO_BENCHMARK() { \
ubench_run_##FIXTURE##_##NAME(ubench_fixture); \
} \
} \
void ubench_run_##FIXTURE##_##NAME(struct FIXTURE *ubench_fixture)
static UBENCH_INLINE int ubench_should_filter(const char *filter,
const char *benchmark);
int ubench_should_filter(const char *filter, const char *benchmark) {
if (filter) {
const char *filter_cur = filter;
const char *benchmark_cur = benchmark;
const char *filter_wildcard = UBENCH_NULL;
while (('\0' != *filter_cur) && ('\0' != *benchmark_cur)) {
if ('*' == *filter_cur) {
/* store the position of the wildcard */
filter_wildcard = filter_cur;
/* skip the wildcard character */
filter_cur++;
while (('\0' != *filter_cur) && ('\0' != *benchmark_cur)) {
if ('*' == *filter_cur) {
/*
we found another wildcard (filter is something like *foo*) so we
exit the current loop, and return to the parent loop to handle
the wildcard case
*/
break;
} else if (*filter_cur != *benchmark_cur) {
/* otherwise our filter didn't match, so reset it */
filter_cur = filter_wildcard;
}
/* move benchmark along */
benchmark_cur++;
/* move filter along */
filter_cur++;
}
if (('\0' == *filter_cur) && ('\0' == *benchmark_cur)) {
return 0;
}
/* if the benchmarks have been exhausted, we don't have a match! */
if ('\0' == *benchmark_cur) {
return 1;
}
} else {
if (*benchmark_cur != *filter_cur) {
/* benchmark doesn't match filter */
return 1;
} else {
/* move our filter and benchmark forward */
benchmark_cur++;
filter_cur++;
}
}
}
if (('\0' != *filter_cur) ||
(('\0' != *benchmark_cur) &&
((filter == filter_cur) || ('*' != filter_cur[-1])))) {
/* we have a mismatch! */
return 1;
}
}
return 0;
}
static UBENCH_INLINE int ubench_strncmp(const char *a, const char *b,
size_t n) {
/* strncmp breaks on Wall / Werror on gcc/clang, so we avoid using it */
unsigned i;
for (i = 0; i < n; i++) {
if (a[i] < b[i]) {
return -1;
} else if (a[i] > b[i]) {
return 1;
}
}
return 0;
}
static UBENCH_INLINE FILE *ubench_fopen(const char *filename,
const char *mode) {
#ifdef _MSC_VER
FILE *file;
if (0 == fopen_s(&file, filename, mode)) {
return file;
} else {
return UBENCH_NULL;
}
#else
return fopen(filename, mode);
#endif
}
static UBENCH_INLINE int ubench_main(int argc, const char *const argv[]);
int ubench_main(int argc, const char *const argv[]) {
ubench_uint64_t failed = 0;
size_t index = 0;
size_t *failed_benchmarks = UBENCH_NULL;
size_t failed_benchmarks_length = 0;
const char *filter = UBENCH_NULL;
ubench_uint64_t ran_benchmarks = 0;
enum colours { RESET, GREEN, RED };
const int use_colours = UBENCH_COLOUR_OUTPUT();
const char *colours[] = {"\033[0m", "\033[32m", "\033[31m"};
if (!use_colours) {
for (index = 0; index < sizeof colours / sizeof colours[0]; index++) {
colours[index] = "";
}
}
/* loop through all arguments looking for our options */
for (index = 1; index < UBENCH_CAST(size_t, argc); index++) {
/* Informational switches */
const char help_str[] = "--help";
const char list_str[] = "--list-benchmarks";
/* Benchmark config switches */
const char filter_str[] = "--filter=";
const char output_str[] = "--output=";
const char confidence_str[] = "--confidence=";
if (0 == ubench_strncmp(argv[index], help_str, strlen(help_str))) {
printf("ubench.h - the single file benchmarking solution for C/C++!\n"
"Command line Options:\n");
printf(" --help Show this message and exit.\n"
" --filter=<filter> Filter the benchmarks to run (EG. "
"MyBench*.a would run MyBenchmark.a but not MyBenchmark.b).\n"
" --list-benchmarks List benchmarks, one per line. "
"Output names can be passed to --filter.\n"
" --output=<output> Output a CSV file of the results.\n"
" --confidence=<confidence> Change the confidence cut-off for a "
"failed test. Defaults to 2.5%%\n");
goto cleanup;
} else if (0 ==
ubench_strncmp(argv[index], filter_str, strlen(filter_str))) {
/* user wants to filter what benchmarks run! */
filter = argv[index] + strlen(filter_str);
} else if (0 ==
ubench_strncmp(argv[index], output_str, strlen(output_str))) {
ubench_state.output =
ubench_fopen(argv[index] + strlen(output_str), "w+");
} else if (0 == ubench_strncmp(argv[index], list_str, strlen(list_str))) {
for (index = 0; index < ubench_state.benchmarks_length; index++) {
UBENCH_PRINTF("%s\n", ubench_state.benchmarks[index].name);
}
/* when printing the benchmark list, don't actually run the benchmarks */
goto cleanup;
} else if (0 == ubench_strncmp(argv[index], confidence_str,
strlen(confidence_str))) {
/* user wants to specify a different confidence */
ubench_state.confidence = atof(argv[index] + strlen(confidence_str));
/* must be between 0 and 100 */
if ((ubench_state.confidence < 0) || (ubench_state.confidence > 100)) {
fprintf(stderr,
"Confidence must be in the range [0..100] (you specified %f)\n",
ubench_state.confidence);
goto cleanup;
}
}
}
for (index = 0; index < ubench_state.benchmarks_length; index++) {
if (ubench_should_filter(filter, ubench_state.benchmarks[index].name)) {
continue;
}
ran_benchmarks++;
}
printf("%s[==========]%s Running %" UBENCH_PRIu64 " benchmarks.\n",
colours[GREEN], colours[RESET],
UBENCH_CAST(ubench_uint64_t, ran_benchmarks));
if (ubench_state.output) {
fprintf(ubench_state.output,
"name, mean (ns), stddev (%%), confidence (%%)\n");
}
for (index = 0; index < ubench_state.benchmarks_length; index++) {
int result = 1;
size_t mndex = 0;
ubench_int64_t best_avg_ns = 0;
double best_deviation = 0;
double best_confidence = 101.0;
struct ubench_run_state_s ubs;
#define UBENCH_MIN_ITERATIONS 10
#define UBENCH_MAX_ITERATIONS 500
ubench_int64_t iterations = 10;
const ubench_int64_t max_iterations = UBENCH_MAX_ITERATIONS;
const ubench_int64_t min_iterations = UBENCH_MIN_ITERATIONS;
/* Add one extra timestamp slot, as we save times between runs and time after exiting the last one */
ubench_int64_t ns[UBENCH_MAX_ITERATIONS+1];
#undef UBENCH_MAX_ITERATIONS
#undef UBENCH_MIN_ITERATIONS
if (ubench_should_filter(filter, ubench_state.benchmarks[index].name)) {
continue;
}
printf("%s[ RUN ]%s %s\n", colours[GREEN], colours[RESET],
ubench_state.benchmarks[index].name);
ubs.ns = ns;
ubs.size = 1;
ubs.sample = 0;
/* Time once to work out the base number of iterations to use. */
ubench_state.benchmarks[index].func(&ubs);
iterations = (100 * 1000 * 1000) / ((ns[1] <= ns[0]) ? 1 : ns[1] - ns[0]);
iterations = iterations < min_iterations ? min_iterations : iterations;
iterations = iterations > max_iterations ? max_iterations : iterations;
for (mndex = 0; (mndex < 100) && (result != 0); mndex++) {
ubench_int64_t kndex = 0;
ubench_int64_t avg_ns = 0;
double deviation = 0;
double confidence = 0;
iterations = iterations * (UBENCH_CAST(ubench_int64_t, mndex) + 1);
iterations = iterations > max_iterations ? max_iterations : iterations;
ubs.sample = 0;
ubs.size = iterations;
ubench_state.benchmarks[index].func(&ubs);
/* Calculate benchmark run-times */
for (kndex = 0; kndex < iterations; kndex++) {
ns[kndex] = ns[kndex + 1] - ns[kndex];
}
for (kndex = 0; kndex < iterations; kndex++) {
avg_ns += ns[kndex];
}
avg_ns /= iterations;
for (kndex = 0; kndex < iterations; kndex++) {
const double v = UBENCH_CAST(double, ns[kndex] - avg_ns);
deviation += v * v;
}
deviation = sqrt(deviation / UBENCH_CAST(double, iterations));
/* Confidence is the 99% confidence index - whose magic value is 2.576. */
confidence = 2.576 * deviation / sqrt(UBENCH_CAST(double, iterations));
confidence = (confidence / UBENCH_CAST(double, avg_ns)) * 100.0;
deviation = (deviation / UBENCH_CAST(double, avg_ns)) * 100.0;
/* If we've found a more confident solution, use that. */
result = confidence > ubench_state.confidence;
/* If the deviation beats our previous best, record it. */
if (confidence < best_confidence) {
best_avg_ns = avg_ns;
best_deviation = deviation;
best_confidence = confidence;
}
}
if (result) {
printf("confidence interval %f%% exceeds maximum permitted %f%%\n",
best_confidence, ubench_state.confidence);
}
if (ubench_state.output) {
fprintf(ubench_state.output, "%s, %" UBENCH_PRId64 ", %f, %f,\n",
ubench_state.benchmarks[index].name, best_avg_ns, best_deviation,
best_confidence);
}
{
const char *const colour = (0 != result) ? colours[RED] : colours[GREEN];
const char *const status =
(0 != result) ? "[ FAILED ]" : "[ OK ]";
const char *unit = "us";
if (0 != result) {
const size_t failed_benchmark_index = failed_benchmarks_length++;
failed_benchmarks = UBENCH_PTR_CAST(
size_t *, realloc(UBENCH_PTR_CAST(void *, failed_benchmarks),
sizeof(size_t) * failed_benchmarks_length));
failed_benchmarks[failed_benchmark_index] = index;
failed++;
}
printf("%s%s%s %s (mean ", colour, status, colours[RESET],
ubench_state.benchmarks[index].name);
for (mndex = 0; mndex < 2; mndex++) {
if (best_avg_ns <= 1000000) {
break;
}
/* If the average is greater than a million, we reduce it and change the
unit we report. */
best_avg_ns /= 1000;
switch (mndex) {
case 0:
unit = "ms";
break;
case 1:
unit = "s";
break;
}
}
printf("%" UBENCH_PRId64 ".%03" UBENCH_PRId64
"%s, confidence interval +- %f%%)\n",
best_avg_ns / 1000, best_avg_ns % 1000, unit, best_confidence);
}
}
printf("%s[==========]%s %" UBENCH_PRIu64 " benchmarks ran.\n",
colours[GREEN], colours[RESET], ran_benchmarks);
printf("%s[ PASSED ]%s %" UBENCH_PRIu64 " benchmarks.\n", colours[GREEN],
colours[RESET], ran_benchmarks - failed);
if (0 != failed) {
printf("%s[ FAILED ]%s %" UBENCH_PRIu64 " benchmarks, listed below:\n",
colours[RED], colours[RESET], failed);
for (index = 0; index < failed_benchmarks_length; index++) {
printf("%s[ FAILED ]%s %s\n", colours[RED], colours[RESET],
ubench_state.benchmarks[failed_benchmarks[index]].name);
}
}
cleanup:
for (index = 0; index < ubench_state.benchmarks_length; index++) {
free(UBENCH_PTR_CAST(void *, ubench_state.benchmarks[index].name));
}
free(UBENCH_PTR_CAST(void *, failed_benchmarks));
free(UBENCH_PTR_CAST(void *, ubench_state.benchmarks));
if (ubench_state.output) {
fclose(ubench_state.output);
}
return UBENCH_CAST(int, failed);
}
UBENCH_C_FUNC UBENCH_NOINLINE void ubench_do_nothing(void *const);
#define UBENCH_DO_NOTHING(x) ubench_do_nothing(x)
#if defined(_MSC_VER)
UBENCH_C_FUNC void _ReadWriteBarrier(void);
#define UBENCH_DECLARE_DO_NOTHING() \
void ubench_do_nothing(void *ptr) { \
(void)ptr; \
_ReadWriteBarrier(); \
}
#elif defined(__clang__)
#define UBENCH_DECLARE_DO_NOTHING() \
void ubench_do_nothing(void *ptr) { \
_Pragma("clang diagnostic push") \
_Pragma("clang diagnostic ignored \"-Wlanguage-extension-token\""); \
asm volatile("" : : "r,m"(ptr) : "memory"); \
_Pragma("clang diagnostic pop"); \
}
#else
#define UBENCH_DECLARE_DO_NOTHING() \
void ubench_do_nothing(void *ptr) { \
asm volatile("" : : "r,m"(ptr) : "memory"); \
}
#endif
/*
We need, in exactly one source file, define the global struct that will hold
the data we need to run ubench. This macro allows the user to declare the
data without having to use the UBENCH_MAIN macro, thus allowing them to write
their own main() function.
We also use this to define the 'do nothing' method that lets us keep data
that the compiler would normally deem is dead for the purposes of timing.
*/
#define UBENCH_STATE() \
UBENCH_DECLARE_DO_NOTHING() \
struct ubench_state_s ubench_state = {0, 0, 0, 2.5}
/*
define a main() function to call into ubench.h and start executing
benchmarks! A user can optionally not use this macro, and instead define
their own main() function and manually call ubench_main. The user must, in
exactly one source file, use the UBENCH_STATE macro to declare a global
struct variable that ubench requires.
*/
#define UBENCH_MAIN() \
UBENCH_STATE(); \
int main(int argc, const char *const argv[]) { \
return ubench_main(argc, argv); \
}
#endif /* SHEREDOM_UBENCH_H_INCLUDED */

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@ -1,12 +0,0 @@
rmdir /s /q build
mkdir build
cd build
cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE="cmake/clang-cl-msvc-windows.cmake" ^
-DHOST_ARCH=x64 ^
-DLLVM_NATIVE_TOOLCHAIN="C:/Program Files/LLVM/" ^
-DMSVC_BASE:FILEPATH="C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\BuildTools\\VC\\Tools\\MSVC\\14.26.28801\\" ^
-DWINSDK_BASE="C:\\Program Files (x86)\\Windows Kits\\10\\" ^
-DWINSDK_VER="10.0.18362.0" ^
..

