Fix UNKNOWN READ in Assimp::MDLImporter::InternReadFile_Quake1
parent
60989a598e
commit
d7dc88e0d0
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@ -271,10 +271,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether we're still inside the valid file range
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bool MDLImporter::IsPosValid(const void *szPos) {
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return szPos && (const unsigned char *)szPos <= this->mBuffer + this->iFileSize && szPos >= this->mBuffer;
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether we're still inside the valid file range
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void MDLImporter::SizeCheck(const void *szPos) {
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if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize || szPos < this->mBuffer) {
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if (!IsPosValid(szPos)) {
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throw DeadlyImportError("Invalid MDL file. The file is too small "
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"or contains invalid data.");
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}
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@ -284,7 +290,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
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// Just for debugging purposes
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void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
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ai_assert(nullptr != szFile);
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if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
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if (!IsPosValid(szPos)) {
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// remove a directory if there is one
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const char *szFilePtr = ::strrchr(szFile, '\\');
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if (!szFilePtr) {
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@ -150,6 +150,7 @@ protected:
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*/
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void SizeCheck(const void* szPos);
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void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
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bool IsPosValid(const void* szPos);
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// -------------------------------------------------------------------
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/** Validate the header data structure of a game studio MDL7 file
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