Removing Old Assimp.NET folder in order to relace by a SWIG generated version
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@560 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
df13041f42
commit
2a540119c5
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@ -1,69 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp.NET", "Assimp.NET\Assimp.NET.vcproj", "{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssimpNetDemo", "AssimpNetDemo\AssimpNetDemo.csproj", "{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}"
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EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp.NET_SWIG", "Assimp.NET_SWIG\Assimp.NET_SWIG.vcproj", "{521DD721-C184-412B-AA80-0E741F2FDD4F}"
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EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assimp.NET_SWIG_CS", "Assimp.NET_SWIG_CS\Assimp.NET_SWIG_CS.csproj", "{D88CA6D2-F511-4BAA-99FF-38E12380E58D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F} = {521DD721-C184-412B-AA80-0E741F2FDD4F}
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EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Any CPU = Release|Any CPU
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||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Win32.Build.0 = Release|Win32
|
||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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||||
{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{521DD721-C184-412B-AA80-0E741F2FDD4F}.Release|Win32.Build.0 = Release|Win32
|
||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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||||
{D88CA6D2-F511-4BAA-99FF-38E12380E58D}.Release|Win32.ActiveCfg = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
|
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@ -1,28 +0,0 @@
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#include "Animation.h"
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namespace AssimpNET
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{
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Animation::Animation(void)
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{
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this->p_native = new aiAnimation();
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}
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Animation::Animation(aiAnimation* native)
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{
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this->p_native = native;
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}
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Animation::~Animation(void)
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{
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if(this->p_native)
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delete this->p_native;
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}
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aiAnimation* Animation::getNative()
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{
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return this->p_native;
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}
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}//namespace
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@ -1,128 +0,0 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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//managed includes
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#include "NodeAnim.h"
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//native includes
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#include "aiAnim.h"
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using namespace System;
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#pragma managed
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namespace AssimpNET
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{
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public ref class Animation
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{
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public:
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Animation(void);
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Animation(aiAnimation* native);
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~Animation(void);
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property array<NodeAnim^>^ mAnimChannels
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{
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array<NodeAnim^>^ get()
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{
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throw gcnew System::NotImplementedException();
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}
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void set(array<NodeAnim^>^ value)
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{
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throw gcnew System::NotImplementedException();
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}
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}
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property unsigned int mNumAnimChannels
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{
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unsigned int get()
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{
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return this->p_native->mNumChannels;
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}
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void set(unsigned int value)
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{
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this->p_native->mNumChannels = value;
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}
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}
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property double mDuration
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{
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double get()
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{
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return this->p_native->mDuration;
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}
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void set(double value)
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{
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this->p_native->mDuration = value;
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}
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}
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property double mTicksPerSecond
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{
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double get()
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{
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return this->p_native->mTicksPerSecond;
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}
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void set(double value)
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{
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this->p_native->mTicksPerSecond = value;
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}
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}
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property String^ mName
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{
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String^ get()
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{
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return gcnew String(this->p_native->mName.data);
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}
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void set(String^ value)
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{
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this->p_native->mName.Set((char *) System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
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}
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}
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aiAnimation* getNative();
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private:
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aiAnimation *p_native;
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};
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}//namespace
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@ -1,434 +0,0 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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||||
Version="9,00"
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||||
Name="Assimp.NET"
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||||
ProjectGUID="{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}"
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RootNamespace="AssimpNET"
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Keyword="ManagedCProj"
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TargetFrameworkVersion="196613"
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>
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||||
<Platforms>
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<Platform
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||||
Name="Win32"
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||||
/>
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||||
</Platforms>
|
||||
<ToolFiles>
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||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="..\..\..\obj\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="1"
|
||||
ManagedExtensions="1"
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||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG"
|
||||
RuntimeLibrary="3"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
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||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCLinkerTool"
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||||
AdditionalDependencies="assimp.lib $(NOINHERIT)"
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LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)"
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GenerateDebugInformation="true"
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||||
AssemblyDebug="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
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||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
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||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="..\..\..\obj\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
ManagedExtensions="1"
|
||||
WholeProgramOptimization="1"
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||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||
RuntimeLibrary="2"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="$(NoInherit)"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
