Fixes for build with mingw (no warnings in 32 Bit build, even with -wall).

SMD bugfix.
Makefile is up to date now.
Added pack-attribute for aiVector3D and aiVector2D. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@132 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2008-09-12 20:25:11 +00:00
parent afdad92229
commit 8991496cf5
90 changed files with 421 additions and 415 deletions

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@ -60,7 +60,7 @@ http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
namespace Assimp {
namespace Dot3DS {
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
// ---------------------------------------------------------------------------
/** Dot3DSFile class: Helper class for loading 3ds files. Defines chunks
@ -75,8 +75,8 @@ public:
//! data structure for a single chunk in a .3ds file
struct Chunk
{
unsigned short Flag;
long Size;
uint16_t Flag;
uint32_t Size;
} PACK_STRUCT;
//! source for this used own structures,
@ -305,7 +305,7 @@ public:
};
};
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds mesh face */
@ -360,12 +360,12 @@ struct Material
Material()
:
mSpecularExponent (0.0f),
mShininessStrength (1.0f),
mShading(Dot3DSFile::Gouraud),
mTransparency (1.0f),
mBumpHeight (1.0f),
iBakeUVTransform (0),
mShininessStrength (1.0f),
mTwoSided (false),
iBakeUVTransform (0),
pcSingleTexture (NULL)
{
static int iCnt = 0;

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@ -490,7 +490,7 @@ void Dot3DSImporter::ParseHierarchyChunk(int& piRemaining)
// pivot = origin of rotation and scaling
this->mCurrentNode->vPivot = *((const aiVector3D*)this->mCurrent);
std::swap(this->mCurrentNode->vPivot.y,this->mCurrentNode->vPivot.z);
std::swap((float&)mCurrentNode->vPivot.y,(float&)mCurrentNode->vPivot.z);
this->mCurrent += sizeof(aiVector3D);
break;
@ -734,8 +734,6 @@ void Dot3DSImporter::ParseMeshChunk(int& piRemaining)
Dot3DS::Mesh& mMesh = this->mScene->mMeshes.back();
// get chunk type
const unsigned char* sz = this->mCurrent;
unsigned int iCnt = 0;
int iRemaining;
uint16_t iNum = 0;
float* pf;
@ -749,7 +747,7 @@ void Dot3DSImporter::ParseMeshChunk(int& piRemaining)
{
mMesh.mPositions.push_back(*((aiVector3D*)this->mCurrent));
aiVector3D& v = mMesh.mPositions.back();
std::swap( v.y, v.z);
std::swap( (float&)v.y, (float&)v.z);
//v.y *= -1.0f;
this->mCurrent += sizeof(aiVector3D);
}

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@ -525,7 +525,7 @@ void ASEImporter::BuildUniqueRepresentation(ASE::Mesh& mesh)
for (unsigned int n = 0; n < 3;++n,++iCurrent)
{
mPositions[iCurrent] = mesh.mPositions[(*i).mIndices[n]];
std::swap(mPositions[iCurrent].z,mPositions[iCurrent].y); // DX-to-OGL
std::swap((float&)mPositions[iCurrent].z,(float&)mPositions[iCurrent].y); // DX-to-OGL
// add texture coordinates
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
@ -545,7 +545,7 @@ void ASEImporter::BuildUniqueRepresentation(ASE::Mesh& mesh)
if (!mesh.mNormals.empty())
{
mNormals[iCurrent] = mesh.mNormals[(*i).mIndices[n]];
std::swap(mNormals[iCurrent].z,mNormals[iCurrent].y); // DX-to-OGL
std::swap((float&)mNormals[iCurrent].z,(float&)mNormals[iCurrent].y); // DX-to-OGL
}
// handle bone vertices
@ -743,7 +743,6 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
vSubMaterials.size()];
// build a list of all faces per submaterial
unsigned int iNum = 0;
for (unsigned int i = 0; i < mesh.mFaces.size();++i)
{
// check range

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@ -633,7 +633,6 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
void Parser::ParseLV3MapBlock(Texture& map)
{
int iDepth = 0;
unsigned int iNumSubMaterials = 0;
while (true)
{
if ('*' == *this->m_szFile)

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@ -195,8 +195,8 @@ struct DecompTransform
{
//! Construction from a reference to an existing matrix
DecompTransform(aiMatrix4x4& ref)
: vScaling(1.0f,1.0f,1.0f)
, vPosition(std::numeric_limits<float>::quiet_NaN(),0.0f,0.0f)
: vPosition(std::numeric_limits<float>::quiet_NaN(),0.0f,0.0f)
, vScaling(1.0f,1.0f,1.0f)
, mMatrix(ref)
{}

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@ -120,3 +120,4 @@ inline DefaultIOStream::DefaultIOStream (FILE* pFile,
} // ns assimp
#endif //!!AI_DEFAULTIOSTREAM_H_INC

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@ -52,10 +52,10 @@ inline void FileLogStream::write( const std::string &message )
{
if (m_pStream != NULL)
{
size_t size = m_pStream->Write(message.c_str(), sizeof(char),
m_pStream->Write(message.c_str(), sizeof(char),
message.size());
int i=0;
i++;
/*int i=0;
i++;*/
}
}

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@ -114,3 +114,4 @@ private:
} // end of namespace Assimp
#endif // !!AI_GENVERTEXNORMALPROCESS_H_INC

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@ -56,7 +56,7 @@ inline void SetGenericProperty(std::map< uint32_t, T >& list,
uint32_t hash = SuperFastHash(szName);
GenericPropertyMap::iterator it = list.find(hash);
typename GenericPropertyMap::iterator it = list.find(hash);
if (it == list.end())
{
if (bWasExisting)*bWasExisting = false;
@ -80,7 +80,7 @@ inline T GetGenericProperty(const std::map< uint32_t, T >& list,
uint32_t hash = SuperFastHash(szName);
GenericPropertyMap::const_iterator it = list.find(hash);
typename GenericPropertyMap::const_iterator it = list.find(hash);
if (it == list.end())return errorReturn;
return (*it).second;
}

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@ -44,16 +44,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace HMP {
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
#define AI_HMP_MAGIC_NUMBER_BE_4 'HMP4'
#define AI_HMP_MAGIC_NUMBER_LE_4 '4PMH'
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define HMP_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
#define AI_HMP_MAGIC_NUMBER_BE_5 'HMP5'
#define AI_HMP_MAGIC_NUMBER_LE_5 '5PMH'
#define AI_HMP_MAGIC_NUMBER_BE_4 HMP_MAKE("HMP4")
#define AI_HMP_MAGIC_NUMBER_LE_4 HMP_MAKE("4PMH")
#define AI_HMP_MAGIC_NUMBER_BE_7 'HMP7'
#define AI_HMP_MAGIC_NUMBER_LE_7 '7PMH'
#define AI_HMP_MAGIC_NUMBER_BE_5 HMP_MAKE("HMP5")
#define AI_HMP_MAGIC_NUMBER_LE_5 HMP_MAKE("5PMH")
#define AI_HMP_MAGIC_NUMBER_BE_7 HMP_MAKE("HMP7")
#define AI_HMP_MAGIC_NUMBER_LE_7 HMP_MAKE("7PMH")
// ---------------------------------------------------------------------------
/** Data structure for the header of a HMP5 file.
@ -127,7 +130,7 @@ struct Vertex_HMP7
int8_t normal_x,normal_y;
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
} //! namespace HMP
} //! namespace Assimp

