pull/1070/head
Kim Kulling 2016-11-14 20:34:52 +01:00
commit a1f773c305
64 changed files with 1177 additions and 598 deletions

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@ -7,7 +7,7 @@ if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
else else
generate \ generate \
&& make \ && make -j4 \
&& sudo make install \ && sudo make install \
&& sudo ldconfig \ && sudo ldconfig \
&& (cd test/unit; ../../bin/unit) \ && (cd test/unit; ../../bin/unit) \

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@ -316,7 +316,6 @@ ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_SUBDIRECTORY( code/ ) ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS ) IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 ) IF ( WIN32 )

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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "3DSExporter.h" #include "3DSExporter.h"
#include "3DSLoader.h" #include "3DSLoader.h"
#include "3DSHelper.h"
#include "SceneCombiner.h" #include "SceneCombiner.h"
#include "SplitLargeMeshes.h" #include "SplitLargeMeshes.h"
#include "StringComparison.h" #include "StringComparison.h"
@ -54,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
namespace Assimp { namespace Assimp {
using namespace D3DS;
namespace { namespace {

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@ -369,14 +369,13 @@ struct Material
{ {
//! Default constructor. Builds a default name for the material //! Default constructor. Builds a default name for the material
Material() Material()
: : mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
mDiffuse (0.6,0.6,0.6), // FIX ... we won't want object to be black , mSpecularExponent ( ai_real( 0.0 ) )
mSpecularExponent (0.0), , mShininessStrength ( ai_real( 1.0 ) )
mShininessStrength (1.0), , mShading(Discreet3DS::Gouraud)
mShading(Discreet3DS::Gouraud), , mTransparency ( ai_real( 1.0 ) )
mTransparency (1.0), , mBumpHeight ( ai_real( 1.0 ) )
mBumpHeight (1.0), , mTwoSided (false)
mTwoSided (false)
{ {
static int iCnt = 0; static int iCnt = 0;

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@ -1166,14 +1166,15 @@ void Discreet3DSImporter::ParseMaterialChunk()
case Discreet3DS::CHUNK_MAT_TRANSPARENCY: case Discreet3DS::CHUNK_MAT_TRANSPARENCY:
{ {
// This is the material's transparency // This is the material's transparency
ai_real* pcf = &mScene->mMaterials.back().mTransparency; ai_real* pcf = &mScene->mMaterials.back().mTransparency;
*pcf = ParsePercentageChunk(); *pcf = ParsePercentageChunk();
// NOTE: transparency, not opacity // NOTE: transparency, not opacity
if (is_qnan(*pcf)) if (is_qnan(*pcf))
*pcf = 1.0; *pcf = ai_real( 1.0 );
else *pcf = 1.0 - *pcf * (ai_real)0xFFFF / 100.0; else
*pcf = ai_real( 1.0 ) - *pcf * (ai_real)0xFFFF / ai_real( 100.0 );
} }
break; break;
@ -1199,21 +1200,23 @@ void Discreet3DSImporter::ParseMaterialChunk()
case Discreet3DS::CHUNK_MAT_SHININESS_PERCENT: case Discreet3DS::CHUNK_MAT_SHININESS_PERCENT:
{ // This is the shininess strength of the material { // This is the shininess strength of the material
ai_real* pcf = &mScene->mMaterials.back().mShininessStrength; ai_real* pcf = &mScene->mMaterials.back().mShininessStrength;
*pcf = ParsePercentageChunk(); *pcf = ParsePercentageChunk();
if (is_qnan(*pcf)) if (is_qnan(*pcf))
*pcf = 0.0; *pcf = ai_real( 0.0 );
else *pcf *= (ai_real)0xffff / 100.0; else
*pcf *= (ai_real)0xffff / ai_real( 100.0 );
} }
break; break;
case Discreet3DS::CHUNK_MAT_SELF_ILPCT: case Discreet3DS::CHUNK_MAT_SELF_ILPCT:
{ // This is the self illumination strength of the material { // This is the self illumination strength of the material
ai_real f = ParsePercentageChunk(); ai_real f = ParsePercentageChunk();
if (is_qnan(f)) if (is_qnan(f))
f = 0.0; f = ai_real( 0.0 );
else f *= (ai_real)0xFFFF / 100.0; else
mScene->mMaterials.back().mEmissive = aiColor3D(f,f,f); f *= (ai_real)0xFFFF / ai_real( 100.0 );
mScene->mMaterials.back().mEmissive = aiColor3D(f,f,f);
} }
break; break;
@ -1272,7 +1275,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
case Discreet3DS::CHUNK_PERCENTD: case Discreet3DS::CHUNK_PERCENTD:
// Manually parse the blend factor // Manually parse the blend factor
pcOut->mTextureBlend = stream->GetF8(); pcOut->mTextureBlend = ai_real( stream->GetF8() );
break; break;
case Discreet3DS::CHUNK_PERCENTF: case Discreet3DS::CHUNK_PERCENTF:
@ -1282,7 +1285,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
case Discreet3DS::CHUNK_PERCENTW: case Discreet3DS::CHUNK_PERCENTW:
// Manually parse the blend factor // Manually parse the blend factor
pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / 100.0; pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / ai_real( 100.0 );
break; break;
case Discreet3DS::CHUNK_MAT_MAP_USCALE: case Discreet3DS::CHUNK_MAT_MAP_USCALE:
@ -1355,8 +1358,7 @@ ai_real Discreet3DSImporter::ParsePercentageChunk()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a color chunk. If a percentage chunk is found instead it is read as a grayscale color // Read a color chunk. If a percentage chunk is found instead it is read as a grayscale color
void Discreet3DSImporter::ParseColorChunk(aiColor3D* out, void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
bool acceptPercent)
{ {
ai_assert(out != NULL); ai_assert(out != NULL);
@ -1389,13 +1391,16 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
case Discreet3DS::CHUNK_LINRGBB: case Discreet3DS::CHUNK_LINRGBB:
bGamma = true; bGamma = true;
case Discreet3DS::CHUNK_RGBB: case Discreet3DS::CHUNK_RGBB:
if (sizeof(char) * 3 > diff) { {
*out = clrError; if ( sizeof( char ) * 3 > diff ) {
return; *out = clrError;
return;
}
const ai_real invVal = ai_real( 1.0 ) / ai_real( 255.0 );
out->r = ( ai_real ) ( uint8_t ) stream->GetI1() * invVal;
out->g = ( ai_real ) ( uint8_t ) stream->GetI1() * invVal;
out->b = ( ai_real ) ( uint8_t ) stream->GetI1() * invVal;
} }
out->r = (ai_real)(uint8_t)stream->GetI1() / 255.0;
out->g = (ai_real)(uint8_t)stream->GetI1() / 255.0;
out->b = (ai_real)(uint8_t)stream->GetI1() / 255.0;
break; break;
// Percentage chunks are accepted, too. // Percentage chunks are accepted, too.
@ -1409,7 +1414,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
case Discreet3DS::CHUNK_PERCENTW: case Discreet3DS::CHUNK_PERCENTW:
if (acceptPercent && 1 <= diff) { if (acceptPercent && 1 <= diff) {
out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / 255.0; out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / ai_real( 255.0 );
break; break;
} }
*out = clrError; *out = clrError;

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@ -227,7 +227,7 @@ std::string TextureConverted_ID;
// check that all textures has same size // check that all textures has same size
if(src_texture_4check.size() > 1) if(src_texture_4check.size() > 1)
{ {
for(uint8_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++) for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++)
{ {
if((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) || if((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth)) (src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth))

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@ -618,7 +618,8 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21)) if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
{ {
ParseLV4MeshFloat(mat.mTransparency); ParseLV4MeshFloat(mat.mTransparency);
mat.mTransparency = 1.0 - mat.mTransparency;continue; mat.mTransparency = ai_real( 1.0 ) - mat.mTransparency;
continue;
} }
// material self illumination // material self illumination
if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18)) if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))

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@ -481,7 +481,7 @@ namespace Assimp
BatchLoader::PropertyMap map; BatchLoader::PropertyMap map;
unsigned int id; unsigned int id;
bool operator== (const std::string& f) { bool operator== (const std::string& f) const {
return file == f; return file == f;
} }
}; };
@ -489,13 +489,22 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// BatchLoader::pimpl data structure // BatchLoader::pimpl data structure
struct Assimp::BatchData struct Assimp::BatchData {
{ BatchData( IOSystem* pIO, bool validate )
BatchData() : pIOSystem( pIO )
: pIOSystem() , pImporter( nullptr )
, pImporter() , next_id(0xffff)
, next_id(0xffff) , validate( validate ) {
{} ai_assert( NULL != pIO );
pImporter = new Importer();
pImporter->SetIOHandler( pIO );
}
~BatchData() {
pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
delete pImporter;
}
// IO system to be used for all imports // IO system to be used for all imports
IOSystem* pIOSystem; IOSystem* pIOSystem;
@ -511,53 +520,59 @@ struct Assimp::BatchData
// Id for next item // Id for next item
unsigned int next_id; unsigned int next_id;
// Validation enabled state
bool validate;
}; };
typedef std::list<LoadRequest>::iterator LoadReqIt;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
BatchLoader::BatchLoader(IOSystem* pIO) BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
{ {
ai_assert(NULL != pIO); ai_assert(NULL != pIO);
data = new BatchData(); m_data = new BatchData( pIO, validate );
data->pIOSystem = pIO;
data->pImporter = new Importer();
data->pImporter->SetIOHandler(data->pIOSystem);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
BatchLoader::~BatchLoader() BatchLoader::~BatchLoader()
{ {
// delete all scenes wthat have not been polled by the user // delete all scenes what have not been polled by the user
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) { for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
delete (*it).scene; delete (*it).scene;
} }
data->pImporter->SetIOHandler(NULL); /* get pointer back into our possession */ delete m_data;
delete data->pImporter;
delete data;
} }
// ------------------------------------------------------------------------------------------------
void BatchLoader::setValidation( bool enabled ) {
m_data->validate = enabled;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int BatchLoader::AddLoadRequest (const std::string& file, bool BatchLoader::getValidation() const {
return m_data->validate;
}
// ------------------------------------------------------------------------------------------------
unsigned int BatchLoader::AddLoadRequest(const std::string& file,
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/) unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
{ {
ai_assert(!file.empty()); ai_assert(!file.empty());
// check whether we have this loading request already // check whether we have this loading request already
std::list<LoadRequest>::iterator it; for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
for (it = data->requests.begin();it != data->requests.end(); ++it) {
// Call IOSystem's path comparison function here // Call IOSystem's path comparison function here
if (data->pIOSystem->ComparePaths((*it).file,file)) { if ( m_data->pIOSystem->ComparePaths((*it).file,file)) {
if (map) { if (map) {
if (!((*it).map == *map)) if ( !( ( *it ).map == *map ) ) {
continue; continue;
}
} }
else if (!(*it).map.empty()) else if ( !( *it ).map.empty() ) {
continue; continue;
}
(*it).refCnt++; (*it).refCnt++;
return (*it).id; return (*it).id;
@ -565,20 +580,18 @@ unsigned int BatchLoader::AddLoadRequest (const std::string& file,
} }
// no, we don't have it. So add it to the queue ... // no, we don't have it. So add it to the queue ...
data->requests.push_back(LoadRequest(file,steps,map,data->next_id)); m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
return data->next_id++; return m_data->next_id++;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiScene* BatchLoader::GetImport (unsigned int which) aiScene* BatchLoader::GetImport( unsigned int which )
{ {
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) { for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
if ((*it).id == which && (*it).loaded) { if ((*it).id == which && (*it).loaded) {
aiScene* sc = (*it).scene; aiScene* sc = (*it).scene;
if (!(--(*it).refCnt)) { if (!(--(*it).refCnt)) {
data->requests.erase(it); m_data->requests.erase(it);
} }
return sc; return sc;
} }
@ -590,14 +603,15 @@ aiScene* BatchLoader::GetImport (unsigned int which)
void BatchLoader::LoadAll() void BatchLoader::LoadAll()
{ {
// no threaded implementation for the moment // no threaded implementation for the moment
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) { for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
// force validation in debug builds // force validation in debug builds
unsigned int pp = (*it).flags; unsigned int pp = (*it).flags;
#ifdef ASSIMP_BUILD_DEBUG if ( m_data->validate ) {
pp |= aiProcess_ValidateDataStructure; pp |= aiProcess_ValidateDataStructure;
#endif }
// setup config properties if necessary // setup config properties if necessary
ImporterPimpl* pimpl = data->pImporter->Pimpl(); ImporterPimpl* pimpl = m_data->pImporter->Pimpl();
pimpl->mFloatProperties = (*it).map.floats; pimpl->mFloatProperties = (*it).map.floats;
pimpl->mIntProperties = (*it).map.ints; pimpl->mIntProperties = (*it).map.ints;
pimpl->mStringProperties = (*it).map.strings; pimpl->mStringProperties = (*it).map.strings;
@ -608,8 +622,8 @@ void BatchLoader::LoadAll()
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%"); DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
DefaultLogger::get()->info("File: " + (*it).file); DefaultLogger::get()->info("File: " + (*it).file);
} }
data->pImporter->ReadFile((*it).file,pp); m_data->pImporter->ReadFile((*it).file,pp);
(*it).scene = data->pImporter->GetOrphanedScene(); (*it).scene = m_data->pImporter->GetOrphanedScene();
(*it).loaded = true; (*it).loaded = true;
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%"); DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");

