Merge branch 'master' into fixply
commit
94168a98c2
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@ -761,8 +761,8 @@ IF ( ASSIMP_INSTALL )
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ENDIF()
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CONFIGURE_FILE(
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${CMAKE_CURRENT_LIST_DIR}/revision.h.in
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${CMAKE_CURRENT_BINARY_DIR}/revision.h
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${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
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${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
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)
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CONFIGURE_FILE(
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@ -343,7 +343,7 @@ void ObjFileMtlImporter::createMaterial() {
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}
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}
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name = trim_whitespaces(name);
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name = ai_trim(name);
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std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->mMaterialMap.find(name);
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if (m_pModel->mMaterialMap.end() == it) {
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@ -577,7 +577,7 @@ void ObjFileParser::getMaterialDesc() {
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// Get name
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std::string strName(pStart, &(*m_DataIt));
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strName = trim_whitespaces(strName);
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strName = ai_trim(strName);
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if (strName.empty()) {
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skip = true;
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}
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@ -247,22 +247,6 @@ inline char_t getFloat(char_t it, char_t end, ai_real &value) {
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return it;
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}
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/**
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* @brief Will remove white-spaces for a string.
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* @param[in] str The string to clean
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* @return The trimmed string.
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*/
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template <class string_type>
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inline string_type trim_whitespaces(string_type str) {
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while (!str.empty() && IsSpace(str[0])) {
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str.erase(0);
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}
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while (!str.empty() && IsSpace(str[str.length() - 1])) {
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str.erase(str.length() - 1);
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}
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return str;
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}
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/**
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* @brief Checks for a line-end.
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* @param[in] it Current iterator in string.
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@ -44,8 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ScenePrivate.h"
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#include <assimp/scene.h>
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#include <assimp/version.h>
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#include "revision.h"
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#include <assimp/revision.h>
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// --------------------------------------------------------------------------------
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// Legal information string - don't remove this.
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@ -118,83 +117,3 @@ ASSIMP_API const char *aiGetBranchName() {
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return GitBranch;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::aiScene() :
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mFlags(0),
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mRootNode(nullptr),
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mNumMeshes(0),
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mMeshes(nullptr),
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mNumMaterials(0),
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mMaterials(nullptr),
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mNumAnimations(0),
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mAnimations(nullptr),
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mNumTextures(0),
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mTextures(nullptr),
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mNumLights(0),
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mLights(nullptr),
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mNumCameras(0),
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mCameras(nullptr),
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mMetaData(nullptr),
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mName(),
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mNumSkeletons(0),
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mSkeletons(nullptr),
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mPrivate(new Assimp::ScenePrivateData()) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::~aiScene() {
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// delete all sub-objects recursively
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delete mRootNode;
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// To make sure we won't crash if the data is invalid it's
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// much better to check whether both mNumXXX and mXXX are
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// valid instead of relying on just one of them.
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if (mNumMeshes && mMeshes) {
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for (unsigned int a = 0; a < mNumMeshes; ++a) {
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delete mMeshes[a];
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}
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}
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delete[] mMeshes;
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if (mNumMaterials && mMaterials) {
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for (unsigned int a = 0; a < mNumMaterials; ++a) {
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delete mMaterials[a];
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}
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}
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delete[] mMaterials;
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if (mNumAnimations && mAnimations) {
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for (unsigned int a = 0; a < mNumAnimations; ++a) {
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delete mAnimations[a];
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}
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}
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delete[] mAnimations;
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if (mNumTextures && mTextures) {
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for (unsigned int a = 0; a < mNumTextures; ++a) {
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delete mTextures[a];
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}
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}
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delete[] mTextures;
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if (mNumLights && mLights) {
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for (unsigned int a = 0; a < mNumLights; ++a) {
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delete mLights[a];
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}
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}
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delete[] mLights;
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if (mNumCameras && mCameras) {
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for (unsigned int a = 0; a < mNumCameras; ++a) {
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delete mCameras[a];
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}
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}
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delete[] mCameras;
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aiMetadata::Dealloc(mMetaData);
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delete[] mSkeletons;
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delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
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}
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@ -40,6 +40,87 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <assimp/scene.h>
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#include "ScenePrivate.h"
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aiScene::aiScene() :
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mFlags(0),
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mRootNode(nullptr),
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mNumMeshes(0),
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mMeshes(nullptr),
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mNumMaterials(0),
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mMaterials(nullptr),
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mNumAnimations(0),
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mAnimations(nullptr),
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mNumTextures(0),
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mTextures(nullptr),
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mNumLights(0),
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mLights(nullptr),
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mNumCameras(0),
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mCameras(nullptr),
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mMetaData(nullptr),
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mName(),
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mNumSkeletons(0),
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mSkeletons(nullptr),
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mPrivate(new Assimp::ScenePrivateData()) {
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// empty
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}
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aiScene::~aiScene() {
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// delete all sub-objects recursively
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delete mRootNode;
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// To make sure we won't crash if the data is invalid it's
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// much better to check whether both mNumXXX and mXXX are
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// valid instead of relying on just one of them.
