add missing doc in obj importer.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/525/head
parent
65cb05f381
commit
a50fa5f1de
|
@ -96,13 +96,15 @@ private:
|
||||||
|
|
||||||
//! \brief Creates vertices from model.
|
//! \brief Creates vertices from model.
|
||||||
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
|
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
|
||||||
unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
|
unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices );
|
||||||
|
|
||||||
//! \brief Object counter helper method.
|
//! \brief Object counter helper method.
|
||||||
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
|
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
|
||||||
|
|
||||||
//! \brief Material creation.
|
//! \brief Material creation.
|
||||||
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
|
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
|
||||||
|
|
||||||
|
/// @brief Adds special property for the used texture mapping mode of the model.
|
||||||
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
|
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
|
||||||
|
|
||||||
//! \brief Appends a child node to a parent node and updates the data structures.
|
//! \brief Appends a child node to a parent node and updates the data structures.
|
||||||
|
|
Loading…
Reference in New Issue