add missing doc in obj importer.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/525/head
Kim Kulling 2015-04-04 18:52:24 +02:00
parent 65cb05f381
commit a50fa5f1de
1 changed files with 3 additions and 1 deletions

View File

@ -96,13 +96,15 @@ private:
//! \brief Creates vertices from model. //! \brief Creates vertices from model.
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount); unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices );
//! \brief Object counter helper method. //! \brief Object counter helper method.
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes); void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
//! \brief Material creation. //! \brief Material creation.
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
/// @brief Adds special property for the used texture mapping mode of the model.
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1); void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
//! \brief Appends a child node to a parent node and updates the data structures. //! \brief Appends a child node to a parent node and updates the data structures.