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@ -347,7 +347,12 @@ public: // static utilities
static void ConvertUTF8toISO8859_1( static void ConvertUTF8toISO8859_1(
std::string& data); std::string& data);
enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY }; // -------------------------------------------------------------------
/// @brief Enum to define, if empty files are ok or not.
enum TextFileMode {
ALLOW_EMPTY,
FORBID_EMPTY
};
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Utility for text file loaders which copies the contents of the /** Utility for text file loaders which copies the contents of the
@ -382,14 +387,10 @@ public: // static utilities
} }
} }
protected: protected:
/// Error description in case there was one.
/** Error description in case there was one. */
std::string m_ErrorText; std::string m_ErrorText;
/// Currently set progress handler.
/** Currently set progress handler */
ProgressHandler* m_progress; ProgressHandler* m_progress;
}; };

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@ -56,10 +56,10 @@ using namespace Assimp::Formatter;
static bool match4(StreamReaderAny& stream, const char* string) { static bool match4(StreamReaderAny& stream, const char* string) {
ai_assert( nullptr != string ); ai_assert( nullptr != string );
char tmp[] = { char tmp[] = {
(stream).GetI1(), (const char)(stream).GetI1(),
(stream).GetI1(), (const char)(stream).GetI1(),
(stream).GetI1(), (const char)(stream).GetI1(),
(stream).GetI1() (const char)(stream).GetI1()
}; };
return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]); return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
} }
@ -346,10 +346,10 @@ void SectionParser :: Next()
stream.SetCurrentPos(current.start + current.size); stream.SetCurrentPos(current.start + current.size);
const char tmp[] = { const char tmp[] = {
stream.GetI1(), (const char)stream.GetI1(),
stream.GetI1(), (const char)stream.GetI1(),
stream.GetI1(), (const char)stream.GetI1(),
stream.GetI1() (const char)stream.GetI1()
}; };
current.id = std::string(tmp,tmp[3]?4:tmp[2]?3:tmp[1]?2:1); current.id = std::string(tmp,tmp[3]?4:tmp[2]?3:tmp[1]?2:1);

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@ -105,7 +105,6 @@ public:
BlenderImporter(); BlenderImporter();
~BlenderImporter(); ~BlenderImporter();
public: public:
// -------------------- // --------------------

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@ -91,8 +91,17 @@ namespace Blender {
// value for the field. // value for the field.
// //
#define WARN // warn if field is missing, substitute default value // warn if field is missing, substitute default value
#define FAIL // fail the import if the field does not exist #ifdef WARN
# undef WARN
#endif
#define WARN
// fail the import if the field does not exist
#ifdef FAIL
# undef FAIL
#endif
#define FAIL
struct Object; struct Object;
struct MTex; struct MTex;

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@ -172,6 +172,7 @@ SET( Common_SRCS
Bitmap.h Bitmap.h
XMLTools.h XMLTools.h
Version.cpp Version.cpp
IOStreamBuffer.h
) )
SOURCE_GROUP(Common FILES ${Common_SRCS}) SOURCE_GROUP(Common FILES ${Common_SRCS})
@ -462,7 +463,7 @@ ADD_ASSIMP_IMPORTER( IFC
STEPFileEncoding.h STEPFileEncoding.h
) )
if (MSVC AND ASSIMP_BUILD_IFC_IMPORTER) if (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
set_source_files_properties(IFCReaderGen.cpp PROPERTIES COMPILE_FLAGS "/bigobj") set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
endif (MSVC AND ASSIMP_BUILD_IFC_IMPORTER) endif (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
ADD_ASSIMP_IMPORTER( XGL ADD_ASSIMP_IMPORTER( XGL

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@ -150,7 +150,7 @@ void ColladaExporter::WriteFile()
// Writes the asset header // Writes the asset header
void ColladaExporter::WriteHeader() void ColladaExporter::WriteHeader()
{ {
static const ai_real epsilon = 0.00001; static const ai_real epsilon = ai_real( 0.00001 );
static const aiQuaternion x_rot(aiMatrix3x3( static const aiQuaternion x_rot(aiMatrix3x3(
0, -1, 0, 0, -1, 0,
1, 0, 0, 1, 0, 0,
@ -636,9 +636,24 @@ void ColladaExporter::WriteMaterials()
const aiMaterial* mat = mScene->mMaterials[a]; const aiMaterial* mat = mScene->mMaterials[a];
aiString name; aiString name;
if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS ) if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS ) {
name = "mat"; name = "mat";
materials[a].name = std::string( "m") + to_string(a) + name.C_Str(); materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
} else {
// try to use the material's name if no other material has already taken it, else append #
std::string testName = name.C_Str();
size_t materialCountWithThisName = 0;
for( size_t i = 0; i < a; i ++ ) {
if( materials[i].name == testName ) {
materialCountWithThisName ++;
}
}
if( materialCountWithThisName == 0 ) {
materials[a].name = name.C_Str();
} else {
materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);
}
}
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) { for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
if( !isalnum_C( *it ) ) { if( !isalnum_C( *it ) ) {
*it = '_'; *it = '_';

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@ -1071,7 +1071,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
continue; continue;
// resolve the data pointers for all anim channels. Find the minimum time while we're at it // resolve the data pointers for all anim channels. Find the minimum time while we're at it
ai_real startTime = 1e20, endTime = -1e20; ai_real startTime = ai_real( 1e20 ), endTime = ai_real( -1e20 );
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{ {
Collada::ChannelEntry& e = *it; Collada::ChannelEntry& e = *it;
@ -1152,7 +1152,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
resultTrafos.push_back( mat); resultTrafos.push_back( mat);
// find next point in time to evaluate. That's the closest frame larger than the current in any channel // find next point in time to evaluate. That's the closest frame larger than the current in any channel
ai_real nextTime = 1e20; ai_real nextTime = ai_real( 1e20 );
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{ {
Collada::ChannelEntry& channelElement = *it; Collada::ChannelEntry& channelElement = *it;

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@ -3075,7 +3075,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
case TF_ROTATE: case TF_ROTATE:
{ {
aiMatrix4x4 rot; aiMatrix4x4 rot;
ai_real angle = tf.f[3] * ai_real( AI_MATH_PI) / 180.0; ai_real angle = tf.f[3] * ai_real( AI_MATH_PI) / ai_real( 180.0 );
aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]); aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
aiMatrix4x4::Rotation( angle, axis, rot); aiMatrix4x4::Rotation( angle, axis, rot);
res *= rot; res *= rot;

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@ -52,7 +52,7 @@ namespace {
const static aiVector3D base_axis_y(0.0,1.0,0.0); const static aiVector3D base_axis_y(0.0,1.0,0.0);
const static aiVector3D base_axis_x(1.0,0.0,0.0); const static aiVector3D base_axis_x(1.0,0.0,0.0);
const static aiVector3D base_axis_z(0.0,0.0,1.0); const static aiVector3D base_axis_z(0.0,0.0,1.0);
const static ai_real angle_epsilon = 0.95; const static ai_real angle_epsilon = ai_real( 0.95 );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -109,11 +109,11 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
// much easier, but I don't know how and am currently too tired to // much easier, but I don't know how and am currently too tired to
// to think about a better solution. // to think about a better solution.
const static ai_real LOWER_LIMIT = 0.1; const static ai_real LOWER_LIMIT = ai_real( 0.1 );
const static ai_real UPPER_LIMIT = 0.9; const static ai_real UPPER_LIMIT = ai_real( 0.9 );
const static ai_real LOWER_EPSILON = 10e-3; const static ai_real LOWER_EPSILON = ai_real( 10e-3 );
const static ai_real UPPER_EPSILON = 1.0-10e-3; const static ai_real UPPER_EPSILON = ai_real( 1.0-10e-3 );
for (unsigned int fidx = 0; fidx < mesh->mNumFaces;++fidx) for (unsigned int fidx = 0; fidx < mesh->mNumFaces;++fidx)
{ {

View File

@ -105,7 +105,7 @@ public:
void Flush(); void Flush();
private: private:
// File datastructure, using clib // File data-structure, using clib
FILE* mFile; FILE* mFile;
// Filename // Filename
std::string mFilename; std::string mFilename;
@ -114,7 +114,6 @@ private:
mutable size_t mCachedSize; mutable size_t mCachedSize;
}; };
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
inline DefaultIOStream::DefaultIOStream () : inline DefaultIOStream::DefaultIOStream () :
mFile (NULL), mFile (NULL),
@ -124,7 +123,6 @@ inline DefaultIOStream::DefaultIOStream () :
// empty // empty
} }
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
inline DefaultIOStream::DefaultIOStream (FILE* pFile, inline DefaultIOStream::DefaultIOStream (FILE* pFile,
const std::string &strFilename) : const std::string &strFilename) :

View File

@ -3068,9 +3068,7 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
const KeyTimeList::value_type timeA = std::get<0>(kfl)->at( id0 ); const KeyTimeList::value_type timeA = std::get<0>(kfl)->at( id0 );
const KeyTimeList::value_type timeB = std::get<0>(kfl)->at( id1 ); const KeyTimeList::value_type timeB = std::get<0>(kfl)->at( id1 );
// do the actual interpolation in double-precision arithmetics const ai_real factor = timeB == timeA ? 0. : static_cast<ai_real>( ( time - timeA ) ) / ( timeB - timeA );
// because it is a bit sensitive to rounding errors.
const double factor = timeB == timeA ? 0. : static_cast<double>( ( time - timeA ) / ( timeB - timeA ) );
const ai_real interpValue = static_cast<ai_real>( valueA + ( valueB - valueA ) * factor ); const ai_real interpValue = static_cast<ai_real>( valueA + ( valueB - valueA ) * factor );
result[ std::get<2>(kfl) ] = interpValue; result[ std::get<2>(kfl) ] = interpValue;

View File

@ -154,7 +154,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
// check whether we can reuse the SpatialSort of a previous step. // check whether we can reuse the SpatialSort of a previous step.
SpatialSort* vertexFinder = NULL; SpatialSort* vertexFinder = NULL;
SpatialSort _vertexFinder; SpatialSort _vertexFinder;
ai_real posEpsilon = 1e-5; ai_real posEpsilon = ai_real( 1e-5 );
if (shared) { if (shared) {
std::vector<std::pair<SpatialSort,ai_real> >* avf; std::vector<std::pair<SpatialSort,ai_real> >* avf;
shared->GetProperty(AI_SPP_SPATIAL_SORT,avf); shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);

View File

@ -0,0 +1,255 @@
#pragma once
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include <assimp/types.h>
#include <assimp/IOStream.hpp>
#include "ParsingUtils.h"
#include <iostream>
namespace Assimp {
// ---------------------------------------------------------------------------
/**
* Implementation of a cached stream buffer.
*/
template<class T>
class IOStreamBuffer {
public:
/// @brief The class constructor.
IOStreamBuffer( size_t cache = 4096 * 4096 );
/// @brief The class destructor.
~IOStreamBuffer();
/// @brief Will open the cached access for a given stream.
/// @param stream The stream to cache.
/// @return true if successful.
bool open( IOStream *stream );
/// @brief Will close the cached access.
/// @return true if successful.
bool close();
/// @brief Returns the filesize.
/// @return The filesize.
size_t size() const;
/// @brief Returns the cache size.
/// @return The cache size.
size_t cacheSize() const;
/// @brief Will read the next block.
/// @return true if successful.
bool readNextBlock();
/// @brief Returns the number of blocks to read.
/// @return The number of blocks.
size_t getNumBlocks() const;
/// @brief Returns the current block index.
/// @return The current block index.
size_t getCurrentBlockIndex() const;
/// @brief Returns the current file pos.
/// @return The current file pos.
size_t getFilePos() const;
/// @brief Will read the next line.
/// @param buffer The buffer for the next line.
/// @return true if successful.
bool getNextLine( std::vector<T> &buffer );
private:
IOStream *m_stream;
size_t m_filesize;
size_t m_cacheSize;
size_t m_numBlocks;
size_t m_blockIdx;
std::vector<T> m_cache;
size_t m_cachePos;
size_t m_filePos;
};
template<class T>
inline
IOStreamBuffer<T>::IOStreamBuffer( size_t cache )
: m_stream( nullptr )
, m_filesize( 0 )
, m_cacheSize( cache )
, m_numBlocks( 0 )
, m_blockIdx( 0 )
, m_cachePos( 0 )
, m_filePos( 0 ) {
m_cache.resize( cache );
std::fill( m_cache.begin(), m_cache.end(), '\n' );
}
template<class T>
inline
IOStreamBuffer<T>::~IOStreamBuffer() {
// empty
}
template<class T>
inline
bool IOStreamBuffer<T>::open( IOStream *stream ) {
// file still opened!
if ( nullptr != m_stream ) {
return false;
}
// Invalid stream pointer
if ( nullptr == stream ) {
return false;
}
m_stream = stream;
m_filesize = m_stream->FileSize();
if ( m_filesize == 0 ) {
return false;
}
if ( m_filesize < m_cacheSize ) {
m_cacheSize = m_filesize;
}
m_numBlocks = m_filesize / m_cacheSize;
if ( ( m_filesize % m_cacheSize ) > 0 ) {
m_numBlocks++;
}
return true;
}
template<class T>
inline
bool IOStreamBuffer<T>::close() {
if ( nullptr == m_stream ) {
return false;
}
// init counters and state vars
m_stream = nullptr;
m_filesize = 0;
m_numBlocks = 0;
m_blockIdx = 0;
m_cachePos = 0;
m_filePos = 0;
return true;
}
template<class T>
inline
size_t IOStreamBuffer<T>::size() const {
return m_filesize;
}
template<class T>
inline
size_t IOStreamBuffer<T>::cacheSize() const {
return m_cacheSize;
}
template<class T>
inline
bool IOStreamBuffer<T>::readNextBlock() {
m_stream->Seek( m_filePos, aiOrigin_SET );
size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize );
if ( readLen == 0 ) {
return false;
}
if ( readLen < m_cacheSize ) {
m_cacheSize = readLen;
}
m_filePos += m_cacheSize;
m_cachePos = 0;
m_blockIdx++;
return true;
}
template<class T>
inline
size_t IOStreamBuffer<T>::getNumBlocks() const {
return m_numBlocks;
}
template<class T>
inline
size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
return m_blockIdx;
}
template<class T>
inline
size_t IOStreamBuffer<T>::getFilePos() const {
return m_filePos;
}
template<class T>
inline
bool IOStreamBuffer<T>::getNextLine( std::vector<T> &buffer ) {
buffer.resize( m_cacheSize );
if ( m_cachePos == m_cacheSize || 0 == m_filePos ) {
if ( !readNextBlock() ) {
return false;
}
}
size_t i = 0;
while ( !IsLineEnd( m_cache[ m_cachePos ] ) ) {
buffer[ i ] = m_cache[ m_cachePos ];
m_cachePos++;
i++;
if ( m_cachePos >= m_cacheSize ) {
if ( !readNextBlock() ) {
return false;
}
}
}
buffer[ i ] = '\n';
m_cachePos++;
return true;
}
} // !ns Assimp

