parent
492fee282d
commit
ca8a3909be
4
CREDITS
4
CREDITS
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@ -153,6 +153,8 @@ Ogre Binary format support
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Android JNI asset extraction support
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- Richard Steffen
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Contributed X File exporter
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Contributed ExportProperties interface
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Contributed X File exporter
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Contributed Step (stp) exporter
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@ -579,6 +579,12 @@ SET( XFile_SRCS
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)
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SOURCE_GROUP( XFile FILES ${XFile_SRCS})
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SET( Step_SRCS
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StepExporter.h
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StepExporter.cpp
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)
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SOURCE_GROUP( Step FILES ${Step_SRCS})
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SET( Exporter_SRCS
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Exporter.cpp
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AssimpCExport.cpp
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@ -716,6 +722,7 @@ SET( assimp_src
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${Terragen_SRCS}
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${Unreal_SRCS}
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${XFile_SRCS}
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${Step_SRCS}
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${Extra_SRCS}
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${MS3D_SRCS}
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${COB_SRCS}
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@ -73,7 +73,8 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
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// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
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// do not use const, because some exporter need to convert the scene temporary
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void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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@ -96,6 +97,10 @@ Exporter::ExportFormatEntry gExporters[] =
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
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#endif
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0),
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
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@ -94,6 +94,26 @@ void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D&
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out = min + (max-min)*0.5f;
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}
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// -------------------------------------------------------------------------------
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void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max)
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{
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if (scene->mNumMeshes == 0) return;
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FindMeshCenter(scene->mMeshes[0], out, min, max);
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for (int i = 1; i < scene->mNumMeshes; ++i)
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{
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aiVector3D tout, tmin, tmax;
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FindMeshCenter(scene->mMeshes[i], tout, tmin, tmax);
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if (min[0] > tmin[0]) min[0] = tmin[0];
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if (min[1] > tmin[1]) min[1] = tmin[1];
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if (min[2] > tmin[2]) min[2] = tmin[2];
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if (max[0] < tmax[0]) max[0] = tmax[0];
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if (max[1] < tmax[1]) max[1] = tmax[1];
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if (max[2] < tmax[2]) max[2] = tmax[2];
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}
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out = min + (max-min)*0.5f;
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}
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// -------------------------------------------------------------------------------
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void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out, aiVector3D& min,
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aiVector3D& max, const aiMatrix4x4& m)
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@ -258,6 +258,16 @@ void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max,
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* @param[out] out Center point */
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void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D& max);
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// -------------------------------------------------------------------------------
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/** @brief Helper function to determine the 'real' center of a scene
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*
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* That is the center of its axis-aligned bounding box.
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* @param scene Input scene
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* @param[out] min Minimum vertex of the scene
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* @param[out] max maximum vertex of the scene
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* @param[out] out Center point */
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void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max);
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// -------------------------------------------------------------------------------
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// Helper function to determine the 'real' center of a mesh after applying a given transform
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@ -0,0 +1,374 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@author: Richard Steffen, 2015
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----------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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#include "StepExporter.h"
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#include "ConvertToLHProcess.h"
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#include "Bitmap.h"
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#include "fast_atof.h"
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#include "SceneCombiner.h"
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#include <ctime>
