diff --git a/code/STLLoader.cpp b/code/STLLoader.cpp index 2c43b8258..b94f22043 100644 --- a/code/STLLoader.cpp +++ b/code/STLLoader.cpp @@ -382,7 +382,7 @@ bool STLImporter::LoadBinaryFile() DefaultLogger::get()->info("STL: Mesh has vertex colors"); } - aiColor4D* clr = &pMesh->mColors[0][pMesh->mNumFaces*3]; + aiColor4D* clr = &pMesh->mColors[0][i*3]; clr->a = 1.0f; if (bIsMaterialise) // fuck, this is reversed {