commit
9923cd0e06
|
@ -1,2 +1 @@
|
|||
patreon: assimp
|
||||
open_collective: assimp
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
title: 'Bug:'
|
||||
labels: 'Bug'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
|
|||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
**Platform (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
labels: 'Feature-Request'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
---
|
||||
name: Technical debt
|
||||
about: Create a report to help us to fix and detect tech debts
|
||||
title: ''
|
||||
labels: 'Techdebt'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the technical debt**
|
||||
A clear and concise description of what the tech debt is about.
|
||||
|
||||
**Better solution**
|
||||
A clear and concise description of what you would expect.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
|
@ -25,7 +25,7 @@ CMakeSettings.json
|
|||
# Output
|
||||
bin/
|
||||
lib/
|
||||
|
||||
x64/
|
||||
# QtCreator
|
||||
CMakeLists.txt.user
|
||||
|
||||
|
@ -116,3 +116,6 @@ tools/assimp_qt_viewer/moc_glview.cpp_parameters
|
|||
tools/assimp_qt_viewer/moc_mainwindow.cpp
|
||||
tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
|
||||
tools/assimp_qt_viewer/ui_mainwindow.h
|
||||
|
||||
#Generated directory
|
||||
generated/*
|
|
@ -46,8 +46,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
|||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz"
|
||||
SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
|
||||
SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
|
@ -268,6 +268,8 @@ ELSEIF(MSVC)
|
|||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
|
@ -334,9 +336,9 @@ INCLUDE (FindPkgMacros)
|
|||
INCLUDE (PrecompiledHeader)
|
||||
|
||||
# Set Assimp project output directory variables.
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
|
||||
|
||||
# Macro used to set the output directories of a target to the
|
||||
# respective Assimp output directories.
|
||||
|
@ -454,7 +456,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
|||
ELSE()
|
||||
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
||||
IF( ZLIB_FOUND )
|
||||
INSTALL( TARGETS zlib
|
||||
INSTALL( TARGETS zlib zlibstatic
|
||||
EXPORT "${TARGETS_EXPORT_NAME}")
|
||||
ENDIF()
|
||||
|
||||
|
@ -527,12 +529,12 @@ ENDIF()
|
|||
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
|
||||
|
||||
SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
|
||||
"Build the C4D importer, which relies on the non-free Melange SDK."
|
||||
"Build the C4D importer, which relies on the non-free Cineware SDK."
|
||||
)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
IF ( MSVC )
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC15)
|
||||
|
@ -551,22 +553,23 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
)
|
||||
ENDIF()
|
||||
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/win")
|
||||
|
||||
SET(C4D_DEBUG_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
|
||||
"${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_debug.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
|
||||
)
|
||||
SET(C4D_RELEASE_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
|
||||
"${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_release.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
|
||||
)
|
||||
|
||||
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
|
||||
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
|
||||
# it can be used to communicate with a running Cinema 4D instance
|
||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
|
||||
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
|
||||
)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
FROM ubuntu:14.04
|
||||
|
||||
RUN apt-get update && apt-get install -y \
|
||||
git cmake build-essential software-properties-common
|
||||
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
|
||||
cd /usr/bin && \
|
||||
rm gcc g++ cpp && \
|
||||
ln -s gcc-4.9 gcc && \
|
||||
ln -s g++-4.9 g++ && \
|
||||
ln -s cpp-4.9 cpp
|
||||
|
||||
WORKDIR /opt
|
||||
|
||||
# Build Assimp
|
||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||
|
||||
WORKDIR /opt/assimp
|
||||
|
||||
RUN git checkout master \
|
||||
&& mkdir build && cd build && \
|
||||
cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
.. && \
|
||||
make && make install
|
37
INSTALL
37
INSTALL
|
@ -8,43 +8,10 @@ Getting the documentation
|
|||
------------------------------
|
||||
|
||||
A regularly-updated copy is available at
|
||||
http://assimp.sourceforge.net/lib_html/index.html
|
||||
|
||||
A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
|
||||
To build the doxygen documentation on your own, follow these steps:
|
||||
|
||||
a) download & install latest doxygen
|
||||
b) make sure doxygen is in the executable search path
|
||||
c) navigate to ./doc
|
||||
d) and run 'doxygen'
|
||||
|
||||
Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
|
||||
Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
|
||||
and configure the path to it in the DOXYFILE first.
|
||||
https://assimp-docs.readthedocs.io/en/latest/
|
||||
|
||||
------------------------------
|
||||
Building Assimp
|
||||
------------------------------
|
||||
|
||||
More detailed build instructions can be found in the documentation,
|
||||
this section is just for the inpatient among you.
|
||||
|
||||
CMake is the preferred build system for Assimp. The minimum required version
|
||||
is 2.6. If you don't have it yet, downloads for CMake can be found on
|
||||
http://www.cmake.org/.
|
||||
|
||||
For Unix:
|
||||
|
||||
1. mkdir build && cd build
|
||||
2. cmake .. -G 'Unix Makefiles'
|
||||
3. make -j4
|
||||
|
||||
For Windows:
|
||||
1. Open a command prompt
|
||||
2. mkdir build
|
||||
3. cd build
|
||||
4. cmake ..
|
||||
5. cmake --build .
|
||||
|
||||
For iOS:
|
||||
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
|
||||
Just check the build-instaructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
|
||||
|
|
2
LICENSE
2
LICENSE
|
@ -1,6 +1,6 @@
|
|||
Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
18
Readme.md
18
Readme.md
|
@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
|
|||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
|
||||
<br>
|
||||
|
||||
|
@ -39,10 +39,10 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
* [Python](port/PyAssimp/README.md)
|
||||
* [.NET](https://github.com/assimp/assimp-net)
|
||||
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
|
||||
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
|
||||
* [Rust](https://github.com/jkvargas/russimp)
|
||||
|
@ -66,9 +66,9 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
|
|||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/PostProcessing The post-processing steps
|
||||
code/<FormatName> Implementation for import and export for the format
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export for the format
|
||||
|
||||
### Where to get help ###
|
||||
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
|
@ -76,9 +76,6 @@ For more information, visit [our website](http://assimp.org/). Or check out the
|
|||
|
||||
If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
|
||||
|
||||
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
|
||||
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
@ -103,9 +100,6 @@ Become a financial contributor and help us sustain our community. [[Contribute](
|
|||
|
||||
<a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
|
||||
|
||||
Monthly donations via Patreon:
|
||||
<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
|
||||
|
||||
|
||||
#### Organizations
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ find_package(poly2tri CONFIG REQUIRED)
|
|||
find_package(polyclipping CONFIG REQUIRED)
|
||||
find_package(zip CONFIG REQUIRED)
|
||||
find_package(pugixml CONFIG REQUIRED)
|
||||
find_package(stb CONFIG REQUIRED)
|
||||
|
||||
if(@ASSIMP_BUILD_DRACO@)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
|
|
|
@ -69,7 +69,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
|
||||
*it = static_cast<char>(::tolower(*it));
|
||||
*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default")) continue;
|
||||
|
@ -212,7 +212,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
|||
mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
|
||||
|
||||
// Be sure this is only done for the first material
|
||||
mBackgroundImage = std::string("");
|
||||
mBackgroundImage = std::string();
|
||||
}
|
||||
|
||||
// At first add the base ambient color of the scene to the material
|
||||
|
|
|
@ -102,13 +102,14 @@ private:
|
|||
// preserves the mesh's given name if it has one. |index| is the index
|
||||
// of the mesh in |aiScene::mMeshes|.
|
||||
std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
|
||||
static const std::string underscore = "_";
|
||||
static const char underscore = '_';
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
std::string result = node.mName.C_Str();
|
||||
if (mesh.mName.length > 0) {
|
||||
result += underscore + mesh.mName.C_Str();
|
||||
result += underscore;
|
||||
result += mesh.mName.C_Str();
|
||||
}
|
||||
return result + underscore + postfix;
|
||||
}
|
||||
|
@ -378,7 +379,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
|
|||
|
||||
// TODO: handle embedded textures properly
|
||||
if (path.data[0] == '*') {
|
||||
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
|
||||
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -444,7 +445,7 @@ void Discreet3DSExporter::WriteMeshes() {
|
|||
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
|
||||
writer.PutU2(count);
|
||||
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
|
||||
const aiVector3D &v = trafo * mesh.mVertices[i];
|
||||
const aiVector3D &v = mesh.mVertices[i];
|
||||
writer.PutF4(v.x);
|
||||
writer.PutF4(v.y);
|
||||
writer.PutF4(v.z);
|
||||
|
@ -506,11 +507,16 @@ void Discreet3DSExporter::WriteMeshes() {
|
|||
// Transformation matrix by which the mesh vertices have been pre-transformed with.
|
||||
{
|
||||
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
|
||||
for (unsigned int r = 0; r < 4; ++r) {
|
||||
// Store rotation 3x3 matrix row wise
|
||||
for (unsigned int r = 0; r < 3; ++r) {
|
||||
for (unsigned int c = 0; c < 3; ++c) {
|
||||
writer.PutF4(trafo[r][c]);
|
||||
}
|
||||
}
|
||||
// Store translation sub vector column wise
|
||||
for (unsigned int r = 0; r < 3; ++r) {
|
||||
writer.PutF4(trafo[r][3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,20 +61,10 @@ namespace D3DS {
|
|||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
|
||||
* and data structures.
|
||||
/** Defines chunks and data structures.
|
||||
*/
|
||||
class Discreet3DS {
|
||||
private:
|
||||
Discreet3DS() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
namespace Discreet3DS {
|
||||
|
||||
~Discreet3DS() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
//! data structure for a single chunk in a .3ds file
|
||||
struct Chunk {
|
||||
uint16_t Flag;
|
||||
|
@ -314,7 +304,7 @@ public:
|
|||
// camera sub-chunks
|
||||
CHUNK_CAM_RANGES = 0x4720
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds mesh face */
|
||||
|
@ -358,16 +348,16 @@ struct Texture {
|
|||
// empty
|
||||
}
|
||||
|
||||
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
|
||||
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
|
||||
mMapName(std::move(other.mMapName)),
|
||||
mOffsetU(std::move(other.mOffsetU)),
|
||||
mOffsetV(std::move(other.mOffsetV)),
|
||||
mScaleU(std::move(other.mScaleU)),
|
||||
mScaleV(std::move(other.mScaleV)),
|
||||
mRotation(std::move(other.mRotation)),
|
||||
mMapMode(std::move(other.mMapMode)),
|
||||
bPrivate(std::move(other.bPrivate)),
|
||||
iUVSrc(std::move(other.iUVSrc)) {
|
||||
mOffsetU(other.mOffsetU),
|
||||
mOffsetV(other.mOffsetV),
|
||||
mScaleU(other.mScaleU),
|
||||
mScaleV(other.mScaleV),
|
||||
mRotation(other.mRotation),
|
||||
mMapMode(other.mMapMode),
|
||||
bPrivate(other.bPrivate),
|
||||
iUVSrc(other.iUVSrc) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -376,16 +366,16 @@ struct Texture {
|
|||
return *this;
|
||||
}
|
||||
|
||||
mTextureBlend = std::move(other.mTextureBlend);
|
||||
mTextureBlend = other.mTextureBlend;
|
||||
mMapName = std::move(other.mMapName);
|
||||
mOffsetU = std::move(other.mOffsetU);
|
||||
mOffsetV = std::move(other.mOffsetV);
|
||||
mScaleU = std::move(other.mScaleU);
|
||||
mScaleV = std::move(other.mScaleV);
|
||||
mRotation = std::move(other.mRotation);
|
||||
mMapMode = std::move(other.mMapMode);
|
||||
bPrivate = std::move(other.bPrivate);
|
||||
iUVSrc = std::move(other.iUVSrc);
|
||||
mOffsetU = other.mOffsetU;
|
||||
mOffsetV = other.mOffsetV;
|
||||
mScaleU = other.mScaleU;
|
||||
mScaleV = other.mScaleV;
|
||||
mRotation = other.mRotation;
|
||||
mMapMode = other.mMapMode;
|
||||
bPrivate = other.bPrivate;
|
||||
iUVSrc = other.iUVSrc;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -471,13 +461,13 @@ struct Material {
|
|||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
|
||||
mDiffuse(std::move(other.mDiffuse)),
|
||||
mSpecularExponent(std::move(other.mSpecularExponent)),
|
||||
mShininessStrength(std::move(other.mShininessStrength)),
|
||||
mSpecular(std::move(other.mSpecular)),
|
||||
mAmbient(std::move(other.mAmbient)),
|
||||
mShading(std::move(other.mShading)),
|
||||
mTransparency(std::move(other.mTransparency)),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(std::move(other.sTexDiffuse)),
|
||||
sTexOpacity(std::move(other.sTexOpacity)),
|
||||
sTexSpecular(std::move(other.sTexSpecular)),
|
||||
|
@ -485,10 +475,10 @@ struct Material {
|
|||
sTexBump(std::move(other.sTexBump)),
|
||||
sTexEmissive(std::move(other.sTexEmissive)),
|
||||
sTexShininess(std::move(other.sTexShininess)),
|
||||
mBumpHeight(std::move(other.mBumpHeight)),
|
||||
mEmissive(std::move(other.mEmissive)),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(std::move(other.sTexAmbient)),
|
||||
mTwoSided(std::move(other.mTwoSided)) {
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -498,13 +488,13 @@ struct Material {
|
|||
}
|
||||
|
||||
mName = std::move(other.mName);
|
||||
mDiffuse = std::move(other.mDiffuse);
|
||||
mSpecularExponent = std::move(other.mSpecularExponent);
|
||||
mShininessStrength = std::move(other.mShininessStrength),
|
||||
mSpecular = std::move(other.mSpecular);
|
||||
mAmbient = std::move(other.mAmbient);
|
||||
mShading = std::move(other.mShading);
|
||||
mTransparency = std::move(other.mTransparency);
|
||||
mDiffuse = other.mDiffuse;
|
||||
mSpecularExponent = other.mSpecularExponent;
|
||||
mShininessStrength = other.mShininessStrength,
|
||||
mSpecular = other.mSpecular;
|
||||
mAmbient = other.mAmbient;
|
||||
mShading = other.mShading;
|
||||
mTransparency = other.mTransparency;
|
||||
sTexDiffuse = std::move(other.sTexDiffuse);
|
||||
sTexOpacity = std::move(other.sTexOpacity);
|
||||
sTexSpecular = std::move(other.sTexSpecular);
|
||||
|
@ -512,10 +502,10 @@ struct Material {
|
|||
sTexBump = std::move(other.sTexBump);
|
||||
sTexEmissive = std::move(other.sTexEmissive);
|
||||
sTexShininess = std::move(other.sTexShininess);
|
||||
mBumpHeight = std::move(other.mBumpHeight);
|
||||
mEmissive = std::move(other.mEmissive);
|
||||
mBumpHeight = other.mBumpHeight;
|
||||
mEmissive = other.mEmissive;
|
||||
sTexAmbient = std::move(other.sTexAmbient);
|
||||
mTwoSided = std::move(other.mTwoSided);
|
||||
mTwoSided = other.mTwoSided;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -143,7 +143,13 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
|
|||
// Imports the given file into the given scene structure.
|
||||
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
StreamReaderLE theStream(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
auto theFile = pIOHandler->Open(pFile, "rb");
|
||||
if (!theFile) {
|
||||
throw DeadlyImportError("3DS: Could not open ", pFile);
|
||||
}
|
||||
|
||||
StreamReaderLE theStream(theFile);
|
||||
|
||||
// We should have at least one chunk
|
||||
if (theStream.GetRemainingSize() < 16) {
|
||||
|
@ -164,7 +170,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
|||
mRootNode->mHierarchyIndex = -1;
|
||||
mRootNode->mParent = nullptr;
|
||||
mMasterScale = 1.0f;
|
||||
mBackgroundImage = "";
|
||||
mBackgroundImage = std::string();
|
||||
bHasBG = false;
|
||||
bIsPrj = false;
|
||||
|
||||
|
@ -299,7 +305,7 @@ void Discreet3DSImporter::ParseEditorChunk() {
|
|||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff, stream->GetI2());
|
||||
ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
|
||||
ASSIMP_LOG_INFO("3DS file format version: ", buff);
|
||||
} break;
|
||||
};
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
|
@ -928,7 +934,7 @@ void Discreet3DSImporter::ParseFaceChunk() {
|
|||
}
|
||||
}
|
||||
if (0xcdcdcdcd == idx) {
|
||||
ASSIMP_LOG_ERROR_F("3DS: Unknown material: ", sz);
|
||||
ASSIMP_LOG_ERROR("3DS: Unknown material: ", sz);
|
||||
}
|
||||
|
||||
// Now continue and read all material indices
|
||||
|
|
|
@ -44,63 +44,66 @@ namespace Assimp {
|
|||
namespace D3MF {
|
||||
|
||||
namespace XmlTag {
|
||||
// Root tag
|
||||
const char* const RootTag = "3MF";
|
||||
|
||||
// Meta-data
|
||||
static const std::string meta = "metadata";
|
||||
static const std::string meta_name = "name";
|
||||
const char* const meta = "metadata";
|
||||
const char* const meta_name = "name";
|
||||
|
||||
// Model-data specific tags
|
||||
static const std::string model = "model";
|
||||
static const std::string model_unit = "unit";
|
||||
static const std::string metadata = "metadata";
|
||||
static const std::string resources = "resources";
|
||||
static const std::string object = "object";
|
||||
static const std::string mesh = "mesh";
|
||||
static const std::string components = "components";
|
||||
static const std::string component = "component";
|
||||
static const std::string vertices = "vertices";
|
||||
static const std::string vertex = "vertex";
|
||||
static const std::string triangles = "triangles";
|
||||
static const std::string triangle = "triangle";
|
||||
static const std::string x = "x";
|
||||
static const std::string y = "y";
|
||||
static const std::string z = "z";
|
||||
static const std::string v1 = "v1";
|
||||
static const std::string v2 = "v2";
|
||||
static const std::string v3 = "v3";
|
||||
static const std::string id = "id";
|
||||
static const std::string pid = "pid";
|
||||
static const std::string pindex = "pindex";
|
||||
static const std::string p1 = "p1";
|
||||
static const std::string name = "name";
|
||||
static const std::string type = "type";
|
||||
static const std::string build = "build";
|
||||
static const std::string item = "item";
|
||||
static const std::string objectid = "objectid";
|
||||
static const std::string transform = "transform";
|
||||
const char* const model = "model";
|
||||
const char* const model_unit = "unit";
|
||||
const char* const metadata = "metadata";
|
||||
const char* const resources = "resources";
|
||||
const char* const object = "object";
|
||||
const char* const mesh = "mesh";
|
||||
const char* const components = "components";
|
||||
const char* const component = "component";
|
||||
const char* const vertices = "vertices";
|
||||
const char* const vertex = "vertex";
|
||||
const char* const triangles = "triangles";
|
||||
const char* const triangle = "triangle";
|
||||
const char* const x = "x";
|
||||
const char* const y = "y";
|
||||
const char* const z = "z";
|
||||
const char* const v1 = "v1";
|
||||
const char* const v2 = "v2";
|
||||
const char* const v3 = "v3";
|
||||
const char* const id = "id";
|
||||
const char* const pid = "pid";
|
||||
const char* const pindex = "pindex";
|
||||
const char* const p1 = "p1";
|
||||
const char* const name = "name";
|
||||
const char* const type = "type";
|
||||
const char* const build = "build";
|
||||
const char* const item = "item";
|
||||
const char* const objectid = "objectid";
|
||||
const char* const transform = "transform";
|
||||
|
||||
// Material definitions
|
||||
static const std::string basematerials = "basematerials";
|
||||
static const std::string basematerials_id = "id";
|
||||
static const std::string basematerials_base = "base";
|
||||
static const std::string basematerials_name = "name";
|
||||
static const std::string basematerials_displaycolor = "displaycolor";
|
||||
const char* const basematerials = "basematerials";
|
||||
const char* const basematerials_id = "id";
|
||||
const char* const basematerials_base = "base";
|
||||
const char* const basematerials_name = "name";
|
||||
const char* const basematerials_displaycolor = "displaycolor";
|
||||
|
||||
// Meta info tags
|
||||
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
|
||||
static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
|
||||
static const std::string RELS_ATTRIB_TARGET = "Target";
|
||||
static const std::string RELS_ATTRIB_TYPE = "Type";
|
||||
static const std::string RELS_ATTRIB_ID = "Id";
|
||||
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
}
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
|
||||
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
|
||||
const char* const RELS_ATTRIB_TARGET = "Target";
|
||||
const char* const RELS_ATTRIB_TYPE = "Type";
|
||||
const char* const RELS_ATTRIB_ID = "Id";
|
||||
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
}
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -307,18 +307,26 @@ void D3MFExporter::writeMesh(aiMesh *mesh) {
|
|||
return;
|
||||
}
|
||||
|
||||
mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
|
||||
mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::mesh
|
||||
<< ">" << "\n";
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::vertices
|
||||
<< ">" << "\n";
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
writeVertex(mesh->mVertices[i]);
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
|
||||
mModelOutput << "</"
|
||||
<< XmlTag::vertices << ">"
|
||||
<< "\n";
|
||||
|
||||
const unsigned int matIdx(mesh->mMaterialIndex);
|
||||
|
||||
writeFaces(mesh, matIdx);
|
||||
|
||||
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
|
||||
mModelOutput << "</"
|
||||
<< XmlTag::mesh << ">"
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeVertex(const aiVector3D &pos) {
|
||||
|
@ -334,27 +342,34 @@ void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
|
|||
if (!mesh->HasFaces()) {
|
||||
return;
|
||||
}
|
||||
mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::triangles << ">"
|
||||
<< "\n";
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
aiFace ¤tFace = mesh->mFaces[i];
|
||||
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
|
||||
<< currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
|
||||
<< "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />";
|
||||
mModelOutput << std::endl;
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::triangles << ">";
|
||||
mModelOutput << std::endl;
|
||||
mModelOutput << "</"
|
||||
<< XmlTag::triangles
|
||||
<< ">";
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeBuild() {
|
||||
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
|
||||
mModelOutput << "<"
|
||||
<< XmlTag::build
|
||||
<< ">"
|
||||
<< "\n";
|
||||
|
||||
for (size_t i = 0; i < mBuildItems.size(); ++i) {
|
||||
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
|
||||
mModelOutput << std::endl;
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::build << ">";
|
||||
mModelOutput << std::endl;
|
||||
mModelOutput << "\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::zipContentType(const std::string &filename) {
|
||||
|
|
|
@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include "D3MFImporter.h"
|
||||
#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include <cassert>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include <iomanip>
|
||||
#include <string.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
@ -72,32 +72,39 @@ enum class ResourceType {
|
|||
RT_Unknown
|
||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||
|
||||
class Resource
|
||||
{
|
||||
class Resource {
|
||||
public:
|
||||
Resource(int id) :
|
||||
mId(id) {}
|
||||
|
||||
virtual ~Resource() {}
|
||||
|
||||
int mId;
|
||||
|
||||
virtual ResourceType getType() {
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~Resource() {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ResourceType getType() const {
|
||||
return ResourceType::RT_Unknown;
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterials(),
|
||||
mMaterialIndex() {}
|
||||
|
||||
std::vector<aiMaterial *> mMaterials;
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
virtual ResourceType getType() {
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterials(),
|
||||
mMaterialIndex() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
}
|
||||
};
|
||||
|
@ -109,24 +116,26 @@ struct Component {
|
|||
|
||||
class Object : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh*> mMeshes;
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {}
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ResourceType getType() {
|
||||
~Object() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
|
||||
XmlSerializer(XmlParser *xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMaterialCount(0),
|
||||
|
@ -136,7 +145,7 @@ public:
|
|||
}
|
||||
|
||||
~XmlSerializer() {
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it ) {
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
|
@ -146,28 +155,28 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode("3MF");
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
