Fixed AssBin loader.

File reads were used in ai_assert. The function has side effects, so it should not be used in an assert.
Fixed AddGTest.cmake.
There was an issue regarding Xcode project file. The path of libgtest.a was incorrectly set.
pull/559/head
shin_mbpr_late2013 2015-05-16 23:27:55 +09:00
parent e1cf5150f1
commit 98b234020b
2 changed files with 26 additions and 15 deletions

View File

@ -11,8 +11,8 @@ if (MSVC)
set(RELEASE_LIB_DIR ReleaseLibs)
set(DEBUG_LIB_DIR DebugLibs)
else()
set(RELEASE_LIB_DIR "")
set(DEBUG_LIB_DIR "")
set(RELEASE_LIB_DIR "Release")
set(DEBUG_LIB_DIR "Debug")
endif()
set(GTEST_CMAKE_ARGS

View File

@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssbinLoader.h"
#include "assbin_chunks.h"
#include "MemoryIOWrapper.h"
#include "../include/assimp/mesh.h"
#include "../include/assimp/anim.h"
#include "../include/assimp/mesh.h"
#include "../include/assimp/anim.h"
#include "../include/assimp/scene.h"
#include <boost/static_assert.hpp>
@ -199,7 +199,8 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
/*uint32_t size =*/ Read<uint32_t>(stream);
*node = new aiNode();
@ -230,7 +231,8 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
/*uint32_t size =*/ Read<uint32_t>(stream);
b->mName = Read<aiString>(stream);
@ -253,7 +255,8 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
/*uint32_t size =*/ Read<uint32_t>(stream);
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
@ -377,7 +380,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
/*uint32_t size =*/ Read<uint32_t>(stream);
prop->mKey = Read<aiString>(stream);
@ -393,7 +397,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
/*uint32_t size =*/ Read<uint32_t>(stream);
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
@ -414,7 +419,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
/*uint32_t size =*/ Read<uint32_t>(stream);
nd->mNodeName = Read<aiString>(stream);
@ -462,7 +468,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
/*uint32_t size =*/ Read<uint32_t>(stream);
anim->mName = Read<aiString> (stream);
@ -482,7 +489,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
/*uint32_t size =*/ Read<uint32_t>(stream);
tex->mWidth = Read<unsigned int>(stream);
@ -505,7 +513,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
/*uint32_t size =*/ Read<uint32_t>(stream);
l->mName = Read<aiString>(stream);
@ -531,7 +540,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
/*uint32_t size =*/ Read<uint32_t>(stream);
cam->mName = Read<aiString>(stream);
@ -546,7 +556,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
/*uint32_t size =*/ Read<uint32_t>(stream);
scene->mFlags = Read<unsigned int>(stream);