commit
0629faf9b1
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@ -1074,7 +1074,7 @@ namespace glTF2
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std::string version; //!< Specifies the target rendering API (default: "1.0.3")
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} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
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int version; //!< The glTF format version
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float version; //!< The glTF format version
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void Read(Document& doc);
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@ -1229,7 +1229,7 @@ inline void Scene::Read(Value& obj, Asset& r)
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inline void AssetMetadata::Read(Document& doc)
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{
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// read the version, etc.
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int statedVersion = 0;
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float statedVersion = 0;
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if (Value* obj = FindObject(doc, "asset")) {
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ReadMember(*obj, "copyright", copyright);
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ReadMember(*obj, "generator", generator);
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@ -1244,14 +1244,15 @@ inline void AssetMetadata::Read(Document& doc)
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}
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version = std::max(statedVersion, version);
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if (version == 0) {
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// if missing version, we'll assume version 1...
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// if missing version, we'll assume version 1.0...
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version = 1;
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}
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if (version != 1) {
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char msg[128];
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %d", version);
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.1f", version);
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throw DeadlyImportError(msg);
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}
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}
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@ -600,7 +600,7 @@ namespace glTF2 {
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asset.SetObject();
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{
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char versionChar[10];
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ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
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ai_snprintf(versionChar, sizeof(versionChar), "%.1f", mAsset.asset.version);
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asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
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asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
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@ -466,8 +466,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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float vertWeight = aib->mWeights[idx_weights].mWeight;
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// A vertex can only have at most four joint weights. Ignore all others.
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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}
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vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
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@ -1058,7 +1058,7 @@ namespace glTF
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std::string version; //!< Specifies the target rendering API (default: "1.0.3")
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} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
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int version; //!< The glTF format version (should be 1)
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float version; //!< The glTF format version (should be 1.0)
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void Read(Document& doc);
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@ -1228,7 +1228,7 @@ inline void Scene::Read(Value& obj, Asset& r)
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inline void AssetMetadata::Read(Document& doc)
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{
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// read the version, etc.
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int statedVersion = 0;
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float statedVersion = 0;
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if (Value* obj = FindObject(doc, "asset")) {
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ReadMember(*obj, "copyright", copyright);
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ReadMember(*obj, "generator", generator);
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@ -1250,7 +1250,7 @@ inline void AssetMetadata::Read(Document& doc)
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if (version != 1) {
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char msg[128];
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %d", version);
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.0f", version);
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throw DeadlyImportError(msg);
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}
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}
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@ -608,7 +608,7 @@ namespace glTF {
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asset.SetObject();
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{
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char versionChar[10];
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ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
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ai_snprintf(versionChar, sizeof(versionChar), "%.0f", mAsset.asset.version);
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asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
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asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
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@ -469,8 +469,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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float vertWeight = aib->mWeights[idx_weights].mWeight;
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// A vertex can only have at most four joint weights. Ignore all others.
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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}
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vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
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