Merge branch 'master' into warning4221
commit
46e9d1321d
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@ -72,11 +72,11 @@ AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::strin
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}
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template<>
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int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const std::string &name) const
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int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const char *name) const
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{
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if (HasAttribute(name.c_str()))
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if (HasAttribute(name))
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{
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return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name.c_str()));
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return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name));
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}
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else
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{
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@ -86,9 +86,9 @@ int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const std::string &name) const
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}
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template<>
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uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const std::string &name) const
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uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const char *name) const
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{
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if (HasAttribute(name.c_str()))
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if (HasAttribute(name))
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{
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/** @note This is hackish. But we are never expecting unsigned values that go outside the
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int32_t range. Just monitor for negative numbers and kill the import. */
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@ -110,9 +110,9 @@ uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const std::string &name) con
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}
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template<>
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uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const std::string &name) const
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uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const char *name) const
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{
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if (HasAttribute(name.c_str()))
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if (HasAttribute(name))
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{
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return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
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}
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@ -124,11 +124,11 @@ uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const std::string &name) con
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}
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template<>
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float OgreXmlSerializer::ReadAttribute<float>(const std::string &name) const
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float OgreXmlSerializer::ReadAttribute<float>(const char *name) const
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{
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if (HasAttribute(name.c_str()))
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if (HasAttribute(name))
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{
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return m_reader->getAttributeValueAsFloat(name.c_str());
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return m_reader->getAttributeValueAsFloat(name);
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}
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else
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{
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@ -138,9 +138,9 @@ float OgreXmlSerializer::ReadAttribute<float>(const std::string &name) const
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}
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template<>
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std::string OgreXmlSerializer::ReadAttribute<std::string>(const std::string &name) const
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std::string OgreXmlSerializer::ReadAttribute<std::string>(const char *name) const
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{
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const char* value = m_reader->getAttributeValue(name.c_str());
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const char* value = m_reader->getAttributeValue(name);
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if (value)
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{
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return std::string(value);
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@ -153,7 +153,7 @@ std::string OgreXmlSerializer::ReadAttribute<std::string>(const std::string &nam
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}
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template<>
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bool OgreXmlSerializer::ReadAttribute<bool>(const std::string &name) const
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bool OgreXmlSerializer::ReadAttribute<bool>(const char *name) const
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{
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std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
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if (ASSIMP_stricmp(value, "true") == 0)
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@ -171,9 +171,9 @@ bool OgreXmlSerializer::ReadAttribute<bool>(const std::string &name) const
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}
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}
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bool OgreXmlSerializer::HasAttribute(const std::string &name) const
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bool OgreXmlSerializer::HasAttribute(const char *name) const
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{
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return (m_reader->getAttributeValue(name.c_str()) != 0);
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return (m_reader->getAttributeValue(name) != 0);
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}
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std::string &OgreXmlSerializer::NextNode()
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@ -231,75 +231,75 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
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// Mesh XML constants
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// <mesh>
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const std::string nnMesh = "mesh";
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const std::string nnSharedGeometry = "sharedgeometry";
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const std::string nnSubMeshes = "submeshes";
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const std::string nnSubMesh = "submesh";
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const std::string nnSubMeshNames = "submeshnames";
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const std::string nnSkeletonLink = "skeletonlink";
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const std::string nnLOD = "levelofdetail";
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const std::string nnExtremes = "extremes";
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const std::string nnPoses = "poses";
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const std::string nnAnimations = "animations";
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const char *nnMesh = "mesh";
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const char *nnSharedGeometry = "sharedgeometry";
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const char *nnSubMeshes = "submeshes";
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const char *nnSubMesh = "submesh";
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const char *nnSubMeshNames = "submeshnames";
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const char *nnSkeletonLink = "skeletonlink";
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const char *nnLOD = "levelofdetail";
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const char *nnExtremes = "extremes";
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const char *nnPoses = "poses";
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const char *nnAnimations = "animations";
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// <submesh>
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const std::string nnFaces = "faces";
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const std::string nnFace = "face";
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const std::string nnGeometry = "geometry";
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const std::string nnTextures = "textures";
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const char *nnFaces = "faces";
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const char *nnFace = "face";
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const char *nnGeometry = "geometry";
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const char *nnTextures = "textures";
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// <mesh/submesh>
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const std::string nnBoneAssignments = "boneassignments";
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const char *nnBoneAssignments = "boneassignments";
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// <sharedgeometry/geometry>
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const std::string nnVertexBuffer = "vertexbuffer";
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const char *nnVertexBuffer = "vertexbuffer";
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// <vertexbuffer>
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const std::string nnVertex = "vertex";
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const std::string nnPosition = "position";
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const std::string nnNormal = "normal";
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const std::string nnTangent = "tangent";
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const std::string nnBinormal = "binormal";
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const std::string nnTexCoord = "texcoord";
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const std::string nnColorDiffuse = "colour_diffuse";
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const std::string nnColorSpecular = "colour_specular";
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const char *nnVertex = "vertex";
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const char *nnPosition = "position";
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const char *nnNormal = "normal";
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const char *nnTangent = "tangent";
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const char *nnBinormal = "binormal";
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const char *nnTexCoord = "texcoord";
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const char *nnColorDiffuse = "colour_diffuse";
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const char *nnColorSpecular = "colour_specular";
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// <boneassignments>
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const std::string nnVertexBoneAssignment = "vertexboneassignment";
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const char *nnVertexBoneAssignment = "vertexboneassignment";
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// Skeleton XML constants
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// <skeleton>
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const std::string nnSkeleton = "skeleton";
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const std::string nnBones = "bones";
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const std::string nnBoneHierarchy = "bonehierarchy";
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const std::string nnAnimationLinks = "animationlinks";
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const char *nnSkeleton = "skeleton";
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const char *nnBones = "bones";
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const char *nnBoneHierarchy = "bonehierarchy";
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const char *nnAnimationLinks = "animationlinks";
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// <bones>
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const std::string nnBone = "bone";
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const std::string nnRotation = "rotation";
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const std::string nnAxis = "axis";
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const std::string nnScale = "scale";
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const char *nnBone = "bone";
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const char *nnRotation = "rotation";
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const char *nnAxis = "axis";
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const char *nnScale = "scale";
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// <bonehierarchy>
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const std::string nnBoneParent = "boneparent";
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const char *nnBoneParent = "boneparent";
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// <animations>
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const std::string nnAnimation = "animation";
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const std::string nnTracks = "tracks";
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const char *nnAnimation = "animation";
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const char *nnTracks = "tracks";
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// <tracks>
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const std::string nnTrack = "track";
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const std::string nnKeyFrames = "keyframes";
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const std::string nnKeyFrame = "keyframe";
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const std::string nnTranslate = "translate";
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const std::string nnRotate = "rotate";
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const char *nnTrack = "track";
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const char *nnKeyFrames = "keyframes";
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const char *nnKeyFrame = "keyframe";
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const char *nnTranslate = "translate";
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const char *nnRotate = "rotate";
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// Common XML constants
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const std::string anX = "x";
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const std::string anY = "y";
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const std::string anZ = "z";
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const char *anX = "x";
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const char *anY = "y";
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const char *anZ = "z";
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// Mesh
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@ -538,13 +538,13 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
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void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
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{
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static const std::string anMaterial = "material";
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static const std::string anUseSharedVertices = "usesharedvertices";
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static const std::string anCount = "count";
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static const std::string anV1 = "v1";
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static const std::string anV2 = "v2";
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static const std::string anV3 = "v3";
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static const std::string anV4 = "v4";
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static const char *anMaterial = "material";
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static const char *anUseSharedVertices = "usesharedvertices";
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static const char *anCount = "count";
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static const char *anV1 = "v1";
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static const char *anV2 = "v2";
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static const char *anV3 = "v3";
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static const char *anV4 = "v4";
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SubMeshXml* submesh = new SubMeshXml();
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@ -635,9 +635,9 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
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throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
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}
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static const std::string anVertexIndex = "vertexindex";
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static const std::string anBoneIndex = "boneindex";
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static const std::string anWeight = "weight";
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static const char *anVertexIndex = "vertexindex";
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static const char *anBoneIndex = "boneindex";
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static const char *anWeight = "weight";
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std::set<uint32_t> influencedVertices;
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@ -98,8 +98,8 @@ private:
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void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest);
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template<typename T>
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T ReadAttribute(const std::string &name) const;
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bool HasAttribute(const std::string &name) const;
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T ReadAttribute(const char *name) const;
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bool HasAttribute(const char *name) const;
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std::string &NextNode();
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std::string &SkipCurrentNode();
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