|
||||
XmlNode node = mXmlParser->getRootNode().child("model");
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
XmlNode resNode = node.child("resources");
|
||||
for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tNodeName = currentNode.name();
|
||||
if (currentNodeName == D3MF::XmlTag::object) {
|
||||
ReadObject(currentNode);;
|
||||
} else if (currentNodeName == D3MF::XmlTag::basematerials) {
|
||||
XmlNode resNode = node.child(XmlTag::resources);
|
||||
for (auto ¤tNode : resNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::object) {
|
||||
ReadObject(currentNode);
|
||||
} else if (currentNodeName == XmlTag::basematerials) {
|
||||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == D3MF::XmlTag::meta) {
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
}
|
||||
}
|
||||
|
||||
XmlNode buildNode = node.child("build");
|
||||
for (XmlNode currentNode = buildNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tNodeName = currentNode.name();
|
||||
if (currentNodeName == D3MF::XmlTag::item) {
|
||||
XmlNode buildNode = node.child(XmlTag::build);
|
||||
for (auto ¤tNode : buildNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::item) {
|
||||
int objectId = -1;
|
||||
std::string transformationMatrixStr;
|
||||
aiMatrix4x4 transformationMatrix;
|
||||
|
@ -186,10 +195,9 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// import the metadata
|
||||
if (!mMetaData.empty()) {
|
||||
const size_t numMeta(mMetaData.size());
|
||||
const size_t numMeta = mMetaData.size();
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
for (size_t i = 0; i < numMeta; ++i) {
|
||||
aiString val(mMetaData[i].value);
|
||||
|
@ -201,22 +209,22 @@ public:
|
|||
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
||||
if (scene->mNumMeshes != 0) {
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
||||
if (it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object*>(it->second);
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
ai_assert(nullptr != obj);
|
||||
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
||||
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// import the materials
|
||||
scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
|
||||
scene->mNumMaterials = mMaterialCount;
|
||||
if (scene->mNumMaterials != 0) {
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
|
||||
|
@ -228,35 +236,36 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
||||
ai_assert(nullptr != obj);
|
||||
|
||||
void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
|
||||
aiNode *sceneNode = new aiNode(obj->mName);
|
||||
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
||||
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
||||
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
||||
|
||||
sceneNode->mTransformation = nodeTransform;
|
||||
|
||||
parent->addChildren(1, &sceneNode);
|
||||
if (nullptr != parent) {
|
||||
parent->addChildren(1, &sceneNode);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < obj->mComponents.size(); ++i) {
|
||||
Component c = obj->mComponents[i];
|
||||
auto it = mResourcesDictionnary.find(c.mObjectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
addObjectToNode(sceneNode, static_cast<Object*>(it->second), c.mTransformation);
|
||||
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode& node, const std::string& attribute, std::string& value) {
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
||||
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
||||
if (!objectAttribute.empty()) {
|
||||
value = objectAttribute.as_string();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
||||
|
@ -265,9 +274,9 @@ private:
|
|||
if (ret) {
|
||||
value = std::atoi(strValue.c_str());
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
|
@ -287,7 +296,7 @@ private:
|
|||
}
|
||||
}
|
||||
if (currentNumber.size() > 0) {
|
||||
float f = std::stof(currentNumber);
|
||||
const float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
}
|
||||
|
||||
|
@ -311,29 +320,26 @@ private:
|
|||
transformMatrix.b4 = numbers[10];
|
||||
transformMatrix.c4 = numbers[11];
|
||||
transformMatrix.d4 = 1;
|
||||
|
||||
return transformMatrix;
|
||||
}
|
||||
|
||||
void ReadObject(XmlNode &node) {
|
||||
int id = -1, pid = -1, pindex = -1;
|
||||
bool hasId = getNodeAttribute(node, D3MF::XmlTag::id, id);
|
||||
//bool hasType = getNodeAttribute(node, D3MF::XmlTag::type, type); not used currently
|
||||
bool hasPid = getNodeAttribute(node, D3MF::XmlTag::pid, pid);
|
||||
bool hasPindex = getNodeAttribute(node, D3MF::XmlTag::pindex, pindex);
|
||||
|
||||
std::string idStr = ai_to_string(id);
|
||||
|
||||
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
||||
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
||||
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
||||
if (!hasId) {
|
||||
return;
|
||||
}
|
||||
|
||||
Object *obj = new Object(id);
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::mesh) {
|
||||
auto mesh = ReadMesh(currentNode);
|
||||
mesh->mName.Set(idStr);
|
||||
mesh->mName.Set(ai_to_string(id));
|
||||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
|
@ -347,8 +353,9 @@ private:
|
|||
obj->mMeshIndex.push_back(mMeshCount);
|
||||
mMeshCount++;
|
||||
} else if (currentName == D3MF::XmlTag::components) {
|
||||
for (XmlNode currentSubNode = currentNode.first_child(); currentSubNode; currentSubNode = currentSubNode.next_sibling()) {
|
||||
if (currentSubNode.name() == D3MF::XmlTag::component) {
|
||||
for (XmlNode ¤tSubNode : currentNode.children()) {
|
||||
const std::string subNodeName = currentSubNode.name();
|
||||
if (subNodeName == D3MF::XmlTag::component) {
|
||||
int objectId = -1;
|
||||
std::string componentTransformStr;
|
||||
aiMatrix4x4 componentTransform;
|
||||
|
@ -356,8 +363,9 @@ private:
|
|||
componentTransform = parseTransformMatrix(componentTransformStr);
|
||||
}
|
||||
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
||||
obj->mComponents.push_back({ objectId, componentTransform });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -369,21 +377,20 @@ private:
|
|||
aiMesh *ReadMesh(XmlNode &node) {
|
||||
aiMesh *mesh = new aiMesh();
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::vertices) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertices) {
|
||||
ImportVertices(currentNode, mesh);
|
||||
} else if (currentName == D3MF::XmlTag::triangles) {
|
||||
} else if (currentName == XmlTag::triangles) {
|
||||
ImportTriangles(currentNode, mesh);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void ReadMetadata(XmlNode &node) {
|
||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
|
||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
||||
const std::string name = attribute.as_string();
|
||||
const std::string value = node.value();
|
||||
if (name.empty()) {
|
||||
|
@ -398,9 +405,9 @@ private:
|
|||
|
||||
void ImportVertices(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiVector3D> vertices;
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::vertex) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertex) {
|
||||
vertices.push_back(ReadVertex(currentNode));
|
||||
}
|
||||
}
|
||||
|
@ -412,29 +419,28 @@ private:
|
|||
|
||||
aiVector3D ReadVertex(XmlNode &node) {
|
||||
aiVector3D vertex;
|
||||
vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
|
||||
vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
|
||||
vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
|
||||
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
||||
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
||||
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
void ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiFace> faces;
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::triangle) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
|
||||
int pid = 0, p1;
|
||||
int pid = 0, p1 = 0;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end())
|
||||
{
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
|
@ -457,9 +463,9 @@ private:
|
|||
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
|
||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
return face;
|
||||
}
|
||||
|
@ -467,14 +473,14 @@ private:
|
|||
void ReadBaseMaterials(XmlNode &node) {
|
||||
int id = -1;
|
||||
if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
|
||||
BaseMaterials* baseMaterials = new BaseMaterials(id);
|
||||
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling())
|
||||
{
|
||||
if (currentNode.name() == D3MF::XmlTag::basematerials_base) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::basematerials_base) {
|
||||
baseMaterials->mMaterialIndex.push_back(mMaterialCount);
|
||||
baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
|
||||
mMaterialCount++;
|
||||
++mMaterialCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -488,7 +494,7 @@ private:
|
|||
}
|
||||
|
||||
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
const size_t len(strlen(color));
|
||||
const size_t len = strlen(color);
|
||||
if (9 != len && 7 != len) {
|
||||
return false;
|
||||
}
|
||||
|
@ -517,7 +523,7 @@ private:
|
|||
}
|
||||
|
||||
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||
const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
|
||||
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
||||
aiColor4D diffuse;
|
||||
if (parseColor(color, diffuse)) {
|
||||
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
@ -531,7 +537,7 @@ private:
|
|||
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
||||
|
||||
std::string stdMaterialName;
|
||||
std::string strId(ai_to_string(basematerialsId));
|
||||
const std::string strId(ai_to_string(basematerialsId));
|
||||
stdMaterialName += "id";
|
||||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
|
@ -556,13 +562,15 @@ private:
|
|||
std::string value;
|
||||
};
|
||||
std::vector<MetaEntry> mMetaData;
|
||||
std::map<unsigned int, Resource*> mResourcesDictionnary;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMaterialCount, mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
};
|
||||
|
||||
} //namespace D3MF
|
||||
|
||||
using namespace D3MF;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
|
@ -596,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
|
|||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
}
|
||||
|
||||
|
@ -612,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
|
|||
}
|
||||
|
||||
void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
|
||||
XmlParser xmlParser;
|
||||
if (xmlParser.parse(opcPackage.RootStream())) {
|
||||
D3MF::XmlSerializer xmlSerializer(&xmlParser);
|
||||
XmlSerializer xmlSerializer(&xmlParser);
|
||||
xmlSerializer.ImportXml(pScene);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
/// @brief The 3MF-importer class.
|
||||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
// BaseImporter interface
|
||||
D3MFImporter();
|
||||
~D3MFImporter();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
|
|
|
@ -103,9 +103,9 @@ public:
|
|||
std::string name = currentNode.name();
|
||||
if (name == "Relationship") {
|
||||
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
|
||||
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string();
|
||||
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string();
|
||||
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string();
|
||||
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
|
||||
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
|
||||
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
|
||||
if (validateRels(relPtr)) {
|
||||
m_relationShips.push_back(relPtr);
|
||||
}
|
||||
|
@ -156,13 +156,13 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
mRootStream = mZipArchive->Open(rootFile.c_str());
|
||||
ai_assert(mRootStream != nullptr);
|
||||
if (nullptr == mRootStream) {
|
||||
throw DeadlyExportError("Cannot open root-file in archive : " + rootFile);
|
||||
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
|
||||
}
|
||||
|
||||
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
||||
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
|
||||
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ", file);
|
||||
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -188,7 +188,7 @@ bool D3MFOpcPackage::validate() {
|
|||
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
||||
XmlParser xmlParser;
|
||||
if (!xmlParser.parse(stream)) {
|
||||
return "";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
OpcPackageRelationshipReader reader(xmlParser);
|
||||
|
|
|
@ -116,7 +116,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
|
|||
buffer = AcSkipToNextToken(buffer);
|
||||
if (0 != name_length) {
|
||||
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " + std::string(name) + " was expected.");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
|
||||
return buffer;
|
||||
}
|
||||
buffer += name_length + 1;
|
||||
|
@ -492,7 +492,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
|
||||
default:
|
||||
// Coerce unknowns to a polygon and warn
|
||||
ASSIMP_LOG_WARN_F("AC3D: The type flag of a surface is unknown: ", (*it).flags);
|
||||
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown: ", (*it).flags);
|
||||
(*it).flags &= ~(Surface::Mask);
|
||||
// fallthrough
|
||||
|
||||
|
@ -690,7 +690,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
if (object.subDiv) {
|
||||
if (configEvalSubdivision) {
|
||||
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
|
||||
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: " + object.name);
|
||||
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: ", object.name);
|
||||
|
||||
std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr);
|
||||
div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true);
|
||||
|
@ -698,7 +698,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
|
||||
// previous meshes are deleted vy Subdivide().
|
||||
} else {
|
||||
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: " + object.name);
|
||||
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: ", object.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -782,7 +782,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
unsigned int version = HexDigitToDecimal(buffer[4]);
|
||||
char msg[3];
|
||||
ASSIMP_itoa10(msg, 3, version);
|
||||
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
|
||||
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
|
||||
|
||||
std::vector<Material> materials;
|
||||
materials.reserve(5);
|
||||
|
|
|
@ -116,16 +116,16 @@ public:
|
|||
Mask = 0xf,
|
||||
};
|
||||
|
||||
inline const uint8_t GetType() const { return (flags & Mask); }
|
||||
inline uint8_t GetType() const { return (flags & Mask); }
|
||||
};
|
||||
|
||||
// Represents an AC3D object
|
||||
struct Object {
|
||||
Object() :
|
||||
type(World),
|
||||
name(""),
|
||||
name(),
|
||||
children(),
|
||||
texture(""),
|
||||
texture(),
|
||||
texRepeat(1.f, 1.f),
|
||||
texOffset(0.0f, 0.0f),
|
||||
rotation(),
|
||||
|
|
|
@ -39,16 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/// \file AMFImporter.cpp
|
||||
/// \brief AMF-format files importer for Assimp: main algorithm implementation.
|
||||
/// \date 2016
|
||||
/// \author smal.root@gmail.com
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
|
||||
|
||||
// Header files, Assimp.
|
||||
#include "AMFImporter.hpp"
|
||||
#include "AMFImporter_Macro.hpp"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
@ -211,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
|
|||
}
|
||||
|
||||
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
|
||||
return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
|
||||
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
|
||||
}
|
||||
|
||||
void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
|
||||
|
@ -274,7 +268,8 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
|
|||
mXmlParser = new XmlParser();
|
||||
if (!mXmlParser->parse(file.get())) {
|
||||
delete mXmlParser;
|
||||
throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
|
||||
mXmlParser = nullptr;
|
||||
throw DeadlyImportError("Failed to create XML reader for file ", pFile, ".");
|
||||
}
|
||||
|
||||
// Start reading, search for root tag <amf>
|
||||
|
@ -307,14 +302,14 @@ void AMFImporter::ParseNode_Root() {
|
|||
throw DeadlyImportError("Root node \"amf\" not found.");
|
||||
}
|
||||
XmlNode node = *root;
|
||||
mUnit = ai_str_tolower(std::string(node.attribute("unit").as_string()));
|
||||
mUnit = ai_tolower(std::string(node.attribute("unit").as_string()));
|
||||
|
||||
mVersion = node.attribute("version").as_string();
|
||||
|
||||
// Read attributes for node <amf>.
|
||||
// Check attributes
|
||||
if (!mUnit.empty()) {
|
||||
if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
|
||||
if ((mUnit != "inch") && (mUnit != "millimeters") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
|
||||
Throw_IncorrectAttrValue("unit", mUnit);
|
||||
}
|
||||
}
|
||||
|
@ -409,20 +404,20 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
|
|||
|
||||
if (!node.empty()) {
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (auto ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "deltax") {
|
||||
als.Delta.x = (ai_real)std::atof(currentNode.value());
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
} else if (currentName == "deltay") {
|
||||
als.Delta.y = (ai_real)std::atof(currentNode.value());
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
} else if (currentName == "deltaz") {
|
||||
als.Delta.z = (ai_real)std::atof(currentNode.value());
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
} else if (currentName == "rx") {
|
||||
als.Delta.x = (ai_real)std::atof(currentNode.value());
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
} else if (currentName == "ry") {
|
||||
als.Delta.y = (ai_real)std::atof(currentNode.value());
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
} else if (currentName == "rz") {
|
||||
als.Delta.z = (ai_real)std::atof(currentNode.value());
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
@ -458,7 +453,7 @@ void AMFImporter::ParseNode_Object(XmlNode &node) {
|
|||
// Check for child nodes
|
||||
if (!node.empty()) {
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (auto ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "color") {
|
||||
ParseNode_Color(currentNode);
|
||||
|
@ -523,10 +518,6 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
|
|||
return false;
|
||||
}
|
||||
|
||||
void AMFImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
|
||||
pExtensionList.insert("amf");
|
||||
}
|
||||
|
||||
const aiImporterDesc *AMFImporter::GetInfo() const {
|
||||
return &Description;
|
||||
}
|
||||
|
|
|
@ -277,7 +277,6 @@ public:
|
|||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
|
||||
void GetExtensionList(std::set<std::string> &pExtensionList);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
|
|
|
@ -39,16 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/// \file AMFImporter_Geometry.cpp
|
||||
/// \brief Parsing data from geometry nodes.
|
||||
/// \date 2016
|
||||
/// \author smal.root@gmail.com
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
|
||||
|
||||
#include "AMFImporter.hpp"
|
||||
#include "AMFImporter_Macro.hpp"
|
||||
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -103,18 +96,18 @@ void AMFImporter::ParseNode_Vertices(XmlNode &node) {
|
|||
// create new mesh object.
|
||||
ne = new AMFVertices(mNodeElement_Cur);
|
||||
// Check for child nodes
|
||||
pugi::xml_node vertexNode = node.child("vertex");
|
||||
if (!vertexNode.empty()) {
|
||||
ParseHelper_Node_Enter(ne);
|
||||
|
||||
ParseNode_Vertex(vertexNode);
|
||||
|
||||
ParseHelper_Node_Exit();
|
||||
|
||||
} else {
|
||||
if (node.empty()) {
|
||||
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
|
||||
} // if(!mReader->isEmptyElement()) else
|
||||
|
||||
return;
|
||||
}
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "vertex") {
|
||||
ParseNode_Vertex(currentNode);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
|
||||
}
|
||||
|
||||
|
@ -166,27 +159,25 @@ void AMFImporter::ParseNode_Vertex(XmlNode &node) {
|
|||
// X, Y, or Z coordinate, respectively, of a vertex position in space.
|
||||
void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
|
||||
AMFNodeElementBase *ne = nullptr;
|
||||
|
||||
// create new color object.
|
||||
ne = new AMFCoordinates(mNodeElement_Cur);
|
||||
|
||||
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
|
||||
if (!node.empty()) {
|
||||
ne = new AMFCoordinates(mNodeElement_Cur);
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "X") {
|
||||
// create new color object.
|
||||
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
|
||||
const std::string ¤tName = ai_tolower(currentNode.name());
|
||||
if (currentName == "x") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
|
||||
} else if (currentName == "Y") {
|
||||
} else if (currentName == "y") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
|
||||
} else if (currentName == "Z") {
|
||||
} else if (currentName == "z") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
|
||||
}
|
||||
}
|
||||
|
||||
ParseHelper_Node_Exit();
|
||||
|
||||
} else {
|
||||
mNodeElement_Cur->Child.push_back(ne);
|
||||
mNodeElement_Cur->Child.push_back(new AMFCoordinates(mNodeElement_Cur));
|
||||
}
|
||||
|
||||
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
|
||||
|
@ -216,7 +207,7 @@ void AMFImporter::ParseNode_Volume(XmlNode &node) {
|
|||
bool col_read = false;
|
||||
if (!node.empty()) {
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (auto ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "color") {
|
||||
if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
|
||||
|
@ -258,7 +249,8 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
|
|||
bool col_read = false;
|
||||
if (!node.empty()) {
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
std::string v;
|
||||
for (auto ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "color") {
|
||||
if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
|
||||
|
@ -269,11 +261,14 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
|
|||
} else if (currentName == "map") {
|
||||
ParseNode_TexMap(currentNode, true);
|
||||
} else if (currentName == "v1") {
|
||||
als.V[0] = std::atoi(currentNode.value());
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
als.V[0] = std::atoi(v.c_str());
|
||||
} else if (currentName == "v2") {
|
||||
als.V[1] = std::atoi(currentNode.value());
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
als.V[1] = std::atoi(v.c_str());
|
||||
} else if (currentName == "v3") {
|
||||
als.V[2] = std::atoi(currentNode.value());
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
als.V[2] = std::atoi(v.c_str());
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
|
|
@ -1,164 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/// \file AMFImporter_Macro.hpp
|
||||
/// \brief Useful macrodefines.
|
||||
/// \date 2016
|
||||
/// \author smal.root@gmail.com
|
||||
|
||||
#pragma once
|
||||
#ifndef AMFIMPORTER_MACRO_HPP_INCLUDED
|
||||
#define AMFIMPORTER_MACRO_HPP_INCLUDED
|
||||
|
||||
/// \def MACRO_ATTRREAD_LOOPBEG
|
||||
/// Begin of loop that read attributes values.
|
||||
#define MACRO_ATTRREAD_LOOPBEG \
|
||||
for(int idx = 0, idx_end = mReader->getAttributeCount(); idx < idx_end; idx++) \
|
||||
{ \
|
||||
std::string an(mReader->getAttributeName(idx));
|
||||
|
||||
/// \def MACRO_ATTRREAD_LOOPEND
|
||||
/// End of loop that read attributes values.
|
||||
#define MACRO_ATTRREAD_LOOPEND \
|
||||
Throw_IncorrectAttr(an); \
|
||||
}
|
||||
|
||||
/// \def MACRO_ATTRREAD_LOOPEND_WSKIP
|
||||
/// End of loop that read attributes values. Difference from \ref MACRO_ATTRREAD_LOOPEND in that: current macro skip unknown attributes, but
|
||||
/// \ref MACRO_ATTRREAD_LOOPEND throw an exception.
|
||||
#define MACRO_ATTRREAD_LOOPEND_WSKIP \
|
||||
continue; \
|
||||
}
|
||||
|
||||
/// \def MACRO_ATTRREAD_CHECK_REF
|
||||
/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
|
||||
/// "continue" will called.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \param [out] pVarName - output variable name.
|
||||
/// \param [in] pFunction - function which read attribute value and write it to pVarName.
|
||||
#define MACRO_ATTRREAD_CHECK_REF(pAttrName, pVarName, pFunction) \
|
||||
if(an == pAttrName) \
|
||||
{ \
|
||||
pFunction(idx, pVarName); \
|
||||
continue; \
|
||||
}
|
||||
|
||||
/// \def MACRO_ATTRREAD_CHECK_RET
|
||||
/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
|
||||
/// If result was read then "continue" will called.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \param [out] pVarName - output variable name.
|
||||
/// \param [in] pFunction - function which read attribute value and write it to pVarName.
|
||||
#define MACRO_ATTRREAD_CHECK_RET(pAttrName, pVarName, pFunction) \
|
||||
if(an == pAttrName) \
|
||||
{ \
|
||||
pVarName = pFunction(idx); \
|
||||
continue; \
|
||||
}
|
||||
|
||||
/// \def MACRO_NODECHECK_LOOPBEGIN(pNodeName)
|
||||
/// Begin of loop of parsing child nodes. Do not add ';' at end.
|
||||
/// \param [in] pNodeName - current node name.
|
||||
#define MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
|
||||
do { \
|
||||
bool close_found = false; \
|
||||
\
|
||||
while(mReader->read()) \
|
||||
{ \
|
||||
if(mReader->getNodeType() == irr::io::EXN_ELEMENT) \
|
||||
{
|
||||
|
||||
/// \def MACRO_NODECHECK_LOOPEND(pNodeName)
|
||||
/// End of loop of parsing child nodes.
|
||||
/// \param [in] pNodeName - current node name.
