Update glTF2Importer.cpp
- fix compiler error: invalid == operator - Fix compiler warning: conversion from double to ai_realpull/2866/head
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f04573984a
commit
9b8f2970c8
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@ -179,8 +179,8 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
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// coordinate of the actual meshes during import.
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const ai_real rcos(cos(-transform.mRotation));
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const ai_real rsin(sin(-transform.mRotation));
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transform.mTranslation.x = (0.5 * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
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transform.mTranslation.y = ((0.5 * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];;
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transform.mTranslation.x = (static_cast<ai_real>( 0.5 ) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
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transform.mTranslation.y = ((static_cast<ai_real>( 0.5 ) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];;
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mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
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}
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@ -641,7 +641,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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ai_assert(CheckValidFacesIndices(faces, static_cast<unsigned>(nFaces), aim->mNumVertices));
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}
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if (nullptr != prim.material) {
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if (prim.material) {
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aim->mMaterialIndex = prim.material.GetIndex();
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} else {
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aim->mMaterialIndex = mScene->mNumMaterials - 1;
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