Merge branch 'master' of https://github.com/assimp/assimp into irrfix
commit
cf5ffdc366
|
@ -46,7 +46,7 @@ jobs:
|
||||||
CC: clang
|
CC: clang
|
||||||
|
|
||||||
- name: configure and build
|
- name: configure and build
|
||||||
uses: lukka/run-cmake@v2
|
uses: lukka/run-cmake@v3
|
||||||
with:
|
with:
|
||||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||||
|
|
|
@ -286,9 +286,9 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||||
ELSEIF(MSVC)
|
ELSEIF(MSVC)
|
||||||
# enable multi-core compilation with MSVC
|
# enable multi-core compilation with MSVC
|
||||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||||
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX )
|
ADD_COMPILE_OPTIONS(/bigobj)
|
||||||
ELSE() # msvc
|
ELSE() # msvc
|
||||||
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
ADD_COMPILE_OPTIONS(/MP /bigobj)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||||
|
|
|
@ -93,6 +93,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
||||||
mSceneOut(out),
|
mSceneOut(out),
|
||||||
doc(doc),
|
doc(doc),
|
||||||
mRemoveEmptyBones(removeEmptyBones) {
|
mRemoveEmptyBones(removeEmptyBones) {
|
||||||
|
|
||||||
|
|
||||||
// animations need to be converted first since this will
|
// animations need to be converted first since this will
|
||||||
// populate the node_anim_chain_bits map, which is needed
|
// populate the node_anim_chain_bits map, which is needed
|
||||||
// to determine which nodes need to be generated.
|
// to determine which nodes need to be generated.
|
||||||
|
@ -427,12 +429,26 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
|
||||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
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out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
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||||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
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out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
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||||||
|
|
||||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
|
||||||
|
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
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||||||
|
|
||||||
out_camera->mClipPlaneNear = cam.NearPlane();
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// TODO: This is not a complete solution for how FBX cameras can be stored.
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||||||
out_camera->mClipPlaneFar = cam.FarPlane();
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// TODO: Incorporate non-square pixel aspect ratio.
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||||||
|
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
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||||||
|
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||||||
|
float fov_deg = cam.FieldOfView();
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||||||
|
// If FOV not specified in file, compute using FilmWidth and FocalLength.
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||||||
|
if (fov_deg == kFovUnknown) {
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||||||
|
float film_width_inches = cam.FilmWidth();
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||||||
|
float focal_length_mm = cam.FocalLength();
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||||||
|
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
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||||||
|
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
|
||||||
|
out_camera->mHorizontalFOV = half_fov_rad;
|
||||||
|
} else {
|
||||||
|
// FBX fov is full-view degrees. We want half-view radians.
|
||||||
|
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5;
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||||||
|
}
|
||||||
|
|
||||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
|
||||||
out_camera->mClipPlaneNear = cam.NearPlane();
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out_camera->mClipPlaneNear = cam.NearPlane();
|
||||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||||
}
|
}
|
||||||
|
|
|
@ -55,9 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#define _AI_CONCAT(a,b) a ## b
|
#define _AI_CONCAT(a,b) a ## b
|
||||||
#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
|
#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
|
||||||
|
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
namespace FBX {
|
namespace FBX {
|
||||||
|
|
||||||
|
// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
|
||||||
|
static const float kFovUnknown = -1.0f;
|
||||||
|
|
||||||
|
|
||||||
class Parser;
|
class Parser;
|
||||||
class Object;
|
class Object;
|
||||||
struct ImportSettings;
|
struct ImportSettings;
|
||||||
|
@ -247,7 +252,7 @@ public:
|
||||||
fbx_simple_property(FilmAspectRatio, float, 1.0f)
|
fbx_simple_property(FilmAspectRatio, float, 1.0f)
|
||||||
fbx_simple_property(ApertureMode, int, 0)
|
fbx_simple_property(ApertureMode, int, 0)
|
||||||
|
|
||||||
fbx_simple_property(FieldOfView, float, 1.0f)
|
fbx_simple_property(FieldOfView, float, kFovUnknown)
|
||||||
fbx_simple_property(FocalLength, float, 1.0f)
|
fbx_simple_property(FocalLength, float, 1.0f)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/StringUtils.h>
|
#include <assimp/StringUtils.h>
|
||||||
#include <assimp/DefaultLogger.hpp>
|
#include <assimp/DefaultLogger.hpp>
|
||||||
#include <assimp/Base64.hpp>
|
#include <assimp/Base64.hpp>
|
||||||
|
#include <rapidjson/document.h>
|
||||||
|
#include <rapidjson/schema.h>
|
||||||
|
#include <rapidjson/stringbuffer.h>
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
#ifdef ASSIMP_ENABLE_DRACO
|
#ifdef ASSIMP_ENABLE_DRACO
|
||||||
|
|
|
@ -730,7 +730,7 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
|
||||||
|
|
||||||
bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular) {
|
bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular) {
|
||||||
// Specular requires either/or, default factors of zero disables specular, so do not export
|
// Specular requires either/or, default factors of zero disables specular, so do not export
|
||||||
if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS || mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
|
if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS && mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// The spec states that the default is 1.0 and [1.0, 1.0, 1.0]. We if both are 0, which should disable specular. Otherwise, if one is 0, set to 1.0
|
// The spec states that the default is 1.0 and [1.0, 1.0, 1.0]. We if both are 0, which should disable specular. Otherwise, if one is 0, set to 1.0
|
||||||
|
|
|
@ -59,6 +59,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
// Checks whether the passed string is a gcs version.
|
||||||
|
bool IsGcsVersion(const std::string &s) {
|
||||||
|
if (s.empty()) return false;
|
||||||
|
return std::all_of(s.cbegin(), s.cend(), [](const char c) {
|
||||||
|
// gcs only permits numeric characters.
