Fix array access when loading colored binary STLs
Loading binary STLs with colors caused a crash due to writing after the end of the colors array.pull/17/head
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078150da57
commit
c2db6a0abd
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@ -382,7 +382,7 @@ bool STLImporter::LoadBinaryFile()
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DefaultLogger::get()->info("STL: Mesh has vertex colors");
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DefaultLogger::get()->info("STL: Mesh has vertex colors");
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}
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}
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aiColor4D* clr = &pMesh->mColors[0][pMesh->mNumFaces*3];
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aiColor4D* clr = &pMesh->mColors[0][i*3];
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clr->a = 1.0f;
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clr->a = 1.0f;
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if (bIsMaterialise) // fuck, this is reversed
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if (bIsMaterialise) // fuck, this is reversed
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{
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{
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