diff --git a/code/AssetLib/Irr/IRRLoader.cpp b/code/AssetLib/Irr/IRRLoader.cpp index d463bc69c..24f5ccd91 100644 --- a/code/AssetLib/Irr/IRRLoader.cpp +++ b/code/AssetLib/Irr/IRRLoader.cpp @@ -1290,7 +1290,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy // Now process our scene-graph recursively: generate final // meshes and generate animation channels for all nodes. unsigned int defMatIdx = UINT_MAX; - GenerateGraph(root, tempScene->mRootNode, tempScene, + GenerateGraph(root, tempScene->mRootNode, tempScene.get(), batch, meshes, anims, attach, materials, defMatIdx); if (!anims.empty()) {