|
||||||
|
return std::isdigit(static_cast<int>(c));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Removes a possible version hash from a filename, as found for example in
|
||||||
|
// gcs uris (e.g. `gs://bucket/model.glb#1234`), see also
|
||||||
|
// https://github.com/GoogleCloudPlatform/gsutil/blob/c80f329bc3c4011236c78ce8910988773b2606cb/gslib/storage_url.py#L39.
|
||||||
|
std::string StripVersionHash(const std::string &filename) {
|
||||||
|
const std::string::size_type pos = filename.find_last_of('#');
|
||||||
|
// Only strip if the hash is behind a possible file extension and the part
|
||||||
|
// behind the hash is a version string.
|
||||||
|
if (pos != std::string::npos && pos > filename.find_last_of('.') &&
|
||||||
|
IsGcsVersion(filename.substr(pos + 1))) {
|
||||||
|
return filename.substr(0, pos);
|
||||||
|
}
|
||||||
|
return filename;
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
using namespace Assimp;
|
using namespace Assimp;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -158,7 +183,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
||||||
std::size_t numTokens,
|
std::size_t numTokens,
|
||||||
unsigned int searchBytes /* = 200 */,
|
unsigned int searchBytes /* = 200 */,
|
||||||
bool tokensSol /* false */,
|
bool tokensSol /* false */,
|
||||||
bool noAlphaBeforeTokens /* false */) {
|
bool noGraphBeforeTokens /* false */) {
|
||||||
ai_assert(nullptr != tokens);
|
ai_assert(nullptr != tokens);
|
||||||
ai_assert(0 != numTokens);
|
ai_assert(0 != numTokens);
|
||||||
ai_assert(0 != searchBytes);
|
ai_assert(0 != searchBytes);
|
||||||
|
@ -207,8 +232,9 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// We need to make sure that we didn't accidentally identify the end of another token as our token,
|
// We need to make sure that we didn't accidentally identify the end of another token as our token,
|
||||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
|
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f ", or a
|
||||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) {
|
// Blender-exported glb file containing "Khronos glTF Blender I/O " was detected as "o "
|
||||||
|
if (noGraphBeforeTokens && (r != buffer && isgraph(static_cast<unsigned char>(r[-1])))) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// We got a match, either we don't care where it is, or it happens to
|
// We got a match, either we don't care where it is, or it happens to
|
||||||
|
@ -229,33 +255,38 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
||||||
const char *ext0,
|
const char *ext0,
|
||||||
const char *ext1,
|
const char *ext1,
|
||||||
const char *ext2) {
|
const char *ext2) {
|
||||||
std::string::size_type pos = pFile.find_last_of('.');
|
std::set<std::string> extensions;
|
||||||
|
for (const char* ext : {ext0, ext1, ext2}) {
|
||||||
// no file extension - can't read
|
if (ext == nullptr) continue;
|
||||||
if (pos == std::string::npos) {
|
extensions.emplace(ext);
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
return HasExtension(pFile, extensions);
|
||||||
|
}
|
||||||
|
|
||||||
const char *ext_real = &pFile[pos + 1];
|
// ------------------------------------------------------------------------------------------------
|
||||||
if (!ASSIMP_stricmp(ext_real, ext0)) {
|
// Check for file extension
|
||||||
|
/*static*/ bool BaseImporter::HasExtension(const std::string &pFile, const std::set<std::string> &extensions) {
|
||||||
|
const std::string file = StripVersionHash(pFile);
|
||||||
|
// CAUTION: Do not just search for the extension!
|
||||||
|
// GetExtension() returns the part after the *last* dot, but some extensions
|
||||||
|
// have dots inside them, e.g. ogre.mesh.xml. Compare the entire end of the
|
||||||
|
// string.
|
||||||
|
for (const std::string& ext : extensions) {
|
||||||
|
// Yay for C++<20 not having std::string::ends_with()
|
||||||
|
const std::string dotExt = "." + ext;
|
||||||
|
if (dotExt.length() > file.length()) continue;
|
||||||
|
// Possible optimization: Fetch the lowercase filename!
|
||||||
|
if (0 == ASSIMP_stricmp(file.c_str() + file.length() - dotExt.length(), dotExt.c_str())) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check for other, optional, file extensions
|
|
||||||
if (ext1 && !ASSIMP_stricmp(ext_real, ext1)) {
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Get file extension from path
|
// Get file extension from path
|
||||||
std::string BaseImporter::GetExtension(const std::string &file) {
|
std::string BaseImporter::GetExtension(const std::string &pFile) {
|
||||||
|
const std::string file = StripVersionHash(pFile);
|
||||||
std::string::size_type pos = file.find_last_of('.');
|
std::string::size_type pos = file.find_last_of('.');
|
||||||
|
|
||||||
// no file extension at all
|
// no file extension at all
|
||||||
|
|
|
@ -637,26 +637,12 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
|
||||||
std::set<std::string> extensions;
|
std::set<std::string> extensions;
|
||||||
pimpl->mImporter[a]->GetExtensionList(extensions);
|
pimpl->mImporter[a]->GetExtensionList(extensions);
|
||||||
|
|
||||||
// CAUTION: Do not just search for the extension!
|
if (BaseImporter::HasExtension(pFile, extensions)) {
|
||||||
// GetExtension() returns the part after the *last* dot, but some extensions have dots
|
|
||||||
// inside them, e.g. ogre.mesh.xml. Compare the entire end of the string.
|
|
||||||
for (std::set<std::string>::const_iterator it = extensions.cbegin(); it != extensions.cend(); ++it) {
|
|
||||||
|
|
||||||
// Yay for C++<20 not having std::string::ends_with()
|
|
||||||
std::string extension = "." + *it;
|
|
||||||
if (extension.length() <= pFile.length()) {
|
|
||||||
// Possible optimization: Fetch the lowercase filename!
