diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index 43be6d28d..5cd549e35 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -2151,7 +2151,7 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert if (ok) { out_mat->AddProperty(&ShininessExponent, 1, AI_MATKEY_SHININESS); // Match Blender behavior to extract roughness when only shininess is present - const float roughness = 1.0 - (sqrt(ShininessExponent) / 10.0); + const float roughness = 1.0f - (sqrt(ShininessExponent) / 10.0f); out_mat->AddProperty(&roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR); } diff --git a/code/Common/FileSystemFilter.h b/code/Common/FileSystemFilter.h index 81576aa6c..9ab3812e2 100644 --- a/code/Common/FileSystemFilter.h +++ b/code/Common/FileSystemFilter.h @@ -300,10 +300,10 @@ private: const char separator = getOsSeparator(); for (it = in.begin(); it != in.end(); ++it) { - int remaining = std::distance(in.end(), it); + const size_t remaining = std::distance(in.end(), it); // Exclude :// and \\, which remain untouched. // https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632 - if (remaining >= 3 && !strncmp(&*it, "://", 3 )) { + if (remaining >= 3u && !strncmp(&*it, "://", 3 )) { it += 3; continue; }