Bugfix: FCollada's special texture tag "bump" now maps to aiTEXTURE_NORMAL. Thanks to agent8261 for the hint
Bugfix: AssimpView now properly skips the leading quotation mark when being executed with a file git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1078 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/2/head
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1305376060
commit
487071be77
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@ -1260,7 +1260,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
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AddTexture( mat, pParser, effect, effect.mTexDiffuse, aiTextureType_DIFFUSE);
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if( !effect.mTexBump.mName.empty())
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AddTexture( mat, pParser, effect, effect.mTexBump, aiTextureType_HEIGHT);
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AddTexture( mat, pParser, effect, effect.mTexBump, aiTextureType_NORMALS);
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if( !effect.mTexTransparent.mName.empty())
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AddTexture( mat, pParser, effect, effect.mTexTransparent, aiTextureType_OPACITY);
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@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
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#define AI_Q3BSP_ZIPARCHIVE_H_INC
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#include "unzip.h"
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#include "../contrib/unzip/unzip.h"
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#include "../include/IOStream.h"
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#include "../include/IOSystem.h"
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#include <string>
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@ -128,10 +128,12 @@ void HandleCommandLine(char* p_szCommand)
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if (strlen(sz) < 2)return;
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if (*sz == '\"')
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{
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{
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char* sz2 = strrchr(sz,'\"');
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if (sz2)*sz2 = 0;
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}
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sz++; // skip the starting quote
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}
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strcpy( g_szFileName, sz );
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LoadAsset();
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