|
|
||||||
if (0 == ASSIMP_stricmp(pFile.c_str() + pFile.length() - extension.length(), extension.c_str())) {
|
|
||||||
ImporterAndIndex candidate = { pimpl->mImporter[a], a };
|
ImporterAndIndex candidate = { pimpl->mImporter[a], a };
|
||||||
possibleImporters.push_back(candidate);
|
possibleImporters.push_back(candidate);
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// If just one importer supports this extension, pick it and close the case.
|
// If just one importer supports this extension, pick it and close the case.
|
||||||
BaseImporter* imp = nullptr;
|
BaseImporter* imp = nullptr;
|
||||||
if (1 == possibleImporters.size()) {
|
if (1 == possibleImporters.size()) {
|
||||||
|
|
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#include <assimp/types.h>
|
#include <assimp/types.h>
|
||||||
#include <assimp/ProgressHandler.hpp>
|
#include <assimp/ProgressHandler.hpp>
|
||||||
|
#include <exception>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
@ -258,7 +259,7 @@ public: // static utilities
|
||||||
std::size_t numTokens,
|
std::size_t numTokens,
|
||||||
unsigned int searchBytes = 200,
|
unsigned int searchBytes = 200,
|
||||||
bool tokensSol = false,
|
bool tokensSol = false,
|
||||||
bool noAlphaBeforeTokens = false);
|
bool noGraphBeforeTokens = false);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Check whether a file has a specific file extension
|
/** @brief Check whether a file has a specific file extension
|
||||||
|
@ -274,6 +275,16 @@ public: // static utilities
|
||||||
const char *ext1 = nullptr,
|
const char *ext1 = nullptr,
|
||||||
const char *ext2 = nullptr);
|
const char *ext2 = nullptr);
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------
|
||||||
|
/** @brief Check whether a file has one of the passed file extensions
|
||||||
|
* @param pFile Input file
|
||||||
|
* @param extensions Extensions to check for. Lowercase characters only, no dot!
|
||||||
|
* @note Case-insensitive
|
||||||
|
*/
|
||||||
|
static bool HasExtension(
|
||||||
|
const std::string &pFile,
|
||||||
|
const std::set<std::string> &extensions);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Extract file extension from a string
|
/** @brief Extract file extension from a string
|
||||||
* @param pFile Input file
|
* @param pFile Input file
|
||||||
|
|
|
@ -1 +0,0 @@
|
||||||
The interface files are by no means complete yet and only work with the not-yet-released D SWIG backend, although adding support for other languages should not be too much of problem via #ifdefs.
|
|
|
@ -1,140 +0,0 @@
|
||||||
%module assimp
|
|
||||||
|
|
||||||
// SWIG helpers for std::string and std::vector wrapping.
|
|
||||||
%include <std_string.i>
|
|
||||||
%include <std_vector.i>
|
|
||||||
|
|
||||||
// Globally enable enum prefix stripping.
|
|
||||||
%dstripprefix;
|
|
||||||
|
|
||||||
|
|
||||||
// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
|
|
||||||
// bindings how the underlying C++ code manages its memory.
|
|
||||||
#define PACK_STRUCT
|
|
||||||
|
|
||||||
|
|
||||||
// Helper macros for wrapping the pointer-and-length arrays used in the
|
|
||||||
// Assimp API.
|
|
||||||
|
|
||||||
%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
|
|
||||||
%newobject CLASS::NAME;
|
|
||||||
%extend CLASS {
|
|
||||||
std::vector<TYPE > *NAME() const {
|
|
||||||
std::vector<TYPE > *result = new std::vector<TYPE >;
|
|
||||||
result->reserve(LENGTH);
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < LENGTH; ++i) {
|
|
||||||
result->push_back($self->NAME[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
%ignore CLASS::NAME;
|
|
||||||
%enddef
|
|
||||||
|
|
||||||
%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
|
|
||||||
%newobject CLASS::NAME;
|
|
||||||
%extend CLASS {
|
|
||||||
std::vector<TYPE *> *NAME() const {
|
|
||||||
std::vector<TYPE *> *result = new std::vector<TYPE *>;
|
|
||||||
result->reserve(LENGTH);
|
|
||||||
|
|
||||||
TYPE *currentValue = $self->NAME;
|
|
||||||
TYPE *valueLimit = $self->NAME + LENGTH;
|
|
||||||
while (currentValue < valueLimit) {
|
|
||||||
result->push_back(currentValue);
|
|
||||||
++currentValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
%ignore CLASS::NAME;
|
|
||||||
%enddef
|
|
||||||
|
|
||||||
%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
|
|
||||||
%newobject CLASS::NAME;
|
|
||||||
%extend CLASS {
|
|
||||||
std::vector<std::vector<TYPE *> > *NAME() const {
|
|
||||||
std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
|
|
||||||
result->reserve(OUTER_LENGTH);
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
|
|
||||||
std::vector<TYPE *> currentElements;
|
|
||||||
|
|
||||||
if ($self->NAME[i] != 0) {
|
|
||||||
currentElements.reserve(INNER_LENGTH);
|
|
||||||
|
|
||||||
TYPE *currentValue = $self->NAME[i];
|
|
||||||
TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
|
|
||||||
while (currentValue < valueLimit) {
|
|
||||||
currentElements.push_back(currentValue);
|
|
||||||
++currentValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
result->push_back(currentElements);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
%ignore CLASS::NAME;
|
|
||||||
%enddef
|
|
||||||
|
|
||||||
|
|
||||||
%include "interface/aiDefines.i"
|
|
||||||
%include "interface/aiTypes.i"
|
|
||||||
%include "interface/assimp.i"
|
|
||||||
%include "interface/aiTexture.i"
|
|
||||||
%include "interface/aiMatrix4x4.i"
|
|
||||||
%include "interface/aiMatrix3x3.i"
|
|
||||||
%include "interface/aiVector3D.i"
|
|
||||||
%include "interface/aiVector2D.i"
|
|
||||||
%include "interface/aiColor4D.i"
|
|
||||||
%include "interface/aiLight.i"
|
|
||||||
%include "interface/aiCamera.i"
|
|
||||||
%include "interface/aiFileIO.i"
|
|
||||||
%include "interface/aiAssert.i"
|
|
||||||
%include "interface/aiVersion.i"
|
|
||||||
%include "interface/aiAnim.i"
|
|
||||||
%include "interface/aiMaterial.i"
|
|
||||||
%include "interface/aiMesh.i"
|
|
||||||
%include "interface/aiPostProcess.i"
|
|
||||||
%include "interface/aiConfig.i"
|
|
||||||
%include "interface/assimp.i"
|
|
||||||
%include "interface/aiQuaternion.i"
|
|
||||||
%include "interface/aiScene.i"
|
|
||||||
%include "interface/Logger.i"
|
|
||||||
%include "interface/DefaultLogger.i"
|
|
||||||
%include "interface/NullLogger.i"
|
|
||||||
%include "interface/LogStream.i"
|
|
||||||
%include "interface/IOStream.i"
|
|
||||||
%include "interface/IOSystem.i"
|
|
||||||
|
|
||||||
|
|
||||||
// We have to "instantiate" the templates used by the ASSSIMP_*_ARRAY macros
|
|
||||||
// here at the end to avoid running into forward reference issues (SWIG would
|
|
||||||
// spit out the helper functions before the header includes for the element
|
|
||||||
// types otherwise).