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@ -50,7 +50,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/DefaultLogger.h"
#include "../include/IOStream.h"
#include "../include/IOSystem.h"
#include "../include/aiMesh.h"
#include "../include/aiScene.h"
#include "../include/aiAssert.h"

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@ -157,3 +157,4 @@ private:
} // end of namespace Assimp
#endif // AI_HMPIMPORTER_H_INC

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@ -49,16 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MDLFILEHELPER2_H_INC
#define AI_MDLFILEHELPER2_H_INC
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
#include "MDLFileData.h"
namespace Assimp {
namespace MDL {
// magic bytes used in Half Life 2 MDL models
#define AI_MDL_MAGIC_NUMBER_BE_HL2a 'IDST'
#define AI_MDL_MAGIC_NUMBER_LE_HL2a 'TSDI'
#define AI_MDL_MAGIC_NUMBER_BE_HL2b 'IDSQ'
#define AI_MDL_MAGIC_NUMBER_LE_HL2b 'QSDI'
#define AI_MDL_MAGIC_NUMBER_BE_HL2a MDL_MAKE("IDST")
#define AI_MDL_MAGIC_NUMBER_LE_HL2a MDL_MAKE("TSDI")
#define AI_MDL_MAGIC_NUMBER_BE_HL2b MDL_MAKE("IDSQ")
#define AI_MDL_MAGIC_NUMBER_LE_HL2b MDL_MAKE("QSDI")
// ---------------------------------------------------------------------------
/** \struct Header_HL2
@ -140,7 +142,7 @@ struct Header_HL2
int32_t transitionindex;
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
}
} // end namespaces

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@ -271,7 +271,7 @@ void ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshN
const unsigned int dp = *p;
// the current vertex won't have any free triangles after this step
if (ivdx != dp)
if (ivdx != (int)dp)
{
// append the vertex to the dead-end stack
sDeadEndVStack.push(dp);

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@ -134,7 +134,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
std::vector<Vertex> uniqueVertices;
uniqueVertices.reserve( pMesh->mNumVertices);
unsigned int iOldVerts = pMesh->mNumVertices;
//unsigned int iOldVerts = pMesh->mNumVertices;
// For each vertex the index of the vertex it was replaced by.
std::vector<unsigned int> replaceIndex( pMesh->mNumVertices, 0xffffffff);
@ -314,7 +314,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
for( unsigned int b = 0; b < face.mNumIndices; b++)
{
const size_t index = face.mIndices[b];
face.mIndices[b] = replaceIndex[face.mIndices[b]];
face.mIndices[b] = replaceIndex[index];
}
}

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@ -175,7 +175,6 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
{
LE_NCONST uint8_t* const end = mFileBuffer + size;
uint32_t iCursor = 0;
mSurfaces->push_back( LWO::Surface () );
LWO::Surface& surf = mSurfaces->back();
LWO::Texture* pTex = NULL;

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@ -331,9 +331,9 @@ struct WeightChannel : public VMapEntry
struct Texture
{
Texture()
: mStrength (1.0f)
: mClipIdx(0xffffffff)
, mStrength (1.0f)
, mUVChannelIndex ("unknown")
, mClipIdx(0xffffffff)
{}
//! File name of the texture
@ -425,9 +425,9 @@ typedef std::vector < Clip > ClipList;
struct Layer
{
Layer()
: mParent (0xffff)
, mFaceIDXOfs(0)
: mFaceIDXOfs(0)
, mPointIDXOfs(0)
, mParent (0xffff)
{}
/** Temporary point list from the file */

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@ -321,7 +321,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
pf->mIndices = face.mIndices;
pf->mNumIndices = face.mNumIndices;
const_cast<unsigned int*>(face.mIndices) = NULL; // make sure it won't be deleted
unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // make sure it won't be deleted
pf++;
}
++p;
@ -365,7 +365,7 @@ void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
for (unsigned int i = 0; i < apcNodes.size();++i)
{
if (i == iCurParent)continue;
if ( reinterpret_cast<uint16_t>(apcNodes[i]->mParent) == iCurParent)++numChilds;
if ( (uint16_t)(uintptr_t)apcNodes[i]->mParent == iCurParent)++numChilds;
}
if (numChilds)
{
@ -377,7 +377,7 @@ void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
for (unsigned int i = 0, p = 0; i < apcNodes.size();++i)
{
if (i == iCurParent)continue;
uint16_t parent = reinterpret_cast<uint16_t>(apcNodes[i]->mParent);
uint16_t parent = (uint16_t)(uintptr_t)(apcNodes[i]->mParent);
if (parent == iCurParent)
{
node->mChildren[p++] = apcNodes[i];

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@ -129,7 +129,7 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, const LWO::Layer& lay
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
{
LE_NCONST uint8_t* const end = mFileBuffer + size;
//LE_NCONST uint8_t* const end = mFileBuffer + size;
}
// ------------------------------------------------------------------------------------------------
@ -147,16 +147,16 @@ void LWOImporter::LoadLWO2Gradient(unsigned int size, LWO::Texture& tex )
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
{
LE_NCONST uint8_t* const end = mFileBuffer + size;
//LE_NCONST uint8_t* const end = mFileBuffer + size;
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2TextureBlock(uint32_t type, unsigned int size )
{
LE_NCONST uint8_t* const end = mFileBuffer + size;
//LE_NCONST uint8_t* const end = mFileBuffer + size;
LWO::Surface& surf = mSurfaces->back();
LWO::Texture tex;
//LWO::Surface& surf = mSurfaces->back();
//LWO::Texture tex;
// now get the exact type of the texture
}

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@ -57,13 +57,16 @@ File format specification:
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
namespace Assimp {
namespace MD2 {
#define AI_MD2_MAGIC_NUMBER_BE 'IDP2'
#define AI_MD2_MAGIC_NUMBER_LE '2PDI'
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define MD2_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
#define AI_MD2_MAGIC_NUMBER_BE MD2_MAKE("IDP2")
#define AI_MD2_MAGIC_NUMBER_LE MD2_MAKE("2PDI")
// common limitations
#define AI_MD2_VERSION 15
@ -153,7 +156,7 @@ struct Skin
char name[AI_MD2_MAXQPATH]; /* texture file name */
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
// ---------------------------------------------------------------------------
@ -167,3 +170,4 @@ void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
}
#endif // !! include guard

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@ -151,7 +151,7 @@ void MD2Importer::ValidateHeader( )
if (0 == this->m_pcHeader->numFrames)
throw new ImportErrorException( "Invalid md2 file: NUM_FRAMES is 0");
if (this->m_pcHeader->offsetEnd > (int32_t)fileSize)
if (this->m_pcHeader->offsetEnd > (uint32_t)fileSize)
throw new ImportErrorException( "Invalid md2 file: File is too small");
if (this->m_pcHeader->offsetSkins + this->m_pcHeader->numSkins * sizeof (MD2::Skin) >= this->fileSize ||