View File

@ -542,7 +542,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
{ {
aiVectorKey& key = anim->mPositionKeys[i]; aiVectorKey& key = anim->mPositionKeys[i];
const ai_real dt = (i * in.speed * 0.001 ); const ai_real dt = (i * in.speed * ai_real( 0.001 ) );
const ai_real u = dt - std::floor(dt); const ai_real u = dt - std::floor(dt);
const int idx = (int)std::floor(dt) % size; const int idx = (int)std::floor(dt) % size;
@ -556,9 +556,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
const ai_real u2 = u*u; const ai_real u2 = u*u;
const ai_real u3 = u2*2; const ai_real u3 = u2*2;
const ai_real h1 = 2.0 * u3 - 3.0 * u2 + 1.0; const ai_real h1 = ai_real( 2.0 ) * u3 - ai_real( 3.0 ) * u2 + ai_real( 1.0 );
const ai_real h2 = -2.0 * u3 + 3.0 * u3; const ai_real h2 = ai_real( -2.0 ) * u3 + ai_real( 3.0 ) * u3;
const ai_real h3 = u3 - 2.0 * u3; const ai_real h3 = u3 - ai_real( 2.0 ) * u3;
const ai_real h4 = u3 - u2; const ai_real h4 = u3 - u2;
// compute the spline tangents // compute the spline tangents

View File

@ -116,10 +116,10 @@ private:
explicit Animator(AT t = UNKNOWN) explicit Animator(AT t = UNKNOWN)
: type (t) : type (t)
, speed (0.001) , speed ( ai_real( 0.001 ) )
, direction (0.0,1.0,0.0) , direction ( ai_real( 0.0 ), ai_real( 1.0 ), ai_real( 0.0 ) )
, circleRadius (1.0) , circleRadius ( ai_real( 1.0) )
, tightness (0.5f) , tightness ( ai_real( 0.5 ) )
, loop (true) , loop (true)
, timeForWay (100) , timeForWay (100)
{ {

View File

@ -39,6 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
/** @file Importer.h mostly internal stuff for use by #Assimp::Importer */ /** @file Importer.h mostly internal stuff for use by #Assimp::Importer */
#pragma once
#ifndef INCLUDED_AI_IMPORTER_H #ifndef INCLUDED_AI_IMPORTER_H
#define INCLUDED_AI_IMPORTER_H #define INCLUDED_AI_IMPORTER_H
@ -133,12 +134,11 @@ struct BatchData;
* could, this has not yet been implemented at the moment). * could, this has not yet been implemented at the moment).
* *
* @note The class may not be used by more than one thread*/ * @note The class may not be used by more than one thread*/
class BatchLoader class ASSIMP_API BatchLoader
{ {
// friend of Importer // friend of Importer
public: public:
//! @cond never //! @cond never
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Wraps a full list of configuration properties for an importer. /** Wraps a full list of configuration properties for an importer.
@ -162,14 +162,28 @@ public:
//! @endcond //! @endcond
public: public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Construct a batch loader from a given IO system to be used /** Construct a batch loader from a given IO system to be used
* to access external files */ * to access external files
explicit BatchLoader(IOSystem* pIO); */
explicit BatchLoader(IOSystem* pIO, bool validate = false );
// -------------------------------------------------------------------
/** The class destructor.
*/
~BatchLoader(); ~BatchLoader();
// -------------------------------------------------------------------
/** Sets the validation step. True for enable validation during postprocess.
* @param enable True for validation.
*/
void setValidation( bool enabled );
// -------------------------------------------------------------------
/** Returns the current validation step.
* @return The current validation step.
*/
bool getValidation() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Add a new file to the list of files to be loaded. /** Add a new file to the list of files to be loaded.
@ -185,7 +199,6 @@ public:
const PropertyMap* map = NULL const PropertyMap* map = NULL
); );
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Get an imported scene. /** Get an imported scene.
* This polls the import from the internal request list. * This polls the import from the internal request list.
@ -199,20 +212,16 @@ public:
unsigned int which unsigned int which
); );
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Waits until all scenes have been loaded. This returns /** Waits until all scenes have been loaded. This returns
* immediately if no scenes are queued.*/ * immediately if no scenes are queued.*/
void LoadAll(); void LoadAll();
private: private:
// No need to have that in the public API ... // No need to have that in the public API ...
BatchData* data; BatchData *m_data;
}; };
} } // Namespace Assimp
#endif // INCLUDED_AI_IMPORTER_H
#endif

View File

@ -286,7 +286,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
{ {
float fGloss; float fGloss;
if (mIsLWO2) { if (mIsLWO2) {
fGloss = std::pow( surf.mGlossiness*10.0+2.0, 2.0); fGloss = std::pow( surf.mGlossiness*ai_real( 10.0 )+ ai_real( 2.0 ), ai_real( 2.0 ) );
} }
else else
{ {
@ -312,7 +312,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
// emissive color // emissive color
// luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good. // luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
clr.g = clr.b = clr.r = surf.mLuminosity*0.8; clr.g = clr.b = clr.r = surf.mLuminosity*ai_real( 0.8 );
pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE); pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
// opacity ... either additive or default-blended, please // opacity ... either additive or default-blended, please

View File

@ -261,13 +261,13 @@ inline void LatLngNormalToVec3(uint16_t p_iNormal, ai_real* p_afOut)
{ {
ai_real lat = (ai_real)(( p_iNormal >> 8u ) & 0xff); ai_real lat = (ai_real)(( p_iNormal >> 8u ) & 0xff);
ai_real lng = (ai_real)(( p_iNormal & 0xff )); ai_real lng = (ai_real)(( p_iNormal & 0xff ));
lat *= 3.141926/128.0; const ai_real invVal( ai_real( 1.0 ) / ai_real( 128.0 ) );
lng *= 3.141926/128.0; lat *= ai_real( 3.141926 ) * invVal;
lng *= ai_real( 3.141926 ) * invVal;
p_afOut[0] = std::cos(lat) * std::sin(lng); p_afOut[ 0 ] = std::cos(lat) * std::sin(lng);
p_afOut[1] = std::sin(lat) * std::sin(lng); p_afOut[ 1 ] = std::sin(lat) * std::sin(lng);
p_afOut[2] = std::cos(lng); p_afOut[ 2 ] = std::cos(lng);
return;
} }

View File

@ -408,7 +408,7 @@ void MDCImporter::InternReadFile(
// copy texture coordinates // copy texture coordinates
pcUVCur->x = pcUVs[quak].u; pcUVCur->x = pcUVs[quak].u;
pcUVCur->y = 1.0-pcUVs[quak].v; // DX to OGL pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL
} }
pcVertCur->x += pcFrame->localOrigin[0] ; pcVertCur->x += pcFrame->localOrigin[0] ;
pcVertCur->y += pcFrame->localOrigin[1] ; pcVertCur->y += pcFrame->localOrigin[1] ;

View File

@ -42,8 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the material system of the library * @brief Implementation of the material system of the library
*/ */
#include "Hash.h" #include "Hash.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "ParsingUtils.h" #include "ParsingUtils.h"
@ -71,7 +69,7 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
* could be improved by hashing, but it's possibly * could be improved by hashing, but it's possibly
* no worth the effort (we're bound to C structures, * no worth the effort (we're bound to C structures,
* thus std::map or derivates are not applicable. */ * thus std::map or derivates are not applicable. */
for (unsigned int i = 0; i < pMat->mNumProperties;++i) { for ( unsigned int i = 0; i < pMat->mNumProperties; ++i ) {
aiMaterialProperty* prop = pMat->mProperties[i]; aiMaterialProperty* prop = pMat->mProperties[i];
if (prop /* just for safety ... */ if (prop /* just for safety ... */
@ -151,14 +149,15 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
iWrite = *pMax; iWrite = *pMax;
} }
// strings are zero-terminated with a 32 bit length prefix, so this is safe // strings are zero-terminated with a 32 bit length prefix, so this is safe
const char* cur = prop->mData+4; const char *cur = prop->mData + 4;
ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]); ai_assert( prop->mDataLength >= 5 );
for (unsigned int a = 0; ;++a) { ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
for ( unsigned int a = 0; ;++a) {
cur = fast_atoreal_move<ai_real>(cur,pOut[a]); cur = fast_atoreal_move<ai_real>(cur,pOut[a]);
if(a==iWrite-1) { if ( a==iWrite-1 ) {
break; break;
} }
if(!IsSpace(*cur)) { if ( !IsSpace(*cur) ) {
DefaultLogger::get()->error("Material property" + std::string(pKey) + DefaultLogger::get()->error("Material property" + std::string(pKey) +
" is a string; failed to parse a float array out of it."); " is a string; failed to parse a float array out of it.");
return AI_FAILURE; return AI_FAILURE;
@ -170,7 +169,6 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
} }
} }
return AI_SUCCESS; return AI_SUCCESS;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -224,8 +222,9 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
iWrite = *pMax; iWrite = *pMax;
} }
// strings are zero-terminated with a 32 bit length prefix, so this is safe // strings are zero-terminated with a 32 bit length prefix, so this is safe
const char* cur = prop->mData+4; const char *cur = prop->mData+4;
ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]); ai_assert( prop->mDataLength >= 5 );
ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
for (unsigned int a = 0; ;++a) { for (unsigned int a = 0; ;++a) {
pOut[a] = strtol10(cur,&cur); pOut[a] = strtol10(cur,&cur);
if(a==iWrite-1) { if(a==iWrite-1) {
@ -298,7 +297,8 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
// The string is stored as 32 but length prefix followed by zero-terminated UTF8 data // The string is stored as 32 but length prefix followed by zero-terminated UTF8 data
pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData)); pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData));
ai_assert(pOut->length+1+4==prop->mDataLength && !prop->mData[prop->mDataLength-1]); ai_assert( pOut->length+1+4==prop->mDataLength );
ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
memcpy(pOut->data,prop->mData+4,pOut->length+1); memcpy(pOut->data,prop->mData+4,pOut->length+1);
} }
else { else {
@ -317,12 +317,12 @@ ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMa
{ {
ai_assert (pMat != NULL); ai_assert (pMat != NULL);
/* Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again) */ // Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again)
unsigned int max = 0; unsigned int max = 0;
for (unsigned int i = 0; i < pMat->mNumProperties;++i) { for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
aiMaterialProperty* prop = pMat->mProperties[i]; aiMaterialProperty* prop = pMat->mProperties[i];
if (prop /* just a sanity check ... */ if ( prop /* just a sanity check ... */
&& 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE ) && 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
&& prop->mSemantic == type) { && prop->mSemantic == type) {
@ -381,14 +381,16 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
return AI_SUCCESS; return AI_SUCCESS;
} }
static const unsigned int DefaultNumAllocated = 5;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Construction. Actually the one and only way to get an aiMaterial instance // Construction. Actually the one and only way to get an aiMaterial instance
aiMaterial::aiMaterial() aiMaterial::aiMaterial()
{ : mProperties( NULL )
, mNumProperties( 0 )
, mNumAllocated( DefaultNumAllocated ) {
// Allocate 5 entries by default // Allocate 5 entries by default
mNumProperties = 0; mProperties = new aiMaterialProperty*[ DefaultNumAllocated ];
mNumAllocated = 5;
mProperties = new aiMaterialProperty*[5];
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -543,10 +545,10 @@ aiReturn aiMaterial::AddProperty (const aiString* pInput,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
uint32_t Assimp :: ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/) uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/)
{ {
uint32_t hash = 1503; // magic start value, chosen to be my birthday :-) uint32_t hash = 1503; // magic start value, chosen to be my birthday :-)
for (unsigned int i = 0; i < mat->mNumProperties;++i) { for ( unsigned int i = 0; i < mat->mNumProperties; ++i ) {
aiMaterialProperty* prop; aiMaterialProperty* prop;
// Exclude all properties whose first character is '?' from the hash // Exclude all properties whose first character is '?' from the hash
@ -585,15 +587,16 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
} }
} }
if(pcOld) if ( pcOld ) {
delete[] pcOld; delete[] pcOld;
}
for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i) { for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i) {
aiMaterialProperty* propSrc = pcSrc->mProperties[i]; aiMaterialProperty* propSrc = pcSrc->mProperties[i];
// search whether we have already a property with this name -> if yes, overwrite it // search whether we have already a property with this name -> if yes, overwrite it
aiMaterialProperty* prop; aiMaterialProperty* prop;
for (unsigned int q = 0; q < iOldNum;++q) { for ( unsigned int q = 0; q < iOldNum; ++q ) {
prop = pcDest->mProperties[q]; prop = pcDest->mProperties[q];
if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic
&& prop->mIndex == propSrc->mIndex) { && prop->mIndex == propSrc->mIndex) {
@ -617,5 +620,4 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
prop->mData = new char[propSrc->mDataLength]; prop->mData = new char[propSrc->mDataLength];
memcpy(prop->mData,propSrc->mData,prop->mDataLength); memcpy(prop->mData,propSrc->mData,prop->mDataLength);
} }
return;
} }

View File

@ -242,7 +242,7 @@ void OFFImporter::InternReadFile( const std::string& pFile,
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
aiMaterial* pcMat = new aiMaterial(); aiMaterial* pcMat = new aiMaterial();
aiColor4D clr(0.6,0.6,0.6,1.0); aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) );
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE); pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
pScene->mMaterials[0] = pcMat; pScene->mMaterials[0] = pcMat;

View File

@ -38,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once
#ifndef OBJ_FILEDATA_H_INC #ifndef OBJ_FILEDATA_H_INC
#define OBJ_FILEDATA_H_INC #define OBJ_FILEDATA_H_INC
@ -56,59 +57,43 @@ struct Material;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
//! \struct Face //! \struct Face
//! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials //! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials
struct Face // ------------------------------------------------------------------------------------------------
{ struct Face {
typedef std::vector<unsigned int> IndexArray; typedef std::vector<unsigned int> IndexArray;
//! Primitive type //! Primitive type
aiPrimitiveType m_PrimitiveType; aiPrimitiveType m_PrimitiveType;
//! Vertex indices //! Vertex indices
IndexArray *m_pVertices; IndexArray m_vertices;
//! Normal indices //! Normal indices
IndexArray *m_pNormals; IndexArray m_normals;
//! Texture coordinates indices //! Texture coordinates indices
IndexArray *m_pTexturCoords; IndexArray m_texturCoords;
//! Pointer to assigned material //! Pointer to assigned material
Material *m_pMaterial; Material *m_pMaterial;
//! \brief Default constructor //! \brief Default constructor
//! \param pVertices Pointer to assigned vertex indexbuffer Face( aiPrimitiveType pt = aiPrimitiveType_POLYGON)
//! \param pNormals Pointer to assigned normals indexbuffer : m_PrimitiveType( pt )
//! \param pTexCoords Pointer to assigned texture indexbuffer , m_vertices()
Face( std::vector<unsigned int> *pVertices, , m_normals()
std::vector<unsigned int> *pNormals, , m_texturCoords()
std::vector<unsigned int> *pTexCoords, , m_pMaterial( 0L ) {
aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
m_PrimitiveType( pt ),
m_pVertices( pVertices ),
m_pNormals( pNormals ),
m_pTexturCoords( pTexCoords ),
m_pMaterial( 0L )
{
// empty // empty
} }
//! \brief Destructor //! \brief Destructor
~Face() ~Face() {
{ // empty
delete m_pVertices;
m_pVertices = NULL;
delete m_pNormals;
m_pNormals = NULL;
delete m_pTexturCoords;
m_pTexturCoords = NULL;
} }
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
//! \struct Object //! \struct Object
//! \brief Stores all objects of an objfile object definition //! \brief Stores all objects of an obj-file object definition
struct Object // ------------------------------------------------------------------------------------------------
{ struct Object {
enum ObjectType enum ObjectType {
{
ObjType, ObjType,
GroupType GroupType
}; };
@ -123,29 +108,24 @@ struct Object
std::vector<unsigned int> m_Meshes; std::vector<unsigned int> m_Meshes;
//! \brief Default constructor //! \brief Default constructor
Object() : Object()
m_strObjName("") : m_strObjName("") {
{
// empty // empty
} }
//! \brief Destructor //! \brief Destructor
~Object() ~Object() {
{ for ( std::vector<Object*>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) {
for (std::vector<Object*>::iterator it = m_SubObjects.begin();
it != m_SubObjects.end(); ++it)
{
delete *it; delete *it;
} }
m_SubObjects.clear();
} }
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
//! \struct Material //! \struct Material
//! \brief Data structure to store all material specific data //! \brief Data structure to store all material specific data
struct Material // ------------------------------------------------------------------------------------------------
{ struct Material {
//! Name of material description //! Name of material description
aiString MaterialName; aiString MaterialName;
@ -160,8 +140,8 @@ struct Material
aiString textureSpecularity; aiString textureSpecularity;
aiString textureOpacity; aiString textureOpacity;
aiString textureDisp; aiString textureDisp;
enum TextureType
{ enum TextureType {
TextureDiffuseType = 0, TextureDiffuseType = 0,
TextureSpecularType, TextureSpecularType,
TextureAmbientType, TextureAmbientType,
@ -201,22 +181,19 @@ struct Material
//! Constructor //! Constructor
Material() Material()
: diffuse (0.6,0.6,0.6) : diffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) )
, alpha (1.0) , alpha (ai_real( 1.0 ) )
, shineness (0.0) , shineness ( ai_real( 0.0) )
, illumination_model (1) , illumination_model (1)
, ior (1.0) , ior ( ai_real( 1.0 ) ) {
{
// empty // empty
for (size_t i = 0; i < TextureTypeCount; ++i) for (size_t i = 0; i < TextureTypeCount; ++i) {
{ clamp[ i ] = false;
clamp[i] = false;
} }
} }
// Destructor // Destructor
~Material() ~Material() {
{
// empty // empty
} }
}; };
@ -224,6 +201,7 @@ struct Material
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
//! \struct Mesh //! \struct Mesh
//! \brief Data structure to store a mesh //! \brief Data structure to store a mesh
// ------------------------------------------------------------------------------------------------
struct Mesh { struct Mesh {
static const unsigned int NoMaterial = ~0u; static const unsigned int NoMaterial = ~0u;
/// The name for the mesh /// The name for the mesh
@ -254,8 +232,7 @@ struct Mesh {
} }
/// Destructor /// Destructor
~Mesh() ~Mesh() {
{
for (std::vector<Face*>::iterator it = m_Faces.begin(); for (std::vector<Face*>::iterator it = m_Faces.begin();
it != m_Faces.end(); ++it) it != m_Faces.end(); ++it)
{ {
@ -267,8 +244,8 @@ struct Mesh {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
//! \struct Model //! \struct Model
//! \brief Data structure to store all obj-specific model datas //! \brief Data structure to store all obj-specific model datas
struct Model // ------------------------------------------------------------------------------------------------
{ struct Model {
typedef std::map<std::string, std::vector<unsigned int>* > GroupMap; typedef std::map<std::string, std::vector<unsigned int>* > GroupMap;
typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt; typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt;
typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt; typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt;
@ -320,8 +297,7 @@ struct Model
} }
//! \brief The class destructor //! \brief The class destructor
~Model() ~Model() {
{
// Clear all stored object instances // Clear all stored object instances
for (std::vector<Object*>::iterator it = m_Objects.begin(); for (std::vector<Object*>::iterator it = m_Objects.begin();
it != m_Objects.end(); ++it) { it != m_Objects.end(); ++it) {
@ -352,4 +328,4 @@ struct Model
} // Namespace ObjFile } // Namespace ObjFile
} // Namespace Assimp } // Namespace Assimp
#endif #endif // OBJ_FILEDATA_H_INC

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ObjFileImporter.h" #include "ObjFileImporter.h"
#include "ObjFileParser.h" #include "ObjFileParser.h"
#include "ObjFileData.h" #include "ObjFileData.h"
#include "IOStreamBuffer.h"
#include <memory> #include <memory>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
@ -126,8 +127,11 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
throw DeadlyImportError( "OBJ-file is too small."); throw DeadlyImportError( "OBJ-file is too small.");
} }
IOStreamBuffer<char> streamedBuffer;
streamedBuffer.open( fileStream.get() );
// Allocate buffer and read file into it // Allocate buffer and read file into it
TextFileToBuffer( fileStream.get(),m_Buffer); //TextFileToBuffer( fileStream.get(),m_Buffer);
// Get the model name // Get the model name
std::string modelName, folderName; std::string modelName, folderName;
@ -150,7 +154,7 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
const unsigned int updateProgressEveryBytes = 100 * 1024; const unsigned int updateProgressEveryBytes = 100 * 1024;
const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes); const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
// process all '\' // process all '\'
std::vector<char> ::iterator iter = m_Buffer.begin(); /*std::vector<char> ::iterator iter = m_Buffer.begin();
while (iter != m_Buffer.end()) while (iter != m_Buffer.end())
{ {
if (*iter == '\\') if (*iter == '\\')
@ -169,17 +173,19 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
m_progress->UpdateFileRead(++progress, progressTotal); m_progress->UpdateFileRead(++progress, progressTotal);
progressCounter = 0; progressCounter = 0;
} }
} }*/
// 1/3rd progress // 1/3rd progress
m_progress->UpdateFileRead(1, 3); m_progress->UpdateFileRead(1, 3);
// parse the file into a temporary representation // parse the file into a temporary representation
ObjFileParser parser(m_Buffer, modelName, pIOHandler, m_progress, file); ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
// And create the proper return structures out of it // And create the proper return structures out of it
CreateDataFromImport(parser.GetModel(), pScene); CreateDataFromImport(parser.GetModel(), pScene);
streamedBuffer.close();
// Clean up allocated storage for the next import // Clean up allocated storage for the next import
m_Buffer.clear(); m_Buffer.clear();
@ -291,9 +297,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Create topology data // Create topology data
aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) {
unsigned int meshIndex )
{
// Checking preconditions // Checking preconditions
ai_assert( NULL != pModel ); ai_assert( NULL != pModel );
@ -322,14 +326,14 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
ai_assert( NULL != inp ); ai_assert( NULL != inp );
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += inp->m_pVertices->size() - 1; pMesh->mNumFaces += inp->m_vertices.size() - 1;
pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE; pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) { } else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
pMesh->mNumFaces += inp->m_pVertices->size(); pMesh->mNumFaces += inp->m_vertices.size();
pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT; pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
} else { } else {
++pMesh->mNumFaces; ++pMesh->mNumFaces;
if (inp->m_pVertices->size() > 3) { if (inp->m_vertices.size() > 3) {
pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON; pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
} else { } else {
pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
@ -350,7 +354,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) { for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ]; ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_pVertices->size() - 1; ++i) { for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ]; aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 2; uiIdxCount += f.mNumIndices = 2;
f.mIndices = new unsigned int[2]; f.mIndices = new unsigned int[2];
@ -358,7 +362,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
continue; continue;
} }
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) { else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
for(size_t i = 0; i < inp->m_pVertices->size(); ++i) { for(size_t i = 0; i < inp->m_vertices.size(); ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ]; aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 1; uiIdxCount += f.mNumIndices = 1;
f.mIndices = new unsigned int[1]; f.mIndices = new unsigned int[1];
@ -367,7 +371,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
} }
aiFace *pFace = &pMesh->mFaces[ outIndex++ ]; aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size(); const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices; uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0) { if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ]; pFace->mIndices = new unsigned int[ uiNumIndices ];
@ -432,8 +436,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ]; ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
// Copy all index arrays // Copy all index arrays
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ ) { for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) {
const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex ); const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex );
if ( vertex >= pModel->m_Vertices.size() ) { if ( vertex >= pModel->m_Vertices.size() ) {
throw DeadlyImportError( "OBJ: vertex index out of range" ); throw DeadlyImportError( "OBJ: vertex index out of range" );
} }
@ -441,8 +445,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ]; pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
// Copy all normals // Copy all normals
if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size()) { if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex ); const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
if ( normal >= pModel->m_Normals.size() ) { if ( normal >= pModel->m_Normals.size() ) {
throw DeadlyImportError( "OBJ: vertex normal index out of range" ); throw DeadlyImportError( "OBJ: vertex normal index out of range" );
} }
@ -457,9 +461,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
} }
// Copy all texture coordinates // Copy all texture coordinates
if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_pTexturCoords->size()) if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
{ {
const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex ); const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
ai_assert( tex < pModel->m_TextureCoord.size() ); ai_assert( tex < pModel->m_TextureCoord.size() );
if ( tex >= pModel->m_TextureCoord.size() ) if ( tex >= pModel->m_TextureCoord.size() )
@ -476,20 +480,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Get destination face // Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ]; aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 ); const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 );
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
{
pDestFace->mIndices[ outVertexIndex ] = newIndex; pDestFace->mIndices[ outVertexIndex ] = newIndex;
outVertexIndex++; outVertexIndex++;
} }
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
{
outIndex++; outIndex++;
outVertexIndex = 0; outVertexIndex = 0;
} } else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE)
{
outVertexIndex = 0; outVertexIndex = 0;
if(!last) if(!last)
@ -498,7 +498,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if (vertexIndex) { if (vertexIndex) {
if(!last) { if(!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ]; pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty()) { if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ]; pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
} }
if ( !pModel->m_TextureCoord.empty() ) { if ( !pModel->m_TextureCoord.empty() ) {

View File

@ -50,8 +50,8 @@ struct aiNode;
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
struct Object; struct Object;
struct Model; struct Model;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -38,8 +38,6 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileParser.h" #include "ObjFileParser.h"
@ -54,16 +52,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <cstdlib> #include <cstdlib>
namespace Assimp { namespace Assimp {
const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME; const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor with loaded data and directories. // Constructor with loaded data and directories.
ObjFileParser::ObjFileParser(std::vector<char> &data, const std::string &modelName, IOSystem *io, ProgressHandler* progress, const std::string &originalObjFileName) : ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
m_DataIt(data.begin()), IOSystem *io, ProgressHandler* progress,
m_DataItEnd(data.end()), const std::string &originalObjFileName) :
m_DataIt(),
m_DataItEnd(),
m_pModel(NULL), m_pModel(NULL),
m_uiLine(0), m_uiLine(0),
m_pIO( io ), m_pIO( io ),
@ -83,55 +82,50 @@ ObjFileParser::ObjFileParser(std::vector<char> &data, const std::string &modelNa
m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial; m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
// Start parsing the file // Start parsing the file
parseFile(); parseFile( streamBuffer );
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Destructor // Destructor
ObjFileParser::~ObjFileParser() ObjFileParser::~ObjFileParser() {
{
delete m_pModel; delete m_pModel;
m_pModel = NULL; m_pModel = NULL;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Returns a pointer to the model instance. // Returns a pointer to the model instance.
ObjFile::Model *ObjFileParser::GetModel() const ObjFile::Model *ObjFileParser::GetModel() const {
{
return m_pModel; return m_pModel;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// File parsing method. // File parsing method.
void ObjFileParser::parseFile() void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
{
if (m_DataIt == m_DataItEnd)
return;
// only update every 100KB or it'll be too slow // only update every 100KB or it'll be too slow
const unsigned int updateProgressEveryBytes = 100 * 1024; const unsigned int updateProgressEveryBytes = 100 * 1024;
unsigned int progressCounter = 0; unsigned int progressCounter = 0;
const unsigned int bytesToProcess = std::distance(m_DataIt, m_DataItEnd); const unsigned int bytesToProcess = streamBuffer.size();
const unsigned int progressTotal = 3 * bytesToProcess; const unsigned int progressTotal = 3 * bytesToProcess;
const unsigned int progressOffset = bytesToProcess; const unsigned int progressOffset = bytesToProcess;
unsigned int processed = 0; unsigned int processed = 0;
size_t lastFilePos( 0 );
DataArrayIt lastDataIt = m_DataIt; std::vector<char> buffer;
while ( streamBuffer.getNextLine( buffer ) ) {
m_DataIt = buffer.begin();
m_DataItEnd = buffer.end();
while (m_DataIt != m_DataItEnd)
{
// Handle progress reporting // Handle progress reporting
processed += std::distance(lastDataIt, m_DataIt); const size_t filePos( streamBuffer.getFilePos() );
lastDataIt = m_DataIt; if ( lastFilePos < filePos ) {
if (processed > (progressCounter * updateProgressEveryBytes)) processed += filePos;
{ lastFilePos = filePos;
progressCounter++; progressCounter++;
m_progress->UpdateFileRead(progressOffset + processed*2, progressTotal); m_progress->UpdateFileRead( progressOffset + processed * 2, progressTotal );
} }
// parse line // parse line
switch (*m_DataIt) switch (*m_DataIt) {
{
case 'v': // Parse a vertex texture coordinate case 'v': // Parse a vertex texture coordinate
{ {
++m_DataIt; ++m_DataIt;
@ -149,8 +143,8 @@ void ObjFileParser::parseFile()
} }
} else if (*m_DataIt == 't') { } else if (*m_DataIt == 't') {
// read in texture coordinate ( 2D or 3D ) // read in texture coordinate ( 2D or 3D )
++m_DataIt; ++m_DataIt;
getVector( m_pModel->m_TextureCoord ); getVector( m_pModel->m_TextureCoord );
} else if (*m_DataIt == 'n') { } else if (*m_DataIt == 'n') {
// Read in normal vector definition // Read in normal vector definition
++m_DataIt; ++m_DataIt;
@ -184,7 +178,7 @@ void ObjFileParser::parseFile()
{ {
std::string name; std::string name;
getName(m_DataIt, m_DataItEnd, name); getNameNoSpace(m_DataIt, m_DataItEnd, name);
size_t nextSpace = name.find(" "); size_t nextSpace = name.find(" ");
if (nextSpace != std::string::npos) if (nextSpace != std::string::npos)
@ -230,8 +224,7 @@ pf_skip_line:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Copy the next word in a temporary buffer // Copy the next word in a temporary buffer
void ObjFileParser::copyNextWord(char *pBuffer, size_t length) void ObjFileParser::copyNextWord(char *pBuffer, size_t length) {
{
size_t index = 0; size_t index = 0;
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) { while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
@ -247,37 +240,6 @@ void ObjFileParser::copyNextWord(char *pBuffer, size_t length)
pBuffer[index] = '\0'; pBuffer[index] = '\0';
} }
// -------------------------------------------------------------------
// Copy the next line into a temporary buffer
void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
{
size_t index = 0u;
// some OBJ files have line continuations using \ (such as in C++ et al)
bool continuation = false;
for (;m_DataIt != m_DataItEnd && index < length-1; ++m_DataIt)
{
const char c = *m_DataIt;
if (c == '\\') {
continuation = true;
continue;
}
if (c == '\n' || c == '\r') {
if(continuation) {
pBuffer[ index++ ] = ' ';
continue;
}
break;
}
continuation = false;
pBuffer[ index++ ] = c;
}
ai_assert(index < length);
pBuffer[ index ] = '\0';
}
size_t ObjFileParser::getNumComponentsInLine() { size_t ObjFileParser::getNumComponentsInLine() {
size_t numComponents( 0 ); size_t numComponents( 0 );
const char* tmp( &m_DataIt[0] ); const char* tmp( &m_DataIt[0] );
@ -291,7 +253,6 @@ size_t ObjFileParser::getNumComponentsInLine() {
return numComponents; return numComponents;
} }
// -------------------------------------------------------------------
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) { void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
size_t numComponents = getNumComponentsInLine(); size_t numComponents = getNumComponentsInLine();
ai_real x, y, z; ai_real x, y, z;
@ -403,18 +364,17 @@ static const std::string DefaultObjName = "defaultobject";
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Get values for a new face instance // Get values for a new face instance
void ObjFileParser::getFace(aiPrimitiveType type) { void ObjFileParser::getFace( aiPrimitiveType type ) {
copyNextLine(m_buffer, Buffersize); //copyNextLine(m_buffer, Buffersize);
char *pPtr = m_buffer; //char *pPtr = m_DataIt;
char *pEnd = &pPtr[Buffersize]; //char *pPtr = m_buffer;
pPtr = getNextToken<char*>(pPtr, pEnd); //char *pEnd = &pPtr[Buffersize];
if ( pPtr == pEnd || *pPtr == '\0' ) { m_DataIt = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
if ( m_DataIt == m_DataItEnd || *m_DataIt == '\0' ) {
return; return;
} }
std::vector<unsigned int> *pIndices = new std::vector<unsigned int>; ObjFile::Face *face = new ObjFile::Face( type );
std::vector<unsigned int> *pTexID = new std::vector<unsigned int>;
std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
bool hasNormal = false; bool hasNormal = false;
const int vSize = m_pModel->m_Vertices.size(); const int vSize = m_pModel->m_Vertices.size();
@ -424,14 +384,14 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
const bool vt = (!m_pModel->m_TextureCoord.empty()); const bool vt = (!m_pModel->m_TextureCoord.empty());
const bool vn = (!m_pModel->m_Normals.empty()); const bool vn = (!m_pModel->m_Normals.empty());
int iStep = 0, iPos = 0; int iStep = 0, iPos = 0;
while (pPtr != pEnd) { while ( m_DataIt != m_DataItEnd ) {
iStep = 1; iStep = 1;
if ( IsLineEnd( *pPtr ) ) { if ( IsLineEnd( *m_DataIt ) ) {
break; break;
} }
if (*pPtr=='/' ) { if ( *m_DataIt =='/' ) {
if (type == aiPrimitiveType_POINT) { if (type == aiPrimitiveType_POINT) {
DefaultLogger::get()->error("Obj: Separator unexpected in point statement"); DefaultLogger::get()->error("Obj: Separator unexpected in point statement");
} }
@ -443,11 +403,11 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
} }
} }
iPos++; iPos++;
} else if( IsSpaceOrNewLine( *pPtr ) ) { } else if( IsSpaceOrNewLine( *m_DataIt ) ) {
iPos = 0; iPos = 0;
} else { } else {
//OBJ USES 1 Base ARRAYS!!!! //OBJ USES 1 Base ARRAYS!!!!
const int iVal( ::atoi( pPtr ) ); const int iVal( ::atoi( & ( *m_DataIt ) ) );
// increment iStep position based off of the sign and # of digits // increment iStep position based off of the sign and # of digits
int tmp = iVal; int tmp = iVal;
@ -458,65 +418,42 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
++iStep; ++iStep;
} }
if ( iVal > 0 ) if ( iVal > 0 ) {
{
// Store parsed index // Store parsed index
if ( 0 == iPos ) if ( 0 == iPos ) {
{ face->m_vertices.push_back( iVal - 1 );
pIndices->push_back( iVal-1 ); } else if ( 1 == iPos ) {
} face->m_texturCoords.push_back( iVal - 1 );
else if ( 1 == iPos ) } else if ( 2 == iPos ) {
{ face->m_normals.push_back( iVal - 1 );
pTexID->push_back( iVal-1 );
}
else if ( 2 == iPos )
{
pNormalID->push_back( iVal-1 );
hasNormal = true; hasNormal = true;
} } else {
else
{
reportErrorTokenInFace(); reportErrorTokenInFace();
} }
} } else if ( iVal < 0 ) {
else if ( iVal < 0 )
{
// Store relatively index // Store relatively index
if ( 0 == iPos ) if ( 0 == iPos ) {
{ face->m_vertices.push_back( vSize + iVal );
pIndices->push_back( vSize + iVal ); } else if ( 1 == iPos ) {
} face->m_texturCoords.push_back( vtSize + iVal );
else if ( 1 == iPos ) } else if ( 2 == iPos ) {
{ face->m_normals.push_back( vnSize + iVal );
pTexID->push_back( vtSize + iVal );
}
else if ( 2 == iPos )
{
pNormalID->push_back( vnSize + iVal );
hasNormal = true; hasNormal = true;
} } else {
else
{
reportErrorTokenInFace(); reportErrorTokenInFace();
} }
} }
} }
pPtr += iStep; m_DataIt += iStep;
} }
if ( pIndices->empty() ) { if ( face->m_vertices.empty() ) {
DefaultLogger::get()->error("Obj: Ignoring empty face"); DefaultLogger::get()->error("Obj: Ignoring empty face");
// skip line and clean up // skip line and clean up
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
delete pNormalID;
delete pTexID;
delete pIndices;
return; return;
} }
ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID, type );
// Set active material, if one set // Set active material, if one set
if( NULL != m_pModel->m_pCurrentMaterial ) { if( NULL != m_pModel->m_pCurrentMaterial ) {
face->m_pMaterial = m_pModel->m_pCurrentMaterial; face->m_pMaterial = m_pModel->m_pCurrentMaterial;
@ -536,8 +473,8 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
// Store the face // Store the face
m_pModel->m_pCurrentMesh->m_Faces.push_back( face ); m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size(); m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int) face->m_vertices.size();
m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size(); m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int) face->m_texturCoords.size();
if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) { if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) {
m_pModel->m_pCurrentMesh->m_hasNormals = true; m_pModel->m_pCurrentMesh->m_hasNormals = true;
} }
@ -547,8 +484,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Get values for a new material description // Get values for a new material description
void ObjFileParser::getMaterialDesc() void ObjFileParser::getMaterialDesc() {
{
// Get next data for material data // Get next data for material data
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
if (m_DataIt == m_DataItEnd) { if (m_DataIt == m_DataItEnd) {
@ -571,28 +507,26 @@ void ObjFileParser::getMaterialDesc()
// If the current mesh has the same material, we simply ignore that 'usemtl' command // If the current mesh has the same material, we simply ignore that 'usemtl' command
// There is no need to create another object or even mesh here // There is no need to create another object or even mesh here
if (m_pModel->m_pCurrentMaterial && m_pModel->m_pCurrentMaterial->MaterialName == aiString(strName)) if ( m_pModel->m_pCurrentMaterial && m_pModel->m_pCurrentMaterial->MaterialName == aiString( strName ) ) {
skip = true; skip = true;
}
if (!skip) if (!skip) {
{
// Search for material // Search for material
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find(strName); std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find(strName);
if (it == m_pModel->m_MaterialMap.end()) if (it == m_pModel->m_MaterialMap.end()) {
{
// Not found, use default material // Not found, use default material
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial; m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping"); DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
strName = m_pModel->m_pDefaultMaterial->MaterialName.C_Str(); strName = m_pModel->m_pDefaultMaterial->MaterialName.C_Str();
} } else {
else
{
// Found, using detected material // Found, using detected material
m_pModel->m_pCurrentMaterial = (*it).second; m_pModel->m_pCurrentMaterial = (*it).second;
} }
if (needsNewMesh(strName)) if ( needsNewMesh( strName ) ) {
createMesh(strName); createMesh( strName );
}
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName); m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);
} }
@ -603,17 +537,12 @@ void ObjFileParser::getMaterialDesc()
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Get a comment, values will be skipped // Get a comment, values will be skipped
void ObjFileParser::getComment() void ObjFileParser::getComment() {
{ while (m_DataIt != m_DataItEnd) {
while (m_DataIt != m_DataItEnd) if ( '\n' == (*m_DataIt)) {
{
if ( '\n' == (*m_DataIt))
{
++m_DataIt; ++m_DataIt;
break; break;
} } else {
else
{
++m_DataIt; ++m_DataIt;
} }
} }
@ -621,8 +550,7 @@ void ObjFileParser::getComment()
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Get material library from file. // Get material library from file.
void ObjFileParser::getMaterialLib() void ObjFileParser::getMaterialLib() {
{
// Translate tuple // Translate tuple
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
if( m_DataIt == m_DataItEnd ) { if( m_DataIt == m_DataItEnd ) {
@ -678,8 +606,7 @@ void ObjFileParser::getMaterialLib()
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Set a new material definition as the current material. // Set a new material definition as the current material.
void ObjFileParser::getNewMaterial() void ObjFileParser::getNewMaterial() {
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
if( m_DataIt == m_DataItEnd ) { if( m_DataIt == m_DataItEnd ) {
@ -692,17 +619,13 @@ void ObjFileParser::getNewMaterial()
++m_DataIt; ++m_DataIt;
} }
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat ); std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
if ( it == m_pModel->m_MaterialMap.end() ) if ( it == m_pModel->m_MaterialMap.end() ) {
{
// Show a warning, if material was not found // Show a warning, if material was not found
DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat); DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial; m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
} } else {
else
{
// Set new material // Set new material
if ( needsNewMesh( strMat ) ) if ( needsNewMesh( strMat ) ) {
{
createMesh( strMat ); createMesh( strMat );
} }
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat ); m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/vector2.h> #include <assimp/vector2.h>
#include <assimp/vector3.h> #include <assimp/vector3.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include "IOStreamBuffer.h"
namespace Assimp { namespace Assimp {
@ -72,7 +73,7 @@ public:
public: public:
/// \brief Constructor with data array. /// \brief Constructor with data array.
ObjFileParser(std::vector<char> &Data, const std::string &strModelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName); ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &strModelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
/// \brief Destructor /// \brief Destructor
~ObjFileParser(); ~ObjFileParser();
/// \brief Model getter. /// \brief Model getter.
@ -80,11 +81,11 @@ public:
private: private:
/// Parse the loaded file /// Parse the loaded file
void parseFile(); void parseFile( IOStreamBuffer<char> &streamBuffer );
/// Method to copy the new delimited word in the current line. /// Method to copy the new delimited word in the current line.
void copyNextWord(char *pBuffer, size_t length); void copyNextWord(char *pBuffer, size_t length);
/// Method to copy the new line. /// Method to copy the new line.
void copyNextLine(char *pBuffer, size_t length); // void copyNextLine(char *pBuffer, size_t length);
/// Stores the vector /// Stores the vector
void getVector( std::vector<aiVector3D> &point3d_array ); void getVector( std::vector<aiVector3D> &point3d_array );
/// Stores the following 3d vector. /// Stores the following 3d vector.

View File

@ -142,11 +142,52 @@ inline char_t getName( char_t it, char_t end, std::string &name )
} }
char *pStart = &( *it ); char *pStart = &( *it );
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) ) { while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) && !IsSpaceOrNewLine( *it ) ) {
++it; ++it;
} }
while( isEndOfBuffer( it, end ) || IsLineEnd( *it ) || IsSpaceOrNewLine( *it ) ) { /*while( isEndOfBuffer( it, end ) || IsLineEnd( *it ) || IsSpaceOrNewLine( *it ) ) {
--it;
}
++it;
*/
// Get name
// if there is no name, and the previous char is a separator, come back to start
while (&(*it) < pStart) {
++it;
}
std::string strName( pStart, &(*it) );
if ( strName.empty() )
return it;
else
name = strName;
return it;
}
/** @brief Get a name from the current line. Do not preserve space
* in the middle, but trim it at the end.
* @param it set to current position
* @param end set to end of scratch buffer for readout
* @param name Separated name
* @return Current-iterator with new position
*/
template<class char_t>
inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
{
name = "";
if( isEndOfBuffer( it, end ) ) {
return end;
}
char *pStart = &( *it );
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it )
&& !IsSpaceOrNewLine( *it ) ) {
++it;
}
while( isEndOfBuffer( it, end ) || IsLineEnd( *it )
|| IsSpaceOrNewLine( *it ) ) {
--it; --it;
} }
++it; ++it;
@ -246,6 +287,20 @@ string_type trim_whitespaces(string_type str)
return str; return str;
} }
template<class T>
bool hasLineEnd( T it, T end ) {
bool hasLineEnd( false );
while ( !isEndOfBuffer( it, end ) ) {
it++;
if ( IsLineEnd( it ) ) {
hasLineEnd = true;
break;
}
}
return hasLineEnd;
}
} // Namespace Assimp } // Namespace Assimp
#endif // OBJ_TOOLS_H_INC #endif // OBJ_TOOLS_H_INC

View File

@ -93,7 +93,7 @@ void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIO
// Create materials that can be found and parsed via the IOSystem. // Create materials that can be found and parsed via the IOSystem.
for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i) for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
{ {
SubMeshXml *submesh = mesh->GetSubMesh(i); SubMeshXml *submesh = mesh->GetSubMesh( static_cast<uint16_t>(i));
if (submesh && !submesh->materialRef.empty()) if (submesh && !submesh->materialRef.empty())
{ {
aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef); aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);

View File

@ -690,7 +690,7 @@ void PretransformVertices::Execute( aiScene* pScene)
// find the dominant axis // find the dominant axis
aiVector3D d = max-min; aiVector3D d = max-min;
const ai_real div = std::max(d.x,std::max(d.y,d.z))*0.5; const ai_real div = std::max(d.x,std::max(d.y,d.z))*ai_real( 0.5);
d = min + d * (ai_real)0.5; d = min + d * (ai_real)0.5;
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {

View File

@ -77,8 +77,8 @@ void ConvertListToStrings(const std::string& in, std::list<std::string>& out)
void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max, void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max,
const aiMatrix4x4& m) const aiMatrix4x4& m)
{ {
min = aiVector3D (10e10, 10e10, 10e10); min = aiVector3D ( ai_real( 10e10 ), ai_real( 10e10 ), ai_real( 10e10 ) );
max = aiVector3D (-10e10,-10e10,-10e10); max = aiVector3D ( ai_real( -10e10 ), ai_real( -10e10 ), ai_real( -10e10 ) );
for (unsigned int i = 0;i < mesh->mNumVertices;++i) for (unsigned int i = 0;i < mesh->mNumVertices;++i)
{ {
const aiVector3D v = m * mesh->mVertices[i]; const aiVector3D v = m * mesh->mVertices[i];
@ -144,7 +144,7 @@ void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out,
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
ai_real ComputePositionEpsilon(const aiMesh* pMesh) ai_real ComputePositionEpsilon(const aiMesh* pMesh)
{ {
const ai_real epsilon = 1e-4; const ai_real epsilon = ai_real( 1e-4 );
// calculate the position bounds so we have a reliable epsilon to check position differences against // calculate the position bounds so we have a reliable epsilon to check position differences against
aiVector3D minVec, maxVec; aiVector3D minVec, maxVec;
@ -157,7 +157,7 @@ ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num)
{ {
ai_assert( NULL != pMeshes ); ai_assert( NULL != pMeshes );
const ai_real epsilon = 1e-4; const ai_real epsilon = ai_real( 1e-4 );
// calculate the position bounds so we have a reliable epsilon to check position differences against // calculate the position bounds so we have a reliable epsilon to check position differences against
aiVector3D minVec, maxVec, mi, ma; aiVector3D minVec, maxVec, mi, ma;

View File

@ -177,12 +177,14 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
continue; continue;
} }
// generate new names for all modified materials // generate new names for modified materials that had no names
const unsigned int idx = aiMappingTable[p]; const unsigned int idx = aiMappingTable[p];
if (ppcMaterials[idx]) { if (ppcMaterials[idx]) {
aiString sz; aiString sz;
sz.length = ::ai_snprintf(sz.data,MAXLEN,"JoinedMaterial_#%u",p); if( ppcMaterials[idx]->Get(AI_MATKEY_NAME, sz) != AI_SUCCESS ) {
((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME); sz.length = ::ai_snprintf(sz.data,MAXLEN,"JoinedMaterial_#%u",p);
((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
}
} else { } else {
ppcMaterials[idx] = pScene->mMaterials[p]; ppcMaterials[idx] = pScene->mMaterials[p];
} }

View File

@ -709,7 +709,7 @@ static void ReadLightInfo(aiLight* light, StreamReaderLE* stream)
// 99% and 1% percentiles. // 99% and 1% percentiles.
// OpenGL: I = cos(angle)^E // OpenGL: I = cos(angle)^E
// Solving: angle = acos(I^(1/E)) // Solving: angle = acos(I^(1/E))
ai_real E = 1.0 / std::max(spotExponent, (ai_real)0.00001); ai_real E = ai_real( 1.0 ) / std::max(spotExponent, (ai_real)0.00001);
ai_real inner = std::acos(std::pow((ai_real)0.99, E)); ai_real inner = std::acos(std::pow((ai_real)0.99, E));
ai_real outer = std::acos(std::pow((ai_real)0.01, E)); ai_real outer = std::acos(std::pow((ai_real)0.01, E));

View File

@ -168,8 +168,7 @@ void addFacesToMesh(aiMesh* pMesh)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void STLImporter::InternReadFile( const std::string& pFile, void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
aiScene* pScene, IOSystem* pIOHandler)
{ {
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
@ -189,7 +188,7 @@ void STLImporter::InternReadFile( const std::string& pFile,
this->mBuffer = &mBuffer2[0]; this->mBuffer = &mBuffer2[0];
// the default vertex color is light gray. // the default vertex color is light gray.
clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6; clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = (ai_real) 0.6;
// allocate a single node // allocate a single node
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
@ -217,13 +216,13 @@ void STLImporter::InternReadFile( const std::string& pFile,
s.Set(AI_DEFAULT_MATERIAL_NAME); s.Set(AI_DEFAULT_MATERIAL_NAME);
pcMat->AddProperty(&s, AI_MATKEY_NAME); pcMat->AddProperty(&s, AI_MATKEY_NAME);
aiColor4D clrDiffuse(0.6,0.6,0.6,1.0); aiColor4D clrDiffuse(ai_real(0.6),ai_real(0.6),ai_real(0.6),ai_real(1.0));
if (bMatClr) { if (bMatClr) {
clrDiffuse = clrColorDefault; clrDiffuse = clrColorDefault;
} }
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
clrDiffuse = aiColor4D(0.05,0.05,0.05,1.0); clrDiffuse = aiColor4D( ai_real( 0.05), ai_real( 0.05), ai_real( 0.05), ai_real( 1.0));
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
pScene->mNumMaterials = 1; pScene->mNumMaterials = 1;
@ -416,10 +415,11 @@ bool STLImporter::LoadBinaryFile()
// read the default vertex color for facets // read the default vertex color for facets
bIsMaterialise = true; bIsMaterialise = true;
DefaultLogger::get()->info("STL: Taking code path for Materialise files"); DefaultLogger::get()->info("STL: Taking code path for Materialise files");
clrColorDefault.r = (*sz2++) / 255.0; const ai_real invByte = (ai_real)1.0 / ( ai_real )255.0;
clrColorDefault.g = (*sz2++) / 255.0; clrColorDefault.r = (*sz2++) * invByte;
clrColorDefault.b = (*sz2++) / 255.0; clrColorDefault.g = (*sz2++) * invByte;
clrColorDefault.a = (*sz2++) / 255.0; clrColorDefault.b = (*sz2++) * invByte;
clrColorDefault.a = (*sz2++) * invByte;
break; break;
} }
} }
@ -481,17 +481,18 @@ bool STLImporter::LoadBinaryFile()
} }
aiColor4D* clr = &pMesh->mColors[0][i*3]; aiColor4D* clr = &pMesh->mColors[0][i*3];
clr->a = 1.0; clr->a = 1.0;
const ai_real invVal( (ai_real)1.0 / ( ai_real )31.0 );
if (bIsMaterialise) // this is reversed if (bIsMaterialise) // this is reversed
{ {
clr->r = (color & 0x31u) / 31.0; clr->r = (color & 0x31u) *invVal;
clr->g = ((color & (0x31u<<5))>>5u) / 31.0; clr->g = ((color & (0x31u<<5))>>5u) *invVal;
clr->b = ((color & (0x31u<<10))>>10u) / 31.0; clr->b = ((color & (0x31u<<10))>>10u) *invVal;
} }
else else
{ {
clr->b = (color & 0x31u) / 31.0; clr->b = (color & 0x31u) *invVal;
clr->g = ((color & (0x31u<<5))>>5u) / 31.0; clr->g = ((color & (0x31u<<5))>>5u) *invVal;
clr->r = ((color & (0x31u<<10))>>10u) / 31.0; clr->r = ((color & (0x31u<<10))>>10u) *invVal;
} }
// assign the color to all vertices of the face // assign the color to all vertices of the face
*(clr+1) = *clr; *(clr+1) = *clr;

View File

@ -740,7 +740,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights]; aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights];
// And copy the final weights - adjust the vertex IDs by the // And copy the final weights - adjust the vertex IDs by the
// face index offset of the coresponding mesh. // face index offset of the corresponding mesh.
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) { for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
aiBone* pip = (*wmit).first; aiBone* pip = (*wmit).first;
for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) { for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {

View File

@ -176,22 +176,22 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
if (anim->mDuration == -1.) { if (anim->mDuration == -1.) {
// Position keys // Position keys
for (unsigned int i = 0; i < channel->mNumPositionKeys;++i) { for (unsigned int j = 0; j < channel->mNumPositionKeys;++j) {
aiVectorKey& key = channel->mPositionKeys[i]; aiVectorKey& key = channel->mPositionKeys[j];
first = std::min (first, key.mTime); first = std::min (first, key.mTime);
last = std::max (last, key.mTime); last = std::max (last, key.mTime);
} }
// Scaling keys // Scaling keys
for (unsigned int i = 0; i < channel->mNumScalingKeys;++i) { for (unsigned int j = 0; j < channel->mNumScalingKeys;++j ) {
aiVectorKey& key = channel->mScalingKeys[i]; aiVectorKey& key = channel->mScalingKeys[j];
first = std::min (first, key.mTime); first = std::min (first, key.mTime);
last = std::max (last, key.mTime); last = std::max (last, key.mTime);
} }
// Rotation keys // Rotation keys
for (unsigned int i = 0; i < channel->mNumRotationKeys;++i) { for (unsigned int j = 0; j < channel->mNumRotationKeys;++j ) {
aiQuatKey& key = channel->mRotationKeys[i]; aiQuatKey& key = channel->mRotationKeys[ j ];
first = std::min (first, key.mTime); first = std::min (first, key.mTime);
last = std::max (last, key.mTime); last = std::max (last, key.mTime);
} }

View File

@ -132,7 +132,7 @@ void SkeletonMeshBuilder::CreateGeometry( const aiNode* pNode)
{ {
// if the node has no children, it's an end node. Put a little knob there instead // if the node has no children, it's an end node. Put a little knob there instead
aiVector3D ownpos( pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4); aiVector3D ownpos( pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
ai_real sizeEstimate = ownpos.Length() * 0.18; ai_real sizeEstimate = ownpos.Length() * ai_real( 0.18 );
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0)); mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0)); mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));

View File

@ -193,8 +193,8 @@ unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
{ {
positions.reserve(positions.size()+60); positions.reserve(positions.size()+60);
const ai_real t = (1.0 + 2.236067977)/2.0; const ai_real t = ( ai_real( 1.0 )+ ai_real( 2.236067977 ) ) / ai_real( 2.0 );
const ai_real s = std::sqrt(1.0 + t*t); const ai_real s = std::sqrt(ai_real(1.0) + t*t);
const aiVector3D v0 = aiVector3D(t,1.0, 0.0)/s; const aiVector3D v0 = aiVector3D(t,1.0, 0.0)/s;
const aiVector3D v1 = aiVector3D(-t,1.0, 0.0)/s; const aiVector3D v1 = aiVector3D(-t,1.0, 0.0)/s;
@ -243,9 +243,9 @@ unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions
{ {
positions.reserve(positions.size()+108); positions.reserve(positions.size()+108);
const ai_real a = 1.0 / 1.7320508; const ai_real a = ai_real( 1.0 ) / ai_real(1.7320508);
const ai_real b = std::sqrt((3.0-2.23606797f)/6.0); const ai_real b = std::sqrt(( ai_real( 3.0 )- ai_real( 2.23606797))/ ai_real( 6.0) );
const ai_real c = std::sqrt((3.0+2.23606797f)/6.0); const ai_real c = std::sqrt(( ai_real( 3.0 )+ ai_real( 2.23606797f))/ ai_real( 6.0) );
const aiVector3D v0 = aiVector3D(a,a,a); const aiVector3D v0 = aiVector3D(a,a,a);
const aiVector3D v1 = aiVector3D(a,a,-a); const aiVector3D v1 = aiVector3D(a,a,-a);
@ -315,13 +315,14 @@ unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D>& positions)
{ {
positions.reserve(positions.size()+9); positions.reserve(positions.size()+9);
const ai_real a = 1.41421/3.0; const ai_real invThree = ai_real( 1.0 ) / ai_real( 3.0 );
const ai_real b = 2.4494/3.0; const ai_real a = ai_real( 1.41421 ) * invThree;
const ai_real b = ai_real( 2.4494 ) * invThree;
const aiVector3D v0 = aiVector3D(0.0,0.0,1.0); const aiVector3D v0 = aiVector3D(0.0,0.0,1.0);
const aiVector3D v1 = aiVector3D(2*a,0,-1.0/3.0); const aiVector3D v1 = aiVector3D(2*a,0,-invThree );
const aiVector3D v2 = aiVector3D(-a,b,-1.0/3.0); const aiVector3D v2 = aiVector3D(-a,b,-invThree );
const aiVector3D v3 = aiVector3D(-a,-b,-1.0/3.0); const aiVector3D v3 = aiVector3D(-a,-b,-invThree );
ADD_TRIANGLE(v0,v1,v2); ADD_TRIANGLE(v0,v1,v2);
ADD_TRIANGLE(v0,v2,v3); ADD_TRIANGLE(v0,v2,v3);
@ -336,7 +337,7 @@ unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
bool polygons /*= false*/) bool polygons /*= false*/)
{ {
positions.reserve(positions.size()+36); positions.reserve(positions.size()+36);
const ai_real length = 1.0/1.73205080; const ai_real length = ai_real(1.0)/ai_real(1.73205080);
const aiVector3D v0 = aiVector3D(-1.0,-1.0,-1.0)*length; const aiVector3D v0 = aiVector3D(-1.0,-1.0,-1.0)*length;
const aiVector3D v1 = aiVector3D(1.0,-1.0,-1.0)*length; const aiVector3D v1 = aiVector3D(1.0,-1.0,-1.0)*length;
@ -395,7 +396,7 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
radius1 = std::fabs(radius1); radius1 = std::fabs(radius1);
radius2 = std::fabs(radius2); radius2 = std::fabs(radius2);
ai_real halfHeight = height / 2.0; ai_real halfHeight = height / ai_real(2.0);
// radius1 is always the smaller one // radius1 is always the smaller one
if (radius2 > radius1) if (radius2 > radius1)

View File

@ -447,7 +447,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
unsigned int jointNamesIndex; unsigned int jointNamesIndex;
bool addJointToJointNames = true; bool addJointToJointNames = true;
for (int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) { for ( unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) { if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
addJointToJointNames = false; addJointToJointNames = false;
jointNamesIndex = idx_joint; jointNamesIndex = idx_joint;
@ -732,7 +732,7 @@ void glTFExporter::ExportMeshes()
// Create the Accessor for skinRef->inverseBindMatrices // Create the Accessor for skinRef->inverseBindMatrices
if (createSkin) { if (createSkin) {
mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()]; mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()];
for (int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) { for ( unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]); CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
} }

View File

@ -376,7 +376,7 @@ namespace o3dgc
if (quantMode == O3DGC_SC3DMC_DIAG_BB) if (quantMode == O3DGC_SC3DMC_DIAG_BB)
{ {
Real diag = 0.0; Real diag = Real( 0.0 );
Real r; Real r;
for(unsigned long d = 0; d < dim; ++d) for(unsigned long d = 0; d < dim; ++d)
{ {

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#include "o3dgcCommon.h" #include "o3dgcCommon.h"
#ifdef WIN32 #ifdef _WIN32
/* Thank you, Microsoft, for file WinDef.h with min/max redefinition. */ /* Thank you, Microsoft, for file WinDef.h with min/max redefinition. */
#define NOMINMAX #define NOMINMAX
#include <windows.h> #include <windows.h>
@ -42,7 +42,7 @@ THE SOFTWARE.
namespace o3dgc namespace o3dgc
{ {
#ifdef WIN32 #ifdef _WIN32
class Timer class Timer
{ {
public: public:

View File

@ -36,11 +36,8 @@
#endif #endif
#if defined(_MSC_VER) #if defined(_MSC_VER)
// C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop // C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop
# pragma warning (disable : 4103) # pragma warning (disable : 4103)
#endif #endif
#define AI_PUSHPACK_IS_DEFINED #define AI_PUSHPACK_IS_DEFINED

View File

@ -337,7 +337,7 @@ ASSIMP_API void aiReleaseImport(
* import process. NULL if there was no error. There can't be an error if you * import process. NULL if there was no error. There can't be an error if you
* got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing. * got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing.
*/ */
ASSIMP_API const char* aiGetErrorString(); ASSIMP_API const char* aiGetErrorString(void);
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
/** Returns whether a given file extension is supported by ASSIMP /** Returns whether a given file extension is supported by ASSIMP

View File

@ -92,14 +92,10 @@ struct aiMetadataEntry
void* mData; void* mData;
}; };
#ifdef __cplusplus #ifdef __cplusplus
#include <string> #include <string>
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**
* Helper functions to get the aiType enum entry for a type * Helper functions to get the aiType enum entry for a type
@ -113,11 +109,7 @@ inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; } inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; }
inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; } inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
#endif // __cplusplus
#endif
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**

View File

@ -176,11 +176,7 @@ struct aiColor3D
/** Component-wise comparison */ /** Component-wise comparison */
// TODO: add epsilon? // TODO: add epsilon?
bool operator < (const aiColor3D& other) const { bool operator < (const aiColor3D& other) const {
return r < other.r || ( return r < other.r || ( r == other.r && (g < other.g || (g == other.g && b < other.b ) ) );
r == other.r && (g < other.g ||
(g == other.g && b < other.b)
)
);
} }
/** Component-wise addition */ /** Component-wise addition */
@ -210,7 +206,14 @@ struct aiColor3D
/** Access a specific color component */ /** Access a specific color component */
ai_real& operator[](unsigned int i) { ai_real& operator[](unsigned int i) {
return *(&r + i); if ( 0 == i ) {
return r;
} else if ( 1 == i ) {
return g;
} else if ( 2 == i ) {
return b;
}
return r;
} }
/** Check whether a color is black */ /** Check whether a color is black */
@ -223,7 +226,7 @@ struct aiColor3D
//! Red, green and blue color values //! Red, green and blue color values
ai_real r, g, b; ai_real r, g, b;
} PACK_STRUCT; // !struct aiColor3D } /*PACK_STRUCT*/; // !struct aiColor3D
#include "./Compiler/poppack1.h" #include "./Compiler/poppack1.h"
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------

View File

@ -55,7 +55,9 @@ SOURCE_GROUP( unit FILES
) )
SET( TEST_SRCS SET( TEST_SRCS
unit/TestIOSystem.h
unit/AssimpAPITest.cpp unit/AssimpAPITest.cpp
unit/utBatchLoader.cpp
unit/utBlenderIntermediate.cpp unit/utBlenderIntermediate.cpp
unit/utBlendImportAreaLight.cpp unit/utBlendImportAreaLight.cpp
unit/utBlendImportMaterials.cpp unit/utBlendImportMaterials.cpp
@ -70,6 +72,7 @@ SET( TEST_SRCS
unit/utImporter.cpp unit/utImporter.cpp
unit/utImproveCacheLocality.cpp unit/utImproveCacheLocality.cpp
unit/utIOSystem.cpp unit/utIOSystem.cpp
unit/utIOStreamBuffer.cpp
unit/utIssues.cpp unit/utIssues.cpp
unit/utJoinVertices.cpp unit/utJoinVertices.cpp
unit/utLimitBoneWeights.cpp unit/utLimitBoneWeights.cpp
@ -91,6 +94,7 @@ SET( TEST_SRCS
unit/utTargetAnimation.cpp unit/utTargetAnimation.cpp
unit/utTextureTransform.cpp unit/utTextureTransform.cpp
unit/utTriangulate.cpp unit/utTriangulate.cpp
unit/utTypes.cpp
unit/utVertexTriangleAdjacency.cpp unit/utVertexTriangleAdjacency.cpp
unit/utVersion.cpp unit/utVersion.cpp
) )

View File

@ -0,0 +1,62 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#include "DefaultIOStream.h"
using namespace ::Assimp;
class TestDefaultIOStream : public DefaultIOStream {
public:
TestDefaultIOStream()
: DefaultIOStream() {
// empty
}
TestDefaultIOStream( FILE* pFile, const std::string &strFilename )
: DefaultIOStream( pFile, strFilename ) {
// empty
}
virtual ~TestDefaultIOStream() {
// empty
}
};

View File

@ -0,0 +1,29 @@
#pragma once
#include "UnitTestPCH.h"
#include <assimp/IOSystem.hpp>
using namespace std;
using namespace Assimp;
static const string Sep = "/";
class TestIOSystem : public IOSystem {
public:
TestIOSystem() : IOSystem() {}
virtual ~TestIOSystem() {}
virtual bool Exists( const char* ) const {
return true;
}
virtual char getOsSeparator() const {
return Sep[ 0 ];
}
virtual IOStream* Open( const char* pFile, const char* pMode = "rb" ) {
return NULL;
}
virtual void Close( IOStream* pFile ) {
// empty
}
};

View File

@ -0,0 +1,78 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "Importer.h"
#include "TestIOSystem.h"
using namespace ::Assimp;
class BatchLoaderTest : public ::testing::Test {
public:
virtual void SetUp() {
m_io = new TestIOSystem();
}
virtual void TearDown() {
delete m_io;
}
protected:
TestIOSystem* m_io;
};
TEST_F( BatchLoaderTest, createTest ) {
bool ok( true );
try {
BatchLoader loader( m_io );
} catch ( ... ) {
ok = false;
}
}
TEST_F( BatchLoaderTest, validateAccessTest ) {
BatchLoader loader1( m_io );
EXPECT_FALSE( loader1.getValidation() );
loader1.setValidation( true );
EXPECT_TRUE( loader1.getValidation() );
BatchLoader loader2( m_io, true );
EXPECT_TRUE( loader2.getValidation() );
}

View File

@ -37,7 +37,7 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------*/ -------------------------------------------------------------------------*/
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include "DefaultIOStream.h" #include "TestIOStream.h"
using namespace ::Assimp; using namespace ::Assimp;
@ -45,23 +45,6 @@ class utDefaultIOStream : public ::testing::Test {
// empty // empty
}; };
class TestDefaultIOStream : public DefaultIOStream {
public:
TestDefaultIOStream()
: DefaultIOStream() {
// empty
}
TestDefaultIOStream( FILE* pFile, const std::string &strFilename )
: DefaultIOStream( pFile, strFilename ) {
// empty
}
virtual ~TestDefaultIOStream() {
// empty
}
};
TEST_F( utDefaultIOStream, FileSizeTest ) { TEST_F( utDefaultIOStream, FileSizeTest ) {
char buffer[ L_tmpnam ]; char buffer[ L_tmpnam ];
tmpnam( buffer ); tmpnam( buffer );

View File

@ -0,0 +1,112 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "IOStreamBuffer.h"
#include "TestIOStream.h"
class IOStreamBufferTest : public ::testing::Test {
// empty
};
using namespace Assimp;
TEST_F( IOStreamBufferTest, creationTest ) {
bool ok( true );
try {
IOStreamBuffer<char> myBuffer;
} catch ( ... ) {
ok = false;
}
EXPECT_TRUE( ok );
}
TEST_F( IOStreamBufferTest, accessCacheSizeTest ) {
IOStreamBuffer<char> myBuffer1;
EXPECT_NE( 0, myBuffer1.cacheSize() );
IOStreamBuffer<char> myBuffer2( 100 );
EXPECT_EQ( 100, myBuffer2.cacheSize() );
}
TEST_F( IOStreamBufferTest, open_close_Test ) {
IOStreamBuffer<char> myBuffer;
EXPECT_FALSE( myBuffer.open( nullptr ) );
EXPECT_FALSE( myBuffer.close() );
char buffer[ L_tmpnam ];
tmpnam( buffer );
std::FILE *fs( std::fopen( buffer, "w+" ) );
size_t written( std::fwrite( buffer, 1, sizeof( char ) * L_tmpnam, fs ) );
std::fflush( fs );
TestDefaultIOStream myStream( fs, buffer );
EXPECT_TRUE( myBuffer.open( &myStream ) );
EXPECT_FALSE( myBuffer.open( &myStream ) );
EXPECT_TRUE( myBuffer.close() );
}
TEST_F( IOStreamBufferTest, readlineTest ) {
char buffer[ L_tmpnam ];
tmpnam( buffer );
std::FILE *fs( std::fopen( buffer, "w+" ) );
size_t written( std::fwrite( buffer, 1, sizeof( char ) * L_tmpnam, fs ) );
std::fflush( fs );
IOStreamBuffer<char> myBuffer( 26 );
EXPECT_EQ( 26, myBuffer.cacheSize() );
TestDefaultIOStream myStream( fs, buffer );
size_t size( myStream.FileSize() );
size_t numBlocks( size / myBuffer.cacheSize() );
if ( size % myBuffer.cacheSize() > 0 ) {
numBlocks++;
}
EXPECT_TRUE( myBuffer.open( &myStream ) );
EXPECT_EQ( numBlocks, myBuffer.getNumBlocks() );
EXPECT_TRUE( myBuffer.close() );
}
TEST_F( IOStreamBufferTest, accessBlockIndexTest ) {
}

View File

@ -39,37 +39,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include "TestIOSystem.h"
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
static const string Sep = "/";
class TestIOSystem : public IOSystem {
public:
TestIOSystem() : IOSystem() {}
virtual ~TestIOSystem() {}
virtual bool Exists( const char* ) const {
return true;
}
virtual char getOsSeparator() const {
return Sep[ 0 ];
}
virtual IOStream* Open(const char* pFile, const char* pMode = "rb") {
return NULL;
}
virtual void Close( IOStream* pFile) {
// empty
}
};
class IOSystemTest : public ::testing::Test { class IOSystemTest : public ::testing::Test {
public: public:
virtual void SetUp() { pImp = new TestIOSystem(); } virtual void SetUp() {
virtual void TearDown() { delete pImp; } pImp = new TestIOSystem();
}
virtual void TearDown() {
delete pImp;
}
protected: protected:
TestIOSystem* pImp; TestIOSystem* pImp;

View File

@ -270,3 +270,5 @@ TEST_F(ImporterTest, testMultipleReads)
EXPECT_TRUE(pImp->ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X",flags)); EXPECT_TRUE(pImp->ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X",flags));
//EXPECT_TRUE(pImp->ReadFile(ASSIMP_TEST_MODELS_DIR "/X/dwarf.x",flags)); # is in nonbsd //EXPECT_TRUE(pImp->ReadFile(ASSIMP_TEST_MODELS_DIR "/X/dwarf.x",flags)); # is in nonbsd
} }
// ------------------------------------------------------------------------------------------------

View File

@ -47,21 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
class TriangulateProcessTest : public ::testing::Test class TriangulateProcessTest : public ::testing::Test {
{
public: public:
virtual void SetUp(); virtual void SetUp();
virtual void TearDown(); virtual void TearDown();
protected: protected:
aiMesh* pcMesh; aiMesh* pcMesh;
TriangulateProcess* piProcess; TriangulateProcess* piProcess;
}; };
void TriangulateProcessTest::SetUp() void TriangulateProcessTest::SetUp() {
{
piProcess = new TriangulateProcess(); piProcess = new TriangulateProcess();
pcMesh = new aiMesh(); pcMesh = new aiMesh();
@ -72,24 +68,21 @@ void TriangulateProcessTest::SetUp()
pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE | pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE |
aiPrimitiveType_LINE | aiPrimitiveType_POLYGON; aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) {
{
++t; ++t;
aiFace& face = pcMesh->mFaces[m]; aiFace& face = pcMesh->mFaces[m];
face.mNumIndices = t; face.mNumIndices = t;
if (4 == t) if (4 == t) {
{
face.mNumIndices = q++; face.mNumIndices = q++;
t = 0; t = 0;
if (10 == q)q = 4; if (10 == q)q = 4;
} }
face.mIndices = new unsigned int[face.mNumIndices]; face.mIndices = new unsigned int[face.mNumIndices];
for (unsigned int p = 0; p < face.mNumIndices; ++p) for (unsigned int p = 0; p < face.mNumIndices; ++p) {
{ face.mIndices[ p ] = pcMesh->mNumVertices;
face.mIndices[p] = pcMesh->mNumVertices;
// construct fully convex input data in ccw winding, xy plane // construct fully convex input data in ccw winding, xy plane
aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++]; aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++];
v.z = 0.f; v.z = 0.f;
v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices); v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
@ -98,51 +91,43 @@ void TriangulateProcessTest::SetUp()
} }
} }
void TriangulateProcessTest::TearDown() void TriangulateProcessTest::TearDown() {
{
delete piProcess; delete piProcess;
delete pcMesh; delete pcMesh;
} }
TEST_F(TriangulateProcessTest, testTriangulation) TEST_F(TriangulateProcessTest, testTriangulation) {
{
piProcess->TriangulateMesh(pcMesh); piProcess->TriangulateMesh(pcMesh);
for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m) for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m) {
{
++t; ++t;
aiFace& face = pcMesh->mFaces[m]; aiFace& face = pcMesh->mFaces[m];
if (4 == t) if (4 == t) {
{
t = 0; t = 0;
max += q-3; max += q-3;
std::vector<bool> ait(q,false); std::vector<bool> ait(q,false);
for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m) for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m) {
{
aiFace& face = pcMesh->mFaces[m]; aiFace& face = pcMesh->mFaces[m];
EXPECT_EQ(3U, face.mNumIndices); EXPECT_EQ(3U, face.mNumIndices);
for (unsigned int qqq = 0; qqq < face.mNumIndices; ++qqq) for (unsigned int qqq = 0; qqq < face.mNumIndices; ++qqq) {
{
ait[face.mIndices[qqq]-idx] = true; ait[face.mIndices[qqq]-idx] = true;
} }
} }
for (std::vector<bool>::const_iterator it = ait.begin(); it != ait.end(); ++it) for (std::vector<bool>::const_iterator it = ait.begin(); it != ait.end(); ++it) {
{
EXPECT_TRUE(*it); EXPECT_TRUE(*it);
} }
--m; --m;
idx+=q; idx+=q;
if(++q == 10)q = 4; if ( ++q == 10 ) {
} q = 4;
else }
{ } else {
EXPECT_EQ(t, face.mNumIndices); EXPECT_EQ(t, face.mNumIndices);
for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx) for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx) {
{
EXPECT_EQ(idx, face.mIndices[i]); EXPECT_EQ(idx, face.mIndices[i]);
} }
} }

View File

@ -0,0 +1,75 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/types.h>
using namespace Assimp;
class utTypes : public ::testing::Test {
// empty
};
TEST_F( utTypes, Color3dCpmpareOpTest ) {
aiColor3D col1( 1, 2, 3 );
aiColor3D col2( 4, 5, 6 );
aiColor3D col3( col1 );
EXPECT_FALSE( col1 == col2 );
EXPECT_FALSE( col2 == col3 );
EXPECT_TRUE( col1 == col3 );
EXPECT_TRUE( col1 != col2 );
EXPECT_TRUE( col2 != col3 );
EXPECT_FALSE( col1 != col3 );
}
TEST_F( utTypes, Color3dIndexOpTest ) {
aiColor3D col( 1, 2, 3 );
const ai_real r = col[ 0 ];
EXPECT_FLOAT_EQ( 1, r );
const ai_real g = col[ 1 ];
EXPECT_FLOAT_EQ( 2, g );
const ai_real b = col[ 2 ];
EXPECT_FLOAT_EQ( 3, b );
}

View File

@ -325,7 +325,7 @@ void CGLView::ImportTextures(const QString& pScenePath)
void CGLView::BBox_GetForNode(const aiNode& pNode, const aiMatrix4x4& pParent_TransformationMatrix, SBBox& pNodeBBox, bool& pFirstAssign) void CGLView::BBox_GetForNode(const aiNode& pNode, const aiMatrix4x4& pParent_TransformationMatrix, SBBox& pNodeBBox, bool& pFirstAssign)
{ {
aiMatrix4x4 mat_trans = pParent_TransformationMatrix * pNode.mTransformation; aiMatrix4x4 mat_trans = pParent_TransformationMatrix * pNode.mTransformation;
// Check if node has meshes // Check if node has meshes
for(size_t idx_idx_mesh = 0; idx_idx_mesh < pNode.mNumMeshes; idx_idx_mesh++) for(size_t idx_idx_mesh = 0; idx_idx_mesh < pNode.mNumMeshes; idx_idx_mesh++)
@ -437,7 +437,7 @@ void CGLView::LogError(const QString& pMessage)
void CGLView::Draw_Node(const aiNode* pNode) void CGLView::Draw_Node(const aiNode* pNode)
{ {
aiMatrix4x4 mat_node = pNode->mTransformation; aiMatrix4x4 mat_node = pNode->mTransformation;
// Apply node transformation matrix. // Apply node transformation matrix.
mat_node.Transpose(); mat_node.Transpose();
@ -516,7 +516,7 @@ void CGLView::Draw_Mesh(const size_t pMesh_Index)
void CGLView::Draw_BBox(const SBBox& pBBox) void CGLView::Draw_BBox(const SBBox& pBBox)
{ {
aiVector3D vertex[8]; aiVector3D vertex[8];
BBox_GetVertices(pBBox, vertex); BBox_GetVertices(pBBox, vertex);
// Draw // Draw
@ -590,9 +590,27 @@ void CGLView::resizeGL(int pWidth, int pHeight)
gluPerspective(mCamera_FOVY, mCamera_Viewport_AspectRatio, 1.0, 100000.0);///TODO: znear/zfar depend on scene size. gluPerspective(mCamera_FOVY, mCamera_Viewport_AspectRatio, 1.0, 100000.0);///TODO: znear/zfar depend on scene size.
} }
void CGLView::drawCoordSystem() {
glBindTexture(GL_TEXTURE_1D, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_3D, 0);
glEnable(GL_COLOR_MATERIAL);
glBegin(GL_LINES);
// X, -X
qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
// Y, -Y
qglColor(QColor(Qt::green)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
qglColor(QColor(Qt::magenta)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
// Z, -Z
qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
glEnd();
}
void CGLView::paintGL() void CGLView::paintGL()
{ {
QTime time_paintbegin; QTime time_paintbegin;
time_paintbegin = QTime::currentTime(); time_paintbegin = QTime::currentTime();
@ -604,23 +622,11 @@ QTime time_paintbegin;
glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z); glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z);
glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene); glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene);
// Coordinate system // Coordinate system
if(mLightingEnabled) glDisable(GL_LIGHTING);///TODO: display list if ( mLightingEnabled ) {
glDisable( GL_LIGHTING );///TODO: display list
}
drawCoordSystem();
glBindTexture(GL_TEXTURE_1D, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_3D, 0);
glEnable(GL_COLOR_MATERIAL);
glBegin(GL_LINES);
// X, -X
qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
// Y, -Y
qglColor(QColor(Qt::green)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
qglColor(QColor(Qt::magenta)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
// Z, -Z
qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
glEnd();
glDisable(GL_COLOR_MATERIAL); glDisable(GL_COLOR_MATERIAL);
if(mLightingEnabled) glEnable(GL_LIGHTING); if(mLightingEnabled) glEnable(GL_LIGHTING);
@ -1015,8 +1021,8 @@ void CGLView::Lighting_DisableSource(const size_t pLightNumber)
void CGLView::Camera_Set(const size_t pCameraNumber) void CGLView::Camera_Set(const size_t pCameraNumber)
{ {
SHelper_Camera& hcam = mHelper_Camera;// reference with short name for conveniance. SHelper_Camera& hcam = mHelper_Camera;// reference with short name for conveniance.
aiVector3D up; aiVector3D up;
if(mCamera_DefaultAdded || (pCameraNumber >= mScene->mNumCameras))// If default camera used then 'pCameraNumber' doesn't matter. if(mCamera_DefaultAdded || (pCameraNumber >= mScene->mNumCameras))// If default camera used then 'pCameraNumber' doesn't matter.
{ {

View File

@ -253,7 +253,7 @@ private:
/********************************************************************/ /********************************************************************/
protected: protected:
void drawCoordSystem();
/// \fn void initializeGL() override /// \fn void initializeGL() override
/// Overrided function for initialise OpenGL. /// Overrided function for initialise OpenGL.
void initializeGL() override; void initializeGL() override;