|
|
||||||
|
|
||||||
%template(UintVector) std::vector<unsigned int>;
|
|
||||||
%template(aiAnimationVector) std::vector<aiAnimation *>;
|
|
||||||
%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
|
|
||||||
%template(aiBonesVector) std::vector<aiBone *>;
|
|
||||||
%template(aiCameraVector) std::vector<aiCamera *>;
|
|
||||||
%template(aiColor4DVector) std::vector<aiColor4D *>;
|
|
||||||
%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
|
|
||||||
%template(aiFaceVector) std::vector<aiFace *>;
|
|
||||||
%template(aiLightVector) std::vector<aiLight *>;
|
|
||||||
%template(aiMaterialVector) std::vector<aiMaterial *>;
|
|
||||||
%template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
|
|
||||||
%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
|
|
||||||
%template(aiMeshVector) std::vector<aiMesh *>;
|
|
||||||
%template(aiNodeVector) std::vector<aiNode *>;
|
|
||||||
%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
|
|
||||||
%template(aiTextureVector) std::vector<aiTexture *>;
|
|
||||||
%template(aiVector3DVector) std::vector<aiVector3D *>;
|
|
||||||
%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
|
|
||||||
%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;
|
|
|
@ -1,2 +0,0 @@
|
||||||
#!/bin/sh
|
|
||||||
gcc -shared -fPIC -g3 -I../../../include/ -lassimp -olibassimp_wrap.so assimp_wrap.cxx
|
|
|
@ -1,4 +0,0 @@
|
||||||
#!/bin/sh
|
|
||||||
rm -rf assimp/
|
|
||||||
mkdir assimp
|
|
||||||
swig -c++ -d -outcurrentdir -I../../../include -splitproxy -package assimp $@ ../assimp.i
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "DefaultLogger.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "DefaultLogger.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "IOStream.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "IOStream.h"
|
|
|
@ -1,11 +0,0 @@
|
||||||
%{
|
|
||||||
#include "IOSystem.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
// The const char* overload is used instead.
|
|
||||||
%ignore Assimp::IOSystem::Exists(const std::string&) const;
|
|
||||||
%ignore Assimp::IOSystem::Open(const std::string& pFile);
|
|
||||||
%ignore Assimp::IOSystem::Open(const std::string& pFile, const std::string& pMode);
|
|
||||||
%ignore Assimp::IOSystem::ComparePaths(const std::string& one, const std::string& second) const;
|
|
||||||
|
|
||||||
%include "IOSystem.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "LogStream.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "LogStream.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "Logger.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "Logger.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "NullLogger.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "NullLogger.h"
|
|
|
@ -1,8 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiAnim.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
ASSIMP_ARRAY(aiAnimation, aiNodeAnim*, mChannels, $self->mNumChannels);
|
|
||||||
ASSIMP_ARRAY(aiAnimation, aiMeshAnim*, mMeshChannels, $self->mNumMeshChannels);
|
|
||||||
|
|
||||||
%include "aiAnim.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiAssert.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiAssert.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiCamera.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiCamera.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiColor4D.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiColor4D.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiConfig.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiConfig.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiDefines.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiDefines.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiFileIO.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiFileIO.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiLight.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiLight.h"
|
|
|
@ -1,33 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiMaterial.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
ASSIMP_ARRAY(aiMaterial, aiMaterialProperty*, mProperties, $self->mNumProperties)
|
|
||||||
|
|
||||||
%include <typemaps.i>
|
|
||||||
%apply enum SWIGTYPE *OUTPUT { aiTextureMapping* mapping };
|
|
||||||
%apply unsigned int *OUTPUT { unsigned int* uvindex };
|
|
||||||
%apply float *OUTPUT { float* blend };
|
|
||||||
%apply enum SWIGTYPE *OUTPUT { aiTextureOp* op };
|
|
||||||
%apply unsigned int *OUTPUT { unsigned int* flags };
|
|
||||||
|
|
||||||
%include "aiMaterial.h"
|
|
||||||
|
|
||||||
%clear unsigned int* flags;
|
|
||||||
%clear aiTextureOp* op;
|
|
||||||
%clear float *blend;
|
|
||||||
%clear unsigned int* uvindex;
|
|
||||||