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#include <set>
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#include <map>
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#include <list>
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/* Tested with Step viewer v4 from www.ida-step.net */
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using namespace Assimp;
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namespace Assimp
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{
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
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void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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std::string path = "";
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std::string file = pFile;
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// We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
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// Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
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const char* end_path = std::max(strrchr(pFile, '\\'), strrchr(pFile, '/'));
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if(end_path != NULL) {
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path = std::string(pFile, end_path + 1 - pFile);
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file = file.substr(end_path + 1 - pFile, file.npos);
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std::size_t pos = file.find_last_of('.');
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if(pos != file.npos) {
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file = file.substr(0, pos);
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}
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}
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// create/copy Properties
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ExportProperties props(*pProperties);
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// set standard properties if not set
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//if (!props.HasPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT)) props.SetPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT, false);
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// invoke the exporter
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StepExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
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// we're still here - export successfully completed. Write result to the given IOSYstem
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .stp file: " + std::string(pFile));
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}
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// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
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outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
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}
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} // end of namespace Assimp
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namespace {
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inline uint64_t toIndexHash(int32_t id1, int32_t id2)
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{
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// dont wonder that -1/-1 -> hash=-1
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uint64_t hash = (uint32_t) id1;
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hash = (hash << 32);
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hash += (uint32_t) id2;
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return hash;
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}
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inline void fromIndexHash(uint64_t hash, int32_t &id1, int32_t &id2)
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{
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id1 = (hash & 0xFFFFFFFF00000000) >> 32;
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id2 = (hash & 0xFFFFFFFF);
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}
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// Collect world transformations for each node
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void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
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const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
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trafos[node] = parent * node->mTransformation;
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for (unsigned int i = 0; i < node->mNumChildren; ++i) {
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CollectTrafos(node->mChildren[i], trafos);
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}
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}
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// Generate a flat list of the meshes (by index) assigned to each node
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void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
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for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
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meshes.insert(std::make_pair(node, node->mMeshes[i]));
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}
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for (unsigned int i = 0; i < node->mNumChildren; ++i) {
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CollectMeshes(node->mChildren[i], meshes);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor for a specific scene to export
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StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
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{
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CollectTrafos(pScene->mRootNode, trafos);
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CollectMeshes(pScene->mRootNode, meshes);
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mFile = std::string(file);
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mPath = std::string(path);
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mScene = pScene;
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mSceneOwned = false;
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// set up strings
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endstr = ";\n";
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// start writing
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WriteFile();
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor
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StepExporter::~StepExporter()
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{
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if(mSceneOwned) {
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delete mScene;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Starts writing the contents
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void StepExporter::WriteFile()
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{
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// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