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@ -52,13 +52,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
namespace Assimp {
namespace MD3 {
#define AI_MD3_MAGIC_NUMBER_BE 'IDP3'
#define AI_MD3_MAGIC_NUMBER_LE '3PDI'
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define MD3_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
#define AI_MD3_MAGIC_NUMBER_BE MD3_MAKE("IDP3")
#define AI_MD3_MAGIC_NUMBER_LE MD3_MAKE("3PDI")
// common limitations
#define AI_MD3_VERSION 15
@ -230,7 +233,7 @@ struct Vertex
uint16_t NORMAL;
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
// ---------------------------------------------------------------------------
/** \brief Unpack a Q3 16 bit vector to its full float3 representation
@ -298,3 +301,4 @@ inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut )
}
#endif // !! AI_MD3FILEHELPER_H_INC

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@ -195,7 +195,7 @@ void MakeDataUnique (MD5::MeshDesc& meshSrc)
void AttachChilds(int iParentID,aiNode* piParent,BoneList& bones)
{
ai_assert(NULL != piParent && !piParent->mNumChildren);
for (unsigned int i = 0; i < bones.size();++i)
for (int i = 0; i < (int)bones.size();++i)
{
// (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID)
@ -207,7 +207,7 @@ void AttachChilds(int iParentID,aiNode* piParent,BoneList& bones)
if (piParent->mNumChildren)
{
piParent->mChildren = new aiNode*[piParent->mNumChildren];
for (unsigned int i = 0; i < bones.size();++i)
for (int i = 0; i < (int)bones.size();++i)
{
// (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID)
@ -372,7 +372,7 @@ void MD5Importer::LoadMD5MeshFile ()
meshParser.mJoints[q].mMap = h++;
}
unsigned int g = 0;
//unsigned int g = 0;
pv = mesh->mVertices;
for (MD5::VertexList::const_iterator
iter = meshSrc.mVertices.begin();
@ -410,7 +410,7 @@ void MD5Importer::LoadMD5MeshFile ()
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);
}
// convert from DOOM coordinate system to OGL
std::swap(pv->z,pv->y);
std::swap((float&)pv->z,(float&)pv->y);
}
// undo our nice offset tricks ...

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@ -205,11 +205,11 @@ bool MD5Parser::ParseSection(Section& out)
if ('(' != *sz++) \
MD5Parser::ReportWarning("Unexpected token: ( was expected",(*eit).iLineNumber); \
AI_MD5_SKIP_SPACES(); \
sz = fast_atof_move(sz,vec.x); \
sz = fast_atof_move(sz,(float&)vec.x); \
AI_MD5_SKIP_SPACES(); \
sz = fast_atof_move(sz,vec.y); \
sz = fast_atof_move(sz,(float&)vec.y); \
AI_MD5_SKIP_SPACES(); \
sz = fast_atof_move(sz,vec.z); \
sz = fast_atof_move(sz,(float&)vec.z); \
AI_MD5_SKIP_SPACES(); \
if (')' != *sz++) \
MD5Parser::ReportWarning("Unexpected token: ) was expected",(*eit).iLineNumber);
@ -354,9 +354,9 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
if ('(' != *sz++)
MD5Parser::ReportWarning("Unexpected token: ( was expected",(*eit).iLineNumber);
AI_MD5_SKIP_SPACES();
sz = fast_atof_move(sz,vert.mUV.x);
sz = fast_atof_move(sz,(float&)vert.mUV.x);
AI_MD5_SKIP_SPACES();
sz = fast_atof_move(sz,vert.mUV.y);
sz = fast_atof_move(sz,(float&)vert.mUV.y);
AI_MD5_SKIP_SPACES();
if (')' != *sz++)
MD5Parser::ReportWarning("Unexpected token: ) was expected",(*eit).iLineNumber);

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@ -53,14 +53,18 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
namespace Assimp {
namespace MDC {
#define AI_MDC_MAGIC_NUMBER_BE 'CPDI'
#define AI_MDC_MAGIC_NUMBER_LE 'IDPC'
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define MDC_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
#define AI_MDC_MAGIC_NUMBER_BE MDC_MAKE("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE MDC_MAKE("IDPC")
// common limitations
#define AI_MDC_VERSION 2
@ -181,7 +185,7 @@ struct Shader
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
// ---------------------------------------------------------------------------

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@ -130,3 +130,4 @@ protected:
} // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC

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@ -58,36 +58,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/aiAnim.h"
#include "../include/aiMaterial.h"
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
namespace Assimp {
namespace MDL {
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define MDL_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
// magic bytes used in Quake 1 MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE 'IDPO'
#define AI_MDL_MAGIC_NUMBER_LE 'OPDI'
#define AI_MDL_MAGIC_NUMBER_BE MDL_MAKE("IDPO")
#define AI_MDL_MAGIC_NUMBER_LE MDL_MAKE("OPDI")
// magic bytes used in GameStudio A<very low> MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE_GS3 'MDL2'
#define AI_MDL_MAGIC_NUMBER_LE_GS3 '2LDM'
#define AI_MDL_MAGIC_NUMBER_BE_GS3 MDL_MAKE("MDL2")
#define AI_MDL_MAGIC_NUMBER_LE_GS3 MDL_MAKE("2LDM")
// magic bytes used in GameStudio A4 MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE_GS4 'MDL3'
#define AI_MDL_MAGIC_NUMBER_LE_GS4 '3LDM'
#define AI_MDL_MAGIC_NUMBER_BE_GS4 MDL_MAKE("MDL3")
#define AI_MDL_MAGIC_NUMBER_LE_GS4 MDL_MAKE("3LDM")
// magic bytes used in GameStudio A5+ MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE_GS5a 'MDL4'
#define AI_MDL_MAGIC_NUMBER_LE_GS5a '4LDM'
#define AI_MDL_MAGIC_NUMBER_BE_GS5b 'MDL5'
#define AI_MDL_MAGIC_NUMBER_LE_GS5b '5LDM'
// magic bytes used in GameStudio A6+ MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE_GS6 'MDL6'
#define AI_MDL_MAGIC_NUMBER_LE_GS6 '6LDM'
#define AI_MDL_MAGIC_NUMBER_BE_GS5a MDL_MAKE("MDL4")
#define AI_MDL_MAGIC_NUMBER_LE_GS5a MDL_MAKE("4LDM")
#define AI_MDL_MAGIC_NUMBER_BE_GS5b MDL_MAKE("MDL5")
#define AI_MDL_MAGIC_NUMBER_LE_GS5b MDL_MAKE("5LDM")
// magic bytes used in GameStudio A7+ MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE_GS7 'MDL7'
#define AI_MDL_MAGIC_NUMBER_LE_GS7 '7LDM'
#define AI_MDL_MAGIC_NUMBER_BE_GS7 MDL_MAKE("MDL7")
#define AI_MDL_MAGIC_NUMBER_LE_GS7 MDL_MAKE("7LDM")
// common limitations for Quake1 meshes. The loader does not check them,
@ -121,7 +120,7 @@ namespace MDL {
struct Header
{
//! magic number: "IDPO"
int32_t ident;
uint32_t ident;
//! version number: 6
int32_t version;
@ -730,7 +729,7 @@ struct GroupFrame
SimpleFrame *frames;
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
// ---------------------------------------------------------------------------
@ -815,7 +814,8 @@ struct IntFrameInfo_MDL7
{
//! Construction from an existing frame header
IntFrameInfo_MDL7(const MDL::Frame_MDL7* _pcFrame,unsigned int _iIndex)
: pcFrame(_pcFrame), iIndex(_iIndex)
: iIndex(_iIndex)
, pcFrame(_pcFrame)
{}
//! Index of the frame
@ -830,16 +830,18 @@ struct IntFrameInfo_MDL7
struct IntGroupInfo_MDL7
{
//! Default constructor
IntGroupInfo_MDL7() :
iIndex(0),
pcGroup(NULL), pcGroupUVs(NULL),
pcGroupTris(NULL), pcGroupVerts(NULL)
IntGroupInfo_MDL7()
: iIndex(0)
, pcGroup(NULL)
, pcGroupUVs(NULL)
, pcGroupTris(NULL)
, pcGroupVerts(NULL)
{}
//! Construction from an existing group header
IntGroupInfo_MDL7(const MDL::Group_MDL7* _pcGroup,unsigned int _iIndex)
:
pcGroup(_pcGroup),iIndex(_iIndex)
: iIndex(_iIndex)
, pcGroup(_pcGroup)
{}
//! Index of the group

