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@ -60,24 +60,28 @@ aiVector2t<TReal>::operator aiVector2t<TOther> () const {
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
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x = pX; y = pY;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::SquareLength() const {
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return x*x + y*y;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::Length() const {
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return std::sqrt( SquareLength());
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
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*this /= Length();
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return *this;
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@ -85,6 +89,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
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x += o.x; y += o.y;
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return *this;
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@ -92,6 +97,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
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x -= o.x; y -= o.y;
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return *this;
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@ -99,6 +105,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
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x *= f; y *= f;
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return *this;
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@ -106,6 +113,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
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x /= f; y /= f;
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return *this;
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@ -113,46 +121,37 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::operator[](unsigned int i) const {
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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break;
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}
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return x;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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TReal& aiVector2t<TReal>::operator[](unsigned int i) {
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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break;
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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break;
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}
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return x;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
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return x == other.x && y == other.y;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
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return x != other.x || y != other.y;
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}
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// ---------------------------------------------------------------------------
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template<typename TReal>
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inline
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bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
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return
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std::abs(x - other.x) <= epsilon &&
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@ -161,6 +160,7 @@ bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
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x = y = f;
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return *this;
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@ -168,6 +168,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
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return aiVector2t(x*o.x,y*o.y);
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}
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@ -176,65 +177,64 @@ const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
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// ------------------------------------------------------------------------------------------------
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// symmetric addition
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template <typename TReal>
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inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
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{
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inline
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aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// symmetric subtraction
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template <typename TReal>
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inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
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{
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inline
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aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// scalar product
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template <typename TReal>
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inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
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{
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inline
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TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return v1.x*v2.x + v1.y*v2.y;
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}
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// ------------------------------------------------------------------------------------------------
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// scalar multiplication
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template <typename TReal>
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inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
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{
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inline
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aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) {
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return aiVector2t<TReal>( f*v.x, f*v.y);
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}
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// ------------------------------------------------------------------------------------------------
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// and the other way around
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template <typename TReal>
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inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
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{
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inline
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aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) {
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return aiVector2t<TReal>( f*v.x, f*v.y);
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}
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// ------------------------------------------------------------------------------------------------
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// scalar division
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template <typename TReal>
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inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
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{
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inline
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aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) {
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return v * (1/f);
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}
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// ------------------------------------------------------------------------------------------------
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// vector division
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template <typename TReal>
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inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
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{
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inline
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aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// vector negation
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template <typename TReal>
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inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
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{
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inline
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aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) {
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return aiVector2t<TReal>( -v.x, -v.y);
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}
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