Adding first SWIG generated version of Assimp.NET
NOT REALLY TESTED YET git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@561 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
2a540119c5
commit
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp.NET", "Assimp.NET\Assimp.NET.vcproj", "{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assimp.NET_CS", "Assimp.NET_CS\Assimp.NET_CS.csproj", "{398AA9C3-5C12-4C51-84A3-32D563618F57}"
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EndProject
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|Win32 = Debug|Win32
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Release|Any CPU = Release|Any CPU
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|Win32 = Release|Win32
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Win32.ActiveCfg = Debug|Win32
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|
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Win32.Build.0 = Debug|Win32
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||||||
|
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Any CPU.ActiveCfg = Release|Win32
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||||||
|
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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||||||
|
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Mixed Platforms.Build.0 = Release|Win32
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|
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Win32.ActiveCfg = Release|Win32
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||||||
|
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Win32.Build.0 = Release|Win32
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|
{398AA9C3-5C12-4C51-84A3-32D563618F57}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Debug|Win32.ActiveCfg = Debug|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Release|Any CPU.Build.0 = Release|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{398AA9C3-5C12-4C51-84A3-32D563618F57}.Release|Win32.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,220 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="Assimp.NET"
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ProjectGUID="{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}"
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RootNamespace="AssimpNET"
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Keyword="ManagedCProj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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IntermediateDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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ConfigurationType="2"
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CharacterSet="1"
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ManagedExtensions="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="copy ..\..\..\scripts\SWIG_WIP\AssimpSwigPort.i AssimpSwigPort.i"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="assimp.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories="..\..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)"
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GenerateDebugInformation="true"
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AssemblyDebug="1"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="move *.cs ..\Assimp.NET_CS\"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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IntermediateDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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ConfigurationType="2"
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CharacterSet="1"
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ManagedExtensions="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG"
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RuntimeLibrary="2"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="$(NoInherit)"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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||||||
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<Tool
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Name="VCAppVerifierTool"
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/>
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||||||
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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||||||
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<AssemblyReference
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RelativePath="System.dll"
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AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
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MinFrameworkVersion="131072"
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/>
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<AssemblyReference
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RelativePath="System.Data.dll"
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AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
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MinFrameworkVersion="131072"
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/>
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||||||
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<AssemblyReference
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RelativePath="System.XML.dll"
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AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
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MinFrameworkVersion="131072"
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/>
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</References>
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<Files>
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<Filter
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||||||
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Name="Quelldateien"
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||||||
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\AssimpSwigPort_wrap.cxx"
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>
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</File>
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</Filter>
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<Filter
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||||||
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Name="Headerdateien"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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</Filter>
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<Filter
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Name="Ressourcendateien"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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</Filter>
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<File
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RelativePath=".\AssimpSwigPort.i"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="echo Invoking SWIG...
echo on
swig.exe -c++ -csharp "$(InputPath)"
@echo off"
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Outputs="$(InputName)_wrap.cxx"
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/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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@ -0,0 +1,83 @@
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/* File : example.i */
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%module Assimp
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%{
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//#include "..\..\..\include\aiAssert.h"
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#include "..\..\..\include\aiDefines.h"
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#include "..\..\..\include\aiConfig.h"
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#include "..\..\..\include\aiTypes.h"
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//#include "..\..\..\include\aiVersion.h"
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#include "..\..\..\include\aiPostProcess.h"
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#include "..\..\..\include\aiVector2D.h"
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#include "..\..\..\include\aiVector3D.h"
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#include "..\..\..\include\aiMatrix3x3.h"
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#include "..\..\..\include\aiMatrix4x4.h"
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#include "..\..\..\include\aiCamera.h"
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#include "..\..\..\include\aiLight.h"
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#include "..\..\..\include\aiAnim.h"
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#include "..\..\..\include\aiMesh.h"
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//#include "..\..\..\include\aiFileIO.h"
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#include "..\..\..\include\aiMaterial.h"
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#include "..\..\..\include\aiQuaternion.h"
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#include "..\..\..\include\aiScene.h"
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#include "..\..\..\include\aiTexture.h"
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#include "..\..\..\include\assimp.hpp"
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#include "..\..\..\include\IOSystem.h"
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#include "..\..\..\include\IOStream.h"
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#include "..\..\..\include\Logger.h"
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#include "..\..\..\include\LogStream.h"
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//#include "..\..\..\include\NullLogger.h"
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%}
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#define C_STRUCT
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#define C_ENUM
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#define ASSIMP_API
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#define PACK_STRUCT
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%rename(__add__) operator+;
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%rename(__addnset__) operator+=;
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%rename(__sub__) operator-;
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%rename(__subnset__) operator-=;
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%rename(__mul__) operator*;
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%rename(__mulnset__) operator*=;
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%rename(__div__) operator/;
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%rename(__divnset__) operator/=;
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%rename(__equal__) operator==;
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%rename(__nequal__) operator!=;
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%rename(__idx__) operator[];
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%rename(__set__) operator=;
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%rename(__greater__) operator>;
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%rename(__smaller__) operator<;
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//%rename(Node) aiNode;
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%include "std_string.i"
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//%include "..\..\..\include\aiAssert.h"
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%include "..\..\..\include\aiDefines.h"
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%include "..\..\..\include\aiConfig.h"
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%include "..\..\..\include\aiTypes.h"
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//%include "..\..\..\include\aiVersion.h"
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%include "..\..\..\include\aiPostProcess.h"
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%include "..\..\..\include\aiVector2D.h"
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%include "..\..\..\include\aiVector3D.h"
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%include "..\..\..\include\aiMatrix3x3.h"
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%include "..\..\..\include\aiMatrix4x4.h"
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%include "..\..\..\include\aiCamera.h"
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%include "..\..\..\include\aiLight.h"
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%include "..\..\..\include\aiAnim.h"
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%include "..\..\..\include\aiMesh.h"
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//%include "..\..\..\include\aiFileIO.h"
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%include "..\..\..\include\aiMaterial.h"
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%include "..\..\..\include\aiQuaternion.h"
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%include "..\..\..\include\aiScene.h"
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%include "..\..\..\include\aiTexture.h"
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%include "..\..\..\include\assimp.hpp"
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%include "..\..\..\include\IOSystem.h"
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%include "..\..\..\include\IOStream.h"
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%include "..\..\..\include\Logger.h"
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%include "..\..\..\include\LogStream.h"
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//%include "..\..\..\include\NullLogger.h"
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|
Loading…
Reference in New Issue