View File

@ -198,14 +198,6 @@ void MDLImporter::InternReadFile( const std::string& pFile,
this->iGSFileVersion = 5;
this->InternReadFile_3DGS_MDL345();
}
// GameStudio A6+ MDL6 format (not sure whether it is really existing ... )
else if (AI_MDL_MAGIC_NUMBER_BE_GS6 == iMagicWord ||
AI_MDL_MAGIC_NUMBER_LE_GS6 == iMagicWord)
{
DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A6, magic word is MDL6");
this->iGSFileVersion = 6;
this->InternReadFile_3DGS_MDL345();
}
// GameStudio A7 MDL7 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS7 == iMagicWord ||
AI_MDL_MAGIC_NUMBER_LE_GS7 == iMagicWord)
@ -1990,5 +1982,5 @@ void MDLImporter::JoinSkins_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------
void MDLImporter::InternReadFile_HL2( )
{
const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer;
//const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer;
}

View File

@ -46,21 +46,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack(push,1)
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# error Compiler not supported
#endif
#include "./../include/Compiler/pushpack1.h"
namespace Assimp {
namespace MDR {
#define AI_MDR_MAGIC_NUMBER_BE 'RDM5'
#define AI_MDR_MAGIC_NUMBER_LE '5MDR'
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define MDR_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
#define AI_MDR_MAGIC_NUMBER_BE MDR_MAKE("RDM5")
#define AI_MDR_MAGIC_NUMBER_LE MDR_MAKE("5MDR")
// common limitations
#define AI_MDR_VERSION 2
@ -224,12 +219,7 @@ struct Header
} PACK_STRUCT;
// reset packing to the original value
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( pop )
#endif
#undef PACK_STRUCT
#include "./../include/Compiler/poppack1.h"
};
};

View File

@ -106,7 +106,7 @@ bool GetNextLine(const char*& buffer, char out[4096])
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_FLOAT(f) \
SkipSpaces(&sz); \
if (!::IsLineEnd(*sz))sz = fast_atof_move(sz, f);
if (!::IsLineEnd(*sz))sz = fast_atof_move(sz, (float&)f);
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_TRIPLE(v) \
@ -160,7 +160,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
char line[4096];
const char* sz;
unsigned int sphere = 0,cylinder = 0,cone = 0,numNamed = 0,
dodecahedron = 0,octecahedron = 0,octahedron = 0,tetrahedron = 0, hexahedron = 0;
dodecahedron = 0,octahedron = 0,tetrahedron = 0, hexahedron = 0;
while (GetNextLine(buffer,line))
{
@ -223,11 +223,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
SkipSpaces(&line[1],&sz);
// read just the RGB colors, the rest is ignored for the moment
sz = fast_atof_move(sz, s.color.r);
sz = fast_atof_move(sz, (float&)s.color.r);
SkipSpaces(&sz);
sz = fast_atof_move(sz, s.color.g);
sz = fast_atof_move(sz, (float&)s.color.g);
SkipSpaces(&sz);
sz = fast_atof_move(sz, s.color.b);
sz = fast_atof_move(sz, (float&)s.color.b);
// check whether we have this material already -
// although we have the RRM-Step, this is necessary here.
@ -270,7 +270,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
AI_NFF_PARSE_SHAPE_INFORMATION();
// we don't need scaling or translation here - we do it in the node's transform
StandardShapes::MakeSphere(aiVector3D(), 1.0f, iTesselation, currentMesh.vertices);
StandardShapes::MakeSphere(iTesselation, currentMesh.vertices);
currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
// generate a name for the mesh
@ -287,7 +287,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
AI_NFF_PARSE_SHAPE_INFORMATION();
// we don't need scaling or translation here - we do it in the node's transform
StandardShapes::MakeDodecahedron(aiVector3D(), 1.0f, currentMesh.vertices);
StandardShapes::MakeDodecahedron(currentMesh.vertices);
currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
// generate a name for the mesh
@ -305,11 +305,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
AI_NFF_PARSE_SHAPE_INFORMATION();
// we don't need scaling or translation here - we do it in the node's transform
StandardShapes::MakeOctahedron(aiVector3D(), 1.0f, currentMesh.vertices);
StandardShapes::MakeOctahedron(currentMesh.vertices);
currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
// generate a name for the mesh
::sprintf(currentMesh.name,"octecahedron_%i",octecahedron++);
::sprintf(currentMesh.name,"octahedron_%i",octahedron++);
}
// 'tet' - tetrahedron
@ -323,7 +323,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
AI_NFF_PARSE_SHAPE_INFORMATION();
// we don't need scaling or translation here - we do it in the node's transform
StandardShapes::MakeTetrahedron(aiVector3D(), 1.0f, currentMesh.vertices);
StandardShapes::MakeTetrahedron(currentMesh.vertices);
currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
// generate a name for the mesh
@ -341,7 +341,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
AI_NFF_PARSE_SHAPE_INFORMATION();
// we don't need scaling or translation here - we do it in the node's transform
StandardShapes::MakeHexahedron(aiVector3D(),1.0f, currentMesh.vertices);
StandardShapes::MakeHexahedron(currentMesh.vertices);
currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
// generate a name for the mesh

View File

@ -56,8 +56,8 @@ ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
ObjFile::Model *pModel ) :
m_DataIt( buffer.begin() ),
m_DataItEnd( buffer.end() ),
m_uiLine( 0 ),
m_pModel( pModel )
m_pModel( pModel ),
m_uiLine( 0 )
{
ai_assert ( NULL != m_pModel );
if ( NULL == m_pModel->m_pDefaultMaterial )

View File

@ -411,7 +411,7 @@ void ObjFileParser::getMaterialLib()
size_t size = pFile->FileSize();
std::vector<char> buffer;
buffer.resize( size );
size_t read_size = pFile->Read( &buffer[ 0 ], sizeof( char ), size );
pFile->Read( &buffer[ 0 ], sizeof( char ), size );
FileSystem.Close( pFile );
// Importing the material library
@ -494,7 +494,7 @@ void ObjFileParser::getGroupName()
ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(&strGroupName);
// New group name, creating a new entry
ObjFile::Object *pObject = m_pModel->m_pCurrent;
//ObjFile::Object *pObject = m_pModel->m_pCurrent;
if (it == m_pModel->m_Groups.end())
{
std::vector<unsigned int> *pFaceIDArray = new std::vector<unsigned int>;

