version in glb header is stored as uint32_t
Validator complains about `1` not being a valid version, however.pull/1378/head
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7a4a32625c
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83bfa61f8d
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@ -177,7 +177,7 @@ namespace glTF2
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struct GLB_Header
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struct GLB_Header
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{
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{
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uint8_t magic[4]; //!< Magic number: "glTF"
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uint8_t magic[4]; //!< Magic number: "glTF"
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float_t version; //!< Version number
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uint32_t version; //!< Version number
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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@ -177,7 +177,7 @@ namespace glTF
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struct GLB_Header
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struct GLB_Header
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{
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{
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uint8_t magic[4]; //!< Magic number: "glTF"
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uint8_t magic[4]; //!< Magic number: "glTF"
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float_t version; //!< Version number (always 1 as of the last update)
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uint32_t version; //!< Version number (always 1 as of the last update)
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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