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if (mNumMeshes && mMeshes) {
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for (unsigned int a = 0; a < mNumMeshes; ++a) {
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delete mMeshes[a];
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}
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}
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delete[] mMeshes;
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if (mNumMaterials && mMaterials) {
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for (unsigned int a = 0; a < mNumMaterials; ++a) {
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delete mMaterials[a];
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}
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}
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delete[] mMaterials;
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if (mNumAnimations && mAnimations) {
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for (unsigned int a = 0; a < mNumAnimations; ++a) {
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delete mAnimations[a];
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}
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}
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delete[] mAnimations;
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if (mNumTextures && mTextures) {
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for (unsigned int a = 0; a < mNumTextures; ++a) {
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delete mTextures[a];
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}
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}
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delete[] mTextures;
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if (mNumLights && mLights) {
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for (unsigned int a = 0; a < mNumLights; ++a) {
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delete mLights[a];
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}
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}
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delete[] mLights;
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if (mNumCameras && mCameras) {
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for (unsigned int a = 0; a < mNumCameras; ++a) {
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delete mCameras[a];
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}
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}
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delete[] mCameras;
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aiMetadata::Dealloc(mMetaData);
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delete[] mSkeletons;
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delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
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}
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aiNode::aiNode() :
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mName(""),
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mParent(nullptr),
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@ -1,4 +1,4 @@
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#include "revision.h"
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#include <assimp/revision.h>
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#ifdef __GNUC__
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#include "winresrc.h"
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#else
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|
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@ -1239,7 +1239,7 @@ int zip_entry_openbyindex(struct zip_t *zip, size_t index) {
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if (!(pHeader = &MZ_ZIP_ARRAY_ELEMENT(
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&pZip->m_pState->m_central_dir, mz_uint8,
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MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets,
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mz_uint32, index)))) {
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mz_uint32, (mz_uint)index)))) {
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// cannot find header in central directory
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return ZIP_ENOHDR;
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}
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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define INCLUDED_AI_IRRXML_WRAPPER
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#include <assimp/ai_assert.h>
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#include <assimp/StringUtils.h>
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#include <assimp/DefaultLogger.hpp>
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#include "BaseImporter.h"
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@ -447,6 +448,7 @@ inline bool TXmlParser<TNodeType>::getValueAsString(XmlNode &node, std::string &
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}
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text = node.text().as_string();
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text = ai_trim(text);
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return true;
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}
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@ -141,25 +141,28 @@ struct ASSIMP_API aiNode {
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/** Destructor */
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~aiNode();
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/** Searches for a node with a specific name, beginning at this
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/**
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* @brief Searches for a node with a specific name, beginning at this
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* nodes. Normally you will call this method on the root node
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* of the scene.
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*
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||||
* @param name Name to search for
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* @return nullptr or a valid Node if the search was successful.
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||||
*/
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inline
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const aiNode* FindNode(const aiString& name) const {
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inline const aiNode* FindNode(const aiString& name) const {
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return FindNode(name.data);
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}
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inline
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aiNode* FindNode(const aiString& name) {
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||||
inline aiNode* FindNode(const aiString& name) {
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||||
return FindNode(name.data);
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||||
}
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||||
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||||
/**
|
||||
* @brief Will search for a node described by its name.
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||||
* @param[in] name The name for the node to look for.
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||||
* @return Pointer showing to the node or nullptr if not found.
|
||||
*/
|
||||
const aiNode* FindNode(const char* name) const;
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||||
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||||
aiNode* FindNode(const char* name);
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||||
|
||||
/**
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||||
|
@ -240,8 +243,7 @@ struct ASSIMP_API aiNode {
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|||
* delete a given scene on your own.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct aiScene
|
||||
{
|
||||
struct ASSIMP_API aiScene {
|
||||
/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
|
||||
* this value is 0, no flags are set. Most applications will
|
||||
* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
|
||||
|
@ -355,10 +357,10 @@ struct aiScene
|
|||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor - set everything to 0/nullptr
|
||||
ASSIMP_API aiScene();
|
||||
aiScene();
|
||||
|
||||
//! Destructor
|
||||
ASSIMP_API ~aiScene();
|
||||
~aiScene();
|
||||
|
||||
//! Check whether the scene contains meshes
|
||||
//! Unless no special scene flags are set this will always be true.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "revision.h"
|
||||
#include <assimp/revision.h>
|
||||
#if defined(__GNUC__) && defined(_WIN32)
|
||||
#include "winresrc.h"
|
||||
#else
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
#include "revision.h"
|
||||
#include <assimp/revision.h>
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Reference in New Issue