changed a few leftover asserts to ai_assert
parent
0629faf9b1
commit
847e0291a0
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@ -393,7 +393,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
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// ------------------------------------------------------------------------------------------------
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aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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{
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assert(object != NULL && object->GetType() == Opolygon);
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ai_assert(object != NULL && object->GetType() == Opolygon);
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// based on Melange sample code
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PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
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@ -635,7 +635,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
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TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
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BaseMaterial* const mat = ttag.GetMaterial();
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assert(mat != NULL);
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ai_assert(mat != NULL);
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const MaterialMap::const_iterator it = material_mapping.find(mat);
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if(it == material_mapping.end()) {
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