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@ -1,31 +0,0 @@
rem Build local Python lib
rem Assume running this batch file at the toplevel directory of TinyUSDZ.
git clone https://github.com/lighttransport/python-cmake-buildsystem ci/python-cmake-buildsystem
cd ci/python-cmake-buildsystem
git pull origin master
cd %~dp0
rmdir /s /q %~dp0/ci/buil_python
rem change to "Visual Studio 17 2022" if you use VS2022
cmake.exe -G "Visual Studio 16 2019" -A x64 ^
-DCMAKE_INSTALL_PREFIX:PATH=%~dp0/ci/dist/python ^
-DPYTHON_VERSION="3.10.6" ^
-DUSE_SYSTEM_TCL=OFF ^
-DUSE_SYSTEM_ZLIB=OFF ^
-DUSE_SYSTEM_DB=OFF ^
-DUSE_SYSTEM_GDBM=OFF ^
-DUSE_SYSTEM_LZMA=OFF ^
-DUSE_SYSTEM_READLINE=OFF ^
-DUSE_SYSTEM_SQLITE3=OFF ^
-DENABLE_SSL=OFF ^
-DENABLE_HASHLIB=OFF ^
-DENABLE_MD5=OFF ^
-DENABLE_SHA=OFF ^
-DENABLE_SHA256=OFF ^
-DENABLE_SHA512=OFF ^
-B %~dp0/ci/build_python ^
-S %~dp0/ci/python-cmake-buildsystem && ^
cmake.exe --build %~dp0/ci/build_python --config Release --clean-first -- /m && ^
cmake.exe --build %~dp0/ci/build_python --config Release --target INSTALL

View File

@ -1,12 +0,0 @@
rem Assume Python is built with `ci-build-python-lib.bat`
rem
rmdir /s /q build
mkdir build
cmake -G "Visual Studio 17 2022" -A x64 ^
-DTINYUSDZ_WITH_OPENSUBDIV=On ^
-DTINYUSDZ_WITH_PYTHON=1 ^
-DTINYUSDZ_PREFER_LOCAL_PYTHON_INSTALLATION=1 ^
-DPython3_EXECUTABLE=%~dp0/ci/dist/python/Scripts/python.exe ^
-Bbuild -S.

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@ -1,9 +0,0 @@
# macOS paths usually start with /Users/*. Unfortunately, clang-cl interprets
# paths starting with /U as macro undefines, so we need to put a -- before the
# input file path to force it to be treated as a path. CMake's compilation rules
# should be tweaked accordingly, but until that's done, and to support older
# CMake versions, overriding compilation rules works well enough. This file will
# be included by cmake after the default compilation rules have already been set
# up, so we can just modify them instead of duplicating them entirely.
string(REPLACE "-c <SOURCE>" "-c -- <SOURCE>" CMAKE_C_COMPILE_OBJECT "${CMAKE_C_COMPILE_OBJECT}")
string(REPLACE "-c <SOURCE>" "-c -- <SOURCE>" CMAKE_CXX_COMPILE_OBJECT "${CMAKE_CXX_COMPILE_OBJECT}")

View File

@ -1,14 +0,0 @@
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
set(CMAKE_C_COMPILER_TARGET aarch64-linux-gnu)
set(CMAKE_FIND_ROOT_PATH /usr/aarch64-linux-gnu/)
# Sync with GitHub Actions config
set(CMAKE_C_COMPILER aarch64-linux-gnu-gcc)
set(CMAKE_CXX_COMPILER aarch64-linux-gnu-g++)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)

View File

@ -1,327 +0,0 @@
# From llvm/cmake/platforms/WinMsvc.cmake
# Modified to use clang-cl on native Windows.
# Cross toolchain configuration for using clang-cl on non-Windows hosts to
# target MSVC.
#
# Usage:
# cmake -G Ninja
# -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file
# -DHOST_ARCH=[aarch64|arm64|armv7|arm|i686|x86|x86_64|x64]
# -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation
# -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes
# -DWINSDK_BASE=/path/to/windows-sdk
# -DWINSDK_VER=windows sdk version folder name
#
# HOST_ARCH:
# The architecture to build for.
#
# LLVM_NATIVE_TOOLCHAIN:
# *Absolute path* to a folder containing the toolchain which will be used to
# build. At a minimum, this folder should have a bin directory with a
# copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory
# containing clang's system resource directory.
#
# MSVC_BASE:
# *Absolute path* to the folder containing MSVC headers and system libraries.
# The layout of the folder matches that which is intalled by MSVC 2017 on
# Windows, and should look like this:
#
# ${MSVC_BASE}
# include
# vector
# stdint.h
# etc...
# lib
# x64
# libcmt.lib
# msvcrt.lib
# etc...
# x86
# libcmt.lib
# msvcrt.lib
# etc...
#
# For versions of MSVC < 2017, or where you have a hermetic toolchain in a
# custom format, you must use symlinks or restructure it to look like the above.
#
# WINSDK_BASE:
# Together with WINSDK_VER, determines the location of Windows SDK headers
# and libraries.
#
# WINSDK_VER:
# Together with WINSDK_BASE, determines the locations of Windows SDK headers
# and libraries.
#
# WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches
# that of the Windows SDK installation on a standard Windows machine. It should
# match the layout described below.
#
# Note that if you install Windows SDK to a windows machine and simply copy the
# files, it will already be in the correct layout.
#
# ${WINSDK_BASE}
# Include
# ${WINSDK_VER}
# shared
# ucrt
# um
# windows.h
# etc...
# Lib
# ${WINSDK_VER}
# ucrt
# x64
# x86
# ucrt.lib
# etc...
# um
# x64
# x86
# kernel32.lib
# etc
#
# IMPORTANT: In order for this to work, you will need a valid copy of the Windows
# SDK and C++ STL headers and libraries on your host. Additionally, since the
# Windows libraries and headers are not case-correct, this toolchain file sets
# up a VFS overlay for the SDK headers and case-correcting symlinks for the
# libraries when running on a case-sensitive filesystem.
# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
# it will actually run CMake many times, once for each small test program used to
# determine what features a compiler supports. Unfortunately, none of these
# invocations share a CMakeCache.txt with the top-level invocation, meaning they
# won't see the value of any arguments the user passed via -D. Since these are
# necessary to properly configure MSVC in both the top-level configuration as well as
# all feature-test invocations, we set environment variables with the values so that
# these environments get inherited by child invocations. We can switch to
# CMAKE_TRY_COMPILE_PLATFORM_VARIABLES once our minimum supported CMake version
# is 3.6 or greater.
function(init_user_prop prop)
if(${prop})
set(ENV{_${prop}} "${${prop}}")
else()
set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
endif()
endfunction()
function(generate_winsdk_vfs_overlay winsdk_include_dir output_path)
set(include_dirs)
file(GLOB_RECURSE entries LIST_DIRECTORIES true "${winsdk_include_dir}/*")
foreach(entry ${entries})
if(IS_DIRECTORY "${entry}")
list(APPEND include_dirs "${entry}")
endif()
endforeach()
file(WRITE "${output_path}" "version: 0\n")
file(APPEND "${output_path}" "case-sensitive: false\n")
file(APPEND "${output_path}" "roots:\n")
foreach(dir ${include_dirs})
file(GLOB headers RELATIVE "${dir}" "${dir}/*.h")
if(NOT headers)
continue()
endif()
file(APPEND "${output_path}" " - name: \"${dir}\"\n")
file(APPEND "${output_path}" " type: directory\n")
file(APPEND "${output_path}" " contents:\n")
foreach(header ${headers})
file(APPEND "${output_path}" " - name: \"${header}\"\n")
file(APPEND "${output_path}" " type: file\n")
file(APPEND "${output_path}" " external-contents: \"${dir}/${header}\"\n")
endforeach()
endforeach()
endfunction()
function(generate_winsdk_lib_symlinks winsdk_um_lib_dir output_dir)
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${output_dir}")
file(GLOB libraries RELATIVE "${winsdk_um_lib_dir}" "${winsdk_um_lib_dir}/*")
foreach(library ${libraries})
string(TOLOWER "${library}" all_lowercase_symlink_name)
if(NOT library STREQUAL all_lowercase_symlink_name)
execute_process(COMMAND "${CMAKE_COMMAND}"
-E create_symlink
"${winsdk_um_lib_dir}/${library}"
"${output_dir}/${all_lowercase_symlink_name}")
endif()
get_filename_component(name_we "${library}" NAME_WE)
get_filename_component(ext "${library}" EXT)
string(TOLOWER "${ext}" lowercase_ext)
set(lowercase_ext_symlink_name "${name_we}${lowercase_ext}")
if(NOT library STREQUAL lowercase_ext_symlink_name AND
NOT all_lowercase_symlink_name STREQUAL lowercase_ext_symlink_name)
execute_process(COMMAND "${CMAKE_COMMAND}"
-E create_symlink
"${winsdk_um_lib_dir}/${library}"
"${output_dir}/${lowercase_ext_symlink_name}")
endif()
endforeach()
endfunction()
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_VERSION 10.0)
set(CMAKE_SYSTEM_PROCESSOR AMD64)
init_user_prop(HOST_ARCH)
init_user_prop(LLVM_NATIVE_TOOLCHAIN)
init_user_prop(MSVC_BASE)
init_user_prop(WINSDK_BASE)
init_user_prop(WINSDK_VER)
if(NOT HOST_ARCH)
set(HOST_ARCH x86_64)
endif()
if(HOST_ARCH STREQUAL "aarch64" OR HOST_ARCH STREQUAL "arm64")
set(TRIPLE_ARCH "aarch64")
set(WINSDK_ARCH "arm64")
elseif(HOST_ARCH STREQUAL "armv7" OR HOST_ARCH STREQUAL "arm")
set(TRIPLE_ARCH "armv7")
set(WINSDK_ARCH "arm")
elseif(HOST_ARCH STREQUAL "i686" OR HOST_ARCH STREQUAL "x86")
set(TRIPLE_ARCH "i686")
set(WINSDK_ARCH "x86")
elseif(HOST_ARCH STREQUAL "x86_64" OR HOST_ARCH STREQUAL "x64")
set(TRIPLE_ARCH "x86_64")
set(WINSDK_ARCH "x64")
else()
message(SEND_ERROR "Unknown host architecture ${HOST_ARCH}. Must be aarch64 (or arm64), armv7 (or arm), i686 (or x86), or x86_64 (or x64).")
endif()
set(MSVC_INCLUDE "${MSVC_BASE}/include")
set(ATLMFC_INCLUDE "${MSVC_BASE}/atlmfc/include")
set(MSVC_LIB "${MSVC_BASE}/lib")
set(ATLMFC_LIB "${MSVC_BASE}/atlmfc/lib")
set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}")
set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}")
# Do some sanity checking to make sure we can find a native toolchain and
# that the Windows SDK / MSVC STL directories look kosher.
if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl.exe" OR
NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link.exe")
message(SEND_ERROR
"LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not "
"point to a valid directory containing bin/clang-cl.exe and bin/lld-link.exe "
"binaries")
endif()
if(NOT EXISTS "${MSVC_BASE}" OR
NOT EXISTS "${MSVC_INCLUDE}" OR
NOT EXISTS "${MSVC_LIB}")
message(SEND_ERROR
"CMake variable MSVC_BASE must point to a folder containing MSVC "
"system headers and libraries")
endif()
if(NOT EXISTS "${WINSDK_BASE}" OR
NOT EXISTS "${WINSDK_INCLUDE}" OR
NOT EXISTS "${WINSDK_LIB}")
message(SEND_ERROR
"CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid "
"Windows SDK installation")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/Windows.h")
message(SEND_ERROR "Cannot find Windows.h")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/WINDOWS.H")
set(case_sensitive_filesystem TRUE)
endif()
set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl.exe" CACHE FILEPATH "")
set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl.exe" CACHE FILEPATH "")
set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link.exe" CACHE FILEPATH "")
# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
# native tools have to be built before we can start doing the cross-build. LLVM supports
# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
# when configuring the NATIVE portion of the cross-build. By default we construct this so
# that it points to the tools in the same location as the native clang-cl that we're using.
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++")
set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
set(COMPILE_FLAGS
-D_CRT_SECURE_NO_WARNINGS
--target=${TRIPLE_ARCH}-windows-msvc
-fms-compatibility-version=19.11
-imsvc "\"${ATLMFC_INCLUDE}\""
-imsvc "\"${MSVC_INCLUDE}\""
-imsvc "\"${WINSDK_INCLUDE}/ucrt\""
-imsvc "\"${WINSDK_INCLUDE}/shared\""
-imsvc "\"${WINSDK_INCLUDE}/um\""
-imsvc "\"${WINSDK_INCLUDE}/winrt\"")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level VFS overlay instead of generating their own.
init_user_prop(winsdk_vfs_overlay_path)
if(NOT winsdk_vfs_overlay_path)
set(winsdk_vfs_overlay_path "${CMAKE_BINARY_DIR}/winsdk_vfs_overlay.yaml")
generate_winsdk_vfs_overlay("${WINSDK_BASE}/Include/${WINSDK_VER}" "${winsdk_vfs_overlay_path}")
init_user_prop(winsdk_vfs_overlay_path)
endif()
list(APPEND COMPILE_FLAGS
-Xclang -ivfsoverlay -Xclang "${winsdk_vfs_overlay_path}")
endif()
string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
# We need to preserve any flags that were passed in by the user. However, we
# can't append to CMAKE_C_FLAGS and friends directly, because toolchain files
# will be re-invoked on each reconfigure and therefore need to be idempotent.
# The assignments to the _INITIAL cache variables don't use FORCE, so they'll
# only be populated on the initial configure, and their values won't change
# afterward.
set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "")
set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "")
set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(LINK_FLAGS
# Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
/manifest:no
-libpath:"${ATLMFC_LIB}/${WINSDK_ARCH}"
-libpath:"${MSVC_LIB}/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/ucrt/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/um/${WINSDK_ARCH}")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level symlinks dir instead of generating their own.
init_user_prop(winsdk_lib_symlinks_dir)
if(NOT winsdk_lib_symlinks_dir)
set(winsdk_lib_symlinks_dir "${CMAKE_BINARY_DIR}/winsdk_lib_symlinks")
generate_winsdk_lib_symlinks("${WINSDK_BASE}/Lib/${WINSDK_VER}/um/${WINSDK_ARCH}" "${winsdk_lib_symlinks_dir}")
init_user_prop(winsdk_lib_symlinks_dir)
endif()
list(APPEND LINK_FLAGS
-libpath:"${winsdk_lib_symlinks_dir}")
endif()
string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
# See explanation for compiler flags above for the _INITIAL variables.
set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
# CMake populates these with a bunch of unnecessary libraries, which requires
# extra case-correcting symlinks and what not. Instead, let projects explicitly
# control which libraries they require.
set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
# Allow clang-cl to work with macOS paths.
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/ClangClCMakeCompileRules.cmake")

