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@ -546,10 +546,6 @@ aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, T
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiMatrix4x4t<TReal>::IsIdentity(const TReal epsilon) const {
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// Use a small epsilon to solve floating-point inaccuracies
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// Default value for backward compatibility with legacy code:
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// const static TReal epsilon = 10e-3f;
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return (a2 <= epsilon && a2 >= -epsilon &&
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a3 <= epsilon && a3 >= -epsilon &&
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a4 <= epsilon && a4 >= -epsilon &&
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