|
||||
#define MACRO_NODECHECK_LOOPEND(pNodeName) \
|
||||
XML_CheckNode_SkipUnsupported(pNodeName); \
|
||||
}/* if(mReader->getNodeType() == irr::io::EXN_ELEMENT) */ \
|
||||
else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) \
|
||||
{ \
|
||||
if(XML_CheckNode_NameEqual(pNodeName)) \
|
||||
{ \
|
||||
close_found = true; \
|
||||
\
|
||||
break; \
|
||||
} \
|
||||
}/* else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) */ \
|
||||
}/* while(mReader->read()) */ \
|
||||
\
|
||||
if(!close_found) Throw_CloseNotFound(pNodeName); \
|
||||
\
|
||||
} while(false)
|
||||
|
||||
/// \def MACRO_NODECHECK_READCOMP_F
|
||||
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
|
||||
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
|
||||
/// \param [in] pNodeName - node name.
|
||||
/// \param [in, out] pReadFlag - read flag.
|
||||
/// \param [out] pVarName - output variable name.
|
||||
#define MACRO_NODECHECK_READCOMP_F(pNodeName, pReadFlag, pVarName) \
|
||||
if(XML_CheckNode_NameEqual(pNodeName)) \
|
||||
{ \
|
||||
/* Check if field already read before. */ \
|
||||
if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
|
||||
/* Read color component and assign it to object. */ \
|
||||
pVarName = XML_ReadNode_GetVal_AsFloat(); \
|
||||
pReadFlag = true; \
|
||||
continue; \
|
||||
}
|
||||
|
||||
/// \def MACRO_NODECHECK_READCOMP_U32
|
||||
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
|
||||
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
|
||||
/// \param [in] pNodeName - node name.
|
||||
/// \param [in, out] pReadFlag - read flag.
|
||||
/// \param [out] pVarName - output variable name.
|
||||
#define MACRO_NODECHECK_READCOMP_U32(pNodeName, pReadFlag, pVarName) \
|
||||
if(XML_CheckNode_NameEqual(pNodeName)) \
|
||||
{ \
|
||||
/* Check if field already read before. */ \
|
||||
if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
|
||||
/* Read color component and assign it to object. */ \
|
||||
pVarName = XML_ReadNode_GetVal_AsU32(); \
|
||||
pReadFlag = true; \
|
||||
continue; \
|
||||
}
|
||||
|
||||
#endif // AMFIMPORTER_MACRO_HPP_INCLUDED
|
|
@ -65,48 +65,45 @@ namespace Assimp {
|
|||
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
|
||||
// values can be specified as constants, or as a formula depending on the coordinates.
|
||||
void AMFImporter::ParseNode_Color(XmlNode &node) {
|
||||
std::string profile = node.attribute("profile").as_string();
|
||||
|
||||
// create new color object.
|
||||
AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
|
||||
AMFColor& als = *((AMFColor*)ne);// alias for convenience
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
als.Profile = profile;
|
||||
if (!node.empty()) {
|
||||
ParseHelper_Node_Enter(ne);
|
||||
bool read_flag[4] = { false, false, false, false };
|
||||
for (pugi::xml_node &child : node.children()) {
|
||||
std::string name = child.name();
|
||||
if ( name == "r") {
|
||||
read_flag[0] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.r);
|
||||
} else if (name == "g") {
|
||||
read_flag[1] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.g);
|
||||
} else if (name == "b") {
|
||||
read_flag[2] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.b);
|
||||
} else if (name == "a") {
|
||||
read_flag[3] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.a);
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
const std::string &profile = node.attribute("profile").as_string();
|
||||
bool read_flag[4] = { false, false, false, false };
|
||||
AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
|
||||
AMFColor &als = *((AMFColor *)ne); // alias for convenience
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (pugi::xml_node &child : node.children()) {
|
||||
// create new color object.
|
||||
als.Profile = profile;
|
||||
|
||||
const std::string &name = child.name();
|
||||
if ( name == "r") {
|
||||
read_flag[0] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.r);
|
||||
} else if (name == "g") {
|
||||
read_flag[1] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.g);
|
||||
} else if (name == "b") {
|
||||
read_flag[2] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.b);
|
||||
} else if (name == "a") {
|
||||
read_flag[3] = true;
|
||||
XmlParser::getValueAsFloat(child, als.Color.a);
|
||||
}
|
||||
// check that all components was defined
|
||||
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
|
||||
throw DeadlyImportError("Not all color components are defined.");
|
||||
}
|
||||
|
||||
// check if <a> is absent. Then manually add "a == 1".
|
||||
if (!read_flag[3]) {
|
||||
als.Color.a = 1;
|
||||
}
|
||||
} else {
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
// check if <a> is absent. Then manually add "a == 1".
|
||||
if (!read_flag[3]) {
|
||||
als.Color.a = 1;
|
||||
}
|
||||
}
|
||||
als.Composed = false;
|
||||
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
|
||||
ParseHelper_Node_Exit();
|
||||
// check that all components was defined
|
||||
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
|
||||
throw DeadlyImportError("Not all color components are defined.");
|
||||
}
|
||||
|
||||
als.Composed = false;
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
}
|
||||
|
||||
// <material
|
||||
|
@ -158,11 +155,11 @@ void AMFImporter::ParseNode_Material(XmlNode &node) {
|
|||
// Multi elements - Yes.
|
||||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Texture(XmlNode &node) {
|
||||
std::string id = node.attribute("id").as_string();
|
||||
uint32_t width = node.attribute("width").as_uint();
|
||||
uint32_t height = node.attribute("height").as_uint();
|
||||
uint32_t depth = node.attribute("depth").as_uint();
|
||||
std::string type = node.attribute("type").as_string();
|
||||
const std::string id = node.attribute("id").as_string();
|
||||
const uint32_t width = node.attribute("width").as_uint();
|
||||
const uint32_t height = node.attribute("height").as_uint();
|
||||
uint32_t depth = node.attribute("depth").as_uint();
|
||||
const std::string type = node.attribute("type").as_string();
|
||||
bool tiled = node.attribute("tiled").as_bool();
|
||||
|
||||
if (node.empty()) {
|
||||
|
@ -174,22 +171,20 @@ void AMFImporter::ParseNode_Texture(XmlNode &node) {
|
|||
|
||||
AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
|
||||
|
||||
std::string enc64_data = node.value();
|
||||
// Check for child nodes
|
||||
std::string enc64_data;
|
||||
XmlParser::getValueAsString(node, enc64_data);
|
||||
// Check for child nodes
|
||||
|
||||
// check that all components was defined
|
||||
if (id.empty()) {
|
||||
throw DeadlyImportError("ID for texture must be defined.");
|
||||
}
|
||||
if (width < 1) {
|
||||
throw DeadlyImportError("INvalid width for texture.");
|
||||
throw DeadlyImportError("Invalid width for texture.");
|
||||
}
|
||||
if (height < 1) {
|
||||
throw DeadlyImportError("Invalid height for texture.");
|
||||
}
|
||||
if (depth < 1) {
|
||||
throw DeadlyImportError("Invalid depth for texture.");
|
||||
}
|
||||
if (type != "grayscale") {
|
||||
throw DeadlyImportError("Invalid type for texture.");
|
||||
}
|
||||
|
@ -203,7 +198,9 @@ void AMFImporter::ParseNode_Texture(XmlNode &node) {
|
|||
als.Depth = depth;
|
||||
als.Tiled = tiled;
|
||||
ParseHelper_Decode_Base64(enc64_data, als.Data);
|
||||
|
||||
if (depth == 0) {
|
||||
depth = (uint32_t)(als.Data.size() / (width * height));
|
||||
}
|
||||
// check data size
|
||||
if ((width * height * depth) != als.Data.size()) {
|
||||
throw DeadlyImportError("Texture has incorrect data size.");
|
||||
|
@ -233,20 +230,18 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
|
|||
AMFTexMap &als = *((AMFTexMap *)ne); //
|
||||
std::string rtexid, gtexid, btexid, atexid;
|
||||
if (!node.empty()) {
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "rtexid") {
|
||||
XmlParser::getValueAsString(node, rtexid);
|
||||
} else if (currentName == "gtexid") {
|
||||
XmlParser::getValueAsString(node, gtexid);
|
||||
} else if (currentName == "btexid") {
|
||||
XmlParser::getValueAsString(node, btexid);
|
||||
} else if (currentName == "atexid") {
|
||||
XmlParser::getValueAsString(node, atexid);
|
||||
for (pugi::xml_attribute &attr : node.attributes()) {
|
||||
const std::string ¤tAttr = attr.name();
|
||||
if (currentAttr == "rtexid") {
|
||||
rtexid = attr.as_string();
|
||||
} else if (currentAttr == "gtexid") {
|
||||
gtexid = attr.as_string();
|
||||
} else if (currentAttr == "btexid") {
|
||||
btexid = attr.as_string();
|
||||
} else if (currentAttr == "atexid") {
|
||||
atexid = attr.as_string();
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
}
|
||||
|
||||
// create new texture coordinates object, alias for convenience
|
||||
|
@ -256,7 +251,6 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
|
|||
}
|
||||
|
||||
// Check for children nodes
|
||||
//XML_CheckNode_MustHaveChildren();
|
||||
if (node.children().begin() == node.children().end()) {
|
||||
throw DeadlyImportError("Invalid children definition.");
|
||||
}
|
||||
|
@ -264,28 +258,31 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
|
|||
bool read_flag[6] = { false, false, false, false, false, false };
|
||||
|
||||
if (!pUseOldName) {
|
||||
for (pugi::xml_attribute &attr : node.attributes()) {
|
||||
const std::string name = attr.name();
|
||||
ParseHelper_Node_Enter(ne);
|
||||
for ( XmlNode ¤tNode : node.children()) {
|
||||
const std::string &name = currentNode.name();
|
||||
if (name == "utex1") {
|
||||
read_flag[0] = true;
|
||||
als.TextureCoordinate[0].x = attr.as_float();
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
|
||||
} else if (name == "utex2") {
|
||||
read_flag[1] = true;
|
||||
als.TextureCoordinate[1].x = attr.as_float();
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
|
||||
} else if (name == "utex3") {
|
||||
read_flag[2] = true;
|
||||
als.TextureCoordinate[2].x = attr.as_float();
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
|
||||
} else if (name == "vtex1") {
|
||||
read_flag[3] = true;
|
||||
als.TextureCoordinate[0].y = attr.as_float();
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
|
||||
} else if (name == "vtex2") {
|
||||
read_flag[4] = true;
|
||||
als.TextureCoordinate[1].y = attr.as_float();
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
|
||||
} else if (name == "vtex3") {
|
||||
read_flag[5] = true;
|
||||
als.TextureCoordinate[0].y = attr.as_float();
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
||||
} else {
|
||||
for (pugi::xml_attribute &attr : node.attributes()) {
|
||||
const std::string name = attr.name();
|
||||
|
|
|
@ -62,12 +62,14 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
|||
// Check if stored data are supported.
|
||||
if (!Composition.empty()) {
|
||||
throw DeadlyImportError("IME. GetColor for composition");
|
||||
} else if (Color->Composed) {
|
||||
throw DeadlyImportError("IME. GetColor, composed color");
|
||||
} else {
|
||||
tcol = Color->Color;
|
||||
}
|
||||
|
||||
if (Color->Composed) {
|
||||
throw DeadlyImportError("IME. GetColor, composed color");
|
||||
}
|
||||
|
||||
tcol = Color->Color;
|
||||
|
||||
// Check if default color must be used
|
||||
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
|
||||
tcol.r = 0.5f;
|
||||
|
@ -79,13 +81,13 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
|||
return tcol;
|
||||
}
|
||||
|
||||
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
|
||||
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &nodeElement, std::vector<aiVector3D> &vertexCoordinateArray,
|
||||
std::vector<AMFColor *> &pVertexColorArray) const {
|
||||
AMFVertices *vn = nullptr;
|
||||
size_t col_idx;
|
||||
|
||||
// All data stored in "vertices", search for it.
|
||||
for (AMFNodeElementBase *ne_child : pNodeElement.Child) {
|
||||
for (AMFNodeElementBase *ne_child : nodeElement.Child) {
|
||||
if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
|
||||
vn = (AMFVertices*)ne_child;
|
||||
}
|
||||
|
@ -97,7 +99,7 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
|
|||
}
|
||||
|
||||
// all coordinates stored as child and we need to reserve space for future push_back's.
|
||||
pVertexCoordinateArray.reserve(vn->Child.size());
|
||||
vertexCoordinateArray.reserve(vn->Child.size());
|
||||
|
||||
// colors count equal vertices count.
|
||||
pVertexColorArray.resize(vn->Child.size());
|
||||
|
@ -112,7 +114,7 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
|
|||
|
||||
for (AMFNodeElementBase *vtx : vn_child->Child) {
|
||||
if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
|
||||
pVertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
|
||||
vertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -426,10 +428,10 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
|
|||
|
||||
if (pBiggerThan != nullptr) {
|
||||
bool found = false;
|
||||
|
||||
const size_t biggerThan = *pBiggerThan;
|
||||
for (const SComplexFace &face : pFaceList) {
|
||||
for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
|
||||
if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
|
||||
if (face.Face.mIndices[idx_vert] > biggerThan) {
|
||||
rv = face.Face.mIndices[idx_vert];
|
||||
found = true;
|
||||
break;
|
||||
|
|
|
@ -614,7 +614,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
|||
node->mNumChildren++;
|
||||
|
||||
// What we did is so great, it is at least worth a debug message
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (", snode->mName, ")");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -498,6 +498,12 @@ void Parser::ParseLV1MaterialListBlock() {
|
|||
ParseLV2MaterialBlock(sMat);
|
||||
continue;
|
||||
}
|
||||
if( iDepth == 1 ){
|
||||
// CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51"
|
||||
LogWarning("Missing closing brace in material list");
|
||||
--filePtr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
|
@ -671,7 +677,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
|||
if (!ParseString(temp, "*MAP_CLASS"))
|
||||
SkipToNextToken();
|
||||
if (temp != "Bitmap" && temp != "Normal Bump") {
|
||||
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
|
||||
ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp);
|
||||
parsePath = false;
|
||||
}
|
||||
continue;
|
||||
|
@ -685,7 +691,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
|||
// Files with 'None' as map name are produced by
|
||||
// an Maja to ASE exporter which name I forgot ..
|
||||
ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
|
||||
map.mMapName = "";
|
||||
map.mMapName = std::string();
|
||||
}
|
||||
|
||||
continue;
|
||||
|
@ -1119,7 +1125,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
|
|||
"this is no spot light or target camera");
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
|
||||
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp);
|
||||
// mode = 0
|
||||
}
|
||||
continue;
|
||||
|
|
|
@ -95,8 +95,8 @@ struct Material : public D3DS::Material {
|
|||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: D3DS::Material(std::move(other)),
|
||||
avSubMaterials(std::move(other.avSubMaterials)),
|
||||
pcInstance(std::move(other.pcInstance)),
|
||||
bNeed(std::move(other.bNeed)) {
|
||||
pcInstance(other.pcInstance),
|
||||
bNeed(other.bNeed) {
|
||||
other.pcInstance = nullptr;
|
||||
}
|
||||
|
||||
|
@ -108,8 +108,8 @@ struct Material : public D3DS::Material {
|
|||
//D3DS::Material::operator=(std::move(other));
|
||||
|
||||
avSubMaterials = std::move(other.avSubMaterials);
|
||||
pcInstance = std::move(other.pcInstance);
|
||||
bNeed = std::move(other.bNeed);
|
||||
pcInstance = other.pcInstance;
|
||||
bNeed = other.bNeed;
|
||||
|
||||
other.pcInstance = nullptr;
|
||||
|
||||
|
|
|
@ -671,7 +671,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
|
|||
void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
IOStream *stream = pIOHandler->Open(pFile, "rb");
|
||||
if (nullptr == stream) {
|
||||
return;
|
||||
throw DeadlyImportError("ASSBIN: Could not open ", pFile);
|
||||
}
|
||||
|
||||
// signature
|
||||
|
|
|
@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
|||
if (!mesh->mTextureCoords[a])
|
||||
break;
|
||||
|
||||
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
|
||||
a, mesh->mNumUVComponents[a]);
|
||||
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
|
||||
mesh->mNumVertices,
|
||||
a,
|
||||
mesh->mTextureCoordsNames[a].C_Str(),
|
||||
mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
if (mesh->mNumUVComponents[a] == 3) {
|
||||
|
|
|
@ -143,9 +143,9 @@ AI_WONT_RETURN void B3DImporter::Oops() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void B3DImporter::Fail(string str) {
|
||||
AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
|
||||
#ifdef DEBUG_B3D
|
||||
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
|
||||
ASSIMP_LOG_ERROR("Error in B3D file data: ", str);
|
||||
#endif
|
||||
throw DeadlyImportError("B3D Importer - error in B3D file data: ", str);
|
||||
}
|
||||
|
@ -233,7 +233,7 @@ string B3DImporter::ReadChunk() {
|
|||
tag += char(ReadByte());
|
||||
}
|
||||
#ifdef DEBUG_B3D
|
||||
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
|
||||
ASSIMP_LOG_DEBUG("ReadChunk: ", tag);
|
||||
#endif
|
||||
unsigned sz = (unsigned)ReadInt();
|
||||
_stack.push_back(_pos + sz);
|
||||
|
@ -397,7 +397,7 @@ void B3DImporter::ReadTRIS(int v0) {
|
|||
matid = 0;
|
||||
} else if (matid < 0 || matid >= (int)_materials.size()) {
|
||||
#ifdef DEBUG_B3D
|
||||
ASSIMP_LOG_ERROR_F("material id=", matid);
|
||||
ASSIMP_LOG_ERROR("material id=", matid);
|
||||
#endif
|
||||
Fail("Bad material id");
|
||||
}
|
||||
|
@ -417,7 +417,7 @@ void B3DImporter::ReadTRIS(int v0) {
|
|||
int i2 = ReadInt() + v0;
|
||||
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
|
||||
#ifdef DEBUG_B3D
|
||||
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
#endif
|
||||
Fail("Bad triangle index");
|
||||
continue;
|
||||
|
|
|
@ -96,7 +96,7 @@ private:
|
|||
};
|
||||
|
||||
AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
void ReadTEXS();
|
||||
void ReadBRUS();
|
||||
|
|
|
@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
|
|||
std::string BVHLoader::GetNextToken() {
|
||||
// skip any preceding whitespace
|
||||
while (mReader != mBuffer.end()) {
|
||||
if (!isspace(*mReader))
|
||||
if (!isspace((unsigned char)*mReader))
|
||||
break;
|
||||
|
||||
// count lines
|
||||
|
@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
|
|||
// collect all chars till the next whitespace. BVH is easy in respect to that.
|
||||
std::string token;
|
||||
while (mReader != mBuffer.end()) {
|
||||
if (isspace(*mReader))
|
||||
if (isspace((unsigned char)*mReader))
|
||||
break;
|
||||
|
||||
token.push_back(*mReader);
|
||||
|
|
|
@ -198,9 +198,9 @@ void DNAParser::Parse() {
|
|||
s.size = offset;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
|
||||
ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
dna.DumpToFile();
|
||||
#endif
|
||||
|
||||
|
@ -208,7 +208,7 @@ void DNAParser::Parse() {
|
|||
dna.RegisterConverters();
|
||||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
|
||||
#include <fstream>
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -237,7 +237,7 @@ void DNA ::DumpToFile() {
|
|||
|
||||
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
|
||||
}
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*static*/ void DNA ::ExtractArraySize(
|
||||
|
|
|
@ -59,6 +59,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#endif
|
||||
|
||||
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
|
||||
// you could set it on the assimp build command line too without touching it here.
|
||||
// !!! please make sure this is set to 0 in the repo !!!
|
||||
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
#endif
|
||||
|
||||
// #define ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -495,7 +502,7 @@ public:
|
|||
const Structure &structure,
|
||||
const FileDatabase &db) const;
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
// --------------------------------------------------------
|
||||
/** Dump the DNA to a text file. This is for debugging purposes.
|
||||
* The output file is `dna.txt` in the current working folder*/
|
||||
|
|
|
@ -565,7 +565,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
|
|||
// this might happen if DNA::RegisterConverters hasn't been called so far
|
||||
// or if the target type is not contained in `our` DNA.
|
||||
out.reset();
|
||||
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
|
||||
ASSIMP_LOG_WARN( "Failed to find a converter for the `",s.name,"` structure" );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -88,7 +88,7 @@ using namespace Assimp::Blender;
|
|||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc blenderDesc = {
|
||||
"Blender 3D Importer \nhttp://www.blender3d.org",
|
||||
"Blender 3D Importer (http://www.blender3d.org)",
|
||||
"",
|
||||
"",
|
||||
"No animation support yet",
|
||||
|
@ -132,12 +132,6 @@ bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
|
|||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// List all extensions handled by this loader
|
||||
void BlenderImporter::GetExtensionList(std::set<std::string> &app) {
|
||||
app.insert("blend");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Loader registry entry
|
||||
const aiImporterDesc *BlenderImporter::GetInfo() const {
|
||||
|
@ -241,9 +235,9 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
|
|||
stream->Read(magic, 3, 1);
|
||||
magic[3] = '\0';
|
||||
|
||||
LogInfo((format(), "Blender version is ", magic[0], ".", magic + 1,
|
||||
LogInfo("Blender version is ", magic[0], ".", magic + 1,
|
||||
" (64bit: ", file.i64bit ? "true" : "false",
|
||||
", little endian: ", file.little ? "true" : "false", ")"));
|
||||
", little endian: ", file.little ? "true" : "false", ")");
|
||||
|
||||
ParseBlendFile(file, stream);
|
||||
|
||||
|
@ -316,7 +310,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
|
|||
ss.Convert(out, file);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
ASSIMP_LOG_INFO_F(
|
||||
ASSIMP_LOG_INFO(
|
||||
"(Stats) Fields read: ", file.stats().fields_read,
|
||||
", pointers resolved: ", file.stats().pointers_resolved,
|
||||
", cache hits: ", file.stats().cache_hits,
|
||||
|
@ -426,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
|
|||
--s;
|
||||
}
|
||||
|
||||
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
|
||||
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
|
||||
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
|
||||
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
|
||||
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
|
||||
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
|
||||
curTex->achFormatHint[3] = '\0';
|
||||
|
||||
// tex->mHeight = 0;
|
||||
|
@ -440,7 +434,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
|
|||
|
||||
curTex->pcData = reinterpret_cast<aiTexel *>(ch);
|
||||
|
||||
LogInfo("Reading embedded texture, original file was " + std::string(img->name));
|
||||
LogInfo("Reading embedded texture, original file was ", img->name);
|
||||
} else {
|
||||
name = aiString(img->name);
|
||||
}
|
||||
|
@ -522,7 +516,7 @@ void BlenderImporter::ResolveTexture(aiMaterial *out, const Material *mat, const
|
|||
case Tex::Type_POINTDENSITY:
|
||||
case Tex::Type_VOXELDATA:
|
||||
|
||||
LogWarn(std::string("Encountered a texture with an unsupported type: ") + dispnam);
|
||||
LogWarn("Encountered a texture with an unsupported type: ", dispnam);
|
||||
AddSentinelTexture(out, mat, tex, conv_data);
|
||||
break;
|
||||
|
||||
|
@ -685,7 +679,7 @@ void BlenderImporter::BuildMaterials(ConversionData &conv_data) {
|
|||
|
||||
BuildDefaultMaterial(conv_data);
|
||||
|
||||
for (std::shared_ptr<Material> mat : conv_data.materials_raw) {
|
||||
for (const std::shared_ptr<Material> &mat : conv_data.materials_raw) {
|
||||
|
||||
// reset per material global counters
|
||||
for (size_t i = 0; i < sizeof(conv_data.next_texture) / sizeof(conv_data.next_texture[0]); ++i) {
|
||||
|
@ -758,7 +752,7 @@ void BlenderImporter::CheckActualType(const ElemBase *dt, const char *check) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) {
|
||||
LogWarn((format(), "Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping"));
|
||||
LogWarn("Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -110,7 +110,6 @@ public:
|
|||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void GetExtensionList(std::set<std::string>& app);
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);
|
||||
|
|
|
@ -90,7 +90,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
|
|||
|
||||
const Structure *s = conv_data.db.dna.Get(cur->dna_type);
|
||||
if (!s) {
|
||||
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
|
||||
ASSIMP_LOG_WARN("BlendModifier: could not resolve DNA name: ", cur->dna_type);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -132,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
|
|||
}
|
||||
}
|
||||
if (curgod) {
|
||||
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
|
||||
ASSIMP_LOG_WARN("Couldn't find a handler for modifier: ", dat.name);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -140,7 +140,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
|
|||
// object, we still can't say whether our modifier implementations were
|
||||
// able to fully do their job.
