- Removed dead code.

- Fixed some compiler warnings ( occurred with warning level 4 ).

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@467 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
kimmi 2009-08-19 20:45:51 +00:00
parent 12070a1d52
commit d3ff282987
3 changed files with 25 additions and 29 deletions

View File

@ -77,10 +77,10 @@ ObjFileImporter::~ObjFileImporter()
// ------------------------------------------------------------------------------------------------
// Returns true, fi file is an obj file
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* /* pIOHandler */, bool /*checkSig */) const
{
// fixme: auto detection
return SimpleExtensionCheck(pFile,"obj");
return SimpleExtensionCheck( pFile,"obj" );
}
// ------------------------------------------------------------------------------------------------
@ -390,7 +390,7 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
}
// ------------------------------------------------------------------------------------------------
// Creates tha material
// Creates the material
void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiScene* pScene)
{
@ -420,19 +420,20 @@ void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile
// convert illumination model
int sm;
switch (pCurrentMaterial->illumination_model) {
case 0:
sm = aiShadingMode_NoShading;
break;
case 1:
sm = aiShadingMode_Gouraud;
break;
case 2:
sm = aiShadingMode_Phong;
break;
default:
sm = aiShadingMode_Gouraud;
DefaultLogger::get()->error("OBJ/MTL: Unexpected illumination model (0-2 recognized)");
switch (pCurrentMaterial->illumination_model)
{
case 0:
sm = aiShadingMode_NoShading;
break;
case 1:
sm = aiShadingMode_Gouraud;
break;
case 2:
sm = aiShadingMode_Phong;
break;
default:
sm = aiShadingMode_Gouraud;
DefaultLogger::get()->error("OBJ/MTL: Unexpected illumination model (0-2 recognized)");
}
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);

View File

@ -52,7 +52,7 @@ namespace Assimp {
// -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
const std::string &strAbsPath,
const std::string & /*strAbsPath*/,
ObjFile::Model *pModel ) :
m_DataIt( buffer.begin() ),
m_DataItEnd( buffer.end() ),
@ -77,15 +77,14 @@ ObjFileMtlImporter::~ObjFileMtlImporter()
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &rOther)
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & /* rOther */ )
{
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = (
const ObjFileMtlImporter &rOther)
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & /*rOther */ )
{
return *this;
}
@ -245,7 +244,7 @@ void ObjFileMtlImporter::createMaterial()
// Gets a texture name from data.
void ObjFileMtlImporter::getTexture()
{
aiString* out = NULL;
aiString *out = NULL;
// FIXME: just a quick'n'dirty hack, consider cleanup later

View File

@ -411,9 +411,10 @@ void ObjFileParser::getMaterialDesc()
// Get a comment, values will be skipped
void ObjFileParser::getComment()
{
while (true)
bool running = true;
while (running)
{
if ('\n' == (*m_DataIt) || m_DataIt == m_DataItEnd)
if ( '\n' == (*m_DataIt) || m_DataIt == m_DataItEnd )
{
++m_DataIt;
break;
@ -587,13 +588,8 @@ void ObjFileParser::getObjectName()
}
// Allocate a new object, if current one wasn´t found before
if (m_pModel->m_pCurrent == NULL)
{
if ( NULL == m_pModel->m_pCurrent )
createObject(strObjectName);
/*m_pModel->m_pCurrent = new ObjFile::Object();
m_pModel->m_pCurrent->m_strObjName = strObjectName;
m_pModel->m_Objects.push_back(m_pModel->m_pCurrent);*/
}
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}