commit
69f1838475
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@ -154,14 +154,6 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
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// nothing to be done for the moment
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}
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struct free_it {
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free_it(void* free) : free(free) {}
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~free_it() {
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::free(this->free);
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}
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void* free;
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};
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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@ -169,8 +161,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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Bytef* dest = NULL;
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free_it free_it_really(dest);
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std::vector<Bytef> uncompressed;
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#endif
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@ -218,6 +209,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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size_t total = 0l;
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// TODO: be smarter about this, decompress directly into heap buffer
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// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
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#define MYBLOCK 1024
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Bytef block[MYBLOCK];
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@ -232,8 +224,8 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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}
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const size_t have = MYBLOCK - zstream.avail_out;
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total += have;
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dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
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memcpy(dest + total - have,block,have);
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uncompressed.resize(total);
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memcpy(uncompressed.data() + total - have,block,have);
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}
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while (ret != Z_STREAM_END);
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@ -241,7 +233,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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inflateEnd(&zstream);
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// replace the input stream with a memory stream
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
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// .. and retry
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stream->Read(magic,7,1);
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@ -432,7 +432,6 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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unsigned int num = static_cast<unsigned int>(apcMeshes.size() - meshStart);
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if (layer.mName != "<LWODefault>" || num > 0) {
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aiNode* pcNode = new aiNode();
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apcNodes[layer.mIndex] = pcNode;
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pcNode->mName.Set(layer.mName);
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pcNode->mParent = (aiNode*)&layer;
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pcNode->mNumMeshes = num;
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@ -442,6 +441,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
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pcNode->mMeshes[p] = p + meshStart;
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}
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apcNodes[layer.mIndex] = pcNode;
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}
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}
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@ -584,7 +584,7 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
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//Set parent of all children, inserting pivots
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//std::cout << "Set parent of all children" << std::endl;
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std::map<uint16_t, aiNode*> mapPivot;
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for (std::map<uint16_t,aiNode*>::iterator itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
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for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
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//Get the parent index
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LWO::Layer* nodeLayer = (LWO::Layer*)(itapcNodes->second->mParent);
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@ -593,7 +593,6 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
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//Create pivot node, store it into the pivot map, and set the parent as the pivot
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aiNode* pivotNode = new aiNode();
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pivotNode->mName.Set("Pivot-"+std::string(itapcNodes->second->mName.data));
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mapPivot[-(itapcNodes->first+2)] = pivotNode;
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itapcNodes->second->mParent = pivotNode;
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//Look for the parent node to attach the pivot to
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@ -611,18 +610,19 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
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pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
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pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
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pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
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mapPivot[-(itapcNodes->first+2)] = pivotNode;
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}
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//Merge pivot map into node map
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//std::cout << "Merge pivot map into node map" << std::endl;
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for (std::map<uint16_t, aiNode*>::iterator itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
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for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
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apcNodes[itMapPivot->first] = itMapPivot->second;
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}
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//Set children of all parents
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apcNodes[-1] = root;
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for (std::map<uint16_t,aiNode*>::iterator itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
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for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
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for (auto itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
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for (auto itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
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if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
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++(itMapParentNodes->second->mNumChildren);
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}
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@ -630,7 +630,7 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
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if (itMapParentNodes->second->mNumChildren) {
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itMapParentNodes->second->mChildren = new aiNode* [ itMapParentNodes->second->mNumChildren ];
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uint16_t p = 0;
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for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
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for (auto itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
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if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
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itMapParentNodes->second->mChildren[p++] = itMapChildNodes->second;
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}
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@ -844,11 +844,11 @@ struct IntGroupInfo_MDL7
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struct IntGroupData_MDL7
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{
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IntGroupData_MDL7()
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: pcFaces(NULL), bNeed2UV(false)
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: bNeed2UV(false)
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{}
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//! Array of faces that belong to the group
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MDL::IntFace_MDL7* pcFaces;
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std::vector<MDL::IntFace_MDL7> pcFaces;
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//! Array of vertex positions
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std::vector<aiVector3D> vPositions;
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@ -1502,7 +1502,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
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groupData.bNeed2UV = true;
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}
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}
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groupData.pcFaces = new MDL::IntFace_MDL7[groupInfo.pcGroup->numtris];
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groupData.pcFaces.resize(groupInfo.pcGroup->numtris);
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// read all faces into the preallocated arrays
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ReadFaces_3DGS_MDL7(groupInfo, groupData);
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@ -221,12 +221,8 @@ static void propId2StdString( Property *prop, std::string &name, std::string &ke
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//------------------------------------------------------------------------------------------------
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OpenGEXImporter::VertexContainer::VertexContainer()
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: m_numVerts( 0 )
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, m_vertices( nullptr )
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, m_numColors( 0 )
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: m_numColors( 0 )
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, m_colors( nullptr )
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, m_numNormals( 0 )
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, m_normals( nullptr )
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, m_numUVComps()
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, m_textureCoords() {
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// empty
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@ -234,9 +230,7 @@ OpenGEXImporter::VertexContainer::VertexContainer()
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//------------------------------------------------------------------------------------------------
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OpenGEXImporter::VertexContainer::~VertexContainer() {
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delete[] m_vertices;
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delete[] m_colors;
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delete[] m_normals;
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for(auto &texcoords : m_textureCoords) {
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delete [] texcoords;
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@ -697,7 +691,8 @@ void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *
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void OpenGEXImporter::handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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m_currentMesh = new aiMesh;
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const size_t meshidx( m_meshCache.size() );
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m_meshCache.push_back( m_currentMesh );
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// ownership is transfered but a reference remains in m_currentMesh
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m_meshCache.emplace_back( m_currentMesh );
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Property *prop = node->getProperties();
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if( nullptr != prop ) {
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@ -857,17 +852,15 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
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const size_t numItems( countDataArrayListItems( vaList ) );
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if( Position == attribType ) {
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m_currentVertices.m_numVerts = numItems;
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m_currentVertices.m_vertices = new aiVector3D[ numItems ];
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copyVectorArray( numItems, vaList, m_currentVertices.m_vertices );
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m_currentVertices.m_vertices.resize( numItems );
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copyVectorArray( numItems, vaList, m_currentVertices.m_vertices.data() );
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} else if ( Color == attribType ) {
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m_currentVertices.m_numColors = numItems;
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m_currentVertices.m_colors = new aiColor4D[ numItems ];
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copyColor4DArray( numItems, vaList, m_currentVertices.m_colors );
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} else if( Normal == attribType ) {
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m_currentVertices.m_numNormals = numItems;
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m_currentVertices.m_normals = new aiVector3D[ numItems ];
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copyVectorArray( numItems, vaList, m_currentVertices.m_normals );
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m_currentVertices.m_normals.resize( numItems );
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copyVectorArray( numItems, vaList, m_currentVertices.m_normals.data() );
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} else if( TexCoord == attribType ) {
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m_currentVertices.m_numUVComps[ 0 ] = numItems;
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m_currentVertices.m_textureCoords[ 0 ] = new aiVector3D[ numItems ];
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@ -904,7 +897,7 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
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hasColors = true;
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}
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bool hasNormalCoords( false );
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if ( m_currentVertices.m_numNormals > 0 ) {
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if ( !m_currentVertices.m_normals.empty() ) {
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m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ];
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hasNormalCoords = true;
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}
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@ -922,7 +915,7 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
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Value *next( vaList->m_dataList );
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for( size_t indices = 0; indices < current.mNumIndices; indices++ ) {
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const int idx( next->getUnsignedInt32() );
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ai_assert( static_cast<size_t>( idx ) <= m_currentVertices.m_numVerts );
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ai_assert( static_cast<size_t>( idx ) <= m_currentVertices.m_vertices.size() );
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ai_assert( index < m_currentMesh->mNumVertices );
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aiVector3D &pos = ( m_currentVertices.m_vertices[ idx ] );
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m_currentMesh->mVertices[ index ].Set( pos.x, pos.y, pos.z );
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@ -1145,7 +1138,9 @@ void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
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pScene->mNumMeshes = static_cast<unsigned int>(m_meshCache.size());
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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std::copy( m_meshCache.begin(), m_meshCache.end(), pScene->mMeshes );
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for (unsigned int i = 0; i < pScene->mNumMeshes; i++) {
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pScene->mMeshes[i] = m_meshCache[i].release();
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}
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}
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//------------------------------------------------------------------------------------------------
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@ -144,12 +144,10 @@ protected:
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private:
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struct VertexContainer {
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size_t m_numVerts;
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aiVector3D *m_vertices;
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std::vector<aiVector3D> m_vertices;
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size_t m_numColors;
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aiColor4D *m_colors;
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size_t m_numNormals;
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aiVector3D *m_normals;
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std::vector<aiVector3D> m_normals;
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size_t m_numUVComps[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
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aiVector3D *m_textureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
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@ -185,7 +183,7 @@ private:
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typedef std::map<aiNode*, std::unique_ptr<ChildInfo> > NodeChildMap;
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NodeChildMap m_nodeChildMap;
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std::vector<aiMesh*> m_meshCache;
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std::vector<std::unique_ptr<aiMesh> > m_meshCache;
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typedef std::map<std::string, size_t> ReferenceMap;
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std::map<std::string, size_t> m_mesh2refMap;
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std::map<std::string, size_t> m_material2refMap;
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@ -194,7 +192,7 @@ private:
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MetricInfo m_metrics[ MetricInfo::Max ];
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aiNode *m_currentNode;
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VertexContainer m_currentVertices;
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aiMesh *m_currentMesh;
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aiMesh *m_currentMesh; // not owned, target is owned by m_meshCache
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aiMaterial *m_currentMaterial;
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aiLight *m_currentLight;
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aiCamera *m_currentCamera;
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@ -72,17 +72,6 @@ using namespace irr::io;
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#endif
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// scopeguard for a malloc'ed buffer
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struct free_it
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{
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free_it(void* free) : free(free) {}
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~free_it() {
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::free(this->free);
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}
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void* free;
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};
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namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
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template<> const char* LogFunctions<XGLImporter>::Prefix()
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{
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@ -155,8 +144,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
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Bytef* dest = NULL;
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free_it free_it_really(dest);
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std::vector<Bytef> uncompressed;
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#endif
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m_scene = pScene;
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@ -192,6 +180,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
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size_t total = 0l;
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// TODO: be smarter about this, decompress directly into heap buffer
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// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
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#define MYBLOCK 1024
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Bytef block[MYBLOCK];
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@ -206,8 +195,8 @@ void XGLImporter::InternReadFile( const std::string& pFile,
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}
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const size_t have = MYBLOCK - zstream.avail_out;
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total += have;
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dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
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memcpy(dest + total - have,block,have);
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uncompressed.resize(total);
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memcpy(uncompressed.data() + total - have,block,have);
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}
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while (ret != Z_STREAM_END);
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@ -215,7 +204,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
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inflateEnd(&zstream);
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// replace the input stream with a memory stream
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
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#endif
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}
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Loading…
Reference in New Issue