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// note, that all realnumber values must be comma separated in x files
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mOutput.setf(std::ios::fixed);
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mOutput.precision(16); // precission for double
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aiMatrix4x4 baseTransform = mScene->mRootNode->mTransformation;
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int ind = 100; // the start index to be used
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int faceEntryLen = 30; // number of entries for a triangle/face
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// prepare unique (count triangles and vertices)
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std::map<aiVector3D*, int> uniqueVerts; // use a map to reduce find complexity to log(n)
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std::map<aiVector3D*, int>::iterator it;
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int countFace = 0;
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for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
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{
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aiMesh* mesh = mScene->mMeshes[i];
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for (unsigned int j=0; j<mesh->mNumFaces; ++j)
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{
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aiFace* face = &(mesh->mFaces[j]);
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if (face->mNumIndices == 3) countFace++;
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}
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for (unsigned int j=0; j<mesh->mNumVertices; ++j)
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{
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aiVector3D* v = &(mesh->mVertices[j]);
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it =uniqueVerts.find(v);
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if (it == uniqueVerts.end())
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{
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uniqueVerts[v] = -1; // first mark the vector as not transformed
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}
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}
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}
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// write the header
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mOutput << "ISO-10303-21" << endstr;
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mOutput << "HEADER" << endstr;
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mOutput << "FILE_DESCRIPTION(('STEP AP214'),'1')" << endstr;
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mOutput << "FILE_NAME('" << mFile << ".stp','2015-04-23T09:26:41',(' '),(' '),'Spatial InterOp 3D',' ',' ')" << endstr;
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mOutput << "FILE_SCHEMA(('automotive_design'))" << endstr;
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mOutput << "ENDSEC" << endstr;
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// write the top of data
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mOutput << "DATA" << endstr;
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mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
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for (int i=0; i<countFace; ++i)
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{
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mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size();
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if (i!=countFace-1) mOutput << ",";
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}
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mOutput << "),#6)" << endstr;
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mOutput << "#2=PRODUCT_DEFINITION_CONTEXT('',#7,'design')" << endstr;
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mOutput << "#3=APPLICATION_PROTOCOL_DEFINITION('INTERNATIONAL STANDARD','automotive_design',1994,#7)" << endstr;
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mOutput << "#4=PRODUCT_CATEGORY_RELATIONSHIP('NONE','NONE',#8,#9)" << endstr;
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mOutput << "#5=SHAPE_DEFINITION_REPRESENTATION(#10,#11)" << endstr;
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mOutput << "#6= (GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#12))GLOBAL_UNIT_ASSIGNED_CONTEXT((#13,#14,#15))REPRESENTATION_CONTEXT('NONE','WORKSPACE'))" << endstr;
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mOutput << "#7=APPLICATION_CONTEXT(' ')" << endstr;
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mOutput << "#8=PRODUCT_CATEGORY('part','NONE')" << endstr;
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mOutput << "#9=PRODUCT_RELATED_PRODUCT_CATEGORY('detail',' ',(#17))" << endstr;
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mOutput << "#10=PRODUCT_DEFINITION_SHAPE('NONE','NONE',#18)" << endstr;
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mOutput << "#11=MANIFOLD_SURFACE_SHAPE_REPRESENTATION('Root',(#16,#19),#6)" << endstr;
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mOutput << "#12=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0E-006),#13,'','')" << endstr;
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mOutput << "#13=(CONVERSION_BASED_UNIT('METRE',#20)LENGTH_UNIT()NAMED_UNIT(#21))" << endstr;
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mOutput << "#14=(NAMED_UNIT(#22)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.))" << endstr;
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mOutput << "#15=(NAMED_UNIT(#22)SOLID_ANGLE_UNIT()SI_UNIT($,.STERADIAN.))" << endstr;
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mOutput << "#16=SHELL_BASED_SURFACE_MODEL('Root',(#29))" << endstr;
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mOutput << "#17=PRODUCT('Root','Root','Root',(#23))" << endstr;
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mOutput << "#18=PRODUCT_DEFINITION('NONE','NONE',#24,#2)" << endstr;
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mOutput << "#19=AXIS2_PLACEMENT_3D('',#25,#26,#27)" << endstr;
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mOutput << "#20=LENGTH_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0),#28)" << endstr;
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mOutput << "#21=DIMENSIONAL_EXPONENTS(1.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
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mOutput << "#22=DIMENSIONAL_EXPONENTS(0.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
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mOutput << "#23=PRODUCT_CONTEXT('',#7,'mechanical')" << endstr;
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mOutput << "#24=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE(' ','NONE',#17,.NOT_KNOWN.)" << endstr;
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mOutput << "#25=CARTESIAN_POINT('',(0.0,0.0,0.0))" << endstr;