View File

@ -417,10 +417,11 @@ void OptimizeGraphProcess::JoinBones(
wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit)
{
aiBone* pip = (*wmit).first;
for (unsigned int mp = 0; mp < pip->mNumWeights;++mp)
for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw)
{
aiVertexWeight& vf = aiVertexWeight(pip->mWeights[mp]);
vf.mVertexId += (*wmit).second;
const aiVertexWeight& vfi = pip->mWeights[mp];
avw->mWeight = vfi.mWeight;
avw->mVertexId = vfi.mVertexId + (*wmit).second;
}
}
}
@ -592,9 +593,9 @@ void OptimizeGraphProcess::ApplyNodeMeshesOptimization(aiNode* pNode)
// ------------------------------------------------------------------------------------------------
void OptimizeGraphProcess::TransformMeshes(aiNode* quak,aiNode* pNode)
{
for (unsigned int ä = 0; ä < quak->mNumMeshes;++ä)
for (unsigned int pl = 0; pl < quak->mNumMeshes;++pl)
{
aiMesh* mariusIsHot = pScene->mMeshes[quak->mMeshes[ä]];
aiMesh* mariusIsHot = pScene->mMeshes[quak->mMeshes[pl]];
aiMatrix4x4 mMatTransform = pNode->mTransformation;
// transformation: first back to the parent's local space,

View File

@ -593,6 +593,7 @@ float PLYImporter::NormalizeColorValue (PLY::PropertyInstance::ValueUnion val,
return (float)val.iUInt / (float)0xFFFF;
case EDT_Int:
return ((float)val.iInt / (float)0xFF) + 0.5f;
default: ;
};
return 0.0f;
}

View File

@ -60,10 +60,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
PLY::EDataType PLY::Property::ParseDataType(const char* p_szIn,const char** p_szOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
PLY::EDataType eOut = PLY::EDT_INVALID;
if (0 == ASSIMP_strincmp(p_szIn,"char",4) ||
@ -150,8 +147,7 @@ PLY::EDataType PLY::Property::ParseDataType(const char* p_szIn,const char** p_sz
// ------------------------------------------------------------------------------------------------
PLY::ESemantic PLY::Property::ParseSemantic(const char* p_szIn,const char** p_szOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
PLY::ESemantic eOut = PLY::EST_INVALID;
if (0 == ASSIMP_strincmp(p_szIn,"red",3))
@ -330,8 +326,7 @@ bool PLY::Property::ParseProperty (const char* p_szIn,
const char** p_szOut,
PLY::Property* pOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
// Forms supported:
// "property float x"
@ -405,9 +400,7 @@ bool PLY::Property::ParseProperty (const char* p_szIn,
PLY::EElementSemantic PLY::Element::ParseSemantic(const char* p_szIn,
const char** p_szOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
PLY::EElementSemantic eOut = PLY::EEST_INVALID;
if (0 == ASSIMP_strincmp(p_szIn,"vertex",6))
{
@ -455,9 +448,7 @@ bool PLY::Element::ParseElement (const char* p_szIn,
const char** p_szOut,
PLY::Element* pOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != pOut);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != pOut);
// Example format: "element vertex 8"
*p_szOut = p_szIn;
@ -514,9 +505,7 @@ bool PLY::Element::ParseElement (const char* p_szIn,
bool PLY::DOM::SkipComments (const char* p_szIn,
const char** p_szOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
*p_szOut = p_szIn;
// skip spaces
@ -538,13 +527,10 @@ bool PLY::DOM::SkipComments (const char* p_szIn,
// ------------------------------------------------------------------------------------------------
bool PLY::DOM::ParseHeader (const char* p_szIn,const char** p_szOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
DefaultLogger::get()->debug("PLY::DOM::ParseHeader() begin");
// after ply and format line
const char* szMax = *p_szOut;
*p_szOut = p_szIn;
// parse all elements
@ -578,12 +564,9 @@ bool PLY::DOM::ParseElementInstanceLists (
const char* p_szIn,
const char** p_szOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceLists() begin");
const char* szMax = *p_szOut;
*p_szOut = p_szIn;
this->alElementData.resize(this->alElements.size());
@ -608,8 +591,7 @@ bool PLY::DOM::ParseElementInstanceListsBinary (
const char** p_szOut,
bool p_bBE)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != p_szIn && NULL != p_szOut);
DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceListsBinary() begin");
*p_szOut = p_szIn;
@ -633,8 +615,7 @@ bool PLY::DOM::ParseElementInstanceListsBinary (
// ------------------------------------------------------------------------------------------------
bool PLY::DOM::ParseInstanceBinary (const char* p_szIn,DOM* p_pcOut,bool p_bBE)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_pcOut);
ai_assert(NULL != p_szIn && NULL != p_pcOut);
DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() begin");
@ -680,12 +661,7 @@ bool PLY::ElementInstanceList::ParseInstanceList (
const PLY::Element* pcElement,
PLY::ElementInstanceList* p_pcOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != pcElement);
ai_assert(NULL != p_pcOut);
const char* szMax = *p_szOut;
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != pcElement && NULL != p_pcOut);
if (EEST_INVALID == pcElement->eSemantic)
{
@ -722,10 +698,7 @@ bool PLY::ElementInstanceList::ParseInstanceListBinary (
PLY::ElementInstanceList* p_pcOut,
bool p_bBE /* = false */)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != pcElement);
ai_assert(NULL != p_pcOut);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != pcElement && NULL != p_pcOut);
// we can add special handling code for unknown element semantics since
// we can't skip it as a whole block (we don't know its exact size
@ -748,10 +721,7 @@ bool PLY::ElementInstance::ParseInstance (
const PLY::Element* pcElement,
PLY::ElementInstance* p_pcOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != pcElement);
ai_assert(NULL != p_pcOut);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != pcElement && NULL != p_pcOut);
if (!SkipSpaces(p_szIn, &p_szIn))return false;
@ -785,10 +755,7 @@ bool PLY::ElementInstance::ParseInstanceBinary (
PLY::ElementInstance* p_pcOut,
bool p_bBE /* = false */)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != pcElement);
ai_assert(NULL != p_pcOut);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != pcElement && NULL != p_pcOut);
// allocate enough storage
p_pcOut->alProperties.resize(pcElement->alProperties.size());
@ -813,10 +780,7 @@ bool PLY::ElementInstance::ParseInstanceBinary (
bool PLY::PropertyInstance::ParseInstance (const char* p_szIn,const char** p_szOut,
const PLY::Property* prop, PLY::PropertyInstance* p_pcOut)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != prop);
ai_assert(NULL != p_pcOut);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != prop && NULL != p_pcOut);
*p_szOut = p_szIn;
@ -856,10 +820,7 @@ bool PLY::PropertyInstance::ParseInstance (const char* p_szIn,const char** p_szO
bool PLY::PropertyInstance::ParseInstanceBinary (const char* p_szIn,const char** p_szOut,
const PLY::Property* prop, PLY::PropertyInstance* p_pcOut,bool p_bBE)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != prop);
ai_assert(NULL != p_pcOut);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != prop && NULL != p_pcOut);
if (prop->bIsList)
{
@ -902,6 +863,8 @@ PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue(
case EDT_Double:
out.fDouble = 0.0;
return out;
default: ;
};
out.iUInt = 0;
return out;
@ -910,9 +873,7 @@ PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue(
bool PLY::PropertyInstance::ParseValue(const char* p_szIn,const char** p_szOut,
PLY::EDataType eType,PLY::PropertyInstance::ValueUnion* out)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != out);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != out);
switch (eType)
{
@ -956,6 +917,7 @@ bool PLY::PropertyInstance::ParseValue(const char* p_szIn,const char** p_szOut,
float f;
p_szIn = fast_atof_move(p_szIn,f);
out->fDouble = (double)f;
break;
default:
*p_szOut = p_szIn;
@ -972,9 +934,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
PLY::PropertyInstance::ValueUnion* out,
bool p_bBE)
{
ai_assert(NULL != p_szIn);
ai_assert(NULL != p_szOut);
ai_assert(NULL != out);
ai_assert(NULL != p_szIn && NULL != p_szOut && NULL != out);
switch (eType)
{