MinFrameworkVersion="131072"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Quelldateien"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Animation.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Bone.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Camera.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Color3D.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Color4D.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\DefaultLogger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Face.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Importer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IOStream.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IOSystem.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Light.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Logger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LogStream.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Material.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MaterialProperty.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Matrix3x3.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Matrix4x4.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Mesh.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Node.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\NodeAnim.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PostProcessing.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Quaternion.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\QuatKey.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Scene.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Texel.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Texture.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vector2D.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vector3D.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VectorKey.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VertexWeight.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Headerdateien"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Animation.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Bone.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Camera.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Color3D.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Color4D.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Enums.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Face.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Importer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Light.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Material.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MaterialProperty.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Matrix3x3.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Matrix4x4.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mDefaultLogger.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Mesh.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mIOStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mIOSystem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mLogger.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mLogStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Node.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\NodeAnim.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PostProcessing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Quaternion.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\QuatKey.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Scene.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Texel.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Texture.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vector2D.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vector3D.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VectorKey.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VertexWeight.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Ressourcendateien"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -1,34 +0,0 @@
|
|||
|
||||
#include "Bone.h"
|
||||
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Bone::Bone(void)
|
||||
{
|
||||
this->p_native = new aiBone();
|
||||
}
|
||||
|
||||
Bone::Bone(Bone% other)
|
||||
{
|
||||
this->p_native = other.getNative();
|
||||
}
|
||||
|
||||
Bone::Bone(aiBone* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Bone::~Bone(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
aiBone* Bone::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,108 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Matrix4x4.h"
|
||||
#include "VertexWeight.h"
|
||||
|
||||
|
||||
//native includes
|
||||
#include "aiMesh.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Bone
|
||||
{
|
||||
public:
|
||||
Bone(void);
|
||||
Bone(Bone% other);
|
||||
Bone(aiBone* native);
|
||||
~Bone(void);
|
||||
|
||||
property String^ mName
|
||||
{
|
||||
String^ get()
|
||||
{
|
||||
return gcnew String(this->p_native->mName.data);
|
||||
}
|
||||
void set(String^ value)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
this->p_native->mName.Set((char*)System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
|
||||
}
|
||||
}
|
||||
property unsigned int mNumWeights
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumWeights;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumWeights = value;
|
||||
}
|
||||
}
|
||||
property Matrix4x4^ mOffsetMatrix
|
||||
{
|
||||
Matrix4x4^ get()
|
||||
{
|
||||
return gcnew Matrix4x4(&this->p_native->mOffsetMatrix);
|
||||
}
|
||||
void set(Matrix4x4^ value)
|
||||
{
|
||||
this->p_native->mOffsetMatrix = aiMatrix4x4(*value->getNative());
|
||||
}
|
||||
}
|
||||
property array<VertexWeight^>^ mWeights
|
||||
{
|
||||
array<VertexWeight^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<VertexWeight^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
aiBone* getNative();
|
||||
private:
|
||||
aiBone *p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,33 +0,0 @@
|
|||
|
||||
#include "Camera.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Camera::Camera(void)
|
||||
{
|
||||
this->p_native = new aiCamera();
|
||||
}
|
||||
|
||||
Camera::Camera(aiCamera* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Camera::~Camera(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
void Camera::GetCameraMatrix(Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiCamera* Camera::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,160 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Matrix4x4.h"
|
||||
#include "Vector3D.h"
|
||||
|
||||
//native includes
|
||||
#include "aiCamera.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Camera
|
||||
{
|
||||
public:
|
||||
Camera(void);
|
||||
Camera(aiCamera* native);
|
||||
~Camera(void);
|
||||
|
||||
void GetCameraMatrix(Matrix4x4^ out);
|
||||
|
||||
property float mAspect
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mAspect;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mAspect = value;
|
||||
}
|
||||
}
|
||||
property float mNearClipPlane
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mClipPlaneNear;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mClipPlaneNear;
|
||||
}
|
||||
}
|
||||
property float mFarClipPlane
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mClipPlaneFar;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mClipPlaneFar = value;
|
||||
}
|
||||
}
|
||||
property float mHorizontalFOV
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mHorizontalFOV;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mHorizontalFOV = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Vector3D^ mLookAt
|
||||
{
|
||||
Vector3D^ get()
|
||||
{
|
||||
return gcnew Vector3D(&this->p_native->mLookAt);
|
||||
}
|
||||
void set(Vector3D^ value)
|
||||
{
|
||||
this->p_native->mLookAt = aiVector3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
property Vector3D^ mPosition
|
||||
{
|
||||
Vector3D^ get()
|
||||
{
|
||||
return gcnew Vector3D(&this->p_native->mPosition);
|
||||
}
|
||||
void set(Vector3D^ value)
|
||||
{
|
||||
this->p_native->mPosition = aiVector3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
property Vector3D^ mUp
|
||||
{
|
||||
Vector3D^ get()
|
||||
{
|
||||
return gcnew Vector3D(&this->p_native->mUp);
|
||||
}
|
||||
void set(Vector3D^ value)
|
||||
{
|
||||
this->p_native->mUp = aiVector3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
property String^ mName
|
||||
{
|
||||
String^ get()
|
||||
{
|
||||
return gcnew String(this->p_native->mName.data);
|
||||
}
|
||||
void set(String^ value)
|
||||
{
|
||||
this->p_native->mName.Set((char*)System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
|
||||
}
|
||||
}
|
||||
|
||||
aiCamera* getNative();
|
||||
private:
|
||||
aiCamera *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,72 +0,0 @@
|
|||
|
||||
#include "Color3D.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Color3D::Color3D(void)
|
||||
{
|
||||
this->p_native = new aiColor3D();
|
||||
}
|
||||
|
||||
Color3D::Color3D(Color3D% other)
|
||||
{
|
||||
this->p_native = other.getNative();
|
||||
}
|
||||
|
||||
Color3D::Color3D(float _r, float _g, float _b)
|
||||
{
|
||||
this->p_native = new aiColor3D(_r, _g, _b);
|
||||
}
|
||||
|
||||
Color3D::Color3D(aiColor3D* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
bool Color3D::IsBlack()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Color3D::operator != (const Color3D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Color3D^ Color3D::operator*(float f)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Color3D^ Color3D::operator*(const Color3D^ c)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Color3D^ Color3D::operator+ (const Color3D^ c)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Color3D^ Color3D::operator- (const Color3D^ c)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Color3D::operator== (const Color3D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float^ Color3D::operator[] (unsigned int i)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiColor3D* Color3D::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
//native includes
|
||||
#include "aiTypes.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Color3D
|
||||
{
|
||||
public:
|
||||
Color3D(void);
|
||||
Color3D(Color3D% other);
|
||||
Color3D(float _r, float _g, float _b);
|
||||
Color3D(aiColor3D* native);
|
||||
|
||||
bool IsBlack();
|
||||
bool operator != (const Color3D^ other);
|
||||
Color3D^ operator*(float f);
|
||||
Color3D^ operator*(const Color3D^ c);
|
||||
Color3D^ operator+ (const Color3D^ c);
|
||||
Color3D^ operator- (const Color3D^ c);
|
||||
bool operator== (const Color3D^ other);
|
||||
float^ operator[] (unsigned int i);
|
||||
|
||||
|
||||
property float Red
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->r;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->r = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float Green
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->g;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->g = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float Blue
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiColor3D* getNative();
|
||||
private:
|
||||
aiColor3D *p_native;
|
||||
|
||||
};
|
||||
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
|
||||
#include "Color4D.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Color4D::Color4D(void)
|
||||
{
|
||||
this->p_native = new aiColor4D();
|
||||
}
|
||||
|
||||
Color4D::Color4D(Color4D% other)
|
||||
{
|
||||
this->p_native = other.getNative();
|
||||
}
|
||||
|
||||
Color4D::Color4D(float _r, float _g, float _b, float _a)
|
||||
{
|
||||
this->p_native = new aiColor4D(_r, _g, _b, _a);
|
||||
}
|
||||
|
||||
Color4D::Color4D(aiColor4D *native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
bool Color4D::IsBlack()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Color4D::operator!= (const Color4D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Color4D::operator== (const Color4D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Color4D::operator[] (unsigned int i)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiColor4D* Color4D::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,79 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
//native includes
|
||||
#include "aiTypes.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
public ref class Color4D
|
||||
{
|
||||
public:
|
||||
Color4D(void);
|
||||
Color4D (Color4D% other);
|
||||
Color4D (float _r, float _g, float _b, float _a);
|
||||
Color4D (aiColor4D* native);
|
||||
|
||||
bool IsBlack ();
|
||||
bool operator!= (const Color4D^ other);
|
||||
bool operator== (const Color4D^ other);
|
||||
float operator[] (unsigned int i);
|
||||
|
||||
|
||||
property float Red
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->r;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->r = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float Green
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->g;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->g = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float Blue
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float Alpha
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiColor4D* getNative();
|
||||
private:
|
||||
aiColor4D *p_native;
|
||||
|
||||
};
|
||||
|
||||
}//namespace
|
|
@ -1,52 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
ref class CompressedTexture
|
||||
{
|
||||
public:
|
||||
CompressedTexture(void);
|
||||
~CompressedTexture(void);
|
||||
};
|
||||
}//namespace
|
|
@ -1,52 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
ref class ConfigProperty
|
||||
{
|
||||
public:
|
||||
ConfigProperty(void);
|
||||
~ConfigProperty(void);
|
||||
};
|
||||
}//namespace
|
|
@ -1,62 +0,0 @@
|
|||
|
||||
#include "mDefaultLogger.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
AssimpNET::DefaultLogger::DefaultLogger(void)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
AssimpNET::DefaultLogger::DefaultLogger(Assimp::DefaultLogger* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