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mOutput << "#26=DIRECTION('',(0.0,0.0,1.0))" << endstr;
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mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
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mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
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mOutput << "#29=CLOSED_SHELL('',(";
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for (int i=0; i<countFace; ++i)
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{
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mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8;
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if (i!=countFace-1) mOutput << ",";
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}
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mOutput << "))" << endstr;
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// write all the unique transformed CARTESIAN and VERTEX
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for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); it2++)
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{
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const aiNode& node = *(*it2).first;
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unsigned int mesh_idx = (*it2).second;
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const aiMesh* mesh = mScene->mMeshes[mesh_idx];
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aiMatrix4x4& trafo = trafos[&node];
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i)
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{
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aiVector3D* v = &(mesh->mVertices[i]);
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it = uniqueVerts.find(v);
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if (it->second >=0 ) continue;
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it->second = ind; // this one is new, so set the index (ind)
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aiVector3D vt = trafo * (*v); // transform the coordinate
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mOutput << "#" << it->second << "=CARTESIAN_POINT('',(" << vt.x << "," << vt.y << "," << vt.z << "))" << endstr;
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mOutput << "#" << it->second+1 << "=VERTEX_POINT('',#" << it->second << ")" << endstr;
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ind += 2;
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}
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}
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// write the triangles
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for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
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{
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aiMesh* mesh = mScene->mMeshes[i];
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for (unsigned int j=0; j<mesh->mNumFaces; ++j)
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{
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aiFace* face = &(mesh->mFaces[j]);
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if (face->mNumIndices != 3) continue;
|
||||
|
||||
aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]);
|
||||
aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]);
|
||||
aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]);
|
||||
aiVector3D dv12 = *v2 - *v1;
|
||||
aiVector3D dv23 = *v3 - *v2;
|
||||
aiVector3D dv31 = *v1 - *v3;
|
||||
aiVector3D dv13 = *v3 - *v1;
|
||||
dv12.Normalize();
|
||||
dv23.Normalize();
|
||||
dv31.Normalize();
|
||||
dv13.Normalize();
|
||||
|
||||
int pid1 = uniqueVerts.find(v1)->second;
|
||||
int pid2 = uniqueVerts.find(v2)->second;
|
||||
int pid3 = uniqueVerts.find(v3)->second;
|
||||
|
||||
int sid = ind; // the sub index
|
||||
mOutput << "#" << sid << "=STYLED_ITEM('',(#" << sid+1 << "),#" << sid+8 << ")" << endstr; /* the item that must be referenced in #1 */
|
||||
/* This is the color information of the Triangle */
|
||||
mOutput << "#" << sid+1 << "=PRESENTATION_STYLE_ASSIGNMENT((#" << sid+2 << "))" << endstr;
|
||||
mOutput << "#" << sid+2 << "=SURFACE_STYLE_USAGE(.BOTH.,#" << sid+3 << ")" << endstr;
|
||||
mOutput << "#" << sid+3 << "=SURFACE_SIDE_STYLE('',(#" << sid+4 << "))" << endstr;
|
||||
mOutput << "#" << sid+4 << "=SURFACE_STYLE_FILL_AREA(#" << sid+5 << ")" << endstr;
|
||||
mOutput << "#" << sid+5 << "=FILL_AREA_STYLE('',(#" << sid+6 << "))" << endstr;
|
||||
mOutput << "#" << sid+6 << "=FILL_AREA_STYLE_COLOUR('',#" << sid+7 << ")" << endstr;
|
||||
mOutput << "#" << sid+7 << "=COLOUR_RGB('',0.0,0.0,1.0)" << endstr;
|
||||
|
||||
/* this is the geometry */
|
||||
mOutput << "#" << sid+8 << "=FACE_SURFACE('',(#" << sid+13 << "),#" << sid+9<< ",.T.)" << endstr; /* the face that must be referenced in 29 */
|
||||
|
||||
/* 2 directions of the plane */
|
||||
mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
|
||||
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr;
|
||||
|
||||
mOutput << "#" << sid+11 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
|
||||
mOutput << "#" << sid+12 << "=DIRECTION('',(" << dv13.x << "," << dv13.y << "," << dv13.z << "))" << endstr;
|
||||
|
||||
mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
|
||||
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr;
|
||||
|
||||
/* edge loop */
|
||||
mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr;
|
||||
mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr;
|
||||
mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr;
|
||||
|
||||
/* oriented edges */
|
||||
mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr;
|
||||
mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr;
|
||||
mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr;
|
||||
|
||||
/* 3 lines and 3 vectors for the lines for the 3 edge curves */
|
||||
mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr;
|
||||
mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr;
|
||||
mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr;
|
||||
mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr;
|
||||
mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr;
|
||||
mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
|
||||
mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
|
||||
mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr;
|
||||
mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr;
|
||||
ind += faceEntryLen; // increase counter
|
||||
}
|
||||
}
|
||||
|
||||
mOutput << "ENDSEC" << endstr; // end of data section
|
||||
mOutput << "END-ISO-10303-21" << endstr; // end of file
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
@ -0,0 +1,108 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
@author: Richard Steffen, 2014
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file StepExporter.h
|
||||
* Declares the exporter class to write a scene to a Collada file
|
||||
*/
|
||||
#ifndef AI_STEPEXPORTER_H_INC
|
||||
#define AI_STEPEXPORTER_H_INC
|
||||
|
||||
#include "../include/assimp/ai_assert.h"
|
||||
#include <sstream>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
/// Helper class to export a given scene to a StepFile.