%clear aiTextureMapping* mapping;
|
|
||||||
|
|
||||||
|
|
||||||
%apply int &OUTPUT { int &pOut };
|
|
||||||
%apply float &OUTPUT { float &pOut };
|
|
||||||
|
|
||||||
%template(GetInteger) aiMaterial::Get<int>;
|
|
||||||
%template(GetFloat) aiMaterial::Get<float>;
|
|
||||||
%template(GetColor4D) aiMaterial::Get<aiColor4D>;
|
|
||||||
%template(GetColor3D) aiMaterial::Get<aiColor3D>;
|
|
||||||
%template(GetString) aiMaterial::Get<aiString>;
|
|
||||||
|
|
||||||
%clear int &pOut;
|
|
||||||
%clear float &pOut;
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiMatrix3x3.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiMatrix3x3.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiMatrix4x4.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiMatrix4x4.h"
|
|
|
@ -1,29 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiMesh.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
|
|
||||||
ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
|
|
||||||
|
|
||||||
ASSIMP_POINTER_ARRAY(aiBone, aiVertexWeight, mWeights, $self->mNumWeights);
|
|
||||||
|
|
||||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
|
|
||||||
|
|
||||||
ASSIMP_ARRAY(aiMesh, aiAnimMesh*, mAnimMeshes, $self->mNumAnimMeshes);
|
|
||||||
ASSIMP_ARRAY(aiMesh, aiBone*, mBones, $self->mNumBones);
|
|
||||||
ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
|
|
||||||
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
|
|
||||||
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
|
|
||||||
|
|
||||||
|
|
||||||
%include "aiMesh.h"
|
|
|
@ -1,7 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiPostProcess.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%feature("d:stripprefix", "aiProcess_") aiPostProcessSteps;
|
|
||||||
|
|
||||||
%include "aiPostProcess.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiQuaternion.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiQuaternion.h"
|
|
|
@ -1,17 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiScene.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
|
|
||||||
ASSIMP_ARRAY(aiScene, aiAnimation*, mAnimations, $self->mNumAnimations);
|
|
||||||
ASSIMP_ARRAY(aiScene, aiCamera*, mCameras, $self->mNumCameras);
|
|
||||||
ASSIMP_ARRAY(aiScene, aiLight*, mLights, $self->mNumLights);
|
|
||||||
ASSIMP_ARRAY(aiScene, aiMaterial*, mMaterials, $self->mNumMaterials);
|
|
||||||
ASSIMP_ARRAY(aiScene, aiMesh*, mMeshes, $self->mNumMeshes);
|
|
||||||
ASSIMP_ARRAY(aiScene, aiTexture*, mTextures, $self->mNumTextures);
|
|
||||||
|
|
||||||
ASSIMP_ARRAY(aiNode, aiNode*, mChildren, $self->mNumChildren);
|
|
||||||
ASSIMP_ARRAY(aiNode, unsigned int, mMeshes, $self->mNumMeshes);
|
|
||||||
|
|
||||||
|
|
||||||
%include "aiScene.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiTexture.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiTexture.h"
|
|
|
@ -1,8 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiTypes.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
// The const char* overload is used instead.
|
|
||||||
%ignore aiString::Set(const std::string& pString);
|
|
||||||
|
|
||||||
%include "aiTypes.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiVector2D.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiVector2D.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiVector3D.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiVector3D.h"
|
|
|
@ -1,5 +0,0 @@
|
||||||
%{
|
|
||||||
#include "aiVersion.h"
|
|
||||||
%}
|
|
||||||
|
|
||||||
%include "aiVersion.h"
|
|
|
@ -1,45 +0,0 @@
|
||||||
%{
|
|
||||||
#include "assimp.hpp"
|
|
||||||
%}
|
|
||||||
|
|
||||||
|
|
||||||
namespace Assimp {
|
|
||||||
|
|
||||||
// See docs in assimp.hpp.
|
|
||||||
%ignore Importer::ReadFile(const std::string& pFile, unsigned int pFlags);
|
|
||||||
%ignore Importer::GetExtensionList(std::string& szOut);
|
|
||||||
%ignore Importer::IsExtensionSupported(const std::string& szExtension);
|
|
||||||
|
|
||||||
// These are only necessary for extending Assimp with custom importers or post
|
|
||||||
// processing steps, which would require wrapping the internal BaseImporter and
|
|
||||||
// BaseProcess classes.
|
|
||||||
%ignore Importer::RegisterLoader(BaseImporter* pImp);
|
|
||||||
%ignore Importer::UnregisterLoader(BaseImporter* pImp);
|
|
||||||
%ignore Importer::RegisterPPStep(BaseProcess* pImp);
|
|
||||||
%ignore Importer::UnregisterPPStep(BaseProcess* pImp);
|
|
||||||
%ignore Importer::FindLoader(const char* szExtension);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Each aiScene has to keep a reference to the Importer to prevent it from
|
|
||||||
// being garbage collected, whose destructor would release the underlying
|
|
||||||
// C++ memory the scene is stored in.