AssimpNET::DefaultLogger::~DefaultLogger(void)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool AssimpNET::DefaultLogger::attachStream(LogStream^ stream, unsigned int severity)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool AssimpNET::DefaultLogger::detachStream(LogStream^ stream, unsigned int severity)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Logger^ AssimpNET::DefaultLogger::create(const String^ name, LogSeverity severity, unsigned int defStream, IOSystem^ io)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Logger^ AssimpNET::DefaultLogger::get()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool AssimpNET::DefaultLogger::isNullLogger()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void AssimpNET::DefaultLogger::kill()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void AssimpNET::DefaultLogger::set(Logger^ logger)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Assimp::DefaultLogger* AssimpNET::DefaultLogger::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,63 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public enum aiOrigin
|
||||
{
|
||||
SET,
|
||||
CUR,
|
||||
END,
|
||||
_AI_ORIGIN_ENFORCE_ENUM_SIZE
|
||||
};
|
||||
|
||||
public enum aiReturn
|
||||
{
|
||||
SUCCESS,
|
||||
FAILURE,
|
||||
INVALIDFILE,
|
||||
OUTOFMEMORY,
|
||||
INVALIDARG,
|
||||
_AI_ENFORCE_ENUM_SIZE
|
||||
};
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
|
||||
#include "Face.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Face::Face(void)
|
||||
{
|
||||
this->p_native = new aiFace();
|
||||
}
|
||||
|
||||
Face::Face(Face% other)
|
||||
{
|
||||
this->p_native = other.getNative();
|
||||
}
|
||||
|
||||
Face::Face(aiFace* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Face::~Face(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
bool Face::operator != (const Face^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Face^ Face::operator = (const Face^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Face::operator == (const Face^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiFace* Face::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
|
||||
}//namespace
|
|
@ -1,92 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//native includes
|
||||
#include "aiMesh.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Face
|
||||
{
|
||||
public:
|
||||
Face(void);
|
||||
Face(Face% other);
|
||||
Face(aiFace* native);
|
||||
~Face(void);
|
||||
|
||||
bool operator != (const Face^ other);
|
||||
Face^ operator = (const Face^ other);
|
||||
bool operator == (const Face^ other);
|
||||
|
||||
property array<unsigned int>^ mIndices
|
||||
{
|
||||
array<unsigned int>^ get()
|
||||
{
|
||||
array<unsigned int>^ tmp = gcnew array<unsigned int>(this->p_native->mNumIndices);
|
||||
System::Runtime::InteropServices::Marshal::Copy((System::IntPtr)this->p_native->mIndices, (array<int>^)tmp, 0, tmp->Length);
|
||||
return tmp;
|
||||
}
|
||||
void set(array<unsigned int>^ value)
|
||||
{
|
||||
System::Runtime::InteropServices::Marshal::Copy((array<int>^)value, 0, (System::IntPtr)this->p_native->mIndices, value->Length);
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumIndices
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumIndices;
|
||||
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumIndices = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiFace* getNative();
|
||||
private:
|
||||
aiFace *p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,15 +0,0 @@
|
|||
|
||||
#include "mIOStream.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
IOStream::IOStream(void)
|
||||
{
|
||||
}
|
||||
|
||||
IOStream::~IOStream(void)
|
||||
{
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,48 +0,0 @@
|
|||
|
||||
#include "mIOSystem.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
IOSystem::IOSystem(void)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
IOSystem::IOSystem(Assimp::IOSystem* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
IOSystem::~IOSystem(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
bool IOSystem::ComparePaths (const String^ one, const String^ second)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool IOSystem::ComparePaths (array<char>^ one, array<char>^ second)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool IOSystem::Exists(const String^ pFile)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
IOStream^ IOSystem::Open(const String^ pFile, const String^ pMode)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Assimp::IOSystem* IOSystem::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,133 +0,0 @@
|
|||
|
||||
#include "Importer.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Importer::Importer(void)
|
||||
{
|
||||
p_native = new Assimp::Importer();
|
||||
}
|
||||
|
||||
Importer::Importer(Importer% other)
|
||||
{
|
||||
p_native = other.getNative();
|
||||
}
|
||||
|
||||
Importer::Importer(Assimp::Importer* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Importer::~Importer(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
void Importer::FreeScene()
|
||||
{
|
||||
p_native->FreeScene();
|
||||
}
|
||||
|
||||
System::String^ Importer::GetErrorString()
|
||||
{
|
||||
return gcnew System::String(p_native->GetErrorString());
|
||||
}
|
||||
|
||||
void Importer::GetExtensionsList(String^ extensions)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
IOSystem^ Importer::GetIOHandler()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Importer::GetMemoryRequrements(aiMemoryInfo^ in)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Scene^ Importer::getOrphanedScene( )
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Importer::GetPropertyFloat(String^ propName)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
//return p_native->GetPropertyFloat(propName->ToCharArray());
|
||||
}
|
||||
|
||||
int Importer::GetPropertyInt(String^ propName)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
//return p_native->GetPropertyInteger((IntPtr)propName->ToCharArray());
|
||||
}
|
||||
|
||||
String^ Importer::GetPrpertyString(String^ propName)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
//return System::String(p_native->GetPropertyString(propName->ToCharArray()));
|
||||
}
|
||||
|
||||
Scene^ Importer::getScene()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Importer::IsDefaultIOHandler()
|
||||
{
|
||||
return p_native->IsDefaultIOHandler();
|
||||
}
|
||||
|
||||
bool Importer::IsExtensionSupported(String^ extension)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Scene^ Importer::ReadFile(String^ fileName, unsigned int flags)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Importer::SetExtraVerbose(bool verbose)
|
||||
{
|
||||
p_native->SetExtraVerbose(verbose);
|
||||
}
|
||||
|
||||
void Importer::SetIOHanlder(IOSystem^ ioHandler)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Importer::SetPropertyFloat(String^ propName, float value)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Importer::SetPropertyInt(String^ propName, int value)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Importer::SetPrpertyString(String^ propName, String^ value)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Importer::ValidateFlags(unsigned int flags)
|
||||
{
|
||||
return p_native->ValidateFlags(flags);
|
||||
}
|
||||
|
||||
Assimp::Importer* Importer::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}//namespace
|
|
@ -1,139 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "mIOSystem.h"
|
||||
#include "Scene.h"
|
||||
|
||||
//native includes
|
||||
#include "assimp.hpp"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref struct aiMemoryInfo
|
||||
{
|
||||
property unsigned int animations
|
||||
{
|
||||
unsigned int get(){throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int cameras
|
||||
{
|
||||
unsigned int get() { throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int lights
|
||||
{
|
||||
unsigned int get() { throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int materials
|
||||
{
|
||||
unsigned int get() { throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int meshes
|
||||
{
|
||||
unsigned int get() { throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int nodes
|
||||
{
|
||||
unsigned int get() { throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int textures
|
||||
{
|
||||
unsigned int get() { throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int total
|
||||
{
|
||||
unsigned int get() { throw gcnew System::NotImplementedException();}
|
||||
void set(unsigned int value) { throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class Importer
|
||||
{
|
||||
public:
|
||||
Importer(void);
|
||||
Importer(Importer% other);
|
||||
Importer(Assimp::Importer* native);
|
||||
~Importer(void);
|
||||
|
||||
void FreeScene();
|
||||
System::String^ GetErrorString();
|
||||
void GetExtensionsList(String^ extensions);
|
||||
IOSystem^ GetIOHandler();
|
||||
void GetMemoryRequrements(aiMemoryInfo^ in);
|
||||
Scene^ getOrphanedScene( );
|
||||
float GetPropertyFloat(String^ propName);
|
||||
int GetPropertyInt(String^ propName);
|
||||
String^ GetPrpertyString(String^ propName);
|
||||
Scene^ getScene();
|
||||
bool IsDefaultIOHandler();
|
||||
bool IsExtensionSupported(String^ extension);
|
||||
Scene^ ReadFile(String^ fileName, unsigned int flags);
|
||||
void SetExtraVerbose(bool verbose);
|
||||
void SetIOHanlder(IOSystem^ ioHandler);
|
||||
void SetPropertyFloat(String^ propName, float value);
|
||||
void SetPropertyInt(String^ propName, int value);
|
||||
void SetPrpertyString(String^ propName, String^ value);
|
||||
bool ValidateFlags(unsigned int flags);
|
||||
|
||||
Assimp::Importer* getNative();
|
||||
|
||||
private:
|
||||
Assimp::Importer *p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
#include "Light.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Light::Light(void)
|
||||
{
|
||||
this->p_native = new aiLight();
|
||||
}
|
||||
|
||||
Light::Light(aiLight* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Light::~Light(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
aiLight* Light::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,213 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Vector3D.h"
|
||||
#include "Color3D.h"
|
||||
|
||||
//natvie includes
|
||||
#include "aiLight.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public enum LightSourceType
|
||||
{
|
||||
aiLightSource_UNDEFINED = 0x0,
|
||||
aiLightSource_DIRECTIONAL = 0x1,
|
||||
aiLightSource_POINT = 0x2,
|
||||
aiLightSource_SPOT = 0x3,
|
||||
_aiLightSource_Force32Bit = 0x9fffffff
|
||||
};
|
||||
|
||||
public ref class Light
|
||||
{
|
||||
public:
|
||||
Light(void);
|
||||
Light(aiLight* native);
|
||||
~Light(void);
|
||||
|
||||
property float AngleInnerCone
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mAngleInnerCone;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mAngleInnerCone = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float AngleOuterCone
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mAngleOuterCone;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mAngleOuterCone = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float AttenuationConstant
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mAttenuationConstant;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mAttenuationConstant = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float AttenuationLinear
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mAttenuationLinear;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mAttenuationLinear = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float AttenuationQuadratic
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mAttenuationQuadratic;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mAttenuationQuadratic = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Color3D^ ColorAmbient
|
||||
{
|
||||
Color3D^ get()
|
||||
{
|
||||
return gcnew Color3D(&this->p_native->mColorAmbient);
|
||||
}
|
||||
void set(Color3D^ value)
|
||||
{
|
||||
this->p_native->mColorAmbient = aiColor3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
property Color3D^ ColorDiffuse
|
||||
{
|
||||
Color3D^ get()
|
||||
{
|
||||
return gcnew Color3D(&this->p_native->mColorDiffuse);
|
||||
}
|
||||
void set(Color3D^ value)
|
||||
{
|
||||
this->p_native->mColorDiffuse = aiColor3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
property Color3D^ ColorSpecular
|
||||
{
|
||||
Color3D^ get()
|
||||
{
|
||||
return gcnew Color3D(&this->p_native->mColorSpecular);
|
||||
}
|
||||
void set(Color3D^ value)
|
||||
{
|
||||
this->p_native->mColorSpecular = aiColor3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector3D^ Direction
|
||||
{
|
||||
Vector3D^ get()
|
||||
{
|
||||
return gcnew Vector3D(&this->p_native->mDirection);
|
||||
}
|
||||
void set(Vector3D^ value)
|
||||
{
|
||||
this->p_native->mDirection = aiVector3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector3D^ Position
|
||||
{
|
||||
Vector3D^ get()
|
||||
{
|
||||
return gcnew Vector3D(&this->p_native->mPosition);
|
||||
}
|
||||
void set(Vector3D^ value)
|
||||
{
|
||||
this->p_native->mPosition = aiVector3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
property String^ Name
|
||||
{
|
||||
String^ get()
|
||||
{
|
||||
