Merge branch 'master' into fix_fbx

pull/4554/head
nsg 2022-06-02 02:31:32 +09:00 committed by GitHub
commit 96d2052ed0
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2 changed files with 3 additions and 3 deletions

View File

@ -2151,7 +2151,7 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
if (ok) {
out_mat->AddProperty(&ShininessExponent, 1, AI_MATKEY_SHININESS);
// Match Blender behavior to extract roughness when only shininess is present
const float roughness = 1.0 - (sqrt(ShininessExponent) / 10.0);
const float roughness = 1.0f - (sqrt(ShininessExponent) / 10.0f);
out_mat->AddProperty(&roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
}

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@ -300,10 +300,10 @@ private:
const char separator = getOsSeparator();
for (it = in.begin(); it != in.end(); ++it) {
int remaining = std::distance(in.end(), it);
const size_t remaining = std::distance(in.end(), it);
// Exclude :// and \\, which remain untouched.
// https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
if (remaining >= 3 && !strncmp(&*it, "://", 3 )) {
if (remaining >= 3u && !strncmp(&*it, "://", 3 )) {
it += 3;
continue;
}