View File

@ -1,327 +0,0 @@
# From llvm/cmake/platforms/WinMsvc.cmake
# Modified to use clang-cl on native Windows.
# Cross toolchain configuration for using clang-cl on non-Windows hosts to
# target MSVC.
#
# Usage:
# cmake -G Ninja
# -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file
# -DHOST_ARCH=[aarch64|arm64|armv7|arm|i686|x86|x86_64|x64]
# -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation
# -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes
# -DWINSDK_BASE=/path/to/windows-sdk
# -DWINSDK_VER=windows sdk version folder name
#
# HOST_ARCH:
# The architecture to build for.
#
# LLVM_NATIVE_TOOLCHAIN:
# *Absolute path* to a folder containing the toolchain which will be used to
# build. At a minimum, this folder should have a bin directory with a
# copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory
# containing clang's system resource directory.
#
# MSVC_BASE:
# *Absolute path* to the folder containing MSVC headers and system libraries.
# The layout of the folder matches that which is intalled by MSVC 2017 on
# Windows, and should look like this:
#
# ${MSVC_BASE}
# include
# vector
# stdint.h
# etc...
# lib
# x64
# libcmt.lib
# msvcrt.lib
# etc...
# x86
# libcmt.lib
# msvcrt.lib
# etc...
#
# For versions of MSVC < 2017, or where you have a hermetic toolchain in a
# custom format, you must use symlinks or restructure it to look like the above.
#
# WINSDK_BASE:
# Together with WINSDK_VER, determines the location of Windows SDK headers
# and libraries.
#
# WINSDK_VER:
# Together with WINSDK_BASE, determines the locations of Windows SDK headers
# and libraries.
#
# WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches
# that of the Windows SDK installation on a standard Windows machine. It should
# match the layout described below.
#
# Note that if you install Windows SDK to a windows machine and simply copy the
# files, it will already be in the correct layout.
#
# ${WINSDK_BASE}
# Include
# ${WINSDK_VER}
# shared
# ucrt
# um
# windows.h
# etc...
# Lib
# ${WINSDK_VER}
# ucrt
# x64
# x86
# ucrt.lib
# etc...
# um
# x64
# x86
# kernel32.lib
# etc
#
# IMPORTANT: In order for this to work, you will need a valid copy of the Windows
# SDK and C++ STL headers and libraries on your host. Additionally, since the
# Windows libraries and headers are not case-correct, this toolchain file sets
# up a VFS overlay for the SDK headers and case-correcting symlinks for the
# libraries when running on a case-sensitive filesystem.
# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
# it will actually run CMake many times, once for each small test program used to
# determine what features a compiler supports. Unfortunately, none of these
# invocations share a CMakeCache.txt with the top-level invocation, meaning they
# won't see the value of any arguments the user passed via -D. Since these are
# necessary to properly configure MSVC in both the top-level configuration as well as
# all feature-test invocations, we set environment variables with the values so that
# these environments get inherited by child invocations. We can switch to
# CMAKE_TRY_COMPILE_PLATFORM_VARIABLES once our minimum supported CMake version
# is 3.6 or greater.
function(init_user_prop prop)
if(${prop})
set(ENV{_${prop}} "${${prop}}")
else()
set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
endif()
endfunction()
function(generate_winsdk_vfs_overlay winsdk_include_dir output_path)
set(include_dirs)
file(GLOB_RECURSE entries LIST_DIRECTORIES true "${winsdk_include_dir}/*")
foreach(entry ${entries})
if(IS_DIRECTORY "${entry}")
list(APPEND include_dirs "${entry}")
endif()
endforeach()
file(WRITE "${output_path}" "version: 0\n")
file(APPEND "${output_path}" "case-sensitive: false\n")
file(APPEND "${output_path}" "roots:\n")
foreach(dir ${include_dirs})
file(GLOB headers RELATIVE "${dir}" "${dir}/*.h")
if(NOT headers)
continue()
endif()
file(APPEND "${output_path}" " - name: \"${dir}\"\n")
file(APPEND "${output_path}" " type: directory\n")
file(APPEND "${output_path}" " contents:\n")
foreach(header ${headers})
file(APPEND "${output_path}" " - name: \"${header}\"\n")
file(APPEND "${output_path}" " type: file\n")
file(APPEND "${output_path}" " external-contents: \"${dir}/${header}\"\n")
endforeach()
endforeach()
endfunction()
function(generate_winsdk_lib_symlinks winsdk_um_lib_dir output_dir)
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${output_dir}")
file(GLOB libraries RELATIVE "${winsdk_um_lib_dir}" "${winsdk_um_lib_dir}/*")
foreach(library ${libraries})
string(TOLOWER "${library}" all_lowercase_symlink_name)
if(NOT library STREQUAL all_lowercase_symlink_name)
execute_process(COMMAND "${CMAKE_COMMAND}"
-E create_symlink
"${winsdk_um_lib_dir}/${library}"
"${output_dir}/${all_lowercase_symlink_name}")
endif()
get_filename_component(name_we "${library}" NAME_WE)
get_filename_component(ext "${library}" EXT)
string(TOLOWER "${ext}" lowercase_ext)
set(lowercase_ext_symlink_name "${name_we}${lowercase_ext}")
if(NOT library STREQUAL lowercase_ext_symlink_name AND
NOT all_lowercase_symlink_name STREQUAL lowercase_ext_symlink_name)
execute_process(COMMAND "${CMAKE_COMMAND}"
-E create_symlink
"${winsdk_um_lib_dir}/${library}"
"${output_dir}/${lowercase_ext_symlink_name}")
endif()
endforeach()
endfunction()
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_VERSION 10.0)
set(CMAKE_SYSTEM_PROCESSOR AMD64)
init_user_prop(HOST_ARCH)
init_user_prop(LLVM_NATIVE_TOOLCHAIN)
init_user_prop(MSVC_BASE)
init_user_prop(WINSDK_BASE)
init_user_prop(WINSDK_VER)
if(NOT HOST_ARCH)
set(HOST_ARCH x86_64)
endif()
if(HOST_ARCH STREQUAL "aarch64" OR HOST_ARCH STREQUAL "arm64")
set(TRIPLE_ARCH "aarch64")
set(WINSDK_ARCH "arm64")
elseif(HOST_ARCH STREQUAL "armv7" OR HOST_ARCH STREQUAL "arm")
set(TRIPLE_ARCH "armv7")
set(WINSDK_ARCH "arm")
elseif(HOST_ARCH STREQUAL "i686" OR HOST_ARCH STREQUAL "x86")
set(TRIPLE_ARCH "i686")
set(WINSDK_ARCH "x86")
elseif(HOST_ARCH STREQUAL "x86_64" OR HOST_ARCH STREQUAL "x64")
set(TRIPLE_ARCH "x86_64")
set(WINSDK_ARCH "x64")
else()
message(SEND_ERROR "Unknown host architecture ${HOST_ARCH}. Must be aarch64 (or arm64), armv7 (or arm), i686 (or x86), or x86_64 (or x64).")
endif()
set(MSVC_INCLUDE "${MSVC_BASE}/include")
set(ATLMFC_INCLUDE "${MSVC_BASE}/atlmfc/include")
set(MSVC_LIB "${MSVC_BASE}/lib")
set(ATLMFC_LIB "${MSVC_BASE}/atlmfc/lib")
set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}")
set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}")
# Do some sanity checking to make sure we can find a native toolchain and
# that the Windows SDK / MSVC STL directories look kosher.
if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" OR
NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link")
message(SEND_ERROR
"LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not "
"point to a valid directory containing bin/clang-cl and bin/lld-link "
"binaries")
endif()
if(NOT EXISTS "${MSVC_BASE}" OR
NOT EXISTS "${MSVC_INCLUDE}" OR
NOT EXISTS "${MSVC_LIB}")
message(SEND_ERROR
"CMake variable MSVC_BASE must point to a folder containing MSVC "
"system headers and libraries")
endif()
if(NOT EXISTS "${WINSDK_BASE}" OR
NOT EXISTS "${WINSDK_INCLUDE}" OR
NOT EXISTS "${WINSDK_LIB}")
message(SEND_ERROR
"CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid "
"Windows SDK installation")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/Windows.h")
message(SEND_ERROR "Cannot find Windows.h")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/WINDOWS.H")
set(case_sensitive_filesystem TRUE)
endif()
set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link" CACHE FILEPATH "")
# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
# native tools have to be built before we can start doing the cross-build. LLVM supports
# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
# when configuring the NATIVE portion of the cross-build. By default we construct this so
# that it points to the tools in the same location as the native clang-cl that we're using.
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++")
set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
set(COMPILE_FLAGS
-D_CRT_SECURE_NO_WARNINGS
--target=${TRIPLE_ARCH}-windows-msvc
-fms-compatibility-version=19.11
-imsvc "\"${ATLMFC_INCLUDE}\""
-imsvc "\"${MSVC_INCLUDE}\""
-imsvc "\"${WINSDK_INCLUDE}/ucrt\""
-imsvc "\"${WINSDK_INCLUDE}/shared\""
-imsvc "\"${WINSDK_INCLUDE}/um\""
-imsvc "\"${WINSDK_INCLUDE}/winrt\"")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level VFS overlay instead of generating their own.
init_user_prop(winsdk_vfs_overlay_path)
if(NOT winsdk_vfs_overlay_path)
set(winsdk_vfs_overlay_path "${CMAKE_BINARY_DIR}/winsdk_vfs_overlay.yaml")
generate_winsdk_vfs_overlay("${WINSDK_BASE}/Include/${WINSDK_VER}" "${winsdk_vfs_overlay_path}")
init_user_prop(winsdk_vfs_overlay_path)
endif()
list(APPEND COMPILE_FLAGS
-Xclang -ivfsoverlay -Xclang "${winsdk_vfs_overlay_path}")
endif()
string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
# We need to preserve any flags that were passed in by the user. However, we
# can't append to CMAKE_C_FLAGS and friends directly, because toolchain files
# will be re-invoked on each reconfigure and therefore need to be idempotent.
# The assignments to the _INITIAL cache variables don't use FORCE, so they'll
# only be populated on the initial configure, and their values won't change
# afterward.
set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "")
set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "")
set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(LINK_FLAGS
# Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
/manifest:no
-libpath:"${ATLMFC_LIB}/${WINSDK_ARCH}"
-libpath:"${MSVC_LIB}/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/ucrt/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/um/${WINSDK_ARCH}")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level symlinks dir instead of generating their own.
init_user_prop(winsdk_lib_symlinks_dir)
if(NOT winsdk_lib_symlinks_dir)
set(winsdk_lib_symlinks_dir "${CMAKE_BINARY_DIR}/winsdk_lib_symlinks")
generate_winsdk_lib_symlinks("${WINSDK_BASE}/Lib/${WINSDK_VER}/um/${WINSDK_ARCH}" "${winsdk_lib_symlinks_dir}")
init_user_prop(winsdk_lib_symlinks_dir)
endif()
list(APPEND LINK_FLAGS
-libpath:"${winsdk_lib_symlinks_dir}")
endif()
string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
# See explanation for compiler flags above for the _INITIAL variables.
set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
# CMake populates these with a bunch of unnecessary libraries, which requires
# extra case-correcting symlinks and what not. Instead, let projects explicitly
# control which libraries they require.
set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
# Allow clang-cl to work with macOS paths.
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/ClangClCMakeCompileRules.cmake")