|
|
||||||
%typemap(dcode) aiScene "package Object m_importer;"
|
|
||||||
%typemap(dout)
|
|
||||||
aiScene* GetScene,
|
|
||||||
aiScene* ReadFile,
|
|
||||||
aiScene* ApplyPostProcessing,
|
|
||||||
aiScene* ReadFileFromMemory {
|
|
||||||
void* cPtr = $wcall;
|
|
||||||
$dclassname ret = (cPtr is null) ? null : new $dclassname(cPtr, $owner);$excode
|
|
||||||
ret.m_importer = this;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
%include <typemaps.i>
|
|
||||||
%apply bool *OUTPUT { bool *bWasExisting };
|
|
||||||
|
|
||||||
%include "assimp.hpp"
|
|
||||||
|
|
||||||
%clear bool *bWasExisting;
|
|
|
@ -0,0 +1,554 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<irr_scene>
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="root" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<node type="camera">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
|
||||||
|
<vector3d name="Rotation" value="14426.697266, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="-1" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<vector3d name="Target" value="0.000000, 0.000000, 100.000000" />
|
||||||
|
<vector3d name="UpVector" value="0.000000, 1.000000, 0.000000" />
|
||||||
|
<float name="Fovy" value="1.256637" />
|
||||||
|
<float name="Aspect" value="1.333333" />
|
||||||
|
<float name="ZNear" value="1.000000" />
|
||||||
|
<float name="ZFar" value="3000.000000" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<!-- <animators>-->
|
||||||
|
<!-- <attributes>-->
|
||||||
|
<!-- <string name="Type" value="rotation" />-->
|
||||||
|
<!-- <vector3d name="Rotation" value="0.200000, 0.000000, 0.000000" />-->
|
||||||
|
<!-- </attributes>-->
|
||||||
|
<!-- </animators>-->
|
||||||
|
</node>
|
||||||
|
|
||||||
|
<node type="light">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="SpotLightAnim" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
|
||||||
|
<vector3d name="Rotation" value="15721.575195, 37111.304688, 29682.550781" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="-1" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
|
||||||
|
<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||||
|
<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||||
|
<float name="Radius" value="100.000000" />
|
||||||
|
<bool name="CastShadows" value="true" />
|
||||||
|
<enum name="LightType" value="Spot" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<!-- <animators>-->
|
||||||
|
<!-- <attributes>-->
|
||||||
|
<!-- <string name="Type" value="rotation" />-->
|
||||||
|
<!-- <vector3d name="Rotation" value="0.200000, 0.500000, 0.400000" />-->
|
||||||
|
<!-- </attributes>-->
|
||||||
|
<!-- </animators>-->
|
||||||
|
</node>
|
||||||
|
|
||||||
|
<node type="light">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="PointLight" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
|
||||||
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="-1" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
|
||||||
|
<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||||
|
<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||||
|
<float name="Radius" value="100.000000" />
|
||||||
|
<bool name="CastShadows" value="true" />
|
||||||
|
<enum name="LightType" value="Point" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
</node>
|
||||||
|
|
||||||
|
<node type="empty">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="ChildOfRoot" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
|
||||||
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="false" />
|
||||||
|
<int name="DebugDataVisible" value="0" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<node type="sphere">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="Sphere_ChildOfDummy" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="22.607138, 0.000000, -19.720987" />
|
||||||
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="0" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<float name="Radius" value="5.000000" />
|
||||||
|
<int name="PolyCountX" value="16" />
|
||||||
|
<int name="PolyCountY" value="16" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<materials>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="solid" />
|
||||||
|
<color name="Ambient" value="ffffffff" />
|
||||||
|
<color name="Diffuse" value="ffffffff" />
|
||||||
|
<color name="Emissive" value="00000000" />
|
||||||
|
<color name="Specular" value="ffffffff" />
|
||||||
|
<float name="Shininess" value="0.000000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||||
|
<texture name="Texture2" value="" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
</materials>
|
||||||
|
<animators>
|
||||||
|
<attributes>
|
||||||
|
<string name="Type" value="flyCircle" />
|
||||||
|
<vector3d name="Center" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<float name="Radius" value="30.000000" />
|
||||||
|
<float name="Speed" value="0.001000" />
|
||||||
|
<vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />
|
||||||
|
</attributes>
|
||||||
|
</animators>
|
||||||
|
<node type="empty">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="ChildOfSphere" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
|
||||||
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="false" />
|
||||||
|
<int name="DebugDataVisible" value="0" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
</node>
|
||||||
|
|
||||||
|
</node>
|
||||||
|
|
||||||
|
</node>
|
||||||
|
|
||||||
|
<node type="animatedMesh">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
|
||||||
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="0" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<string name="Mesh" value="dwarf.x" />
|
||||||
|
<bool name="Looping" value="true" />
|
||||||
|
<bool name="ReadOnlyMaterials" value="false" />
|
||||||
|
<float name="FramesPerSecond" value="0.025000" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<materials>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="solid" />
|
||||||
|
<color name="Ambient" value="ffffffff" />
|
||||||
|
<color name="Diffuse" value="ffcccccc" />
|
||||||
|
<color name="Emissive" value="ff5d5d5d" />
|
||||||
|
<color name="Specular" value="ff000000" />
|
||||||
|
<float name="Shininess" value="0.000000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="axe.jpg" />
|
||||||
|
<texture name="Texture2" value="" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="solid" />
|
||||||
|
<color name="Ambient" value="ffffffff" />