View File

@ -264,7 +264,8 @@ public:
//! Default constructor
Element()
: NumOccur(0), eSemantic (EEST_INVALID)
: eSemantic (EEST_INVALID)
, NumOccur(0)
{}
//! Destructor. Dallocates all storage
@ -548,6 +549,7 @@ TYPE PLY::PropertyInstance::ConvertTo(
case EDT_Short:
case EDT_Char:
return (TYPE)v.iInt;
default: ;
};
return (TYPE)0;
}

View File

@ -101,6 +101,7 @@ void CommentRemover::RemoveMultiLineComments(const char* szCommentStart,
++szBuffer;
__continue_outer:
int i = 4; // NOP dummy
++i;
}
}

View File

@ -140,3 +140,4 @@ void SGSpatialSort::FindPositions( const aiVector3D& pPosition,
}
}

View File

@ -712,7 +712,7 @@ void SMDImporter::ParseFile()
DefaultLogger::get()->warn("SMD.version is not 1. This "
"file format is not known. Continuing happily ...");
}
//continue;
continue;
}
// "nodes\n" - Starts the node section
if (0 == ASSIMP_strincmp(szCurrent,"nodes",5) &&
@ -720,7 +720,7 @@ void SMDImporter::ParseFile()
{
szCurrent += 6;
this->ParseNodesSection(szCurrent,&szCurrent);
//continue;
continue;
}
// "triangles\n" - Starts the triangle section
if (0 == ASSIMP_strincmp(szCurrent,"triangles",9) &&
@ -728,7 +728,7 @@ void SMDImporter::ParseFile()
{
szCurrent += 10;
this->ParseTrianglesSection(szCurrent,&szCurrent);
//continue;
continue;
}
// "vertexanimation\n" - Starts the vertex animation section
if (0 == ASSIMP_strincmp(szCurrent,"vertexanimation",15) &&
@ -737,7 +737,7 @@ void SMDImporter::ParseFile()
this->bHasUVs = false;
szCurrent += 16;
this->ParseVASection(szCurrent,&szCurrent);
//continue;
continue;
}
// "skeleton\n" - Starts the skeleton section
if (0 == ASSIMP_strincmp(szCurrent,"skeleton",8) &&
@ -745,9 +745,9 @@ void SMDImporter::ParseFile()
{
szCurrent += 9;
this->ParseSkeletonSection(szCurrent,&szCurrent);
//continue;
continue;
}
else SkipLine(szCurrent,&szCurrent);
SkipLine(szCurrent,&szCurrent);
}
return;
}
@ -782,8 +782,8 @@ void SMDImporter::ParseNodesSection(const char* szCurrent,
}
this->ParseNodeInfo(szCurrent,&szCurrent);
}
*szCurrentOut = szCurrent;
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
*szCurrentOut = szCurrent;
}
// ------------------------------------------------------------------------------------------------
// Parse the triangles section of the file
@ -805,8 +805,8 @@ void SMDImporter::ParseTrianglesSection(const char* szCurrent,
}
this->ParseTriangle(szCurrent,&szCurrent);
}
*szCurrentOut = szCurrent;
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
*szCurrentOut = szCurrent;
}
// ------------------------------------------------------------------------------------------------
// Parse the vertex animation section of the file
@ -823,7 +823,7 @@ void SMDImporter::ParseVASection(const char* szCurrent,
IsSpaceOrNewLine(*(szCurrent+3)))
{
szCurrent += 4;
SkipLine(szCurrent,&szCurrent);
//SkipLine(szCurrent,&szCurrent);
break;
}
// "time <n>\n"
@ -834,7 +834,7 @@ void SMDImporter::ParseVASection(const char* szCurrent,
// NOTE: The doc says that time values COULD be negative ...
// note2: this is the shape key -> valve docs
int iTime = 0;
if(!this->ParseSignedInt(szCurrent,&szCurrent,iTime) || this->configFrameID != iTime)break;
if(!this->ParseSignedInt(szCurrent,&szCurrent,iTime) || this->configFrameID != (unsigned int)iTime)break;
SkipLine(szCurrent,&szCurrent);
}
else
@ -854,8 +854,8 @@ void SMDImporter::ParseVASection(const char* szCurrent,
this->aszTextures.pop_back();
}
*szCurrentOut = szCurrent;
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
*szCurrentOut = szCurrent;
}
// ------------------------------------------------------------------------------------------------
// Parse the skeleton section of the file
@ -872,7 +872,7 @@ void SMDImporter::ParseSkeletonSection(const char* szCurrent,
IsSpaceOrNewLine(*(szCurrent+3)))
{
szCurrent += 4;
SkipLine(szCurrent,&szCurrent);
//SkipLine(szCurrent,&szCurrent);
break;
}
// "time <n>\n" - Specifies the current animation frame
@ -981,32 +981,32 @@ void SMDImporter::ParseSkeletonElement(const char* szCurrent,
SMD::Bone::Animation::MatrixKey& key = bone.sAnim.asKeys.back();
key.dTime = (double)iTime;
if(!this->ParseFloat(szCurrent,&szCurrent,vPos.x))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vPos.x))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.x");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vPos.y))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vPos.y))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.y");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vPos.z))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vPos.z))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.z");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vRot.x))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vRot.x))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.x");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vRot.y))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vRot.y))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.y");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vRot.z))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vRot.z))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.z");
SMDI_PARSE_RETURN;
@ -1099,32 +1099,32 @@ void SMDImporter::ParseVertex(const char* szCurrent,
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.parent");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.pos.x))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.x))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.x");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.pos.y))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.y))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.y");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.pos.z))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.z))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.z");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.nor.x))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.x))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.x");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.nor.y))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.y))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.y");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.nor.z))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.z))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.z");
SMDI_PARSE_RETURN;
@ -1132,12 +1132,12 @@ void SMDImporter::ParseVertex(const char* szCurrent,
if (bVASection)SMDI_PARSE_RETURN;
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.uv.x))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.x))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.x");
SMDI_PARSE_RETURN;
}
if(!this->ParseFloat(szCurrent,&szCurrent,vertex.uv.y))
if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.y))
{
this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.y");
SMDI_PARSE_RETURN;
@ -1147,7 +1147,7 @@ void SMDImporter::ParseVertex(const char* szCurrent,
// all elements from now are fully optional, we don't need them
unsigned int iSize = 0;
if(!this->ParseUnsignedInt(szCurrent,&szCurrent,iSize))SMDI_PARSE_RETURN;
vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(-1,0.0f));
vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(0,0.0f));
for (std::vector<std::pair<unsigned int, float> >::iterator
i = vertex.aiBoneLinks.begin();

