Merge pull request #4272 from errissa/pbr-obj

Support PBR properties/maps in Obj importer
pull/4321/head v5.1.5
Kim Kulling 2021-12-31 10:38:50 +01:00 committed by GitHub
commit c2375a4ff0
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 131 additions and 1 deletions

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@ -133,6 +133,10 @@ struct Material {
aiString textureSpecularity;
aiString textureOpacity;
aiString textureDisp;
aiString textureRoughness;
aiString textureMetallic;
aiString textureSheen;
aiString textureRMA;
enum TextureType {
TextureDiffuseType = 0,
@ -151,6 +155,10 @@ struct Material {
TextureSpecularityType,
TextureOpacityType,
TextureDispType,
TextureRoughnessType,
TextureMetallicType,
TextureSheenType,
TextureRMAType,
TextureTypeCount
};
bool clamp[TextureTypeCount];
@ -174,6 +182,19 @@ struct Material {
//! Transparency color
aiColor3D transparent;
//! PBR Roughness
ai_real roughness;
//! PBR Metallic
ai_real metallic;
//! PBR Metallic
aiColor3D sheen;
//! PBR Clearcoat Thickness
ai_real clearcoat_thickness;
//! PBR Clearcoat Rougness
ai_real clearcoat_roughness;
//! PBR Anisotropy
ai_real anisotropy;
//! Constructor
Material() :
diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
@ -181,7 +202,13 @@ struct Material {
shineness(ai_real(0.0)),
illumination_model(1),
ior(ai_real(1.0)),
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
roughness(ai_real(1.0)),
metallic(ai_real(0.0)),
sheen(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
clearcoat_thickness(ai_real(0.0)),
clearcoat_roughness(ai_real(0.0)),
anisotropy(ai_real(0.0)) {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}

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@ -618,6 +618,12 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
mat->AddProperty(&pCurrentMaterial->roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
mat->AddProperty(&pCurrentMaterial->metallic, 1, AI_MATKEY_METALLIC_FACTOR);
mat->AddProperty(&pCurrentMaterial->sheen, 1, AI_MATKEY_SHEEN_COLOR_FACTOR);
mat->AddProperty(&pCurrentMaterial->clearcoat_thickness, 1, AI_MATKEY_CLEARCOAT_FACTOR);
mat->AddProperty(&pCurrentMaterial->clearcoat_roughness, 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR);
mat->AddProperty(&pCurrentMaterial->anisotropy, 1, AI_MATKEY_ANISOTROPY_FACTOR);
// Adding refraction index
mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
@ -709,6 +715,39 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
}
}
if (0 != pCurrentMaterial->textureRoughness.length) {
mat->AddProperty(&pCurrentMaterial->textureRoughness, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureRoughnessType]) {
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE_ROUGHNESS);
}
}
if (0 != pCurrentMaterial->textureMetallic.length) {
mat->AddProperty(&pCurrentMaterial->textureMetallic, _AI_MATKEY_TEXTURE_BASE, aiTextureType_METALNESS, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_METALNESS, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureMetallicType]) {
addTextureMappingModeProperty(mat, aiTextureType_METALNESS);
}
}
if (0 != pCurrentMaterial->textureSheen.length) {
mat->AddProperty(&pCurrentMaterial->textureSheen, _AI_MATKEY_TEXTURE_BASE, aiTextureType_SHEEN, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_SHEEN, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSheenType]) {
addTextureMappingModeProperty(mat, aiTextureType_SHEEN);
}
}
if (0 != pCurrentMaterial->textureRMA.length) {
// NOTE: glTF importer places Rough/Metal/AO texture in Unknown so doing the same here for consistency.
mat->AddProperty(&pCurrentMaterial->textureRMA, _AI_MATKEY_TEXTURE_BASE, aiTextureType_UNKNOWN, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_UNKNOWN, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureRMAType]) {
addTextureMappingModeProperty(mat, aiTextureType_UNKNOWN);
}
}
// Store material property info in material array in scene
pScene->mMaterials[pScene->mNumMaterials] = mat;
pScene->mNumMaterials++;

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@ -67,6 +67,10 @@ static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture1 = "map_disp";
static const std::string DisplacementTexture2 = "disp";
static const std::string SpecularityTexture = "map_ns";
static const std::string RoughnessTexture = "map_Pr";
static const std::string MetallicTexture = "map_Pm";
static const std::string SheenTexture = "map_Ps";
static const std::string RMATexture = "map_Ps";
// texture option specific token
static const std::string BlendUOption = "-blendu";
@ -178,10 +182,45 @@ void ObjFileMtlImporter::load() {
case 'e': // New material
createMaterial();
break;
case 'o': // Norm texture
--m_DataIt;
getTexture();
break;
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'P':
{
++m_DataIt;
switch(*m_DataIt)
{
case 'r':
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->roughness);
break;
case 'm':
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->metallic);
break;
case 's':
++m_DataIt;
getColorRGBA(&m_pModel->m_pCurrentMaterial->sheen);
break;
case 'c':
++m_DataIt;
if (*m_DataIt == 'r') {
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_roughness);
} else {
getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_thickness);
}
break;
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
@ -197,6 +236,12 @@ void ObjFileMtlImporter::load() {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'a': // Anisotropy
{
getFloatValue(m_pModel->m_pCurrentMaterial->anisotropy);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
default: {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
@ -334,6 +379,22 @@ void ObjFileMtlImporter::getTexture() {
// Specularity scaling (glossiness)
out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
clampIndex = ObjFile::Material::TextureSpecularityType;
} else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture.c_str(), static_cast<unsigned int>(RoughnessTexture.size()))) {
// PBR Roughness texture
out = & m_pModel->m_pCurrentMaterial->textureRoughness;
clampIndex = ObjFile::Material::TextureRoughnessType;
} else if ( !ASSIMP_strincmp( pPtr, MetallicTexture.c_str(), static_cast<unsigned int>(MetallicTexture.size()))) {
// PBR Metallic texture
out = & m_pModel->m_pCurrentMaterial->textureMetallic;
clampIndex = ObjFile::Material::TextureMetallicType;
} else if (!ASSIMP_strincmp( pPtr, SheenTexture.c_str(), static_cast<unsigned int>(SheenTexture.size()))) {
// PBR Sheen (reflectance) texture
out = & m_pModel->m_pCurrentMaterial->textureSheen;
clampIndex = ObjFile::Material::TextureSheenType;
} else if (!ASSIMP_strincmp( pPtr, RMATexture.c_str(), static_cast<unsigned int>(RMATexture.size()))) {
// PBR Rough/Metal/AO texture
out = & m_pModel->m_pCurrentMaterial->textureRMA;
clampIndex = ObjFile::Material::TextureRMAType;
} else {
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
return;

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@ -989,6 +989,9 @@ extern "C" {
// Roughness factor. 0.0 = Perfectly Smooth, 1.0 = Completely Rough
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
#define AI_MATKEY_ROUGHNESS_TEXTURE aiTextureType_DIFFUSE_ROUGHNESS, 0
// Anisotropy factor. 0.0 = isotropic, 1.0 = anisotropy along tangent direction,
// -1.0 = anisotropy along bitangent direction
#define AI_MATKEY_ANISOTROPY_FACTOR "$mat.anisotropyFactor", 0, 0
// Specular/Glossiness Workflow
// ---------------------------