Fix bone fitted check in gltf2 exporter
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c2375a4ff0
commit
87e9dbac40
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@ -972,7 +972,7 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
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}
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if (jointsPerVertex[vertexId] > 3) {
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int boneIndexFitted = FitBoneWeight(vertexWeightData[vertexId], vertWeight);
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if (boneIndexFitted) {
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if (boneIndexFitted != -1) {
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vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
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}
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}else {
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