View File

@ -240,11 +240,11 @@ void STLImporter::LoadASCIIFile()
{
sz += 7;
SkipSpaces(&sz);
sz = fast_atof_move(sz, vn->x );
sz = fast_atof_move(sz, (float&)vn->x );
SkipSpaces(&sz);
sz = fast_atof_move(sz, vn->y );
sz = fast_atof_move(sz, (float&)vn->y );
SkipSpaces(&sz);
sz = fast_atof_move(sz, vn->z );
sz = fast_atof_move(sz, (float&)vn->z );
*(vn+1) = *vn;
*(vn+2) = *vn;
}
@ -261,11 +261,11 @@ void STLImporter::LoadASCIIFile()
sz += 7;
SkipSpaces(&sz);
aiVector3D* vn = &pMesh->mVertices[(curFace-1)*3 + curVertex++];
sz = fast_atof_move(sz, vn->x );
sz = fast_atof_move(sz, (float&)vn->x );
SkipSpaces(&sz);
sz = fast_atof_move(sz, vn->y );
sz = fast_atof_move(sz, (float&)vn->y );
SkipSpaces(&sz);
sz = fast_atof_move(sz, vn->z );
sz = fast_atof_move(sz, (float&)vn->z );
}
}
else if (!::strncmp(sz,"endsolid",8))

View File

@ -95,7 +95,7 @@ void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
// now generate the spatial sort tree
SGSpatialSort sSort;
for( std::vector<T>::iterator i = sMesh.mFaces.begin();
for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
i != sMesh.mFaces.end();++i)
{
sSort.Add(sMesh.mPositions[(*i).mIndices[0]],(*i).mIndices[0],(*i).iSmoothGroup);
@ -104,7 +104,7 @@ void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
}
sSort.Prepare();
for( std::vector<T>::iterator i = sMesh.mFaces.begin();
for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
i != sMesh.mFaces.end();++i)
{
std::vector<unsigned int> poResult;

View File

@ -132,3 +132,4 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition, float pRadius, std
// that's it
}

View File

@ -274,15 +274,14 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
// setup face type and number of indices
pcMesh->mFaces[p].mNumIndices = iNumIndices;
unsigned int* pi = pMesh->mFaces[iTemp].mIndices;
pcMesh->mFaces[p].mIndices = new unsigned int[iNumIndices];
unsigned int* piOut = pcMesh->mFaces[p].mIndices = new unsigned int[iNumIndices];
// and copy the contents of the old array, offset by current base
for (unsigned int v = 0; v < iNumIndices;++v)
{
unsigned int iIndex = pMesh->mFaces[iTemp].mIndices[v];
unsigned int iIndex = pi[v];
unsigned int iIndexOut = iCurrent++;
pcMesh->mFaces[p].mIndices[v] = iIndexOut;
piOut[v] = iIndexOut;
// copy positions
if (pMesh->mVertices != NULL)
@ -407,7 +406,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
// determine the estimated size of a submesh
// (this could be too large. Max waste is a single digit percentage)
const unsigned int iSubMeshes = (pMesh->mNumVertices / SplitLargeMeshesProcess_Vertex::LIMIT) + 1;
const unsigned int iOutVertexNum2 = pMesh->mNumVertices /iSubMeshes;
//const unsigned int iOutVertexNum2 = pMesh->mNumVertices /iSubMeshes;
// create a std::vector<unsigned int> to indicate which vertices
// have already been copied

Binary file not shown.

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
namespace Assimp {
// ---------------------------------------------------------------------------
@ -65,6 +66,9 @@ public:
* @param center Center point of the hexahedron
* @param length Radius of the hexahedron
* @param positions Receives output triangles.
*
* @note If you define AI_STANDARD_SHAPES_OUTPUT_POLYGONS quads
* instead of triangles are returned.
*/
static void MakeHexahedron(aiVector3D& center,const aiVector3D& length,
std::vector<aiVector3D>& positions);
@ -85,6 +89,8 @@ public:
* @param center Center point of the dodecahedron
* @param length Radius of the dodecahedron
* @param positions Receives output triangles
* @note If you define AI_STANDARD_SHAPES_OUTPUT_POLYGONS pentagons
* instead of triangles are returned.
*/
static void MakeDodecahedron(aiVector3D& center,const aiVector3D& length,
std::vector<aiVector3D>& positions);
@ -165,6 +171,7 @@ public:
// simplified versions - the radius is a single float and applies
// to all axes. These version of the functions must be used if ou
// REALLY want a platonic primitive :-)
// ---------------------------------------------------------------------
static void MakeHexahedron(aiVector3D& center,float length,
std::vector<aiVector3D>& positions)
{
@ -177,7 +184,7 @@ public:
MakeDodecahedron(center,aiVector3D(length),positions);
}
static void MakeOcathedron(aiVector3D& center,float length,
static void MakeOctahedron(aiVector3D& center,float length,
std::vector<aiVector3D>& positions)
{
MakeOctahedron(center,aiVector3D(length),positions);
@ -195,6 +202,47 @@ public:
MakeIcosahedron(center,aiVector3D(length),positions);
}
// simplified versions - radius is 1, position is 0|0|0
// ---------------------------------------------------------------------
static void MakeHexahedron(std::vector<aiVector3D>& positions)
{
aiVector3D v;
MakeHexahedron(v,1.0f,positions);
}
static void MakeDodecahedron(std::vector<aiVector3D>& positions)
{
aiVector3D v;
MakeDodecahedron(v,1.0f,positions);
}
static void MakeOctahedron(std::vector<aiVector3D>& positions)
{
aiVector3D v;
MakeOctahedron(v,1.0f,positions);
}
static void MakeTetrahedron(std::vector<aiVector3D>& positions)
{
aiVector3D v;
MakeTetrahedron(v,1.0f,positions);
}
static void MakeIcosahedron(std::vector<aiVector3D>& positions)
{
aiVector3D v;
MakeIcosahedron(v,1.0f,positions);
}
static void MakeSphere(unsigned int tess,
std::vector<aiVector3D>& positions)
{
aiVector3D v;
MakeSphere(v,1.0f,tess,positions);
}
};
} // ! Assimp

View File

@ -158,7 +158,7 @@ void TextureTransform::AddToList(std::vector<STransformVecInfo>& rasVec,
(*i).fScaleU == pcTex->mScaleU &&
(*i).fScaleV == pcTex->mScaleV &&
(*i).fRotation == pcTex->mRotation &&
(*i).iUVIndex == pcTex->iUVSrc)
(*i).iUVIndex == (unsigned int)pcTex->iUVSrc)
{
(*i).pcTextures.push_back(pcTex);
return;

View File

@ -472,7 +472,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
}
if (aiPTI_String != prop->mType)
this->ReportError("Material property %s is expected to be a string",prop->mKey);
this->ReportError("Material property %s is expected to be a string",prop->mKey.data);
}
}
if (iIndex +1 != iNumIndices)
@ -491,7 +491,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
if (0 == ASSIMP_strincmp( prop->mKey.data, szBaseBuf, iLen ))
{
if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength)
this->ReportError("Material property %s is expected to be an integer",prop->mKey);
this->ReportError("Material property %s is expected to be an integer",prop->mKey.data);
const char* sz = &prop->mKey.data[iLen];
if (*sz)
@ -510,14 +510,14 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
for (unsigned int a = 0; a < this->mScene->mNumMeshes;++a)
{
aiMesh* mesh = this->mScene->mMeshes[a];
if(mesh->mMaterialIndex == iIndex)
if(mesh->mMaterialIndex == (unsigned int)iIndex)
{
int iChannels = 0;
while (mesh->HasTextureCoords(iChannels++));
if (iIndex >= iChannels)
{
this->ReportError("Invalid UV index: %i (key %s). Mesh %i has only %i UV channels",
iIndex,prop->mKey,a,iChannels);
iIndex,prop->mKey.data,a,iChannels);
}
}
}
@ -598,6 +598,7 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
"AI_MATKEY_SHININESS_STRENGTH key is 0.0");
}
break;
default: ;
};
}

