Fix typo
parent
90cdbd9d9a
commit
d70685d37f
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@ -105,7 +105,7 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
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// The idea here is to traverse all objects to find these Textures and convert them,
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// so later during material conversion it will find converted texture in the textures_converted array.
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if (doc.Settings().readTextures) {
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ConvertOrphantEmbeddedTextures();
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ConvertOrphanedEmbeddedTextures();
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}
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ConvertRootNode();
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@ -3467,7 +3467,7 @@ void FBXConverter::TransferDataToScene() {
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}
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}
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void FBXConverter::ConvertOrphantEmbeddedTextures() {
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void FBXConverter::ConvertOrphanedEmbeddedTextures() {
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// in C++14 it could be:
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// for (auto&& [id, object] : objects)
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for (auto &&id_and_object : doc.Objects()) {
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