Issue #1776 Fixed potential crash bug in ObjectCompare, because it didn't follow strict weak ordering. As counter-intuitive as it seems, a comparator must return false for equal values. The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
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@ -122,9 +122,11 @@ namespace Blender {
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# pragma warning(disable:4351)
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#endif
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// As counter-intuitive as it may seem, a comparator must return false for equal values.
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// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
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struct ObjectCompare {
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bool operator() (const Object* left, const Object* right) const {
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return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
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return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
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}
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};
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@ -143,9 +145,11 @@ namespace Blender {
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, db(db)
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{}
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// As counter-intuitive as it may seem, a comparator must return false for equal values.
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// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
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struct ObjectCompare {
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bool operator() (const Object* left, const Object* right) const {
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return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
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return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
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}
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};
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