Merge branch 'master' of https://github.com/assimp/assimp
commit
d1886daf5a
|
@ -1 +1,3 @@
|
|||
build
|
||||
.project
|
||||
*.kdev4*
|
||||
|
|
|
@ -18,7 +18,7 @@ set(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
|
|||
set(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
|
||||
set(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||
|
||||
if( CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX AND NOT MINGW )
|
||||
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
add_definitions(-fPIC) # this is a very important switch and some libraries seem now to have it....
|
||||
# hide all not-exported symbols
|
||||
add_definitions( -fvisibility=hidden -Wall )
|
||||
|
|
|
@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Importer.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#ifdef AI_C_THREADSAFE
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# include <boost/thread/thread.hpp>
|
||||
# include <boost/thread/mutex.hpp>
|
||||
#endif
|
||||
|
@ -87,7 +87,7 @@ namespace Assimp
|
|||
}
|
||||
|
||||
|
||||
#ifdef AI_C_THREADSAFE
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
/** Global mutex to manage the access to the logstream map */
|
||||
static boost::mutex gLogStreamMutex;
|
||||
#endif
|
||||
|
@ -104,7 +104,7 @@ public:
|
|||
}
|
||||
|
||||
~LogToCallbackRedirector() {
|
||||
#ifdef AI_C_THREADSAFE
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
boost::mutex::scoped_lock lock(gLogStreamMutex);
|
||||
#endif
|
||||
// (HACK) Check whether the 'stream.user' pointer points to a
|
||||
|
@ -172,6 +172,7 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
|
|||
pimpl->mIntProperties = pp->ints;
|
||||
pimpl->mFloatProperties = pp->floats;
|
||||
pimpl->mStringProperties = pp->strings;
|
||||
pimpl->mMatrixProperties = pp->matrices;
|
||||
}
|
||||
// setup a custom IO system if necessary
|
||||
if (pFS) {
|
||||
|
@ -230,6 +231,7 @@ const aiScene* aiImportFileFromMemoryWithProperties(
|
|||
pimpl->mIntProperties = pp->ints;
|
||||
pimpl->mFloatProperties = pp->floats;
|
||||
pimpl->mStringProperties = pp->strings;
|
||||
pimpl->mMatrixProperties = pp->matrices;
|
||||
}
|
||||
|
||||
// and have it read the file from the memory buffer
|
||||
|
@ -337,7 +339,7 @@ ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
|
|||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
#ifdef AI_C_THREADSAFE
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
boost::mutex::scoped_lock lock(gLogStreamMutex);
|
||||
#endif
|
||||
|
||||
|
@ -356,7 +358,7 @@ ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
|
|||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
#ifdef AI_C_THREADSAFE
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
boost::mutex::scoped_lock lock(gLogStreamMutex);
|
||||
#endif
|
||||
// find the logstream associated with this data
|
||||
|
@ -381,7 +383,7 @@ ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
|
|||
ASSIMP_API void aiDetachAllLogStreams(void)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
#ifdef AI_C_THREADSAFE
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
boost::mutex::scoped_lock lock(gLogStreamMutex);
|
||||
#endif
|
||||
for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
|
||||
|
@ -504,6 +506,20 @@ ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName
|
|||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyMatrix
|
||||
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName,
|
||||
const C_STRUCT aiMatrix4x4* mat)
|
||||
{
|
||||
if (!mat) {
|
||||
return;
|
||||
}
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<aiMatrix4x4>(pp->matrices,szName,*mat,NULL);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Rotation matrix to quaternion
|
||||
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
|
||||
|
|
|
@ -69,27 +69,27 @@ ASSIMP_API unsigned int aiGetVersionRevision ()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiScene::aiScene()
|
||||
: mFlags()
|
||||
, mRootNode()
|
||||
, mNumMeshes()
|
||||
, mMeshes()
|
||||
, mNumMaterials()
|
||||
, mMaterials()
|
||||
, mNumAnimations()
|
||||
, mAnimations()
|
||||
, mNumTextures()
|
||||
, mTextures()
|
||||
, mNumLights()
|
||||
, mLights()
|
||||
, mNumCameras()
|
||||
, mCameras()
|
||||
ASSIMP_API aiScene::aiScene()
|
||||
: mFlags(0)
|
||||
, mRootNode(NULL)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mNumMaterials(0)
|
||||
, mMaterials(NULL)
|
||||
, mNumAnimations(0)
|
||||
, mAnimations(NULL)
|
||||
, mNumTextures(0)
|
||||
, mTextures(NULL)
|
||||
, mNumLights(0)
|
||||
, mLights(NULL)
|
||||
, mNumCameras(0)
|
||||
, mCameras(NULL)
|
||||
, mPrivate(new Assimp::ScenePrivateData())
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiScene::~aiScene()
|
||||
ASSIMP_API aiScene::~aiScene()
|
||||
{
|
||||
// delete all sub-objects recursively
|
||||
delete mRootNode;
|
||||
|
|
|
@ -74,7 +74,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/* Helper macro to set a pointer to NULL in debug builds
|
||||
*/
|
||||
#if (defined _DEBUG)
|
||||
#if (defined ASSIMP_BUILD_DEBUG)
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
|
||||
#else
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x)
|
||||
|
|
|
@ -379,6 +379,43 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data to ISO-8859-1
|
||||
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
||||
{
|
||||
unsigned int size = data.size();
|
||||
unsigned int i = 0, j = 0;
|
||||
|
||||
while(i < size) {
|
||||
if((unsigned char) data[i] < 0x80) {
|
||||
data[j] = data[i];
|
||||
} else if(i < size - 1) {
|
||||
if((unsigned char) data[i] == 0xC2) {
|
||||
data[j] = data[++i];
|
||||
} else if((unsigned char) data[i] == 0xC3) {
|
||||
data[j] = ((unsigned char) data[++i] + 0x40);
|
||||
} else {
|
||||
std::stringstream stream;
|
||||
|
||||
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
|
||||
|
||||
DefaultLogger::get()->error(stream.str());
|
||||
|
||||
data[j++] = data[i++];
|
||||
data[j] = data[i];
|
||||
}
|
||||
} else {
|
||||
DefaultLogger::get()->error("UTF8 code but only one character remaining");
|
||||
|
||||
data[j] = data[i];
|
||||
}
|
||||
|
||||
i++; j++;
|
||||
}
|
||||
|
||||
data.resize(j);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::TextFileToBuffer(IOStream* stream,
|
||||
std::vector<char>& data)
|
||||
|
@ -533,7 +570,7 @@ void BatchLoader::LoadAll()
|
|||
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) {
|
||||
// force validation in debug builds
|
||||
unsigned int pp = (*it).flags;
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
pp |= aiProcess_ValidateDataStructure;
|
||||
#endif
|
||||
// setup config properties if necessary
|
||||
|
@ -541,6 +578,7 @@ void BatchLoader::LoadAll()
|
|||
pimpl->mFloatProperties = (*it).map.floats;
|
||||
pimpl->mIntProperties = (*it).map.ints;
|
||||
pimpl->mStringProperties = (*it).map.strings;
|
||||
pimpl->mMatrixProperties = (*it).map.matrices;
|
||||
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
|
|
|
@ -331,6 +331,15 @@ public: // static utilities
|
|||
static void ConvertToUTF8(
|
||||
std::vector<char>& data);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** An utility for all text file loaders. It converts a file from our
|
||||
* UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
|
||||
*
|
||||
* @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer
|
||||
* is resized as appropriate. */
|
||||
static void ConvertUTF8toISO8859_1(
|
||||
std::string& data);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Utility for text file loaders which copies the contents of the
|
||||
* file into a memory buffer and converts it to our UTF8
|
||||
|
|
|
@ -0,0 +1,145 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Bitmap.cpp
|
||||
* @brief Defines bitmap format helper for textures
|
||||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
#include "Bitmap.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void Bitmap::Save(aiTexture* texture, IOStream* file) {
|
||||
if(file != NULL) {
|
||||
Header header;
|
||||
DIB dib;
|
||||
|
||||
dib.size = DIB::dib_size;
|
||||
dib.width = texture->mWidth;
|
||||
dib.height = texture->mHeight;
|
||||
dib.planes = 1;
|
||||
dib.bits_per_pixel = 8 * mBytesPerPixel;
|
||||
dib.compression = 0;
|
||||
dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
|
||||
dib.x_resolution = 0;
|
||||
dib.y_resolution = 0;
|
||||
dib.nb_colors = 0;
|
||||
dib.nb_important_colors = 0;
|
||||
|
||||
header.type = 0x4D42; // 'BM'
|
||||
header.offset = Header::header_size + DIB::dib_size;
|
||||
header.size = header.offset + dib.image_size;
|
||||
header.reserved1 = 0;
|
||||
header.reserved2 = 0;
|
||||
|
||||
WriteHeader(header, file);
|
||||
WriteDIB(dib, file);
|
||||
WriteData(texture, file);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline std::size_t Copy(uint8_t* data, T& field) {
|
||||
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
|
||||
}
|
||||
|
||||
void Bitmap::WriteHeader(Header& header, IOStream* file) {
|
||||
uint8_t data[Header::header_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], header.type);
|
||||
offset += Copy(&data[offset], header.size);
|
||||
offset += Copy(&data[offset], header.reserved1);
|
||||
offset += Copy(&data[offset], header.reserved2);
|
||||
offset += Copy(&data[offset], header.offset);
|
||||
|
||||
file->Write(data, Header::header_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
|
||||
uint8_t data[DIB::dib_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], dib.size);
|
||||
offset += Copy(&data[offset], dib.width);
|
||||
offset += Copy(&data[offset], dib.height);
|
||||
offset += Copy(&data[offset], dib.planes);
|
||||
offset += Copy(&data[offset], dib.bits_per_pixel);
|
||||
offset += Copy(&data[offset], dib.compression);
|
||||
offset += Copy(&data[offset], dib.image_size);
|
||||
offset += Copy(&data[offset], dib.x_resolution);
|
||||
offset += Copy(&data[offset], dib.y_resolution);
|
||||
offset += Copy(&data[offset], dib.nb_colors);
|
||||
offset += Copy(&data[offset], dib.nb_important_colors);
|
||||
|
||||
file->Write(data, DIB::dib_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
|
||||
static const std::size_t padding_offset = 4;
|
||||
static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
|
||||
|
||||
unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
|
||||
uint8_t pixel[mBytesPerPixel];
|
||||
|
||||
for(std::size_t i = 0; i < texture->mHeight; ++i) {
|
||||
for(std::size_t j = 0; j < texture->mWidth; ++j) {
|
||||
const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
|
||||
|
||||
pixel[0] = texel.r;
|
||||
pixel[1] = texel.g;
|
||||
pixel[2] = texel.b;
|
||||
pixel[3] = texel.a;
|
||||
|
||||
file->Write(pixel, mBytesPerPixel, 1);
|
||||
}
|
||||
|
||||
file->Write(padding_data, padding, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Bitmap.h
|
||||
* @brief Defines bitmap format helper for textures
|
||||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
#ifndef AI_BITMAP_H_INC
|
||||
#define AI_BITMAP_H_INC
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class Bitmap {
|
||||
|
||||
protected:
|
||||
|
||||
struct Header {
|
||||
|
||||
uint16_t type;
|
||||
|
||||
uint32_t size;
|
||||
|
||||
uint16_t reserved1;
|
||||
|
||||
uint16_t reserved2;
|
||||
|
||||
uint32_t offset;
|
||||
|
||||
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
|
||||
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
|
||||
static const std::size_t header_size =
|
||||
sizeof(uint16_t) + // type
|
||||
sizeof(uint32_t) + // size
|
||||
sizeof(uint16_t) + // reserved1
|
||||
sizeof(uint16_t) + // reserved2
|
||||
sizeof(uint32_t); // offset
|
||||
|
||||
};
|
||||
|
||||
struct DIB {
|
||||
|
||||
uint32_t size;
|
||||
|
||||
int32_t width;
|
||||
|
||||
int32_t height;
|
||||
|
||||
uint16_t planes;
|
||||
|
||||
uint16_t bits_per_pixel;
|
||||
|
||||
uint32_t compression;
|
||||
|
||||
uint32_t image_size;
|
||||
|
||||
int32_t x_resolution;
|
||||
|
||||
int32_t y_resolution;
|
||||
|
||||
uint32_t nb_colors;
|
||||
|
||||
uint32_t nb_important_colors;
|
||||
|
||||
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
|
||||
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
|
||||
static const std::size_t dib_size =
|
||||
sizeof(uint32_t) + // size
|
||||
sizeof(int32_t) + // width
|
||||
sizeof(int32_t) + // height
|
||||
sizeof(uint16_t) + // planes
|
||||
sizeof(uint16_t) + // bits_per_pixel
|
||||
sizeof(uint32_t) + // compression
|
||||
sizeof(uint32_t) + // image_size
|
||||
sizeof(int32_t) + // x_resolution
|
||||
sizeof(int32_t) + // y_resolution
|
||||
sizeof(uint32_t) + // nb_colors
|
||||
sizeof(uint32_t); // nb_important_colors
|
||||
|
||||
};
|
||||
|
||||
static const std::size_t mBytesPerPixel = 4;
|
||||
|
||||
public:
|
||||
|
||||
static void Save(aiTexture* texture, IOStream* file);
|
||||
|
||||
protected:
|
||||
|
||||
static void WriteHeader(Header& header, IOStream* file);
|
||||
|
||||
static void WriteDIB(DIB& dib, IOStream* file);
|
||||
|
||||
static void WriteData(aiTexture* texture, IOStream* file);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // AI_BITMAP_H_INC
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "TinyFormatter.h"
|
||||
|
||||
// enable verbose log output. really verbose, so be careful.
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#endif
|
||||
|
||||
|
|
|
@ -76,13 +76,13 @@ SOURCE_GROUP(Boost FILES ${Boost_SRCS})
|
|||
|
||||
SET( Logging_SRCS
|
||||
${HEADER_PATH}/DefaultLogger.hpp
|
||||
${HEADER_PATH}/IOStream.hpp
|
||||
${HEADER_PATH}/LogStream.hpp
|
||||
${HEADER_PATH}/Logger.hpp
|
||||
${HEADER_PATH}/NullLogger.hpp
|
||||
Win32DebugLogStream.h
|
||||
DefaultLogger.cpp
|
||||
FileLogStream.h
|
||||
StdOStreamLogStream.h
|
||||
)
|
||||
SOURCE_GROUP(Logging FILES ${Logging_SRCS})
|
||||
|
||||
|
@ -107,8 +107,8 @@ SET( Common_SRCS
|
|||
Hash.h
|
||||
Importer.cpp
|
||||
IFF.h
|
||||
MemoryIOWrapper.h
|
||||
ParsingUtils.h
|
||||
StdOStreamLogStream.h
|
||||
StreamReader.h
|
||||
StringComparison.h
|
||||
SGSpatialSort.cpp
|
||||
|
@ -140,6 +140,8 @@ SET( Common_SRCS
|
|||
TinyFormatter.h
|
||||
Profiler.h
|
||||
LogAux.h
|
||||
Bitmap.cpp
|
||||
Bitmap.h
|
||||
)
|
||||
SOURCE_GROUP(Common FILES ${Common_SRCS})
|
||||
|
||||
|
@ -461,8 +463,6 @@ SET( PostProcessing_SRCS
|
|||
SortByPTypeProcess.h
|
||||
SplitLargeMeshes.cpp
|
||||
SplitLargeMeshes.h
|
||||
TerragenLoader.cpp
|
||||
TerragenLoader.h
|
||||
TextureTransform.cpp
|
||||
TextureTransform.h
|
||||
TriangulateProcess.cpp
|
||||
|
@ -520,6 +520,12 @@ SET( STL_SRCS
|
|||
)
|
||||
SOURCE_GROUP( STL FILES ${STL_SRCS})
|
||||
|
||||
SET( Terragen_SRCS
|
||||
TerragenLoader.cpp
|
||||
TerragenLoader.h
|
||||
)
|
||||
SOURCE_GROUP( Terragen FILES ${Terragen_SRCS})
|
||||
|
||||
SET( Unreal_SRCS
|
||||
UnrealLoader.cpp
|
||||
UnrealLoader.h
|
||||
|
@ -655,6 +661,7 @@ SET( assimp_src
|
|||
${Raw_SRCS}
|
||||
${SMD_SRCS}
|
||||
${STL_SRCS}
|
||||
${Terragen_SRCS}
|
||||
${Unreal_SRCS}
|
||||
${XFile_SRCS}
|
||||
${Extra_SRCS}
|
||||
|
@ -677,9 +684,14 @@ SET( assimp_src
|
|||
|
||||
${PUBLIC_HEADERS}
|
||||
${COMPILER_HEADERS}
|
||||
|
||||
# Old precompiled header
|
||||
# (removed because the precompiled header is not updated when visual studio switch configuration which leads to failed compilation.
|
||||
# Moreover it's a drag to recompile assimp entirely each time a modification is made to one of the included header, which is definitely counter-productive.)
|
||||
AssimpPCH.cpp
|
||||
)
|
||||
|
||||
ADD_MSVC_PRECOMPILED_HEADER("AssimpPCH.h" "AssimpPCH.cpp" assimp_src)
|
||||
#ADD_MSVC_PRECOMPILED_HEADER("AssimpPCH.h" "AssimpPCH.cpp" assimp_src)
|
||||
|
||||
ADD_LIBRARY( assimp ${assimp_src} )
|
||||
|
||||
|
|
|
@ -44,6 +44,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
#include "ColladaExporter.h"
|
||||
|
||||
#include "Bitmap.h"
|
||||
#include "fast_atof.h"
|
||||
#include "SceneCombiner.h"
|
||||
|
||||
#include <ctime>
|
||||
#include <set>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
|
@ -53,8 +60,25 @@ namespace Assimp
|
|||
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
|
||||
{
|
||||
std::string path = "";
|
||||
std::string file = pFile;
|
||||
|
||||
// We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
|
||||
// Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
|
||||
const char* end_path = std::max(strrchr(pFile, '\\'), strrchr(pFile, '/'));
|
||||
|
||||
if(end_path != NULL) {
|
||||
path = std::string(pFile, end_path + 1 - pFile);
|
||||
file = file.substr(end_path + 1 - pFile, file.npos);
|
||||
|
||||
std::size_t pos = file.find_last_of('.');
|
||||
if(pos != file.npos) {
|
||||
file = file.substr(0, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// invoke the exporter
|
||||
ColladaExporter iDoTheExportThing( pScene);
|
||||
ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
|
||||
|
||||
// we're still here - export successfully completed. Write result to the given IOSYstem
|
||||
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
||||
|
@ -71,12 +95,13 @@ void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pS
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene)
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
|
||||
{
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
|
||||
mScene = pScene;
|
||||
mSceneOwned = false;
|
||||
|
||||
// set up strings
|
||||
endstr = "\n";
|
||||
|
@ -85,6 +110,15 @@ ColladaExporter::ColladaExporter( const aiScene* pScene)
|
|||
WriteFile();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
ColladaExporter::~ColladaExporter()
|
||||
{
|
||||
if(mSceneOwned) {
|
||||
delete mScene;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
void ColladaExporter::WriteFile()
|
||||
|
@ -95,6 +129,7 @@ void ColladaExporter::WriteFile()
|
|||
mOutput << "<COLLADA xmlns=\"http://www.collada.org/2005/11/COLLADASchema\" version=\"1.4.1\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
WriteTextures();
|
||||
WriteHeader();
|
||||
|
||||
WriteMaterials();
|
||||
|
@ -105,7 +140,7 @@ void ColladaExporter::WriteFile()
|
|||
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
|
||||
mOutput << startstr << "<scene>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_visual_scene url=\"#myScene\" />" << endstr;
|
||||
mOutput << startstr << "<instance_visual_scene url=\"#" + std::string(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</scene>" << endstr;
|
||||
PopTag();
|
||||
|
@ -116,23 +151,131 @@ void ColladaExporter::WriteFile()
|
|||
// Writes the asset header
|
||||
void ColladaExporter::WriteHeader()
|
||||
{
|
||||
// Dummy stuff. Nobody actually cares for it anyways
|
||||
static const float epsilon = 0.000001f;
|
||||
static const aiQuaternion x_rot(aiMatrix3x3(
|
||||
0, -1, 0,
|
||||
1, 0, 0,
|
||||
0, 0, 1));
|
||||
static const aiQuaternion y_rot(aiMatrix3x3(
|
||||
1, 0, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1));
|
||||
static const aiQuaternion z_rot(aiMatrix3x3(
|
||||
1, 0, 0,
|
||||
0, 0, 1,
|
||||
0, -1, 0));
|
||||
|
||||
static const unsigned int date_nb_chars = 20;
|
||||
char date_str[date_nb_chars];
|
||||
std::time_t date = std::time(NULL);
|
||||
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
|
||||
|
||||
std::string scene_name = mScene->mRootNode->mName.C_Str();
|
||||
|
||||
aiVector3D scaling;
|
||||
aiQuaternion rotation;
|
||||
aiVector3D position;
|
||||
mScene->mRootNode->mTransformation.Decompose(scaling, rotation, position);
|
||||
|
||||
bool add_root_node = false;
|
||||
|
||||
float scale = 1.0;
|
||||
if(std::abs(scaling.x - scaling.y) <= epsilon && std::abs(scaling.x - scaling.z) <= epsilon && std::abs(scaling.y - scaling.z) <= epsilon) {
|
||||
scale = (float) ((((double) scaling.x) + ((double) scaling.y) + ((double) scaling.z)) / 3.0);
|
||||
} else {
|
||||
add_root_node = true;
|
||||
}
|
||||
|
||||
std::string up_axis = "Y_UP";
|
||||
if(rotation.Equal(x_rot, epsilon)) {
|
||||
up_axis = "X_UP";
|
||||
} else if(rotation.Equal(y_rot, epsilon)) {
|
||||
up_axis = "Y_UP";
|
||||
} else if(rotation.Equal(z_rot, epsilon)) {
|
||||
up_axis = "Z_UP";
|
||||
} else {
|
||||
add_root_node = true;
|
||||
}
|
||||
|
||||
if(! position.Equal(aiVector3D(0, 0, 0))) {
|
||||
add_root_node = true;
|
||||
}
|
||||
|
||||
if(mScene->mRootNode->mNumChildren == 0) {
|
||||
add_root_node = true;
|
||||
}
|
||||
|
||||
if(add_root_node) {
|
||||
aiScene* scene;
|
||||
SceneCombiner::CopyScene(&scene, mScene);
|
||||
|
||||
aiNode* root = new aiNode("Scene");
|
||||
|
||||
root->mNumChildren = 1;
|
||||
root->mChildren = new aiNode*[root->mNumChildren];
|
||||
|
||||
root->mChildren[0] = scene->mRootNode;
|
||||
scene->mRootNode->mParent = root;
|
||||
scene->mRootNode = root;
|
||||
|
||||
mScene = scene;
|
||||
mSceneOwned = true;
|
||||
|
||||
up_axis = "Y_UP";
|
||||
scale = 1.0;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<asset>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<contributor>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<author>Someone</author>" << endstr;
|
||||
mOutput << startstr << "<author>Assimp</author>" << endstr;
|
||||
mOutput << startstr << "<authoring_tool>Assimp Collada Exporter</authoring_tool>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</contributor>" << endstr;
|
||||
mOutput << startstr << "<created>2000-01-01T23:59:59</created>" << endstr;
|
||||
mOutput << startstr << "<modified>2000-01-01T23:59:59</modified>" << endstr;
|
||||
mOutput << startstr << "<unit name=\"centimeter\" meter=\"0.01\" />" << endstr;
|
||||
mOutput << startstr << "<up_axis>Y_UP</up_axis>" << endstr;
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
|
||||
mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
|
||||
mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</asset>" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Write the embedded textures
|
||||
void ColladaExporter::WriteTextures() {
|
||||
static const unsigned int buffer_size = 1024;
|
||||
char str[buffer_size];
|
||||
|
||||
if(mScene->HasTextures()) {
|
||||
for(unsigned int i = 0; i < mScene->mNumTextures; i++) {
|
||||
// It would be great to be able to create a directory in portable standard C++, but it's not the case,
|
||||
// so we just write the textures in the current directory.
|
||||
|
||||
aiTexture* texture = mScene->mTextures[i];
|
||||
|
||||
ASSIMP_itoa10(str, buffer_size, i + 1);
|
||||
|
||||
std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint);
|
||||
|
||||
boost::scoped_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb"));
|
||||
if(outfile == NULL) {
|
||||
throw DeadlyExportError("could not open output texture file: " + mPath + name);
|
||||
}
|
||||
|
||||
if(texture->mHeight == 0) {
|
||||
outfile->Write((void*) texture->pcData, texture->mWidth, 1);
|
||||
} else {
|
||||
Bitmap::Save(texture, outfile.get());
|
||||
}
|
||||
|
||||
outfile->Flush();
|
||||
|
||||
textures.insert(std::make_pair(i, name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single surface entry from the given material keys
|
||||
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
|
||||
|
@ -142,12 +285,39 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
|
|||
aiString texfile;
|
||||
unsigned int uvChannel = 0;
|
||||
pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel);
|
||||
|
||||
std::string index_str(texfile.C_Str());
|
||||
|
||||
if(index_str.size() != 0 && index_str[0] == '*')
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
index_str = index_str.substr(1, std::string::npos);
|
||||
|
||||
try {
|
||||
index = (unsigned int) strtoul10_64(index_str.c_str());
|
||||
} catch(std::exception& error) {
|
||||
throw DeadlyExportError(error.what());
|
||||
}
|
||||
|
||||
std::map<unsigned int, std::string>::const_iterator name = textures.find(index);
|
||||
|
||||
if(name != textures.end()) {
|
||||
poSurface.texture = name->second;
|
||||
} else {
|
||||
throw DeadlyExportError("could not find embedded texture at index " + index_str);
|
||||
}
|
||||
} else
|
||||
{
|
||||
poSurface.texture = texfile.C_Str();
|
||||
}
|
||||
|
||||
poSurface.channel = uvChannel;
|
||||
poSurface.exist = true;
|
||||
} else
|
||||
{
|
||||
if( pKey )
|
||||
pSrcMat->Get( pKey, pType, pIndex, poSurface.color);
|
||||
poSurface.exist = pSrcMat->Get( pKey, pType, pIndex, poSurface.color) == aiReturn_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -177,6 +347,7 @@ void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::strin
|
|||
// Writes a color-or-texture entry into an effect definition
|
||||
void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName)
|
||||
{
|
||||
if(pSurface.exist) {
|
||||
mOutput << startstr << "<" << pTypeName << ">" << endstr;
|
||||
PushTag();
|
||||
if( pSurface.texture.empty() )
|
||||
|
@ -188,6 +359,7 @@ void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std
|
|||
}
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -219,12 +391,27 @@ void ColladaExporter::WriteTextureParamEntry( const Surface& pSurface, const std
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes a scalar property
|
||||
void ColladaExporter::WriteFloatEntry( const Property& pProperty, const std::string& pTypeName)
|
||||
{
|
||||
if(pProperty.exist) {
|
||||
mOutput << startstr << "<" << pTypeName << ">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<float sid=\"" << pTypeName << "\">" << pProperty.value << "</float>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes the material setup
|
||||
void ColladaExporter::WriteMaterials()
|
||||
{
|
||||
materials.resize( mScene->mNumMaterials);
|
||||
|
||||
std::set<std::string> material_names;
|
||||
|
||||
/// collect all materials from the scene
|
||||
size_t numTextures = 0;
|
||||
for( size_t a = 0; a < mScene->mNumMaterials; ++a )
|
||||
|
@ -243,6 +430,20 @@ void ColladaExporter::WriteMaterials()
|
|||
}
|
||||
}
|
||||
|
||||
aiShadingMode shading;
|
||||
materials[a].shading_model = "phong";
|
||||
if(mat->Get( AI_MATKEY_SHADING_MODEL, shading) == aiReturn_SUCCESS) {
|
||||
if(shading == aiShadingMode_Phong) {
|
||||
materials[a].shading_model = "phong";
|
||||
} else if(shading == aiShadingMode_Blinn) {
|
||||
materials[a].shading_model = "blinn";
|
||||
} else if(shading == aiShadingMode_NoShading) {
|
||||
materials[a].shading_model = "constant";
|
||||
} else if(shading == aiShadingMode_Gouraud) {
|
||||
materials[a].shading_model = "lambert";
|
||||
}
|
||||
}
|
||||
|
||||
ReadMaterialSurface( materials[a].ambient, mat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
|
||||
if( !materials[a].ambient.texture.empty() ) numTextures++;
|
||||
ReadMaterialSurface( materials[a].diffuse, mat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
@ -253,10 +454,15 @@ void ColladaExporter::WriteMaterials()
|
|||
if( !materials[a].emissive.texture.empty() ) numTextures++;
|
||||
ReadMaterialSurface( materials[a].reflective, mat, aiTextureType_REFLECTION, AI_MATKEY_COLOR_REFLECTIVE);
|
||||
if( !materials[a].reflective.texture.empty() ) numTextures++;
|
||||
ReadMaterialSurface( materials[a].transparent, mat, aiTextureType_OPACITY, AI_MATKEY_COLOR_TRANSPARENT);
|
||||
if( !materials[a].transparent.texture.empty() ) numTextures++;
|
||||
ReadMaterialSurface( materials[a].normal, mat, aiTextureType_NORMALS, NULL, 0, 0);
|
||||
if( !materials[a].normal.texture.empty() ) numTextures++;
|
||||
|
||||
mat->Get( AI_MATKEY_SHININESS, materials[a].shininess);
|
||||
materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
|
||||
materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
|
||||
materials[a].transparency.value = 1 - materials[a].transparency.value;
|
||||
materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
|
||||
}
|
||||
|
||||
// output textures if present
|
||||
|
@ -270,8 +476,9 @@ void ColladaExporter::WriteMaterials()
|
|||
WriteImageEntry( mat.ambient, mat.name + "-ambient-image");
|
||||
WriteImageEntry( mat.diffuse, mat.name + "-diffuse-image");
|
||||
WriteImageEntry( mat.specular, mat.name + "-specular-image");
|
||||
WriteImageEntry( mat.emissive, mat.name + "-emissive-image");
|
||||
WriteImageEntry( mat.emissive, mat.name + "-emission-image");
|
||||
WriteImageEntry( mat.reflective, mat.name + "-reflective-image");
|
||||
WriteImageEntry( mat.transparent, mat.name + "-transparent-image");
|
||||
WriteImageEntry( mat.normal, mat.name + "-normal-image");
|
||||
}
|
||||
PopTag();
|
||||
|
@ -293,37 +500,35 @@ void ColladaExporter::WriteMaterials()
|
|||
PushTag();
|
||||
|
||||
// write sampler- and surface params for the texture entries
|
||||
WriteTextureParamEntry( mat.emissive, "emissive", mat.name);
|
||||
WriteTextureParamEntry( mat.emissive, "emission", mat.name);
|
||||
WriteTextureParamEntry( mat.ambient, "ambient", mat.name);
|
||||
WriteTextureParamEntry( mat.diffuse, "diffuse", mat.name);
|
||||
WriteTextureParamEntry( mat.specular, "specular", mat.name);
|
||||
WriteTextureParamEntry( mat.reflective, "reflective", mat.name);
|
||||
WriteTextureParamEntry( mat.transparent, "transparent", mat.name);
|
||||
WriteTextureParamEntry( mat.normal, "normal", mat.name);
|
||||
|
||||
mOutput << startstr << "<technique sid=\"standard\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<phong>" << endstr;
|
||||
mOutput << startstr << "<" << mat.shading_model << ">" << endstr;
|
||||
PushTag();
|
||||
|
||||
WriteTextureColorEntry( mat.emissive, "emission", mat.name + "-emissive-sampler");
|
||||
WriteTextureColorEntry( mat.emissive, "emission", mat.name + "-emission-sampler");
|
||||
WriteTextureColorEntry( mat.ambient, "ambient", mat.name + "-ambient-sampler");
|
||||
WriteTextureColorEntry( mat.diffuse, "diffuse", mat.name + "-diffuse-sampler");
|
||||
WriteTextureColorEntry( mat.specular, "specular", mat.name + "-specular-sampler");
|
||||
|
||||
mOutput << startstr << "<shininess>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<float sid=\"shininess\">" << mat.shininess << "</float>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</shininess>" << endstr;
|
||||
|
||||
WriteFloatEntry(mat.shininess, "shininess");
|
||||
WriteTextureColorEntry( mat.reflective, "reflective", mat.name + "-reflective-sampler");
|
||||
WriteTextureColorEntry( mat.transparent, "transparent", mat.name + "-transparent-sampler");
|
||||
WriteFloatEntry(mat.transparency, "transparency");
|
||||
WriteFloatEntry(mat.index_refraction, "index_of_refraction");
|
||||
|
||||
// deactivated because the Collada spec PHONG model does not allow other textures.
|
||||
// if( !mat.normal.texture.empty() )
|
||||
// WriteTextureColorEntry( mat.normal, "bump", mat.name + "-normal-sampler");
|
||||
|
||||
if(! mat.normal.texture.empty()) {
|
||||
WriteTextureColorEntry( mat.normal, "bump", mat.name + "-normal-sampler");
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</phong>" << endstr;
|
||||
mOutput << startstr << "</" << mat.shading_model << ">" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</technique>" << endstr;
|
||||
PopTag();
|
||||
|
@ -546,13 +751,16 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
// Writes the scene library
|
||||
void ColladaExporter::WriteSceneLibrary()
|
||||
{
|
||||
std::string scene_name = mScene->mRootNode->mName.C_Str();
|
||||
|
||||
mOutput << startstr << "<library_visual_scenes>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<visual_scene id=\"myScene\" name=\"myScene\">" << endstr;
|
||||
mOutput << startstr << "<visual_scene id=\"" + scene_name + "\" name=\"" + scene_name + "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// start recursive write at the root node
|
||||
WriteNode( mScene->mRootNode);
|
||||
for( size_t a = 0; a < mScene->mRootNode->mNumChildren; ++a )
|
||||
WriteNode( mScene->mRootNode->mChildren[a]);
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</visual_scene>" << endstr;
|
||||
|
|
|
@ -59,7 +59,10 @@ class ColladaExporter
|
|||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
ColladaExporter( const aiScene* pScene);
|
||||
ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
|
||||
|
||||
/// Destructor
|
||||
virtual ~ColladaExporter();
|
||||
|
||||
protected:
|
||||
/// Starts writing the contents
|
||||
|
@ -68,6 +71,9 @@ protected:
|
|||
/// Writes the asset header
|
||||
void WriteHeader();
|
||||
|
||||
/// Writes the embedded textures
|
||||
void WriteTextures();
|
||||
|
||||
/// Writes the material setup
|
||||
void WriteMaterials();
|
||||
|
||||
|
@ -101,8 +107,18 @@ public:
|
|||
std::stringstream mOutput;
|
||||
|
||||
protected:
|
||||
/// The IOSystem for output
|
||||
IOSystem* mIOSystem;
|
||||
|
||||
/// Path of the directory where the scene will be exported
|
||||
const std::string mPath;
|
||||
|
||||
/// Name of the file (without extension) where the scene will be exported
|
||||
const std::string mFile;
|
||||
|
||||
/// The scene to be written
|
||||
const aiScene* mScene;
|
||||
bool mSceneOwned;
|
||||
|
||||
/// current line start string, contains the current indentation for simple stream insertion
|
||||
std::string startstr;
|
||||
|
@ -112,24 +128,35 @@ protected:
|
|||
// pair of color and texture - texture precedences color
|
||||
struct Surface
|
||||
{
|
||||
bool exist;
|
||||
aiColor4D color;
|
||||
std::string texture;
|
||||
size_t channel;
|
||||
Surface() { channel = 0; }
|
||||
Surface() { exist = false; channel = 0; }
|
||||
};
|
||||
|
||||
struct Property
|
||||
{
|
||||
bool exist;
|
||||
float value;
|
||||
Property() { exist = false; }
|
||||
};
|
||||
|
||||
// summarize a material in an convinient way.
|
||||
struct Material
|
||||
{
|
||||
std::string name;
|
||||
Surface ambient, diffuse, specular, emissive, reflective, normal;
|
||||
float shininess; /// specular exponent
|
||||
std::string shading_model;
|
||||
Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
|
||||
Property shininess, transparency, index_refraction;
|
||||
|
||||
Material() { shininess = 16.0f; }
|
||||
Material() {}
|
||||
};
|
||||
|
||||
std::vector<Material> materials;
|
||||
|
||||
std::map<unsigned int, std::string> textures;
|
||||
|
||||
protected:
|
||||
/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
|
||||
/// Reads a single surface entry from the given material keys
|
||||
|
@ -140,6 +167,8 @@ protected:
|
|||
void WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName);
|
||||
/// Writes a color-or-texture entry into an effect definition
|
||||
void WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName);
|
||||
/// Writes a scalar property
|
||||
void WriteFloatEntry( const Property& pProperty, const std::string& pTypeName);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -253,7 +253,7 @@ void DefaultLogger::OnDebug( const char* message )
|
|||
if ( m_Severity == Logger::NORMAL )
|
||||
return;
|
||||
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH*2];
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Debug, T%i: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Debugging );
|
||||
|
@ -263,7 +263,7 @@ void DefaultLogger::OnDebug( const char* message )
|
|||
// Logs an info
|
||||
void DefaultLogger::OnInfo( const char* message )
|
||||
{
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH*2];
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Info, T%i: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg , Logger::Info );
|
||||
|
@ -273,7 +273,7 @@ void DefaultLogger::OnInfo( const char* message )
|
|||
// Logs a warning
|
||||
void DefaultLogger::OnWarn( const char* message )
|
||||
{
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH*2];
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Warn, T%i: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Warn );
|
||||
|
@ -283,7 +283,7 @@ void DefaultLogger::OnWarn( const char* message )
|
|||
// Logs an error
|
||||
void DefaultLogger::OnError( const char* message )
|
||||
{
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH*2];
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Error, T%i: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Err );
|
||||
|
|
|
@ -176,6 +176,8 @@ Exporter :: Exporter()
|
|||
Exporter :: ~Exporter()
|
||||
{
|
||||
FreeBlob();
|
||||
|
||||
delete pimpl;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -2014,7 +2014,7 @@ private:
|
|||
ai_assert(curves.size());
|
||||
|
||||
// sanity check whether the input is ok
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
{ const Object* target = NULL;
|
||||
BOOST_FOREACH(const AnimationCurveNode* node, curves) {
|
||||
if(!target) {
|
||||
|
|
|
@ -565,7 +565,7 @@ void ReadBinaryDataArray(char type, uint32_t count, const char*& data, const cha
|
|||
// terminate zlib
|
||||
inflateEnd(&zstream);
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
else {
|
||||
// runtime check for this happens at tokenization stage
|
||||
ai_assert(false);
|
||||
|
|
|
@ -221,7 +221,7 @@ bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, cons
|
|||
const IfcFloat s = (x*e.y - e.x*y)/det;
|
||||
const IfcFloat t = (x*b.y - b.x*y)/det;
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
const IfcVector3 check = b0 + b*s - (e0 + e*t);
|
||||
ai_assert((IfcVector2(check.x,check.y)).SquareLength() < 1e-5);
|
||||
#endif
|
||||
|
@ -417,7 +417,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
|
|||
IfcVector3 isectpos;
|
||||
const Intersect isect = extra_point_flag ? Intersect_No : IntersectSegmentPlane(p,n,e0,e1,isectpos);
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
if (isect == Intersect_Yes) {
|
||||
const IfcFloat f = fabs((isectpos - p)*n);
|
||||
ai_assert(f < 1e-5);
|
||||
|
|
|
@ -550,7 +550,7 @@ Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Curve :: InRange(IfcFloat u) const
|
||||
{
|
||||
|
|
|
@ -192,24 +192,17 @@ void IFCImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// search file (same name as the IFCZIP except for the file extension) and place file pointer there
|
||||
|
||||
if(UNZ_OK == unzGoToFirstFile(zip)) {
|
||||
do {
|
||||
//
|
||||
|
||||
// get file size, etc.
|
||||
unz_file_info fileInfo;
|
||||
char filename[256];
|
||||
unzGetCurrentFileInfo( zip , &fileInfo, filename, sizeof(filename), 0, 0, 0, 0 );
|
||||
|
||||
if (GetExtension(filename) != "ifc") {
|
||||
continue;
|
||||
}
|
||||
|
||||
uint8_t* buff = new uint8_t[fileInfo.uncompressed_size];
|
||||
|
||||
LogInfo("Decompressing IFCZIP file");
|
||||
|
||||
unzOpenCurrentFile( zip );
|
||||
const int ret = unzReadCurrentFile( zip, buff, fileInfo.uncompressed_size);
|
||||
size_t filesize = fileInfo.uncompressed_size;
|
||||
|
@ -271,7 +264,6 @@ void IFCImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// feed the IFC schema into the reader and pre-parse all lines
|
||||
STEP::ReadFile(*db, schema, types_to_track, inverse_indices_to_track);
|
||||
|
||||
const STEP::LazyObject* proj = db->GetObject("ifcproject");
|
||||
if (!proj) {
|
||||
ThrowException("missing IfcProject entity");
|
||||
|
@ -287,9 +279,9 @@ void IFCImporter::InternReadFile( const std::string& pFile,
|
|||
// in a build with no entities disabled. See
|
||||
// scripts/IFCImporter/CPPGenerator.py
|
||||
// for more information.
|
||||
#ifdef ASSIMP_IFC_TEST
|
||||
#ifdef ASSIMP_IFC_TEST
|
||||
db->EvaluateAll();
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// do final data copying
|
||||
if (conv.meshes.size()) {
|
||||
|
@ -565,21 +557,16 @@ void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, std::vector<
|
|||
if(!el.Representation) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
std::vector<unsigned int> meshes;
|
||||
|
||||
// we want only one representation type, so bring them in a suitable order (i.e try those
|
||||
// that look as if we could read them quickly at first). This way of reading
|
||||
// representation is relatively generic and allows the concrete implementations
|
||||
// for the different representation types to make some sensible choices what
|
||||
// to load and what not to load.
|
||||
const STEP::ListOf< STEP::Lazy< IfcRepresentation >, 1, 0 >& src = el.Representation.Get()->Representations;
|
||||
|
||||
std::vector<const IfcRepresentation*> repr_ordered(src.size());
|
||||
std::copy(src.begin(),src.end(),repr_ordered.begin());
|
||||
std::sort(repr_ordered.begin(),repr_ordered.end(),RateRepresentationPredicate());
|
||||
|
||||
BOOST_FOREACH(const IfcRepresentation* repr, repr_ordered) {
|
||||
bool res = false;
|
||||
BOOST_FOREACH(const IfcRepresentationItem& item, repr->Items) {
|
||||
|
@ -595,7 +582,6 @@ void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, std::vector<
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AssignAddedMeshes(meshes,nd,conv);
|
||||
}
|
||||
|
||||
|
|
|
@ -1063,7 +1063,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
|
|||
if(!ok) {
|
||||
return IfcMatrix4();
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
const IfcFloat det = m.Determinant();
|
||||
ai_assert(fabs(det-1) < 1e-5);
|
||||
#endif
|
||||
|
@ -1119,7 +1119,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
|
|||
m = mult * m;
|
||||
|
||||
// debug code to verify correctness
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
std::vector<IfcVector2> out_contour2;
|
||||
BOOST_FOREACH(const IfcVector3& x, in_verts) {
|
||||
const IfcVector3& vv = m * x;
|
||||
|
|
|
@ -193,7 +193,7 @@ void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
|
|||
temp[cnt++] = v.x;
|
||||
temp[cnt++] = v.y;
|
||||
temp[cnt++] = v.z;
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
temp[cnt] = std::numeric_limits<IfcFloat>::quiet_NaN();
|
||||
#endif
|
||||
++cnt;
|
||||
|
|
|
@ -365,7 +365,7 @@ public:
|
|||
// and append the result to the mesh
|
||||
virtual void SampleDiscrete(TempMesh& out,IfcFloat start,IfcFloat end) const;
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// check if a particular parameter value lies within the well-defined range
|
||||
bool InRange(IfcFloat) const;
|
||||
#endif
|
||||
|
|
|
@ -197,6 +197,7 @@ Importer::Importer(const Importer &other)
|
|||
pimpl->mIntProperties = other.pimpl->mIntProperties;
|
||||
pimpl->mFloatProperties = other.pimpl->mFloatProperties;
|
||||
pimpl->mStringProperties = other.pimpl->mStringProperties;
|
||||
pimpl->mMatrixProperties = other.pimpl->mMatrixProperties;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -232,7 +233,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
|
||||
for(std::set<std::string>::const_iterator it = st.begin(); it != st.end(); ++it) {
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
if (IsExtensionSupported(*it)) {
|
||||
DefaultLogger::get()->warn("The file extension " + *it + " is already in use");
|
||||
}
|
||||
|
@ -558,7 +559,7 @@ void WriteLogOpening(const std::string& file)
|
|||
<< "<unknown compiler>"
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
<< " debug"
|
||||
#endif
|
||||
|
||||
|
@ -749,10 +750,10 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
}
|
||||
}
|
||||
#endif // no validation
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
if (pimpl->bExtraVerbose)
|
||||
{
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
DefaultLogger::get()->error("Verbose Import is not available due to build settings");
|
||||
#endif // no validation
|
||||
pFlags |= aiProcess_ValidateDataStructure;
|
||||
|
@ -783,9 +784,9 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
if( !pimpl->mScene) {
|
||||
break;
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
continue;
|
||||
#endif // no validation
|
||||
|
||||
|
@ -937,6 +938,16 @@ void Importer::SetPropertyString(const char* szName, const std::string& value,
|
|||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
void Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value,
|
||||
bool* bWasExisting /*= NULL*/)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value,bWasExisting);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
int Importer::GetPropertyInteger(const char* szName,
|
||||
|
@ -955,12 +966,20 @@ float Importer::GetPropertyFloat(const char* szName,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string& Importer::GetPropertyString(const char* szName,
|
||||
const std::string Importer::GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const
|
||||
{
|
||||
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
|
||||
{
|
||||
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of a single node
|
||||
inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
||||
|
|
|
@ -63,11 +63,12 @@ public:
|
|||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
// typedefs for our three configuration maps.
|
||||
// typedefs for our four configuration maps.
|
||||
// We don't need more, so there is no need for a generic solution
|
||||
typedef std::map<KeyType, int> IntPropertyMap;
|
||||
typedef std::map<KeyType, float> FloatPropertyMap;
|
||||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -100,6 +101,9 @@ public:
|
|||
/** List of string properties */
|
||||
StringPropertyMap mStringProperties;
|
||||
|
||||
/** List of Matrix properties */
|
||||
MatrixPropertyMap mMatrixProperties;
|
||||
|
||||
/** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
|
||||
* to be executed before and after every single postprocess step */
|
||||
bool bExtraVerbose;
|
||||
|
@ -135,14 +139,15 @@ public:
|
|||
ImporterPimpl::IntPropertyMap ints;
|
||||
ImporterPimpl::FloatPropertyMap floats;
|
||||
ImporterPimpl::StringPropertyMap strings;
|
||||
ImporterPimpl::MatrixPropertyMap matrices;
|
||||
|
||||
bool operator == (const PropertyMap& prop) const {
|
||||
// fixme: really isocpp? gcc complains
|
||||
return ints == prop.ints && floats == prop.floats && strings == prop.strings;
|
||||
return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices;
|
||||
}
|
||||
|
||||
bool empty () const {
|
||||
return ints.empty() && floats.empty() && strings.empty();
|
||||
return ints.empty() && floats.empty() && strings.empty() && matrices.empty();
|
||||
}
|
||||
};
|
||||
//! @endcond
|
||||
|
|
|
@ -294,7 +294,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int vUVChannelIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
unsigned int vVColorIndices[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
#if _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui ) {
|
||||
vUVChannelIndices[mui] = UINT_MAX;
|
||||
}
|
||||
|
|
|
@ -103,13 +103,10 @@ public:
|
|||
swallow = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
if (!*this) {
|
||||
throw std::logic_error("End of file, no more lines to be retrieved.");
|
||||
}
|
||||
|
||||
char s;
|
||||
|
||||
cur.clear();
|
||||
while(stream.GetRemainingSize() && (s = stream.GetI1(),1)) {
|
||||
if (s == '\n' || s == '\r') {
|
||||
|
@ -124,7 +121,6 @@ public:
|
|||
if (stream.GetRemainingSize() && (s == '\r' && stream.GetI1() != '\n')) {
|
||||
stream.IncPtr(-1);
|
||||
}
|
||||
|
||||
if (trim) {
|
||||
while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\t'));
|
||||
if (stream.GetRemainingSize()) {
|
||||
|
@ -132,12 +128,10 @@ public:
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
cur += s;
|
||||
}
|
||||
|
||||
++idx;
|
||||
return *this;
|
||||
}
|
||||
|
@ -174,7 +168,9 @@ public:
|
|||
SkipSpaces(&s);
|
||||
for(size_t i = 0; i < N; ++i) {
|
||||
if(IsLineEnd(*s)) {
|
||||
|
||||
throw std::range_error("Token count out of range, EOL reached");
|
||||
|
||||
}
|
||||
tokens[i] = s;
|
||||
|
||||
|
|
|
@ -247,6 +247,18 @@ aiReturn aiGetMaterialColor(const aiMaterial* pMat,
|
|||
return eRet;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a aiUVTransform (4 floats) from the material
|
||||
aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
aiUVTransform* pOut)
|
||||
{
|
||||
unsigned int iMax = 4;
|
||||
return aiGetMaterialFloatArray(pMat,pKey,type,index,(float*)pOut,&iMax);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a string from the material
|
||||
aiReturn aiGetMaterialString(const aiMaterial* pMat,
|
||||
|
|
|
@ -115,7 +115,7 @@ AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
|
|||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool SkipLine( const char_t* in, const char_t** out)
|
||||
AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
|
||||
{
|
||||
while (*in != (char_t)'\r' && *in != (char_t)'\n' && *in != (char_t)'\0')in++;
|
||||
|
||||
|
@ -126,13 +126,13 @@ inline bool SkipLine( const char_t* in, const char_t** out)
|
|||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool SkipLine( const char_t** inout)
|
||||
AI_FORCE_INLINE bool SkipLine( const char_t** inout)
|
||||
{
|
||||
return SkipLine<char_t>(*inout,inout);
|
||||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
|
||||
AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
|
||||
{
|
||||
while (*in == (char_t)' ' || *in == (char_t)'\t' ||
|
||||
*in == (char_t)'\r' || *in == (char_t)'\n')in++;
|
||||
|
@ -141,13 +141,13 @@ inline bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
|
|||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool SkipSpacesAndLineEnd( const char_t** inout)
|
||||
AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t** inout)
|
||||
{
|
||||
return SkipSpacesAndLineEnd<char_t>(*inout,inout);
|
||||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool GetNextLine(const char_t*& buffer, char_t out[4096])
|
||||
AI_FORCE_INLINE bool GetNextLine(const char_t*& buffer, char_t out[4096])
|
||||
{
|
||||
if ((char_t)'\0' == *buffer)return false;
|
||||
|
||||
|
|
|
@ -133,6 +133,15 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
// validated - as RegisterPPStep() does - all dependencies must be given.
|
||||
// ----------------------------------------------------------------------------
|
||||
out.reserve(25);
|
||||
#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
|
||||
out.push_back( new MakeLeftHandedProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS)
|
||||
out.push_back( new FlipUVsProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
|
||||
out.push_back( new FlipWindingOrderProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS)
|
||||
out.push_back( new RemoveVCProcess());
|
||||
#endif
|
||||
|
@ -207,15 +216,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
|
||||
out.push_back( new SplitLargeMeshesProcess_Vertex());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
|
||||
out.push_back( new MakeLeftHandedProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS)
|
||||
out.push_back( new FlipUVsProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
|
||||
out.push_back( new FlipWindingOrderProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS)
|
||||
out.push_back( new DeboneProcess());
|
||||
#endif
|
||||
|
|
|
@ -57,7 +57,7 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
PretransformVertices::PretransformVertices()
|
||||
: configKeepHierarchy (false)
|
||||
: configKeepHierarchy (false), configNormalize(false), configTransform(false), configTransformation()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -79,9 +79,13 @@ bool PretransformVertices::IsActive( unsigned int pFlags) const
|
|||
// Setup import configuration
|
||||
void PretransformVertices::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY and AI_CONFIG_PP_PTV_NORMALIZE
|
||||
// Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE,
|
||||
// AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION
|
||||
configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,0));
|
||||
configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE,0));
|
||||
configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
|
||||
|
||||
configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -391,6 +395,8 @@ void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in
|
|||
ntz->mBones = reinterpret_cast<aiBone**> (&node->mTransformation);
|
||||
|
||||
out.push_back(ntz);
|
||||
|
||||
node->mMeshes[i] = numIn + out.size() - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -437,6 +443,10 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
const unsigned int iOldAnimationChannels = pScene->mNumAnimations;
|
||||
const unsigned int iOldNodes = CountNodes(pScene->mRootNode);
|
||||
|
||||
if(configTransform) {
|
||||
pScene->mRootNode->mTransformation = configTransformation;
|
||||
}
|
||||
|
||||
// first compute absolute transformation matrices for all nodes
|
||||
ComputeAbsoluteTransform(pScene->mRootNode);
|
||||
|
||||
|
|
|
@ -152,8 +152,10 @@ private:
|
|||
|
||||
|
||||
//! Configuration option: keep scene hierarchy as long as possible
|
||||
bool configKeepHierarchy, configNormalize;
|
||||
|
||||
bool configKeepHierarchy;
|
||||
bool configNormalize;
|
||||
bool configTransform;
|
||||
aiMatrix4x4 configTransformation;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -185,9 +185,9 @@ const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Import method.
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* /*pIOHandler*/)
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
Q3BSPZipArchive Archive( rFile );
|
||||
Q3BSPZipArchive Archive( pIOHandler, rFile );
|
||||
if ( !Archive.isOpen() )
|
||||
{
|
||||
throw DeadlyImportError( "Failed to open file " + rFile + "." );
|
||||
|
|
|
@ -46,23 +46,144 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Q3BSP
|
||||
{
|
||||
namespace Assimp {
|
||||
namespace Q3BSP {
|
||||
|
||||
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
|
||||
IOSystem* io_system = (IOSystem*) opaque;
|
||||
|
||||
const char* mode_fopen = NULL;
|
||||
if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
|
||||
mode_fopen = "rb";
|
||||
} else {
|
||||
if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
|
||||
mode_fopen = "r+b";
|
||||
} else {
|
||||
if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
|
||||
mode_fopen = "wb";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (voidpf) io_system->Open(filename, mode_fopen);
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::read(voidpf opaque, voidpf stream, void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return io_stream->Read(buf, 1, size);
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::write(voidpf opaque, voidpf stream, const void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return io_stream->Write(buf, 1, size);
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::tell(voidpf opaque, voidpf stream) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return io_stream->Tell();
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
aiOrigin assimp_origin;
|
||||
switch (origin) {
|
||||
default:
|
||||
case ZLIB_FILEFUNC_SEEK_CUR:
|
||||
assimp_origin = aiOrigin_CUR;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_END:
|
||||
assimp_origin = aiOrigin_END;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_SET:
|
||||
assimp_origin = aiOrigin_SET;
|
||||
break;
|
||||
}
|
||||
|
||||
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
|
||||
IOSystem* io_system = (IOSystem*) opaque;
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
io_system->Close(io_stream);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::testerror(voidpf opaque, voidpf stream) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
|
||||
zlib_filefunc_def mapping;
|
||||
|
||||
mapping.zopen_file = open;
|
||||
mapping.zread_file = read;
|
||||
mapping.zwrite_file = write;
|
||||
mapping.ztell_file = tell;
|
||||
mapping.zseek_file = seek;
|
||||
mapping.zclose_file = close;
|
||||
mapping.zerror_file = testerror;
|
||||
mapping.opaque = (voidpf) pIOHandler;
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ZipFile::ZipFile(size_t size) : m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
|
||||
m_Buffer = std::malloc(m_Size);
|
||||
}
|
||||
|
||||
ZipFile::~ZipFile() {
|
||||
std::free(m_Buffer);
|
||||
m_Buffer = NULL;
|
||||
}
|
||||
|
||||
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
|
||||
const size_t size = pSize * pCount;
|
||||
assert(size <= m_Size);
|
||||
|
||||
std::memcpy(pvBuffer, m_Buffer, size);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t ZipFile::FileSize() const {
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
size_t ZipFile::Tell() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ZipFile::Flush() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPZipArchive::Q3BSPZipArchive( const std::string& rFile ) :
|
||||
m_ZipFileHandle( NULL ),
|
||||
m_FileList(),
|
||||
m_bDirty( true )
|
||||
{
|
||||
if ( !rFile.empty() )
|
||||
{
|
||||
m_ZipFileHandle = unzOpen( rFile.c_str() );
|
||||
if ( NULL != m_ZipFileHandle )
|
||||
{
|
||||
Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile) : m_ZipFileHandle(NULL), m_ArchiveMap() {
|
||||
if (! rFile.empty()) {
|
||||
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
|
||||
|
||||
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
mapArchive();
|
||||
}
|
||||
}
|
||||
|
@ -70,127 +191,122 @@ Q3BSPZipArchive::Q3BSPZipArchive( const std::string& rFile ) :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPZipArchive::~Q3BSPZipArchive()
|
||||
{
|
||||
if ( NULL != m_ZipFileHandle )
|
||||
{
|
||||
unzClose( m_ZipFileHandle );
|
||||
Q3BSPZipArchive::~Q3BSPZipArchive() {
|
||||
for( std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it ) {
|
||||
delete it->second;
|
||||
}
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = NULL;
|
||||
m_FileList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the archive is already open.
|
||||
bool Q3BSPZipArchive::isOpen() const
|
||||
{
|
||||
return ( NULL != m_ZipFileHandle );
|
||||
bool Q3BSPZipArchive::isOpen() const {
|
||||
return (m_ZipFileHandle != NULL);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the filename is part of the archive.
|
||||
bool Q3BSPZipArchive::Exists( const char* pFile ) const
|
||||
{
|
||||
ai_assert( NULL != pFile );
|
||||
if ( NULL == pFile )
|
||||
{
|
||||
return false;
|
||||
bool Q3BSPZipArchive::Exists(const char* pFile) const {
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
bool exist = false;
|
||||
|
||||
if (pFile != NULL) {
|
||||
std::string rFile(pFile);
|
||||
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
|
||||
|
||||
if(it != m_ArchiveMap.end()) {
|
||||
exist = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::string rFile( pFile );
|
||||
std::vector<std::string>::const_iterator it = std::find( m_FileList.begin(), m_FileList.end(), rFile );
|
||||
if ( m_FileList.end() == it )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return exist;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the separator delimiter.
|
||||
char Q3BSPZipArchive::getOsSeparator() const
|
||||
{
|
||||
char Q3BSPZipArchive::getOsSeparator() const {
|
||||
#ifndef _WIN32
|
||||
return '/';
|
||||
#else
|
||||
return '\\';
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Opens a file, which is part of the archive.
|
||||
IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* /*pMode*/ )
|
||||
{
|
||||
ai_assert( NULL != pFile );
|
||||
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
std::string rItem( pFile );
|
||||
std::vector<std::string>::iterator it = std::find( m_FileList.begin(), m_FileList.end(), rItem );
|
||||
if ( m_FileList.end() == it )
|
||||
return NULL;
|
||||
IOStream* result = NULL;
|
||||
|
||||
ZipFile *pZipFile = new ZipFile( *it, m_ZipFileHandle );
|
||||
m_ArchiveMap[ rItem ] = pZipFile;
|
||||
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
|
||||
|
||||
return pZipFile;
|
||||
if(it != m_ArchiveMap.end()) {
|
||||
result = (IOStream*) it->second;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Close a filestream.
|
||||
void Q3BSPZipArchive::Close( IOStream *pFile )
|
||||
{
|
||||
ai_assert( NULL != pFile );
|
||||
void Q3BSPZipArchive::Close(IOStream *pFile) {
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
std::map<std::string, IOStream*>::iterator it;
|
||||
for ( it = m_ArchiveMap.begin(); it != m_ArchiveMap.end(); ++it )
|
||||
{
|
||||
if ( (*it).second == pFile )
|
||||
{
|
||||
ZipFile *pZipFile = reinterpret_cast<ZipFile*>( (*it).second );
|
||||
delete pZipFile;
|
||||
m_ArchiveMap.erase( it );
|
||||
break;
|
||||
}
|
||||
}
|
||||
// We don't do anything in case the file would be opened again in the future
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the file-list of the archive.
|
||||
void Q3BSPZipArchive::getFileList( std::vector<std::string> &rFileList )
|
||||
{
|
||||
rFileList = m_FileList;
|
||||
void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
|
||||
rFileList.clear();
|
||||
|
||||
for(std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it) {
|
||||
rFileList.push_back(it->first);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Maps the archive content.
|
||||
bool Q3BSPZipArchive::mapArchive()
|
||||
{
|
||||
if ( NULL == m_ZipFileHandle )
|
||||
return false;
|
||||
|
||||
if ( !m_bDirty )
|
||||
return true;
|
||||
|
||||
if ( !m_FileList.empty() )
|
||||
m_FileList.resize( 0 );
|
||||
bool Q3BSPZipArchive::mapArchive() {
|
||||
bool success = false;
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ArchiveMap.empty()) {
|
||||
// At first ensure file is already open
|
||||
if ( UNZ_OK == unzGoToFirstFile( m_ZipFileHandle ) )
|
||||
{
|
||||
char filename[ FileNameSize ];
|
||||
unzGetCurrentFileInfo( m_ZipFileHandle, NULL, filename, FileNameSize, NULL, 0, NULL, 0 );
|
||||
m_FileList.push_back( filename );
|
||||
unzCloseCurrentFile( m_ZipFileHandle );
|
||||
|
||||
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
// Loop over all files
|
||||
while ( unzGoToNextFile( m_ZipFileHandle ) != UNZ_END_OF_LIST_OF_FILE )
|
||||
{
|
||||
char filename[ FileNameSize ];
|
||||
unzGetCurrentFileInfo( m_ZipFileHandle, NULL, filename, FileNameSize, NULL, 0, NULL, 0 );
|
||||
m_FileList.push_back( filename );
|
||||
unzCloseCurrentFile( m_ZipFileHandle );
|
||||
do {
|
||||
char filename[FileNameSize];
|
||||
unz_file_info fileInfo;
|
||||
|
||||
if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
|
||||
// The file has EXACTLY the size of uncompressed_size. In C
|
||||
// you need to mark the last character with '\0', so add
|
||||
// another character
|
||||
if(unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
|
||||
|
||||
if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
|
||||
if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
// Nothing to do anymore...