|
||||
if (ful) {
|
||||
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
|
||||
ASSIMP_LOG_DEBUG("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
|
||||
"`, check log messages above for errors");
|
||||
}
|
||||
}
|
||||
|
@ -248,7 +248,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
|
|||
out.mMeshes = nind;
|
||||
out.mNumMeshes *= 2;
|
||||
|
||||
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
|
||||
ASSIMP_LOG_INFO("BlendModifier: Applied the `Mirror` modifier to `",
|
||||
orig_object.id.name, "`");
|
||||
}
|
||||
|
||||
|
@ -277,7 +277,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
|
|||
break;
|
||||
|
||||
default:
|
||||
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
|
||||
ASSIMP_LOG_WARN("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
|
||||
return;
|
||||
};
|
||||
|
||||
|
@ -292,7 +292,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
|
|||
subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
|
||||
std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
|
||||
|
||||
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
|
||||
ASSIMP_LOG_INFO("BlendModifier: Applied the `Subdivision` modifier to `",
|
||||
orig_object.id.name, "`");
|
||||
}
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ public:
|
|||
const Scene& /*in*/,
|
||||
const Object& /*orig_object*/
|
||||
) {
|
||||
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
|
||||
ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type );
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "C4DImporter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -65,7 +64,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "c4d_file.h"
|
||||
#include "default_alien_overloads.h"
|
||||
|
||||
using namespace melange;
|
||||
namespace {
|
||||
|
||||
aiString aiStringFrom(cineware::String const & cinestring) {
|
||||
aiString result;
|
||||
cinestring.GetCString(result.data, MAXLEN-1);
|
||||
result.length = static_cast<ai_uint32>(cinestring.GetLength());
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace cineware;
|
||||
|
||||
// overload this function and fill in your own unique data
|
||||
void GetWriterInfo(int &id, String &appname) {
|
||||
|
@ -73,9 +84,6 @@ void GetWriterInfo(int &id, String &appname) {
|
|||
appname = "Open Asset Import Library";
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
namespace Assimp {
|
||||
template<> const char* LogFunctions<C4DImporter>::Prefix() {
|
||||
static auto prefix = "C4D: ";
|
||||
|
@ -97,17 +105,6 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::C4DImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
|
@ -125,11 +122,6 @@ const aiImporterDesc* C4DImporter::GetInfo () const {
|
|||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
|
||||
// nothing to be done for the moment
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
|
@ -199,8 +191,8 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
|
||||
// based on Melange sample code (C4DImportExport.cpp)
|
||||
bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
|
||||
// based on Cineware sample code (C4DImportExport.cpp)
|
||||
while(shader) {
|
||||
if(shader->GetType() == Xlayer) {
|
||||
BaseContainer* container = shader->GetDataInstance();
|
||||
|
@ -242,13 +234,11 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
|
|||
lsl = lsl->GetNext();
|
||||
}
|
||||
} else if ( shader->GetType() == Xbitmap ) {
|
||||
aiString path;
|
||||
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
|
||||
path.length = ::strlen(path.data);
|
||||
auto const path = aiStringFrom(shader->GetFileName().GetString());
|
||||
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
return true;
|
||||
} else {
|
||||
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
|
||||
LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
|
||||
}
|
||||
shader = shader->GetNext();
|
||||
}
|
||||
|
@ -257,18 +247,15 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
|
||||
// based on Melange sample code
|
||||
void C4DImporter::ReadMaterials(BaseMaterial* mat) {
|
||||
// based on Cineware sample code
|
||||
while (mat) {
|
||||
const String& name = mat->GetName();
|
||||
if (mat->GetType() == Mmaterial) {
|
||||
aiMaterial* out = new aiMaterial();
|
||||
material_mapping[mat] = static_cast<unsigned int>(materials.size());
|
||||
materials.push_back(out);
|
||||
|
||||
aiString ai_name;
|
||||
name.GetCString(ai_name.data, MAXLEN-1);
|
||||
ai_name.length = ::strlen(ai_name.data);
|
||||
auto const ai_name = aiStringFrom(mat->GetName());
|
||||
out->AddProperty(&ai_name, AI_MATKEY_NAME);
|
||||
|
||||
Material& m = dynamic_cast<Material&>(*mat);
|
||||
|
@ -294,7 +281,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
|
|||
ReadShader(out, shader);
|
||||
}
|
||||
} else {
|
||||
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
|
||||
LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
|
||||
}
|
||||
mat = mat->GetNext();
|
||||
}
|
||||
|
@ -305,19 +292,15 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
|
|||
ai_assert(parent != nullptr );
|
||||
std::vector<aiNode*> nodes;
|
||||
|
||||
// based on Melange sample code
|
||||
// based on Cineware sample code
|
||||
while (object) {
|
||||
const String& name = object->GetName();
|
||||
const LONG type = object->GetType();
|
||||
const Matrix& ml = object->GetMl();
|
||||
|
||||
aiString string;
|
||||
name.GetCString(string.data, MAXLEN-1);
|
||||
string.length = ::strlen(string.data);
|
||||
aiNode* const nd = new aiNode();
|
||||
|
||||
nd->mParent = parent;
|
||||
nd->mName = string;
|
||||
nd->mName = aiStringFrom(object->GetName());
|
||||
|
||||
nd->mTransformation.a1 = ml.v1.x;
|
||||
nd->mTransformation.b1 = ml.v1.y;
|
||||
|
@ -352,7 +335,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
|
|||
meshes.push_back(mesh);
|
||||
}
|
||||
} else {
|
||||
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
|
||||
LogWarn("ignoring object: ", GetObjectTypeName(type));
|
||||
}
|
||||
|
||||
RecurseHierarchy(object->GetDown(), nd);
|
||||
|
@ -370,7 +353,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
ai_assert(object != nullptr);
|
||||
ai_assert( object->GetType() == Opolygon );
|
||||
|
||||
// based on Melange sample code
|
||||
// based on Cineware sample code
|
||||
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
||||
ai_assert(polyObject != nullptr);
|
||||
|
||||
|
@ -618,4 +601,3 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
|
|||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -56,8 +56,8 @@ struct aiMaterial;
|
|||
|
||||
struct aiImporterDesc;
|
||||
|
||||
namespace melange {
|
||||
class BaseObject; // c4d_file.h
|
||||
namespace cineware {
|
||||
class BaseObject;
|
||||
class PolygonObject;
|
||||
class BaseMaterial;
|
||||
class BaseShader;
|
||||
|
@ -71,43 +71,34 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Importer class to load Cinema4D files using the Melange library to be obtained from
|
||||
* www.plugincafe.com
|
||||
/** Importer class to load Cinema4D files using the Cineware library to be obtained from
|
||||
* https://developers.maxon.net
|
||||
*
|
||||
* Note that Melange is not free software. */
|
||||
* Note that Cineware is not free software. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||
public:
|
||||
C4DImporter();
|
||||
~C4DImporter();
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override;
|
||||
|
||||
private:
|
||||
|
||||
void ReadMaterials(melange::BaseMaterial* mat);
|
||||
void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
|
||||
aiMesh* ReadMesh(melange::BaseObject* object);
|
||||
unsigned int ResolveMaterial(melange::PolygonObject* obj);
|
||||
void ReadMaterials(cineware::BaseMaterial* mat);
|
||||
void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent);
|
||||
aiMesh* ReadMesh(cineware::BaseObject* object);
|
||||
unsigned int ResolveMaterial(cineware::PolygonObject* obj);
|
||||
|
||||
bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
|
||||
bool ReadShader(aiMaterial* out, cineware::BaseShader* shader);
|
||||
|
||||
std::vector<aiMesh*> meshes;
|
||||
std::vector<aiMaterial*> materials;
|
||||
|
||||
typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
|
||||
typedef std::map<cineware::BaseMaterial*, unsigned int> MaterialMap;
|
||||
MaterialMap material_mapping;
|
||||
|
||||
}; // !class C4DImporter
|
||||
|
|
|
@ -137,7 +137,13 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
|
|||
// Imports the given file into the given scene structure.
|
||||
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
COB::Scene scene;
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(pIOHandler->Open(pFile, "rb")));
|
||||
|
||||
auto file = pIOHandler->Open(pFile, "rb");
|
||||
if (!file) {
|
||||
ThrowException("Could not open " + pFile);
|
||||
}
|
||||
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
|
||||
|
||||
// check header
|
||||
char head[32];
|
||||
|
@ -146,7 +152,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
ASSIMP_LOG_INFO_F("File format tag: ", std::string(head + 9, 6));
|
||||
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
|
||||
if (head[16] != 'L') {
|
||||
ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
@ -224,7 +230,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTexture(std::shared_ptr<Texture> tex, aiMaterial *out, aiTextureType type) {
|
||||
void ConvertTexture(const std::shared_ptr<Texture> &tex, aiMaterial *out, aiTextureType type) {
|
||||
const aiString path(tex->path);
|
||||
out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0));
|
||||
out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0));
|
||||
|
@ -295,8 +301,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
|
|||
}
|
||||
std::unique_ptr<const Material> defmat;
|
||||
if (!min) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index "
|
||||
<< reflist.first << " - creating default material for this slot");
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
|
||||
|
||||
defmat.reset(min = new Material());
|
||||
}
|
||||
|
@ -521,7 +526,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
++splitter;
|
||||
if (!splitter.match_start("mat# ")) {
|
||||
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -533,7 +538,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
++splitter;
|
||||
|
||||
if (!splitter.match_start("shader: ")) {
|
||||
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
||||
return;
|
||||
}
|
||||
std::string shader = std::string(splitter[1]);
|
||||
|
@ -544,12 +549,12 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
} else if (shader == "phong") {
|
||||
mat.shader = Material::PHONG;
|
||||
} else if (shader != "flat") {
|
||||
ASSIMP_LOG_WARN_F("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("rgb ")) {
|
||||
ASSIMP_LOG_WARN_F("Expected `rgb` line in `Mat1` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
const char *rgb = splitter[1];
|
||||
|
@ -557,7 +562,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
++splitter;
|
||||
if (!splitter.match_start("alpha ")) {
|
||||
ASSIMP_LOG_WARN_F("Expected `alpha` line in `Mat1` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
const char *tokens[10];
|
||||
|
@ -577,7 +582,7 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
}
|
||||
++splitter;
|
||||
if (!splitter.match_start("Units ")) {
|
||||
ASSIMP_LOG_WARN_F("Expected `Units` line in `Unit` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -588,12 +593,12 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
const unsigned int t = strtoul10(splitter[1]);
|
||||
|
||||
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
|
||||
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
|
||||
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
|
||||
units[t];
|
||||
return;
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -622,13 +627,13 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
} else if (splitter.match_start("Spot ")) {
|
||||
msh.ltype = Light::SPOT;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
|
||||
ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
|
||||
msh.ltype = Light::SPOT;
|
||||
}
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("color ")) {
|
||||
ASSIMP_LOG_WARN_F("Expected `color` line in `Lght` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
const char *rgb = splitter[1];
|
||||
|
@ -636,14 +641,14 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb, "cone angle", 10) != 0) {
|
||||
ASSIMP_LOG_WARN_F("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb + 10, &rgb);
|
||||
msh.angle = fast_atof(&rgb);
|
||||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb, "inner angle", 11) != 0) {
|
||||
ASSIMP_LOG_WARN_F("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb + 11, &rgb);
|
||||
msh.inner_angle = fast_atof(&rgb);
|
||||
|
@ -1027,7 +1032,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
mat.type = Material::METAL;
|
||||
break;
|
||||
default:
|
||||
ASSIMP_LOG_ERROR_F("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
|
||||
ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
|
||||
mat.type = Material::FLAT;
|
||||
}
|
||||
|
||||
|
@ -1042,7 +1047,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
mat.autofacet = Material::SMOOTH;
|
||||
break;
|
||||
default:
|
||||
ASSIMP_LOG_ERROR_F("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
|
||||
ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
|
||||
mat.autofacet = Material::FACETED;
|
||||
}
|
||||
mat.autofacet_angle = static_cast<float>(reader.GetI1());
|
||||
|
@ -1170,13 +1175,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
if (nd->id == nfo.parent_id) {
|
||||
const unsigned int t = reader.GetI2();
|
||||
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
|
||||
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
|
||||
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
|
||||
units[t];
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
|
|
@ -75,7 +75,7 @@ static const aiImporterDesc desc = {
|
|||
3,
|
||||
1,
|
||||
5,
|
||||
"dae zae"
|
||||
"dae xml zae"
|
||||
};
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
@ -317,7 +317,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Nod
|
|||
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
|
||||
}
|
||||
if (nullptr == nd) {
|
||||
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
|
||||
ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
|
||||
} else {
|
||||
// attach this node to the list of children
|
||||
resolved.push_back(nd);
|
||||
|
@ -347,7 +347,7 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
|
|||
// find the referred light
|
||||
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
|
||||
if (srcLightIt == pParser.mLightLibrary.end()) {
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
|
||||
ASSIMP_LOG_WARN("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Light *srcLight = &srcLightIt->second;
|
||||
|
@ -412,7 +412,7 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node
|
|||
// find the referred light
|
||||
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
|
||||
if (srcCameraIt == pParser.mCameraLibrary.end()) {
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
|
||||
ASSIMP_LOG_WARN("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Camera *srcCamera = &srcCameraIt->second;
|
||||
|
@ -486,7 +486,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
|||
}
|
||||
|
||||
if (nullptr == srcMesh) {
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
|
||||
ASSIMP_LOG_WARN("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
|
@ -511,7 +511,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
|||
table = &meshMatIt->second;
|
||||
meshMaterial = table->mMatName;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
|
||||
ASSIMP_LOG_WARN("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
|
||||
mid.mMeshOrController, ">.");
|
||||
if (!mid.mMaterials.empty()) {
|
||||
meshMaterial = mid.mMaterials.begin()->second.mMatName;
|
||||
|
@ -619,6 +619,10 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
|||
dstMesh->mName = pSrcMesh->mId;
|
||||
}
|
||||
|
||||
if (pSrcMesh->mPositions.empty()) {
|
||||
return dstMesh.release();
|
||||
}
|
||||
|
||||
// count the vertices addressed by its faces
|
||||
const size_t numVertices = std::accumulate(pSrcMesh->mFaceSize.begin() + pStartFace,
|
||||
pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0));
|
||||
|
@ -883,7 +887,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
|||
if (nullptr != bnode) {
|
||||
bone->mName.Set(FindNameForNode(bnode));
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
|
||||
ASSIMP_LOG_WARN("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
|
||||
}
|
||||
|
||||
// and insert bone
|
||||
|
@ -1184,7 +1188,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
else if (subElement == "Z")
|
||||
entry.mSubElement = 2;
|
||||
else
|
||||
ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
|
||||
ASSIMP_LOG_WARN("Unknown anim subelement <", subElement, ">. Ignoring");
|
||||
} else {
|
||||
// no sub-element following, transformId is remaining string
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
|
||||
|
@ -1241,7 +1245,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
continue;
|
||||
}
|
||||
entry.mTargetId = entry.mTransformId;
|
||||
entry.mTransformId = "";
|
||||
entry.mTransformId = std::string();
|
||||
}
|
||||
|
||||
entry.mChannel = &(*cit);
|
||||
|
@ -1711,7 +1715,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
|||
// find the image referred by this name in the image library of the scene
|
||||
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name);
|
||||
if (imIt == pParser.mImageLibrary.end()) {
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
|
||||
ASSIMP_LOG_WARN("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
|
||||
|
||||
//set default texture file name
|
||||
result.Set(name + ".jpg");
|
||||
|
|
|
@ -71,7 +71,7 @@ static void ReportWarning(const char *msg, ...) {
|
|||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
|
||||
ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
|
||||
}
|
||||
|
||||
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
|
||||
|
@ -170,10 +170,10 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaParser::~ColladaParser() {
|
||||
for (auto & it : mNodeLibrary) {
|
||||
for (auto &it : mNodeLibrary) {
|
||||
delete it.second;
|
||||
}
|
||||
for (auto & it : mMeshLibrary) {
|
||||
for (auto &it : mMeshLibrary) {
|
||||
delete it.second;
|
||||
}
|
||||
}
|
||||
|
@ -234,7 +234,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
|
|||
#if defined(_MSC_VER)
|
||||
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
|
||||
#else
|
||||
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
|
||||
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
|
||||
#endif
|
||||
--ss.length;
|
||||
::memmove(ss.data, ss.data + 1, ss.length);
|
||||
|
@ -396,7 +396,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
|
|||
|
||||
std::string animName;
|
||||
if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
|
||||
if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
|
||||
if (!XmlParser::getStdStrAttribute(node, "id", animName)) {
|
||||
animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
|
||||
}
|
||||
}
|
||||
|
@ -420,7 +420,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
|
|||
|
||||
void ColladaParser::PostProcessControllers() {
|
||||
std::string meshId;
|
||||
for (auto & it : mControllerLibrary) {
|
||||
for (auto &it : mControllerLibrary) {
|
||||
meshId = it.second.mMeshId;
|
||||
if (meshId.empty()) {
|
||||
continue;
|
||||
|
@ -445,7 +445,7 @@ void ColladaParser::PostProcessRootAnimations() {
|
|||
}
|
||||
|
||||
Animation temp;
|
||||
for (auto & it : mAnimationClipLibrary) {
|
||||
for (auto &it : mAnimationClipLibrary) {
|
||||
std::string clipName = it.first;
|
||||
|
||||
Animation *clip = new Animation();
|
||||
|
@ -453,7 +453,7 @@ void ColladaParser::PostProcessRootAnimations() {
|
|||
|
||||
temp.mSubAnims.push_back(clip);
|
||||
|
||||
for (std::string animationID : it.second) {
|
||||
for (const std::string &animationID : it.second) {
|
||||
AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
|
||||
|
||||
if (animation != mAnimationLibrary.end()) {
|
||||
|
@ -529,7 +529,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
// have it read into a channel
|
||||
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
|
||||
ReadAnimationSampler(currentNode, newChannel->second);
|
||||
}
|
||||
}
|
||||
} else if (currentName == "channel") {
|
||||
std::string source_name, target;
|
||||
XmlParser::getStdStrAttribute(currentNode, "source", source_name);
|
||||
|
@ -552,7 +552,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
pParent->mSubAnims.push_back(anim);
|
||||
}
|
||||
|
||||
for (const auto & channel : channels) {
|
||||
for (const auto &channel : channels) {
|
||||
anim->mChannels.push_back(channel.second);
|
||||
}
|
||||
|
||||
|
@ -623,12 +623,9 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
|||
controller.mType = Skin;
|
||||
controller.mMethod = Normalized;
|
||||
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
|
||||
//for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "morph") {
|
||||
controller.mType = Morph;
|
||||
|
@ -645,7 +642,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
|||
} else if (currentName == "skin") {
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
|
||||
controller.mMeshId = id.substr(1, id.size()-1);
|
||||
controller.mMeshId = id.substr(1, id.size() - 1);
|
||||
}
|
||||
} else if (currentName == "bind_shape_matrix") {
|
||||
std::string v;
|
||||
|
@ -699,7 +696,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
|
|||
} else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
|
||||
pController.mJointOffsetMatrixSource = attrSource;
|
||||
} else {
|
||||
throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element");
|
||||
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -709,7 +706,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
|
|||
// Reads the joint weights for the given controller
|
||||
void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
|
||||
// Read vertex count from attributes and resize the array accordingly
|
||||
int vertexCount=0;
|
||||
int vertexCount = 0;
|
||||
XmlParser::getIntAttribute(node, "count", vertexCount);
|
||||
pController.mWeightCounts.resize(vertexCount);
|
||||
|
||||
|
@ -724,7 +721,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
|
||||
// local URLS always start with a '#'. We don't support global URLs
|
||||
if (attrSource[0] != '#') {
|
||||
throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
|
||||
throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
|
||||
}
|
||||
channel.mAccessor = attrSource + 1;
|
||||
|
||||
|
@ -778,7 +775,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "image") {
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
|
||||
mImageLibrary[id] = Image();
|
||||
// read on from there
|
||||
ReadImage(currentNode, mImageLibrary[id]);
|
||||
|
@ -908,7 +905,7 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
|
|||
if (!name.empty()) {
|
||||
cam.mName = name;
|
||||
}
|
||||
ReadCamera(currentNode, cam);
|
||||
ReadCamera(currentNode, cam);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -929,8 +926,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a light entry into the given light
|
||||
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -991,10 +987,8 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a camera entry into the given light
|
||||
void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "orthographic") {
|
||||
|
@ -1050,11 +1044,10 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads an COMMON effect profile
|
||||
void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "newparam") {
|
||||
// save ID
|
||||
std::string sid = currentNode.attribute("sid").as_string();
|
||||
|
@ -1145,10 +1138,9 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNode currentNode;
|
||||
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
// MAYA extensions
|
||||
|
@ -1208,10 +1200,9 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNode currentNode;
|
||||
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "color") {
|
||||
|
@ -1273,8 +1264,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
return;
|
||||
}
|
||||
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -1360,8 +1350,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
|
|||
return;
|
||||
}
|
||||
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -1370,8 +1359,8 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
|
|||
} else if (currentName == "vertices") {
|
||||
ReadVertexData(currentNode, pMesh);
|
||||
} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
|
||||
currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
|
||||
currentName == "tristrips") {
|
||||
currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
|
||||
currentName == "tristrips") {
|
||||
ReadIndexData(currentNode, pMesh);
|
||||
}
|
||||
}
|
||||
|
@ -1386,8 +1375,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
|
|||
|
||||
std::string sourceID;
|
||||
XmlParser::getStdStrAttribute(node, "id", sourceID);
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -1449,9 +1437,8 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
throw DeadlyImportError("Expected more values while reading float_array contents.");
|
||||
}
|
||||
|
||||
ai_real value;
|
||||
// read a number
|
||||
//SkipSpacesAndLineEnd(&content);
|
||||
ai_real value;
|
||||
content = fast_atoreal_move<ai_real>(content, value);
|
||||
data.mValues.push_back(value);
|
||||
// skip whitespace after it
|
||||
|
@ -1490,8 +1477,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
|
|||
acc.mSource = source.c_str() + 1; // ignore the leading '#'
|
||||
acc.mSize = 0; // gets incremented with every param
|
||||
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -1500,11 +1486,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
|
|||
std::string name;
|
||||
if (XmlParser::hasAttribute(currentNode, "name")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "name", name);
|
||||
//name = mReader->getAttributeValue(attrName);
|
||||
|
||||
// analyse for common type components and store it's sub-offset in the corresponding field
|
||||
|
||||
/* Cartesian coordinates */
|
||||
// Cartesian coordinates
|
||||
if (name == "X")
|
||||
acc.mSubOffset[0] = acc.mParams.size();
|
||||
else if (name == "Y")
|
||||
|
@ -1608,8 +1593,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
|||
ai_assert(primType != Prim_Invalid);
|
||||
|
||||
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -1686,12 +1670,9 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
|
|||
|
||||
// read set if texture coordinates
|
||||
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
|
||||
int attrSet = -1;
|
||||
if (XmlParser::hasAttribute(node, "set")) {
|
||||
XmlParser::getIntAttribute(node, "set", attrSet);
|
||||
}
|
||||
|
||||
channel.mIndex = attrSet;
|
||||
unsigned int attrSet = 0;
|
||||
if (XmlParser::getUIntAttribute(node, "set", attrSet))
|
||||
channel.mIndex = attrSet;
|
||||
}
|
||||
|
||||
// store, if valid type
|
||||
|
@ -1716,20 +1697,20 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
// determine the expected number of indices
|
||||
size_t expectedPointCount = 0;
|
||||
switch (pPrimType) {
|
||||
case Prim_Polylist: {
|
||||
for (size_t i : pVCount)
|
||||
expectedPointCount += i;
|
||||
break;
|
||||
}
|
||||
case Prim_Lines:
|
||||
expectedPointCount = 2 * pNumPrimitives;
|
||||
break;
|
||||
case Prim_Triangles:
|
||||
expectedPointCount = 3 * pNumPrimitives;
|
||||
break;
|
||||
default:
|
||||
// other primitive types don't state the index count upfront... we need to guess
|
||||
break;
|
||||
case Prim_Polylist: {
|
||||
for (size_t i : pVCount)
|
||||
expectedPointCount += i;
|
||||
break;
|
||||
}
|
||||
case Prim_Lines:
|
||||
expectedPointCount = 2 * pNumPrimitives;
|
||||
break;
|
||||
case Prim_Triangles:
|
||||
expectedPointCount = 3 * pNumPrimitives;
|
||||
break;
|
||||
default:
|
||||
// other primitive types don't state the index count upfront... we need to guess
|
||||
break;
|
||||
}
|
||||
|
||||
// and read all indices into a temporary array
|
||||
|
@ -1739,7 +1720,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
}
|
||||
|
||||
// It is possible to not contain any indices
|
||||
if (pNumPrimitives > 0) {
|
||||
if (pNumPrimitives > 0) {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(node, v);
|
||||
const char *content = v.c_str();
|
||||
|
@ -1937,87 +1918,87 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
|
||||
// now we reinterpret it according to the type we're reading here
|
||||
switch (pInput.mType) {
|
||||
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Normal:
|
||||
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Normal:
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
|
||||
|
||||
// ignore all normal streams except 0 - there can be only one normal
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Tangent:
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
|
||||
|
||||
// ignore all tangent streams except 0 - there can be only one tangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Bitangent:
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
|
||||
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
|
||||
}
|
||||
|
||||
// ignore all bitangent streams except 0 - there can be only one bitangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Texcoord:
|
||||
// up to 4 texture coord sets are fine, ignore the others
|
||||
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
|
||||
if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
|
||||
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
|
||||
|
||||
// ignore all normal streams except 0 - there can be only one normal
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
|
||||
pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
||||
}
|
||||
break;
|
||||
case IT_Tangent:
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
break;
|
||||
case IT_Color:
|
||||
// up to 4 color sets are fine, ignore the others
|
||||
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
|
||||
if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
|
||||
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
|
||||
|
||||
// ignore all tangent streams except 0 - there can be only one tangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Bitangent:
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
|
||||
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
|
||||
aiColor4D result(0, 0, 0, 1);
|
||||
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
|
||||
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
|
||||
}
|
||||
pMesh.mColors[pInput.mIndex].push_back(result);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
||||
}
|
||||
|
||||
// ignore all bitangent streams except 0 - there can be only one bitangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Texcoord:
|
||||
// up to 4 texture coord sets are fine, ignore the others
|
||||
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
|
||||
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
|
||||
|
||||
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
|
||||
pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
break;
|
||||
case IT_Color:
|
||||
// up to 4 color sets are fine, ignore the others
|
||||
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
|
||||
pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
|
||||
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
|
||||
|
||||
aiColor4D result(0, 0, 0, 1);
|
||||
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
|
||||
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
|
||||
}
|
||||
pMesh.mColors[pInput.mIndex].push_back(result);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
// IT_Invalid and IT_Vertex
|
||||
ai_assert(false && "shouldn't ever get here");
|
||||
break;
|
||||
default:
|
||||
// IT_Invalid and IT_Vertex
|
||||
ai_assert(false && "shouldn't ever get here");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2182,10 +2163,10 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
|
|||
|
||||
// read as many parameters and store in the transformation
|
||||
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
||||
// skip whitespace before the number
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
|
||||
// place the transformation at the queue of the node
|
||||
|
@ -2400,7 +2381,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic
|
|||
else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
|
||||
return IT_Tangent;
|
||||
|
||||
ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring.");
|
||||
ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
|
||||
return IT_Invalid;
|
||||
}
|
||||
|
||||
|
|
|
@ -135,7 +135,7 @@ public:
|
|||
for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
|
||||
|
||||
splitter++;
|
||||
ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("DXF: skipped over control group (",cnt," lines)");
|
||||
}
|
||||
} catch(std::logic_error&) {
|
||||
ai_assert(!splitter);
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -63,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
|
||||
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
|
||||
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
|
||||
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
|
||||
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
|
||||
|
||||
// default vertex color that all uncolored vertices will receive
|
||||
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
|
@ -156,10 +154,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
|||
}
|
||||
|
||||
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
|
||||
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
|
||||
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
|
||||
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
|
||||
|
||||
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
|
||||
}
|
||||
|
||||
|
@ -202,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
|||
|
||||
// comments
|
||||
else if (reader.Is(999)) {
|
||||
ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
|
||||
ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
|
||||
}
|
||||
|
||||
// don't read past the official EOF sign
|
||||
|
@ -241,7 +239,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
|
|||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
}
|
||||
|
||||
if (! output.blocks.size() ) {
|
||||
|
@ -372,7 +370,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
// first check if the referenced blocks exists ...
