diff --git a/cmake-modules/AddGTest.cmake b/cmake-modules/AddGTest.cmake index 5257148c9..c106cc303 100644 --- a/cmake-modules/AddGTest.cmake +++ b/cmake-modules/AddGTest.cmake @@ -11,8 +11,8 @@ if (MSVC) set(RELEASE_LIB_DIR ReleaseLibs) set(DEBUG_LIB_DIR DebugLibs) else() - set(RELEASE_LIB_DIR "") - set(DEBUG_LIB_DIR "") + set(RELEASE_LIB_DIR "Release") + set(DEBUG_LIB_DIR "Debug") endif() set(GTEST_CMAKE_ARGS diff --git a/code/AssbinLoader.cpp b/code/AssbinLoader.cpp index 6818929fb..8788adbd7 100644 --- a/code/AssbinLoader.cpp +++ b/code/AssbinLoader.cpp @@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "AssbinLoader.h" #include "assbin_chunks.h" #include "MemoryIOWrapper.h" -#include "../include/assimp/mesh.h" -#include "../include/assimp/anim.h" +#include "../include/assimp/mesh.h" +#include "../include/assimp/anim.h" #include "../include/assimp/scene.h" #include @@ -199,7 +199,8 @@ template void ReadBounds( IOStream * stream, T* /*p*/, unsigned int void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node ) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AINODE); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AINODE); /*uint32_t size =*/ Read(stream); *node = new aiNode(); @@ -230,7 +231,8 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node ) // ----------------------------------------------------------------------------------- void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AIBONE ); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AIBONE); /*uint32_t size =*/ Read(stream); b->mName = Read(stream); @@ -253,7 +255,8 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AIMESH); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AIMESH); /*uint32_t size =*/ Read(stream); mesh->mPrimitiveTypes = Read(stream); @@ -377,7 +380,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY); /*uint32_t size =*/ Read(stream); prop->mKey = Read(stream); @@ -393,7 +397,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro // ----------------------------------------------------------------------------------- void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AIMATERIAL); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL); /*uint32_t size =*/ Read(stream); mat->mNumAllocated = mat->mNumProperties = Read(stream); @@ -414,7 +419,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) // ----------------------------------------------------------------------------------- void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AINODEANIM); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM); /*uint32_t size =*/ Read(stream); nd->mNodeName = Read(stream); @@ -462,7 +468,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) // ----------------------------------------------------------------------------------- void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AIANIMATION); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION); /*uint32_t size =*/ Read(stream); anim->mName = Read (stream); @@ -482,7 +489,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AITEXTURE); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE); /*uint32_t size =*/ Read(stream); tex->mWidth = Read(stream); @@ -505,7 +513,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) // ----------------------------------------------------------------------------------- void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AILIGHT); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT); /*uint32_t size =*/ Read(stream); l->mName = Read(stream); @@ -531,7 +540,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) // ----------------------------------------------------------------------------------- void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AICAMERA); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA); /*uint32_t size =*/ Read(stream); cam->mName = Read(stream); @@ -546,7 +556,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) { - ai_assert( Read(stream) == ASSBIN_CHUNK_AISCENE); + uint32_t chunkID = Read(stream); + ai_assert(chunkID == ASSBIN_CHUNK_AISCENE); /*uint32_t size =*/ Read(stream); scene->mFlags = Read(stream);