View File

@ -1,105 +0,0 @@
# Toolchain config for iOS.
#
# Usage:
# mkdir build; cd build
# cmake ..; make
# mkdir ios; cd ios
# cmake -DLLVM_IOS_TOOLCHAIN_DIR=/path/to/ios/ndk \
# -DCMAKE_TOOLCHAIN_FILE=../../cmake/platforms/iOS.cmake ../..
# make <target>
# Original source:
# https://opensource.apple.com/source/clang/clang-800.0.42.1/src/cmake/platforms/iOS.cmake
# Extensions according to:
# https://github.com/google/filament/
SET(CMAKE_SYSTEM_NAME Darwin)
SET(CMAKE_SYSTEM_VERSION 13)
SET(CMAKE_CXX_COMPILER_WORKS True)
SET(CMAKE_C_COMPILER_WORKS True)
SET(DARWIN_TARGET_OS_NAME ios)
SET(PLATFORM_NAME iphoneos CACHE STRING "iOS platform to build for")
SET(PLATFORM_FLAG_NAME ios)
IF("$ENV{RC_APPLETV}" STREQUAL "YES")
MESSAGE(STATUS "Building for tvos")
STRING(TOLOWER $ENV{RC_APPLETV_PLATFORM_NAME} PLATFORM_NAME)
SET(PLATFORM_FLAG_NAME tvos)
ENDIF()
IF("$ENV{RC_WATCH}" STREQUAL "YES")
MESSAGE(STATUS "Building for watchos")
STRING(TOLOWER $ENV{RC_WATCH_PLATFORM_NAME} PLATFORM_NAME)
STRING(TOLOWER $ENV{RC_WATCH_PLATFORM_NAME} PLATFORM_FLAG_NAME)
ENDIF()
IF(NOT DEFINED ENV{SDKROOT})
execute_process(COMMAND xcodebuild -version -sdk ${PLATFORM_NAME} Path
OUTPUT_VARIABLE SDKROOT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
ELSE()
execute_process(COMMAND xcodebuild -version -sdk $ENV{SDKROOT} Path
OUTPUT_VARIABLE SDKROOT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
ENDIF()
IF(NOT EXISTS ${SDKROOT})
MESSAGE(FATAL_ERROR "SDKROOT could not be detected!")
ENDIF()
set(CMAKE_OSX_SYSROOT ${SDKROOT})
IF(NOT CMAKE_C_COMPILER)
execute_process(COMMAND xcrun -sdk ${SDKROOT} -find clang
OUTPUT_VARIABLE CMAKE_C_COMPILER
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
message(STATUS "Using c compiler ${CMAKE_C_COMPILER}")
ENDIF()
IF(NOT CMAKE_CXX_COMPILER)
execute_process(COMMAND xcrun -sdk ${SDKROOT} -find clang++
OUTPUT_VARIABLE CMAKE_CXX_COMPILER
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
message(STATUS "Using c compiler ${CMAKE_CXX_COMPILER}")
ENDIF()
IF(NOT CMAKE_AR)
execute_process(COMMAND xcrun -sdk ${SDKROOT} -find ar
OUTPUT_VARIABLE CMAKE_AR_val
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
SET(CMAKE_AR ${CMAKE_AR_val} CACHE FILEPATH "Archiver")
message(STATUS "Using ar ${CMAKE_AR}")
ENDIF()
IF(NOT CMAKE_RANLIB)
execute_process(COMMAND xcrun -sdk ${SDKROOT} -find ranlib
OUTPUT_VARIABLE CMAKE_RANLIB_val
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
SET(CMAKE_RANLIB ${CMAKE_RANLIB_val} CACHE FILEPATH "Ranlib")
message(STATUS "Using ranlib ${CMAKE_RANLIB}")
ENDIF()
IF (NOT DEFINED IOS_MIN_TARGET)
execute_process(COMMAND xcodebuild -sdk ${SDKROOT} -version SDKVersion
OUTPUT_VARIABLE IOS_MIN_TARGET
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
ENDIF()
SET(IOS_COMMON_FLAGS "-isysroot $ENV{SDKROOT} -m${PLATFORM_FLAG_NAME}-version-min=${IOS_MIN_TARGET}")
SET(CMAKE_C_FLAGS "${IOS_COMMON_FLAGS}" CACHE STRING "toolchain_cflags" FORCE)
SET(CMAKE_CXX_FLAGS "${IOS_COMMON_FLAGS}" CACHE STRING "toolchain_cxxflags" FORCE)
SET(CMAKE_LINK_FLAGS "${IOS_COMMON_FLAGS}" CACHE STRING "toolchain_linkflags" FORCE)
# We make some convenience additions for consistent handling of the architecture.
SET(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
SET(DIST_ARCH ${IOS_ARCH})
ADD_DEFINITIONS(-DIOS)
SET(IOS TRUE)

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@ -1,17 +0,0 @@
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR "i386")
set(CMAKE_C_COMPILER_TARGET i386-linux-gnu)
# Assume debian/ubuntu
#set(CMAKE_FIND_ROOT_PATH /usr/lib/i386-linux-gnu/)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
# https://stackoverflow.com/questions/41557927/using-usr-lib-i386-linux-gnu-instead-of-usr-lib-x86-64-linux-gnu-to-find-libra
set(FIND_LIBRARY_USE_LIB64_PATHS OFF)

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@ -1,4 +0,0 @@
# use lld with Clang
set(CMAKE_EXE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_MODULE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_SHARED_LINKER_FLAGS_INIT "-fuse-ld=lld")

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@ -1,24 +0,0 @@
SET(CMAKE_SYSTEM_NAME Windows)
IF (DEFINED ENV{LLVM_MINGW_DIR})
SET(LLVM_MINGW_ROOT "$ENV{LLVM_MINGW_DIR}")
ELSE ()
SET(LLVM_MINGW_ROOT "/mnt/data/local/llvm-mingw-20200325-ubuntu-18.04")
ENDIF()
SET(CMAKE_C_COMPILER ${LLVM_MINGW_ROOT}/bin/x86_64-w64-mingw32-clang)
SET(CMAKE_CXX_COMPILER ${LLVM_MINGW_ROOT}/bin/x86_64-w64-mingw32-clang++)
SET(CMAKE_RC_COMPILER ${LLVM_MINGW_ROOT}/bin/x86_64-w64-mingw32-windres)
#SET(CMAKE_C_LINK_EXECUTABLE x86_64-w64-mingw32-gcc)
#SET(CMAKE_CXX_LINK_EXECUTABLE x86_64-w64-mingw32-g++)
SET(CMAKE_FIND_ROOT_PATH ${LLVM_MINGW_ROOT}/x86_64-w64-mingw32)
# We may need some advanced thread APIs to compile, so enable 0x601(Win7) if required.
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WIN32_WINNT=0x601")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,20 +0,0 @@
SET(CMAKE_SYSTEM_NAME Windows)
IF (DEFINED ENV{LLVM_MINGW_DIR})
SET(LLVM_MINGW_ROOT "$ENV{LLVM_MINGW_DIR}")
ELSE ()
SET(LLVM_MINGW_ROOT "C:/ProgramData/llvm-mingw")
ENDIF()
SET(CMAKE_C_COMPILER ${LLVM_MINGW_ROOT}/bin/x86_64-w64-mingw32-clang.exe)
SET(CMAKE_CXX_COMPILER ${LLVM_MINGW_ROOT}/bin/x86_64-w64-mingw32-clang++.exe)
SET(CMAKE_RC_COMPILER ${LLVM_MINGW_ROOT}/bin/x86_64-w64-mingw32-windres.exe)
SET(CMAKE_FIND_ROOT_PATH ${LLVM_MINGW_ROOT}/x86_64-w64-mingw32)
# We may need some advanced thread APIs to compile tinyusz. use 0x601(Win7) if required
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WIN32_WINNT=0x601")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,20 +0,0 @@
SET(CMAKE_SYSTEM_NAME Windows)
IF (DEFINED ENV{MINGW_GCC_DIR})
SET(MINGW_GCC_ROOT "$ENV{MINGW_GCC_DIR}")
ELSE ()
# Assume mingw cross compiler is installed in your system
SET(MINGW_GCC_ROOT "/usr")
ENDIF()
# win32 may fail to compile with C++11 threads.
SET(CMAKE_C_COMPILER ${MINGW_GCC_ROOT}/bin/x86_64-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER ${MINGW_GCC_ROOT}/bin/x86_64-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER ${MINGW_GCC_ROOT}/bin/x86_64-w64-mingw32-windres)
SET(CMAKE_FIND_ROOT_PATH ${MINGW_GCC_ROOT}/x86_64-w64-mingw32)
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,59 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
option(SANITIZE_ADDRESS "Enable AddressSanitizer for sanitized targets." Off)
set(FLAG_CANDIDATES
# Clang 3.2+ use this version. The no-omit-frame-pointer option is optional.
"-g -fsanitize=address -fno-omit-frame-pointer"
"-g -fsanitize=address"
# Older deprecated flag for ASan
"-g -faddress-sanitizer"
)
if (SANITIZE_ADDRESS AND (SANITIZE_THREAD OR SANITIZE_MEMORY))
message(FATAL_ERROR "AddressSanitizer is not compatible with "
"ThreadSanitizer or MemorySanitizer.")
endif ()
include(sanitize-helpers)
if (SANITIZE_ADDRESS)
sanitizer_check_compiler_flags("${FLAG_CANDIDATES}" "AddressSanitizer"
"ASan")
find_program(ASan_WRAPPER "asan-wrapper" PATHS ${CMAKE_MODULE_PATH})
mark_as_advanced(ASan_WRAPPER)
endif ()
function (add_sanitize_address TARGET)
if (NOT SANITIZE_ADDRESS)
return()
endif ()
sanitizer_add_flags(${TARGET} "AddressSanitizer" "ASan")
endfunction ()

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@ -1,57 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
option(SANITIZE_MEMORY "Enable MemorySanitizer for sanitized targets." Off)
set(FLAG_CANDIDATES
"-g -fsanitize=memory"
)
include(sanitize-helpers)
if (SANITIZE_MEMORY)
if (NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
message(WARNING "MemorySanitizer disabled for target ${TARGET} because "
"MemorySanitizer is supported for Linux systems only.")
set(SANITIZE_MEMORY Off CACHE BOOL
"Enable MemorySanitizer for sanitized targets." FORCE)
elseif (NOT ${CMAKE_SIZEOF_VOID_P} EQUAL 8)
message(WARNING "MemorySanitizer disabled for target ${TARGET} because "
"MemorySanitizer is supported for 64bit systems only.")
set(SANITIZE_MEMORY Off CACHE BOOL
"Enable MemorySanitizer for sanitized targets." FORCE)
else ()
sanitizer_check_compiler_flags("${FLAG_CANDIDATES}" "MemorySanitizer"
"MSan")
endif ()
endif ()
function (add_sanitize_memory TARGET)
if (NOT SANITIZE_MEMORY)
return()
endif ()
sanitizer_add_flags(${TARGET} "MemorySanitizer" "MSan")
endfunction ()