|
||||
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
|
||||
if (it == blocks_by_name.end()) {
|
||||
ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
|
||||
ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -473,7 +471,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
++reader;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -549,7 +547,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
|||
++reader;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
|
||||
ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
|
||||
" inserted blocks in ENTITIES" );
|
||||
}
|
||||
|
||||
|
@ -654,7 +652,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
//}
|
||||
|
||||
if (vguess && line.positions.size() != vguess) {
|
||||
ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
|
||||
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
|
||||
line.positions.size(),", expected ", vguess );
|
||||
}
|
||||
|
||||
|
@ -670,7 +668,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
// to set the 71 and 72 fields, respectively, to valid values.
|
||||
// So just fire a warning.
|
||||
if (iguess && line.counts.size() != iguess) {
|
||||
ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
|
||||
ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
|
||||
}
|
||||
}
|
||||
else if (!line.indices.size() && !line.counts.size()) {
|
||||
|
|
|
@ -459,7 +459,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
|||
/*Result ignored*/ ReadByte(input, cursor, input + length);
|
||||
/*Result ignored*/ ReadByte(input, cursor, input + length);
|
||||
const uint32_t version = ReadWord(input, cursor, input + length);
|
||||
ASSIMP_LOG_DEBUG_F("FBX version: ", version);
|
||||
ASSIMP_LOG_DEBUG("FBX version: ", version);
|
||||
const bool is64bits = version >= 7500;
|
||||
const char *end = input + length;
|
||||
try
|
||||
|
|
|
@ -62,16 +62,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# include <unordered_set>
|
||||
# if _MSC_VER > 1600
|
||||
# define fbx_unordered_map unordered_map
|
||||
# define fbx_unordered_multimap unordered_multimap
|
||||
# define fbx_unordered_set unordered_set
|
||||
# define fbx_unordered_multiset unordered_multiset
|
||||
# else
|
||||
# if defined(_MSC_VER) && _MSC_VER <= 1600
|
||||
# define fbx_unordered_map tr1::unordered_map
|
||||
# define fbx_unordered_multimap tr1::unordered_multimap
|
||||
# define fbx_unordered_set tr1::unordered_set
|
||||
# define fbx_unordered_multiset tr1::unordered_multiset
|
||||
# else
|
||||
# define fbx_unordered_map unordered_map
|
||||
# define fbx_unordered_multimap unordered_multimap
|
||||
# define fbx_unordered_set unordered_set
|
||||
# define fbx_unordered_multiset unordered_multiset
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
|
|
@ -811,7 +811,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
|
|||
// we need to generate a full node chain to accommodate for assimp's
|
||||
// lack to express pivots and offsets.
|
||||
if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
|
||||
FBXImporter::LogInfo("generating full transformation chain for node: " + name);
|
||||
FBXImporter::LogInfo("generating full transformation chain for node: ", name);
|
||||
|
||||
// query the anim_chain_bits dictionary to find out which chain elements
|
||||
// have associated node animation channels. These can not be dropped
|
||||
|
@ -918,7 +918,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
|
|||
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
|
||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||
} else {
|
||||
FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
|
||||
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -944,7 +944,7 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
|
|||
const std::vector<aiVector3D> &vertices = mesh.GetVertices();
|
||||
const std::vector<unsigned int> &faces = mesh.GetFaceIndexCounts();
|
||||
if (vertices.empty() || faces.empty()) {
|
||||
FBXImporter::LogWarn("ignoring empty geometry: " + mesh.Name());
|
||||
FBXImporter::LogWarn("ignoring empty geometry: ", mesh.Name());
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -971,7 +971,7 @@ std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry &line, ai
|
|||
const std::vector<aiVector3D> &vertices = line.GetVertices();
|
||||
const std::vector<int> &indices = line.GetIndices();
|
||||
if (vertices.empty() || indices.empty()) {
|
||||
FBXImporter::LogWarn("ignoring empty line: " + line.Name());
|
||||
FBXImporter::LogWarn("ignoring empty line: ", line.Name());
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
|
||||
}
|
||||
|
||||
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
|
||||
|
||||
out_mesh->mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
||||
|
@ -1542,10 +1544,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
|
|||
aiBone *bone = nullptr;
|
||||
|
||||
if (bone_map.count(deformer_name)) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
|
||||
bone = bone_map[deformer_name];
|
||||
} else {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
|
||||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
|
@ -1591,7 +1593,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
|
|||
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
|
||||
ASSIMP_LOG_DEBUG("bone research: Indicies size: ", out_indices.size());
|
||||
|
||||
// lookup must be populated in case something goes wrong
|
||||
// this also allocates bones to mesh instance outside
|
||||
|
@ -1764,6 +1766,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
|
|||
// XXX handle all kinds of UV transformations
|
||||
uvTrafo.mScaling = tex->UVScaling();
|
||||
uvTrafo.mTranslation = tex->UVTranslation();
|
||||
uvTrafo.mRotation = tex->UVRotation();
|
||||
out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, 0);
|
||||
|
||||
const PropertyTable &props = tex->Props();
|
||||
|
@ -1815,14 +1818,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
|
|||
}
|
||||
}
|
||||
if (index == -1) {
|
||||
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
|
||||
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
uvIndex = index;
|
||||
} else {
|
||||
FBXImporter::LogWarn("the UV channel named " + uvSet +
|
||||
FBXImporter::LogWarn("the UV channel named ", uvSet,
|
||||
" appears at different positions in meshes, results will be wrong");
|
||||
}
|
||||
}
|
||||
|
@ -1839,7 +1842,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
|
|||
}
|
||||
}
|
||||
if (index == -1) {
|
||||
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
|
||||
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
|
||||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
|
@ -1848,7 +1851,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
|
|||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
|
||||
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
|
||||
uvIndex = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1883,6 +1886,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
|
|||
// XXX handle all kinds of UV transformations
|
||||
uvTrafo.mScaling = tex->UVScaling();
|
||||
uvTrafo.mTranslation = tex->UVTranslation();
|
||||
uvTrafo.mRotation = tex->UVRotation();
|
||||
out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, texIndex);
|
||||
|
||||
const PropertyTable &props = tex->Props();
|
||||
|
@ -1934,14 +1938,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
|
|||
}
|
||||
}
|
||||
if (index == -1) {
|
||||
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
|
||||
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
uvIndex = index;
|
||||
} else {
|
||||
FBXImporter::LogWarn("the UV channel named " + uvSet +
|
||||
FBXImporter::LogWarn("the UV channel named ", uvSet,
|
||||
" appears at different positions in meshes, results will be wrong");
|
||||
}
|
||||
}
|
||||
|
@ -1958,7 +1962,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
|
|||
}
|
||||
}
|
||||
if (index == -1) {
|
||||
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
|
||||
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
|
||||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
|
@ -1967,7 +1971,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
|
|||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
|
||||
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
|
||||
uvIndex = 0;
|
||||
}
|
||||
}
|
||||
|
@ -2126,7 +2130,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
} else {
|
||||
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
}
|
||||
|
||||
const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
|
||||
if (ok) {
|
||||
|
@ -2207,6 +2216,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
if (ok) {
|
||||
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
|
||||
}
|
||||
|
||||
// PBR material information
|
||||
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
|
||||
}
|
||||
|
||||
const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
|
||||
}
|
||||
|
||||
const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
|
||||
}
|
||||
|
||||
const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
|
||||
}
|
||||
|
||||
const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
|
||||
}
|
||||
|
||||
const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
|
||||
}
|
||||
|
||||
const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
|
||||
}
|
||||
|
||||
const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
|
||||
}
|
||||
|
||||
const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {
|
||||
|
@ -2271,6 +2326,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
|
|||
// XXX handle all kinds of UV transformations
|
||||
uvTrafo.mScaling = tex->UVScaling();
|
||||
uvTrafo.mTranslation = tex->UVTranslation();
|
||||
uvTrafo.mRotation = tex->UVRotation();
|
||||
out_mat->AddProperty(&uvTrafo, 1, (name + "|uvtrafo").c_str(), aiTextureType_UNKNOWN, 0);
|
||||
|
||||
int uvIndex = 0;
|
||||
|
@ -2319,14 +2375,14 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
|
|||
}
|
||||
}
|
||||
if (index == -1) {
|
||||
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
|
||||
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
uvIndex = index;
|
||||
} else {
|
||||
FBXImporter::LogWarn("the UV channel named " + uvSet + " appears at different positions in meshes, results will be wrong");
|
||||
FBXImporter::LogWarn("the UV channel named ", uvSet, " appears at different positions in meshes, results will be wrong");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -2342,7 +2398,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
|
|||
}
|
||||
}
|
||||
if (index == -1) {
|
||||
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
|
||||
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
|
||||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
|
@ -2351,7 +2407,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
|
|||
}
|
||||
|
||||
if (uvIndex == -1) {
|
||||
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
|
||||
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
|
||||
uvIndex = 0;
|
||||
}
|
||||
}
|
||||
|
@ -2546,7 +2602,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
|||
anim->mMorphMeshChannels = new aiMeshMorphAnim *[numMorphMeshChannels];
|
||||
anim->mNumMorphMeshChannels = numMorphMeshChannels;
|
||||
unsigned int i = 0;
|
||||
for (auto morphAnimIt : morphAnimDatas) {
|
||||
for (const auto &morphAnimIt : morphAnimDatas) {
|
||||
morphAnimData *animData = morphAnimIt.second;
|
||||
unsigned int numKeys = static_cast<unsigned int>(animData->size());
|
||||
aiMeshMorphAnim *meshMorphAnim = new aiMeshMorphAnim();
|
||||
|
@ -2574,7 +2630,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
|||
// empty animations would fail validation, so drop them
|
||||
delete anim;
|
||||
animations.pop_back();
|
||||
FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): " + name);
|
||||
FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): ", name);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2707,13 +2763,13 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
|
|||
ai_assert(node);
|
||||
|
||||
if (node->TargetProperty().empty()) {
|
||||
FBXImporter::LogWarn("target property for animation curve not set: " + node->Name());
|
||||
FBXImporter::LogWarn("target property for animation curve not set: ", node->Name());
|
||||
continue;
|
||||
}
|
||||
|
||||
curve_node = node;
|
||||
if (node->Curves().empty()) {
|
||||
FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: " + node->Name());
|
||||
FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: ", node->Name());
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2748,7 +2804,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
|
|||
if (doc.Settings().optimizeEmptyAnimationCurves &&
|
||||
IsRedundantAnimationData(target, comp, (chain[i]->second))) {
|
||||
|
||||
FBXImporter::LogVerboseDebug("dropping redundant animation channel for node " + target.Name());
|
||||
FBXImporter::LogVerboseDebug("dropping redundant animation channel for node ", target.Name());
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,9 +57,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -248,10 +249,8 @@ Object::~Object()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props)
|
||||
: props(props)
|
||||
, doc(doc)
|
||||
{
|
||||
FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<const PropertyTable> props) :
|
||||
props(std::move(props)), doc(doc) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -312,7 +311,7 @@ void Document::ReadHeader() {
|
|||
|
||||
const Scope& shead = *ehead->Compound();
|
||||
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
|
||||
ASSIMP_LOG_DEBUG_F("FBX Version: ", fbxVersion);
|
||||
ASSIMP_LOG_DEBUG("FBX Version: ", fbxVersion);
|
||||
|
||||
// While we may have some success with newer files, we don't support
|
||||
// the older 6.n fbx format
|
||||
|
|
|
@ -500,6 +500,10 @@ public:
|
|||
return uvScaling;
|
||||
}
|
||||
|
||||
const ai_real &UVRotation() const {
|
||||
return uvRotation;
|
||||
}
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
return *props.get();
|
||||
|
@ -517,6 +521,7 @@ public:
|
|||
private:
|
||||
aiVector2D uvTrans;
|
||||
aiVector2D uvScaling;
|
||||
ai_real uvRotation;
|
||||
|
||||
std::string type;
|
||||
std::string relativeFileName;
|
||||
|
|
|
@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= nullptr*/)
|
|||
void DOMWarning(const std::string& message, const Token& token)
|
||||
{
|
||||
if(DefaultLogger::get()) {
|
||||
ASSIMP_LOG_WARN_F("FBX-DOM", Util::GetTokenText(&token), message);
|
||||
ASSIMP_LOG_WARN("FBX-DOM", Util::GetTokenText(&token), message);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= nullptr*/
|
|||
return;
|
||||
}
|
||||
if(DefaultLogger::get()) {
|
||||
ASSIMP_LOG_WARN("FBX-DOM: " + message);
|
||||
ASSIMP_LOG_WARN("FBX-DOM: ", message);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -144,9 +144,8 @@ void FBX::Node::AddP70time(
|
|||
// public member functions for writing nodes to stream
|
||||
|
||||
void FBX::Node::Dump(
|
||||
std::shared_ptr<Assimp::IOStream> outfile,
|
||||
bool binary, int indent
|
||||
) {
|
||||
const std::shared_ptr<Assimp::IOStream> &outfile,
|
||||
bool binary, int indent) {
|
||||
if (binary) {
|
||||
Assimp::StreamWriterLE outstream(outfile);
|
||||
DumpBinary(outstream);
|
||||
|
|
|
@ -157,9 +157,8 @@ public: // member functions for writing data to a file or stream
|
|||
|
||||
// write the full node to the given file or stream
|
||||
void Dump(
|
||||
std::shared_ptr<Assimp::IOStream> outfile,
|
||||
bool binary, int indent
|
||||
);
|
||||
const std::shared_ptr<Assimp::IOStream> &outfile,
|
||||
bool binary, int indent);
|
||||
void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
|
||||
|
||||
// these other functions are for writing data piece by piece.
|
||||
|
|
|
@ -541,10 +541,17 @@ void FBXExporter::WriteReferences ()
|
|||
// (before any actual data is written)
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
size_t count_nodes(const aiNode* n) {
|
||||
size_t count = 1;
|
||||
size_t count_nodes(const aiNode* n, const aiNode* root) {
|
||||
size_t count;
|
||||
if (n == root) {
|
||||
count = n->mNumMeshes; // (not counting root node)
|
||||
} else if (n->mNumMeshes > 1) {
|
||||
count = n->mNumMeshes + 1;
|
||||
} else {
|
||||
count = 1;
|
||||
}
|
||||
for (size_t i = 0; i < n->mNumChildren; ++i) {
|
||||
count += count_nodes(n->mChildren[i]);
|
||||
count += count_nodes(n->mChildren[i], root);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
@ -714,7 +721,7 @@ void FBXExporter::WriteDefinitions ()
|
|||
|
||||
// Model / FbxNode
|
||||
// <~~ node hierarchy
|
||||
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
|
||||
count = int32_t(count_nodes(mScene->mRootNode, mScene->mRootNode));
|
||||
if (count) {
|
||||
n = FBX::Node("ObjectType", "Model");
|
||||
n.AddChild("Count", count);
|
||||
|
@ -812,6 +819,18 @@ void FBXExporter::WriteDefinitions ()
|
|||
// Geometry / FbxMesh
|
||||
// <~~ aiMesh
|
||||
count = mScene->mNumMeshes;
|
||||
|
||||
// Blendshapes are considered Geometry
|
||||
int32_t bsDeformerCount=0;
|
||||
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
||||
aiMesh* m = mScene->mMeshes[mi];
|
||||
if (m->mNumAnimMeshes > 0) {
|
||||
count+=m->mNumAnimMeshes;
|
||||
bsDeformerCount+=m->mNumAnimMeshes; // One deformer per blendshape
|
||||
bsDeformerCount++; // Plus one master blendshape deformer
|
||||
}
|
||||
}
|
||||
|
||||
if (count) {
|
||||
n = FBX::Node("ObjectType", "Geometry");
|
||||
n.AddChild("Count", count);
|
||||
|
@ -978,7 +997,7 @@ void FBXExporter::WriteDefinitions ()
|
|||
}
|
||||
|
||||
// Deformer
|
||||
count = int32_t(count_deformers(mScene));
|
||||
count = int32_t(count_deformers(mScene))+bsDeformerCount;
|
||||
if (count) {
|
||||
n = FBX::Node("ObjectType", "Deformer");
|
||||
n.AddChild("Count", count);
|
||||
|
@ -1363,6 +1382,7 @@ void FBXExporter::WriteObjects ()
|
|||
n.End(outstream, binary, indent, true);
|
||||
}
|
||||
|
||||
|
||||
// aiMaterial
|
||||
material_uids.clear();
|
||||
for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
|
@ -1668,6 +1688,10 @@ void FBXExporter::WriteObjects ()
|
|||
// link the image data to the texture
|
||||
connections.emplace_back("C", "OO", image_uid, texture_uid);
|
||||
|
||||
aiUVTransform trafo;
|
||||
unsigned int max = sizeof(aiUVTransform);
|
||||
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
|
||||
|
||||
// now write the actual texture node
|
||||
FBX::Node tnode("Texture");
|
||||
// TODO: some way to determine texture name?