View File

@ -54,6 +54,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
#if _MSC_VER >= 1400
# define sprintf sprintf_s
#endif
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
XFileImporter::XFileImporter()
@ -153,9 +157,13 @@ void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, const X
mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
// material colours
int specExp = 1;
mat->AddProperty( &aiColor3D( 0, 0, 0), 1, AI_MATKEY_COLOR_EMISSIVE);
mat->AddProperty( &aiColor3D( 0.5f, 0.5f, 0.5f), 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty( &aiColor3D( 0, 0, 0), 1, AI_MATKEY_COLOR_SPECULAR);
aiColor3D clr = aiColor3D( 0, 0, 0);
mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_EMISSIVE);
mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_SPECULAR);
clr = aiColor3D( 0.5f, 0.5f, 0.5f);
mat->AddProperty( &clr, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty( &specExp, 1, AI_MATKEY_SHININESS);
pScene->mMaterials = new aiMaterial*[1];
@ -628,51 +636,27 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
// bump map
if (std::string::npos != sz.find("bump", s) || std::string::npos != sz.find("height", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
#endif
} else
if (otex.mIsNormalMap || std::string::npos != sz.find( "normal", s) || std::string::npos != sz.find("nm", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
#endif
} else
if (std::string::npos != sz.find( "spec", s) || std::string::npos != sz.find( "glanz", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
#endif
} else
if (std::string::npos != sz.find( "ambi", s) || std::string::npos != sz.find( "env", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
#endif
} else
if (std::string::npos != sz.find( "emissive", s) || std::string::npos != sz.find( "self", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
#endif
} else
{
// assume it is a diffuse texture
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
#endif
}
// place texture filename property under the corresponding name
@ -686,3 +670,4 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
pScene->mNumMaterials++;
}
}

View File

@ -391,9 +391,9 @@ void XFileParser::ParseDataObjectSkinMeshHeader( Mesh* pMesh)
{
readHeadOfDataObject();
unsigned int maxSkinWeightsPerVertex = ReadInt();
unsigned int maxSkinWeightsPerFace = ReadInt();
unsigned int numBonesInMesh = ReadInt();
/*unsigned int maxSkinWeightsPerVertex =*/ ReadInt();
/*unsigned int maxSkinWeightsPerFace =*/ ReadInt();
/*unsigned int numBonesInMesh = */ReadInt();
CheckForClosingBrace();
}
@ -478,7 +478,7 @@ void XFileParser::ParseDataObjectMeshMaterialList( Mesh* pMesh)
readHeadOfDataObject();
// read material count
unsigned int numMaterials = ReadInt();
/*unsigned int numMaterials =*/ ReadInt();
// read non triangulated face material index count
unsigned int numMatIndices = ReadInt();

View File

@ -1,23 +1,19 @@
#rough makefile for linux/gnu systems. requires that boost libs are installed
#produces shared library output in bin/libassimp.so
SOURCES = \
3DSConverter.cpp \
3DSGenNormals.cpp \
SOURCES = 3DSConverter.cpp \
3DSLoader.cpp \
3DSSpatialSort.cpp \
aiAssert.cpp \
ASELoader.cpp \
ASEParser.cpp \
Assimp.cpp \
BaseImporter.cpp \
BaseProcess.cpp \
Assimp.cpp BaseImporter.cpp BaseProcess.cpp \
CalcTangentsProcess.cpp \
ConvertToLHProcess.cpp \
DefaultIOStream.cpp \
DefaultIOSystem.cpp \
DefaultLogger.cpp \
extra/MakeVerboseFormat.cpp \
DXFLoader.cpp \
FixNormalsStep.cpp \
GenFaceNormalsProcess.cpp \
GenVertexNormalsProcess.cpp \
@ -27,8 +23,9 @@ SOURCES = \
JoinVerticesProcess.cpp \
KillNormalsProcess.cpp \
LimitBoneWeightsProcess.cpp \
LWOMaterial.cpp \
LWOBLoader.cpp \
LWOLoader.cpp \
LWOMaterial.cpp \
MaterialSystem.cpp \
MD2Loader.cpp \
MD3Loader.cpp \
@ -37,17 +34,21 @@ SOURCES = \
MDCLoader.cpp \
MDLLoader.cpp \
MDLMaterialLoader.cpp \
NFFLoader.cpp \
ObjFileImporter.cpp \
ObjFileMtlImporter.cpp \
ObjFileParser.cpp \
OptimizeGraphProcess.cpp \
PlyLoader.cpp \
PlyParser.cpp \
PretransformVertices.cpp \
RemoveComments.cpp \
RemoveRedundantMaterials.cpp \
SGSpatialSort.cpp \
SMDLoader.cpp \
SpatialSort.cpp \
SplitLargeMeshes.cpp \
StandardShapes.cpp \
STLLoader.cpp \
TextureTransform.cpp \
TriangulateProcess.cpp \
@ -58,15 +59,13 @@ SOURCES = \
OBJECTS = $(SOURCES:.cpp=.o)
TARGET = ../bin/libassimp.so
TARGET = ./../bin/libassimp.so
all: $(TARGET)
$(TARGET): $(OBJECTS)
gcc -o $@ $(OBJECTS) -shared -lstdc++ -lboost_thread-mt -lboost_date_time-mt
gcc -o $@ $(OBJECTS) -shared -lstdc++
%.o:%.cpp
$(CXX) -g -Wall -c $? -o $@ -I../include -fPIC
clean:
rm -f $(OBJECTS) $(TARGET)

View File

@ -67,6 +67,8 @@ const size_t MAXLEN = 1024;
# define MAXLEN 1024
#endif
#include "./Compiler/pushpack1.h"
// ---------------------------------------------------------------------------
/** Represents a two-dimensional vector.
*/
@ -82,7 +84,7 @@ struct aiVector2D
//! X and y coordinates
float x, y;
} ;
} PACK_STRUCT;
// aiVector3D type moved to separate header due to size of operators
// aiQuaternion type moved to separate header due to size of operators
@ -109,7 +111,7 @@ struct aiColor3D
//! Red, green and blue color values
float r, g, b;
};
} PACK_STRUCT;
// ---------------------------------------------------------------------------
@ -136,7 +138,9 @@ struct aiColor4D
//! Red, green, blue and alpha color values
float r, g, b, a;
};
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
// ---------------------------------------------------------------------------

View File

@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
extern "C" {
#endif
#include "./Compiler/pushpack1.h"
// ---------------------------------------------------------------------------
/** Represents a three-dimensional vector. */
struct aiVector3D
@ -85,7 +87,9 @@ struct aiVector3D
#endif // __cplusplus
float x, y, z;
};
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#ifdef __cplusplus
} // end extern "C"