add missing doc in obj importer.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/525/head
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@ -96,13 +96,15 @@ private:
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//! \brief Creates vertices from model.
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void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
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unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices );
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//! \brief Object counter helper method.
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void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
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//! \brief Material creation.
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void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
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/// @brief Adds special property for the used texture mapping mode of the model.
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void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
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//! \brief Appends a child node to a parent node and updates the data structures.
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