|
||||
|
@ -1678,6 +1702,9 @@ void FBXExporter::WriteObjects ()
|
|||
tnode.AddChild("Version", int32_t(202));
|
||||
tnode.AddChild("TextureName", texture_name);
|
||||
FBX::Node p("Properties70");
|
||||
p.AddP70vectorA("Translation", trafo.mTranslation[0], trafo.mTranslation[1], 0.0);
|
||||
p.AddP70vectorA("Rotation", 0, 0, trafo.mRotation);
|
||||
p.AddP70vectorA("Scaling", trafo.mScaling[0], trafo.mScaling[1], 0.0);
|
||||
p.AddP70enum("CurrentTextureBlendMode", 0); // TODO: verify
|
||||
//p.AddP70string("UVSet", ""); // TODO: how should this work?
|
||||
p.AddP70bool("UseMaterial", 1);
|
||||
|
@ -1697,6 +1724,100 @@ void FBXExporter::WriteObjects ()
|
|||
}
|
||||
}
|
||||
|
||||
// Blendshapes, if any
|
||||
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
||||
const aiMesh* m = mScene->mMeshes[mi];
|
||||
if (m->mNumAnimMeshes == 0) {
|
||||
continue;
|
||||
}
|
||||
// make a deformer for this mesh
|
||||
int64_t deformer_uid = generate_uid();
|
||||
FBX::Node dnode("Deformer");
|
||||
dnode.AddProperties(deformer_uid, m->mName.data + FBX::SEPARATOR + "Blendshapes", "BlendShape");
|
||||
dnode.AddChild("Version", int32_t(101));
|
||||
dnode.Dump(outstream, binary, indent);
|
||||
// connect it
|
||||
connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]);
|
||||
std::vector<int32_t> vertex_indices = vVertexIndice[mi];
|
||||
|
||||
for (unsigned int am = 0; am < m->mNumAnimMeshes; ++am) {
|
||||
aiAnimMesh *pAnimMesh = m->mAnimMeshes[am];
|
||||
std::string blendshape_name = pAnimMesh->mName.data;
|
||||
|
||||
// start the node record
|
||||
FBX::Node bsnode("Geometry");
|
||||
int64_t blendshape_uid = generate_uid();
|
||||
mesh_uids.push_back(blendshape_uid);
|
||||
bsnode.AddProperty(blendshape_uid);
|
||||
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
|
||||
bsnode.AddProperty("Shape");
|
||||
bsnode.AddChild("Version", int32_t(100));
|
||||
bsnode.Begin(outstream, binary, indent);
|
||||
bsnode.DumpProperties(outstream, binary, indent);
|
||||
bsnode.EndProperties(outstream, binary, indent);
|
||||
bsnode.BeginChildren(outstream, binary, indent);
|
||||
indent++;
|
||||
if (pAnimMesh->HasPositions()) {
|
||||
std::vector<int32_t>shape_indices;
|
||||
std::vector<double>pPositionDiff;
|
||||
std::vector<double>pNormalDiff;
|
||||
|
||||
for (unsigned int vt = 0; vt < vertex_indices.size(); ++vt) {
|
||||
aiVector3D pDiff = (pAnimMesh->mVertices[vertex_indices[vt]] - m->mVertices[vertex_indices[vt]]);
|
||||
if(pDiff.Length()>1e-8){
|
||||
shape_indices.push_back(vertex_indices[vt]);
|
||||
pPositionDiff.push_back(pDiff[0]);
|
||||
pPositionDiff.push_back(pDiff[1]);
|
||||
pPositionDiff.push_back(pDiff[2]);
|
||||
|
||||
if (pAnimMesh->HasNormals()) {
|
||||
aiVector3D nDiff = (pAnimMesh->mNormals[vertex_indices[vt]] - m->mNormals[vertex_indices[vt]]);
|
||||
pNormalDiff.push_back(nDiff[0]);
|
||||
pNormalDiff.push_back(nDiff[1]);
|
||||
pNormalDiff.push_back(nDiff[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Indexes", shape_indices, outstream, binary, indent
|
||||
);
|
||||
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Vertices", pPositionDiff, outstream, binary, indent
|
||||
);
|
||||
|
||||
if (pNormalDiff.size()>0) {
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Normals", pNormalDiff, outstream, binary, indent
|
||||
);
|
||||
}
|
||||
}
|
||||
indent--;
|
||||
bsnode.End(outstream, binary, indent, true);
|
||||
|
||||
// Add blendshape Channel Deformer
|
||||
FBX::Node sdnode("Deformer");
|
||||
const int64_t blendchannel_uid = generate_uid();
|
||||
sdnode.AddProperties(
|
||||
blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
|
||||
);
|
||||
sdnode.AddChild("Version", int32_t(100));
|
||||
sdnode.AddChild("DeformPercent", float_t(0.0));
|
||||
FBX::Node p("Properties70");
|
||||
p.AddP70numberA("DeformPercent", 0.0);
|
||||
sdnode.AddChild(p);
|
||||
// TODO: Normally just one weight per channel, adding stub for later development
|
||||
std::vector<float>fFullWeights;
|
||||
fFullWeights.push_back(100.);
|
||||
sdnode.AddChild("FullWeights", fFullWeights);
|
||||
sdnode.Dump(outstream, binary, indent);
|
||||
|
||||
connections.emplace_back("C", "OO", blendchannel_uid, deformer_uid);
|
||||
connections.emplace_back("C", "OO", blendshape_uid, blendchannel_uid);
|
||||
}
|
||||
}
|
||||
|
||||
// bones.
|
||||
//
|
||||
// output structure:
|
||||
|
@ -2089,7 +2210,65 @@ void FBXExporter::WriteObjects ()
|
|||
bpnode.Dump(outstream, binary, indent);
|
||||
}*/
|
||||
|
||||
// TODO: cameras, lights
|
||||
// lights
|
||||
indent = 1;
|
||||
lights_uids.clear();
|
||||
for (size_t li = 0; li < mScene->mNumLights; ++li) {
|
||||
aiLight* l = mScene->mLights[li];
|
||||
|
||||
int64_t uid = generate_uid();
|
||||
const std::string lightNodeAttributeName = l->mName.C_Str() + FBX::SEPARATOR + "NodeAttribute";
|
||||
|
||||
FBX::Node lna("NodeAttribute");
|
||||
lna.AddProperties(uid, lightNodeAttributeName, "Light");
|
||||
FBX::Node lnap("Properties70");
|
||||
|
||||
// Light color.
|
||||
lnap.AddP70colorA("Color", l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b);
|
||||
|
||||
// TODO Assimp light description is quite concise and do not handle light intensity.
|
||||
// Default value to 1000W.
|
||||
lnap.AddP70numberA("Intensity", 1000);
|
||||
|
||||
// FBXLight::EType conversion
|
||||
switch (l->mType) {
|
||||
case aiLightSource_POINT:
|
||||
lnap.AddP70enum("LightType", 0);
|
||||
break;
|
||||
case aiLightSource_DIRECTIONAL:
|
||||
lnap.AddP70enum("LightType", 1);
|
||||
break;
|
||||
case aiLightSource_SPOT:
|
||||
lnap.AddP70enum("LightType", 2);
|
||||
lnap.AddP70numberA("InnerAngle", AI_RAD_TO_DEG(l->mAngleInnerCone));
|
||||
lnap.AddP70numberA("OuterAngle", AI_RAD_TO_DEG(l->mAngleOuterCone));
|
||||
break;
|
||||
// TODO Assimp do not handle 'area' nor 'volume' lights, but FBX does.
|
||||
/*case aiLightSource_AREA:
|
||||
lnap.AddP70enum("LightType", 3);
|
||||
lnap.AddP70enum("AreaLightShape", 0); // 0=Rectangle, 1=Sphere
|
||||
break;
|
||||
case aiLightSource_VOLUME:
|
||||
lnap.AddP70enum("LightType", 4);
|
||||
break;*/
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Did not understood how to configure the decay so disabling attenuation.
|
||||
lnap.AddP70enum("DecayType", 0);
|
||||
|
||||
// Dump to FBX stream
|
||||
lna.AddChild(lnap);
|
||||
lna.AddChild("TypeFlags", FBX::FBXExportProperty("Light"));
|
||||
lna.AddChild("GeometryVersion", FBX::FBXExportProperty(int32_t(124)));
|
||||
lna.Dump(outstream, binary, indent);
|
||||
|
||||
// Store name and uid (will be used later when parsing scene nodes)
|
||||
lights_uids[l->mName.C_Str()] = uid;
|
||||
}
|
||||
|
||||
// TODO: cameras
|
||||
|
||||
// write nodes (i.e. model hierarchy)
|
||||
// start at root node
|
||||
|
@ -2493,10 +2672,19 @@ void FBXExporter::WriteModelNodes(
|
|||
// and connect them
|
||||
connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
|
||||
} else {
|
||||
// generate a null node so we can add children to it
|
||||
WriteModelNode(
|
||||
outstream, binary, node, node_uid, "Null", transform_chain
|
||||
);
|
||||
const auto& lightIt = lights_uids.find(node->mName.C_Str());
|
||||
if(lightIt != lights_uids.end()) {
|
||||
// Node has a light connected to it.
|
||||
WriteModelNode(
|
||||
outstream, binary, node, node_uid, "Light", transform_chain
|
||||
);
|
||||
connections.emplace_back("C", "OO", lightIt->second, node_uid);
|
||||
} else {
|
||||
// generate a null node so we can add children to it
|
||||
WriteModelNode(
|
||||
outstream, binary, node, node_uid, "Null", transform_chain
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// if more than one child mesh, make nodes for each mesh
|
||||
|
@ -2518,17 +2706,14 @@ void FBXExporter::WriteModelNodes(
|
|||
],
|
||||
new_node_uid
|
||||
);
|
||||
// write model node
|
||||
FBX::Node m("Model");
|
||||
|
||||
aiNode new_node;
|
||||
// take name from mesh name, if it exists
|
||||
std::string name = mScene->mMeshes[node->mMeshes[i]]->mName.C_Str();
|
||||
name += FBX::SEPARATOR + "Model";
|
||||
m.AddProperties(new_node_uid, name, "Mesh");
|
||||
m.AddChild("Version", int32_t(232));
|
||||
FBX::Node p("Properties70");
|
||||
p.AddP70enum("InheritType", 1);
|
||||
m.AddChild(p);
|
||||
m.Dump(outstream, binary, 1);
|
||||
new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
|
||||
// write model node
|
||||
WriteModelNode(
|
||||
outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2540,16 +2725,14 @@ void FBXExporter::WriteModelNodes(
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void FBXExporter::WriteAnimationCurveNode(
|
||||
StreamWriterLE& outstream,
|
||||
int64_t uid,
|
||||
const std::string& name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
int64_t layer_uid,
|
||||
int64_t node_uid
|
||||
) {
|
||||
StreamWriterLE &outstream,
|
||||
int64_t uid,
|
||||
const std::string &name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
const std::string &property_name, // "Lcl Translation" etc
|
||||
int64_t layer_uid,
|
||||
int64_t node_uid) {
|
||||
FBX::Node n("AnimationCurveNode");
|
||||
n.AddProperties(uid, name + FBX::SEPARATOR + "AnimCurveNode", "");
|
||||
FBX::Node p("Properties70");
|
||||
|
@ -2564,7 +2747,6 @@ void FBXExporter::WriteAnimationCurveNode(
|
|||
this->connections.emplace_back("C", "OP", uid, node_uid, property_name);
|
||||
}
|
||||
|
||||
|
||||
void FBXExporter::WriteAnimationCurve(
|
||||
StreamWriterLE& outstream,
|
||||
double default_value,
|
||||
|
|
|
@ -63,10 +63,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
//struct aiMaterial;
|
||||
struct aiLight;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
@ -95,6 +94,7 @@ namespace Assimp
|
|||
std::vector<int64_t> mesh_uids;
|
||||
std::vector<int64_t> material_uids;
|
||||
std::map<const aiNode*,int64_t> node_uids;
|
||||
std::map<std::string,int64_t> lights_uids;
|
||||
|
||||
// this crude unique-ID system is actually fine
|
||||
int64_t last_uid = 999999;
|
||||
|
@ -154,14 +154,13 @@ namespace Assimp
|
|||
FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
|
||||
);
|
||||
void WriteAnimationCurveNode(
|
||||
StreamWriterLE& outstream,
|
||||
int64_t uid,
|
||||
const std::string& name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
int64_t animation_layer_uid,
|
||||
int64_t node_uid
|
||||
);
|
||||
StreamWriterLE &outstream,
|
||||
int64_t uid,
|
||||
const std::string &name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
const std::string &property_name, // "Lcl Translation" etc
|
||||
int64_t animation_layer_uid,
|
||||
int64_t node_uid);
|
||||
void WriteAnimationCurve(
|
||||
StreamWriterLE& outstream,
|
||||
double default_value,
|
||||
|
|
|
@ -82,7 +82,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
|
||||
// lower-case shading because Blender (for example) writes "Phong"
|
||||
for (size_t i = 0; i < shading.length(); ++i) {
|
||||
shading[i] = static_cast<char>(tolower(shading[i]));
|
||||
shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
|
||||
}
|
||||
std::string templateName;
|
||||
if(shading == "phong") {
|
||||
|
@ -210,6 +210,11 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
|||
uvTrans.y = trans.y;
|
||||
}
|
||||
|
||||
const aiVector3D &rotation = PropertyGet<aiVector3D>(*props, "Rotation", ok);
|
||||
if (ok) {
|
||||
uvRotation = rotation.z;
|
||||
}
|
||||
|
||||
// resolve video links
|
||||
if(doc.Settings().readTextures) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
|
@ -352,7 +357,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
|||
}
|
||||
} catch (const runtime_error& runtimeError) {
|
||||
//we don't need the content data for contents that has already been loaded
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Caught exception in FBXMaterial (likely because content was already loaded): ",
|
||||
runtimeError.what());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -307,8 +307,8 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
|
|||
}
|
||||
}
|
||||
|
||||
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
|
||||
<< type << ", index: " << typedIndex);
|
||||
FBXImporter::LogError("failed to resolve vertex layer element: ",
|
||||
type, ", index: ", typedIndex);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -324,13 +324,13 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
|
|||
|
||||
if (type == "LayerElementUV") {
|
||||
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
|
||||
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
|
||||
FBXImporter::LogError("ignoring UV layer, maximum number of UV channels exceeded: ",
|
||||
index, " (limit is ", AI_MAX_NUMBER_OF_TEXTURECOORDS, ")" );
|
||||
return;
|
||||
}
|
||||
|
||||
const Element* Name = source["Name"];
|
||||
m_uvNames[index] = "";
|
||||
m_uvNames[index] = std::string();
|
||||
if(Name) {
|
||||
m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
|
||||
}
|
||||
|
@ -402,8 +402,8 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
|
|||
}
|
||||
else if (type == "LayerElementColor") {
|
||||
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
|
||||
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
|
||||
FBXImporter::LogError("ignoring vertex color layer, maximum number of color sets exceeded: ",
|
||||
index, " (limit is ", AI_MAX_NUMBER_OF_COLOR_SETS, ")" );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -449,8 +449,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
if (tempData.size() != mapping_offsets.size()) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
|
||||
<< tempData.size() << ", expected " << mapping_offsets.size());
|
||||
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
|
||||
tempData.size(), ", expected ", mapping_offsets.size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -470,8 +470,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
|
||||
<< uvIndices.size() << ", expected " << vertex_count);
|
||||
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
|
||||
uvIndices.size(), ", expected ", vertex_count);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -493,8 +493,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
if (tempData.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< tempData.size() << ", expected " << vertex_count
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
|
||||
tempData.size(), ", expected ", vertex_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
@ -508,9 +508,15 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() > vertex_count) {
|
||||
FBXImporter::LogWarn("trimming length of input array for ByPolygonVertex mapping: ",
|
||||
uvIndices.size(), ", expected ", vertex_count);
|
||||
uvIndices.resize(vertex_count);
|
||||
}
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
|
||||
<< uvIndices.size() << ", expected " << vertex_count);
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping: ",
|
||||
uvIndices.size(), ", expected ", vertex_count);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -531,8 +537,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
FBXImporter::LogError("ignoring vertex data channel, access type not implemented: ",
|
||||
MappingInformationType, ",", ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -598,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const std::string BinormalIndexToken = "BinormalIndex";
|
||||
static const std::string BinormalsIndexToken = "BinormalsIndex";
|
||||
static const char * BinormalIndexToken = "BinormalIndex";
|
||||
static const char * BinormalsIndexToken = "BinormalsIndex";
|
||||
|
||||
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
|
||||
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
|
||||
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
|
||||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
|
@ -636,10 +642,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
if (MappingInformationType == "AllSame") {
|
||||
// easy - same material for all faces
|
||||
if (materials_out.empty()) {
|
||||
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
||||
FBXImporter::LogError("expected material index, ignoring");
|
||||
return;
|
||||
} else if (materials_out.size() > 1) {
|
||||
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
||||
FBXImporter::LogWarn("expected only a single material index, ignoring all except the first one");
|
||||
materials_out.clear();
|
||||
}
|
||||
|
||||
|
@ -649,14 +655,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
materials_out.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< materials_out.size() << ", expected " << face_count
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
|
||||
materials_out.size(), ", expected ", face_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
FBXImporter::LogError("ignoring material assignments, access type not implemented: ",
|
||||
MappingInformationType, ",", ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -462,7 +462,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
|
|||
|
||||
if (t.Type() != TokenType_DATA) {
|
||||
err_out = "expected TOK_DATA token";
|
||||
return "";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
if(t.IsBinary())
|
||||
|
@ -470,7 +470,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
|
|||
const char* data = t.begin();
|
||||
if (data[0] != 'S') {
|
||||
err_out = "failed to parse S(tring), unexpected data type (binary)";
|
||||
return "";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
// read string length
|
||||
|
@ -484,13 +484,13 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
|
|||
const size_t length = static_cast<size_t>(t.end() - t.begin());
|
||||
if(length < 2) {
|
||||
err_out = "token is too short to hold a string";
|
||||
return "";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
const char* s = t.begin(), *e = t.end() - 1;
|
||||
if (*s != '\"' || *e != '\"') {
|
||||
err_out = "expected double quoted string";
|
||||
return "";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
return std::string(s+1,length-2);
|
||||
|
|
|
@ -52,6 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
|
@ -131,7 +133,7 @@ Property* ReadTypedProperty(const Element& element)
|
|||
ParseTokenAsFloat(*tok[6]))
|
||||
);
|
||||
}
|
||||
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
|
||||
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
|
||||
checkTokenCount(tok, 5);
|
||||
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
|
||||
}
|
||||
|
@ -155,7 +157,7 @@ std::string PeekPropertyName(const Element& element)
|
|||
ai_assert(element.KeyToken().StringContents() == "P");
|
||||
const TokenList& tok = element.Tokens();
|
||||
if(tok.size() < 4) {
|
||||
return "";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
return ParseTokenAsString(*tok[0]);
|
||||
|
@ -172,10 +174,8 @@ PropertyTable::PropertyTable()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
|
||||
: templateProps(templateProps)
|
||||
, element(&element)
|
||||
{
|
||||
PropertyTable::PropertyTable(const Element &element, std::shared_ptr<const PropertyTable> templateProps) :
|
||||
templateProps(std::move(templateProps)), element(&element) {
|
||||
const Scope& scope = GetRequiredScope(element);
|
||||
for(const ElementMap::value_type& v : scope.Elements()) {
|
||||
if(v.first != "P") {
|
||||
|
@ -199,7 +199,6 @@ PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const Prope
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::~PropertyTable()
|
||||
{
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssetLib/HMP/HMPLoader.h"
|
||||
#include "AssetLib/MD2/MD2FileData.h"
|
||||
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
@ -151,13 +152,11 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
|||
InternReadFile_HMP7();
|
||||
} else {
|
||||
// Print the magic word to the logger
|
||||
char szBuffer[5];
|
||||
szBuffer[0] = ((char *)&iMagic)[0];
|
||||
szBuffer[1] = ((char *)&iMagic)[1];
|
||||
szBuffer[2] = ((char *)&iMagic)[2];
|
||||
szBuffer[3] = ((char *)&iMagic)[3];
|
||||
szBuffer[4] = '\0';
|
||||
|
||||
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
|
||||
|
||||
delete[] mBuffer;
|
||||
mBuffer = nullptr;
|
||||
|
||||
// We're definitely unable to load this file
|
||||
throw DeadlyImportError("Unknown HMP subformat ", pFile,
|
||||
". Magic word (", szBuffer, ") is not known");
|
||||
|
|
|
@ -513,7 +513,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
|
|||
}
|
||||
|
||||
// we got a list of in-out-combinations of intersections. That should be an even number of intersections, or
|
||||
// we're fucked.
|
||||
// we are facing a non-recoverable error.