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@ -1,94 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# If any of the used compiler is a GNU compiler, add a second option to static
# link against the sanitizers.
option(SANITIZE_LINK_STATIC "Try to link static against sanitizers." Off)
set(FIND_QUIETLY_FLAG "")
if (DEFINED Sanitizers_FIND_QUIETLY)
set(FIND_QUIETLY_FLAG "QUIET")
endif ()
find_package(ASan ${FIND_QUIETLY_FLAG})
find_package(TSan ${FIND_QUIETLY_FLAG})
find_package(MSan ${FIND_QUIETLY_FLAG})
find_package(UBSan ${FIND_QUIETLY_FLAG})
function(sanitizer_add_blacklist_file FILE)
if(NOT IS_ABSOLUTE ${FILE})
set(FILE "${CMAKE_CURRENT_SOURCE_DIR}/${FILE}")
endif()
get_filename_component(FILE "${FILE}" REALPATH)
sanitizer_check_compiler_flags("-fsanitize-blacklist=${FILE}"
"SanitizerBlacklist" "SanBlist")
endfunction()
function(add_sanitizers ...)
# If no sanitizer is enabled, return immediately.
if (NOT (SANITIZE_ADDRESS OR SANITIZE_MEMORY OR SANITIZE_THREAD OR
SANITIZE_UNDEFINED))
return()
endif ()
foreach (TARGET ${ARGV})
# Check if this target will be compiled by exactly one compiler. Other-
# wise sanitizers can't be used and a warning should be printed once.
get_target_property(TARGET_TYPE ${TARGET} TYPE)
if (TARGET_TYPE STREQUAL "INTERFACE_LIBRARY")
message(WARNING "Can't use any sanitizers for target ${TARGET}, "
"because it is an interface library and cannot be "
"compiled directly.")
return()
endif ()
sanitizer_target_compilers(${TARGET} TARGET_COMPILER)
list(LENGTH TARGET_COMPILER NUM_COMPILERS)
if (NUM_COMPILERS GREATER 1)
message(WARNING "Can't use any sanitizers for target ${TARGET}, "
"because it will be compiled by incompatible compilers. "
"Target will be compiled without sanitizers.")
return()
# If the target is compiled by no or no known compiler, give a warning.
elseif (NUM_COMPILERS EQUAL 0)
message(WARNING "Sanitizers for target ${TARGET} may not be"
" usable, because it uses no or an unknown compiler. "
"This is a false warning for targets using only "
"object lib(s) as input.")
endif ()
# Add sanitizers for target.
add_sanitize_address(${TARGET})
add_sanitize_thread(${TARGET})
add_sanitize_memory(${TARGET})
add_sanitize_undefined(${TARGET})
endforeach ()
endfunction(add_sanitizers)

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@ -1,65 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
option(SANITIZE_THREAD "Enable ThreadSanitizer for sanitized targets." Off)
set(FLAG_CANDIDATES
"-g -fsanitize=thread"
)
# ThreadSanitizer is not compatible with MemorySanitizer.
if (SANITIZE_THREAD AND SANITIZE_MEMORY)
message(FATAL_ERROR "ThreadSanitizer is not compatible with "
"MemorySanitizer.")
endif ()
include(sanitize-helpers)
if (SANITIZE_THREAD)
if (NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND
NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
message(WARNING "ThreadSanitizer disabled for target ${TARGET} because "
"ThreadSanitizer is supported for Linux systems and macOS only.")
set(SANITIZE_THREAD Off CACHE BOOL
"Enable ThreadSanitizer for sanitized targets." FORCE)
elseif (NOT ${CMAKE_SIZEOF_VOID_P} EQUAL 8)
message(WARNING "ThreadSanitizer disabled for target ${TARGET} because "
"ThreadSanitizer is supported for 64bit systems only.")
set(SANITIZE_THREAD Off CACHE BOOL
"Enable ThreadSanitizer for sanitized targets." FORCE)
else ()
sanitizer_check_compiler_flags("${FLAG_CANDIDATES}" "ThreadSanitizer"
"TSan")
endif ()
endif ()
function (add_sanitize_thread TARGET)
if (NOT SANITIZE_THREAD)
return()
endif ()
sanitizer_add_flags(${TARGET} "ThreadSanitizer" "TSan")
endfunction ()

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@ -1,46 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
option(SANITIZE_UNDEFINED
"Enable UndefinedBehaviorSanitizer for sanitized targets." Off)
set(FLAG_CANDIDATES
"-g -fsanitize=undefined"
)
include(sanitize-helpers)
if (SANITIZE_UNDEFINED)
sanitizer_check_compiler_flags("${FLAG_CANDIDATES}"
"UndefinedBehaviorSanitizer" "UBSan")
endif ()
function (add_sanitize_undefined TARGET)
if (NOT SANITIZE_UNDEFINED)
return()
endif ()
sanitizer_add_flags(${TARGET} "UndefinedBehaviorSanitizer" "UBSan")
endfunction ()

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@ -1,55 +0,0 @@
#!/bin/sh
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# This script is a wrapper for AddressSanitizer. In some special cases you need
# to preload AddressSanitizer to avoid error messages - e.g. if you're
# preloading another library to your application. At the moment this script will
# only do something, if we're running on a Linux platform. OSX might not be
# affected.
# Exit immediately, if platform is not Linux.
if [ "$(uname)" != "Linux" ]
then
exec $@
fi
# Get the used libasan of the application ($1). If a libasan was found, it will
# be prepended to LD_PRELOAD.
libasan=$(ldd $1 | grep libasan | sed "s/^[[:space:]]//" | cut -d' ' -f1)
if [ -n "$libasan" ]
then
if [ -n "$LD_PRELOAD" ]
then
export LD_PRELOAD="$libasan:$LD_PRELOAD"
else
export LD_PRELOAD="$libasan"
fi
fi
# Execute the application.
exec $@

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@ -1,177 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# Helper function to get the language of a source file.
function (sanitizer_lang_of_source FILE RETURN_VAR)
get_filename_component(LONGEST_EXT "${FILE}" EXT)
# If extension is empty return. This can happen for extensionless headers
if("${LONGEST_EXT}" STREQUAL "")
set(${RETURN_VAR} "" PARENT_SCOPE)
return()
endif()
# Get shortest extension as some files can have dot in their names
string(REGEX REPLACE "^.*(\\.[^.]+)$" "\\1" FILE_EXT ${LONGEST_EXT})
string(TOLOWER "${FILE_EXT}" FILE_EXT)
string(SUBSTRING "${FILE_EXT}" 1 -1 FILE_EXT)
get_property(ENABLED_LANGUAGES GLOBAL PROPERTY ENABLED_LANGUAGES)
foreach (LANG ${ENABLED_LANGUAGES})
list(FIND CMAKE_${LANG}_SOURCE_FILE_EXTENSIONS "${FILE_EXT}" TEMP)
if (NOT ${TEMP} EQUAL -1)
set(${RETURN_VAR} "${LANG}" PARENT_SCOPE)
return()
endif ()
endforeach()
set(${RETURN_VAR} "" PARENT_SCOPE)
endfunction ()
# Helper function to get compilers used by a target.
function (sanitizer_target_compilers TARGET RETURN_VAR)
# Check if all sources for target use the same compiler. If a target uses
# e.g. C and Fortran mixed and uses different compilers (e.g. clang and
# gfortran) this can trigger huge problems, because different compilers may
# use different implementations for sanitizers.
set(BUFFER "")
get_target_property(TSOURCES ${TARGET} SOURCES)
foreach (FILE ${TSOURCES})
# If expression was found, FILE is a generator-expression for an object
# library. Object libraries will be ignored.
string(REGEX MATCH "TARGET_OBJECTS:([^ >]+)" _file ${FILE})
if ("${_file}" STREQUAL "")
sanitizer_lang_of_source(${FILE} LANG)
if (LANG)
list(APPEND BUFFER ${CMAKE_${LANG}_COMPILER_ID})
endif ()
endif ()
endforeach ()
list(REMOVE_DUPLICATES BUFFER)
set(${RETURN_VAR} "${BUFFER}" PARENT_SCOPE)
endfunction ()
# Helper function to check compiler flags for language compiler.
function (sanitizer_check_compiler_flag FLAG LANG VARIABLE)
if (${LANG} STREQUAL "C")
include(CheckCCompilerFlag)
check_c_compiler_flag("${FLAG}" ${VARIABLE})
elseif (${LANG} STREQUAL "CXX")
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("${FLAG}" ${VARIABLE})
elseif (${LANG} STREQUAL "Fortran")
# CheckFortranCompilerFlag was introduced in CMake 3.x. To be compatible
# with older Cmake versions, we will check if this module is present
# before we use it. Otherwise we will define Fortran coverage support as
# not available.
include(CheckFortranCompilerFlag OPTIONAL RESULT_VARIABLE INCLUDED)
if (INCLUDED)
check_fortran_compiler_flag("${FLAG}" ${VARIABLE})
elseif (NOT CMAKE_REQUIRED_QUIET)
message(STATUS "Performing Test ${VARIABLE}")
message(STATUS "Performing Test ${VARIABLE}"
" - Failed (Check not supported)")
endif ()
endif()
endfunction ()
# Helper function to test compiler flags.
function (sanitizer_check_compiler_flags FLAG_CANDIDATES NAME PREFIX)
set(CMAKE_REQUIRED_QUIET ${${PREFIX}_FIND_QUIETLY})
get_property(ENABLED_LANGUAGES GLOBAL PROPERTY ENABLED_LANGUAGES)
foreach (LANG ${ENABLED_LANGUAGES})
# Sanitizer flags are not dependend on language, but the used compiler.
# So instead of searching flags foreach language, search flags foreach
# compiler used.
set(COMPILER ${CMAKE_${LANG}_COMPILER_ID})
if (NOT DEFINED ${PREFIX}_${COMPILER}_FLAGS)
foreach (FLAG ${FLAG_CANDIDATES})
if(NOT CMAKE_REQUIRED_QUIET)
message(STATUS "Try ${COMPILER} ${NAME} flag = [${FLAG}]")
endif()
set(CMAKE_REQUIRED_FLAGS "${FLAG}")
unset(${PREFIX}_FLAG_DETECTED CACHE)
sanitizer_check_compiler_flag("${FLAG}" ${LANG}
${PREFIX}_FLAG_DETECTED)
if (${PREFIX}_FLAG_DETECTED)
# If compiler is a GNU compiler, search for static flag, if
# SANITIZE_LINK_STATIC is enabled.
if (SANITIZE_LINK_STATIC AND (${COMPILER} STREQUAL "GNU"))
string(TOLOWER ${PREFIX} PREFIX_lower)
sanitizer_check_compiler_flag(
"-static-lib${PREFIX_lower}" ${LANG}
${PREFIX}_STATIC_FLAG_DETECTED)
if (${PREFIX}_STATIC_FLAG_DETECTED)
set(FLAG "-static-lib${PREFIX_lower} ${FLAG}")
endif ()
endif ()
set(${PREFIX}_${COMPILER}_FLAGS "${FLAG}" CACHE STRING
"${NAME} flags for ${COMPILER} compiler.")
mark_as_advanced(${PREFIX}_${COMPILER}_FLAGS)
break()
endif ()
endforeach ()
if (NOT ${PREFIX}_FLAG_DETECTED)
set(${PREFIX}_${COMPILER}_FLAGS "" CACHE STRING
"${NAME} flags for ${COMPILER} compiler.")
mark_as_advanced(${PREFIX}_${COMPILER}_FLAGS)
message(WARNING "${NAME} is not available for ${COMPILER} "
"compiler. Targets using this compiler will be "
"compiled without ${NAME}.")
endif ()
endif ()
endforeach ()
endfunction ()
# Helper to assign sanitizer flags for TARGET.
function (sanitizer_add_flags TARGET NAME PREFIX)
# Get list of compilers used by target and check, if sanitizer is available
# for this target. Other compiler checks like check for conflicting
# compilers will be done in add_sanitizers function.
sanitizer_target_compilers(${TARGET} TARGET_COMPILER)
list(LENGTH TARGET_COMPILER NUM_COMPILERS)
if ("${${PREFIX}_${TARGET_COMPILER}_FLAGS}" STREQUAL "")
return()
endif()
# Set compile- and link-flags for target.
set_property(TARGET ${TARGET} APPEND_STRING
PROPERTY COMPILE_FLAGS " ${${PREFIX}_${TARGET_COMPILER}_FLAGS}")
set_property(TARGET ${TARGET} APPEND_STRING
PROPERTY COMPILE_FLAGS " ${SanBlist_${TARGET_COMPILER}_FLAGS}")
set_property(TARGET ${TARGET} APPEND_STRING
PROPERTY LINK_FLAGS " ${${PREFIX}_${TARGET_COMPILER}_FLAGS}")
endfunction ()

View File

@ -1,10 +0,0 @@
#usda 1.0
# example USDA for fileformat example: "my" custom fileformat.
def "muda" (
references = @bora.my@
)
{
}

View File

@ -1,176 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
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direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
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transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
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"Work" shall mean the work of authorship, whether in Source or
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copyright notice that is included in or attached to the work
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"Contribution" shall mean any work of authorship, including
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You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
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the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
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Notwithstanding the above, nothing herein shall supersede or modify
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6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
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origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
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risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

View File

@ -1,3 +0,0 @@
Files copied from MaterialX repo: https://github.com/AcademySoftwareFoundation/MaterialX

View File

@ -1 +0,0 @@
texture files are omitted to save git repo size.

