Merge branch 'master' into warning4221

pull/1749/head
Kim Kulling 2018-01-31 20:27:45 +01:00 committed by GitHub
commit a1963feab7
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1 changed files with 49 additions and 46 deletions

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@ -231,75 +231,75 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
// Mesh XML constants // Mesh XML constants
// <mesh> // <mesh>
const char *nnMesh = "mesh"; static const char *nnMesh = "mesh";
const char *nnSharedGeometry = "sharedgeometry"; static const char *nnSharedGeometry = "sharedgeometry";
const char *nnSubMeshes = "submeshes"; static const char *nnSubMeshes = "submeshes";
const char *nnSubMesh = "submesh"; static const char *nnSubMesh = "submesh";
const char *nnSubMeshNames = "submeshnames"; static const char *nnSubMeshNames = "submeshnames";
const char *nnSkeletonLink = "skeletonlink"; static const char *nnSkeletonLink = "skeletonlink";
const char *nnLOD = "levelofdetail"; static const char *nnLOD = "levelofdetail";
const char *nnExtremes = "extremes"; static const char *nnExtremes = "extremes";
const char *nnPoses = "poses"; static const char *nnPoses = "poses";
const char *nnAnimations = "animations"; static const char *nnAnimations = "animations";
// <submesh> // <submesh>
const char *nnFaces = "faces"; static const char *nnFaces = "faces";
const char *nnFace = "face"; static const char *nnFace = "face";
const char *nnGeometry = "geometry"; static const char *nnGeometry = "geometry";
const char *nnTextures = "textures"; static const char *nnTextures = "textures";
// <mesh/submesh> // <mesh/submesh>
const char *nnBoneAssignments = "boneassignments"; static const char *nnBoneAssignments = "boneassignments";
// <sharedgeometry/geometry> // <sharedgeometry/geometry>
const char *nnVertexBuffer = "vertexbuffer"; static const char *nnVertexBuffer = "vertexbuffer";
// <vertexbuffer> // <vertexbuffer>
const char *nnVertex = "vertex"; static const char *nnVertex = "vertex";
const char *nnPosition = "position"; static const char *nnPosition = "position";
const char *nnNormal = "normal"; static const char *nnNormal = "normal";
const char *nnTangent = "tangent"; static const char *nnTangent = "tangent";
const char *nnBinormal = "binormal"; static const char *nnBinormal = "binormal";
const char *nnTexCoord = "texcoord"; static const char *nnTexCoord = "texcoord";
const char *nnColorDiffuse = "colour_diffuse"; static const char *nnColorDiffuse = "colour_diffuse";
const char *nnColorSpecular = "colour_specular"; static const char *nnColorSpecular = "colour_specular";
// <boneassignments> // <boneassignments>
const char *nnVertexBoneAssignment = "vertexboneassignment"; static const char *nnVertexBoneAssignment = "vertexboneassignment";
// Skeleton XML constants // Skeleton XML constants
// <skeleton> // <skeleton>
const char *nnSkeleton = "skeleton"; static const char *nnSkeleton = "skeleton";
const char *nnBones = "bones"; static const char *nnBones = "bones";
const char *nnBoneHierarchy = "bonehierarchy"; static const char *nnBoneHierarchy = "bonehierarchy";
const char *nnAnimationLinks = "animationlinks"; static const char *nnAnimationLinks = "animationlinks";
// <bones> // <bones>
const char *nnBone = "bone"; static const char *nnBone = "bone";
const char *nnRotation = "rotation"; static const char *nnRotation = "rotation";
const char *nnAxis = "axis"; static const char *nnAxis = "axis";
const char *nnScale = "scale"; static const char *nnScale = "scale";
// <bonehierarchy> // <bonehierarchy>
const char *nnBoneParent = "boneparent"; static const char *nnBoneParent = "boneparent";
// <animations> // <animations>
const char *nnAnimation = "animation"; static const char *nnAnimation = "animation";
const char *nnTracks = "tracks"; static const char *nnTracks = "tracks";
// <tracks> // <tracks>
const char *nnTrack = "track"; static const char *nnTrack = "track";
const char *nnKeyFrames = "keyframes"; static const char *nnKeyFrames = "keyframes";
const char *nnKeyFrame = "keyframe"; static const char *nnKeyFrame = "keyframe";
const char *nnTranslate = "translate"; static const char *nnTranslate = "translate";
const char *nnRotate = "rotate"; static const char *nnRotate = "rotate";
// Common XML constants // Common XML constants
const char *anX = "x"; static const char *anX = "x";
const char *anY = "y"; static const char *anY = "y";
const char *anZ = "z"; static const char *anZ = "z";
// Mesh // Mesh
@ -835,7 +835,7 @@ void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest) void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest)
{ {
const aiVector3D zeroVec(0.f, 0.f, 0.f); static const aiVector3D zeroVec(0.f, 0.f, 0.f);
NextNode(); NextNode();
while(m_currentNodeName == nnKeyFrame) while(m_currentNodeName == nnKeyFrame)
@ -916,8 +916,11 @@ void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
} }
} }
bool BoneCompare(Bone *a, Bone *b) static bool BoneCompare(Bone *a, Bone *b)
{ {
ai_assert( nullptr != a );
ai_assert( nullptr != b );
return (a->id < b->id); return (a->id < b->id);
} }