glTF: Always check signature
Always check signature for glTF 1.0 and glTF 2.0 files to select the correct importer. Fixes #1605pull/1696/head
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89a62edb9a
commit
901b981260
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@ -99,14 +99,14 @@ const aiImporterDesc* glTF2Importer::GetInfo() const
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return &desc;
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}
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bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
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{
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const std::string &extension = GetExtension(pFile);
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if (extension != "gltf" && extension != "glb")
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return false;
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if (checkSig && pIOHandler) {
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if (pIOHandler) {
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glTF2::Asset asset(pIOHandler);
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try {
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asset.Load(pFile, extension == "glb");
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@ -98,14 +98,14 @@ const aiImporterDesc* glTFImporter::GetInfo() const
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return &desc;
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}
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bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
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{
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const std::string &extension = GetExtension(pFile);
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if (extension != "gltf" && extension != "glb")
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return false;
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if (checkSig && pIOHandler) {
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if (pIOHandler) {
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glTF::Asset asset(pIOHandler);
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try {
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asset.Load(pFile, extension == "glb");
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