return gcnew String(this->p_native->mName.data);
|
||||
}
|
||||
void set(String^ value)
|
||||
{
|
||||
this->p_native->mName.Set((char*)System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
|
||||
}
|
||||
}
|
||||
|
||||
property LightSourceType Type
|
||||
{
|
||||
LightSourceType get(){throw gcnew System::NotImplementedException();}
|
||||
void set(LightSourceType value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
aiLight* getNative();
|
||||
private:
|
||||
aiLight *p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,33 +0,0 @@
|
|||
|
||||
#include "mLogStream.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
LogStream::LogStream(void)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
LogStream::LogStream(Assimp::LogStream* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
LogStream::~LogStream(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
LogStream^ LogStream::createDefaultStream(DefaulLogStreams streams, array<char>^ name, IOSystem^ io)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Assimp::LogStream* LogStream::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,63 +0,0 @@
|
|||
|
||||
#include "mLogger.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Logger::Logger(void)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Logger::Logger(LogSeverity severity)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Logger::Logger(Assimp::Logger* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Logger::~Logger(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
void Logger::debug (const String^ message)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Logger::error(const String^ message)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
LogSeverity Logger::getLogSeverity()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Logger::info(const String^ message)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Logger::setLogSverity(LogSeverity log_severity)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Logger::warn(const String^ message)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Assimp::Logger* Logger::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,52 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
ref class MatKey
|
||||
{
|
||||
public:
|
||||
MatKey(void);
|
||||
~MatKey(void);
|
||||
};
|
||||
}//namespace
|
|
@ -1,46 +0,0 @@
|
|||
|
||||
#include "Material.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Material::Material(void)
|
||||
{
|
||||
this->p_native = new aiMaterial();
|
||||
}
|
||||
|
||||
Material::Material(aiMaterial* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Material::~Material(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
generic<typename T>
|
||||
aiReturn Material::Get(array<char>^ pKey, unsigned int type, unsigned int idx, T pOut)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
generic<typename T>
|
||||
aiReturn Material::Get(array<char>^ pKey, unsigned int type, unsigned int idx, T pOut, unsigned int^ pMax)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiReturn Material::GetTexture(TextureType type, unsigned int index, String^ path, TextureMapping& mapping, unsigned int^ uvindex, float^ blend,
|
||||
TextureOP& op, TextureMapMode& mapMode)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiMaterial* Material::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,107 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Enums.h"
|
||||
#include "MaterialProperty.h"
|
||||
#include "Texture.h"
|
||||
|
||||
//native includes
|
||||
#include "aiMaterial.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Material
|
||||
{
|
||||
public:
|
||||
Material(void);
|
||||
Material(aiMaterial* native);
|
||||
~Material(void);
|
||||
|
||||
generic<typename T>
|
||||
aiReturn Get(array<char>^ pKey, unsigned int type, unsigned int idx, T pOut);
|
||||
|
||||
generic<typename T>
|
||||
aiReturn Get(array<char>^ pKey, unsigned int type, unsigned int idx, T pOut, unsigned int^ pMax);
|
||||
|
||||
aiReturn GetTexture(TextureType type, unsigned int index, String^ path, TextureMapping& mapping, unsigned int^ uvindex, float^ blend,
|
||||
TextureOP& op, TextureMapMode& mapMode);
|
||||
|
||||
property unsigned int mNumAllocated
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumAllocated;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumAllocated = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumProperties
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumProperties;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumProperties = value;
|
||||
}
|
||||
}
|
||||
|
||||
property array<MaterialProperty^>^ mProperties
|
||||
{
|
||||
array<MaterialProperty^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<MaterialProperty^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
aiMaterial* getNative();
|
||||
private:
|
||||
aiMaterial *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
#include "MaterialProperty.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
MaterialProperty::MaterialProperty(void)
|
||||
{
|
||||
this->p_native = new aiMaterialProperty();
|
||||
}
|
||||
|
||||
MaterialProperty::MaterialProperty(aiMaterialProperty* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
MaterialProperty::~MaterialProperty(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
aiMaterialProperty* MaterialProperty::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,139 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//native includes
|
||||
#include "aiMaterial.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public enum PropertyTypeInfo
|
||||
{
|
||||
PTI_Float,
|
||||
PTI_String,
|
||||
PTI_Integer,
|
||||
PTI_Buffer,
|
||||
_PTI_Force32Bit
|
||||
};
|
||||
|
||||
public ref class MaterialProperty
|
||||
{
|
||||
public:
|
||||
MaterialProperty(void);
|
||||
MaterialProperty(aiMaterialProperty* native);
|
||||
~MaterialProperty(void);
|
||||
|
||||
property array<char>^ mData
|
||||
{
|
||||
array<char>^ get()
|
||||
{
|
||||
array<char>^ tmp = gcnew array<char>(this->p_native->mDataLength);
|
||||
System::Runtime::InteropServices::Marshal::Copy((System::IntPtr)this->p_native->mData, (array<unsigned char>^)tmp, 0, this->p_native->mDataLength);
|
||||
return tmp;
|
||||
}
|
||||
void set(array<char>^ value)
|
||||
{
|
||||
System::Runtime::InteropServices::Marshal::Copy((array<unsigned char>^)value, 0, (System::IntPtr)this->p_native->mData, value->Length);
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mDataLength
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mDataLength;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mDataLength = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mIndex
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mIndex;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
property String^ mKey
|
||||
{
|
||||
String^ get()
|
||||
{
|
||||
return gcnew String(this->p_native->mKey.data);
|
||||
}
|
||||
void set(String^ value)
|
||||
{
|
||||
this->p_native->mKey.Set((char*)System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mSemantic
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mSemantic;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mSemantic = value;
|
||||
}
|
||||
}
|
||||
|
||||
property PropertyTypeInfo mType
|
||||
{
|
||||
PropertyTypeInfo get(){throw gcnew System::NotImplementedException();}
|
||||
void set(PropertyTypeInfo value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
aiMaterialProperty* getNative();
|
||||
private:
|
||||
aiMaterialProperty *p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,101 +0,0 @@
|
|||
|
||||
#include "Matrix3x3.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Matrix3x3::Matrix3x3(void)
|
||||
{
|
||||
this->p_native = new aiMatrix3x3;
|
||||
}
|
||||
|
||||
Matrix3x3::Matrix3x3(Matrix4x4^ matrix)
|
||||
{
|
||||
this->p_native = new aiMatrix3x3(*(matrix->getNative()));
|
||||
}
|
||||
|
||||
Matrix3x3::Matrix3x3( float _a1, float _a2, float _a3,
|
||||
float _b1, float _b2, float _b3,
|
||||
float _c1, float _c2, float _c3)
|
||||
{
|
||||
this->p_native = new aiMatrix3x3(_a1, _a2, _a3, _b1, _b2, _b3, _c1, _c2, _c3);
|
||||
}
|
||||
|
||||
Matrix3x3::Matrix3x3(aiMatrix3x3* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Matrix3x3::~Matrix3x3(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
float Matrix3x3::Determinant()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::Inverse()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::Transpose()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Matrix3x3::operator != (const Matrix3x3^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Matrix3x3::operator == (const Matrix3x3^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::operator* (const Matrix3x3^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::operator*= (const Matrix3x3^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Matrix3x3::operator[](unsigned int i)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::FromToMatrix(Vector3D^ from, Vector3D^ to, Matrix3x3^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::Rotation(float a, const Vector3D^ axis, Matrix3x3^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::RotationZ(float a, Matrix3x3^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Matrix3x3::Translation(const Vector2D^ v, Matrix3x3^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiMatrix3x3* Matrix3x3::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
|
||||
}//namespace
|
|
@ -1,193 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Vector3D.h"
|
||||
#include "Vector2D.h"
|
||||
#include "Matrix4x4.h"
|
||||
|
||||
//native includes
|
||||
#include "aiVector3D.h"
|
||||
#include "aiMatrix3x3.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Matrix3x3
|
||||
{
|
||||
public:
|
||||
Matrix3x3(void);
|
||||
Matrix3x3(Matrix4x4^ matrix);
|
||||
Matrix3x3( float _a1, float _a2, float _a3,
|
||||
float _b1, float _b2, float _b3,
|
||||
float _c1, float _c2, float _c3);
|
||||
Matrix3x3(aiMatrix3x3* native);
|
||||
~Matrix3x3(void);
|
||||
|
||||
float Determinant();
|
||||
|
||||
Matrix3x3^ Inverse();
|
||||
Matrix3x3^ Transpose();
|
||||
bool operator != (const Matrix3x3^ m);
|
||||
bool operator == (const Matrix3x3^ m);
|
||||
Matrix3x3^ operator* (const Matrix3x3^ m);
|
||||
Matrix3x3^ operator*= (const Matrix3x3^ m);
|
||||
float operator[](unsigned int i);
|
||||
|
||||
static Matrix3x3^ FromToMatrix(Vector3D^ from, Vector3D^ to, Matrix3x3^ out);
|
||||
static Matrix3x3^ Rotation(float a, const Vector3D^ axis, Matrix3x3^ out);
|
||||
static Matrix3x3^ RotationZ(float a, Matrix3x3^ out);
|
||||
static Matrix3x3^ Translation(const Vector2D^ v, Matrix3x3^ out);
|
||||
|
||||
property float a1
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a1;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a1 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float a2
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a2;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a2 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float a3
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a3;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a3 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float b1
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b1;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b1 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float b2
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b2;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b2 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float b3
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b3;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b3 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float c1
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->c1;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->c1 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float c2
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->c2;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->c2 = value;
|
||||
}
|
||||
}
|
||||
property float c3
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->c3;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->c3 = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix3x3* getNative();
|
||||
private:
|
||||
aiMatrix3x3 *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,144 +0,0 @@
|
|||
|
||||
#include "Matrix4x4.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Matrix4x4::Matrix4x4(void)
|
||||
{
|
||||
this->p_native = new aiMatrix4x4();
|
||||
}
|
||||
|
||||
Matrix4x4::Matrix4x4(Matrix3x3^ other)
|
||||
{
|
||||
this->p_native = new aiMatrix4x4(*(other->getNative()));
|
||||
}
|
||||
|
||||
Matrix4x4::Matrix4x4( float _a1, float _a2, float _a3, float _a4,
|
||||
float _b1, float _b2, float _b3, float _b4,
|
||||
float _c1, float _c2, float _c3, float _c4,
|
||||
