fix PLY binary export color from float to uchar

pull/5608/head
Michael Scott 2024-06-05 21:39:03 -04:00
parent 0d546b3d2e
commit 30b84d171d
1 changed files with 14 additions and 2 deletions

View File

@ -346,10 +346,22 @@ void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
if (m->HasVertexColors(c)) {
mOutput.write(reinterpret_cast<const char*>(&m->mColors[c][i].r), 16);
unsigned char rgba[4] = {
static_cast<unsigned char>(m->mColors[c][i].r * 255),
static_cast<unsigned char>(m->mColors[c][i].g * 255),
static_cast<unsigned char>(m->mColors[c][i].b * 255),
static_cast<unsigned char>(m->mColors[c][i].a * 255)
};
mOutput.write(reinterpret_cast<const char*>(&rgba), 4);
}
else {
mOutput.write(reinterpret_cast<const char*>(&defaultColor.r), 16);
unsigned char rgba[4] = {
static_cast<unsigned char>(defaultColor.r * 255),
static_cast<unsigned char>(defaultColor.g * 255),
static_cast<unsigned char>(defaultColor.b * 255),
static_cast<unsigned char>(defaultColor.a * 255)
};
mOutput.write(reinterpret_cast<const char*>(&rgba), 4);
}
}