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
|
||||
}
|
||||
}
|
||||
|
||||
std::sort( m_FileList.begin(), m_FileList.end() );
|
||||
m_bDirty = false;
|
||||
success = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
return success;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -48,10 +48,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <cassert>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Q3BSP
|
||||
{
|
||||
namespace Assimp {
|
||||
namespace Q3BSP {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class IOSystem2Unzip
|
||||
/// \ingroup Assimp::Q3BSP
|
||||
///
|
||||
/// \brief
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class IOSystem2Unzip {
|
||||
|
||||
public:
|
||||
|
||||
static voidpf open(voidpf opaque, const char* filename, int mode);
|
||||
|
||||
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
|
||||
|
||||
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
|
||||
|
||||
static long tell(voidpf opaque, voidpf stream);
|
||||
|
||||
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
|
||||
|
||||
static int close(voidpf opaque, voidpf stream);
|
||||
|
||||
static int testerror(voidpf opaque, voidpf stream);
|
||||
|
||||
static zlib_filefunc_def get(IOSystem* pIOHandler);
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class ZipFile
|
||||
|
@ -59,88 +84,33 @@ namespace Q3BSP
|
|||
///
|
||||
/// \brief
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class ZipFile : public IOStream
|
||||
{
|
||||
public:
|
||||
ZipFile( const std::string &rFileName, unzFile zipFile ) :
|
||||
m_Name( rFileName ),
|
||||
m_zipFile( zipFile )
|
||||
{
|
||||
ai_assert( NULL != m_zipFile );
|
||||
}
|
||||
class ZipFile : public IOStream {
|
||||
|
||||
~ZipFile()
|
||||
{
|
||||
m_zipFile = NULL;
|
||||
}
|
||||
friend class Q3BSPZipArchive;
|
||||
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount )
|
||||
{
|
||||
size_t bytes_read = 0;
|
||||
if ( NULL == m_zipFile )
|
||||
return bytes_read;
|
||||
public:
|
||||
|
||||
// search file and place file pointer there
|
||||
if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
|
||||
{
|
||||
// get file size, etc.
|
||||
unz_file_info fileInfo;
|
||||
unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
|
||||
const size_t size = pSize * pCount;
|
||||
assert( size <= fileInfo.uncompressed_size );
|
||||
ZipFile(size_t size);
|
||||
|
||||
// The file has EXACTLY the size of uncompressed_size. In C
|
||||
// you need to mark the last character with '\0', so add
|
||||
// another character
|
||||
unzOpenCurrentFile( m_zipFile );
|
||||
const int ret = unzReadCurrentFile( m_zipFile, pvBuffer, fileInfo.uncompressed_size);
|
||||
size_t filesize = fileInfo.uncompressed_size;
|
||||
if ( ret < 0 || size_t(ret) != filesize )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
bytes_read = ret;
|
||||
unzCloseCurrentFile( m_zipFile );
|
||||
}
|
||||
return bytes_read;
|
||||
}
|
||||
~ZipFile();
|
||||
|
||||
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
|
||||
|
||||
size_t FileSize() const
|
||||
{
|
||||
if ( NULL == m_zipFile )
|
||||
return 0;
|
||||
if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
|
||||
{
|
||||
unz_file_info fileInfo;
|
||||
unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
|
||||
return fileInfo.uncompressed_size;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
|
||||
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/)
|
||||
{
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
size_t FileSize() const;
|
||||
|
||||
size_t Tell() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
|
||||
|
||||
void Flush()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
size_t Tell() const;
|
||||
|
||||
private:
|
||||
std::string m_Name;
|
||||
unzFile m_zipFile;
|
||||
void Flush();
|
||||
|
||||
private:
|
||||
|
||||
void* m_Buffer;
|
||||
|
||||
size_t m_Size;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -150,29 +120,40 @@ private:
|
|||
/// \brief IMplements a zip archive like the WinZip archives. Will be also used to import data
|
||||
/// from a P3K archive ( Quake level format ).
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Q3BSPZipArchive : public Assimp::IOSystem
|
||||
{
|
||||
public:
|
||||
class Q3BSPZipArchive : public Assimp::IOSystem {
|
||||
|
||||
public:
|
||||
|
||||
static const unsigned int FileNameSize = 256;
|
||||
|
||||
public:
|
||||
Q3BSPZipArchive( const std::string & rFile );
|
||||
~Q3BSPZipArchive();
|
||||
bool Exists( const char* pFile) const;
|
||||
char getOsSeparator() const;
|
||||
IOStream* Open(const char* pFile, const char* pMode = "rb");
|
||||
void Close( IOStream* pFile);
|
||||
bool isOpen() const;
|
||||
void getFileList( std::vector<std::string> &rFileList );
|
||||
public:
|
||||
|
||||
Q3BSPZipArchive(IOSystem* pIOHandler, const std::string & rFile);
|
||||
|
||||
~Q3BSPZipArchive();
|
||||
|
||||
bool Exists(const char* pFile) const;
|
||||
|
||||
char getOsSeparator() const;
|
||||
|
||||
IOStream* Open(const char* pFile, const char* pMode = "rb");
|
||||
|
||||
void Close(IOStream* pFile);
|
||||
|
||||
bool isOpen() const;
|
||||
|
||||
void getFileList(std::vector<std::string> &rFileList);
|
||||
|
||||
private:
|
||||
|
||||
private:
|
||||
bool mapArchive();
|
||||
|
||||
private:
|
||||
private:
|
||||
|
||||
unzFile m_ZipFileHandle;
|
||||
std::map<std::string, IOStream*> m_ArchiveMap;
|
||||
std::vector<std::string> m_FileList;
|
||||
bool m_bDirty;
|
||||
|
||||
std::map<std::string, ZipFile*> m_ArchiveMap;
|
||||
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -142,6 +142,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|||
// if the material is not referenced ... remove it
|
||||
if (!abReferenced[i]) {
|
||||
++unreferenced;
|
||||
delete pScene->mMaterials[i];
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -175,7 +175,7 @@ bool IsEntityDef(const std::string& snext)
|
|||
if (*it == '=') {
|
||||
return true;
|
||||
}
|
||||
if (*it < '0' || *it > '9') {
|
||||
if ((*it < '0' || *it > '9') && *it != ' ') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -197,16 +197,17 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
|
||||
const DB::ObjectMap& map = db.GetObjects();
|
||||
LineSplitter& splitter = db.GetSplitter();
|
||||
|
||||
while (splitter) {
|
||||
bool has_next = false;
|
||||
std::string s = *splitter;
|
||||
if (s == "ENDSEC;") {
|
||||
break;
|
||||
}
|
||||
s.erase(std::remove(s.begin(), s.end(), ' '), s.end());
|
||||
|
||||
// want one-based line numbers for human readers, so +1
|
||||
const uint64_t line = splitter.get_index()+1;
|
||||
|
||||
// LineSplitter already ignores empty lines
|
||||
ai_assert(s.length());
|
||||
if (s[0] != '#') {
|
||||
|
@ -214,12 +215,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
++splitter;
|
||||
continue;
|
||||
}
|
||||
|
||||
// ---
|
||||
// extract id, entity class name and argument string,
|
||||
// but don't create the actual object yet.
|
||||
// ---
|
||||
|
||||
const std::string::size_type n0 = s.find_first_of('=');
|
||||
if (n0 == std::string::npos) {
|
||||
DefaultLogger::get()->warn(AddLineNumber("expected token \'=\'",line));
|
||||
|
@ -233,13 +232,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
++splitter;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string::size_type n1 = s.find_first_of('(',n0);
|
||||
if (n1 == std::string::npos) {
|
||||
|
||||
has_next = true;
|
||||
bool ok = false;
|
||||
|
||||
for( ++splitter; splitter; ++splitter) {
|
||||
const std::string& snext = *splitter;
|
||||
if (snext.empty()) {
|
||||
|
@ -269,13 +265,11 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
|
||||
has_next = true;
|
||||
bool ok = false;
|
||||
|
||||
for( ++splitter; splitter; ++splitter) {
|
||||
const std::string& snext = *splitter;
|
||||
if (snext.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// the next line doesn't start an entity, so maybe it is
|
||||
// just a continuation for this line, keep going
|
||||
if (!IsEntityDef(snext)) {
|
||||
|
@ -287,7 +281,6 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!ok) {
|
||||
DefaultLogger::get()->warn(AddLineNumber("expected token \')\'",line));
|
||||
continue;
|
||||
|
@ -300,24 +293,18 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
|
||||
std::string::size_type ns = n0;
|
||||
do ++ns; while( IsSpace(s.at(ns)));
|
||||
|
||||
std::string::size_type ne = n1;
|
||||
do --ne; while( IsSpace(s.at(ne)));
|
||||
|
||||
std::string type = s.substr(ns,ne-ns+1);
|
||||
std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
|
||||
|
||||
const char* sz = scheme.GetStaticStringForToken(type);
|
||||
if(sz) {
|
||||
|
||||
const std::string::size_type len = n2-n1+1;
|
||||
char* const copysz = new char[len+1];
|
||||
std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
|
||||
copysz[len] = '\0';
|
||||
|
||||
db.InternInsert(new LazyObject(db,id,line,sz,copysz));
|
||||
}
|
||||
|
||||
if(!has_next) {
|
||||
++splitter;
|
||||
}
|
||||
|
@ -327,7 +314,7 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
DefaultLogger::get()->warn("STEP: ignoring unexpected EOF");
|
||||
}
|
||||
|
||||
if ( !DefaultLogger::isNullLogger() ){
|
||||
if ( !DefaultLogger::isNullLogger()){
|
||||
DefaultLogger::get()->debug((Formatter::format(),"STEP: got ",map.size()," object records with ",
|
||||
db.GetRefs().size()," inverse index entries"));
|
||||
}
|
||||
|
@ -338,7 +325,6 @@ boost::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*&
|
|||
{
|
||||
const char* cur = inout;
|
||||
SkipSpaces(&cur);
|
||||
|
||||
if (*cur == ',' || IsSpaceOrNewLine(*cur)) {
|
||||
throw STEP::SyntaxError("unexpected token, expected parameter",line);
|
||||
}
|
||||
|
|
|
@ -47,12 +47,10 @@ namespace Assimp {
|
|||
namespace STEP {
|
||||
|
||||
// ### Parsing a STEP file is a twofold procedure ###
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 1) read file header and return to caller, who checks if the
|
||||
// file is of a supported schema ..
|
||||
DB* ReadFileHeader(boost::shared_ptr<IOStream> stream);
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 2) read the actual file contents using a user-supplied set of
|
||||
// conversion functions to interpret the data.
|
||||
|
@ -60,8 +58,6 @@ namespace STEP {
|
|||
template <size_t N, size_t N2> inline void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme, const char* const (&arr)[N], const char* const (&arr2)[N2]) {
|
||||
return ReadFile(db,scheme,arr,N,arr2,N2);
|
||||
}
|
||||
|
||||
|
||||
} // ! STEP
|
||||
} // ! Assimp
|
||||
|
||||
|
|
|
@ -880,6 +880,59 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
|
|||
delete *it;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SceneCombiner::MergeMaterials(aiMaterial** dest,
|
||||
std::vector<aiMaterial*>::const_iterator begin,
|
||||
std::vector<aiMaterial*>::const_iterator end)
|
||||
{
|
||||
ai_assert(NULL != dest);
|
||||
|
||||
if (begin == end) {
|
||||
*dest = NULL; // no materials ...
|
||||
return;
|
||||
}
|
||||
|
||||
// Allocate the output material
|
||||
aiMaterial* out = *dest = new aiMaterial();
|
||||
|
||||
// Get the maximal number of properties
|
||||
unsigned int size = 0;
|
||||
for (std::vector<aiMaterial*>::const_iterator it = begin; it != end; ++it) {
|
||||
size += (*it)->mNumProperties;
|
||||
}
|
||||
|
||||
out->Clear();
|
||||
delete[] out->mProperties;
|
||||
|
||||
out->mNumAllocated = size;
|
||||
out->mNumProperties = 0;
|
||||
out->mProperties = new aiMaterialProperty*[out->mNumAllocated];
|
||||
|
||||
for (std::vector<aiMaterial*>::const_iterator it = begin; it != end; ++it) {
|
||||
for(unsigned int i = 0; i < (*it)->mNumProperties; ++i) {
|
||||
aiMaterialProperty* sprop = (*it)->mProperties[i];
|
||||
|
||||
// Test if we already have a matching property
|
||||
const aiMaterialProperty* prop_exist;
|
||||
if(aiGetMaterialProperty(out, sprop->mKey.C_Str(), sprop->mType, sprop->mIndex, &prop_exist) != AI_SUCCESS) {
|
||||
// If not, we add it to the new material
|
||||
aiMaterialProperty* prop = out->mProperties[out->mNumProperties] = new aiMaterialProperty();
|
||||
|
||||
prop->mDataLength = sprop->mDataLength;
|
||||
prop->mData = new char[prop->mDataLength];
|
||||
::memcpy(prop->mData, sprop->mData, prop->mDataLength);
|
||||
|
||||
prop->mIndex = sprop->mIndex;
|
||||
prop->mSemantic = sprop->mSemantic;
|
||||
prop->mKey = sprop->mKey;
|
||||
prop->mType = sprop->mType;
|
||||
|
||||
out->mNumProperties++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline void CopyPtrArray (Type**& dest, const Type* const * src, unsigned int num)
|
||||
|
@ -1012,6 +1065,10 @@ void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src)
|
|||
ai_assert(NULL != _dest && NULL != src);
|
||||
|
||||
aiMaterial* dest = (aiMaterial*) ( *_dest = new aiMaterial() );
|
||||
|
||||
dest->Clear();
|
||||
delete[] dest->mProperties;
|
||||
|
||||
dest->mNumAllocated = src->mNumAllocated;
|
||||
dest->mNumProperties = src->mNumProperties;
|
||||
dest->mProperties = new aiMaterialProperty* [dest->mNumAllocated];
|
||||
|
|
|
@ -248,6 +248,20 @@ public:
|
|||
static void MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
|
||||
std::vector<aiMesh*>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Merges two or more materials
|
||||
*
|
||||
* The materials should be complementary as much as possible. In case
|
||||
* of a property present in different materials, the first occurence
|
||||
* is used.