View File

@ -1,28 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709" fileprefix="../../../Images/">
<nodegraph name="NG_brass1">
<tiledimage name="image_color" type="color3">
<input name="file" type="filename" value="brass_color.jpg" colorspace="srgb_texture" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<tiledimage name="image_roughness" type="float">
<input name="file" type="filename" value="brass_roughness.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<output name="out_color" type="color3" nodename="image_color" />
<output name="out_roughness" type="float" nodename="image_roughness" />
</nodegraph>
<standard_surface name="SR_brass1" type="surfaceshader">
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" value="1, 1, 1" />
<input name="specular" type="float" value="0" />
<input name="specular_roughness" type="float" nodegraph="NG_brass1" output="out_roughness" />
<input name="metalness" type="float" value="1" />
<input name="coat" type="float" value="1" />
<input name="coat_color" type="color3" nodegraph="NG_brass1" output="out_color" />
<input name="coat_roughness" type="float" nodegraph="NG_brass1" output="out_roughness" />
</standard_surface>
<surfacematerial name="Tiled_Brass" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_brass1" />
</surfacematerial>
</materialx>

View File

@ -1,132 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709" fileprefix="../../../Images/">
<nodegraph name="NG_BrickPattern">
<input name="brick_color" type="color3" value="0.661876, 0.19088, 0" uiname="Brick Color" uifolder="Color" />
<input name="hue_variation" type="float" value="0.083" uimin="0" uimax="1" uiname="Hue Variation" uifolder="Color" />
<input name="value_variation" type="float" value="0.787" uimin="0" uimax="1" uiname="Value Variation" uifolder="Color" />
<input name="roughness_amount" type="float" value="0.853" uimin="0" uimax="1" uiname="Roughness Amount" uifolder="Roughness" />
<input name="dirt_color" type="color3" value="0.56372, 0.56372, 0.56372" uiname="Dirt Color" uifolder="Dirt" />
<input name="dirt_amount" type="float" value="0.248" uimin="0" uimax="1" uiname="Dirt Amount" uifolder="Dirt" />
<input name="uvtiling" type="float" value="3" uisoftmin="1" uisoftmax="16" uiname="UV Tiling" uifolder="Texturing" />
<multiply name="node_multiply_5" type="color3">
<input name="in1" type="color3" nodename="node_mix_6" />
<input name="in2" type="float" nodename="node_tiledimage_float_7" />
</multiply>
<mix name="node_mix_8" type="color3">
<input name="fg" type="color3" nodename="node_multiply_5" />
<input name="bg" type="color3" nodename="node_multiply_9" />
<input name="mix" type="float" nodename="node_tiledimage_float_10" />
</mix>
<constant name="node_color_11" type="color3">
<input name="value" type="color3" value="0.263273, 0.263273, 0.263273" />
</constant>
<multiply name="node_multiply_9" type="color3">
<input name="in1" type="color3" nodename="node_color_11" />
<input name="in2" type="float" nodename="node_tiledimage_float_7" />
</multiply>
<rgbtohsv name="node_rgbtohsv_12" type="color3">
<input name="in" type="color3" interfacename="brick_color" />
</rgbtohsv>
<combine3 name="node_combine3_color3_13" type="color3">
<input name="in1" type="float" nodename="node_multiply_14" />
<input name="in2" type="float" value="0" />
<input name="in3" type="float" nodename="node_multiply_15" />
</combine3>
<add name="node_add_16" type="color3">
<input name="in1" type="color3" nodename="node_combine3_color3_13" />
<input name="in2" type="color3" nodename="node_rgbtohsv_12" />
</add>
<hsvtorgb name="node_hsvtorgb_17" type="color3">
<input name="in" type="color3" nodename="node_add_16" />
</hsvtorgb>
<subtract name="node_subtract_18" type="float">
<input name="in1" type="float" nodename="node_add_19" />
<input name="in2" type="float" value="0.35" />
</subtract>
<multiply name="node_multiply_14" type="float">
<input name="in1" type="float" nodename="node_subtract_18" />
<input name="in2" type="float" interfacename="hue_variation" />
</multiply>
<multiply name="node_multiply_15" type="float">
<input name="in1" type="float" nodename="node_add_19" />
<input name="in2" type="float" nodename="node_multiply_20" />
</multiply>
<clamp name="node_clamp_0" type="color3">
<input name="in" type="color3" nodename="node_mix_8" />
</clamp>
<multiply name="node_multiply_1" type="float">
<input name="in1" type="float" nodename="node_divide_21" />
<input name="in2" type="float" nodename="node_tiledimage_float_22" />
</multiply>
<max name="node_max_1" type="float">
<input name="in1" type="float" nodename="node_tiledimage_float_10" />
<input name="in2" type="float" value="0.00001" />
</max>
<divide name="node_divide_21" type="float">
<input name="in1" type="float" interfacename="roughness_amount" />
<input name="in2" type="float" nodename="node_max_1" />
</divide>
<mix name="node_mix_6" type="color3">
<input name="fg" type="color3" interfacename="dirt_color" />
<input name="bg" type="color3" nodename="node_hsvtorgb_17" />
<input name="mix" type="float" nodename="node_multiply_23" />
</mix>
<multiply name="node_multiply_23" type="float">
<input name="in1" type="float" interfacename="dirt_amount" />
<input name="in2" type="float" nodename="node_tiledimage_float_24" />
</multiply>
<multiply name="node_multiply_25" type="float">
<input name="in1" type="float" interfacename="hue_variation" />
<input name="in2" type="float" nodename="node_tiledimage_float_26" />
</multiply>
<add name="node_add_19" type="float">
<input name="in1" type="float" nodename="node_multiply_25" />
<input name="in2" type="float" nodename="node_tiledimage_float_7" />
</add>
<multiply name="node_multiply_20" type="float">
<input name="in1" type="float" interfacename="value_variation" />
<input name="in2" type="float" nodename="node_tiledimage_float_26" />
</multiply>
<normalmap name="node_normalmap_3" type="vector3">
<input name="in" type="vector3" nodename="node_tiledimage_vector3_27" />
</normalmap>
<convert name="node_convert_1" type="vector2">
<input name="in" type="float" interfacename="uvtiling" />
</convert>
<tiledimage name="node_tiledimage_vector3_27" type="vector3">
<input name="file" type="filename" value="brick_normal.jpg" />
<input name="uvtiling" type="vector2" nodename="node_convert_1" />
</tiledimage>
<tiledimage name="node_tiledimage_float_22" type="float">
<input name="file" type="filename" value="brick_roughness.jpg" />
<input name="uvtiling" type="vector2" nodename="node_convert_1" />
</tiledimage>
<tiledimage name="node_tiledimage_float_10" type="float">
<input name="file" type="filename" value="brick_mask.jpg" />
<input name="uvtiling" type="vector2" nodename="node_convert_1" />
</tiledimage>
<tiledimage name="node_tiledimage_float_7" type="float">
<input name="file" type="filename" value="brick_base_gray.jpg" />
<input name="uvtiling" type="vector2" nodename="node_convert_1" />
</tiledimage>
<tiledimage name="node_tiledimage_float_26" type="float">
<input name="file" type="filename" value="brick_variation_mask.jpg" />
<input name="uvtiling" type="vector2" nodename="node_convert_1" />
</tiledimage>
<tiledimage name="node_tiledimage_float_24" type="float">
<input name="file" type="filename" value="brick_dirt_mask.jpg" />
<input name="uvtiling" type="vector2" nodename="node_convert_1" />
</tiledimage>
<output name="base_color_output" type="color3" nodename="node_clamp_0" />
<output name="specular_roughness_output" type="float" nodename="node_multiply_1" />
<output name="normal_output" type="vector3" nodename="node_normalmap_3" />
</nodegraph>
<standard_surface name="N_StandardSurface" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_BrickPattern" output="base_color_output" />
<input name="specular_roughness" type="float" nodegraph="NG_BrickPattern" output="specular_roughness_output" />
<input name="normal" type="vector3" nodegraph="NG_BrickPattern" output="normal_output" />
</standard_surface>
<surfacematerial name="M_BrickPattern" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="N_StandardSurface" />
</surfacematerial>
</materialx>

View File

@ -1,16 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_carpaint" type="surfaceshader">
<input name="base" type="float" value="0.5" />
<input name="base_color" type="color3" value="0.1037792, 0.59212029, 0.85064936" />
<input name="specular" type="float" value="1.0" />
<input name="specular_color" type="color3" value="1.0, 1.0, 1.0" />
<input name="specular_roughness" type="float" value="0.4" />
<input name="specular_anisotropy" type="float" value="0.5" />
<input name="coat" type="float" value="1" />
<input name="coat_roughness" type="float" value="0" />
</standard_surface>
<surfacematerial name="Car_Paint" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_carpaint" />
</surfacematerial>
</materialx>