float _d1, float _d2, float _d3, float _d4)
|
||||
{
|
||||
this->p_native = new aiMatrix4x4( _a1, _a2, _a3, _a4,
|
||||
_b1, _b2, _b3, _b4,
|
||||
_c1, _c2, _c3, _c4,
|
||||
_d1, _c2, _d3, _d4);
|
||||
}
|
||||
|
||||
Matrix4x4::Matrix4x4(aiMatrix4x4* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Matrix4x4::~Matrix4x4(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
void Matrix4x4::Decompose(Vector3D^ scaling, Quaternion^ rotation, Vector3D^ position)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Matrix4x4::DecomposeNoScaling(Quaternion^ rotation, Vector3D^ position)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Matrix4x4::Determinant()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Matrix4x4::FromEulerAnglesXYZ(const Vector3D^ euler)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Matrix4x4::FromEulerAnglesXYZ(float x, float y, float z)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::Inverse()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::Transpose()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Matrix4x4::IsIdentity()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Matrix4x4::operator != (const Matrix4x4^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Matrix4x4::operator == (const Matrix4x4^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::operator* (const Matrix4x4^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::operator*= (const Matrix4x4^ m)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Matrix4x4::operator[](unsigned int i)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::FromToMatrix (const Vector3D^ from, const Vector3D^ to, Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::Rotation (float a, const Vector3D^ axis, Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::RotationX (float a, Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::RotationY (float a, Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::RotationZ (float a, Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::Scaling (const Vector3D^ v, Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix4x4^ Matrix4x4::Translation (const Vector3D^ v, Matrix4x4^ out)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiMatrix4x4* Matrix4x4::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,287 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Matrix3x3.h"
|
||||
#include "Vector3D.h"
|
||||
#include "Quaternion.h"
|
||||
|
||||
//native includes
|
||||
#include "aiVector3D.h"
|
||||
#include "aiMatrix4x4.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Matrix4x4
|
||||
{
|
||||
public:
|
||||
Matrix4x4(void);
|
||||
Matrix4x4(Matrix3x3^ other);
|
||||
Matrix4x4( float _a1, float _a2, float _a3, float _a4,
|
||||
float _b1, float _b2, float _b3, float _b4,
|
||||
float _c1, float _c2, float _c3, float _c4,
|
||||
float _d1, float _d2, float _d3, float _d4);
|
||||
Matrix4x4(aiMatrix4x4* native);
|
||||
~Matrix4x4(void);
|
||||
|
||||
void Decompose(Vector3D^ scaling, Quaternion^ rotation, Vector3D^ position);
|
||||
void DecomposeNoScaling(Quaternion^ rotation, Vector3D^ position);
|
||||
float Determinant();
|
||||
void FromEulerAnglesXYZ(const Vector3D^ euler);
|
||||
void FromEulerAnglesXYZ(float x, float y, float z);
|
||||
Matrix4x4^ Inverse();
|
||||
Matrix4x4^ Transpose();
|
||||
bool IsIdentity();
|
||||
bool operator != (const Matrix4x4^ m);
|
||||
bool operator == (const Matrix4x4^ m);
|
||||
Matrix4x4^ operator* (const Matrix4x4^ m);
|
||||
Matrix4x4^ operator*= (const Matrix4x4^ m);
|
||||
float operator[](unsigned int i);
|
||||
|
||||
static Matrix4x4^ FromToMatrix (const Vector3D^ from, const Vector3D^ to, Matrix4x4^ out);
|
||||
static Matrix4x4^ Rotation (float a, const Vector3D^ axis, Matrix4x4^ out);
|
||||
static Matrix4x4^ RotationX (float a, Matrix4x4^ out);
|
||||
static Matrix4x4^ RotationY (float a, Matrix4x4^ out);
|
||||
static Matrix4x4^ RotationZ (float a, Matrix4x4^ out);
|
||||
static Matrix4x4^ Scaling (const Vector3D^ v, Matrix4x4^ out);
|
||||
static Matrix4x4^ Translation (const Vector3D^ v, Matrix4x4^ out);
|
||||
|
||||
|
||||
|
||||
property float a1
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a1;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a1 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float a2
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a2;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a2 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float a3
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a3;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a3 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float a4
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->a4;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->a4 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float b1
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b1;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b1 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float b2
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b2;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b2 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float b3
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b3;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b3 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float b4
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->b4;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->b4 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float c1
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->c1;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->c1 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float c2
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->c2;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->c2 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float c3
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->c3;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->c3 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float c4
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->c4;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->c4 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float d1
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->d1;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->d1 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float d2
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->d2;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->d2 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float d3
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->d3;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->d3 = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float d4
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->d4;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->d4 = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix4x4* getNative();
|
||||
private:
|
||||
aiMatrix4x4 *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,73 +0,0 @@
|
|||
|
||||
#include "Mesh.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Mesh::Mesh(void)
|
||||
{
|
||||
this->p_native = new aiMesh();
|
||||
}
|
||||
|
||||
Mesh::Mesh(aiMesh* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Mesh::~Mesh(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
unsigned int Mesh::GetNumColorChannels()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
unsigned int Mesh::GetNumUVChannels()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Mesh::HasBones()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Mesh::HasFaces()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Mesh::HasNormals()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Mesh::HasPositions()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Mesh::HasTangentsAndBitangents()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Mesh::HasTextureCoords()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Mesh::HasVertexColors()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiMesh* Mesh::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,201 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Vector3D.h"
|
||||
#include "Bone.h"
|
||||
#include "Color4D.h"
|
||||
#include "Face.h"
|
||||
|
||||
//native includes
|
||||
#include "aiMesh.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Mesh
|
||||
{
|
||||
public:
|
||||
Mesh(void);
|
||||
Mesh(aiMesh* native);
|
||||
~Mesh(void);
|
||||
|
||||
unsigned int GetNumColorChannels();
|
||||
unsigned int GetNumUVChannels();
|
||||
bool HasBones();
|
||||
bool HasFaces();
|
||||
bool HasNormals();
|
||||
bool HasPositions();
|
||||
bool HasTangentsAndBitangents();
|
||||
bool HasTextureCoords();
|
||||
bool HasVertexColors();
|
||||
|
||||
property array<Vector3D^>^ mBitangents
|
||||
{
|
||||
array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<Bone^>^ mBones
|
||||
{
|
||||
array<Bone^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Bone^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<Color4D^>^ mColors
|
||||
{
|
||||
array<Color4D^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Color4D^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<Face^>^ mFaces
|
||||
{
|
||||
array<Face^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Face^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int mMaterialIndex
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mMaterialIndex;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mMaterialIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
property array<Vector3D^>^ mNormals
|
||||
{
|
||||
array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property unsigned int mNumBones
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumBones;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumBones = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumFaces
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumFaces;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumFaces = value;
|
||||
}
|
||||
}
|
||||
|
||||
property array<unsigned int>^ mNumUVComponents
|
||||
{
|
||||
array<unsigned int>^get()
|
||||
{
|
||||
array<unsigned int>^ tmp = gcnew array<unsigned int>(AI_MAX_NUMBER_OF_TEXTURECOORDS);
|
||||
System::Runtime::InteropServices::Marshal::Copy((System::IntPtr)this->p_native->mNumUVComponents,(array<int>^)tmp,0,AI_MAX_NUMBER_OF_TEXTURECOORDS);
|
||||
return tmp;
|
||||
}
|
||||
void set(array<unsigned int>^ value)
|
||||
{
|
||||
System::Runtime::InteropServices::Marshal::Copy((array<int>^)value,0,(System::IntPtr)this->p_native->mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumVertices
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumVertices;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumVertices = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mPrimitveTypes
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mPrimitiveTypes;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mPrimitiveTypes = value;
|
||||
}
|
||||
}
|
||||
|
||||
property array<Vector3D^>^ mTangents
|
||||
{
|
||||
array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<Vector3D^>^ mTextureCoords
|
||||
{
|
||||
array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<Vector3D^>^ mVertices
|
||||
{
|
||||
array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
aiMesh* getNative();
|
||||
private:
|
||||
aiMesh *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,38 +0,0 @@
|
|||
|
||||
#include "Node.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Node::Node(void)
|
||||
{
|
||||
this->p_native = new aiNode();
|
||||
}
|
||||
|
||||
Node::Node(aiNode* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Node::~Node(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
Node^ Node::findNode(array<char>^ name)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Node^ Node::findNode(const String^ name)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiNode* Node::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,149 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Matrix4x4.h"
|
||||
|
||||
//native inclueds
|
||||
#include "aiScene.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Node
|
||||
{
|
||||
public:
|
||||
Node(void);
|
||||
Node(aiNode* native);
|
||||
~Node(void);
|
||||
|
||||
Node^ findNode(array<char>^ name);
|
||||
Node^ findNode(const String^ name);
|
||||
|
||||
property array<Node^>^ mChildren
|
||||
{
|
||||
array<Node^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Node^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<unsigned int>^ mMeshes
|
||||
{
|
||||
array<unsigned int>^ get()
|
||||
{
|
||||
array<unsigned int>^ tmp = gcnew array<unsigned int>(this->p_native->mNumMeshes);
|
||||
System::Runtime::InteropServices::Marshal::Copy((System::IntPtr)this->p_native->mMeshes,(array<int>^)tmp,0,this->p_native->mNumMeshes);
|
||||
return tmp;
|
||||
}
|