|
||||
if ((intersections.size() & 1) != 0) {
|
||||
IFCImporter::LogWarn("Odd number of intersections, can't work with that. Omitting half space boundary check.");
|
||||
continue;
|
||||
|
@ -715,7 +715,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
|
|||
// DIFFERENCE
|
||||
if (const Schema_2x3::IfcBooleanResult *const clip = boolean.ToPtr<Schema_2x3::IfcBooleanResult>()) {
|
||||
if (clip->Operator != "DIFFERENCE") {
|
||||
IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
|
||||
IFCImporter::LogWarn("encountered unsupported boolean operator: ", (std::string)clip->Operator);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -756,7 +756,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
|
|||
ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv);
|
||||
}
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is ", boolean.GetClassName());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -216,7 +216,7 @@ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMe
|
|||
}
|
||||
}
|
||||
else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName());
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -729,7 +729,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
|
|||
ProcessRevolvedAreaSolid(*rev,meshout,conv);
|
||||
}
|
||||
else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -740,7 +740,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
bool fix_orientation = false;
|
||||
std::shared_ptr< TempMesh > meshtmp = std::make_shared<TempMesh>();
|
||||
if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<Schema_2x3::IfcShellBasedSurfaceModel>()) {
|
||||
for(std::shared_ptr<const Schema_2x3::IfcShell> shell :shellmod->SbsmBoundary) {
|
||||
for (const std::shared_ptr<const Schema_2x3::IfcShell> &shell : shellmod->SbsmBoundary) {
|
||||
try {
|
||||
const ::Assimp::STEP::EXPRESS::ENTITY& e = shell->To<::Assimp::STEP::EXPRESS::ENTITY>();
|
||||
const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<Schema_2x3::IfcConnectedFaceSet>();
|
||||
|
@ -781,7 +781,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
return false;
|
||||
}
|
||||
else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is ", geo.GetClassName());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ static const aiImporterDesc desc = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
"ifc ifczip stp"
|
||||
"ifc ifczip step stp"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -243,12 +243,12 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
}
|
||||
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
LogDebug("File schema is \'" + head.fileSchema + '\'');
|
||||
LogDebug("File schema is \'", head.fileSchema, '\'');
|
||||
if (head.timestamp.length()) {
|
||||
LogDebug("Timestamp \'" + head.timestamp + '\'');
|
||||
LogDebug("Timestamp \'", head.timestamp, '\'');
|
||||
}
|
||||
if (head.app.length()) {
|
||||
LogDebug("Application/Exporter identline is \'" + head.app + '\'');
|
||||
LogDebug("Application/Exporter identline is \'", head.app, '\'');
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -315,7 +315,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
// this must be last because objects are evaluated lazily as we process them
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
LogDebug((Formatter::format(), "STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records"));
|
||||
LogDebug("STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -403,7 +403,7 @@ void ResolveObjectPlacement(aiMatrix4x4 &m, const Schema_2x3::IfcObjectPlacement
|
|||
m = tmpM * m;
|
||||
}
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is ", place.GetClassName());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -438,7 +438,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem &mapped, aiNode *nd_src,
|
|||
bool got = false;
|
||||
for (const Schema_2x3::IfcRepresentationItem &item : repr.Items) {
|
||||
if (!ProcessRepresentationItem(item, localmatid, meshes, conv)) {
|
||||
IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated");
|
||||
IFCImporter::LogWarn("skipping mapped entity of type ", item.GetClassName(), ", no representations could be generated");
|
||||
} else
|
||||
got = true;
|
||||
}
|
||||
|
@ -567,7 +567,7 @@ typedef std::map<std::string, std::string> Metadata;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcProperty>, 1, 0> &set, ConversionData &conv, Metadata &properties,
|
||||
const std::string &prefix = "",
|
||||
const std::string &prefix = std::string(),
|
||||
unsigned int nest = 0) {
|
||||
for (const Schema_2x3::IfcProperty &property : set) {
|
||||
const std::string &key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
|
||||
|
@ -618,7 +618,7 @@ void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcPr
|
|||
ProcessMetadata(complexProp->HasProperties, conv, properties, key, nest + 1);
|
||||
}
|
||||
} else {
|
||||
properties[key] = "";
|
||||
properties[key] = std::string();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -856,7 +856,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
|
|||
if (!prod) {
|
||||
continue;
|
||||
}
|
||||
IFCImporter::LogVerboseDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
|
||||
IFCImporter::LogVerboseDebug("looking at spatial structure `", (prod->Name ? prod->Name.Get() : "unnamed"), "`", (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
|
||||
|
||||
// the primary sites are referenced by an IFCRELAGGREGATES element which assigns them to the IFCPRODUCT
|
||||
const STEP::DB::RefMap &refs = conv.db.GetRefs();
|
||||
|
|
|
@ -64,7 +64,7 @@ static int ConvertShadingMode(const std::string& name) {
|
|||
else if (name == "PHONG") {
|
||||
return aiShadingMode_Phong;
|
||||
}
|
||||
IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
|
||||
IFCImporter::LogWarn("shading mode ", name, " not recognized by Assimp, using Phong instead");
|
||||
return aiShadingMode_Phong;
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ static void FillMaterial(aiMaterial* mat,const IFC::Schema_2x3::IfcSurfaceStyle*
|
|||
mat->AddProperty(&name,AI_MATKEY_NAME);
|
||||
|
||||
// now see which kinds of surface information are present
|
||||
for(std::shared_ptr< const IFC::Schema_2x3::IfcSurfaceStyleElementSelect > sel2 : surf->Styles) {
|
||||
for (const std::shared_ptr<const IFC::Schema_2x3::IfcSurfaceStyleElementSelect> &sel2 : surf->Styles) {
|
||||
if (const IFC::Schema_2x3::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyleShading>(conv.db)) {
|
||||
aiColor4D col_base,col;
|
||||
|
||||
|
@ -124,7 +124,7 @@ static void FillMaterial(aiMaterial* mat,const IFC::Schema_2x3::IfcSurfaceStyle*
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
|
|||
for(;range.first != range.second; ++range.first) {
|
||||
if(const IFC::Schema_2x3::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::Schema_2x3::IfcStyledItem>()) {
|
||||
for(const IFC::Schema_2x3::IfcPresentationStyleAssignment& as : styled->Styles) {
|
||||
for(std::shared_ptr<const IFC::Schema_2x3::IfcPresentationStyleSelect> sel : as.Styles) {
|
||||
for (const std::shared_ptr<const IFC::Schema_2x3::IfcPresentationStyleSelect> &sel : as.Styles) {
|
||||
|
||||
if( const IFC::Schema_2x3::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyle>(conv.db) ) {
|
||||
// try to satisfy from cache
|
||||
|
@ -145,7 +145,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
|
|||
// not found, create new material
|
||||
const std::string side = static_cast<std::string>(surf->Side);
|
||||
if( side != "BOTH" ) {
|
||||
IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
|
||||
IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: ", side);
|
||||
}
|
||||
|
||||
std::unique_ptr<aiMaterial> mat(new aiMaterial());
|
||||
|
|
|
@ -68,7 +68,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
|
|||
{
|
||||
std::unique_ptr<const Curve> cv(Curve::Convert(curve,conv));
|
||||
if (!cv) {
|
||||
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is " + curve.GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is ", curve.GetClassName());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
|
|||
bc->SampleDiscrete(meshout);
|
||||
}
|
||||
catch(const CurveError& cv) {
|
||||
IFCImporter::LogError(cv.mStr + " (error occurred while processing curve)");
|
||||
IFCImporter::LogError(cv.mStr, " (error occurred while processing curve)");
|
||||
return false;
|
||||
}
|
||||
meshout.mVertcnt.push_back(static_cast<unsigned int>(meshout.mVerts.size()));
|
||||
|
@ -152,7 +152,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
meshout.mVertcnt.push_back(12);
|
||||
}
|
||||
else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is " + def.GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is ", def.GetClassName());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -174,7 +174,7 @@ bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, Co
|
|||
ProcessParametrizedProfile(*cparam,meshout,conv);
|
||||
}
|
||||
else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is " + prof.GetClassName());
|
||||
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is ", prof.GetClassName());
|
||||
return false;
|
||||
}
|
||||
meshout.RemoveAdjacentDuplicates();
|
||||
|
|
|
@ -506,7 +506,7 @@ IfcFloat ConvertSIPrefix(const std::string& prefix)
|
|||
return 1e-18f;
|
||||
}
|
||||
else {
|
||||
IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
|
||||
IFCImporter::LogError("Unrecognized SI prefix: ", prefix);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -137,14 +139,10 @@ struct TempOpening
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
TempOpening(const IFC::Schema_2x3::IfcSolidModel* solid,IfcVector3 extrusionDir,
|
||||
std::shared_ptr<TempMesh> profileMesh,
|
||||
std::shared_ptr<TempMesh> profileMesh2D)
|
||||
: solid(solid)
|
||||
, extrusionDir(extrusionDir)
|
||||
, profileMesh(profileMesh)
|
||||
, profileMesh2D(profileMesh2D)
|
||||
{
|
||||
TempOpening(const IFC::Schema_2x3::IfcSolidModel *solid, IfcVector3 extrusionDir,
|
||||
std::shared_ptr<TempMesh> profileMesh,
|
||||
std::shared_ptr<TempMesh> profileMesh2D) :
|
||||
solid(solid), extrusionDir(extrusionDir), profileMesh(std::move(profileMesh)), profileMesh2D(std::move(profileMesh2D)) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
|
|
|
@ -639,7 +639,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
|
|||
// graph we're currently building
|
||||
aiScene *localScene = batch.GetImport(root->id);
|
||||
if (!localScene) {
|
||||
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
|
||||
ASSIMP_LOG_ERROR("IRR: Unable to load external file: ", root->meshPath);
|
||||
break;
|
||||
}
|
||||
attach.push_back(AttachmentInfo(localScene, rootOut));
|
||||
|
@ -859,13 +859,13 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open IRR file " + pFile + "");
|
||||
throw DeadlyImportError("Failed to open IRR file ", pFile);
|
||||
}
|
||||
|
||||
// Construct the irrXML parser
|
||||
XmlParser st;
|
||||
if (!st.parse( file.get() )) {
|
||||
return;
|
||||
throw DeadlyImportError("XML parse error while loading IRR file ", pFile);
|
||||
}
|
||||
pugi::xml_node rootElement = st.getRootNode();
|
||||
|
||||
|
@ -963,7 +963,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
|
||||
nd = new Node(Node::DUMMY);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(attrib.name()));
|
||||
ASSIMP_LOG_WARN("IRR: Found unknown node: ", attrib.name());
|
||||
|
||||
/* We skip the contents of nodes we don't know.
|
||||
* We parse the transformation and all animators
|
||||
|
@ -1181,7 +1181,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
lights.pop_back();
|
||||
curNode->type = Node::DUMMY;
|
||||
|
||||
ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
|
||||
ASSIMP_LOG_ERROR("Ignoring light of unknown type: ", prop.value);
|
||||
}
|
||||
} else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
|
||||
Node::ANIMMESH == curNode->type) {
|
||||
|
@ -1225,7 +1225,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
} else if (prop.value == "followSpline") {
|
||||
curAnim->type = Animator::FOLLOW_SPLINE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
|
||||
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: ", prop.value);
|
||||
|
||||
curAnim->type = Animator::UNKNOWN;
|
||||
}
|
||||
|
|
|
@ -135,12 +135,12 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == NULL)
|
||||
throw DeadlyImportError("Failed to open IRRMESH file " + pFile + "");
|
||||
throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
|
||||
|
||||
// Construct the irrXML parser
|
||||
XmlParser parser;
|
||||
if (!parser.parse( file.get() )) {
|
||||
return;
|
||||
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
|
||||
}
|
||||
XmlNode root = parser.getRootNode();
|
||||
|
||||
|
|
|
@ -260,7 +260,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
|
|||
prop.value == "parallaxmap_trans_add") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -242,7 +242,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
else
|
||||
{
|
||||
// procedural or gradient, not supported
|
||||
ASSIMP_LOG_ERROR_F("LWOB: Unsupported legacy texture: ", type);
|
||||
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
|
||||
}
|
||||
|
||||
return tex;
|
||||
|
|
|
@ -502,7 +502,7 @@ struct Surface {
|
|||
Surface() :
|
||||
mColor(0.78431f, 0.78431f, 0.78431f), bDoubleSided(false), mDiffuseValue(1.f), mSpecularValue(0.f), mTransparency(0.f), mGlossiness(0.4f), mLuminosity(0.f), mColorHighlights(0.f), mMaximumSmoothAngle(0.f) // 0 == not specified, no smoothing
|
||||
,
|
||||
mVCMap(""),
|
||||
mVCMap(),
|
||||
mVCMapType(AI_LWO_RGBA),
|
||||
mIOR(1.f) // vakuum
|
||||
,
|
||||
|
|
|
@ -961,7 +961,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
switch (type) {
|
||||
case AI_LWO_TXUV:
|
||||
if (dims != 2) {
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'" + name + "\' with !2 components");
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'", name, "\' with !2 components");
|
||||
return;
|
||||
}
|
||||
base = FindEntry(mCurLayer->mUVChannels, name, perPoly);
|
||||
|
@ -969,7 +969,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
case AI_LWO_WGHT:
|
||||
case AI_LWO_MNVW:
|
||||
if (dims != 1) {
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'" + name + "\' with !1 components");
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'", name, "\' with !1 components");
|
||||
return;
|
||||
}
|
||||
base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels : mCurLayer->mSWeightChannels), name, perPoly);
|
||||
|
@ -977,7 +977,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
case AI_LWO_RGB:
|
||||
case AI_LWO_RGBA:
|
||||
if (dims != 3 && dims != 4) {
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'" + name + "\' with a dimension > 4 or < 3");
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'", name, "\' with a dimension > 4 or < 3");
|
||||
return;
|
||||
}
|
||||
base = FindEntry(mCurLayer->mVColorChannels, name, perPoly);
|
||||
|
@ -1006,7 +1006,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
if (name == "APS.Level") {
|
||||
// XXX handle this (seems to be subdivision-related).
|
||||
}
|
||||
ASSIMP_LOG_WARN_F("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
|
||||
return;
|
||||
};
|
||||
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
|
||||
|
@ -1026,7 +1026,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
|
||||
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
|
||||
if (idx >= numPoints) {
|
||||
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
|
||||
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
|
||||
mFileBuffer += base->dims << 2u;
|
||||
continue;
|
||||
}
|
||||
|
@ -1036,7 +1036,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
// we have already a VMAP entry for this vertex - thus
|
||||
// we need to duplicate the corresponding polygon.
|
||||
if (polyIdx >= numFaces) {
|
||||
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
|
||||
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
|
||||
mFileBuffer += base->dims << 2u;
|
||||
continue;
|
||||
}
|
||||
|
@ -1076,7 +1076,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
CreateNewEntry(mCurLayer->mNormals, srcIdx);
|
||||
}
|
||||
if (!had) {
|
||||
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
|
||||
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
|
||||
ai_assert(had);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -335,7 +335,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
|
|||
m = aiShadingMode_Fresnel;
|
||||
break;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
|
||||
ASSIMP_LOG_WARN("LWO2: Unknown surface shader: ", shader.functionName);
|
||||
}
|
||||
}
|
||||
if (surf.mMaximumSmoothAngle <= 0.0)
|
||||
|
@ -711,7 +711,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size) {
|
|||
}
|
||||
}
|
||||
if (derived.size()) {
|
||||
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
|
||||
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: ", derived);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -318,7 +318,7 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
|
|||
} else {
|
||||
++s;
|
||||
}
|
||||
std::string::size_type t = src.path.substr(s).find_last_of(".");
|
||||
std::string::size_type t = src.path.substr(s).find_last_of('.');
|
||||
|
||||
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
|
||||
return;
|
||||
|
@ -346,7 +346,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
|
|||
if (src.path.length()) {
|
||||
obj = batch.GetImport(src.id);
|
||||
if (!obj) {
|
||||
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
|
||||
ASSIMP_LOG_ERROR("LWS: Failed to read external file ", src.path);
|
||||
} else {
|
||||
if (obj->mRootNode->mNumChildren == 1) {
|
||||
|
||||
|
@ -538,7 +538,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// get file format version and print to log
|
||||
++it;
|
||||
unsigned int version = strtoul10((*it).tokens[0].c_str());
|
||||
ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
|
||||
ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
|
||||
first = 0.;
|
||||
last = 60.;
|
||||
fps = 25.; // seems to be a good default frame rate
|
||||
|
|
|
@ -88,7 +88,7 @@ struct NodeDesc {
|
|||
id(),
|
||||
number(0),
|
||||
parent(0),
|
||||
name(""),
|
||||
name(),
|
||||
isPivotSet(false),
|
||||
lightColor(1.f, 1.f, 1.f),
|
||||
lightIntensity(1.f),
|
||||
|
|
|
@ -294,21 +294,17 @@ void ExportSceneM3D(
|
|||
// Worker function for exporting a scene to ASCII A3D.
|
||||
// Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneM3DA(
|
||||
const char *,
|
||||
IOSystem *,
|
||||
const aiScene *,
|
||||
const ExportProperties *
|
||||
const char *pFile,
|
||||
IOSystem *pIOSystem,
|
||||
const aiScene *pScene,
|
||||
const ExportProperties *pProperties
|
||||
|
||||
) {
|
||||
#ifdef M3D_ASCII
|
||||
// initialize the exporter
|
||||
M3DExporter exporter(pScene, pProperties);
|
||||
|
||||
// perform ascii export
|
||||
exporter.doExport(pFile, pIOSystem, true);
|
||||
#else
|
||||
throw DeadlyExportError("Assimp configured without M3D_ASCII support");
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -95,11 +95,7 @@ static const aiImporterDesc desc = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
#ifdef M3D_ASCII
|
||||
"m3d a3d"
|
||||
#else
|
||||
"m3d"
|
||||
#endif
|
||||
};
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -119,9 +115,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "m3d"
|
||||
#ifdef M3D_ASCII
|
||||
|| extension == "a3d"
|
||||
#endif
|
||||
)
|
||||
return true;
|
||||
else if (!extension.length() || checkSig) {
|
||||
|
@ -137,13 +131,11 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
*/
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
|
||||
unsigned char data[4];
|
||||
if (4 != pStream->Read(data, 1, 4)) {
|
||||
if (!pStream || 4 != pStream->Read(data, 1, 4)) {
|
||||
return false;
|
||||
}
|
||||
return !memcmp(data, "3DMO", 4) /* bin */
|
||||
#ifdef M3D_ASCII
|
||||
|| !memcmp(data, "3dmo", 4) /* ASCII */
|
||||
#endif
|
||||
;
|
||||
}
|
||||
return false;
|
||||
|
@ -176,12 +168,10 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
|
|||
if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
|
||||
throw DeadlyImportError("Bad binary header in file ", file, ".");
|
||||
}
|
||||
#ifdef M3D_ASCII
|
||||
// make sure there's a terminator zero character, as input must be ASCIIZ
|
||||
if (!memcmp(buffer.data(), "3dmo", 4)) {
|
||||
buffer.push_back(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Get the path for external assets
|
||||
std::string folderName("./");
|
||||
|
@ -194,7 +184,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
|
|||
}
|
||||
|
||||
//DefaultLogger::create("/dev/stderr", Logger::VERBOSE);
|
||||
ASSIMP_LOG_DEBUG_F("M3D: loading ", file);
|
||||
ASSIMP_LOG_DEBUG("M3D: loading ", file);
|
||||
|
||||
// let the C SDK do the hard work for us
|
||||
M3DWrapper m3d(pIOHandler, buffer);
|
||||
|
@ -210,7 +200,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
|
|||
pScene->mRootNode->mNumChildren = 0;
|
||||
mScene = pScene;
|
||||
|
||||
ASSIMP_LOG_DEBUG("M3D: root node " + m3d.Name());
|
||||
ASSIMP_LOG_DEBUG("M3D: root node ", m3d.Name());
|
||||
|
||||
// now we just have to fill up the Assimp structures in pScene
|
||||
importMaterials(m3d);
|
||||
|
@ -240,7 +230,7 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
|
|||
mScene->mNumMaterials = m3d->nummaterial + 1;
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importMaterials ", mScene->mNumMaterials);
|
||||
ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials);
|
||||
|
||||
// add a default material as first
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
|
@ -335,7 +325,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
|
|||
ai_assert(m3d);
|
||||
|
||||
mScene->mNumTextures = m3d->numtexture;
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importTextures ", mScene->mNumTextures);
|
||||
ASSIMP_LOG_DEBUG("M3D: importTextures ", mScene->mNumTextures);
|
||||
|
||||
if (!m3d->numtexture || !m3d->texture) {
|
||||
return;
|
||||
|
@ -390,7 +380,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
|
|||
// individually. In assimp there're per mesh vertex and UV lists, and they must be
|
||||
// indexed simultaneously.
|
||||
void M3DImporter::importMeshes(const M3DWrapper &m3d) {
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importMeshes ", m3d->numface);
|
||||
ASSIMP_LOG_DEBUG("M3D: importMeshes ", m3d->numface);
|
||||
|
||||
if (!m3d->numface || !m3d->face || !m3d->numvertex || !m3d->vertex) {
|
||||
return;
|
||||
|
@ -509,7 +499,7 @@ void M3DImporter::importBones(const M3DWrapper &m3d, unsigned int parentid, aiNo
|
|||
ai_assert(mScene != nullptr);
|
||||
ai_assert(m3d);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
|
||||
ASSIMP_LOG_DEBUG("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
|
||||
|
||||
if (!m3d->numbone || !m3d->bone) {
|
||||
return;
|
||||
|
@ -550,7 +540,7 @@ void M3DImporter::importAnimations(const M3DWrapper &m3d) {
|
|||
|
||||
mScene->mNumAnimations = m3d->numaction;
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importAnimations ", mScene->mNumAnimations);
|
||||
ASSIMP_LOG_DEBUG("M3D: importAnimations ", mScene->mNumAnimations);
|
||||
|
||||
if (!m3d->numaction || !m3d->action || !m3d->numbone || !m3d->bone || !m3d->vertex) {
|
||||
return;
|
||||
|
@ -665,7 +655,7 @@ void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned in
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// find a node by name
|
||||
aiNode *M3DImporter::findNode(aiNode *pNode, aiString name) {
|
||||
aiNode *M3DImporter::findNode(aiNode *pNode, const aiString &name) {
|
||||
ai_assert(pNode != nullptr);
|
||||
ai_assert(mScene != nullptr);
|
||||
|
||||
|
@ -713,7 +703,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
|
|||
ai_assert(vertexids != nullptr);
|
||||
ai_assert(m3d);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
|
||||
ASSIMP_LOG_DEBUG("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
|
||||
" numnormals ", normals->size(), " numtexcoord ", texcoords->size(), " numbones ", m3d->numbone);
|
||||
|
||||
if (vertices->size() && faces->size()) {
|
||||
|
|
|
@ -89,8 +89,8 @@ private:
|
|||
// helper functions
|
||||
aiColor4D mkColor(uint32_t c);
|
||||
void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
|
||||
aiNode *findNode(aiNode *pNode, aiString name);
|
||||
void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
|
||||
aiNode *findNode(aiNode *pNode, const aiString &name);
|
||||
void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
|
||||
void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
|
||||
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
|
||||
std::vector<unsigned int> *vertexids);
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#ifndef AI_M3DWRAPPER_H_INC
|
||||
#define AI_M3DWRAPPER_H_INC
|
||||
|
||||
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
||||
#include <memory>
|
||||
|
@ -54,46 +55,76 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Assimp specific M3D configuration. Comment out these defines to remove functionality
|
||||
//#define ASSIMP_USE_M3D_READFILECB
|
||||
//#define M3D_ASCII
|
||||
|
||||
// Share stb_image's PNG loader with other importers/exporters instead of bringing our own copy.
|
||||
#define STBI_ONLY_PNG
|
||||
#include <stb/stb_image.h>
|
||||
|
||||
#include "m3d.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOSystem;
|
||||
|
||||
/// brief The M3D-Wrapper, provudes c++ access to the data.
|
||||
class M3DWrapper {
|
||||
m3d_t *m3d_ = nullptr;
|
||||
unsigned char *saved_output_ = nullptr;
|
||||
|
||||
public:
|
||||
// Construct an empty M3D model
|
||||
/// Construct an empty M3D model
|
||||
explicit M3DWrapper();
|
||||
|
||||
// Construct an M3D model from provided buffer
|
||||
// NOTE: The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
|
||||
// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
|
||||
/// Construct an M3D model from provided buffer
|
||||
/// @note The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
|
||||
/// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
|
||||
explicit M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer);
|
||||
|
||||
~M3DWrapper();
|
||||
/// Theclasss destructor.
|
||||
~M3DWrapper();
|
||||
|
||||
void reset();
|
||||
/// Will reset the wrapper, all data will become nullptr.
|
||||
void reset();
|
||||
|
||||
// Name
|
||||
inline std::string Name() const {
|
||||
if (m3d_) return std::string(m3d_->name);
|
||||
return std::string();
|
||||
}
|
||||
// The Name access, empty string returned when no m3d instance.
|
||||
std::string Name() const;
|
||||
|
||||
// Execute a save
|
||||
/// Executes a save.
|
||||
unsigned char *Save(int quality, int flags, unsigned int &size);
|
||||
|
||||
/// Clearer
|
||||
void ClearSave();
|
||||
|
||||
inline explicit operator bool() const { return m3d_ != nullptr; }
|
||||
/// True for m3d instance exists.