|
||||
*
|
||||
* @param dest Destination material. Must be empty.
|
||||
* @param begin First material to be processed
|
||||
* @param end Points to the material after the last material to be processed
|
||||
*/
|
||||
static void MergeMaterials(aiMaterial** dest,
|
||||
std::vector<aiMaterial*>::const_iterator begin,
|
||||
std::vector<aiMaterial*>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Builds a list of uniquely named bones in a mesh list
|
||||
|
|
|
@ -72,7 +72,7 @@ void ScenePreprocessor::ProcessScene ()
|
|||
aiColor3D clr(0.6f,0.6f,0.6f);
|
||||
helper->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
||||
// setup the default name to make this material identifyable
|
||||
// setup the default name to make this material identifiable
|
||||
name.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
helper->AddProperty(&name,AI_MATKEY_NAME);
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ struct FaceWithSmoothingGroup
|
|||
{
|
||||
// let the rest uninitialized for performance - in release builds.
|
||||
// in debug builds set all indices to a common magic value
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
this->mIndices[0] = 0xffffffff;
|
||||
this->mIndices[1] = 0xffffffff;
|
||||
this->mIndices[2] = 0xffffffff;
|
||||
|
|
|
@ -329,7 +329,7 @@ unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,f
|
|||
++t;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
|
||||
// debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1
|
||||
for (size_t i = 0; i < fill.size(); ++i) {
|
||||
|
|
|
@ -383,7 +383,7 @@ void CatmullClarkSubdivider::InternSubdivide (
|
|||
}
|
||||
|
||||
// check the other way round for consistency
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
|
||||
for (size_t t = 0; t < ofsadjvec.size()-1; ++t) {
|
||||
for (unsigned int m = 0; m < cntadjfac[t]; ++m) {
|
||||
|
@ -530,7 +530,7 @@ void CatmullClarkSubdivider::InternSubdivide (
|
|||
|
||||
ai_assert(adj[o]-moffsets[nidx].first < mp->mNumFaces);
|
||||
const aiFace& f = mp->mFaces[adj[o]-moffsets[nidx].first];
|
||||
# ifdef _DEBUG
|
||||
# ifdef ASSIMP_BUILD_DEBUG
|
||||
bool haveit = false;
|
||||
# endif
|
||||
|
||||
|
@ -553,7 +553,7 @@ void CatmullClarkSubdivider::InternSubdivide (
|
|||
// fixme: replace with mod face.mNumIndices?
|
||||
R += c0.midpoint+c1.midpoint;
|
||||
|
||||
# ifdef _DEBUG
|
||||
# ifdef ASSIMP_BUILD_DEBUG
|
||||
haveit = true;
|
||||
# endif
|
||||
break;
|
||||
|
|
|
@ -86,7 +86,7 @@ AI_WONT_RETURN void ValidateDSProcess::ReportError(const char* msg,...)
|
|||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
ai_assert( false );
|
||||
#endif
|
||||
throw DeadlyImportError("Validation failed: " + std::string(szBuffer,iLen));
|
||||
|
|
|
@ -21,23 +21,23 @@
|
|||
namespace Assimp
|
||||
{
|
||||
|
||||
const float fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
|
||||
0.f,
|
||||
0.1f,
|
||||
0.01f,
|
||||
0.001f,
|
||||
0.0001f,
|
||||
0.00001f,
|
||||
0.000001f,
|
||||
0.0000001f,
|
||||
0.00000001f,
|
||||
0.000000001f,
|
||||
0.0000000001f,
|
||||
0.00000000001f,
|
||||
0.000000000001f,
|
||||
0.0000000000001f,
|
||||
0.00000000000001f,
|
||||
0.000000000000001f
|
||||
const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
|
||||
0.0,
|
||||
0.1,
|
||||
0.01,
|
||||
0.001,
|
||||
0.0001,
|
||||
0.00001,
|
||||
0.000001,
|
||||
0.0000001,
|
||||
0.00000001,
|
||||
0.000000001,
|
||||
0.0000000001,
|
||||
0.00000000001,
|
||||
0.000000000001,
|
||||
0.0000000000001,
|
||||
0.00000000000001,
|
||||
0.000000000000001
|
||||
};
|
||||
|
||||
|
||||
|
@ -179,6 +179,9 @@ inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int*
|
|||
unsigned int cur = 0;
|
||||
uint64_t value = 0;
|
||||
|
||||
if ( *in < '0' || *in > '9' )
|
||||
throw std::invalid_argument(std::string("The string \"") + in + "\" cannot be converted into a value.");
|
||||
|
||||
bool running = true;
|
||||
while ( running )
|
||||
{
|
||||
|
@ -188,7 +191,7 @@ inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int*
|
|||
const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
|
||||
|
||||
if (new_value < value) /* numeric overflow, we rely on you */
|
||||
return value;
|
||||
throw std::overflow_error(std::string("Converting the string \"") + in + "\" into a value resulted in overflow.");
|
||||
|
||||
value = new_value;
|
||||
|
||||
|
@ -224,7 +227,7 @@ inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int*
|
|||
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
||||
// ------------------------------------------------------------------------------------
|
||||
template <typename Real>
|
||||
inline const char* fast_atoreal_move( const char* c, Real& out)
|
||||
inline const char* fast_atoreal_move( const char* c, Real& out, bool check_comma = true)
|
||||
{
|
||||
Real f;
|
||||
|
||||
|
@ -234,7 +237,7 @@ inline const char* fast_atoreal_move( const char* c, Real& out)
|
|||
}
|
||||
|
||||
f = static_cast<Real>( strtoul10_64 ( c, &c) );
|
||||
if (*c == '.' || (c[0] == ',' && c[1] >= '0' && c[1] <= '9')) // allow for commas, too
|
||||
if (*c == '.' || (check_comma && c[0] == ',' && c[1] >= '0' && c[1] <= '9')) // allow for commas, too
|
||||
{
|
||||
++c;
|
||||
|
||||
|
@ -270,7 +273,7 @@ inline const char* fast_atoreal_move( const char* c, Real& out)
|
|||
if (einv) {
|
||||
exp = -exp;
|
||||
}
|
||||
f *= pow(static_cast<Real>(10.0f), exp);
|
||||
f *= pow(static_cast<Real>(10.0), exp);
|
||||
}
|
||||
|
||||
if (inv) {
|
||||
|
|
|
@ -81,12 +81,22 @@ public:
|
|||
// Map the buffer into memory and convert it to UTF8. IrrXML provides its
|
||||
// own conversion, which is merely a cast from uintNN_t to uint8_t. Thus,
|
||||
// it is not suitable for our purposes and we have to do it BEFORE IrrXML
|
||||
// gets the buffer. Sadly, this forces as to map the whole file into
|
||||
// gets the buffer. Sadly, this forces us to map the whole file into
|
||||
// memory.
|
||||
|
||||
data.resize(stream->FileSize());
|
||||
stream->Read(&data[0],data.size(),1);
|
||||
|
||||
// Remove null characters from the input sequence otherwise the parsing will utterly fail
|
||||
unsigned int size = 0;
|
||||
unsigned int size_max = data.size();
|
||||
for(unsigned int i = 0; i < size_max; i++) {
|
||||
if(data[i] != '\0') {
|
||||
data[size++] = data[i];
|
||||
}
|
||||
}
|
||||
data.resize(size);
|
||||
|
||||
BaseImporter::ConvertToUTF8(data);
|
||||
}
|
||||
|
||||
|
|
|
@ -215,7 +215,7 @@ private:
|
|||
{
|
||||
char_type* start = P;
|
||||
|
||||
// more forward until '<' found
|
||||
// move forward until '<' found
|
||||
while(*P != L'<' && *P)
|
||||
++P;
|
||||
|
||||
|
|
|
@ -0,0 +1,513 @@
|
|||
/* zconf.h -- configuration of the zlib compression library
|
||||
* Copyright (C) 1995-2013 Jean-loup Gailly.
|
||||
* For conditions of distribution and use, see copyright notice in zlib.h
|
||||
*/
|
||||
|
||||
/* @(#) $Id$ */
|
||||
|
||||
#ifndef ZCONF_H
|
||||
#define ZCONF_H
|
||||
/* #undef Z_PREFIX */
|
||||
/* #undef Z_HAVE_UNISTD_H */
|
||||
|
||||
/*
|
||||
* If you *really* need a unique prefix for all types and library functions,
|
||||
* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
|
||||
* Even better than compiling with -DZ_PREFIX would be to use configure to set
|
||||
* this permanently in zconf.h using "./configure --zprefix".
|
||||
*/
|
||||
#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */
|
||||
# define Z_PREFIX_SET
|
||||
|
||||
/* all linked symbols */
|
||||
# define _dist_code z__dist_code
|
||||
# define _length_code z__length_code
|
||||
# define _tr_align z__tr_align
|
||||
# define _tr_flush_bits z__tr_flush_bits
|
||||
# define _tr_flush_block z__tr_flush_block
|
||||
# define _tr_init z__tr_init
|
||||
# define _tr_stored_block z__tr_stored_block
|
||||
# define _tr_tally z__tr_tally
|
||||
# define adler32 z_adler32
|
||||
# define adler32_combine z_adler32_combine
|
||||
# define adler32_combine64 z_adler32_combine64
|
||||
# ifndef Z_SOLO
|
||||
# define compress z_compress
|
||||
# define compress2 z_compress2
|
||||
# define compressBound z_compressBound
|
||||
# endif
|
||||
# define crc32 z_crc32
|
||||
# define crc32_combine z_crc32_combine
|
||||
# define crc32_combine64 z_crc32_combine64
|
||||
# define deflate z_deflate
|
||||
# define deflateBound z_deflateBound
|
||||
# define deflateCopy z_deflateCopy
|
||||
# define deflateEnd z_deflateEnd
|
||||
# define deflateInit2_ z_deflateInit2_
|
||||
# define deflateInit_ z_deflateInit_
|
||||
# define deflateParams z_deflateParams
|
||||
# define deflatePending z_deflatePending
|
||||
# define deflatePrime z_deflatePrime
|
||||
# define deflateReset z_deflateReset
|
||||
# define deflateResetKeep z_deflateResetKeep
|
||||
# define deflateSetDictionary z_deflateSetDictionary
|
||||
# define deflateSetHeader z_deflateSetHeader
|
||||
# define deflateTune z_deflateTune
|
||||
# define deflate_copyright z_deflate_copyright
|
||||
# define get_crc_table z_get_crc_table
|
||||
# ifndef Z_SOLO
|
||||
# define gz_error z_gz_error
|
||||
# define gz_intmax z_gz_intmax
|
||||
# define gz_strwinerror z_gz_strwinerror
|
||||
# define gzbuffer z_gzbuffer
|
||||
# define gzclearerr z_gzclearerr
|
||||
# define gzclose z_gzclose
|
||||
# define gzclose_r z_gzclose_r
|
||||
# define gzclose_w z_gzclose_w
|
||||
# define gzdirect z_gzdirect
|
||||
# define gzdopen z_gzdopen
|
||||
# define gzeof z_gzeof
|
||||
# define gzerror z_gzerror
|
||||
# define gzflush z_gzflush
|
||||
# define gzgetc z_gzgetc
|
||||
# define gzgetc_ z_gzgetc_
|
||||
# define gzgets z_gzgets
|
||||
# define gzoffset z_gzoffset
|
||||
# define gzoffset64 z_gzoffset64
|
||||
# define gzopen z_gzopen
|
||||
# define gzopen64 z_gzopen64
|
||||
# ifdef _WIN32
|
||||
# define gzopen_w z_gzopen_w
|
||||
# endif
|
||||
# define gzprintf z_gzprintf
|
||||
# define gzvprintf z_gzvprintf
|
||||
# define gzputc z_gzputc
|
||||
# define gzputs z_gzputs
|
||||
# define gzread z_gzread
|
||||
# define gzrewind z_gzrewind
|
||||
# define gzseek z_gzseek
|
||||
# define gzseek64 z_gzseek64
|
||||
# define gzsetparams z_gzsetparams
|
||||
# define gztell z_gztell
|
||||
# define gztell64 z_gztell64
|
||||
# define gzungetc z_gzungetc
|
||||
# define gzwrite z_gzwrite
|
||||
# endif
|
||||
# define inflate z_inflate
|
||||
# define inflateBack z_inflateBack
|
||||
# define inflateBackEnd z_inflateBackEnd
|
||||
# define inflateBackInit_ z_inflateBackInit_
|
||||
# define inflateCopy z_inflateCopy
|
||||
# define inflateEnd z_inflateEnd
|
||||
# define inflateGetHeader z_inflateGetHeader
|
||||
# define inflateInit2_ z_inflateInit2_
|
||||
# define inflateInit_ z_inflateInit_
|
||||
# define inflateMark z_inflateMark
|
||||
# define inflatePrime z_inflatePrime
|
||||
# define inflateReset z_inflateReset
|
||||
# define inflateReset2 z_inflateReset2
|
||||
# define inflateSetDictionary z_inflateSetDictionary
|
||||
# define inflateGetDictionary z_inflateGetDictionary
|
||||
# define inflateSync z_inflateSync
|
||||
# define inflateSyncPoint z_inflateSyncPoint
|
||||
# define inflateUndermine z_inflateUndermine
|
||||
# define inflateResetKeep z_inflateResetKeep
|
||||
# define inflate_copyright z_inflate_copyright
|
||||
# define inflate_fast z_inflate_fast
|
||||
# define inflate_table z_inflate_table
|
||||
# ifndef Z_SOLO
|
||||
# define uncompress z_uncompress
|
||||
# endif
|
||||
# define zError z_zError
|
||||
# ifndef Z_SOLO
|
||||
# define zcalloc z_zcalloc
|
||||
# define zcfree z_zcfree
|
||||
# endif
|
||||
# define zlibCompileFlags z_zlibCompileFlags
|
||||
# define zlibVersion z_zlibVersion
|
||||
|
||||
/* all zlib typedefs in zlib.h and zconf.h */
|
||||
# define Byte z_Byte
|
||||
# define Bytef z_Bytef
|
||||
# define alloc_func z_alloc_func
|
||||
# define charf z_charf
|
||||
# define free_func z_free_func
|
||||
# ifndef Z_SOLO
|
||||
# define gzFile z_gzFile
|
||||
# endif
|
||||
# define gz_header z_gz_header
|
||||
# define gz_headerp z_gz_headerp
|
||||
# define in_func z_in_func
|
||||
# define intf z_intf
|
||||
# define out_func z_out_func
|
||||
# define uInt z_uInt
|
||||
# define uIntf z_uIntf
|
||||
# define uLong z_uLong
|
||||
# define uLongf z_uLongf
|
||||
# define voidp z_voidp
|
||||
# define voidpc z_voidpc
|
||||
# define voidpf z_voidpf
|
||||
|
||||
/* all zlib structs in zlib.h and zconf.h */
|
||||
# define gz_header_s z_gz_header_s
|
||||
# define internal_state z_internal_state
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(__MSDOS__) && !defined(MSDOS)
|
||||
# define MSDOS
|
||||
#endif
|
||||
#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
|
||||
# define OS2
|
||||
#endif
|
||||
#if defined(_WINDOWS) && !defined(WINDOWS)
|
||||
# define WINDOWS
|
||||
#endif
|
||||
#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
|
||||
# ifndef WIN32
|
||||
# define WIN32
|
||||
# endif
|
||||
#endif
|
||||
#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
|
||||
# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
|
||||
# ifndef SYS16BIT
|
||||
# define SYS16BIT
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Compile with -DMAXSEG_64K if the alloc function cannot allocate more
|
||||
* than 64k bytes at a time (needed on systems with 16-bit int).
|
||||
*/
|
||||
#ifdef SYS16BIT
|
||||
# define MAXSEG_64K
|
||||
#endif
|
||||
#ifdef MSDOS
|
||||
# define UNALIGNED_OK
|
||||
#endif
|
||||
|
||||
#ifdef __STDC_VERSION__
|
||||
# ifndef STDC
|
||||
# define STDC
|
||||
# endif
|
||||
# if __STDC_VERSION__ >= 199901L
|
||||
# ifndef STDC99
|
||||
# define STDC99
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
|
||||
# define STDC
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
|
||||
# define STDC
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
|
||||
# define STDC
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
|
||||
# define STDC
|
||||
#endif
|
||||
|
||||
#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */
|
||||
# define STDC
|
||||
#endif
|
||||
|
||||
#ifndef STDC
|
||||
# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
|
||||
# define const /* note: need a more gentle solution here */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(ZLIB_CONST) && !defined(z_const)
|
||||
# define z_const const
|
||||
#else
|
||||
# define z_const
|
||||
#endif
|
||||
|
||||
/* Some Mac compilers merge all .h files incorrectly: */
|
||||
#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
|
||||
# define NO_DUMMY_DECL
|
||||
#endif
|
||||
|
||||
/* Maximum value for memLevel in deflateInit2 */
|
||||
#ifndef MAX_MEM_LEVEL
|
||||
# ifdef MAXSEG_64K
|
||||
# define MAX_MEM_LEVEL 8
|
||||
# else
|
||||
# define MAX_MEM_LEVEL 9
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Maximum value for windowBits in deflateInit2 and inflateInit2.
|
||||
* WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
|
||||
* created by gzip. (Files created by minigzip can still be extracted by
|
||||
* gzip.)
|
||||
*/
|
||||
#ifndef MAX_WBITS
|
||||
# define MAX_WBITS 15 /* 32K LZ77 window */
|
||||
#endif
|
||||
|
||||
/* The memory requirements for deflate are (in bytes):
|
||||
(1 << (windowBits+2)) + (1 << (memLevel+9))
|
||||
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
|
||||
plus a few kilobytes for small objects. For example, if you want to reduce
|
||||
the default memory requirements from 256K to 128K, compile with
|
||||
make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
|
||||
Of course this will generally degrade compression (there's no free lunch).
|
||||
|
||||
The memory requirements for inflate are (in bytes) 1 << windowBits
|
||||
that is, 32K for windowBits=15 (default value) plus a few kilobytes
|
||||
for small objects.
|
||||
*/
|
||||
|
||||
/* Type declarations */
|
||||
|
||||
#ifndef OF /* function prototypes */
|
||||
# ifdef STDC
|
||||
# define OF(args) args
|
||||
# else
|
||||
# define OF(args) ()
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef Z_ARG /* function prototypes for stdarg */
|
||||
# if defined(STDC) || defined(Z_HAVE_STDARG_H)
|
||||
# define Z_ARG(args) args
|
||||
# else
|
||||
# define Z_ARG(args) ()
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* The following definitions for FAR are needed only for MSDOS mixed
|
||||
* model programming (small or medium model with some far allocations).
|
||||
* This was tested only with MSC; for other MSDOS compilers you may have
|
||||
* to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
|
||||
* just define FAR to be empty.
|
||||
*/
|
||||
#ifdef SYS16BIT
|
||||
# if defined(M_I86SM) || defined(M_I86MM)
|
||||
/* MSC small or medium model */
|
||||
# define SMALL_MEDIUM
|
||||
# ifdef _MSC_VER
|
||||
# define FAR _far
|
||||
# else
|
||||
# define FAR far
|
||||
# endif
|
||||
# endif
|
||||
# if (defined(__SMALL__) || defined(__MEDIUM__))
|
||||
/* Turbo C small or medium model */
|
||||
# define SMALL_MEDIUM
|
||||
# ifdef __BORLANDC__
|
||||
# define FAR _far
|
||||
# else
|
||||
# define FAR far
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(WINDOWS) || defined(WIN32)
|
||||
/* If building or using zlib as a DLL, define ZLIB_DLL.
|
||||
* This is not mandatory, but it offers a little performance increase.
|
||||
*/
|
||||
# ifdef ZLIB_DLL
|
||||
# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
|
||||
# ifdef ZLIB_INTERNAL
|
||||
# define ZEXTERN extern __declspec(dllexport)
|
||||
# else
|
||||
# define ZEXTERN extern __declspec(dllimport)
|
||||
# endif
|
||||
# endif
|
||||
# endif /* ZLIB_DLL */
|
||||
/* If building or using zlib with the WINAPI/WINAPIV calling convention,
|
||||
* define ZLIB_WINAPI.
|
||||
* Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
|
||||
*/
|
||||
# ifdef ZLIB_WINAPI
|
||||
# ifdef FAR
|
||||
# undef FAR
|
||||
# endif
|
||||
# include <windows.h>
|
||||
/* No need for _export, use ZLIB.DEF instead. */
|
||||
/* For complete Windows compatibility, use WINAPI, not __stdcall. */
|
||||
# define ZEXPORT WINAPI
|
||||
# ifdef WIN32
|
||||
# define ZEXPORTVA WINAPIV
|
||||
# else
|
||||
# define ZEXPORTVA FAR CDECL
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined (__BEOS__)
|
||||
# ifdef ZLIB_DLL
|
||||
# ifdef ZLIB_INTERNAL
|
||||
# define ZEXPORT __declspec(dllexport)
|
||||
# define ZEXPORTVA __declspec(dllexport)
|
||||
# else
|
||||
# define ZEXPORT __declspec(dllimport)
|
||||
# define ZEXPORTVA __declspec(dllimport)
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef ZEXTERN
|
||||
# define ZEXTERN extern
|
||||
#endif
|
||||
#ifndef ZEXPORT
|
||||
# define ZEXPORT
|
||||
#endif
|
||||
#ifndef ZEXPORTVA
|
||||
# define ZEXPORTVA
|
||||
#endif
|
||||
|
||||
#ifndef FAR
|
||||
# define FAR
|
||||
#endif
|
||||
|
||||
#if !defined(__MACTYPES__)
|
||||
typedef unsigned char Byte; /* 8 bits */
|
||||
#endif
|
||||
typedef unsigned int uInt; /* 16 bits or more */
|
||||
typedef unsigned long uLong; /* 32 bits or more */
|
||||
|
||||
#ifdef SMALL_MEDIUM
|
||||
/* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
|
||||
# define Bytef Byte FAR
|
||||
#else
|
||||
typedef Byte FAR Bytef;
|
||||
#endif
|
||||
typedef char FAR charf;
|
||||
typedef int FAR intf;
|
||||
typedef uInt FAR uIntf;
|
||||
typedef uLong FAR uLongf;
|
||||
|
||||
#ifdef STDC
|
||||
typedef void const *voidpc;
|
||||
typedef void FAR *voidpf;
|
||||
typedef void *voidp;
|
||||
#else
|
||||
typedef Byte const *voidpc;
|
||||
typedef Byte FAR *voidpf;
|
||||
typedef Byte *voidp;
|
||||
#endif
|
||||
|
||||
#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC)
|
||||
# include <limits.h>
|
||||
# if (UINT_MAX == 0xffffffffUL)
|
||||
# define Z_U4 unsigned
|
||||
# elif (ULONG_MAX == 0xffffffffUL)
|
||||
# define Z_U4 unsigned long
|
||||
# elif (USHRT_MAX == 0xffffffffUL)
|
||||
# define Z_U4 unsigned short
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef Z_U4
|
||||
typedef Z_U4 z_crc_t;
|
||||
#else
|
||||
typedef unsigned long z_crc_t;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */
|
||||
# define Z_HAVE_UNISTD_H
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */
|
||||
# define Z_HAVE_STDARG_H
|
||||
#endif
|
||||
|
||||
#ifdef STDC
|
||||
# ifndef Z_SOLO
|
||||
# include <sys/types.h> /* for off_t */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(STDC) || defined(Z_HAVE_STDARG_H)
|
||||
# ifndef Z_SOLO
|
||||
# include <stdarg.h> /* for va_list */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
# ifndef Z_SOLO
|
||||
# include <stddef.h> /* for wchar_t */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and
|
||||
* "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even
|
||||
* though the former does not conform to the LFS document), but considering
|
||||
* both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as
|
||||
* equivalently requesting no 64-bit operations
|
||||
*/
|
||||
#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1
|
||||
# undef _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
|
||||
#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H)
|
||||
# define Z_HAVE_UNISTD_H
|
||||
#endif
|
||||
#ifndef Z_SOLO
|
||||
# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE)
|
||||
# include <unistd.h> /* for SEEK_*, off_t, and _LFS64_LARGEFILE */
|
||||
# ifdef VMS
|
||||
# include <unixio.h> /* for off_t */
|
||||
# endif
|
||||
# ifndef z_off_t
|
||||
# define z_off_t off_t
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0
|
||||
# define Z_LFS64
|
||||
#endif
|
||||
|
||||
#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64)
|
||||
# define Z_LARGE64
|
||||
#endif
|
||||
|
||||
#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64)
|
||||
# define Z_WANT64
|
||||
#endif
|
||||
|
||||
#if !defined(SEEK_SET) && !defined(Z_SOLO)
|
||||
# define SEEK_SET 0 /* Seek from beginning of file. */
|
||||
# define SEEK_CUR 1 /* Seek from current position. */
|
||||
# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
|
||||
#endif
|
||||
|
||||
#ifndef z_off_t
|
||||
# define z_off_t long
|
||||
#endif
|
||||
|
||||
#if !defined(_WIN32) && defined(Z_LARGE64)
|
||||
# define z_off64_t off64_t
|
||||
#else
|
||||
# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO)
|
||||
# define z_off64_t __int64
|
||||
# else
|
||||
# define z_off64_t z_off_t
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* MVS linker does not support external names larger than 8 bytes */
|
||||
#if defined(__MVS__)
|
||||
#pragma map(deflateInit_,"DEIN")
|
||||
#pragma map(deflateInit2_,"DEIN2")
|
||||
#pragma map(deflateEnd,"DEEND")
|
||||
#pragma map(deflateBound,"DEBND")
|
||||
#pragma map(inflateInit_,"ININ")
|
||||
#pragma map(inflateInit2_,"ININ2")
|
||||
#pragma map(inflateEnd,"INEND")
|
||||
#pragma map(inflateSync,"INSY")
|
||||
#pragma map(inflateSetDictionary,"INSEDI")
|
||||
#pragma map(compressBound,"CMBND")
|
||||
#pragma map(inflate_table,"INTABL")
|
||||
#pragma map(inflate_fast,"INFA")
|
||||
#pragma map(inflate_copyright,"INCOPY")
|
||||
#endif
|
||||
|
||||
#endif /* ZCONF_H */
|
|
@ -61,7 +61,10 @@ namespace Assimp {
|
|||
* to the Importer. If you implement this interface, be sure to also provide an
|
||||
* implementation for IOSystem that creates instances of your custom IO class.
|
||||
*/
|
||||
class ASSIMP_API IOStream : public Intern::AllocateFromAssimpHeap
|
||||
class ASSIMP_API IOStream
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
protected:
|
||||
/** Constructor protected, use IOSystem::Open() to create an instance. */
|
||||
|
|
|
@ -64,7 +64,10 @@ class IOStream;
|
|||
* supply a custom implementation for IOStream.
|
||||
*
|
||||
* @see Importer::SetIOHandler() */
|
||||
class ASSIMP_API IOSystem : public Intern::AllocateFromAssimpHeap
|
||||
class ASSIMP_API IOSystem
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
public:
|
||||
|
||||
|
|
|
@ -230,6 +230,13 @@ public:
|
|||
void SetPropertyString(const char* szName, const std::string& sValue,
|
||||
bool* bWasExisting = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a matrix configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
void SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue,
|
||||
bool* bWasExisting = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a configuration property.
|
||||
* @param szName Name of the property. All supported properties
|
||||
|
@ -270,9 +277,18 @@ public:
|
|||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const std::string& GetPropertyString(const char* szName,
|
||||
const std::string GetPropertyString(const char* szName,
|
||||
const std::string& sErrorReturn = "") const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a matrix configuration property
|
||||
*
|
||||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Supplies a custom IO handler to the importer to use to open and
|
||||
* access files. If you need the importer to use custion IO logic to
|
||||
|
|
|
@ -54,7 +54,10 @@ class IOSystem;
|
|||
* details. Writing your own implementation of LogStream is just necessary if these
|
||||
* are not enough for your purpose. */
|
||||
class ASSIMP_API LogStream
|
||||
: public Intern::AllocateFromAssimpHeap {
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
protected:
|
||||
/** @brief Default constructor */
|
||||
LogStream() {
|
||||
|
|
|
@ -57,7 +57,10 @@ class LogStream;
|
|||
* logging stuff ('DefaultLogger'). This class defines just basic logging
|
||||
* behaviour and is not of interest for you. Instead, take a look at #DefaultLogger. */
|
||||
class ASSIMP_API Logger
|
||||
: public Intern::AllocateFromAssimpHeap {
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
|
|
@ -52,7 +52,10 @@ namespace Assimp {
|
|||
* Each #Importer instance maintains its own #ProgressHandler. The default
|
||||
* implementation provided by Assimp doesn't do anything at all. */
|
||||
class ASSIMP_API ProgressHandler
|
||||
: public Intern::AllocateFromAssimpHeap {
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
protected:
|
||||
/** @brief Default constructor */
|
||||
ProgressHandler () {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#ifndef AI_DEBUG_H_INC
|
||||
#define AI_DEBUG_H_INC
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
# include <assert.h>
|
||||
# define ai_assert(expression) assert(expression)
|
||||
#else
|
||||
|
|
|
@ -79,6 +79,7 @@ struct aiLogStream
|
|||
* @see aiSetPropertyInteger
|
||||
* @see aiSetPropertyFloat
|
||||
* @see aiSetPropertyString
|
||||
* @see aiSetPropertyMatrix
|
||||
*/
|
||||
// --------------------------------------------------------------------------------
|
||||
struct aiPropertyStore { char sentinel; };
|
||||
|
@ -397,6 +398,23 @@ ASSIMP_API void aiSetImportPropertyString(
|
|||
const char* szName,
|
||||
const C_STRUCT aiString* st);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Set a matrix property.
|
||||
*
|
||||
* This is the C-version of #Assimp::Importer::SetPropertyMatrix(). In the C
|
||||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param property store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (#AI_CONFIG_XXX).