||||
void set(array<unsigned int>^ value)
|
||||
{
|
||||
System::Runtime::InteropServices::Marshal::Copy((array<int>^)value,0,(System::IntPtr)this->p_native->mMeshes,this->p_native->mNumMeshes);
|
||||
}
|
||||
}
|
||||
|
||||
property String^ mName
|
||||
{
|
||||
String^ get()
|
||||
{
|
||||
return gcnew String(this->p_native->mName.data);
|
||||
}
|
||||
void set(String^ value)
|
||||
{
|
||||
this->p_native->mName.Set((char*)System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumChildren
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumChildren;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumChildren = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumMeshes
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumMeshes;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumMeshes = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Matrix4x4^ mTransformation
|
||||
{
|
||||
Matrix4x4^ get()
|
||||
{
|
||||
return gcnew Matrix4x4(&this->p_native->mTransformation);
|
||||
}
|
||||
void set(Matrix4x4^ value)
|
||||
{
|
||||
this->p_native->mTransformation = aiMatrix4x4(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
property Node^ mParent
|
||||
{
|
||||
Node^ get()
|
||||
{
|
||||
return gcnew Node(this->p_native->mParent);
|
||||
}
|
||||
void set(Node^ value)
|
||||
{
|
||||
this->p_native->mParent = new aiNode(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
aiNode* getNative();
|
||||
private:
|
||||
aiNode *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
#include "NodeAnim.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
NodeAnim::NodeAnim(void)
|
||||
{
|
||||
this->p_native = new aiNodeAnim();
|
||||
}
|
||||
|
||||
NodeAnim::NodeAnim(aiNodeAnim* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
NodeAnim::~NodeAnim(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
aiNodeAnim* NodeAnim::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,154 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managend includes
|
||||
#include "VectorKey.h"
|
||||
#include "QuatKey.h"
|
||||
|
||||
//native includes
|
||||
#include "aiAnim.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public enum AnimBehaviour
|
||||
{
|
||||
aiAnimBehaviour_DEFAULT = 0x0,
|
||||
aiAnimBehaviour_CONSTANT = 0x1,
|
||||
aiAnimBehaviour_LINEAR = 0x2,
|
||||
aiAnimBehaviour_REPEAT = 0x3,
|
||||
_aiAnimBehaviour_Force32Bit = 0x8fffffff
|
||||
};
|
||||
|
||||
public ref class NodeAnim
|
||||
{
|
||||
public:
|
||||
NodeAnim(void);
|
||||
NodeAnim(aiNodeAnim* native);
|
||||
~NodeAnim(void);
|
||||
|
||||
property String^ mNodeName
|
||||
{
|
||||
String^ get()
|
||||
{
|
||||
return gcnew String(this->p_native->mNodeName.data);
|
||||
}
|
||||
void set(String^ value)
|
||||
{
|
||||
this->p_native->mNodeName.Set((char*)System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumPositionKeys
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumPositionKeys;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumPositionKeys = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumRotationKeys
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumRotationKeys;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumRotationKeys = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mNumScalingKeys
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumScalingKeys;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumScalingKeys = value;
|
||||
}
|
||||
}
|
||||
|
||||
property array<VectorKey^>^ mPositionKeys
|
||||
{
|
||||
array<VectorKey^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<VectorKey^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property AnimBehaviour mPosState
|
||||
{
|
||||
AnimBehaviour get(){throw gcnew System::NotImplementedException();}
|
||||
void set(AnimBehaviour value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property AnimBehaviour mPreState
|
||||
{
|
||||
AnimBehaviour get(){throw gcnew System::NotImplementedException();}
|
||||
void set(AnimBehaviour value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<QuatKey^>^ mRotationKeys
|
||||
{
|
||||
array<QuatKey^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<QuatKey^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
property array<VectorKey^>^ mScalingKeys
|
||||
{
|
||||
array<VectorKey^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<VectorKey^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
aiNodeAnim* getNative();
|
||||
private:
|
||||
aiNodeAnim *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,15 +0,0 @@
|
|||
|
||||
#include "PostProcessing.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
PostProcessing::PostProcessing(void)
|
||||
{
|
||||
}
|
||||
|
||||
PostProcessing::~PostProcessing(void)
|
||||
{
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,52 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
ref class PostProcessing
|
||||
{
|
||||
public:
|
||||
PostProcessing(void);
|
||||
~PostProcessing(void);
|
||||
};
|
||||
}//namespace
|
|
@ -1,52 +0,0 @@
|
|||
#include "QuatKey.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
QuatKey::QuatKey(void)
|
||||
{
|
||||
this->p_native = new aiQuatKey();
|
||||
}
|
||||
|
||||
QuatKey::QuatKey(double time, Quaternion% value)
|
||||
{
|
||||
this->p_native = new aiQuatKey(time, *(value.getNative()));
|
||||
}
|
||||
|
||||
QuatKey::QuatKey(aiQuatKey* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
QuatKey::~QuatKey()
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
bool QuatKey::operator != (const QuatKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool QuatKey::operator < (const QuatKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool QuatKey::operator == (const QuatKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool QuatKey::operator > (const QuatKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiQuatKey* QuatKey::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,95 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managend includes
|
||||
#include "Quaternion.h"
|
||||
|
||||
//native includes
|
||||
#include "aiAnim.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref struct QuatKey
|
||||
{
|
||||
public:
|
||||
QuatKey();
|
||||
QuatKey(double time, Quaternion% value);
|
||||
QuatKey(aiQuatKey* native);
|
||||
~QuatKey();
|
||||
|
||||
bool operator != (const QuatKey^ o);
|
||||
bool operator < (const QuatKey^ o);
|
||||
bool operator == (const QuatKey^ o);
|
||||
bool operator > (const QuatKey^ o);
|
||||
|
||||
property double mTime
|
||||
{
|
||||
double get()
|
||||
{
|
||||
return this->p_native->mTime;
|
||||
}
|
||||
void set(double value)
|
||||
{
|
||||
this->p_native->mTime = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Quaternion^ mValue
|
||||
{
|
||||
Quaternion^ get()
|
||||
{
|
||||
return gcnew Quaternion(&this->p_native->mValue);
|
||||
}
|
||||
void set(Quaternion^ value)
|
||||
{
|
||||
this->p_native->mValue = aiQuaternion(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
aiQuatKey* getNative();
|
||||
private:
|
||||
aiQuatKey *p_native;
|
||||
};
|
||||
}
|
|
@ -1,94 +0,0 @@
|
|||
|
||||
#include "Quaternion.h"
|
||||
#include "Matrix3x3.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Quaternion::Quaternion(void)
|
||||
{
|
||||
this->p_native = new aiQuaternion();
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(Vector3D^ normalized)
|
||||
{
|
||||
this->p_native = new aiQuaternion(*(normalized->getNative()));
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(Vector3D^ axis, float angle)
|
||||
{
|
||||
this->p_native = new aiQuaternion(*(axis->getNative()), angle);
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(float rotx, float roty, float rotz)
|
||||
{
|
||||
this->p_native = new aiQuaternion(rotx, roty, rotz);
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(Matrix3x3^ rotMatrix)
|
||||
{
|
||||
this->p_native = new aiQuaternion((*rotMatrix->getNative()));
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(float _w, float _x, float _y, float _z)
|
||||
{
|
||||
this->p_native = new aiQuaternion(_w, _x, _y, _z);
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(aiQuaternion* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Quaternion::~Quaternion(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
Quaternion^ Quaternion::Conjugate()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Matrix3x3^ Quaternion::GetMatrix()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Quaternion^ Quaternion::Nomalize()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Quaternion::operator != (const Quaternion^ q)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Quaternion::operator == (const Quaternion^ q)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Quaternion^ Quaternion::operator* (const Quaternion^ q)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Quaternion::Rotate(const Vector3D^ in)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Quaternion::Interpolate(Quaternion^ pOut, const Quaternion^ pStart, const Quaternion^ pEnd, float factor)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiQuaternion* Quaternion::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,133 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "Vector3D.h"
|
||||
|
||||
//native includes
|
||||
#include "aiTypes.h"
|
||||
#include "aiQuaternion.h"
|
||||
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
ref class Matrix3x3;
|
||||
|
||||
public ref class Quaternion
|
||||
{
|
||||
public:
|
||||
Quaternion(void);
|
||||
Quaternion(Vector3D^ normalized);
|
||||
Quaternion(Vector3D^ axis, float angle);
|
||||
Quaternion(float rotx, float roty, float rotz);
|
||||
Quaternion(Matrix3x3^ rotMatrix);
|
||||
Quaternion(float _w, float _x, float _y, float _z);
|
||||
Quaternion(aiQuaternion* native);
|
||||
~Quaternion(void);
|
||||
|
||||
Quaternion^ Conjugate();
|
||||
Matrix3x3^ GetMatrix();
|
||||
Quaternion^ Nomalize();
|
||||
bool operator != (const Quaternion^ q);
|
||||
bool operator == (const Quaternion^ q);
|
||||
Quaternion^ operator* (const Quaternion^ q);
|
||||
Vector3D^ Rotate(const Vector3D^ in);
|
||||
|
||||
static void Interpolate(Quaternion^ pOut, const Quaternion^ pStart, const Quaternion^ pEnd, float factor);
|
||||
|
||||
property float x
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->x;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->x = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float y
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->y;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->y = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float z
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->z;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->z = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float w
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->w;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->w = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiQuaternion* getNative();
|
||||
private:
|
||||
aiQuaternion *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,58 +0,0 @@
|
|||
|
||||
#include "Scene.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Scene::Scene(void)
|
||||
{
|
||||
this->p_native = new aiScene();
|
||||
}
|
||||
|
||||
Scene::Scene(aiScene* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Scene::~Scene(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
bool Scene::HasAnimations()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Scene::HasCameras()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Scene::HasLights()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Scene::HasMaterials()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Scene::HasMeshes()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Scene::HasTextures()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiScene* Scene::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,200 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managend includes
|
||||
#include "Animation.h"
|
||||
#include "Camera.h"
|
||||
#include "Light.h"
|
||||
#include "Material.h"
|
||||
#include "Mesh.h"
|
||||
#include "Node.h"
|
||||
#include "Texture.h"
|
||||
|
||||
//native includes
|
||||
#include "aiScene.h"
|
||||
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class Scene
|
||||
{
|
||||
public:
|
||||
Scene(void);
|
||||
Scene(aiScene* native);
|
||||
~Scene(void);
|
||||
|
||||
bool HasAnimations();
|
||||
bool HasCameras();
|
||||
bool HasLights();
|
||||
bool HasMaterials();
|
||||
bool HasMeshes();
|
||||
bool HasTextures();
|
||||
|
||||
property array<Animation^>^ mAnimations
|
||||
{
|
||||
array<Animation^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Animation^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
property array<Camera^>^ mCameras
|
||||
{
|
||||
array<Camera^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Camera^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