|
||||||
|
<color name="Diffuse" value="ffcccccc" />
|
||||||
|
<color name="Emissive" value="ff4d4d4d" />
|
||||||
|
<color name="Specular" value="ff000000" />
|
||||||
|
<float name="Shininess" value="0.000000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="dwarf.jpg" />
|
||||||
|
<texture name="Texture2" value="" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="solid" />
|
||||||
|
<color name="Ambient" value="ffffffff" />
|
||||||
|
<color name="Diffuse" value="ffcccccc" />
|
||||||
|
<color name="Emissive" value="ff505050" />
|
||||||
|
<color name="Specular" value="ff000000" />
|
||||||
|
<float name="Shininess" value="0.000000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="" />
|
||||||
|
<texture name="Texture2" value="" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
</materials>
|
||||||
|
</node>
|
||||||
|
|
||||||
|
<node type="mesh">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="42.392685, 54.034889, -80.052681" />
|
||||||
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="0" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<string name="Mesh" value="cellar.irrmesh" />
|
||||||
|
<bool name="ReadOnlyMaterials" value="false" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<materials>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="lightmap_m4" />
|
||||||
|
<color name="Ambient" value="ffffffff" />
|
||||||
|
<color name="Diffuse" value="ffffffff" />
|
||||||
|
<color name="Emissive" value="00000000" />
|
||||||
|
<color name="Specular" value="ffffffff" />
|
||||||
|
<float name="Shininess" value="0.750000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||||
|
<texture name="Texture2" value="1.png" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="lightmap_m4" />
|
||||||
|
<color name="Ambient" value="ffdfdfdf" />
|
||||||
|
<color name="Diffuse" value="ffdfdfdf" />
|
||||||
|
<color name="Emissive" value="00000000" />
|
||||||
|
<color name="Specular" value="ffffffff" />
|
||||||
|
<float name="Shininess" value="0.750000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||||
|
<texture name="Texture2" value="1.png" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
</materials>
|
||||||
|
</node>
|
||||||
|
|
||||||
|
<node type="cube">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="JumpingCube" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="16.565477, 21.458202, 15.451395" />
|
||||||
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="0" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<float name="Size" value="10.000000" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<materials>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="solid" />
|
||||||
|
<color name="Ambient" value="ffffffff" />
|
||||||
|
<color name="Diffuse" value="ffffffff" />
|
||||||
|
<color name="Emissive" value="00000000" />
|
||||||
|
<color name="Specular" value="ffffffff" />
|
||||||
|
<float name="Shininess" value="0.000000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||||
|
<texture name="Texture2" value="" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
</materials>
|
||||||
|
<animators>
|
||||||
|
<attributes>
|
||||||
|
<string name="Type" value="followSpline" />
|
||||||
|
<float name="Speed" value="1.000000" />
|
||||||
|
<float name="Tightness" value="0.500000" />
|
||||||
|
<vector3d name="Point1" value="0.000000, 0.000000, 0.000000" />
|
||||||
|
<vector3d name="Point2" value="20.000000, 20.000000, 20.000000" />
|
||||||
|
<vector3d name="Point3" value="0.000000, 40.000000, 0.000000" />
|
||||||
|
<vector3d name="Point4" value="32.000000, 0.000000, 30.000000" />
|
||||||
|
</attributes>
|
||||||
|
</animators>
|
||||||
|
</node>
|
||||||
|
|
||||||
|
<node type="sphere">
|
||||||
|
|
||||||
|
<attributes>
|
||||||
|
<string name="Name" value="SillySphere" />
|
||||||
|
<int name="Id" value="-1" />
|
||||||
|
<vector3d name="Position" value="-52.105640, 35.426533, -57.016262" />
|
||||||
|
<vector3d name="Rotation" value="994.501831, 732.416443, 732.416443" />
|
||||||
|
<vector3d name="Scale" value="3.048931, 7.026268, 6.031934" />
|
||||||
|
<bool name="Visible" value="true" />
|
||||||
|
<enum name="AutomaticCulling" value="box" />
|
||||||
|
<int name="DebugDataVisible" value="0" />
|
||||||
|
<bool name="IsDebugObject" value="false" />
|
||||||
|
<float name="Radius" value="5.000000" />
|
||||||
|
<int name="PolyCountX" value="16" />
|
||||||
|
<int name="PolyCountY" value="16" />
|
||||||
|
</attributes>
|
||||||
|
|
||||||
|
<materials>
|
||||||
|
<attributes>
|
||||||
|
<enum name="Type" value="solid" />
|
||||||
|
<color name="Ambient" value="ffffffff" />
|
||||||
|
<color name="Diffuse" value="ffffffff" />
|
||||||
|
<color name="Emissive" value="00000000" />
|
||||||
|
<color name="Specular" value="ffffffff" />
|
||||||
|
<float name="Shininess" value="0.000000" />
|
||||||
|
<float name="Param1" value="0.000000" />
|
||||||
|
<float name="Param2" value="0.000000" />
|
||||||
|
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||||
|
<texture name="Texture2" value="" />
|
||||||
|
<texture name="Texture3" value="" />
|
||||||
|
<texture name="Texture4" value="" />
|
||||||
|
<bool name="Wireframe" value="false" />
|
||||||
|
<bool name="GouraudShading" value="true" />
|
||||||
|
<bool name="Lighting" value="false" />
|
||||||
|
<bool name="ZWriteEnable" value="true" />
|
||||||
|
<int name="ZBuffer" value="1" />
|
||||||
|
<bool name="BackfaceCulling" value="true" />
|
||||||
|
<bool name="FogEnable" value="false" />
|
||||||
|
<bool name="NormalizeNormals" value="false" />
|
||||||
|
<bool name="BilinearFilter1" value="true" />
|
||||||
|
<bool name="BilinearFilter2" value="true" />
|
||||||
|
<bool name="BilinearFilter3" value="true" />
|
||||||
|
<bool name="BilinearFilter4" value="true" />
|
||||||
|
<bool name="TrilinearFilter1" value="false" />
|
||||||
|
<bool name="TrilinearFilter2" value="false" />
|
||||||
|
<bool name="TrilinearFilter3" value="false" />
|
||||||
|
<bool name="TrilinearFilter4" value="false" />
|
||||||
|
<bool name="AnisotropicFilter1" value="false" />
|
||||||
|
<bool name="AnisotropicFilter2" value="false" />
|
||||||
|
<bool name="AnisotropicFilter3" value="false" />
|
||||||
|
<bool name="AnisotropicFilter4" value="false" />
|
||||||
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||||
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||||
|
</attributes>
|
||||||
|
</materials>
|
||||||
|
