StepExporter support polygon mesh

StepExporter support polygon mesh
pull/4001/head
xiaohunqupo 2021-07-28 16:32:27 +08:00 committed by GitHub
parent 9923cd0e06
commit 8ee2c721d9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 76 additions and 44 deletions

View File

@ -175,12 +175,11 @@ void StepExporter::WriteFile()
fColor.b = 0.8f; fColor.b = 0.8f;
int ind = 100; // the start index to be used int ind = 100; // the start index to be used
int faceEntryLen = 30; // number of entries for a triangle/face std::vector<int> faceEntryLen; // numbers of entries for a triangle/face
// prepare unique (count triangles and vertices) // prepare unique (count triangles and vertices)
VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n) VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
VectorIndexUMap::iterator it; VectorIndexUMap::iterator it;
int countFace = 0;
for (unsigned int i=0; i<mScene->mNumMeshes; ++i) for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{ {
@ -189,7 +188,7 @@ void StepExporter::WriteFile()
{ {
aiFace* face = &(mesh->mFaces[j]); aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices == 3) countFace++; if (face->mNumIndices >= 3) faceEntryLen.push_back(15 + 5 * face->mNumIndices);
} }
for (unsigned int j=0; j<mesh->mNumVertices; ++j) for (unsigned int j=0; j<mesh->mNumVertices; ++j)
{ {
@ -218,10 +217,13 @@ void StepExporter::WriteFile()
// write the top of data // write the top of data
mOutput << "DATA" << endstr; mOutput << "DATA" << endstr;
mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',("; mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
for (int i=0; i<countFace; ++i) size_t countFace = faceEntryLen.size();
size_t faceLenIndex = ind + 2 * uniqueVerts.size();
for (size_t i=0; i<countFace; ++i)
{ {
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size(); mOutput << "#" << faceLenIndex;
if (i!=countFace-1) mOutput << ","; if (i!=countFace-1) mOutput << ",";
faceLenIndex += faceEntryLen[i];
} }
mOutput << "),#6)" << endstr; mOutput << "),#6)" << endstr;
@ -253,10 +255,12 @@ void StepExporter::WriteFile()
mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr; mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr; mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
mOutput << "#29=CLOSED_SHELL('',("; mOutput << "#29=CLOSED_SHELL('',(";
for (int i=0; i<countFace; ++i) faceLenIndex = ind + 2 * uniqueVerts.size() + 8;
for (size_t i=0; i<countFace; ++i)
{ {
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8; mOutput << "#" << faceLenIndex;
if (i!=countFace-1) mOutput << ","; if (i!=countFace-1) mOutput << ",";
faceLenIndex += faceEntryLen[i];
} }
mOutput << "))" << endstr; mOutput << "))" << endstr;
@ -289,28 +293,29 @@ void StepExporter::WriteFile()
{ {
aiFace* face = &(mesh->mFaces[j]); aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices != 3) continue; const int numIndices = face->mNumIndices;
if (numIndices < 3) continue;
aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]); std::vector<int> pidArray(numIndices, -1); // vertex id
aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]); std::vector<aiVector3D> dvArray(numIndices); // edge dir
aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]); for (int k = 0; k < numIndices; ++k)
aiVector3D dv12 = *v2 - *v1; {
aiVector3D dv23 = *v3 - *v2; aiVector3D *v1 = &(mesh->mVertices[face->mIndices[k]]);
aiVector3D dv31 = *v1 - *v3; pidArray[k] = uniqueVerts.find(v1)->second;
aiVector3D dv13 = *v3 - *v1;
dv12.Normalize();
dv23.Normalize();
dv31.Normalize();
dv13.Normalize();
aiVector3D dvY = dv12; aiVector3D *v2 = nullptr;
aiVector3D dvX = dvY ^ dv13; if (k + 1 == numIndices)
v2 = &(mesh->mVertices[face->mIndices[0]]);
else
v2 = &(mesh->mVertices[face->mIndices[k + 1]]);
dvArray[k] = *v2 - *v1;
dvArray[k].Normalize();
}
aiVector3D dvY = dvArray[1];
aiVector3D dvX = dvY ^ dvArray[0];
dvX.Normalize(); dvX.Normalize();
int pid1 = uniqueVerts.find(v1)->second;
int pid2 = uniqueVerts.find(v2)->second;
int pid3 = uniqueVerts.find(v3)->second;
// mean vertex color for the face if available // mean vertex color for the face if available
if (mesh->HasVertexColors(0)) if (mesh->HasVertexColors(0))
{ {
@ -339,35 +344,62 @@ void StepExporter::WriteFile()
/* 2 directions of the plane */ /* 2 directions of the plane */
mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr; mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr; mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pidArray[0] << ",#" << sid+11 << ",#" << sid+12 << ")" << endstr;
mOutput << "#" << sid + 11 << "=DIRECTION('',(" << dvX.x << "," << dvX.y << "," << dvX.z << "))" << endstr; mOutput << "#" << sid + 11 << "=DIRECTION('',(" << dvX.x << "," << dvX.y << "," << dvX.z << "))" << endstr;
mOutput << "#" << sid + 12 << "=DIRECTION('',(" << dvY.x << "," << dvY.y << "," << dvY.z << "))" << endstr; mOutput << "#" << sid + 12 << "=DIRECTION('',(" << dvY.x << "," << dvY.y << "," << dvY.z << "))" << endstr;
mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr; mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr; mOutput << "#" << sid+14 << "=EDGE_LOOP('',(";
int edgeLoopStart = sid + 15;
for (int k = 0; k < numIndices; ++k)
{
if (k == 0)
mOutput << "#";
else
mOutput << ",#";
mOutput << edgeLoopStart + k;
}
mOutput << "))" << endstr;
/* edge loop */ /* edge loop */
mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr; int orientedEdgesStart = edgeLoopStart + numIndices;
mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr; for (int k=0; k < numIndices; k++)
mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr; {
mOutput << "#" << edgeLoopStart+k << "=ORIENTED_EDGE('',*,*,#" << orientedEdgesStart + k << ",.T.)" << endstr;
}
/* oriented edges */ /* oriented edges */
mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr; int lineStart = orientedEdgesStart + numIndices;
mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr; for (int k=0; k < numIndices; ++k)
mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr; {
if (k == 0)
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.F.)" << endstr;
else if (k+1 == numIndices)
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[0]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
else
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
}
/* 3 lines and 3 vectors for the lines for the 3 edge curves */ /* n lines and n vectors for the lines for the n edge curves */
mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr; int vectorStart = lineStart + numIndices;
mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr; for (int k=0; k < numIndices; ++k)
mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr; {
mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr; mOutput << "#" << lineStart+k << "=LINE('',#" << pidArray[k] << ",#" << vectorStart+k << ")" << endstr;
mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr; }
mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr; int directionStart = vectorStart + numIndices;
mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr; for (int k=0; k < numIndices; ++k)
mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr; {
ind += faceEntryLen; // increase counter mOutput << "#" << vectorStart+k << "=VECTOR('',#" << directionStart+k << ",1.0)" << endstr;
}
for (int k=0; k < numIndices; ++k)
{
const aiVector3D &dv = dvArray[k];
mOutput << "#" << directionStart + k << "=DIRECTION('',(" << dv.x << "," << dv.y << "," << dv.z << "))" << endstr;
}
ind += 15 + 5*numIndices; // increase counter
} }
} }