|
||||
explicit operator bool() const;
|
||||
|
||||
// Allow direct access to M3D API
|
||||
inline m3d_t *operator->() const { return m3d_; }
|
||||
inline m3d_t *M3D() const { return m3d_; }
|
||||
m3d_t *operator->() const;
|
||||
m3d_t *M3D() const;
|
||||
|
||||
private:
|
||||
m3d_t *m3d_ = nullptr;
|
||||
unsigned char *saved_output_ = nullptr;
|
||||
};
|
||||
|
||||
inline std::string M3DWrapper::Name() const {
|
||||
if (nullptr != m3d_) {
|
||||
if (nullptr != m3d_->name) {
|
||||
return std::string(m3d_->name);
|
||||
}
|
||||
}
|
||||
return std::string();
|
||||
}
|
||||
|
||||
inline M3DWrapper::operator bool() const {
|
||||
return m3d_ != nullptr;
|
||||
}
|
||||
|
||||
inline m3d_t *M3DWrapper::operator->() const {
|
||||
return m3d_;
|
||||
}
|
||||
|
||||
inline m3d_t *M3DWrapper::M3D() const {
|
||||
return m3d_;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -148,46 +149,39 @@ void MD2Importer::ValidateHeader( )
|
|||
if (m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
|
||||
m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
|
||||
{
|
||||
char szBuffer[5];
|
||||
szBuffer[0] = ((char*)&m_pcHeader->magic)[0];
|
||||
szBuffer[1] = ((char*)&m_pcHeader->magic)[1];
|
||||
szBuffer[2] = ((char*)&m_pcHeader->magic)[2];
|
||||
szBuffer[3] = ((char*)&m_pcHeader->magic)[3];
|
||||
szBuffer[4] = '\0';
|
||||
|
||||
throw DeadlyImportError("Invalid MD2 magic word: should be IDP2, the "
|
||||
"magic word found is " + std::string(szBuffer));
|
||||
throw DeadlyImportError("Invalid MD2 magic word: expected IDP2, found ",
|
||||
ai_str_toprintable((char *)&m_pcHeader->magic, 4));
|
||||
}
|
||||
|
||||
// check file format version
|
||||
if (m_pcHeader->version != 8)
|
||||
ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
|
||||
ASSIMP_LOG_WARN( "Unsupported MD2 file version. Continuing happily ...");
|
||||
|
||||
// check some values whether they are valid
|
||||
if (0 == m_pcHeader->numFrames)
|
||||
throw DeadlyImportError( "Invalid md2 file: NUM_FRAMES is 0");
|
||||
throw DeadlyImportError( "Invalid MD2 file: NUM_FRAMES is 0");
|
||||
|
||||
if (m_pcHeader->offsetEnd > (uint32_t)fileSize)
|
||||
throw DeadlyImportError( "Invalid md2 file: File is too small");
|
||||
throw DeadlyImportError( "Invalid MD2 file: File is too small");
|
||||
|
||||
if (m_pcHeader->numSkins > AI_MAX_ALLOC(MD2::Skin)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many skins, would overflow");
|
||||
throw DeadlyImportError("Invalid MD2 header: Too many skins, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numVertices > AI_MAX_ALLOC(MD2::Vertex)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many vertices, would overflow");
|
||||
throw DeadlyImportError("Invalid MD2 header: Too many vertices, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numTexCoords > AI_MAX_ALLOC(MD2::TexCoord)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many texcoords, would overflow");
|
||||
throw DeadlyImportError("Invalid MD2 header: Too many texcoords, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numTriangles > AI_MAX_ALLOC(MD2::Triangle)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many triangles, would overflow");
|
||||
throw DeadlyImportError("Invalid MD2 header: Too many triangles, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numFrames > AI_MAX_ALLOC(MD2::Frame)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many frames, would overflow");
|
||||
throw DeadlyImportError("Invalid MD2 header: Too many frames, would overflow");
|
||||
}
|
||||
|
||||
// -1 because Frame already contains one
|
||||
|
@ -199,7 +193,7 @@ void MD2Importer::ValidateHeader( )
|
|||
m_pcHeader->offsetFrames + m_pcHeader->numFrames * frameSize >= fileSize ||
|
||||
m_pcHeader->offsetEnd > fileSize)
|
||||
{
|
||||
throw DeadlyImportError("Invalid MD2 header: some offsets are outside the file");
|
||||
throw DeadlyImportError("Invalid MD2 header: Some offsets are outside the file");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
|
||||
|
@ -210,7 +204,7 @@ void MD2Importer::ValidateHeader( )
|
|||
ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
|
||||
|
||||
if (m_pcHeader->numFrames <= configFrameID )
|
||||
throw DeadlyImportError("The requested frame is not existing the file");
|
||||
throw DeadlyImportError("MD2: The requested frame (", configFrameID, ") does not exist in the file");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -433,10 +427,6 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
|
||||
LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
|
||||
|
||||
// flip z and y to become right-handed
|
||||
std::swap((float&)vNormal.z,(float&)vNormal.y);
|
||||
std::swap((float&)vec.z,(float&)vec.y);
|
||||
|
||||
if (m_pcHeader->numTexCoords) {
|
||||
// validate texture coordinates
|
||||
iIndex = pcTriangles[i].textureIndices[c];
|
||||
|
@ -454,7 +444,15 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
|
||||
}
|
||||
// flip the face order
|
||||
std::swap( pScene->mMeshes[0]->mFaces[i].mIndices[0], pScene->mMeshes[0]->mFaces[i].mIndices[2] );
|
||||
}
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||
1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, -1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_MDL_NORMALTABLE_H_INC
|
||||
|
||||
|
||||
float g_avNormals[162][3] = {
|
||||
const float g_avNormals[162][3] = {
|
||||
{ -0.525731f, 0.000000f, 0.850651f },
|
||||
{ -0.442863f, 0.238856f, 0.864188f },
|
||||
{ -0.295242f, 0.000000f, 0.955423f },
|
||||
|
|
|
@ -101,7 +101,7 @@ Q3Shader::BlendFunc StringToBlendFunc(const std::string &m) {
|
|||
if (m == "GL_ONE_MINUS_DST_COLOR") {
|
||||
return Q3Shader::BLEND_GL_ONE_MINUS_DST_COLOR;
|
||||
}
|
||||
ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: " + m);
|
||||
ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: ", m);
|
||||
return Q3Shader::BLEND_NONE;
|
||||
}
|
||||
|
||||
|
@ -112,7 +112,7 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
|
|||
if (!file.get())
|
||||
return false; // if we can't access the file, don't worry and return
|
||||
|
||||
ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile);
|
||||
ASSIMP_LOG_INFO("Loading Quake3 shader file ", pFile);
|
||||
|
||||
// read file in memory
|
||||
const size_t s = file->FileSize();
|
||||
|
@ -196,11 +196,11 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
|
|||
// 'cull' specifies culling behaviour for the model
|
||||
else if (TokenMatchI(buff, "cull", 4)) {
|
||||
SkipSpaces(&buff);
|
||||
if (!ASSIMP_strincmp(buff, "back", 4)) {
|
||||
if (!ASSIMP_strincmp(buff, "back", 4)) { // render face's backside, does not function in Q3 engine (bug)
|
||||
curData->cull = Q3Shader::CULL_CCW;
|
||||
} else if (!ASSIMP_strincmp(buff, "front", 5)) {
|
||||
} else if (!ASSIMP_strincmp(buff, "front", 5)) { // is not valid keyword in Q3, but occurs in shaders
|
||||
curData->cull = Q3Shader::CULL_CW;
|
||||
} else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "disable", 7)) {
|
||||
} else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "twosided", 8) || !ASSIMP_strincmp(buff, "disable", 7)) {
|
||||
curData->cull = Q3Shader::CULL_NONE;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Q3Shader: Unrecognized cull mode");
|
||||
|
@ -226,7 +226,7 @@ bool Q3Shader::LoadSkin(SkinData &fill, const std::string &pFile, IOSystem *io)
|
|||
if (!file.get())
|
||||
return false; // if we can't access the file, don't worry and return
|
||||
|
||||
ASSIMP_LOG_INFO("Loading Quake3 skin file " + pFile);
|
||||
ASSIMP_LOG_INFO("Loading Quake3 skin file ", pFile);
|
||||
|
||||
// read file in memory
|
||||
const size_t s = file->FileSize();
|
||||
|
@ -450,6 +450,9 @@ void MD3Importer::SetupProperties(const Importer *pImp) {
|
|||
// AI_CONFIG_IMPORT_MD3_SKIN_NAME
|
||||
configSkinFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SKIN_NAME, "default"));
|
||||
|
||||
// AI_CONFIG_IMPORT_MD3_LOAD_SHADERS
|
||||
configLoadShaders = (pImp->GetPropertyBool(AI_CONFIG_IMPORT_MD3_LOAD_SHADERS, true));
|
||||
|
||||
// AI_CONFIG_IMPORT_MD3_SHADER_SRC
|
||||
configShaderFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SHADER_SRC, ""));
|
||||
|
||||
|
@ -483,8 +486,9 @@ void MD3Importer::ReadShader(Q3Shader::ShaderData &fill) const {
|
|||
|
||||
// If no specific dir or file is given, use our default search behaviour
|
||||
if (!configShaderFile.length()) {
|
||||
if (!Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + model_file + ".shader", mIOHandler)) {
|
||||
Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + filename + ".shader", mIOHandler);
|
||||
const char sep = mIOHandler->getOsSeparator();
|
||||
if (!Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + model_file + ".shader", mIOHandler)) {
|
||||
Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + filename + ".shader", mIOHandler);
|
||||
}
|
||||
} else {
|
||||
// If the given string specifies a file, load this file.
|
||||
|
@ -702,7 +706,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
}
|
||||
filename = mFile.substr(s), path = mFile.substr(0, s);
|
||||
for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
|
||||
*it = static_cast<char>(tolower(*it));
|
||||
*it = static_cast<char>(tolower(static_cast<unsigned char>(*it)));
|
||||
}
|
||||
|
||||
// Load multi-part model file, if necessary
|
||||
|
@ -780,7 +784,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
// And check whether we can locate a shader file for this model
|
||||
Q3Shader::ShaderData shaders;
|
||||
ReadShader(shaders);
|
||||
if (configLoadShaders){
|
||||
ReadShader(shaders);
|
||||
}
|
||||
|
||||
// Adjust all texture paths in the shader
|
||||
const char *header_name = pcHeader->NAME;
|
||||
|
@ -851,7 +857,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
if (it != skins.textures.end()) {
|
||||
texture_name = &*(_texture_name = (*it).second).begin();
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
|
||||
(*it).resolved = true; // mark entry as resolved
|
||||
}
|
||||
|
||||
|
@ -862,7 +868,12 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
std::string convertedPath;
|
||||
if (texture_name) {
|
||||
ConvertPath(texture_name, header_name, convertedPath);
|
||||
if (configLoadShaders){
|
||||
ConvertPath(texture_name, header_name, convertedPath);
|
||||
}
|
||||
else{
|
||||
convertedPath = texture_name;
|
||||
}
|
||||
}
|
||||
|
||||
const Q3Shader::ShaderDataBlock *shader = nullptr;
|
||||
|
@ -880,9 +891,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
if (dit != shaders.blocks.end()) {
|
||||
// We made it!
|
||||
shader = &*dit;
|
||||
ASSIMP_LOG_INFO("Found shader record for " + without_ext);
|
||||
ASSIMP_LOG_INFO("Found shader record for ", without_ext);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Unable to find shader record for " + without_ext);
|
||||
ASSIMP_LOG_WARN("Unable to find shader record for ", without_ext);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -985,8 +996,8 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[index].U;
|
||||
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f - pcUVs[index].V;
|
||||
}
|
||||
// Flip face order if necessary
|
||||
if (!shader || shader->cull == Q3Shader::CULL_CW) {
|
||||
// Flip face order normally, unless shader is backfacing
|
||||
if (!(shader && shader->cull == Q3Shader::CULL_CCW)) {
|
||||
std::swap(pcMesh->mFaces[i].mIndices[2], pcMesh->mFaces[i].mIndices[1]);
|
||||
}
|
||||
++pcTriangles;
|
||||
|
@ -1000,7 +1011,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
if (!DefaultLogger::isNullLogger()) {
|
||||
for (std::list<Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin(); it != skins.textures.end(); ++it) {
|
||||
if (!(*it).resolved) {
|
||||
ASSIMP_LOG_ERROR_F("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
|
||||
ASSIMP_LOG_ERROR("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -297,6 +297,9 @@ protected:
|
|||
/** Configuration option: name of skin file to be read */
|
||||
std::string configSkinFile;
|
||||
|
||||
/** Configuration option: whether to load shaders */
|
||||
bool configLoadShaders;
|
||||
|
||||
/** Configuration option: name or path of shader */
|
||||
std::string configShaderFile;
|
||||
|
||||
|
|
|
@ -345,7 +345,7 @@ void MD5Importer::LoadMD5MeshFile() {
|
|||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == nullptr || !file->FileSize()) {
|
||||
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + filename);
|
||||
ASSIMP_LOG_WARN("Failed to access MD5MESH file: ", filename);
|
||||
return;
|
||||
}
|
||||
mHadMD5Mesh = true;
|
||||
|
@ -567,7 +567,7 @@ void MD5Importer::LoadMD5AnimFile() {
|
|||
|
||||
// Check whether we can read from the file
|
||||
if (!file.get() || !file->FileSize()) {
|
||||
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
|
||||
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: ", pFile);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -143,16 +144,8 @@ void MDCImporter::ValidateHeader() {
|
|||
|
||||
if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
|
||||
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
|
||||
char szBuffer[5];
|
||||
szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
|
||||
szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
|
||||
szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
|
||||
szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
|
||||
szBuffer[4] = '\0';
|
||||
|
||||
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
|
||||
"magic word found is " +
|
||||
std::string(szBuffer));
|
||||
throw DeadlyImportError("Invalid MDC magic word: expected IDPC, found ",
|
||||
ai_str_toprintable((char *)&pcHeader->ulIdent, 4));
|
||||
}
|
||||
|
||||
if (pcHeader->ulVersion != AI_MDC_VERSION) {
|
||||
|
@ -250,7 +243,7 @@ void MDCImporter::InternReadFile(
|
|||
|
||||
// get the number of valid surfaces
|
||||
BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
|
||||
pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
|
||||
pcSurface = pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>(mBuffer + pcHeader->ulOffsetSurfaces);
|
||||
unsigned int iNumShaders = 0;
|
||||
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
|
||||
// validate the surface header
|
||||
|
@ -260,7 +253,7 @@ void MDCImporter::InternReadFile(
|
|||
++pScene->mNumMeshes;
|
||||
}
|
||||
iNumShaders += pcSurface2->ulNumShaders;
|
||||
pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
|
||||
pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd);
|
||||
}
|
||||
aszShaders.reserve(iNumShaders);
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
|
@ -405,7 +398,7 @@ void MDCImporter::InternReadFile(
|
|||
pcFaceCur->mIndices[2] = iOutIndex + 0;
|
||||
}
|
||||
|
||||
pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
|
||||
pcSurface = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface + pcSurface->ulOffsetEnd);
|
||||
}
|
||||
|
||||
// create a flat node graph with a root node and one child for each surface
|
||||
|
@ -465,6 +458,13 @@ void MDCImporter::InternReadFile(
|
|||
pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
}
|
||||
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||
1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, -1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER
|
||||
|
|
|
@ -36,7 +36,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define MDC_NORMAL_TABLE_INCLUDED
|
||||
|
||||
/* mdc decoding normal table */
|
||||
float mdcNormals[ 256 ][ 3 ] =
|
||||
const float mdcNormals[ 256 ][ 3 ] =
|
||||
{
|
||||
{ 1.000000f, 0.000000f, 0.000000f },
|
||||
{ 0.980785f, 0.195090f, 0.000000f },
|
||||
|
|
|
@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#ifdef MDL_HALFLIFE_LOG_WARN_HEADER
|
||||
#undef MDL_HALFLIFE_LOG_WARN_HEADER
|
||||
|
@ -868,7 +869,7 @@ void HL1MDLLoader::read_meshes() {
|
|||
scene_mesh->mNormals[v] = bind_pose_normals[pTrivert->normindex];
|
||||
scene_mesh->mTextureCoords[0][v] = aiVector3D(
|
||||
pTrivert->s * texcoords_s_scale,
|
||||
pTrivert->t * texcoords_t_scale, 0);
|
||||
pTrivert->t * -texcoords_t_scale, 0);
|
||||
}
|
||||
|
||||
// Add face and indices.
|
||||
|
@ -879,9 +880,9 @@ void HL1MDLLoader::read_meshes() {
|
|||
aiFace *face = &scene_mesh->mFaces[f];
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned int[3];
|
||||
face->mIndices[0] = mesh_faces[f].v0;
|
||||
face->mIndices[0] = mesh_faces[f].v2;
|
||||
face->mIndices[1] = mesh_faces[f].v1;
|
||||
face->mIndices[2] = mesh_faces[f].v2;
|
||||
face->mIndices[2] = mesh_faces[f].v0;
|
||||
}
|
||||
|
||||
// Add mesh bones.
|
||||
|
@ -1342,7 +1343,7 @@ bool HL1MDLLoader::get_num_blend_controllers(const int num_blend_animations, int
|
|||
return true;
|
||||
default:
|
||||
num_blend_controllers = 0;
|
||||
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (" + std::to_string(num_blend_animations) + ")");
|
||||
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (", num_blend_animations, ")");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,7 +95,7 @@ void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
|
|||
auto generate_unique_name = [&](const std::string &base_name) -> std::string {
|
||||
auto *duplicate_info = &names_to_duplicates[base_name];
|
||||
|
||||
std::string new_name = "";
|
||||
std::string new_name;
|
||||
|
||||
bool found_identical_name;
|
||||
bool tried_with_base_name_only = false;
|
||||
|
|
|
@ -199,6 +199,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
const uint32_t iMagicWord = *((uint32_t *)mBuffer);
|
||||
|
||||
// Determine the file subtype and call the appropriate member function
|
||||
bool is_half_life = false;
|
||||
|
||||
// Original Quake1 format
|
||||
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
|
||||
|
@ -240,6 +241,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
|
||||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord) {
|
||||
iGSFileVersion = 0;
|
||||
is_half_life = true;
|
||||
|
||||
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
|
||||
if (pHeader->version == AI_MDL_HL1_VERSION) {
|
||||
|
@ -252,12 +254,22 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
} else {
|
||||
// print the magic word to the log file
|
||||
throw DeadlyImportError("Unknown MDL subformat ", pFile,
|
||||
". Magic word (", std::string((char *)&iMagicWord, 4), ") is not known");
|
||||
". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
|
||||
}
|
||||
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
|
||||
if (is_half_life){
|
||||
// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||
0.f, -1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
else {
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
|
||||
DeleteBufferAndCleanup();
|
||||
} catch (...) {
|
||||
|
|
|
@ -75,7 +75,7 @@ using namespace std;
|
|||
// Default constructor
|
||||
MMDImporter::MMDImporter() :
|
||||
m_Buffer(),
|
||||
m_strAbsPath("") {
|
||||
m_strAbsPath() {
|
||||
DefaultIOSystem io;
|
||||
m_strAbsPath = io.getOsSeparator();
|
||||
}
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace pmx
|
|||
std::vector<char> buffer;
|
||||
if (size == 0)
|
||||
{
|
||||
return std::string("");
|
||||
return std::string();
|
||||
}
|
||||
buffer.reserve(size);
|
||||
stream->read((char*) buffer.data(), size);
|
||||
|
@ -478,8 +478,7 @@ namespace pmx
|
|||
|
||||
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
|
||||
{
|
||||
std::cerr << "Not Implemented Exception" << std::endl;
|
||||
throw DeadlyImportError("MMD: Not Implemented Exception");
|
||||
throw DeadlyImportError("MMD: Soft Body support is not implemented.");
|
||||
}
|
||||
|
||||
void PmxModel::Init()
|
||||
|
@ -516,15 +515,13 @@ namespace pmx
|
|||
char magic[4];
|
||||
stream->read((char*) magic, sizeof(char) * 4);
|
||||
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
|
||||
{
|
||||
std::cerr << "invalid magic number." << std::endl;
|
||||
throw DeadlyImportError("MMD: invalid magic number.");
|
||||
{
|
||||
throw DeadlyImportError("MMD: Invalid magic number.");
|
||||
}
|
||||
stream->read((char*) &version, sizeof(float));
|
||||
if (version != 2.0f && version != 2.1f)
|
||||
{
|
||||
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
|
||||
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but ", ai_to_string(version));
|
||||
throw DeadlyImportError("MMD: Unsupported version (must be 2.0 or 2.1): ", ai_to_string(version));
|
||||
}
|
||||
this->setting.Read(stream);
|
||||
|
||||
|
|
|
@ -215,7 +215,12 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, ai
|
|||
void MS3DImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
|
||||
|
||||
auto file = pIOHandler->Open(pFile, "rb");
|
||||
if (!file)
|
||||
throw DeadlyImportError("MS3D: Could not open ", pFile);
|
||||
|
||||
StreamReaderLE stream(file);
|
||||
|
||||
// CanRead() should have done this already
|
||||
char head[10];
|
||||
|
@ -382,7 +387,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
|
||||
ASSIMP_LOG_DEBUG_F("MS3D: Model comment: ", s);
|
||||
ASSIMP_LOG_DEBUG("MS3D: Model comment: ", s);
|
||||
}
|
||||
|
||||
if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {
|
||||
|
@ -500,7 +505,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
|
||||
}
|
||||
|
||||
TempTriangle& t = triangles[g.triangles[i]];
|
||||
TempTriangle& t = triangles[g.triangles[j]];
|
||||
f.mIndices = new unsigned int[f.mNumIndices=3];
|
||||
|
||||
for (unsigned int k = 0; k < 3; ++k,++n) {
|
||||
|
@ -508,7 +513,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
|
||||
}
|
||||
|
||||
const TempVertex& v = vertices[t.indices[i]];
|
||||
const TempVertex& v = vertices[t.indices[k]];
|
||||
for(unsigned int a = 0; a < 4; ++a) {
|
||||
if (v.bone_id[a] != UINT_MAX) {
|
||||
if (v.bone_id[a] >= joints.size()) {
|
||||
|
@ -524,9 +529,9 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
// collect vertex components
|
||||
m->mVertices[n] = v.pos;
|
||||
|
||||
m->mNormals[n] = t.normals[i];
|
||||
m->mTextureCoords[0][n] = aiVector3D(t.uv[i].x,1.f-t.uv[i].y,0.0);
|
||||
f.mIndices[i] = n;
|
||||
m->mNormals[n] = t.normals[k];
|
||||
m->mTextureCoords[0][n] = aiVector3D(t.uv[k].x,1.f-t.uv[k].y,0.0);
|
||||
f.mIndices[k] = n;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -116,7 +116,13 @@ void NDOImporter::SetupProperties(const Importer* /*pImp*/)
|
|||
void NDOImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
StreamReaderBE reader(pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
auto file = pIOHandler->Open( pFile, "rb");
|
||||
if (!file) {
|
||||
throw DeadlyImportError("Nendo: Could not open ", pFile);
|
||||
}
|
||||
|
||||
StreamReaderBE reader(file);
|
||||
|
||||
// first 9 bytes are nendo file format ("nendo 1.n")
|
||||
const char* head = (const char*)reader.GetPtr();
|
||||
|
@ -141,7 +147,7 @@ void NDOImporter::InternReadFile( const std::string& pFile,
|
|||
ASSIMP_LOG_INFO("NDO file format is 1.2");
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN_F( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
|
||||
ASSIMP_LOG_WARN( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
|
||||
}
|
||||
|
||||
reader.IncPtr(2); /* skip flags */
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue