2155 lines
69 KiB
C++
2155 lines
69 KiB
C++
/*
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||
---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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||
---------------------------------------------------------------------------
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||
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ASEParser.cpp
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* @brief Implementation of the ASE parser class
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*/
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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// internal headers
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#include "TextureTransform.h"
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#include "ASELoader.h"
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#include "MaterialSystem.h"
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#include "fast_atof.h"
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#include <assimp/DefaultLogger.hpp>
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using namespace Assimp;
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using namespace Assimp::ASE;
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// ------------------------------------------------------------------------------------------------
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// Begin an ASE parsing function
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#define AI_ASE_PARSER_INIT() \
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int iDepth = 0;
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// ------------------------------------------------------------------------------------------------
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// Handle a "top-level" section in the file. EOF is no error in this case.
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#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \
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else if ('{' == *filePtr)iDepth++; \
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else if ('}' == *filePtr) \
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{ \
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if (0 == --iDepth) \
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{ \
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++filePtr; \
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SkipToNextToken(); \
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return; \
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} \
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} \
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else if ('\0' == *filePtr) \
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{ \
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return; \
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} \
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if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
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{ \
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++iLineNumber; \
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bLastWasEndLine = true; \
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} else bLastWasEndLine = false; \
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++filePtr;
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// ------------------------------------------------------------------------------------------------
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// Handle a nested section in the file. EOF is an error in this case
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// @param level "Depth" of the section
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// @param msg Full name of the section (including the asterisk)
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#define AI_ASE_HANDLE_SECTION(level, msg) \
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if ('{' == *filePtr)iDepth++; \
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else if ('}' == *filePtr) \
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{ \
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if (0 == --iDepth) \
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{ \
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++filePtr; \
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SkipToNextToken(); \
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return; \
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} \
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} \
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else if ('\0' == *filePtr) \
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{ \
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LogError("Encountered unexpected EOL while parsing a " msg \
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" chunk (Level " level ")"); \
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} \
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if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
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{ \
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++iLineNumber; \
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bLastWasEndLine = true; \
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} else bLastWasEndLine = false; \
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++filePtr;
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// ------------------------------------------------------------------------------------------------
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Parser::Parser (const char* szFile, unsigned int fileFormatDefault)
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{
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ai_assert(NULL != szFile);
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filePtr = szFile;
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iFileFormat = fileFormatDefault;
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// make sure that the color values are invalid
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m_clrBackground.r = get_qnan();
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m_clrAmbient.r = get_qnan();
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// setup some default values
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iLineNumber = 0;
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iFirstFrame = 0;
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iLastFrame = 0;
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iFrameSpeed = 30; // use 30 as default value for this property
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iTicksPerFrame = 1; // use 1 as default value for this property
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bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::LogWarning(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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char szTemp[1024];
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#if _MSC_VER >= 1400
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sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
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#else
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ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
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#endif
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// output the warning to the logger ...
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DefaultLogger::get()->warn(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::LogInfo(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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char szTemp[1024];
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#if _MSC_VER >= 1400
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sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
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#else
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ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
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#endif
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// output the information to the logger ...
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DefaultLogger::get()->info(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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AI_WONT_RETURN void Parser::LogError(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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char szTemp[1024];
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#if _MSC_VER >= 1400
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sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
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#else
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ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
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#endif
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// throw an exception
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throw DeadlyImportError(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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bool Parser::SkipToNextToken()
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{
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while (true)
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{
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char me = *filePtr;
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// increase the line number counter if necessary
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if (IsLineEnd(me) && !bLastWasEndLine)
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{
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++iLineNumber;
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bLastWasEndLine = true;
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}
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else bLastWasEndLine = false;
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if ('*' == me || '}' == me || '{' == me)return true;
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if ('\0' == me)return false;
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++filePtr;
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Parser::SkipSection()
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{
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// must handle subsections ...
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int iCnt = 0;
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while (true)
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{
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if ('}' == *filePtr)
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{
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--iCnt;
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if (0 == iCnt)
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{
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// go to the next valid token ...
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++filePtr;
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SkipToNextToken();
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return true;
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}
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}
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else if ('{' == *filePtr)
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{
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++iCnt;
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}
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else if ('\0' == *filePtr)
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{
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LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
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return false;
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}
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else if(IsLineEnd(*filePtr))++iLineNumber;
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++filePtr;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::Parse()
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{
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AI_ASE_PARSER_INIT();
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while (true)
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{
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||
if ('*' == *filePtr)
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{
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||
++filePtr;
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// Version should be 200. Validate this ...
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if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18))
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{
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unsigned int fmt;
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ParseLV4MeshLong(fmt);
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if (fmt > 200)
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{
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LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
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be <= 200");
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}
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// *************************************************************
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// - fmt will be 0 if we're unable to read the version number
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// there are some faulty files without a version number ...
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// in this case we'll guess the exact file format by looking
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// at the file extension (ASE, ASK, ASC)
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// *************************************************************
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if (fmt)iFileFormat = fmt;
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continue;
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}
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// main scene information
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if (TokenMatch(filePtr,"SCENE",5))
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{
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ParseLV1SceneBlock();
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continue;
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}
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// "group" - no implementation yet, in facte
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// we're just ignoring them for the moment
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if (TokenMatch(filePtr,"GROUP",5))
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{
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Parse();
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continue;
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}
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// material list
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if (TokenMatch(filePtr,"MATERIAL_LIST",13))
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{
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ParseLV1MaterialListBlock();
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continue;
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}
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// geometric object (mesh)
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if (TokenMatch(filePtr,"GEOMOBJECT",10))
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{
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m_vMeshes.push_back(Mesh());
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ParseLV1ObjectBlock(m_vMeshes.back());
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continue;
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}
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// helper object = dummy in the hierarchy
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if (TokenMatch(filePtr,"HELPEROBJECT",12))
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{
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m_vDummies.push_back(Dummy());
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ParseLV1ObjectBlock(m_vDummies.back());
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continue;
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}
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// light object
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if (TokenMatch(filePtr,"LIGHTOBJECT",11))
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{
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m_vLights.push_back(Light());
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ParseLV1ObjectBlock(m_vLights.back());
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continue;
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}
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// camera object
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if (TokenMatch(filePtr,"CAMERAOBJECT",12))
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{
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m_vCameras.push_back(Camera());
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ParseLV1ObjectBlock(m_vCameras.back());
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continue;
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}
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// comment - print it on the console
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if (TokenMatch(filePtr,"COMMENT",7))
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{
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std::string out = "<unknown>";
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ParseString(out,"*COMMENT");
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LogInfo(("Comment: " + out).c_str());
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continue;
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}
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// ASC bone weights
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if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
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{
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ParseLV1SoftSkinBlock();
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}
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}
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AI_ASE_HANDLE_TOP_LEVEL_SECTION();
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}
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return;
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::ParseLV1SoftSkinBlock()
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{
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// TODO: fix line counting here
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// **************************************************************
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// The soft skin block is formatted differently. There are no
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// nested sections supported and the single elements aren't
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// marked by keywords starting with an asterisk.
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/**
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FORMAT BEGIN
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*MESH_SOFTSKINVERTS {
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<nodename>
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<number of vertices>
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[for <number of vertices> times:]
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<number of weights> [for <number of weights> times:] <bone name> <weight>
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}
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FORMAT END
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*/
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||
// **************************************************************
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||
while (true)
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||
{
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||
if (*filePtr == '}' ) {++filePtr;return;}
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else if (*filePtr == '\0') return;
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else if (*filePtr == '{' ) ++filePtr;
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else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
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{
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ASE::Mesh* curMesh = NULL;
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unsigned int numVerts = 0;
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const char* sz = filePtr;
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while (!IsSpaceOrNewLine(*filePtr))++filePtr;
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const unsigned int diff = (unsigned int)(filePtr-sz);
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||
if (diff)
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{
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std::string name = std::string(sz,diff);
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for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
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||
it != m_vMeshes.end(); ++it)
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||
{
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||
if ((*it).mName == name)
|
||
{
|
||
curMesh = & (*it);
|
||
break;
|
||
}
|
||
}
|
||
if (!curMesh)
|
||
{
|
||
LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
|
||
|
||
// Skip the mesh data - until we find a new mesh
|
||
// or the end of the *MESH_SOFTSKINVERTS section
|
||
while (true)
|
||
{
|
||
SkipSpacesAndLineEnd(&filePtr);
|
||
if (*filePtr == '}')
|
||
{++filePtr;return;}
|
||
else if (!IsNumeric(*filePtr))
|
||
break;
|
||
|
||
SkipLine(&filePtr);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
SkipSpacesAndLineEnd(&filePtr);
|
||
ParseLV4MeshLong(numVerts);
|
||
|
||
// Reserve enough storage
|
||
curMesh->mBoneVertices.reserve(numVerts);
|
||
|
||
for (unsigned int i = 0; i < numVerts;++i)
|
||
{
|
||
SkipSpacesAndLineEnd(&filePtr);
|
||
unsigned int numWeights;
|
||
ParseLV4MeshLong(numWeights);
|
||
|
||
curMesh->mBoneVertices.push_back(ASE::BoneVertex());
|
||
ASE::BoneVertex& vert = curMesh->mBoneVertices.back();
|
||
|
||
// Reserve enough storage
|
||
vert.mBoneWeights.reserve(numWeights);
|
||
|
||
for (unsigned int w = 0; w < numWeights;++w)
|
||
{
|
||
std::string bone;
|
||
ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
|
||
|
||
// Find the bone in the mesh's list
|
||
std::pair<int,ai_real> me;
|
||
me.first = -1;
|
||
|
||
for (unsigned int n = 0; n < curMesh->mBones.size();++n)
|
||
{
|
||
if (curMesh->mBones[n].mName == bone)
|
||
{
|
||
me.first = n;
|
||
break;
|
||
}
|
||
}
|
||
if (-1 == me.first)
|
||
{
|
||
// We don't have this bone yet, so add it to the list
|
||
me.first = (int)curMesh->mBones.size();
|
||
curMesh->mBones.push_back(ASE::Bone(bone));
|
||
}
|
||
ParseLV4MeshFloat( me.second );
|
||
|
||
// Add the new bone weight to list
|
||
vert.mBoneWeights.push_back(me);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
++filePtr;
|
||
SkipSpacesAndLineEnd(&filePtr);
|
||
}
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV1SceneBlock()
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
|
||
|
||
{
|
||
// parse a color triple and assume it is really the bg color
|
||
ParseLV4MeshFloatTriple( &m_clrBackground.r );
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
|
||
|
||
{
|
||
// parse a color triple and assume it is really the bg color
|
||
ParseLV4MeshFloatTriple( &m_clrAmbient.r );
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
|
||
{
|
||
ParseLV4MeshLong(iFirstFrame);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"SCENE_LASTFRAME",15))
|
||
{
|
||
ParseLV4MeshLong(iLastFrame);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
|
||
{
|
||
ParseLV4MeshLong(iFrameSpeed);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19))
|
||
{
|
||
ParseLV4MeshLong(iTicksPerFrame);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||
}
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV1MaterialListBlock()
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
unsigned int iMaterialCount = 0;
|
||
unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
if (TokenMatch(filePtr,"MATERIAL_COUNT",14))
|
||
{
|
||
ParseLV4MeshLong(iMaterialCount);
|
||
|
||
// now allocate enough storage to hold all materials
|
||
m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"MATERIAL",8))
|
||
{
|
||
unsigned int iIndex = 0;
|
||
ParseLV4MeshLong(iIndex);
|
||
|
||
if (iIndex >= iMaterialCount)
|
||
{
|
||
LogWarning("Out of range: material index is too large");
|
||
iIndex = iMaterialCount-1;
|
||
}
|
||
|
||
// get a reference to the material
|
||
Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
|
||
// parse the material block
|
||
ParseLV2MaterialBlock(sMat);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||
}
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
unsigned int iNumSubMaterials = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
if (TokenMatch(filePtr,"MATERIAL_NAME",13))
|
||
{
|
||
if (!ParseString(mat.mName,"*MATERIAL_NAME"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
// ambient material color
|
||
if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16))
|
||
{
|
||
ParseLV4MeshFloatTriple(&mat.mAmbient.r);
|
||
continue;
|
||
}
|
||
// diffuse material color
|
||
if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) )
|
||
{
|
||
ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
|
||
continue;
|
||
}
|
||
// specular material color
|
||
if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17))
|
||
{
|
||
ParseLV4MeshFloatTriple(&mat.mSpecular.r);
|
||
continue;
|
||
}
|
||
// material shading type
|
||
if (TokenMatch(filePtr,"MATERIAL_SHADING",16))
|
||
{
|
||
if (TokenMatch(filePtr,"Blinn",5))
|
||
{
|
||
mat.mShading = Discreet3DS::Blinn;
|
||
}
|
||
else if (TokenMatch(filePtr,"Phong",5))
|
||
{
|
||
mat.mShading = Discreet3DS::Phong;
|
||
}
|
||
else if (TokenMatch(filePtr,"Flat",4))
|
||
{
|
||
mat.mShading = Discreet3DS::Flat;
|
||
}
|
||
else if (TokenMatch(filePtr,"Wire",4))
|
||
{
|
||
mat.mShading = Discreet3DS::Wire;
|
||
}
|
||
else
|
||
{
|
||
// assume gouraud shading
|
||
mat.mShading = Discreet3DS::Gouraud;
|
||
SkipToNextToken();
|
||
}
|
||
continue;
|
||
}
|
||
// material transparency
|
||
if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
|
||
{
|
||
ParseLV4MeshFloat(mat.mTransparency);
|
||
mat.mTransparency = ai_real( 1.0 ) - mat.mTransparency;
|
||
continue;
|
||
}
|
||
// material self illumination
|
||
if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
|
||
{
|
||
ai_real f = 0.0;
|
||
ParseLV4MeshFloat(f);
|
||
|
||
mat.mEmissive.r = f;
|
||
mat.mEmissive.g = f;
|
||
mat.mEmissive.b = f;
|
||
continue;
|
||
}
|
||
// material shininess
|
||
if (TokenMatch(filePtr,"MATERIAL_SHINE",14) )
|
||
{
|
||
ParseLV4MeshFloat(mat.mSpecularExponent);
|
||
mat.mSpecularExponent *= 15;
|
||
continue;
|
||
}
|
||
// two-sided material
|
||
if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) )
|
||
{
|
||
mat.mTwoSided = true;
|
||
continue;
|
||
}
|
||
// material shininess strength
|
||
if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22))
|
||
{
|
||
ParseLV4MeshFloat(mat.mShininessStrength);
|
||
continue;
|
||
}
|
||
// diffuse color map
|
||
if (TokenMatch(filePtr,"MAP_DIFFUSE",11))
|
||
{
|
||
// parse the texture block
|
||
ParseLV3MapBlock(mat.sTexDiffuse);
|
||
continue;
|
||
}
|
||
// ambient color map
|
||
if (TokenMatch(filePtr,"MAP_AMBIENT",11))
|
||
{
|
||
// parse the texture block
|
||
ParseLV3MapBlock(mat.sTexAmbient);
|
||
continue;
|
||
}
|
||
// specular color map
|
||
if (TokenMatch(filePtr,"MAP_SPECULAR",12))
|
||
{
|
||
// parse the texture block
|
||
ParseLV3MapBlock(mat.sTexSpecular);
|
||
continue;
|
||
}
|
||
// opacity map
|
||
if (TokenMatch(filePtr,"MAP_OPACITY",11))
|
||
{
|
||
// parse the texture block
|
||
ParseLV3MapBlock(mat.sTexOpacity);
|
||
continue;
|
||
}
|
||
// emissive map
|
||
if (TokenMatch(filePtr,"MAP_SELFILLUM",13))
|
||
{
|
||
// parse the texture block
|
||
ParseLV3MapBlock(mat.sTexEmissive);
|
||
continue;
|
||
}
|
||
// bump map
|
||
if (TokenMatch(filePtr,"MAP_BUMP",8))
|
||
{
|
||
// parse the texture block
|
||
ParseLV3MapBlock(mat.sTexBump);
|
||
}
|
||
// specular/shininess map
|
||
if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17))
|
||
{
|
||
// parse the texture block
|
||
ParseLV3MapBlock(mat.sTexShininess);
|
||
continue;
|
||
}
|
||
// number of submaterials
|
||
if (TokenMatch(filePtr,"NUMSUBMTLS",10))
|
||
{
|
||
ParseLV4MeshLong(iNumSubMaterials);
|
||
|
||
// allocate enough storage
|
||
mat.avSubMaterials.resize(iNumSubMaterials);
|
||
}
|
||
// submaterial chunks
|
||
if (TokenMatch(filePtr,"SUBMATERIAL",11))
|
||
{
|
||
|
||
unsigned int iIndex = 0;
|
||
ParseLV4MeshLong(iIndex);
|
||
|
||
if (iIndex >= iNumSubMaterials)
|
||
{
|
||
LogWarning("Out of range: submaterial index is too large");
|
||
iIndex = iNumSubMaterials-1;
|
||
}
|
||
|
||
// get a reference to the material
|
||
Material& sMat = mat.avSubMaterials[iIndex];
|
||
|
||
// parse the material block
|
||
ParseLV2MaterialBlock(sMat);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("2","*MATERIAL");
|
||
}
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MapBlock(Texture& map)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
// ***********************************************************
|
||
// *BITMAP should not be there if *MAP_CLASS is not BITMAP,
|
||
// but we need to expect that case ... if the path is
|
||
// empty the texture won't be used later.
|
||
// ***********************************************************
|
||
bool parsePath = true;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
// type of map
|
||
if (TokenMatch(filePtr,"MAP_CLASS" ,9))
|
||
{
|
||
std::string temp;
|
||
if(!ParseString(temp,"*MAP_CLASS"))
|
||
SkipToNextToken();
|
||
if (temp != "Bitmap" && temp != "Normal Bump")
|
||
{
|
||
DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
|
||
parsePath = false;
|
||
}
|
||
continue;
|
||
}
|
||
// path to the texture
|
||
if (parsePath && TokenMatch(filePtr,"BITMAP" ,6))
|
||
{
|
||
if(!ParseString(map.mMapName,"*BITMAP"))
|
||
SkipToNextToken();
|
||
|
||
if (map.mMapName == "None")
|
||
{
|
||
// Files with 'None' as map name are produced by
|
||
// an Maja to ASE exporter which name I forgot ..
|
||
DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
|
||
map.mMapName = "";
|
||
}
|
||
|
||
continue;
|
||
}
|
||
// offset on the u axis
|
||
if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mOffsetU);
|
||
continue;
|
||
}
|
||
// offset on the v axis
|
||
if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mOffsetV);
|
||
continue;
|
||
}
|
||
// tiling on the u axis
|
||
if (TokenMatch(filePtr,"UVW_U_TILING" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mScaleU);
|
||
continue;
|
||
}
|
||
// tiling on the v axis
|
||
if (TokenMatch(filePtr,"UVW_V_TILING" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mScaleV);
|
||
continue;
|
||
}
|
||
// rotation around the z-axis
|
||
if (TokenMatch(filePtr,"UVW_ANGLE" ,9))
|
||
{
|
||
ParseLV4MeshFloat(map.mRotation);
|
||
continue;
|
||
}
|
||
// map blending factor
|
||
if (TokenMatch(filePtr,"MAP_AMOUNT" ,10))
|
||
{
|
||
ParseLV4MeshFloat(map.mTextureBlend);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX");
|
||
}
|
||
return;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
bool Parser::ParseString(std::string& out,const char* szName)
|
||
{
|
||
char szBuffer[1024];
|
||
if (!SkipSpaces(&filePtr))
|
||
{
|
||
|
||
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL",szName);
|
||
LogWarning(szBuffer);
|
||
return false;
|
||
}
|
||
// there must be '"'
|
||
if ('\"' != *filePtr)
|
||
{
|
||
|
||
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected "
|
||
"to be enclosed in double quotation marks",szName);
|
||
LogWarning(szBuffer);
|
||
return false;
|
||
}
|
||
++filePtr;
|
||
const char* sz = filePtr;
|
||
while (true)
|
||
{
|
||
if ('\"' == *sz)break;
|
||
else if ('\0' == *sz)
|
||
{
|
||
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to "
|
||
"be enclosed in double quotation marks but EOF was reached before "
|
||
"a closing quotation mark was encountered",szName);
|
||
LogWarning(szBuffer);
|
||
return false;
|
||
}
|
||
sz++;
|
||
}
|
||
out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr);
|
||
filePtr = sz+1;
|
||
return true;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// first process common tokens such as node name and transform
|
||
// name of the mesh/node
|
||
if (TokenMatch(filePtr,"NODE_NAME" ,9))
|
||
{
|
||
if(!ParseString(node.mName,"*NODE_NAME"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
// name of the parent of the node
|
||
if (TokenMatch(filePtr,"NODE_PARENT" ,11) )
|
||
{
|
||
if(!ParseString(node.mParent,"*NODE_PARENT"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
// transformation matrix of the node
|
||
if (TokenMatch(filePtr,"NODE_TM" ,7))
|
||
{
|
||
ParseLV2NodeTransformBlock(node);
|
||
continue;
|
||
}
|
||
// animation data of the node
|
||
if (TokenMatch(filePtr,"TM_ANIMATION" ,12))
|
||
{
|
||
ParseLV2AnimationBlock(node);
|
||
continue;
|
||
}
|
||
|
||
if (node.mType == BaseNode::Light)
|
||
{
|
||
// light settings
|
||
if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14))
|
||
{
|
||
ParseLV2LightSettingsBlock((ASE::Light&)node);
|
||
continue;
|
||
}
|
||
// type of the light source
|
||
if (TokenMatch(filePtr,"LIGHT_TYPE" ,10))
|
||
{
|
||
if (!ASSIMP_strincmp("omni",filePtr,4))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::OMNI;
|
||
}
|
||
else if (!ASSIMP_strincmp("target",filePtr,6))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::TARGET;
|
||
}
|
||
else if (!ASSIMP_strincmp("free",filePtr,4))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::FREE;
|
||
}
|
||
else if (!ASSIMP_strincmp("directional",filePtr,11))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
|
||
}
|
||
else
|
||
{
|
||
LogWarning("Unknown kind of light source");
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
else if (node.mType == BaseNode::Camera)
|
||
{
|
||
// Camera settings
|
||
if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15))
|
||
{
|
||
ParseLV2CameraSettingsBlock((ASE::Camera&)node);
|
||
continue;
|
||
}
|
||
else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11))
|
||
{
|
||
if (!ASSIMP_strincmp("target",filePtr,6))
|
||
{
|
||
((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET;
|
||
}
|
||
else if (!ASSIMP_strincmp("free",filePtr,4))
|
||
{
|
||
((ASE::Camera&)node).mCameraType = ASE::Camera::FREE;
|
||
}
|
||
else
|
||
{
|
||
LogWarning("Unknown kind of camera");
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
else if (node.mType == BaseNode::Mesh)
|
||
{
|
||
// mesh data
|
||
// FIX: Older files use MESH_SOFTSKIN
|
||
if (TokenMatch(filePtr,"MESH" ,4) ||
|
||
TokenMatch(filePtr,"MESH_SOFTSKIN",13))
|
||
{
|
||
ParseLV2MeshBlock((ASE::Mesh&)node);
|
||
continue;
|
||
}
|
||
// mesh material index
|
||
if (TokenMatch(filePtr,"MATERIAL_REF" ,12))
|
||
{
|
||
ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||
}
|
||
return;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
if (TokenMatch(filePtr,"CAMERA_NEAR" ,11))
|
||
{
|
||
ParseLV4MeshFloat(camera.mNear);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"CAMERA_FAR" ,10))
|
||
{
|
||
ParseLV4MeshFloat(camera.mFar);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"CAMERA_FOV" ,10))
|
||
{
|
||
ParseLV4MeshFloat(camera.mFOV);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS");
|
||
}
|
||
return;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
if (TokenMatch(filePtr,"LIGHT_COLOR" ,11))
|
||
{
|
||
ParseLV4MeshFloatTriple(&light.mColor.r);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"LIGHT_INTENS" ,12))
|
||
{
|
||
ParseLV4MeshFloat(light.mIntensity);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13))
|
||
{
|
||
ParseLV4MeshFloat(light.mAngle);
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13))
|
||
{
|
||
ParseLV4MeshFloat(light.mFalloff);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS");
|
||
}
|
||
return;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
ASE::Animation* anim = &mesh.mAnim;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
if (TokenMatch(filePtr,"NODE_NAME" ,9))
|
||
{
|
||
std::string temp;
|
||
if(!ParseString(temp,"*NODE_NAME"))
|
||
SkipToNextToken();
|
||
|
||
// If the name of the node contains .target it
|
||
// represents an animated camera or spot light
|
||
// target.
|
||
if (std::string::npos != temp.find(".Target"))
|
||
{
|
||
if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) &&
|
||
( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
|
||
{
|
||
|
||
DefaultLogger::get()->error("ASE: Found target animation channel "
|
||
"but the node is neither a camera nor a spot light");
|
||
anim = NULL;
|
||
}
|
||
else anim = &mesh.mTargetAnim;
|
||
}
|
||
continue;
|
||
}
|
||
|
||
// position keyframes
|
||
if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) ||
|
||
TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) ||
|
||
TokenMatch(filePtr,"CONTROL_POS_TCB" ,15))
|
||
{
|
||
if (!anim)SkipSection();
|
||
else ParseLV3PosAnimationBlock(*anim);
|
||
continue;
|
||
}
|
||
// scaling keyframes
|
||
if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) ||
|
||
TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) ||
|
||
TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17))
|
||
{
|
||
if (!anim || anim == &mesh.mTargetAnim)
|
||
{
|
||
// Target animation channels may have no rotation channels
|
||
DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
|
||
SkipSection();
|
||
}
|
||
else ParseLV3ScaleAnimationBlock(*anim);
|
||
continue;
|
||
}
|
||
// rotation keyframes
|
||
if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) ||
|
||
TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) ||
|
||
TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15))
|
||
{
|
||
if (!anim || anim == &mesh.mTargetAnim)
|
||
{
|
||
// Target animation channels may have no rotation channels
|
||
DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
|
||
SkipSection();
|
||
}
|
||
else ParseLV3RotAnimationBlock(*anim);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("2","TM_ANIMATION");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
unsigned int iIndex;
|
||
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
bool b = false;
|
||
|
||
// For the moment we're just reading the three floats -
|
||
// we ignore the <20>dditional information for bezier's and TCBs
|
||
|
||
// simple scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
|
||
{
|
||
b = true;
|
||
anim.mScalingType = ASE::Animation::TRACK;
|
||
}
|
||
|
||
// Bezier scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24))
|
||
{
|
||
b = true;
|
||
anim.mScalingType = ASE::Animation::BEZIER;
|
||
}
|
||
// TCB scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21))
|
||
{
|
||
b = true;
|
||
anim.mScalingType = ASE::Animation::TCB;
|
||
}
|
||
if (b)
|
||
{
|
||
anim.akeyScaling.push_back(aiVectorKey());
|
||
aiVectorKey& key = anim.akeyScaling.back();
|
||
ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
|
||
key.mTime = (double)iIndex;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
unsigned int iIndex;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
bool b = false;
|
||
|
||
// For the moment we're just reading the three floats -
|
||
// we ignore the <20>dditional information for bezier's and TCBs
|
||
|
||
// simple scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
|
||
{
|
||
b = true;
|
||
anim.mPositionType = ASE::Animation::TRACK;
|
||
}
|
||
|
||
// Bezier scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22))
|
||
{
|
||
b = true;
|
||
anim.mPositionType = ASE::Animation::BEZIER;
|
||
}
|
||
// TCB scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19))
|
||
{
|
||
b = true;
|
||
anim.mPositionType = ASE::Animation::TCB;
|
||
}
|
||
if (b)
|
||
{
|
||
anim.akeyPositions.push_back(aiVectorKey());
|
||
aiVectorKey& key = anim.akeyPositions.back();
|
||
ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
|
||
key.mTime = (double)iIndex;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
unsigned int iIndex;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
bool b = false;
|
||
|
||
// For the moment we're just reading the floats -
|
||
// we ignore the <20>dditional information for bezier's and TCBs
|
||
|
||
// simple scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
|
||
{
|
||
b = true;
|
||
anim.mRotationType = ASE::Animation::TRACK;
|
||
}
|
||
|
||
// Bezier scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22))
|
||
{
|
||
b = true;
|
||
anim.mRotationType = ASE::Animation::BEZIER;
|
||
}
|
||
// TCB scaling keyframe
|
||
if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19))
|
||
{
|
||
b = true;
|
||
anim.mRotationType = ASE::Animation::TCB;
|
||
}
|
||
if (b)
|
||
{
|
||
anim.akeyRotations.push_back(aiQuatKey());
|
||
aiQuatKey& key = anim.akeyRotations.back();
|
||
aiVector3D v;ai_real f;
|
||
ParseLV4MeshFloatTriple(&v.x,iIndex);
|
||
ParseLV4MeshFloat(f);
|
||
key.mTime = (double)iIndex;
|
||
key.mValue = aiQuaternion(v,f);
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
int mode = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
// name of the node
|
||
if (TokenMatch(filePtr,"NODE_NAME" ,9))
|
||
{
|
||
std::string temp;
|
||
if(!ParseString(temp,"*NODE_NAME"))
|
||
SkipToNextToken();
|
||
|
||
std::string::size_type s;
|
||
if (temp == mesh.mName)
|
||
{
|
||
mode = 1;
|
||
}
|
||
else if (std::string::npos != (s = temp.find(".Target")) &&
|
||
mesh.mName == temp.substr(0,s))
|
||
{
|
||
// This should be either a target light or a target camera
|
||
if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
|
||
(mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
|
||
{
|
||
mode = 2;
|
||
}
|
||
else DefaultLogger::get()->error("ASE: Ignoring target transform, "
|
||
"this is no spot light or target camera");
|
||
}
|
||
else
|
||
{
|
||
DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
|
||
// mode = 0
|
||
}
|
||
continue;
|
||
}
|
||
if (mode)
|
||
{
|
||
// fourth row of the transformation matrix - and also the
|
||
// only information here that is interesting for targets
|
||
if (TokenMatch(filePtr,"TM_ROW3" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
|
||
continue;
|
||
}
|
||
if (mode == 1)
|
||
{
|
||
// first row of the transformation matrix
|
||
if (TokenMatch(filePtr,"TM_ROW0" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple(mesh.mTransform[0]);
|
||
continue;
|
||
}
|
||
// second row of the transformation matrix
|
||
if (TokenMatch(filePtr,"TM_ROW1" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple(mesh.mTransform[1]);
|
||
continue;
|
||
}
|
||
// third row of the transformation matrix
|
||
if (TokenMatch(filePtr,"TM_ROW2" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple(mesh.mTransform[2]);
|
||
continue;
|
||
}
|
||
// inherited position axes
|
||
if (TokenMatch(filePtr,"INHERIT_POS" ,11))
|
||
{
|
||
unsigned int aiVal[3];
|
||
ParseLV4MeshLongTriple(aiVal);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
|
||
continue;
|
||
}
|
||
// inherited rotation axes
|
||
if (TokenMatch(filePtr,"INHERIT_ROT" ,11))
|
||
{
|
||
unsigned int aiVal[3];
|
||
ParseLV4MeshLongTriple(aiVal);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
|
||
continue;
|
||
}
|
||
// inherited scaling axes
|
||
if (TokenMatch(filePtr,"INHERIT_SCL" ,11))
|
||
{
|
||
unsigned int aiVal[3];
|
||
ParseLV4MeshLongTriple(aiVal);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("2","*NODE_TM");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
unsigned int iNumVertices = 0;
|
||
unsigned int iNumFaces = 0;
|
||
unsigned int iNumTVertices = 0;
|
||
unsigned int iNumTFaces = 0;
|
||
unsigned int iNumCVertices = 0;
|
||
unsigned int iNumCFaces = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
// Number of vertices in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
|
||
{
|
||
ParseLV4MeshLong(iNumVertices);
|
||
continue;
|
||
}
|
||
// Number of texture coordinates in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTVertices);
|
||
continue;
|
||
}
|
||
// Number of vertex colors in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumCVertices);
|
||
continue;
|
||
}
|
||
// Number of regular faces in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMFACES" ,13))
|
||
{
|
||
ParseLV4MeshLong(iNumFaces);
|
||
continue;
|
||
}
|
||
// Number of UVWed faces in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTFaces);
|
||
continue;
|
||
}
|
||
// Number of colored faces in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumCFaces);
|
||
continue;
|
||
}
|
||
// mesh vertex list block
|
||
if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16))
|
||
{
|
||
ParseLV3MeshVertexListBlock(iNumVertices,mesh);
|
||
continue;
|
||
}
|
||
// mesh face list block
|
||
if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14))
|
||
{
|
||
ParseLV3MeshFaceListBlock(iNumFaces,mesh);
|
||
continue;
|
||
}
|
||
// mesh texture vertex list block
|
||
if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
|
||
{
|
||
ParseLV3MeshTListBlock(iNumTVertices,mesh);
|
||
continue;
|
||
}
|
||
// mesh texture face block
|
||
if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
|
||
{
|
||
ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
|
||
continue;
|
||
}
|
||
// mesh color vertex list block
|
||
if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14))
|
||
{
|
||
ParseLV3MeshCListBlock(iNumCVertices,mesh);
|
||
continue;
|
||
}
|
||
// mesh color face block
|
||
if (TokenMatch(filePtr,"MESH_CFACELIST" ,14))
|
||
{
|
||
ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
|
||
continue;
|
||
}
|
||
// mesh normals
|
||
if (TokenMatch(filePtr,"MESH_NORMALS" ,12))
|
||
{
|
||
ParseLV3MeshNormalListBlock(mesh);
|
||
continue;
|
||
}
|
||
// another mesh UV channel ...
|
||
if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19)) {
|
||
unsigned int iIndex( 0 );
|
||
ParseLV4MeshLong(iIndex);
|
||
if ( 0 == iIndex ) {
|
||
LogWarning( "Mapping channel has an invalid index. Skipping UV channel" );
|
||
// skip it ...
|
||
SkipSection();
|
||
} else {
|
||
if ( iIndex < 2 ) {
|
||
LogWarning( "Mapping channel has an invalid index. Skipping UV channel" );
|
||
// skip it ...
|
||
SkipSection();
|
||
}
|
||
if ( iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS ) {
|
||
LogWarning( "Too many UV channels specified. Skipping channel .." );
|
||
// skip it ...
|
||
SkipSection();
|
||
} else {
|
||
// parse the mapping channel
|
||
ParseLV3MappingChannel( iIndex - 1, mesh );
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
// mesh animation keyframe. Not supported
|
||
if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
|
||
{
|
||
|
||
LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
|
||
"Keyframe animation is not supported by Assimp, this element "
|
||
"will be ignored");
|
||
//SkipSection();
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12))
|
||
{
|
||
ParseLV3MeshWeightsBlock(mesh);continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("2","*MESH");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
unsigned int iNumVertices = 0, iNumBones = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Number of bone vertices ...
|
||
if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
|
||
{
|
||
ParseLV4MeshLong(iNumVertices);
|
||
continue;
|
||
}
|
||
// Number of bones
|
||
if (TokenMatch(filePtr,"MESH_NUMBONE" ,12))
|
||
{
|
||
ParseLV4MeshLong(iNumBones);
|
||
continue;
|
||
}
|
||
// parse the list of bones
|
||
if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14))
|
||
{
|
||
ParseLV4MeshBones(iNumBones,mesh);
|
||
continue;
|
||
}
|
||
// parse the list of bones vertices
|
||
if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) )
|
||
{
|
||
ParseLV4MeshBonesVertices(iNumVertices,mesh);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
mesh.mBones.resize(iNumBones);
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Mesh bone with name ...
|
||
if (TokenMatch(filePtr,"MESH_BONE_NAME" ,14))
|
||
{
|
||
// parse an index ...
|
||
if(SkipSpaces(&filePtr))
|
||
{
|
||
unsigned int iIndex = strtoul10(filePtr,&filePtr);
|
||
if (iIndex >= iNumBones)
|
||
{
|
||
LogWarning("Bone index is out of bounds");
|
||
continue;
|
||
}
|
||
if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
mesh.mBoneVertices.resize(iNumVertices);
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Mesh bone vertex
|
||
if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16))
|
||
{
|
||
// read the vertex index
|
||
unsigned int iIndex = strtoul10(filePtr,&filePtr);
|
||
if (iIndex >= mesh.mPositions.size())
|
||
{
|
||
iIndex = (unsigned int)mesh.mPositions.size()-1;
|
||
LogWarning("Bone vertex index is out of bounds. Using the largest valid "
|
||
"bone vertex index instead");
|
||
}
|
||
|
||
// --- ignored
|
||
ai_real afVert[3];
|
||
ParseLV4MeshFloatTriple(afVert);
|
||
|
||
std::pair<int,float> pairOut;
|
||
while (true)
|
||
{
|
||
// first parse the bone index ...
|
||
if (!SkipSpaces(&filePtr))break;
|
||
pairOut.first = strtoul10(filePtr,&filePtr);
|
||
|
||
// then parse the vertex weight
|
||
if (!SkipSpaces(&filePtr))break;
|
||
filePtr = fast_atoreal_move<float>(filePtr,pairOut.second);
|
||
|
||
// -1 marks unused entries
|
||
if (-1 != pairOut.first)
|
||
{
|
||
mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
|
||
}
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshVertexListBlock(
|
||
unsigned int iNumVertices, ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
// allocate enough storage in the array
|
||
mesh.mPositions.resize(iNumVertices);
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Vertex entry
|
||
if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
|
||
{
|
||
|
||
aiVector3D vTemp;
|
||
unsigned int iIndex;
|
||
ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
|
||
|
||
if (iIndex >= iNumVertices)
|
||
{
|
||
LogWarning("Invalid vertex index. It will be ignored");
|
||
}
|
||
else mesh.mPositions[iIndex] = vTemp;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
// allocate enough storage in the face array
|
||
mesh.mFaces.resize(iNumFaces);
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Face entry
|
||
if (TokenMatch(filePtr,"MESH_FACE" ,9))
|
||
{
|
||
|
||
ASE::Face mFace;
|
||
ParseLV4MeshFace(mFace);
|
||
|
||
if (mFace.iFace >= iNumFaces)
|
||
{
|
||
LogWarning("Face has an invalid index. It will be ignored");
|
||
}
|
||
else mesh.mFaces[mFace.iFace] = mFace;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||
ASE::Mesh& mesh, unsigned int iChannel)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
// allocate enough storage in the array
|
||
mesh.amTexCoords[iChannel].resize(iNumVertices);
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Vertex entry
|
||
if (TokenMatch(filePtr,"MESH_TVERT" ,10))
|
||
{
|
||
aiVector3D vTemp;
|
||
unsigned int iIndex;
|
||
ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
|
||
|
||
if (iIndex >= iNumVertices)
|
||
{
|
||
LogWarning("Tvertex has an invalid index. It will be ignored");
|
||
}
|
||
else mesh.amTexCoords[iChannel][iIndex] = vTemp;
|
||
|
||
if (0.0f != vTemp.z)
|
||
{
|
||
// we need 3 coordinate channels
|
||
mesh.mNumUVComponents[iChannel] = 3;
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
||
ASE::Mesh& mesh, unsigned int iChannel)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Face entry
|
||
if (TokenMatch(filePtr,"MESH_TFACE" ,10))
|
||
{
|
||
unsigned int aiValues[3];
|
||
unsigned int iIndex = 0;
|
||
|
||
ParseLV4MeshLongTriple(aiValues,iIndex);
|
||
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
|
||
{
|
||
LogWarning("UV-Face has an invalid index. It will be ignored");
|
||
}
|
||
else
|
||
{
|
||
// copy UV indices
|
||
mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
|
||
mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
|
||
mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
unsigned int iNumTVertices = 0;
|
||
unsigned int iNumTFaces = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Number of texture coordinates in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTVertices);
|
||
continue;
|
||
}
|
||
// Number of UVWed faces in the mesh
|
||
if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTFaces);
|
||
continue;
|
||
}
|
||
// mesh texture vertex list block
|
||
if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
|
||
{
|
||
ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
|
||
continue;
|
||
}
|
||
// mesh texture face block
|
||
if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
|
||
{
|
||
ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
// allocate enough storage in the array
|
||
mesh.mVertexColors.resize(iNumVertices);
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Vertex entry
|
||
if (TokenMatch(filePtr,"MESH_VERTCOL" ,12))
|
||
{
|
||
aiColor4D vTemp;
|
||
vTemp.a = 1.0f;
|
||
unsigned int iIndex;
|
||
ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
|
||
|
||
if (iIndex >= iNumVertices)
|
||
{
|
||
LogWarning("Vertex color has an invalid index. It will be ignored");
|
||
}
|
||
else mesh.mVertexColors[iIndex] = vTemp;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)
|
||
{
|
||
++filePtr;
|
||
|
||
// Face entry
|
||
if (TokenMatch(filePtr,"MESH_CFACE" ,11))
|
||
{
|
||
unsigned int aiValues[3];
|
||
unsigned int iIndex = 0;
|
||
|
||
ParseLV4MeshLongTriple(aiValues,iIndex);
|
||
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
|
||
{
|
||
LogWarning("UV-Face has an invalid index. It will be ignored");
|
||
}
|
||
else
|
||
{
|
||
// copy color indices
|
||
mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
|
||
mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
|
||
mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
||
{
|
||
AI_ASE_PARSER_INIT();
|
||
|
||
// Allocate enough storage for the normals
|
||
sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
|
||
unsigned int index, faceIdx = UINT_MAX;
|
||
|
||
// FIXME: rewrite this and find out how to interpret the normals
|
||
// correctly. This is crap.
|
||
|
||
// Smooth the vertex and face normals together. The result
|
||
// will be edgy then, but otherwise everything would be soft ...
|
||
while (true) {
|
||
if ('*' == *filePtr) {
|
||
++filePtr;
|
||
if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) {
|
||
aiVector3D vNormal;
|
||
ParseLV4MeshFloatTriple(&vNormal.x,index);
|
||
if (faceIdx >= sMesh.mFaces.size())
|
||
continue;
|
||
|
||
// Make sure we assign it to the correct face
|
||
const ASE::Face& face = sMesh.mFaces[faceIdx];
|
||
if (index == face.mIndices[0])
|
||
index = 0;
|
||
else if (index == face.mIndices[1])
|
||
index = 1;
|
||
else if (index == face.mIndices[2])
|
||
index = 2;
|
||
else {
|
||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
|
||
continue;
|
||
}
|
||
// We'll renormalize later
|
||
sMesh.mNormals[faceIdx*3+index] += vNormal;
|
||
continue;
|
||
}
|
||
if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) {
|
||
aiVector3D vNormal;
|
||
ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
|
||
|
||
if (faceIdx >= sMesh.mFaces.size()) {
|
||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||
continue;
|
||
}
|
||
|
||
// We'll renormalize later
|
||
sMesh.mNormals[faceIdx*3] += vNormal;
|
||
sMesh.mNormals[faceIdx*3+1] += vNormal;
|
||
sMesh.mNormals[faceIdx*3+2] += vNormal;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFace(ASE::Face& out)
|
||
{
|
||
// skip spaces and tabs
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
|
||
// parse the face index
|
||
out.iFace = strtoul10(filePtr,&filePtr);
|
||
|
||
// next character should be ':'
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
// FIX: there are some ASE files which haven't got : here ....
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
// FIX: There are some ASE files which haven't got ':' here
|
||
if(':' == *filePtr)++filePtr;
|
||
|
||
// Parse all mesh indices
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
{
|
||
unsigned int iIndex = 0;
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
switch (*filePtr)
|
||
{
|
||
case 'A':
|
||
case 'a':
|
||
break;
|
||
case 'B':
|
||
case 'b':
|
||
iIndex = 1;
|
||
break;
|
||
case 'C':
|
||
case 'c':
|
||
iIndex = 2;
|
||
break;
|
||
default:
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
|
||
"A,B or C expected [#3]");
|
||
SkipToNextToken();
|
||
return;
|
||
};
|
||
++filePtr;
|
||
|
||
// next character should be ':'
|
||
if(!SkipSpaces(&filePtr) || ':' != *filePtr)
|
||
{
|
||
LogWarning("Unable to parse *MESH_FACE Element: "
|
||
"Unexpected EOL. \':\' expected [#2]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
|
||
++filePtr;
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
|
||
"Vertex index ecpected [#4]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
|
||
}
|
||
|
||
// now we need to skip the AB, BC, CA blocks.
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)break;
|
||
if (IsLineEnd(*filePtr))
|
||
{
|
||
//iLineNumber++;
|
||
return;
|
||
}
|
||
filePtr++;
|
||
}
|
||
|
||
// parse the smoothing group of the face
|
||
if (TokenMatch(filePtr,"*MESH_SMOOTHING",15))
|
||
{
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
LogWarning("Unable to parse *MESH_SMOOTHING Element: "
|
||
"Unexpected EOL. Smoothing group(s) expected [#5]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
|
||
// Parse smoothing groups until we don't anymore see commas
|
||
// FIX: There needn't always be a value, sad but true
|
||
while (true)
|
||
{
|
||
if (*filePtr < '9' && *filePtr >= '0')
|
||
{
|
||
out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr));
|
||
}
|
||
SkipSpaces(&filePtr);
|
||
if (',' != *filePtr)
|
||
{
|
||
break;
|
||
}
|
||
++filePtr;
|
||
SkipSpaces(&filePtr);
|
||
}
|
||
}
|
||
|
||
// *MESH_MTLID is optional, too
|
||
while (true)
|
||
{
|
||
if ('*' == *filePtr)break;
|
||
if (IsLineEnd(*filePtr))
|
||
{
|
||
return;
|
||
}
|
||
filePtr++;
|
||
}
|
||
|
||
if (TokenMatch(filePtr,"*MESH_MTLID",11))
|
||
{
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
|
||
"Material index expected [#6]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
out.iMaterial = strtoul10(filePtr,&filePtr);
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
ParseLV4MeshLong(apOut[i]);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
// parse the index
|
||
ParseLV4MeshLong(rIndexOut);
|
||
|
||
// parse the three others
|
||
ParseLV4MeshLongTriple(apOut);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
// parse the index
|
||
ParseLV4MeshLong(rIndexOut);
|
||
|
||
// parse the three others
|
||
ParseLV4MeshFloatTriple(apOut);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFloatTriple(ai_real* apOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
ParseLV4MeshFloat(apOut[i]);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFloat(ai_real& fOut)
|
||
{
|
||
// skip spaces and tabs
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
// LOG
|
||
LogWarning("Unable to parse float: unexpected EOL [#1]");
|
||
fOut = 0.0;
|
||
++iLineNumber;
|
||
return;
|
||
}
|
||
// parse the first float
|
||
filePtr = fast_atoreal_move<ai_real>(filePtr,fOut);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshLong(unsigned int& iOut)
|
||
{
|
||
// Skip spaces and tabs
|
||
if(!SkipSpaces(&filePtr))
|
||
{
|
||
// LOG
|
||
LogWarning("Unable to parse long: unexpected EOL [#1]");
|
||
iOut = 0;
|
||
++iLineNumber;
|
||
return;
|
||
}
|
||
// parse the value
|
||
iOut = strtoul10(filePtr,&filePtr);
|
||
}
|
||
|
||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|