fix initialization + some vs2019 compiler warnings.

pull/2764/head
Kim Kulling 2019-11-15 19:38:37 +01:00
parent 17946e26ef
commit a8182d86cb
2 changed files with 17 additions and 12 deletions

View File

@ -802,22 +802,27 @@ inline void Texture::Read(Value& obj, Asset& r)
namespace {
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out) {
if (r.extensionsUsed.KHR_texture_transform) {
out.scale[0] = 1;
out.scale[1] = 1;
out.offset[0] = 0;
out.offset[1] = 0;
out.rotation = 0;
if (Value *extensions = FindObject(*prop, "extensions")) {
if (Value *pKHR_texture_transform = FindObject(*extensions, "KHR_texture_transform")) {
if (Value *array = FindArray(*pKHR_texture_transform, "offset")) {
out.offset[0] = (*array)[0].GetFloat();
out.offset[1] = (*array)[1].GetFloat();
}
ReadMember(*pKHR_texture_transform, "rotation", out.rotation);
if (Value *array = FindArray(*pKHR_texture_transform, "scale")) {
} else {
out.offset[0] = 0;
out.offset[1] = 0;
}
if (!ReadMember(*pKHR_texture_transform, "rotation", out.rotation)) {
out.rotation = 0;
}
if (Value *array = FindArray(*pKHR_texture_transform, "scale")) {
out.scale[0] = (*array)[0].GetFloat();
out.scale[1] = (*array)[1].GetFloat();
}
} else {
out.scale[0] = 1;
out.scale[1] = 1;
}
}
}
}

View File

@ -622,7 +622,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
nFaces = count / 2;
if (nFaces * 2 != count) {
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
count = nFaces * 2;
count = (unsigned int) nFaces * 2;
}
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 2) {
@ -649,7 +649,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
nFaces = count / 3;
if (nFaces * 3 != count) {
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
count = nFaces * 3;
count = (unsigned int) nFaces * 3;
}
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 3) {
@ -1134,7 +1134,7 @@ aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSampl
samplers.weight->output->ExtractData(values);
anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
const unsigned int numMorphs = samplers.weight->output->count / anim->mNumKeys;
const unsigned int numMorphs = (unsigned int)samplers.weight->output->count / anim->mNumKeys;
anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
unsigned int k = 0u;