View File

@ -1,555 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<!-- Chess Set geometry and material contributed by Side Effects, artwork by Moeen Sayed and Mujtaba Sayed. -->
<!-- Bishop Black -->
<nodegraph name="NG_BishopBlack">
<image name="diffuse2" type="color3">
<input name="file" type="filename" value="chess_set/bishop_black_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic2" type="float">
<input name="file" type="filename" value="chess_set/bishop_shared_metallic.jpg" />
</image>
<image name="roughness2" type="float">
<input name="file" type="filename" value="chess_set/bishop_black_roughness.jpg" />
</image>
<image name="normal2" type="vector3">
<input name="file" type="filename" value="chess_set/bishop_black_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap4" type="vector3">
<input name="in" type="vector3" nodename="normal2" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse2" />
<output name="metalness_output" type="float" nodename="metallic2" />
<output name="roughness_output" type="float" nodename="roughness2" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap4" />
</nodegraph>
<standard_surface name="Bishop_B" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_BishopBlack" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_BishopBlack" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_BishopBlack" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_BishopBlack" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_BishopBlack" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_BishopBlack" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Bishop_B" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Bishop_B" />
</surfacematerial>
<!-- Bishop White -->
<nodegraph name="NG_BishopWhite">
<image name="diffuse3" type="color3">
<input name="file" type="filename" value="chess_set/bishop_white_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic3" type="float">
<input name="file" type="filename" value="chess_set/bishop_shared_metallic.jpg" />
</image>
<image name="roughness3" type="float">
<input name="file" type="filename" value="chess_set/bishop_white_roughness.jpg" />
</image>
<image name="normal3" type="vector3">
<input name="file" type="filename" value="chess_set/bishop_white_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap5" type="vector3">
<input name="in" type="vector3" nodename="normal3" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse3" />
<output name="metalness_output" type="float" nodename="metallic3" />
<output name="roughness_output" type="float" nodename="roughness3" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap5" />
</nodegraph>
<standard_surface name="Bishop_W" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_BishopWhite" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_BishopWhite" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_BishopWhite" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_BishopWhite" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_BishopWhite" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_BishopWhite" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Bishop_W" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Bishop_W" />
</surfacematerial>
<!-- Castle Black -->
<nodegraph name="NG_CastleBlack">
<image name="diffuse6" type="color3">
<input name="file" type="filename" value="chess_set/castle_black_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic6" type="float">
<input name="file" type="filename" value="chess_set/castle_shared_metallic.jpg" />
</image>
<image name="roughness6" type="float">
<input name="file" type="filename" value="chess_set/castle_shared_roughness.jpg" />
</image>
<image name="normal6" type="vector3">
<input name="file" type="filename" value="chess_set/castle_shared_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap8" type="vector3">
<input name="in" type="vector3" nodename="normal6" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse6" />
<output name="metalness_output" type="float" nodename="metallic6" />
<output name="roughness_output" type="float" nodename="roughness6" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap8" />
</nodegraph>
<standard_surface name="Castle_B" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_CastleBlack" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_CastleBlack" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_CastleBlack" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_CastleBlack" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_CastleBlack" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_CastleBlack" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Castle_B" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Castle_B" />
</surfacematerial>
<!-- Castle White -->
<nodegraph name="NG_CastleWhite">
<image name="diffuse7" type="color3">
<input name="file" type="filename" value="chess_set/castle_white_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic7" type="float">
<input name="file" type="filename" value="chess_set/castle_shared_metallic.jpg" />
</image>
<image name="roughness7" type="float">
<input name="file" type="filename" value="chess_set/castle_shared_roughness.jpg" />
</image>
<image name="normal7" type="vector3">
<input name="file" type="filename" value="chess_set/castle_shared_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap9" type="vector3">
<input name="in" type="vector3" nodename="normal7" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse7" />
<output name="metalness_output" type="float" nodename="metallic7" />
<output name="roughness_output" type="float" nodename="roughness7" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap9" />
</nodegraph>
<standard_surface name="Castle_W" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_CastleWhite" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_CastleWhite" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_CastleWhite" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_CastleWhite" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_CastleWhite" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_CastleWhite" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Castle_W" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Castle_W" />
</surfacematerial>
<!-- Chess Board -->
<nodegraph name="NG_ChessBoard">
<image name="mtlximage13" type="color3">
<input name="file" type="filename" value="chess_set/chessboard_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="mtlximage16" type="float">
<input name="file" type="filename" value="chess_set/chessboard_metallic.jpg" />
</image>
<image name="mtlximage17" type="float">
<input name="file" type="filename" value="chess_set/chessboard_roughness.jpg" />
</image>
<image name="mtlximage15" type="vector3">
<input name="file" type="filename" value="chess_set/chessboard_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap12" type="vector3">
<input name="in" type="vector3" nodename="mtlximage15" />
</normalmap>
<output name="base_color_output" type="color3" nodename="mtlximage13" />
<output name="metalness_output" type="float" nodename="mtlximage16" />
<output name="roughness_output" type="float" nodename="mtlximage17" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap12" />
</nodegraph>
<standard_surface name="Chessboard" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_ChessBoard" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_ChessBoard" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_ChessBoard" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_ChessBoard" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_ChessBoard" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_ChessBoard" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Chessboard" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Chessboard" />
</surfacematerial>
<!-- King Black -->
<nodegraph name="NG_KingBlack">
<image name="mtlximage1" type="color3">
<input name="file" type="filename" value="chess_set/king_black_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="mtlximage2" type="float">
<input name="file" type="filename" value="chess_set/king_shared_metallic.jpg" />
</image>
<image name="mtlximage4" type="float">
<input name="file" type="filename" value="chess_set/king_black_roughness.jpg" />
</image>
<image name="mtlximage3" type="float">
<input name="file" type="filename" value="chess_set/king_shared_scattering.jpg" />
</image>
<image name="mtlximage6" type="vector3">
<input name="file" type="filename" value="chess_set/king_black_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap1" type="vector3">
<input name="in" type="vector3" nodename="mtlximage6" />
</normalmap>
<output name="base_color_output" type="color3" nodename="mtlximage1" />
<output name="metalness_output" type="float" nodename="mtlximage2" />
<output name="roughness_output" type="float" nodename="mtlximage4" />
<output name="subsurface_output" type="float" nodename="mtlximage3" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap1" />
</nodegraph>
<standard_surface name="King_B" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_KingBlack" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_KingBlack" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_KingBlack" output="roughness_output" />
<input name="subsurface" type="float" nodegraph="NG_KingBlack" output="subsurface_output" />
<input name="subsurface_color" type="color3" nodegraph="NG_KingBlack" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_KingBlack" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_KingBlack" output="normal_output" />
</standard_surface>
<surfacematerial name="M_King_B" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="King_B" />
</surfacematerial>
<!-- King White -->
<nodegraph name="NG_KingWhite">
<image name="mtlximage7" type="color3">
<input name="file" type="filename" value="chess_set/king_white_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="mtlximage10" type="float">
<input name="file" type="filename" value="chess_set/king_shared_metallic.jpg" />
</image>
<image name="mtlximage11" type="float">
<input name="file" type="filename" value="chess_set/king_white_roughness.jpg" />
</image>
<image name="mtlximage8" type="float">
<input name="file" type="filename" value="chess_set/king_shared_scattering.jpg" />
</image>
<image name="mtlximage9" type="vector3">
<input name="file" type="filename" value="chess_set/king_white_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap11" type="vector3">
<input name="in" type="vector3" nodename="mtlximage9" />
</normalmap>
<output name="base_color_output" type="color3" nodename="mtlximage7" />
<output name="metalness_output" type="float" nodename="mtlximage10" />
<output name="roughness_output" type="float" nodename="mtlximage11" />
<output name="subsurface_output" type="float" nodename="mtlximage8" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap11" />
</nodegraph>
<standard_surface name="King_W" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_KingWhite" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_KingWhite" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_KingWhite" output="roughness_output" />
<input name="subsurface" type="float" nodegraph="NG_KingWhite" output="subsurface_output" />
<input name="subsurface_color" type="color3" nodegraph="NG_KingWhite" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_KingWhite" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_KingWhite" output="normal_output" />
</standard_surface>
<surfacematerial name="M_King_W" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="King_W" />
</surfacematerial>
<!-- Knight Black -->
<nodegraph name="NG_KnightBlack">
<image name="diffuse4" type="color3">
<input name="file" type="filename" value="chess_set/knight_black_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="roughness4" type="float">
<input name="file" type="filename" value="chess_set/knight_black_roughness.jpg" />
</image>
<image name="normal4" type="vector3">
<input name="file" type="filename" value="chess_set/knight_black_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap6" type="vector3">
<input name="in" type="vector3" nodename="normal4" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse4" />
<output name="roughness_output" type="float" nodename="roughness4" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap6" />
</nodegraph>
<standard_surface name="Knight_B" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_KnightBlack" output="base_color_output" />
<input name="specular_roughness" type="float" nodegraph="NG_KnightBlack" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_KnightBlack" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_KnightBlack" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_KnightBlack" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Knight_B" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Knight_B" />
</surfacematerial>
<!-- Knight White -->
<nodegraph name="NG_KnightWhite">
<image name="diffuse5" type="color3">
<input name="file" type="filename" value="chess_set/knight_white_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="roughness5" type="float">
<input name="file" type="filename" value="chess_set/knight_white_roughness.jpg" />
</image>
<image name="normal5" type="vector3">
<input name="file" type="filename" value="chess_set/knight_white_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap7" type="vector3">
<input name="in" type="vector3" nodename="normal5" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse5" />
<output name="roughness_output" type="float" nodename="roughness5" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap7" />
</nodegraph>
<standard_surface name="Knight_W" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_KnightWhite" output="base_color_output" />
<input name="specular_roughness" type="float" nodegraph="NG_KnightWhite" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_KnightWhite" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_KnightWhite" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_KnightWhite" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Knight_W" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Knight_W" />
</surfacematerial>
<!-- Pawn Body Black -->
<nodegraph name="NG_PawnBodyBlack">
<image name="diffuse9" type="color3">
<input name="file" type="filename" value="chess_set/pawn_black_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic9" type="float">
<input name="file" type="filename" value="chess_set/pawn_shared_metallic.jpg" />
</image>
<image name="roughness9" type="float">
<input name="file" type="filename" value="chess_set/pawn_shared_roughness.jpg" />
</image>
<image name="normal9" type="vector3">
<input name="file" type="filename" value="chess_set/pawn_shared_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap13" type="vector3">
<input name="in" type="vector3" nodename="normal9" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse9" />
<output name="metalness_output" type="float" nodename="metallic9" />
<output name="roughness_output" type="float" nodename="roughness9" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap13" />
</nodegraph>
<standard_surface name="Pawn_Body_B" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_PawnBodyBlack" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_PawnBodyBlack" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_PawnBodyBlack" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_PawnBodyBlack" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_PawnBodyBlack" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_PawnBodyBlack" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Pawn_Body_B" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Pawn_Body_B" />
</surfacematerial>
<!-- Pawn Body White -->
<nodegraph name="NG_PawnBodyWhite">
<image name="diffuse8" type="color3">
<input name="file" type="filename" value="chess_set/pawn_white_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic8" type="float">
<input name="file" type="filename" value="chess_set/pawn_shared_metallic.jpg" />
</image>
<image name="roughness8" type="float">
<input name="file" type="filename" value="chess_set/pawn_shared_roughness.jpg" />
</image>
<image name="normal8" type="vector3">
<input name="file" type="filename" value="chess_set/pawn_shared_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap10" type="vector3">
<input name="in" type="vector3" nodename="normal8" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse8" />
<output name="metalness_output" type="float" nodename="metallic8" />
<output name="roughness_output" type="float" nodename="roughness8" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap10" />
</nodegraph>
<standard_surface name="Pawn_Body_W" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_PawnBodyWhite" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_PawnBodyWhite" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_PawnBodyWhite" output="roughness_output" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" nodegraph="NG_PawnBodyWhite" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_PawnBodyWhite" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_PawnBodyWhite" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Pawn_Body_W" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Pawn_Body_W" />
</surfacematerial>
<!-- Pawn Top Black -->
<nodegraph name="NG_PawnTopBlack">
<image name="mtlximage19" type="float">
<input name="file" type="filename" value="chess_set/pawn_shared_roughness.jpg" />
</image>
<image name="mtlximage18" type="vector3">
<input name="file" type="filename" value="chess_set/pawn_shared_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap14" type="vector3">
<input name="in" type="vector3" nodename="mtlximage18" />
</normalmap>
<output name="roughness_output" type="float" nodename="mtlximage19" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap14" />
</nodegraph>
<standard_surface name="Pawn_Top_B" type="surfaceshader">
<input name="specular_roughness" type="float" nodegraph="NG_PawnTopBlack" output="roughness_output" />
<input name="normal" type="vector3" nodegraph="NG_PawnTopBlack" output="normal_output" />
<input name="base_color" type="color3" value="1, 1, 1" />
<input name="transmission" type="float" value="1" />
<input name="transmission_color" type="color3" value="0.2995, 0.5, 0.450276" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" value="1, 1, 1" />
<input name="subsurface_radius" type="color3" value="1, 1, 1" />
<input name="subsurface_scale" type="float" value="0.003" />
</standard_surface>
<surfacematerial name="M_Pawn_Top_B" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Pawn_Top_B" />
</surfacematerial>
<!-- Pawn Top White -->
<nodegraph name="NG_PawnTopWhite">
<image name="mtlximage21" type="float">
<input name="file" type="filename" value="chess_set/pawn_shared_roughness.jpg" />
</image>
<image name="mtlximage20" type="vector3">
<input name="file" type="filename" value="chess_set/pawn_shared_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap15" type="vector3">
<input name="in" type="vector3" nodename="mtlximage20" />
</normalmap>
<output name="roughness_output" type="float" nodename="mtlximage21" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap15" />
</nodegraph>
<standard_surface name="Pawn_Top_W" type="surfaceshader">
<input name="specular_roughness" type="float" nodegraph="NG_PawnTopWhite" output="roughness_output" />
<input name="normal" type="vector3" nodegraph="NG_PawnTopWhite" output="normal_output" />
<input name="base_color" type="color3" value="1, 1, 1" />
<input name="transmission" type="float" value="1" />
<input name="transmission_color" type="color3" value="1, 1, 0.828" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" value="1, 1, 1" />
<input name="subsurface_radius" type="color3" value="1, 1, 1" />
<input name="subsurface_scale" type="float" value="0.003" />
</standard_surface>
<surfacematerial name="M_Pawn_Top_W" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Pawn_Top_W" />
</surfacematerial>
<!-- Queen Black -->
<nodegraph name="NG_QueenBlack">
<image name="diffuse" type="color3">
<input name="file" type="filename" value="chess_set/queen_black_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic" type="float">
<input name="file" type="filename" value="chess_set/queen_shared_metallic.jpg" />
</image>
<image name="roughness" type="float">
<input name="file" type="filename" value="chess_set/queen_black_roughness.jpg" />
</image>
<image name="sss" type="float">
<input name="file" type="filename" value="chess_set/queen_shared_scattering.jpg" />
</image>
<image name="normal" type="vector3">
<input name="file" type="filename" value="chess_set/queen_black_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap2" type="vector3">
<input name="in" type="vector3" nodename="normal" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse" />
<output name="metalness_output" type="float" nodename="metallic" />
<output name="roughness_output" type="float" nodename="roughness" />
<output name="subsurface_output" type="float" nodename="sss" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap2" />
</nodegraph>
<standard_surface name="Queen_B" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_QueenBlack" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_QueenBlack" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_QueenBlack" output="roughness_output" />
<input name="subsurface" type="float" nodegraph="NG_QueenBlack" output="subsurface_output" />
<input name="subsurface_color" type="color3" nodegraph="NG_QueenBlack" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_QueenBlack" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.003" />
<input name="normal" type="vector3" nodegraph="NG_QueenBlack" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Queen_B" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Queen_B" />
</surfacematerial>
<!-- Queen White -->
<nodegraph name="NG_QueenWhite">
<image name="diffuse1" type="color3">
<input name="file" type="filename" value="chess_set/queen_white_base_color.jpg" colorspace="srgb_texture" />
</image>
<image name="metallic1" type="float">
<input name="file" type="filename" value="chess_set/queen_shared_metallic.jpg" />
</image>
<image name="roughness1" type="float">
<input name="file" type="filename" value="chess_set/queen_white_roughness.jpg" />
</image>
<image name="sss1" type="float">
<input name="file" type="filename" value="chess_set/queen_shared_scattering.jpg" />
</image>
<image name="normal1" type="vector3">
<input name="file" type="filename" value="chess_set/queen_white_normal.jpg" />
</image>
<normalmap name="mtlxnormalmap3" type="vector3">
<input name="in" type="vector3" nodename="normal1" />
</normalmap>
<output name="base_color_output" type="color3" nodename="diffuse1" />
<output name="metalness_output" type="float" nodename="metallic1" />
<output name="roughness_output" type="float" nodename="roughness1" />
<output name="subsurface_output" type="float" nodename="sss1" />
<output name="normal_output" type="vector3" nodename="mtlxnormalmap3" />
</nodegraph>
<standard_surface name="Queen_W" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="NG_QueenWhite" output="base_color_output" />
<input name="metalness" type="float" nodegraph="NG_QueenWhite" output="metalness_output" />
<input name="specular_roughness" type="float" nodegraph="NG_QueenWhite" output="roughness_output" />
<input name="subsurface" type="float" nodegraph="NG_QueenWhite" output="subsurface_output" />
<input name="subsurface_color" type="color3" nodegraph="NG_QueenWhite" output="base_color_output" />
<input name="subsurface_radius" type="color3" nodegraph="NG_QueenWhite" output="base_color_output" />
<input name="subsurface_scale" type="float" value="0.001" />
<input name="normal" type="vector3" nodegraph="NG_QueenWhite" output="normal_output" />
</standard_surface>
<surfacematerial name="M_Queen_W" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Queen_W" />
</surfacematerial>
<!-- Chess Set Look -->
<look name="L_ChessSet">
<materialassign name="Chessboard" geom="Chessboard" material="M_Chessboard" />
<materialassign name="Bishop_B" geom="Bishop_B" material="M_Bishop_B" />
<materialassign name="Bishop_W" geom="Bishop_W" material="M_Bishop_W" />
<materialassign name="Castle_B" geom="Castle_B" material="M_Castle_B" />
<materialassign name="Castle_W" geom="Castle_W" material="M_Castle_W" />
<materialassign name="Knight_B" geom="Knight_B" material="M_Knight_B" />
<materialassign name="Knight_W" geom="Knight_W" material="M_Knight_W" />
<materialassign name="King_B" geom="King_B" material="M_King_B" />
<materialassign name="King_W" geom="King_W" material="M_King_W" />
<materialassign name="Pawn_Body_B" geom="Pawn_Body_B" material="M_Pawn_Body_B" />
<materialassign name="Pawn_Top_B" geom="Pawn_Top_B" material="M_Pawn_Top_B" />
<materialassign name="Pawn_Body_W" geom="Pawn_Body_W" material="M_Pawn_Body_W" />
<materialassign name="Pawn_Top_W" geom="Pawn_Top_W" material="M_Pawn_Top_W" />
<materialassign name="Queen_B" geom="Queen_B" material="M_Queen_B" />
<materialassign name="Queen_W" geom="Queen_W" material="M_Queen_W" />
</look>
</materialx>