<!-- <animators>-->
|
||||||
|
<!-- <attributes>-->
|
||||||
|
<!-- <string name="Type" value="rotation" />-->
|
||||||
|
<!-- <vector3d name="Rotation" value="0.300000, 0.300000, 0.300000" />-->
|
||||||
|
<!-- </attributes>-->
|
||||||
|
<!-- </animators>-->
|
||||||
|
</node>
|
||||||
|
|
||||||
|
</irr_scene>
|
||||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -361,3 +361,37 @@ TEST_F(ImporterTest, unexpectedException) {
|
||||||
EXPECT_TRUE(false);
|
EXPECT_TRUE(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
struct ExtensionTestCase {
|
||||||
|
std::string testName;
|
||||||
|
std::string filename;
|
||||||
|
std::string getExtensionResult;
|
||||||
|
std::string hasExtension;
|
||||||
|
bool hasExtensionResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
using ExtensionTest = ::testing::TestWithParam<ExtensionTestCase>;
|
||||||
|
|
||||||
|
TEST_P(ExtensionTest, testGetAndHasExtension) {
|
||||||
|
const ExtensionTestCase& testCase = GetParam();
|
||||||
|
EXPECT_EQ(testCase.getExtensionResult, BaseImporter::GetExtension(testCase.filename));
|
||||||
|
EXPECT_EQ(testCase.hasExtensionResult, BaseImporter::HasExtension(testCase.filename, {testCase.hasExtension}));
|
||||||
|
}
|
||||||
|
|
||||||
|
INSTANTIATE_TEST_SUITE_P(
|
||||||
|
ExtensionTests, ExtensionTest,
|
||||||
|
::testing::ValuesIn<ExtensionTestCase>({
|
||||||
|
{"NoExtension", "name", "", "glb", false},
|
||||||
|
{"NoExtensionAndEmptyVersion", "name#", "", "glb", false},
|
||||||
|
{"WithExtensionAndEmptyVersion", "name.glb#", "glb#", "glb", false},
|
||||||
|
{"WithExtensionAndVersion", "name.glb#1234", "glb", "glb", true},
|
||||||
|
{"WithExtensionAndHashInStem", "name#1234.glb", "glb", "glb", true},
|
||||||
|
{"WithExtensionAndInvalidVersion", "name.glb#_", "glb#_", "glb", false},
|
||||||
|
{"WithExtensionAndDotAndHashInStem", "name.glb#.abc", "abc", "glb", false},
|
||||||
|
{"WithTwoExtensions", "name.abc.def", "def", "abc.def", true},
|
||||||
|
}),
|
||||||
|
[](const ::testing::TestParamInfo<ExtensionTest::ParamType>& info) {
|
||||||
|
return info.param.testName;
|
||||||
|
});
|
||||||
|
|
|
@ -60,7 +60,7 @@ using namespace Assimp;
|
||||||
|
|
||||||
class utglTF2ImportExport : public AbstractImportExportBase {
|
class utglTF2ImportExport : public AbstractImportExportBase {
|
||||||
public:
|
public:
|
||||||
virtual bool importerMatTest(const char *file, bool spec_gloss, std::array<aiTextureMapMode, 2> exp_modes = { aiTextureMapMode_Wrap, aiTextureMapMode_Wrap }) {
|
virtual bool importerMatTest(const char *file, bool spec, bool gloss, std::array<aiTextureMapMode, 2> exp_modes = { aiTextureMapMode_Wrap, aiTextureMapMode_Wrap }) {
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
|
const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
|
||||||
EXPECT_NE(scene, nullptr);
|
EXPECT_NE(scene, nullptr);
|
||||||
|
@ -105,16 +105,19 @@ public:
|
||||||
|
|
||||||
aiColor3D spec_color = { 0, 0, 0 };
|
aiColor3D spec_color = { 0, 0, 0 };
|
||||||
ai_real glossiness = ai_real(0.5);
|
ai_real glossiness = ai_real(0.5);
|
||||||
if (spec_gloss) {
|
if (spec) {
|
||||||
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
|
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
|
||||||
constexpr ai_real spec_val(0.20000000298023225); // From the file
|
constexpr ai_real spec_val(0.20000000298023225); // From the file
|
||||||
EXPECT_EQ(spec_val, spec_color.r);
|
EXPECT_EQ(spec_val, spec_color.r);
|
||||||
EXPECT_EQ(spec_val, spec_color.g);
|
EXPECT_EQ(spec_val, spec_color.g);
|
||||||
EXPECT_EQ(spec_val, spec_color.b);
|
EXPECT_EQ(spec_val, spec_color.b);
|
||||||
|
} else {
|
||||||
|
EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
|
||||||
|
}
|
||||||
|
if (gloss) {
|
||||||
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
|
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
|
||||||
EXPECT_EQ(ai_real(1.0), glossiness);
|
EXPECT_EQ(ai_real(1.0), glossiness);
|
||||||
} else {
|
} else {
|
||||||
EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
|
|
||||||
EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
|
EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -143,7 +146,7 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
TEST_F(utglTF2ImportExport, importglTF2FromFileTest) {
|
TEST_F(utglTF2ImportExport, importglTF2FromFileTest) {
|
||||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", false, {aiTextureMapMode_Mirror, aiTextureMapMode_Clamp}));
|
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", false, false, {aiTextureMapMode_Mirror, aiTextureMapMode_Clamp}));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
|
TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
|
||||||
|
@ -151,7 +154,7 @@ TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(utglTF2ImportExport, importglTF2_KHR_materials_pbrSpecularGlossiness) {
|
TEST_F(utglTF2ImportExport, importglTF2_KHR_materials_pbrSpecularGlossiness) {
|
||||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf", true));
|
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf", true, true));
|
||||||
}
|
}
|
||||||
|
|
||||||
void VerifyClearCoatScene(const aiScene *scene) {
|
void VerifyClearCoatScene(const aiScene *scene) {
|
||||||
|
@ -223,13 +226,16 @@ TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_pbrSpecularGlossi
|
||||||
// Export with specular glossiness disabled
|
// Export with specular glossiness disabled
|
||||||
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
|
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
|
||||||
|
|
||||||
|
// And re-import
|
||||||
|
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true, false));
|
||||||
|
|
||||||
// Export with specular glossiness enabled
|
// Export with specular glossiness enabled
|
||||||
ExportProperties props;
|
ExportProperties props;
|
||||||
props.SetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS, true);
|
props.SetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS, true);
|
||||||
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", 0, &props));
|
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", 0, &props));
|
||||||
|
|
||||||
// And re-import
|
// And re-import
|
||||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true));
|
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true, true));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
|
TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
|
||||||
|
|
Loading…
Reference in New Issue