From a50fa5f1deeeb8000c832c547bbe765dea1c9a3c Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Sat, 4 Apr 2015 18:52:24 +0200 Subject: [PATCH] add missing doc in obj importer. Signed-off-by: Kim Kulling --- code/ObjFileImporter.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/ObjFileImporter.h b/code/ObjFileImporter.h index 0168c2673..5a40984b9 100644 --- a/code/ObjFileImporter.h +++ b/code/ObjFileImporter.h @@ -96,13 +96,15 @@ private: //! \brief Creates vertices from model. void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, - unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount); + unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices ); //! \brief Object counter helper method. void countObjects(const std::vector &rObjects, int &iNumMeshes); //! \brief Material creation. void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); + + /// @brief Adds special property for the used texture mapping mode of the model. void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1); //! \brief Appends a child node to a parent node and updates the data structures.