|
||||
* @param value New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyMatrix(
|
||||
C_STRUCT aiPropertyStore* store,
|
||||
const char* szName,
|
||||
const C_STRUCT aiMatrix4x4* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Construct a quaternion from a 3x3 rotation matrix.
|
||||
* @param quat Receives the output quaternion.
|
||||
|
|
|
@ -74,6 +74,7 @@ public:
|
|||
// comparison
|
||||
bool operator == (const aiColor4t& other) const;
|
||||
bool operator != (const aiColor4t& other) const;
|
||||
bool operator < (const aiColor4t& other) const;
|
||||
|
||||
// color tuple access, rgba order
|
||||
inline TReal operator[](unsigned int i) const;
|
||||
|
|
|
@ -94,6 +94,23 @@ AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
||||
return r < other.r || (
|
||||
r == other.r && (
|
||||
g < other.g || (
|
||||
g == other.g && (
|
||||
b < other.b || (
|
||||
b == other.b && (
|
||||
a < other.a
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
|
||||
}
|
||||
|
|
|
@ -233,6 +233,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_CONFIG_PP_PTV_NORMALIZE \
|
||||
"PP_PTV_NORMALIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PretransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PretransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices. This property correspond to the 'a1' component
|
||||
* of the transformation matrix.
|
||||
* Property type: aiMatrix4x4.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_FindDegenerates step to
|
||||
* remove degenerated primitives from the import - immediately.
|
||||
|
|
|
@ -238,11 +238,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# define ASSIMP_BUILD_SINGLETHREADED
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# define AI_C_THREADSAFE
|
||||
#endif // !! ASSIMP_BUILD_SINGLETHREADED
|
||||
|
||||
#ifdef _DEBUG
|
||||
#if defined(_DEBUG) || ! defined(NDEBUG)
|
||||
# define ASSIMP_BUILD_DEBUG
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1473,6 +1473,18 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat,
|
|||
C_STRUCT aiColor4D* pOut);
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve a aiUVTransform value from the material property table
|
||||
*
|
||||
* See the sample for aiGetMaterialFloat for more information*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API C_ENUM aiReturn aiGetMaterialUVTransform(const C_STRUCT aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiUVTransform* pOut);
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve a string from the material property table
|
||||
*
|
||||
|
|
|
@ -167,6 +167,12 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
{
|
||||
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiUVTransform& pOut) const
|
||||
{
|
||||
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
|
@ -90,8 +90,10 @@ public:
|
|||
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||
|
||||
// comparison operators
|
||||
bool operator== (const aiMatrix4x4t<TReal> m) const;
|
||||
bool operator!= (const aiMatrix4x4t<TReal> m) const;
|
||||
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
||||
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
||||
|
||||
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||
|
||||
template <typename TOther>
|
||||
operator aiMatrix3x3t<TOther> () const;
|
||||
|
|
|
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "matrix4x4.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -113,7 +114,7 @@ inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) cons
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal> m) const
|
||||
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
||||
|
@ -122,11 +123,26 @@ inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal> m) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal> m) const
|
||||
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
std::abs(a3 - m.a3) <= epsilon &&
|
||||
std::abs(b1 - m.b1) <= epsilon &&
|
||||
std::abs(b2 - m.b2) <= epsilon &&
|
||||
std::abs(b3 - m.b3) <= epsilon &&
|
||||
std::abs(c1 - m.c1) <= epsilon &&
|
||||
std::abs(c2 - m.c2) <= epsilon &&
|
||||
std::abs(c3 - m.c3) <= epsilon;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
||||
|
|
|
@ -79,6 +79,14 @@ public:
|
|||
/** construction from 3x3 matrix, remaining elements are set to identity */
|
||||
explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
|
||||
|
||||
/** construction from position, rotation and scaling components
|
||||
* @param scaling The scaling for the x,y,z axes
|
||||
* @param rotation The rotation as a hamilton quaternion
|
||||
* @param position The position for the x,y,z axes
|
||||
*/
|
||||
aiMatrix4x4t(aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
||||
aiVector3t<TReal>& position);
|
||||
|
||||
public:
|
||||
|
||||
// array access operators
|
||||
|
@ -86,8 +94,10 @@ public:
|
|||
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||
|
||||
// comparison operators
|
||||
bool operator== (const aiMatrix4x4t m) const;
|
||||
bool operator!= (const aiMatrix4x4t m) const;
|
||||
bool operator== (const aiMatrix4x4t& m) const;
|
||||
bool operator!= (const aiMatrix4x4t& m) const;
|
||||
|
||||
bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
|
||||
|
||||
// matrix multiplication.
|
||||
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
|
||||
|
|
|
@ -107,6 +107,34 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
|
|||
d1 = static_cast<TReal>(0.0); d2 = static_cast<TReal>(0.0); d3 = static_cast<TReal>(0.0); d4 = static_cast<TReal>(1.0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation, aiVector3t<TReal>& position)
|
||||
{
|
||||
// build a 3x3 rotation matrix
|
||||
aiMatrix3x3t<TReal> m = rotation.GetMatrix();
|
||||
|
||||
a1 = m.a1 * scaling.x;
|
||||
a2 = m.a2 * scaling.x;
|
||||
a3 = m.a3 * scaling.x;
|
||||
a4 = position.x;
|
||||
|
||||
b1 = m.b1 * scaling.y;
|
||||
b2 = m.b2 * scaling.y;
|
||||
b3 = m.b3 * scaling.y;
|
||||
b4 = position.y;
|
||||
|
||||
c1 = m.c1 * scaling.z;
|
||||
c2 = m.c2 * scaling.z;
|
||||
c3 = m.c3 * scaling.z;
|
||||
c4= position.z;
|
||||
|
||||
d1 = static_cast<TReal>(0.0);
|
||||
d2 = static_cast<TReal>(0.0);
|
||||
d3 = static_cast<TReal>(0.0);
|
||||
d4 = static_cast<TReal>(1.0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
|
||||
|
@ -231,7 +259,7 @@ inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal> m) const
|
||||
inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
|
||||
|
@ -241,11 +269,33 @@ inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal> m) const
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal> m) const
|
||||
inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
std::abs(a3 - m.a3) <= epsilon &&
|
||||
std::abs(a4 - m.a4) <= epsilon &&
|
||||
std::abs(b1 - m.b1) <= epsilon &&
|
||||
std::abs(b2 - m.b2) <= epsilon &&
|
||||
std::abs(b3 - m.b3) <= epsilon &&
|
||||
std::abs(b4 - m.b4) <= epsilon &&
|
||||
std::abs(c1 - m.c1) <= epsilon &&
|
||||
std::abs(c2 - m.c2) <= epsilon &&
|
||||
std::abs(c3 - m.c3) <= epsilon &&
|
||||
std::abs(c4 - m.c4) <= epsilon &&
|
||||
std::abs(d1 - m.d1) <= epsilon &&
|
||||
std::abs(d2 - m.d2) <= epsilon &&
|
||||
std::abs(d3 - m.d3) <= epsilon &&
|
||||
std::abs(d4 - m.d4) <= epsilon;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
||||
|
|
|
@ -620,7 +620,7 @@ struct aiMesh
|
|||
, mBitangents( NULL )
|
||||
, mFaces( NULL )
|
||||
, mNumBones( 0 )
|
||||
, mBones( 0 )
|
||||
, mBones( NULL )
|
||||
, mMaterialIndex( 0 )
|
||||
, mNumAnimMeshes( 0 )
|
||||
, mAnimMeshes( NULL )
|
||||
|
|
|
@ -64,7 +64,9 @@ enum aiMetadataType
|
|||
AI_AISTRING = 4,
|
||||
AI_AIVECTOR3D = 5,
|
||||
|
||||
#ifndef SWIG
|
||||
FORCE_32BIT = INT_MAX
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -79,6 +79,8 @@ public:
|
|||
bool operator== (const aiQuaterniont& o) const;
|
||||
bool operator!= (const aiQuaterniont& o) const;
|
||||
|
||||
bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
|
||||
|
||||
public:
|
||||
|
||||
/** Normalize the quaternion */
|
||||
|
|
|
@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifdef __cplusplus
|
||||
#include "quaternion.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
|
||||
|
@ -62,7 +64,15 @@ bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
|
|||
return !(*this == o);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
|
||||
return
|
||||
std::abs(x - o.x) <= epsilon &&
|
||||
std::abs(y - o.y) <= epsilon &&
|
||||
std::abs(z - o.z) <= epsilon &&
|
||||
std::abs(w - o.w) <= epsilon;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Constructs a quaternion from a rotation matrix
|
||||
|
|
|
@ -123,13 +123,13 @@ struct aiNode
|
|||
/** Constructor */
|
||||
aiNode()
|
||||
// set all members to zero by default
|
||||
: mName()
|
||||
, mParent()
|
||||
, mNumChildren()
|
||||
, mChildren()
|
||||
, mNumMeshes()
|
||||
, mMeshes()
|
||||
, mMetaData()
|
||||
: mName("")
|
||||
, mParent(NULL)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -138,12 +138,12 @@ struct aiNode
|
|||
aiNode(const std::string& name)
|
||||
// set all members to zero by default
|
||||
: mName(name)
|
||||
, mParent()
|
||||
, mNumChildren()
|
||||
, mChildren()
|
||||
, mNumMeshes()
|
||||
, mMeshes()
|
||||
, mMetaData()
|
||||
, mParent(NULL)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -378,10 +378,10 @@ struct aiScene
|
|||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor - set everything to 0/NULL
|
||||
aiScene();
|
||||
ASSIMP_API aiScene();
|
||||
|
||||
//! Destructor
|
||||
~aiScene();
|
||||
ASSIMP_API ~aiScene();
|
||||
|
||||
//! Check whether the scene contains meshes
|
||||
//! Unless no special scene flags are set this will always be true.
|
||||
|
|
|
@ -174,6 +174,16 @@ struct aiColor3D
|
|||
bool operator != (const aiColor3D& other) const
|
||||
{return r != other.r || g != other.g || b != other.b;}
|
||||
|
||||
/** Component-wise comparison */
|
||||
// TODO: add epsilon?
|
||||
bool operator < (const aiColor3D& other) const {
|
||||
return r < other.r || (
|
||||
r == other.r && (g < other.g ||
|
||||
(g == other.g && b < other.b)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/** Component-wise addition */
|
||||
aiColor3D operator+(const aiColor3D& c) const {
|
||||
return aiColor3D(r+c.r,g+c.g,b+c.b);
|
||||
|
@ -247,7 +257,7 @@ struct aiString
|
|||
{
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
|
@ -334,7 +344,7 @@ struct aiString
|
|||
length = 0;
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
|
|
|
@ -87,6 +87,8 @@ public:
|
|||
bool operator== (const aiVector2t& other) const;
|
||||
bool operator!= (const aiVector2t& other) const;
|
||||
|
||||
bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
|
||||
|
||||
aiVector2t& operator= (TReal f);
|
||||
const aiVector2t SymMul(const aiVector2t& o);
|
||||
|
||||
|
|
|
@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifdef __cplusplus
|
||||
#include "vector2.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
template <typename TOther>
|
||||
|
@ -131,6 +133,14 @@ bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
|
|||
return x != other.x || y != other.y;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
|
||||
return
|
||||
std::abs(x - other.x) <= epsilon &&
|
||||
std::abs(y - other.y) <= epsilon;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
|
||||
|
|
|
@ -89,6 +89,8 @@ public:
|
|||
bool operator== (const aiVector3t& other) const;
|
||||
bool operator!= (const aiVector3t& other) const;
|
||||
|
||||
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
|
||||
|
||||
template <typename TOther>
|
||||
operator aiVector3t<TOther> () const;
|
||||
|
||||
|
|
|
@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifdef __cplusplus
|
||||
#include "vector3.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Transformation of a vector by a 3x3 matrix */
|
||||
template <typename TReal>
|
||||
|
@ -147,6 +149,14 @@ template <typename TReal>
|
|||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
||||
return x != other.x || y != other.y || z != other.z;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
||||
return
|
||||
std::abs(x - other.x) <= epsilon &&
|
||||
std::abs(y - other.y) <= epsilon &&
|
||||
std::abs(z - other.z) <= epsilon;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
||||
|
|
|
@ -51,7 +51,7 @@ const char* AICMD_MSG_ABOUT =
|
|||
" -- Commandline toolchain --\n"
|
||||
"------------------------------------------------------ \n\n"
|
||||
|
||||
"Version %i.%i-%s%s%s%s%s (SVNREV %i)\n\n";
|
||||
"Version %i.%i %s%s%s%s%s(SVNREV %i)\n\n";
|
||||
|
||||
const char* AICMD_MSG_HELP =
|
||||
"assimp <verb> <parameters>\n\n"
|
||||
|
|
|
@ -1041,27 +1041,35 @@ void DoExport(size_t formatId)
|
|||
char szFileName[MAX_PATH*2];
|
||||
DWORD dwTemp;
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName,&dwTemp)) {
|
||||
ai_assert(dwTemp == MAX_PATH + 1);
|
||||
ai_assert(strlen(szFileName) <= MAX_PATH);
|
||||
|
||||
// invent a nice default file name
|
||||
char* sz = std::max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
|
||||
if (sz) {
|
||||
strcpy(sz,std::max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')));
|
||||
strncpy(sz,std::max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Key was not found. Use the folder where the asset comes from
|
||||
strcpy(szFileName,g_szFileName);
|
||||
strncpy(szFileName,g_szFileName,MAX_PATH);
|
||||
}
|
||||
|
||||
// fix file extension
|
||||
{ char * const sz = strrchr(szFileName,'.');
|
||||
if(sz) strcpy(sz+1,e->fileExtension);
|
||||
if(sz) {
|
||||
ai_assert((sz - &szFileName[0]) + strlen(e->fileExtension) + 1 <= MAX_PATH);
|
||||
strcpy(sz+1,e->fileExtension);
|
||||
}
|
||||
}
|
||||
|
||||
// build the stupid info string for GetSaveFileName() - can't use sprintf() because the string must contain binary zeros.
|
||||
char desc[256] = {0};
|
||||
char* c = strcpy(desc,e->description) + strlen(e->description)+1;
|
||||
c += sprintf(c,"*.%s",e->fileExtension)+1;
|
||||
strcpy(c, "*.*\0");
|
||||
strcpy(c, "*.*\0"); c += 4;
|
||||
|
||||
ai_assert(c - &desc[0] <= 256);
|
||||
|
||||
const std::string ext = "."+std::string(e->fileExtension);
|
||||
OPENFILENAME sFilename1 = {
|
||||
|
@ -1084,7 +1092,15 @@ void DoExport(size_t formatId)
|
|||
}
|
||||
|
||||
// export the file
|
||||
const aiReturn res = exp.Export(g_pcAsset->pcScene,e->id,sFinal.c_str());
|
||||
const aiReturn res = exp.Export(g_pcAsset->pcScene,e->id,sFinal.c_str(),
|
||||
ppsteps | /* configurable pp steps */
|
||||
aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing
|
||||
aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes
|
||||
aiProcess_Triangulate | // triangulate polygons with more than 3 edges
|
||||
aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
|
||||
aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
|
||||
0
|
||||
);
|
||||
if (res == aiReturn_SUCCESS) {
|
||||
CLogDisplay::Instance().AddEntry("[INFO] Exported file " + sFinal,D3DCOLOR_ARGB(0xFF,0x00,0xFF,0x00));
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue