Fix GenerateGraph call
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2c323ab406
commit
994fe66bb7
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@ -1290,7 +1290,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// Now process our scene-graph recursively: generate final
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// meshes and generate animation channels for all nodes.
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unsigned int defMatIdx = UINT_MAX;
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GenerateGraph(root, tempScene->mRootNode, tempScene,
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GenerateGraph(root, tempScene->mRootNode, tempScene.get(),
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batch, meshes, anims, attach, materials, defMatIdx);
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if (!anims.empty()) {
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