property unsigned int mFlags
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mFlags;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mFlags = value;
|
||||
}
|
||||
}
|
||||
property array<Light^>^ mLights
|
||||
{
|
||||
array<Light^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Light^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
property array<Material^>^ mMaterials
|
||||
{
|
||||
array<Material^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Material^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
property array<Mesh^>^ mMeshes
|
||||
{
|
||||
array<Mesh^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Mesh^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
property unsigned int mNumAnimations
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumAnimations;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumAnimations = value;
|
||||
}
|
||||
}
|
||||
property unsigned int mNumCameras
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumCameras;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumCameras = value;
|
||||
}
|
||||
}
|
||||
property unsigned int mNumLights
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumLights;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumLights = value;
|
||||
}
|
||||
}
|
||||
property unsigned int mNumMaterials
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumMaterials;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumMaterials = value;
|
||||
}
|
||||
}
|
||||
property unsigned int mNumMeshes
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumMeshes;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumMeshes = value;
|
||||
}
|
||||
}
|
||||
property unsigned int mNumTextures
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mNumTextures;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mNumTextures = value;
|
||||
}
|
||||
}
|
||||
property Node^ mRootNode
|
||||
{
|
||||
Node^ get()
|
||||
{
|
||||
return gcnew Node(this->p_native->mRootNode);
|
||||
}
|
||||
void set(Node^ value)
|
||||
{
|
||||
//this->p_native->mRootNode = new aiNode(value->getNative());
|
||||
this->p_native->mRootNode = value->getNative();
|
||||
}
|
||||
}
|
||||
property array<Texture^>^ mTextures
|
||||
{
|
||||
array<Texture^>^ get(){throw gcnew System::NotImplementedException();}
|
||||
void set(array<Texture^>^ value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
aiScene* getNative();
|
||||
private:
|
||||
aiScene *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,43 +0,0 @@
|
|||
|
||||
#include "Texel.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Texel::Texel(void)
|
||||
{
|
||||
this->p_native = new aiTexel();
|
||||
}
|
||||
|
||||
Texel::Texel(aiTexel* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Texel::~Texel(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
Texel::operator Color4D()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Texel::operator != (const Texel^ t)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Texel::operator == (const Texel^ t)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiTexel* Texel::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,78 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
//managend includes
|
||||
#include "Color4D.h"
|
||||
|
||||
//native includes
|
||||
#include "aiTexture.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
public ref class Texel
|
||||
{
|
||||
public:
|
||||
Texel(void);
|
||||
Texel(aiTexel* native);
|
||||
~Texel(void);
|
||||
|
||||
operator Color4D();
|
||||
bool operator != (const Texel^ t);
|
||||
bool operator == (const Texel^ t);
|
||||
|
||||
property unsigned char a
|
||||
{
|
||||
unsigned char get()
|
||||
{
|
||||
return this->p_native->a;
|
||||
}
|
||||
void set(unsigned char value)
|
||||
{
|
||||
this->p_native->a = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned char r
|
||||
{
|
||||
unsigned char get()
|
||||
{
|
||||
return this->p_native->r;
|
||||
}
|
||||
void set(unsigned char value)
|
||||
{
|
||||
this->p_native->r = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned char g
|
||||
{
|
||||
unsigned char get()
|
||||
{
|
||||
return this->p_native->g;
|
||||
}
|
||||
void set(unsigned char value)
|
||||
{
|
||||
this->p_native->g = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned char b
|
||||
{
|
||||
unsigned char get()
|
||||
{
|
||||
return this->p_native->b;
|
||||
}
|
||||
void set(unsigned char value)
|
||||
{
|
||||
this->p_native->b = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiTexel* getNative();
|
||||
private:
|
||||
aiTexel *p_native;
|
||||
};
|
||||
|
||||
}//namespace
|
|
@ -1,33 +0,0 @@
|
|||
|
||||
#include "Texture.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Texture::Texture(void)
|
||||
{
|
||||
this->p_native = new aiTexture();
|
||||
}
|
||||
|
||||
Texture::Texture(aiTexture* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Texture::~Texture(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
bool Texture::CheckFormat(array<char>^ s)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiTexture* Texture::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,163 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managend includes
|
||||
#include "Texel.h"
|
||||
|
||||
//native includs
|
||||
#include "aiTexture.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
public enum TextureType
|
||||
{
|
||||
aiTextureType_NONE,
|
||||
aiTextureType_DIFFUSE,
|
||||
aiTextureType_SPECULAR,
|
||||
aiTextureType_AMBIENT,
|
||||
aiTextureType_EMISSIVE,
|
||||
aiTextureType_HEIGHT,
|
||||
aiTextureType_NORMALS,
|
||||
aiTextureType_SHININESS,
|
||||
aiTextureType_OPACITY,
|
||||
aiTextureType_DISPLACEMENT,
|
||||
aiTextureType_LIGHTMAP,
|
||||
aiTextureType_REFLECTION,
|
||||
aiTextureType_UNKNOWN
|
||||
};
|
||||
|
||||
public enum TextureMapping
|
||||
{
|
||||
aiTextureMapping_UV,
|
||||
aiTextureMapping_SPHERE,
|
||||
aiTextureMapping_CYLINDER,
|
||||
aiTextureMapping_BOX,
|
||||
aiTextureMapping_PLANE,
|
||||
aiTextureMapping_OTHER
|
||||
};
|
||||
|
||||
public enum TextureOP
|
||||
{
|
||||
aiTextureOp_Multiply,
|
||||
aiTextureOp_Add,
|
||||
aiTextureOp_Subtract,
|
||||
aiTextureOp_Divide,
|
||||
aiTextureOp_SmoothAdd,
|
||||
aiTextureOp_SignedAdd
|
||||
};
|
||||
|
||||
public enum TextureMapMode
|
||||
{
|
||||
TextureMapMode_Wrap,
|
||||
TextureMapMode_Clamp,
|
||||
TextureMapMode_Decal,
|
||||
TextureMapMode_Mirror
|
||||
};
|
||||
|
||||
public ref class Texture
|
||||
{
|
||||
public:
|
||||
Texture(void);
|
||||
Texture(aiTexture* native);
|
||||
~Texture(void);
|
||||
|
||||
bool CheckFormat(array<char>^ s);
|
||||
|
||||
property array<char, 4>^ achFormatHint
|
||||
{
|
||||
array<char, 4>^ get()
|
||||
{
|
||||
array<char, 4>^ tmp = array<char, 4>();
|
||||
System::Runtime::InteropServices::Marshal::Copy((System::IntPtr)this->p_native->achFormatHint,(array<unsigned char>^)tmp,0,4);
|
||||
return tmp;
|
||||
}
|
||||
void set(array<char, 4>^ value)
|
||||
{
|
||||
System::Runtime::InteropServices::Marshal::Copy((array<unsigned char>^)value,0,(System::IntPtr)this->p_native->achFormatHint,4);
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mHeight
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mHeight;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mHeight = value;
|
||||
}
|
||||
}
|
||||
|
||||
property unsigned int mWidth
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mWidth;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mWidth = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Texel^ pcData
|
||||
{
|
||||
Texel^ get()
|
||||
{
|
||||
return gcnew Texel(this->p_native->pcData);
|
||||
}
|
||||
void set(Texel^ value)
|
||||
{
|
||||
this->p_native->pcData = new aiTexel(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
aiTexture* getNative();
|
||||
private:
|
||||
aiTexture *p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,109 +0,0 @@
|
|||
|
||||
#include "Vector2D.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Vector2D::Vector2D(void)
|
||||
{
|
||||
this->p_native = new aiVector2D();
|
||||
}
|
||||
|
||||
Vector2D::Vector2D(Vector2D% o)
|
||||
{
|
||||
this->p_native = new aiVector2D(*(o.getNative()));
|
||||
}
|
||||
|
||||
Vector2D::Vector2D(float _xy)
|
||||
{
|
||||
this->p_native = new aiVector2D(_xy);
|
||||
}
|
||||
|
||||
Vector2D::Vector2D(float _x, float _y)
|
||||
{
|
||||
this->p_native = new aiVector2D(_x, _y);
|
||||
}
|
||||
|
||||
Vector2D::Vector2D(aiVector2D* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Vector2D::~Vector2D(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
float Vector2D::Length()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector2D^ Vector2D::Normalize()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Vector2D::operator!= (const Vector2D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector2D^ Vector2D::operator*= (float f)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector2D^ Vector2D::operator+= (const Vector2D^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector2D^ Vector2D::operator-= (const Vector2D^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector2D^ Vector2D::operator/= (float f)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector2D^ Vector2D::operator= (float f)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Vector2D::operator== (const Vector2D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Vector2D::operator[] (unsigned int i)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Vector2D::Set(float pX, float pY)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Vector2D::SquareLength()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector2D^ Vector2D::SymMul(const Vector2D^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiVector2D* Vector2D::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,102 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//native includes
|
||||
#include "aiTypes.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
public ref class Vector2D
|
||||
{
|
||||
public:
|
||||
Vector2D(void);
|
||||
Vector2D(Vector2D% o);
|
||||
Vector2D(float _xy);
|
||||
Vector2D(float _x, float _y);
|
||||
Vector2D(aiVector2D* native);
|
||||
~Vector2D(void);
|
||||
float Length();
|
||||
Vector2D^ Normalize();
|
||||
bool operator!= (const Vector2D^ other);
|
||||
Vector2D^ operator*= (float f);
|
||||
Vector2D^ operator+= (const Vector2D^ o);
|
||||
Vector2D^ operator-= (const Vector2D^ o);
|
||||
Vector2D^ operator/= (float f);
|
||||
Vector2D^ operator= (float f);
|
||||
bool operator== (const Vector2D^ other);
|
||||
float operator[] (unsigned int i);
|
||||
void Set(float pX, float pY);
|
||||
float SquareLength();
|
||||
Vector2D^ SymMul(const Vector2D^ o);
|
||||
|
||||
property float x
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->x;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->x = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float y
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->y;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->x = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiVector2D* getNative();
|
||||
private:
|
||||
aiVector2D *p_native;
|
||||
};
|
||||
|
||||
}//namespace
|
|
@ -1,113 +0,0 @@
|
|||
|
||||
#include "Vector3D.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
Vector3D::Vector3D(void)
|
||||
{
|
||||
this->p_native = new aiVector3D();
|
||||
}
|
||||
|
||||
Vector3D::Vector3D(Vector3D% o)
|
||||
{
|
||||
this->p_native = new aiVector3D(*(o.getNative()));
|
||||
}
|
||||
|
||||
Vector3D::Vector3D(float _xyz)
|
||||
{
|
||||
this->p_native = new aiVector3D(_xyz);
|
||||
}
|
||||
|
||||
Vector3D::Vector3D(float _x, float _y, float _z)
|
||||
{
|
||||
this->p_native = new aiVector3D(_x, _y, _z);
|
||||
}
|
||||
|
||||
Vector3D::Vector3D(aiVector3D* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
Vector3D::~Vector3D(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
float Vector3D::Length()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::Normalize()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Vector3D::operator!= (const Vector3D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::operator*= (const Matrix4x4^ mat)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::operator*= (const Matrix3x3^ mat)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::operator*= (float f)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::operator+= (const Vector3D^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::operator-= (const Vector3D^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::operator/= (float f)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool Vector3D::operator== (const Vector3D^ other)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Vector3D::operator[] (unsigned int i)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
void Vector3D::Set (float pX, float pY, float pZ)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
float Vector3D::SquareLength()
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
Vector3D^ Vector3D::SymMul(const Vector3D^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiVector3D* Vector3D::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,118 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//native includes
|
||||
#include "aiTypes.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
ref class Matrix3x3;
|
||||
ref class Matrix4x4;
|
||||
public ref class Vector3D
|
||||
{
|
||||
public:
|
||||
Vector3D(void);
|
||||
Vector3D(Vector3D% o);
|
||||
Vector3D(float _xyz);
|
||||
Vector3D(float _x, float _y, float _z);
|
||||
Vector3D(aiVector3D* native);
|
||||
~Vector3D(void);
|
||||
float Length();
|
||||
Vector3D^ Normalize();
|
||||
bool operator!= (const Vector3D^ other);
|
||||
Vector3D^ operator*= (const Matrix4x4^ mat);
|
||||
Vector3D^ operator*= (const Matrix3x3^ mat);
|
||||
Vector3D^ operator*= (float f);
|
||||
Vector3D^ operator+= (const Vector3D^ o);
|
||||
Vector3D^ operator-= (const Vector3D^ o);
|
||||
Vector3D^ operator/= (float f);
|
||||
bool operator== (const Vector3D^ other);
|
||||
float operator[] (unsigned int i);
|
||||
void Set (float pX, float pY, float pZ);
|
||||
float SquareLength();
|
||||
Vector3D^ SymMul(const Vector3D^ o);
|
||||
|
||||
property float x
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->x;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->x = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float y
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->y;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->y = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float z
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->z;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->z = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiVector3D* getNative();
|
||||
private:
|
||||
aiVector3D *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,53 +0,0 @@
|
|||
|
||||
#include "VectorKey.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
VectorKey::VectorKey(void)
|
||||
{
|
||||
this->p_native = new aiVectorKey();
|
||||
}
|
||||
|
||||
VectorKey::VectorKey(double time, Vector3D^ value)
|
||||
{
|
||||
this->p_native = new aiVectorKey(time, *(value->getNative()));
|
||||
}
|
||||
|
||||
VectorKey::VectorKey(aiVectorKey* native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
VectorKey::~VectorKey(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
bool VectorKey::operator != (const VectorKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool VectorKey::operator < (const VectorKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool VectorKey::operator == (const VectorKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
bool VectorKey::operator > (const VectorKey^ o)
|
||||
{
|
||||
throw gcnew System::NotImplementedException();
|
||||
}
|
||||
|
||||
aiVectorKey* VectorKey::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,96 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managend includes
|
||||
#include "Vector3D.h"
|
||||
|
||||
//native includes
|
||||
#include "aiAnim.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
public ref struct VectorKey
|
||||
{
|
||||
public:
|
||||
VectorKey();
|
||||
VectorKey(double time, Vector3D^ value);
|
||||
VectorKey(aiVectorKey* native);
|
||||
~VectorKey(void);
|
||||
|
||||
bool operator != (const VectorKey^ o);
|
||||
bool operator < (const VectorKey^ o);
|
||||
bool operator == (const VectorKey^ o);
|
||||
bool operator > (const VectorKey^ o);
|
||||
|
||||
property double mTime
|
||||
{
|
||||
double get()
|
||||
{
|
||||
return this->p_native->mTime;
|
||||
}
|
||||
void set(double value)
|
||||
{
|
||||
this->p_native->mTime = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Vector3D^ mValue
|
||||
{
|
||||
Vector3D^ get()
|
||||
{
|
||||
return gcnew Vector3D(&this->p_native->mValue);
|
||||
}
|
||||
void set(Vector3D^ value)
|
||||
{
|
||||
this->p_native->mValue = aiVector3D(*value->getNative());
|
||||
}
|
||||
}
|
||||
|
||||
aiVectorKey* getNative();
|
||||
private:
|
||||
aiVectorKey *p_native;
|
||||
};
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
|
||||
#include "VertexWeight.h"
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
VertexWeight::VertexWeight(void)
|
||||
{
|
||||
this->p_native = new aiVertexWeight();
|
||||
}
|
||||
|
||||
VertexWeight::VertexWeight(unsigned int pID, float pWeight)
|
||||
{
|
||||
this->p_native = new aiVertexWeight(pID, pWeight);
|
||||
}
|
||||
|
||||
VertexWeight::VertexWeight(aiVertexWeight *native)
|
||||
{
|
||||
this->p_native = native;
|
||||
}
|
||||
|
||||
VertexWeight::~VertexWeight(void)
|
||||
{
|
||||
if(this->p_native)
|
||||
delete this->p_native;
|
||||
}
|
||||
|
||||
aiVertexWeight* VertexWeight::getNative()
|
||||
{
|
||||
return this->p_native;
|
||||
}
|
||||
|
||||
}//namespace
|
|
@ -1,89 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
//native includes
|
||||
#include "aiMesh.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class VertexWeight
|
||||
{
|
||||
public:
|
||||
VertexWeight(void);
|
||||
VertexWeight(unsigned int pID, float pWeight);
|
||||
VertexWeight(aiVertexWeight* native);
|
||||
~VertexWeight(void);
|
||||
|
||||
property unsigned int mVertexId
|
||||
{
|
||||
unsigned int get()
|
||||
{
|
||||
return this->p_native->mVertexId;
|
||||
}
|
||||
void set(unsigned int value)
|
||||
{
|
||||
this->p_native->mVertexId = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float mWeight
|
||||
{
|
||||
float get()
|
||||
{
|
||||
return this->p_native->mWeight;
|
||||
}
|
||||
void set(float value)
|
||||
{
|
||||
this->p_native->mWeight = value;
|
||||
}
|
||||
}
|
||||
|
||||
aiVertexWeight* getNative();
|
||||
private:
|
||||
aiVertexWeight *p_native;
|
||||
};
|
||||
|
||||
}//namespace
|
|
@ -1,76 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//Managed Includes
|
||||
#include "mLogger.h"
|
||||
#include "mLogStream.h"
|
||||
#include "mIOSystem.h"
|
||||
|
||||
//native includes
|
||||
#include "DefaultLogger.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class DefaultLogger abstract : Logger
|
||||
{
|
||||
public:
|
||||
DefaultLogger(void);
|
||||
DefaultLogger(Assimp::DefaultLogger* native);
|
||||
~DefaultLogger(void);
|
||||
|
||||
virtual bool attachStream(LogStream^ stream, unsigned int severity) override;
|
||||
virtual bool detachStream(LogStream^ stream, unsigned int severity) override;
|
||||
|
||||
static Logger^ create(const String^ name, LogSeverity severity, unsigned int defStream, IOSystem^ io);
|
||||
static Logger^ get();
|
||||
static bool isNullLogger();
|
||||
static void kill();
|
||||
static void set(Logger^ logger);
|
||||
|
||||
Assimp::DefaultLogger* getNative();
|
||||
private:
|
||||
Assimp::DefaultLogger* p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,66 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Enums.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class IOStream abstract
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~IOStream(void);
|
||||
|
||||
virtual size_t FileSize() = 0;
|
||||
virtual void Flush() = 0;
|
||||
virtual size_t Read(Object ^Buffer, size_t Size, size_t Count) = 0;
|
||||
virtual aiReturn Seek(size_t Offset, aiOrigin Origin) = 0;
|
||||
virtual size_t Tell()= 0;
|
||||
virtual size_t Write( Object ^Buffer, size_t Size, size_t Count) = 0;
|
||||
|
||||
protected:
|
||||
IOStream(void);
|
||||
};
|
||||
}//namespace
|
|
@ -1,78 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "mIOStream.h"
|
||||
|
||||
//native includes
|
||||
#include "IOSystem.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public ref class IOSystem abstract
|
||||
{
|
||||
public:
|
||||
IOSystem(void);
|
||||
IOSystem(Assimp::IOSystem* native);
|
||||
virtual ~IOSystem(void);
|
||||
|
||||
virtual void Close (IOStream^ pFile) = 0;
|
||||
bool ComparePaths (const String^ one, const String^ second);
|
||||
virtual bool ComparePaths (array<char>^ one, array<char>^ second);
|
||||
virtual bool Exists(array<char>^ pFile) = 0;
|
||||
bool Exists(const String^ pFile);
|
||||
virtual char getOsSeperator() = 0;
|
||||
IOStream^ Open(const String^ pFile, const String^ pMode);
|
||||
virtual IOStream^ Open(array<char>^ pFile, array<char>^ pMode) = 0;
|
||||
|
||||
Assimp::IOSystem* getNative();
|
||||
private:
|
||||
Assimp::IOSystem *p_native;
|
||||
};
|
||||
}//namespace
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,80 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managned includes
|
||||
#include "mIOSystem.h"
|
||||
|
||||
//native includes
|
||||
#include "LogStream.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
|
||||
enum DefaulLogStreams
|
||||
{
|
||||
DLS_FILE,
|
||||
DLS_COUT,
|
||||
DLS_CERR,
|
||||
DLS_DEBUGGER
|
||||
};
|
||||
|
||||
|
||||
public ref class LogStream abstract
|
||||
{
|
||||
public:
|
||||
virtual ~LogStream(void);
|
||||
virtual void write(array<char>^ message) = 0;
|
||||
|
||||
static LogStream^ createDefaultStream(DefaulLogStreams streams, array<char>^ name, IOSystem^ io);
|
||||
|
||||
protected:
|
||||
LogStream(void);
|
||||
LogStream(Assimp::LogStream* native);
|
||||
|
||||
Assimp::LogStream* getNative();
|
||||
private:
|
||||
Assimp::LogStream *p_native;
|
||||
};
|
||||
}//namespace
|
|
@ -1,94 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//managed includes
|
||||
#include "mLogStream.h"
|
||||
|
||||
//native includes
|
||||
#include "Logger.h"
|
||||
|
||||
using namespace System;
|
||||
|
||||
namespace AssimpNET
|
||||
{
|
||||
public enum LogSeverity
|
||||
{
|
||||
NORMAL,
|
||||
VERBOSE,
|
||||
};
|
||||
|
||||
public ref class Logger abstract
|
||||
{
|
||||
public:
|
||||
~Logger(void);
|
||||
|
||||
virtual bool attachStream(LogStream^ stream, unsigned int severity) = 0;
|
||||
void debug (const String^ message);
|
||||
virtual bool detachStream(LogStream^ stream, unsigned int severity) = 0;
|
||||
void error(const String^ message);
|
||||
LogSeverity getLogSeverity();
|
||||
void info(const String^ message);
|
||||
void setLogSverity(LogSeverity log_severity);
|
||||
void warn(const String^ message);
|
||||
|
||||
protected:
|
||||
Logger(LogSeverity);
|
||||
Logger(Assimp::Logger* native);
|
||||
Logger();
|
||||
virtual void OnDebug(array<char>^ message) = 0;
|
||||
virtual void OnError(array<char>^ message) = 0;
|
||||
virtual void OnInfo(array<char>^ message) = 0;
|
||||
virtual void OnWarn(array<char>^ message) = 0;
|
||||
|
||||
property LogSeverity m_Severity
|
||||
{
|
||||
LogSeverity get(){throw gcnew System::NotImplementedException();}
|
||||
void set(LogSeverity value){throw gcnew System::NotImplementedException();}
|
||||
}
|
||||
|
||||
Assimp::Logger* getNative();
|
||||
private:
|
||||
Assimp::Logger *p_native;
|
||||
|
||||
};
|
||||
}//namespace
|
|
@ -1,91 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{76085EBB-B11E-4C2B-82C7-47A781D2B4BE}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssimpNetDemo</RootNamespace>
|
||||
<AssemblyName>AssimpNetDemp</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,47 +0,0 @@
|
|||
namespace AssimpNetDemo
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Erforderliche Designervariable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Verwendete Ressourcen bereinigen.
|
||||
/// </summary>
|
||||
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Vom Windows Form-Designer generierter Code
|
||||
|
||||
/// <summary>
|
||||
/// Erforderliche Methode für die Designerunterstützung.
|
||||
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(556, 459);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssimpNetDemo
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,120 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,21 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssimpNetDemo
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("AssimpNetDemp")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssimpNetDemp")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("27baad60-1e13-4a85-a324-1b7e5ea93169")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -1,63 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:2.0.50727.1434
|
||||
//
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AssimpNetDemo.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
|
||||
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssimpNetDemo.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,117 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,26 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:2.0.50727.1434
|
||||
//
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AssimpNetDemo.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
Loading…
Reference in New Issue