pull/3232/head
Malcolm Tyrrell 2020-05-15 17:46:50 +01:00
parent 434c5e3d37
commit 90cdbd9d9a
3 changed files with 8 additions and 6 deletions

View File

@ -1542,10 +1542,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
aiBone *bone = nullptr; aiBone *bone = nullptr;
if (bone_map.count(deformer_name)) { if (bone_map.count(deformer_name)) {
ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name); ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
bone = bone_map[deformer_name]; bone = bone_map[deformer_name];
} else { } else {
ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name); ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
bone = new aiBone(); bone = new aiBone();
bone->mName = bone_name; bone->mName = bone_name;

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@ -1337,6 +1337,7 @@ inline void AssetMetadata::Read(Document &doc) {
// //
inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData) { inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData) {
ASSIMP_LOG_DEBUG("Reading GLTF2 binary");
GLB_Header header; GLB_Header header;
if (stream.Read(&header, sizeof(header), 1) != 1) { if (stream.Read(&header, sizeof(header), 1) != 1) {
throw DeadlyImportError("GLTF: Unable to read the file header"); throw DeadlyImportError("GLTF: Unable to read the file header");
@ -1400,6 +1401,7 @@ inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneDa
} }
inline void Asset::Load(const std::string &pFile, bool isBinary) { inline void Asset::Load(const std::string &pFile, bool isBinary) {
ASSIMP_LOG_DEBUG("Loading GLTF2 asset");
mCurrentAssetDir.clear(); mCurrentAssetDir.clear();
/*int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\'))); /*int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
if (pos != int(std::string::npos)) */ if (pos != int(std::string::npos)) */
@ -1431,7 +1433,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
} }
// parse the JSON document // parse the JSON document
ASSIMP_LOG_DEBUG("Parsing GLTF2 JSON");
Document doc; Document doc;
doc.ParseInsitu(&sceneData[0]); doc.ParseInsitu(&sceneData[0]);

View File

@ -178,7 +178,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
if (node == nullptr) { if (node == nullptr) {
node_stack.clear(); node_stack.clear();
BuildNodeList(root_node, node_stack); BuildNodeList(root_node, node_stack);
ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
node = GetNodeFromStack(bone->mName, node_stack); node = GetNodeFromStack(bone->mName, node_stack);
@ -188,7 +188,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
} }
} }
ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node)); bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node));
} }
@ -202,7 +202,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
std::vector<aiBone *> &bone_list) { std::vector<aiBone *> &bone_list) {
while (bone_node) { while (bone_node) {
if (!IsBoneNode(bone_node->mName, bone_list)) { if (!IsBoneNode(bone_node->mName, bone_list)) {
ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
return bone_node; return bone_node;
} }