View File

@ -1,14 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_chrome" type="surfaceshader">
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" value="1.0, 1.0, 1.0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1.0, 1.0, 1.0" />
<input name="specular_roughness" type="float" value="0" />
<input name="metalness" type="float" value="1" />
</standard_surface>
<surfacematerial name="Chrome" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_chrome" />
</surfacematerial>
</materialx>

View File

@ -1,16 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_copper" type="surfaceshader">
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" value="1, 1, 1" />
<input name="specular" type="float" value="0" />
<input name="specular_roughness" type="float" value="0.25" />
<input name="metalness" type="float" value="1" />
<input name="coat" type="float" value="1" />
<input name="coat_color" type="color3" value="0.96467984, 0.37626296, 0.25818297" />
<input name="coat_roughness" type="float" value="0.20000000298023224" />
</standard_surface>
<surfacematerial name="Copper" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_copper" />
</surfacematerial>
</materialx>

View File

@ -1,47 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_default" type="surfaceshader">
<input name="base" type="float" value="1.0" />
<input name="base_color" type="color3" value="0.8, 0.8, 0.8" />
<input name="diffuse_roughness" type="float" value="0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="specular_roughness" type="float" value="0.2" />
<input name="specular_IOR" type="float" value="1.5" />
<input name="specular_anisotropy" type="float" value="0" />
<input name="specular_rotation" type="float" value="0" />
<input name="metalness" type="float" value="0" />
<input name="transmission" type="float" value="0" />
<input name="transmission_color" type="color3" value="1, 1, 1" />
<input name="transmission_depth" type="float" value="0" />
<input name="transmission_scatter" type="color3" value="0, 0, 0" />
<input name="transmission_scatter_anisotropy" type="float" value="0" />
<input name="transmission_dispersion" type="float" value="0" />
<input name="transmission_extra_roughness" type="float" value="0" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" value="1, 1, 1" />
<input name="subsurface_radius" type="color3" value="1, 1, 1" />
<input name="subsurface_scale" type="float" value="1" />
<input name="subsurface_anisotropy" type="float" value="0" />
<input name="sheen" type="float" value="0" />
<input name="sheen_color" type="color3" value="1, 1, 1" />
<input name="sheen_roughness" type="float" value="0.3" />
<input name="thin_walled" type="boolean" value="false" />
<input name="coat" type="float" value="0" />
<input name="coat_color" type="color3" value="1, 1, 1" />
<input name="coat_roughness" type="float" value="0.1" />
<input name="coat_anisotropy" type="float" value="0.0" />
<input name="coat_rotation" type="float" value="0.0" />
<input name="coat_IOR" type="float" value="1.5" />
<input name="coat_affect_color" type="float" value="0" />
<input name="coat_affect_roughness" type="float" value="0" />
<input name="thin_film_thickness" type="float" value="0" />
<input name="thin_film_IOR" type="float" value="1.5" />
<input name="emission" type="float" value="0" />
<input name="emission_color" type="color3" value="1, 1, 1" />
<input name="opacity" type="color3" value="1, 1, 1" />
</standard_surface>
<surfacematerial name="Default" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_default" />
</surfacematerial>
</materialx>

View File

@ -1,21 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_glass" type="surfaceshader">
<input name="base" type="float" value="0.0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="specular_roughness" type="float" value="0.01" />
<input name="specular_IOR" type="float" value="1.52" />
<input name="transmission" type="float" value="1" />
<input name="transmission_color" type="color3" value="1, 1, 1" />
<input name="transmission_depth" type="float" value="0" />
<input name="transmission_scatter" type="color3" value="0, 0, 0" />
<input name="transmission_scatter_anisotropy" type="float" value="0" />
<input name="transmission_dispersion" type="float" value="0" />
<input name="transmission_extra_roughness" type="float" value="0" />
<input name="opacity" type="color3" value="1, 1, 1" colorspace="lin_rec709" />
</standard_surface>
<surfacematerial name="Glass" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_glass" />
</surfacematerial>
</materialx>

View File

@ -1,15 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_glass_tinted" type="surfaceshader">
<input name="base" type="float" value="0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="specular_roughness" type="float" value="0.15" />
<input name="specular_IOR" type="float" value="1.54" />
<input name="transmission" type="float" value="1" />
<input name="transmission_color" type="color3" value="0.2, 0.1, 1" />
</standard_surface>
<surfacematerial name="GlassTinted" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_glass_tinted" />
</surfacematerial>
</materialx>

View File

@ -1,14 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_gold" type="surfaceshader">
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" value="0.944, 0.776, 0.373" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="0.998, 0.981, 0.751" />
<input name="specular_roughness" type="float" value="0.02" />
<input name="metalness" type="float" value="1" />
</standard_surface>
<surfacematerial name="Gold" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_gold" />
</surfacematerial>
</materialx>

View File

@ -1,13 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_greysphere" type="surfaceshader">
<input name="base" type="float" value="1.0" />
<input name="base_color" type="color3" value="0.18, 0.18, 0.18" />
<input name="diffuse_roughness" type="float" value="0" />
<input name="specular_roughness" type="float" value="0.7" />
<input name="specular_IOR" type="float" value="1.5" />
</standard_surface>
<surfacematerial name="Greysphere" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_greysphere" />
</surfacematerial>
</materialx>

View File

@ -1,29 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709" fileprefix="../../../Images/">
<nodegraph name="NG_Greysphere_Calibration">
<texcoord name="texcoord1" type="vector2" />
<place2d name="place2d" type="vector2">
<input name="texcoord" type="vector2" nodename="texcoord1" />
<input name="offset" type="vector2" value="-1.66, -0.49" />
<input name="scale" type="vector2" value="0.21, 0.21" />
<input name="pivot" type="vector2" value="0.5, 0.5" />
</place2d>
<image name="image1" type="color3">
<input name="texcoord" type="vector2" nodename="place2d" />
<input name="file" type="filename" value="greysphere_calibration.png" colorspace="srgb_texture" />
<input name="uaddressmode" type="string" value="clamp" />
<input name="vaddressmode" type="string" value="clamp" />
</image>
<output name="out1" type="color3" nodename="image1" />
</nodegraph>
<standard_surface name="SR_Greysphere_Calibration" type="surfaceshader">
<input name="base" type="float" value="1.0" />
<input name="base_color" type="color3" nodegraph="NG_Greysphere_Calibration" output="out1" />
<input name="diffuse_roughness" type="float" value="0" />
<input name="specular_roughness" type="float" value="0.7" />
<input name="specular_IOR" type="float" value="1.5" />
</standard_surface>
<surfacematerial name="Greysphere_Calibration" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_Greysphere_Calibration" />
</surfacematerial>
</materialx>

View File

@ -1,15 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_jade" type="surfaceshader">
<input name="base" type="float" value="0.5" />
<input name="base_color" type="color3" value="0.0603, 0.4398, 0.1916" />
<input name="specular_roughness" type="float" value="0.25" />
<input name="specular_IOR" type="float" value="2.418" />
<input name="specular_anisotropy" type="float" value="0.5" />
<input name="subsurface" type="float" value="0.4" />
<input name="subsurface_color" type="color3" value="0.0603, 0.4398, 0.1916" />
</standard_surface>
<surfacematerial name="Jade" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_jade" />
</surfacematerial>
</materialx>

View File

@ -1,9 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" xmlns:xi="http://www.w3.org/2001/XInclude">
<xi:include href="standard_surface_brass_tiled.mtlx" />
<xi:include href="standard_surface_greysphere_calibration.mtlx" />
<look name="Brass_Look">
<materialassign name="preview" geom="Preview_Mesh" material="Tiled_Brass" />
<materialassign name="calibration" geom="Calibration_Mesh" material="Greysphere_Calibration" />
</look>
</materialx>

View File

@ -1,9 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" xmlns:xi="http://www.w3.org/2001/XInclude">
<xi:include href="standard_surface_wood_tiled.mtlx" />
<xi:include href="standard_surface_greysphere_calibration.mtlx" />
<look name="Wood_Look">
<materialassign name="preview" geom="Preview_Mesh" material="Tiled_Wood" />
<materialassign name="calibration" geom="Calibration_Mesh" material="Greysphere_Calibration" />
</look>
</materialx>

View File

@ -1,67 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<nodegraph name="NG_marble1">
<input name="base_color_1" type="color3" value="0.8, 0.8, 0.8" uiname="Color 1" uifolder="Marble Color" />
<input name="base_color_2" type="color3" value="0.1, 0.1, 0.3" uiname="Color 2" uifolder="Marble Color" />
<input name="noise_scale_1" type="float" value="6.0" uisoftmin="1.0" uisoftmax="10.0" uiname="Scale 1" uifolder="Marble Noise" />
<input name="noise_scale_2" type="float" value="4.0" uisoftmin="1.0" uisoftmax="10.0" uiname="Scale 2" uifolder="Marble Noise" />
<input name="noise_power" type="float" value="3.0" uisoftmin="1.0" uisoftmax="10.0" uiname="Power" uifolder="Marble Noise" />
<input name="noise_octaves" type="integer" value="3" uisoftmin="1" uisoftmax="8" uiname="Octaves" uifolder="Marble Noise" />
<position name="obj_pos" type="vector3" />
<dotproduct name="add_xyz" type="float">
<input name="in1" type="vector3" nodename="obj_pos" />
<input name="in2" type="vector3" value="1, 1, 1" />
</dotproduct>
<multiply name="scale_xyz" type="float">
<input name="in1" type="float" nodename="add_xyz" />
<input name="in2" type="float" interfacename="noise_scale_1" />
</multiply>
<multiply name="scale_pos" type="vector3">
<input name="in1" type="vector3" nodename="obj_pos" />
<input name="in2" type="float" interfacename="noise_scale_2" />
</multiply>
<fractal3d name="noise" type="float">
<input name="octaves" type="integer" interfacename="noise_octaves" />
<input name="position" type="vector3" nodename="scale_pos" />
</fractal3d>
<multiply name="scale_noise" type="float">
<input name="in1" type="float" nodename="noise" />
<input name="in2" type="float" value="3.0" />
</multiply>
<add name="sum" type="float">
<input name="in1" type="float" nodename="scale_xyz" />
<input name="in2" type="float" nodename="scale_noise" />
</add>
<sin name="sin" type="float">
<input name="in" type="float" nodename="sum" />
</sin>
<multiply name="scale" type="float">
<input name="in1" type="float" nodename="sin" />
<input name="in2" type="float" value="0.5" />
</multiply>
<add name="bias" type="float">
<input name="in1" type="float" nodename="scale" />
<input name="in2" type="float" value="0.5" />
</add>
<power name="power" type="float">
<input name="in1" type="float" nodename="bias" />
<input name="in2" type="float" interfacename="noise_power" />
</power>
<mix name="color_mix" type="color3">
<input name="bg" type="color3" interfacename="base_color_1" />
<input name="fg" type="color3" interfacename="base_color_2" />
<input name="mix" type="float" nodename="power" />
</mix>
<output name="out" type="color3" nodename="color_mix" />
</nodegraph>
<standard_surface name="SR_marble1" type="surfaceshader">
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" nodegraph="NG_marble1" output="out" />
<input name="specular_roughness" type="float" value="0.1" />
<input name="subsurface" type="float" value="0.4" />
<input name="subsurface_color" type="color3" nodegraph="NG_marble1" output="out" />
</standard_surface>
<surfacematerial name="Marble_3D" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_marble1" />
</surfacematerial>
</materialx>

View File

@ -1,17 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_metal_brushed" type="surfaceshader">
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" value="0.5, 0.5, 0.5" />
<input name="specular" type="float" value="0" />
<input name="specular_color" type="color3" value="0, 0, 0" />
<input name="specular_roughness" type="float" value="0.25" />
<input name="specular_IOR" type="float" value="1.52" />
<input name="specular_anisotropy" type="float" value="0.65" />
<input name="specular_rotation" type="float" value="0.0" />
<input name="metalness" type="float" value="1" />
</standard_surface>
<surfacematerial name="Metal_Brushed" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_metal_brushed" />
</surfacematerial>
</materialx>

View File

@ -1,11 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_plastic" type="surfaceshader">
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" value="0.10470402, 0.24188282, 0.81800002" />
<input name="specular_roughness" type="float" value="0.32467532157897949" />
</standard_surface>
<surfacematerial name="Plastic" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_plastic" />
</surfacematerial>
</materialx>

Some files were not shown because too many files have changed in this diff Show More