|
||||
/// Note: an StepFile uses a left hand system. Assimp used a right hand system (OpenGL), therefore we have to transform everything
|
||||
class StepExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties);
|
||||
|
||||
/// Destructor
|
||||
virtual ~StepExporter();
|
||||
|
||||
protected:
|
||||
/// Starts writing the contents
|
||||
void WriteFile();
|
||||
|
||||
public:
|
||||
|
||||
/// Stringstream to write all output into
|
||||
std::stringstream mOutput;
|
||||
|
||||
protected:
|
||||
|
||||
/// hold the properties pointer
|
||||
const ExportProperties* mProperties;
|
||||
|
||||
/// The IOSystem for output
|
||||
IOSystem* mIOSystem;
|
||||
|
||||
/// Name of the file (without extension) where the scene will be exported
|
||||
std::string mFile;
|
||||
|
||||
/// Path of the directory where the scene will be exported
|
||||
std::string mPath;
|
||||
|
||||
/// The scene to be written
|
||||
const aiScene* mScene;
|
||||
bool mSceneOwned;
|
||||
|
||||
/// current line end string for simple stream insertion
|
||||
std::string endstr;
|
||||
|
||||
std::map<const aiNode*, aiMatrix4x4> trafos;
|
||||
|
||||
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
|
||||
MeshesByNodeMap meshes;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // !! AI_STEPEXPORTER_H_INC
|
|
@ -319,8 +319,8 @@ void XFileExporter::WriteNode( aiNode* pNode)
|
|||
WriteMesh(mScene->mMeshes[pNode->mMeshes[i]]);
|
||||
|
||||
// recursive call the Nodes
|
||||
for (size_t a = 0; a < pNode->mNumChildren; a++)
|
||||
WriteNode( mScene->mRootNode->mChildren[a]);
|
||||
for (size_t i = 0; i < pNode->mNumChildren; ++i)
|
||||
WriteNode( mScene->mRootNode->mChildren[i]);
|
||||
|
||||
PopTag();
|
||||
|
||||
|
@ -507,12 +507,16 @@ void XFileExporter::WriteMesh(aiMesh* mesh)
|
|||
|
||||
std::string XFileExporter::toXFileString(aiString &name)
|
||||
{
|
||||
std::string str = std::string(name.C_Str());
|
||||
std::replace(str.begin(), str.end(), '<', '_');
|
||||
std::replace(str.begin(), str.end(), '>', '_');
|
||||
std::replace(str.begin(), str.end(), '{', '_');
|
||||
std::replace(str.begin(), str.end(), '}', '_');
|
||||
std::replace(str.begin(), str.end(), '$', '_');
|
||||
std::string pref = "NN_"; // node name prefix to prevent unexpected start of string
|
||||
std::string str = pref + std::string(name.C_Str());
|
||||
for (int i=0; i<str.length(); ++i)
|
||||
{
|
||||
if ((str[i] >= 48 && str[i] <= 57) || // 0-9
|
||||
(str[i] >= 65 && str[i] <= 90) || // A-Z
|
||||
(str[i] >= 97 && str[i] <= 122)) // a-z
|
||||
continue;
|
||||
str[i] = '_';
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
|
|
|
@ -122,8 +122,6 @@ protected:
|
|||
/// current line end string for simple stream insertion
|
||||
std::string endstr;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue