Merge branch 'master' into adsk-contrib-fix-std-stream-overflow

pull/1486/head
ndotl 2017-10-09 16:00:46 +02:00 committed by GitHub
commit 7c8e8e04fa
689 changed files with 38376 additions and 10944 deletions

7
.gitattributes vendored
View File

@ -13,3 +13,10 @@ CHANGES text eol=lf
CREDITS text eol=lf
LICENSE text eol=lf
Readme.md text eol=lf
# make sure that repo-specific settings (.gitignore, CI-setup,...)
# are excluded from the source-package generated via 'git archive'
.git* export-ignore
/.travis* export-ignore
/.coveralls* export-ignore
appveyor.yml export-ignore

View File

@ -1,11 +1,38 @@
function generate()
{
cmake -G "Unix Makefiles" -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD -DASSIMP_COVERALLS=$ENABLE_COVERALLS
OPTIONS="-DASSIMP_WERROR=ON"
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
else
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
fi
if [ "$SHARED_BUILD" = "ON" ] ; then
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=ON"
else
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=OFF"
fi
if [ "$ENABLE_COVERALLS" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=ON"
else
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=OFF"
fi
if [ "$ASAN" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_ASAN=ON"
else
OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
fi
cmake -G "Unix Makefiles" $OPTIONS
}
if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
else
fi
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
generate \
&& make -j4 \
&& sudo make install \

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@ -1,58 +1,69 @@
sudo: required
language: cpp
cache: ccache
before_install:
- sudo apt-get update -qq
- sudo apt-get install cmake
- sudo apt-get install cmake python3
- if [ $LINUX ]; then sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; fi
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
- 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then
if brew ls --versions cmake > /dev/null; then
echo cmake already installed.;
else
brew install cmake;
fi;
brew install python3;
brew install homebrew/x11/freeglut;
fi'
- echo -e "#ifndef A_R_H_INC\n#define A_R_H_INC\n#define GitVersion ${TRAVIS_JOB_ID}\n#define GitBranch \"${TRAVIS_BRANCH}\"\n#endif // A_R_H_INC" > revision.h
# install latest LCOV (1.9 was failing)
- cd ${TRAVIS_BUILD_DIR}
- wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz
- tar xf lcov_1.11.orig.tar.gz
- sudo make -C lcov-1.11/ install
- gem install coveralls-lcov
- lcov --version
- g++ --version
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
branches:
only:
- master
env:
global:
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
matrix:
- LINUX=1 TRAVIS_NO_EXPORT=YES ENABLE_COVERALLS=ON
- LINUX=1 TRAVIS_NO_EXPORT=NO ENABLE_COVERALLS=OFF
- LINUX=1 SHARED_BUILD=ON ENABLE_COVERALLS=OFF
- LINUX=1 SHARED_BUILD=OFF ENABLE_COVERALLS=OFF
- ANDROID=1
os:
- linux
language: cpp
compiler:
- gcc
- clang
env:
global:
# COVERITY_SCAN_TOKEN
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
matrix:
include:
- os: linux
compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
- os: linux
compiler: gcc
env: SHARED_BUILD=ON
- os: linux
compiler: clang
env: ASAN=ON
- os: linux
compiler: clang
env: SHARED_BUILD=ON
install:
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
before_script:
- cd ${TRAVIS_BUILD_DIR}
# init coverage to 0 (optional)
- lcov --directory . --zerocounters
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --zerocounters ; fi
script:
- export COVERALLS_SERVICE_NAME=travis-ci
- export COVERALLS_REPO_TOKEN=abc12345
- . ./.travis.sh
after_success:
- cd ${TRAVIS_BUILD_DIR}
- lcov --directory . --capture --output-file coverage.info
- lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info
- lcov --list coverage.info
- coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi
addons:
coverity_scan:

156
CHANGES
View File

@ -1,6 +1,155 @@
----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
4.0.1 (2017-07-28)
- FIXES/HOUSEKEEPING:
- fix version test.
- Not compiling when using ASSIMP_DOUBLE_PRECISION
- Added support for python3
- Check if cmake is installed with brew
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
- Elapsed seconds not shown correctly
- StreamReader: fix out-of-range exception
- PPdPmdParser: fix compilation for clang
4.0.0 (2017-07-18)
FEATURES:
- Double precision support provided ( available via cmake option )
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
- Open3DGC codec supported by glFT-importer
- glTF: Read and write transparency values
- Add Triangulate post-processing step to glTF exporters
- Update rapidjson to v1.0.2
- Added method to append new metadata to structure
- Unittests: intoduce a prototype model differ
- X3D support
- AMF support
- Lugdunum3D support
- Obj-Importer: obj-homogeneous_coords support
- Obj-Importer: new streaming handling
- Added support for 64 bit version header introduced in FbxSdk2016
- Travis: enable coverall support.
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
- Morph animation support for collada
- Added support for parameters Ni and Tf in OBJ/MTL file format
- aiScene: add method to add children
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
- aiMetaData: introduce aiMetaData::Dealloc
- Samples: add a DX11 example
- travis ci: test on OXS ( XCode 6.3 ) as well
- travis ci: enable sudo support.
- openddlparser: integrate release v0.4.0
- aiMetaData: Added support for metadata in assbin format
FIXES/HOUSEKEEPING:
- Introduce usage of #pragma statement
- Put cmake-scripts into their own folder
- Fix install pathes ( issue 938 )
- Fix object_compare in blender importer( issue 946 )
- Fix OSX compilation error
- Fix unzip path when no other version was found ( issue 967 )
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
- Fix constructor for radjson on OSX
- Use Assimp namespace to fix build for big-endian architectures
- Add -fPIC to C Flags for 64bit linux Shared Object builds
- MDLLoader: fix resource leak.
- MakeVerboseFormat: fix invalid delete statement
- IFC: fix possible use after free access bug
- ComputeUVMappingprocess: add missing initialization for scalar value
- Fix invalid release of mat + mesh
- IrrImporter: Fix release functions
- Split mesh before exporting gltf ( issue 995 )
- 3MFImporter: add source group for visual studio
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
- ObjImporter: fix test for vertices import
- export scene combiner ( issues177 )
- FBX: make lookup test less strict ( issues 994 )
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
- fix bug when exporting mRotationKeys data
- fix mingw build (mingw supports stat64 nowadays)
- cfileio: fix leaks by not closing files in the destructor
- Fix OBJ parser mtllib statement parsing bug.
- Q3BSP-Importer: remove dead code
- Fix BlenderDNA for clang cross compiler.
- ScenePreprocessor: fix invalid index counter.
- Fix compiler warnings ( issue 957 )
- Fix obj .mtl file loading
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
- Fixed build warnings on MSVC14 x64
- Remove scaling of specular exponent in OBJFileImporter.cpp
- use ai_assert instead of assert ( issue 1076 )
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
- fix parsing of texture name ( issue 899 )
- add warning when detecting invalid mat definition ( issue 1111 )
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
- FBX: Add additional material properties
- FBX: Correct camera position and clip planes
- FBX: Add correct light locations and falloff values
- fix typo ( issue 1141 )
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
- OBJParser: set material index when changing current material
- OBJ: check for null mesh before updating material index
- add vertex color export support ( issue 809 )
- Fix memory leak in Collada importer ( issue 1169 )
- add stp to the list of supported extensions for step-files ( issue 1183 )
- fix clang build ( Issue-1169 )
- fix for FreeBSD
- Import FindPkgMacros to main CMake Configuration
- Extended support for tessellation parameter to more IFC shapes
- defensice handling of utf-8 decode issues ( issue 1211 )
- Fixed compiler error on clang 4.0 running on OSX
- use test extension for exported test files ( issue 1228 )
- Set UVW index material properties for OBJ files
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
- Apply mechanism to decide use for IrrXML external or internal
- Fix static init ordering bug in OpenGEX importer
- GLTF exporter: ensure animation accessors have same count
- GLTF exporter: convert animation time from ticks to seconds
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
- fix wrong delete ( issue 1266 )
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
- LWOLoader: fix link in loader description
- Fix error when custom CMAKE_C_FLAGS is specified
- Fast-atof: log overflow errors
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
- Obj-Importer: fix parsing of multible line data definitions
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
import - manage texture coords on faces in ply import - correction on point cloud faces generation
- Utf8: integrate new lib ( issue 1158 )
- fixed CMAKE_MODULE_PATH overwriting previous values
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
- SceneCombiner: move header for scenecombiner to public folder.
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
- X3D Exporter: fixed missing attributes
- X3D importer: Fixed import of normals for the single index / normal per vertex case
- X3D importer: Fixed handling of inlined files
- X3D importer: fixed whitespace handling (issue 1202)
- X3D importer: Fixed iterator on MSVC 2015
- X3D importer: Fixed problems with auto, override and regex on older compilers
- X3D importer: Fixed missing header file
- X3D importer: Fixed path handling
- X3D importer: Implemented support for binary X3D files
- fix build without 3DS ( issue 1319 )
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
- Fixes parameters to pyassimp.load
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
- check if all exporters are disabled ( issue 1320 )
- Remove std functions deprecated by C++11.
- X-Importer: make it deal with lines
- use correct path for compilers ( issue 1335 )
- Collada: add workaround to deal with polygon with holes
- update python readme
- Use unique node names when loading Collada files
- Fixed many FBX bugs
API COMPATIBILITY:
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
- VS2010 outdated
3.3.1 (2016-07-08)
@ -121,8 +270,6 @@ API COMPATIBILITY:
- Note: 3.0 is not binary compatible with 2.0
2.0 (2010-11-21)
FEATURES:
@ -159,10 +306,7 @@ API CHANGES:
currently used, however ...)
- Some Assimp::Importer methods are const now.
1.1 (2010-04-17)
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).

View File

@ -34,7 +34,7 @@
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#----------------------------------------------------------------------
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
cmake_minimum_required( VERSION 2.8 )
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
PROJECT( Assimp )
# All supported options ###############################################
@ -62,11 +62,11 @@ OPTION( ASSIMP_BUILD_ZLIB
"Build your own zlib"
OFF
)
option( ASSIMP_BUILD_ASSIMP_TOOLS
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
"If the supplementary tools for Assimp are built in addition to the library."
ON
)
option ( ASSIMP_BUILD_SAMPLES
OPTION ( ASSIMP_BUILD_SAMPLES
"If the official samples are built as well (needs Glut)."
OFF
)
@ -75,12 +75,32 @@ OPTION ( ASSIMP_BUILD_TESTS
ON
)
OPTION ( ASSIMP_COVERALLS
"Eańable this to measure test coverage."
OFF
"Enable this to measure test coverage."
OFF
)
OPTION ( ASSIMP_WERROR
"Treat warnings as errors."
OFF
)
OPTION ( ASSIMP_ASAN
"Enable AddressSanitizer."
OFF
)
OPTION ( SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library."
OFF
)
OPTION ( BUILD_DOCS
"Build documentation using Doxygen."
OFF
)
if (WIN32)
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
endif()
IF(MSVC)
set (CMAKE_PREFIX_PATH "D:\\libs\\devil")
SET (CMAKE_PREFIX_PATH "D:\\libs\\devil")
OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files."
ON
@ -88,21 +108,24 @@ IF(MSVC)
ENDIF(MSVC)
IF(NOT BUILD_SHARED_LIBS)
MESSAGE(STATUS "Shared libraries disabled")
SET(LINK_SEARCH_START_STATIC TRUE)
ELSE()
MESSAGE(STATUS "Shared libraries enabled")
ENDIF(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters
SET (ASSIMP_VERSION_MAJOR 3)
SET (ASSIMP_VERSION_MINOR 3)
SET (ASSIMP_VERSION_PATCH 1) # subversion revision?
SET (ASSIMP_VERSION_MAJOR 4)
SET (ASSIMP_VERSION_MINOR 0)
SET (ASSIMP_VERSION_PATCH 1)
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
SET (ASSIMP_SOVERSION 3)
SET (ASSIMP_SOVERSION 4)
SET (PROJECT_VERSION "${ASSIMP_VERSION}")
SET(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources")
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
# Needed for openddl_parser config, no use of c++11 at this moment
add_definitions( -DOPENDDL_NO_USE_CPP11 )
ADD_DEFINITIONS( -DOPENDDL_NO_USE_CPP11 )
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
# Get the current working branch
@ -124,66 +147,92 @@ EXECUTE_PROCESS(
)
IF(NOT GIT_COMMIT_HASH)
SET(GIT_COMMIT_HASH 0)
SET(GIT_COMMIT_HASH 0)
ENDIF(NOT GIT_COMMIT_HASH)
IF(ASSIMP_DOUBLE_PRECISION)
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
ENDIF(ASSIMP_DOUBLE_PRECISION)
configure_file(
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h
)
configure_file(
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
)
include_directories(
INCLUDE_DIRECTORIES(
./
include
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include
)
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
SET(LIBASSIMP_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}" )
SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}-dev" )
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( UNIX )
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
IF((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
IF (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
ENDIF()
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF( UNIX )
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
# hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -std=c++0x" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
add_compile_options(/MP)
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
add_compile_options(/wd4351)
ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
add_definitions( -U__STRICT_ANSI__ )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
if (ASSIMP_COVERALLS)
include(Coveralls)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif()
INCLUDE_DIRECTORIES( include )
if (ASSIMP_WERROR)
MESSAGE(STATUS "Treating warnings as errors")
IF (MSVC)
add_compile_options(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
endif()
if (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
endif()
INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
@ -215,20 +264,25 @@ ENDIF()
# Only generate this target if no higher-level project already has
IF (NOT TARGET uninstall)
# add make uninstall capability
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF()
# cmake configuration files
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
FIND_PACKAGE( DirectX )
IF( CMAKE_COMPILER_IS_GNUCXX )
SET(LIBSTDC++_LIBRARIES -lstdc++)
ENDIF( CMAKE_COMPILER_IS_GNUCXX )
IF( BUILD_DOCS )
add_subdirectory(doc)
ENDIF( BUILD_DOCS )
# Look for system installed irrXML
IF ( SYSTEM_IRRXML )
find_package( IrrXML REQUIRED )
ENDIF( SYSTEM_IRRXML )
# Search for external dependencies, and build them from source if not found
# Search for zlib
@ -238,9 +292,9 @@ ENDIF( NOT ASSIMP_BUILD_ZLIB )
IF( NOT ZLIB_FOUND )
message(STATUS "compiling zlib from souces")
include(CheckIncludeFile)
include(CheckTypeSize)
include(CheckFunctionExists)
INCLUDE(CheckIncludeFile)
INCLUDE(CheckTypeSize)
INCLUDE(CheckFunctionExists)
# compile from sources
add_subdirectory(contrib/zlib)
SET(ZLIB_FOUND 1)
@ -324,6 +378,8 @@ ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_SUBDIRECTORY(contrib)
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
@ -427,29 +483,41 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
ENDIF()
if(WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
elseif()
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
ENDIF()
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
elseif()
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
ENDIF()
if(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
SET(ASSIMP_MSVC_VERSION "vc140")
ENDIF(MSVC12)
if(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
SET(ASSIMP_MSVC_VERSION "vc140")
ENDIF(MSVC12)
if(MSVC12 OR MSVC14)
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ENDIF(MSVC12 OR MSVC14)
if(MSVC12 OR MSVC14)
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ELSE()
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ENDIF()
ENDIF(MSVC12 OR MSVC14)
ENDIF (WIN32)

View File

@ -157,4 +157,4 @@ Contributed ExportProperties interface
Contributed X File exporter
Contributed Step (stp) exporter
For a more detailed list just check: https://github.com/assimp/assimp/network/members

110
Readme.md
View File

@ -1,6 +1,7 @@
Open Asset Import Library (assimp)
==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current build status ###
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
<a href="https://scan.coverity.com/projects/5607">
@ -8,22 +9,24 @@ Open Asset Import Library (assimp)
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
<br>
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
The current build status is:
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
Monthly donations via Patreon:
<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
<br>
One-off donations via PayPal:
<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
<br>
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
@ -31,50 +34,67 @@ Please check our Wiki as well: https://github.com/assimp/assimp/wiki
A full list [is here](http://assimp.org/main_features_formats.html).
__Importers__:
- 3D
- 3DS
- BLEND (Blender)
- DAE/Collada
- FBX
- IFC-STEP
- 3MF
- AC
- AC3D
- ACC
- AMJ
- ASE
- ASK
- B3D;
- BLEND (Blender)
- BVH
- COB
- CMS
- DAE/Collada
- DXF
- HMP
- ENFF
- FBX
- glTF 1.0 + GLB
- glTF 2.0
- HMB
- IFC-STEP
- IRR / IRRMESH
- LWO
- LWS
- LXO
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- OBJ
- OpenGEX
- SMD
- LWO
- LXO
- LWS
- TER
- AC3D
- MESH / MESH.XML
- MOT
- MS3D
- COB
- Q3BSP
- XGL
- CSM
- BVH
- B3D
- NDO
- Ogre Binary
- Ogre XML
- Q3D
- ASSBIN (Assimp custom format)
- glTF (partial)
- 3MF
- NFF
- OBJ
- OFF
- OGEX
- PLY
- PMX
- PRJ
- Q3O
- Q3S
- RAW
- SCN
- SIB
- SMD
- STL
- STP
- TER
- UC
- VTA
- X
- X3D
- XGL
- ZGL
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- C4D (https://github.com/acgessler/assimp-cinema4d)
- C4D (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
__Exporters__:
@ -87,7 +107,8 @@ __Exporters__:
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN
- STEP
- glTF (partial)
- glTF 1.0 (partial)
- glTF 2.0 (partial)
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
@ -98,6 +119,11 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
* [.NET](port/AssimpNET/Readme.md)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin] (https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, ~collada)
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure is:
@ -133,10 +159,6 @@ And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/a
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
### Donate ###
You can get a patron of Asset-Importer-Lib:
<a href="https://www.patreon.com/bePatron?u=2790590" data-patreon-widget-type="become-patron-button">Become a Patron!</a><script async src="https://cdn6.patreon.com/becomePatronButton.bundle.js"></script>
### License ###
Our license is based on the modified, __3-clause BSD__-License.

View File

@ -29,8 +29,8 @@ install:
build_script:
- cd c:\projects\assimp
- if "%platform%" equ "x64" (cmake CMakeLists.txt -G "Visual Studio %Configuration% Win64")
- if "%platform%" equ "x86" (cmake CMakeLists.txt -G "Visual Studio %Configuration%")
- if "%platform%" equ "x64" (cmake CMakeLists.txt -DASSIMP_WERROR=ON -G "Visual Studio %Configuration% Win64")
- if "%platform%" equ "x86" (cmake CMakeLists.txt -DASSIMP_WERROR=ON -G "Visual Studio %Configuration%")
- if "%platform%" equ "x64" (msbuild /m /p:Configuration=Release /p:Platform="x64" Assimp.sln)
- if "%platform%" equ "x86" (msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln)

View File

@ -0,0 +1,72 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindDevIL
# ---------
#
#
#
# This module locates the developer's image library.
# http://openil.sourceforge.net/
#
# This module sets:
#
# ::
#
# IL_LIBRARIES - the name of the IL library. These include the full path to
# the core DevIL library. This one has to be linked into the
# application.
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
# library is for filters and effects, not actual loading. It
# doesn't have to be linked if the functionality it provides
# is not used.
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
# library interfaces with OpenGL. It is not strictly needed
# in applications.
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
# IL_FOUND - this is set to TRUE if all the above variables were set.
# This will be set to false if ILU or ILUT are not found,
# even if they are not needed. In most systems, if one
# library is found all the others are as well. That's the
# way the DevIL developers release it.
# TODO: Add version support.
# Tested under Linux and Windows (MSVC)
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
include(FindPackageHandleStandardArgs)
find_path(IL_INCLUDE_DIR il.h
PATH_SUFFIXES include IL
DOC "The path to the directory that contains il.h"
)
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
find_library(IL_LIBRARIES
NAMES IL DEVIL
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the base il library."
)
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
find_library(ILUT_LIBRARIES
NAMES ILUT
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il (system?) utility library."
)
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
find_library(ILU_LIBRARIES
NAMES ILU
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il utility library."
)
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
IL_LIBRARIES IL_INCLUDE_DIR)

View File

@ -0,0 +1,17 @@
# Find IrrXMl from irrlicht project
#
# Find LibIrrXML headers and library
#
# IRRXML_FOUND - IrrXML found
# IRRXML_INCLUDE_DIR - Headers location
# IRRXML_LIBRARY - IrrXML main library
find_path(IRRXML_INCLUDE_DIR irrXML.h
PATH_SUFFIXES include/irrlicht include/irrxml)
find_library(IRRXML_LIBRARY IrrXML)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -55,18 +56,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary
void Discreet3DSImporter::ReplaceDefaultMaterial()
{
// Try to find an existing material that matches the
// typical default material setting:
// - no textures
// - diffuse color (in grey!)
// NOTE: This is here to workaround the fact that some
// exporters are writing a default material, too.
unsigned int idx = 0xcdcdcdcd;
unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
@ -92,7 +94,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
}
idx = i;
}
if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size();
if ( NotSet == idx ) {
idx = ( unsigned int )mScene->mMaterials.size();
}
// now iterate through all meshes and through all faces and
// find all faces that are using the default material

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -45,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "3DSExporter.h"
#include "3DSLoader.h"
#include "3DSHelper.h"
#include "SceneCombiner.h"
#include <assimp/SceneCombiner.h>
#include "SplitLargeMeshes.h"
#include "StringComparison.h"
#include <assimp/IOSystem.hpp>

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -1380,7 +1381,7 @@ void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
bGamma = true;
case Discreet3DS::CHUNK_RGBF:
if (sizeof(ai_real) * 3 > diff) {
if (sizeof(float) * 3 > diff) {
*out = clrError;
return;
}

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -59,18 +60,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes.
class CAMFImporter_NodeElement
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
class CAMFImporter_NodeElement {
public:
/// \enum EType
/// Define what data type contain node element.
enum EType
{
enum EType {
ENET_Color, ///< Color element: <color>.
ENET_Constellation,///< Grouping element: <constellation>.
ENET_Coordinates, ///< Coordinates element: <coordinates>.
@ -91,52 +85,37 @@ public:
ENET_Invalid ///< Element has invalid type and possible contain invalid data.
};
/***********************************************/
/****************** Constants ******************/
/***********************************************/
public:
const EType Type;///< Type of element.
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::string ID;///< ID of element.
CAMFImporter_NodeElement* Parent;///< Parrent element. If nullptr then this node is root.
CAMFImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
std::list<CAMFImporter_NodeElement*> Child;///< Child elements.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
public: /// Destructor, virtual..
virtual ~CAMFImporter_NodeElement() {
// empty
}
private:
/// \fn CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement)
/// Disabled copy constructor.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
/// \fn CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement)
/// Disabled assign operator.
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
/// \fn CAMFImporter_NodeElement()
/// Disabled default constructor.
CAMFImporter_NodeElement();
protected:
/// \fn CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
/// In constructor inheritor must set element type.
/// \param [in] pType - element type.
/// \param [in] pParent - parent element.
CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
: Type(pType), Parent(pParent)
{}
: Type(pType)
, ID()
, Parent(pParent)
, Child() {
// empty
}
};// class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation
@ -399,25 +378,23 @@ struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
};// struct CAMFImporter_NodeElement_Triangle
/// \struct CAMFImporter_NodeElement_Texture
/// Structure that define texture node.
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
size_t Width, Height, Depth;///< Size of the texture.
std::vector<uint8_t> Data;///< Data of the texture.
bool Tiled;
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Texture, pParent)
{}
: CAMFImporter_NodeElement(ENET_Texture, pParent)
, Width( 0 )
, Height( 0 )
, Depth( 0 )
, Data()
, Tiled( false ){
// empty
}
};// struct CAMFImporter_NodeElement_Texture
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -49,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter.hpp"
// Header files, Assimp.
#include "SceneCombiner.h"
#include <assimp/SceneCombiner.h>
#include "StandardShapes.h"
#include "StringUtils.h"
@ -260,21 +261,20 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied.
if ( nullptr != src_texture ) {
if(!pID_R.empty()) {
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
}
if(!pID_G.empty()) {
tex_size += src_texture[1]->Data.size(); step++, off_b++;
}
if(!pID_B.empty()) {
tex_size += src_texture[2]->Data.size(); step++;
}
if(!pID_A.empty()) {
tex_size += src_texture[3]->Data.size(); step++;
}
if(!pID_R.empty() && nullptr != src_texture[ 0 ] ) {
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
}
// Create target array.
if(!pID_G.empty() && nullptr != src_texture[ 1 ] ) {
tex_size += src_texture[1]->Data.size(); step++, off_b++;
}
if(!pID_B.empty() && nullptr != src_texture[ 2 ] ) {
tex_size += src_texture[2]->Data.size(); step++;
}
if(!pID_A.empty() && nullptr != src_texture[ 3 ] ) {
tex_size += src_texture[3]->Data.size(); step++;
}
// Create target array.
converted_texture.Data = new uint8_t[tex_size];
// And copy data
auto CopyTextureData = [&](const std::string& pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
@ -686,7 +686,6 @@ std::list<unsigned int> mesh_idx;
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
tmesh->mFaces = new aiFace[face_list_cur.size()];
memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -45,6 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers
#include "ASELoader.h"
#include "StringComparison.h"
@ -1319,4 +1322,6 @@ bool ASEImporter::GenerateNormals(ASE::Mesh& mesh) {
return false;
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -52,6 +53,7 @@ struct aiNode;
namespace Assimp {
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// --------------------------------------------------------------------------------
/** Importer class for the 3DS ASE ASCII format.
@ -62,9 +64,6 @@ public:
ASEImporter();
~ASEImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
@ -200,6 +199,9 @@ protected:
bool noSkeletonMesh;
};
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
} // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -45,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers
#include "TextureTransform.h"
@ -2150,4 +2152,6 @@ void Parser::ParseLV4MeshLong(unsigned int& iOut)
iOut = strtoul10(filePtr,&filePtr);
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h>
#include <assimp/anim.h>
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// for some helper routines like IsSpace()
#include "ParsingUtils.h"
#include "qnan.h"
@ -661,4 +664,6 @@ public:
} // Namespace ASE
} // Namespace ASSIMP
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! include guard

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -138,6 +139,17 @@ inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v)
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v)
{
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
@ -324,10 +336,13 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE );
unsigned int nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0);
Write<aiString>(&chunk,node->mName);
Write<aiMatrix4x4>(&chunk,node->mTransformation);
Write<unsigned int>(&chunk,node->mNumChildren);
Write<unsigned int>(&chunk,node->mNumMeshes);
Write<unsigned int>(&chunk,nb_metadata);
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
Write<unsigned int>(&chunk,node->mMeshes[i]);
@ -336,6 +351,44 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
for (unsigned int i = 0; i < node->mNumChildren;++i) {
WriteBinaryNode( &chunk, node->mChildren[i] );
}
for (unsigned int i = 0; i < nb_metadata; ++i) {
const aiString& key = node->mMetaData->mKeys[i];
aiMetadataType type = node->mMetaData->mValues[i].mType;
void* value = node->mMetaData->mValues[i].mData;
Write<aiString>(&chunk, key);
Write<uint16_t>(&chunk, type);
switch (type) {
case AI_BOOL:
Write<bool>(&chunk, *((bool*) value));
break;
case AI_INT32:
Write<int32_t>(&chunk, *((int32_t*) value));
break;
case AI_UINT64:
Write<uint64_t>(&chunk, *((uint64_t*) value));
break;
case AI_FLOAT:
Write<float>(&chunk, *((float*) value));
break;
case AI_DOUBLE:
Write<double>(&chunk, *((double*) value));
break;
case AI_AISTRING:
Write<aiString>(&chunk, *((aiString*) value));
break;
case AI_AIVECTOR3D:
Write<aiVector3D>(&chunk, *((aiVector3D*) value));
break;
#ifdef SWIG
case FORCE_32BIT:
#endif // SWIG
default:
break;
}
}
}
// -----------------------------------------------------------------------------------
@ -597,9 +650,9 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
Write<float>(&chunk,l->mAttenuationQuadratic);
}
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorDiffuse);
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorSpecular);
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorAmbient);
Write<aiColor3D>(&chunk,l->mColorDiffuse);
Write<aiColor3D>(&chunk,l->mColorSpecular);
Write<aiColor3D>(&chunk,l->mColorAmbient);
if (l->mType == aiLightSource_SPOT) {
Write<float>(&chunk,l->mAngleInnerCone);

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -197,8 +198,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
}
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
{
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -209,23 +209,65 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
(*node)->mNumChildren = Read<unsigned int>(stream);
(*node)->mNumMeshes = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream);
if ((*node)->mNumMeshes)
{
if(parent) {
(*node)->mParent = parent;
}
if ((*node)->mNumMeshes) {
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
(*node)->mMeshes[i] = Read<unsigned int>(stream);
}
}
if ((*node)->mNumChildren)
{
if ((*node)->mNumChildren) {
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
ReadBinaryNode( stream, &(*node)->mChildren[i] );
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
}
}
if ( nb_metadata > 0 ) {
(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
for (unsigned int i = 0; i < nb_metadata; ++i) {
(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
void* data( nullptr );
switch ((*node)->mMetaData->mValues[i].mType) {
case AI_BOOL:
data = new bool(Read<bool>(stream));
break;
case AI_INT32:
data = new int32_t(Read<int32_t>(stream));
break;
case AI_UINT64:
data = new uint64_t(Read<uint64_t>(stream));
break;
case AI_FLOAT:
data = new float(Read<float>(stream));
break;
case AI_DOUBLE:
data = new double(Read<double>(stream));
break;
case AI_AISTRING:
data = new aiString(Read<aiString>(stream));
break;
case AI_AIVECTOR3D:
data = new aiVector3D(Read<aiVector3D>(stream));
break;
#ifndef SWIG
case FORCE_32BIT:
#endif // SWIG
default:
break;
}
(*node)->mMetaData->mValues[i].mData = data;
}
}
}
// -----------------------------------------------------------------------------------
@ -570,7 +612,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
// Read node graph
scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode );
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
// Read all meshes
if (scene->mNumMeshes)

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -70,7 +71,6 @@ class AssbinImporter : public BaseImporter
private:
bool shortened;
bool compressed;
protected:
public:
virtual bool CanRead(
@ -85,7 +85,7 @@ public:
IOSystem* pIOHandler
);
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
void ReadBinaryBone( IOStream * stream, aiBone* bone );
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -65,8 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------
using namespace Assimp;
namespace Assimp
{
namespace Assimp {
// underlying structure for aiPropertyStore
typedef BatchLoader::PropertyMap PropertyMap;
@ -109,12 +109,11 @@ static std::mutex gLogStreamMutex;
// ------------------------------------------------------------------------------------------------
// Custom LogStream implementation for the C-API
class LogToCallbackRedirector : public LogStream
{
class LogToCallbackRedirector : public LogStream {
public:
explicit LogToCallbackRedirector(const aiLogStream& s)
: stream (s) {
ai_assert(NULL != s.callback);
: stream (s) {
ai_assert(NULL != s.callback);
}
~LogToCallbackRedirector() {
@ -145,8 +144,7 @@ private:
};
// ------------------------------------------------------------------------------------------------
void ReportSceneNotFoundError()
{
void ReportSceneNotFoundError() {
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
"The C-API does not accept scenes produced by the C++ API and vice versa");
@ -155,22 +153,18 @@ void ReportSceneNotFoundError()
// ------------------------------------------------------------------------------------------------
// Reads the given file and returns its content.
const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
{
const aiScene* aiImportFile( const char* pFile, unsigned int pFlags) {
return aiImportFileEx(pFile,pFlags,NULL);
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS)
{
const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS) {
return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
aiFileIO* pFS,
const aiPropertyStore* props)
{
const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
aiFileIO* pFS, const aiPropertyStore* props) {
ai_assert(NULL != pFile);
const aiScene* scene = NULL;
@ -189,7 +183,7 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
pimpl->mMatrixProperties = pp->matrices;
}
// setup a custom IO system if necessary
if (pFS) {
if (pFS) {
imp->SetIOHandler( new CIOSystemWrapper (pFS) );
}
@ -200,8 +194,7 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
if( scene) {
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
priv->mOrigImporter = imp;
}
else {
} else {
// if failed, extract error code and destroy the import
gLastErrorString = imp->GetErrorString();
delete imp;
@ -209,6 +202,7 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
// return imported data. If the import failed the pointer is NULL anyways
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return scene;
}

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -44,8 +45,9 @@ Assimp C export interface. See Exporter.cpp for some notes.
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "CInterfaceIOWrapper.h"
#include "SceneCombiner.h"
#include <assimp/SceneCombiner.h>
#include "ScenePrivate.h"
#include <assimp/Exporter.hpp>

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -81,6 +82,20 @@ static const aiImporterDesc desc = {
//#define DEBUG_B3D
template<typename T>
void DeleteAllBarePointers(std::vector<T>& x)
{
for(auto p : x)
{
delete p;
}
}
B3DImporter::~B3DImporter()
{
DeleteAllBarePointers(_animations);
}
// ------------------------------------------------------------------------------------------------
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
@ -557,13 +572,19 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
void B3DImporter::ReadBB3D( aiScene *scene ){
_textures.clear();
_materials.clear();
_vertices.clear();
_meshes.clear();
DeleteAllBarePointers(_nodes);
_nodes.clear();
_nodeAnims.clear();
DeleteAllBarePointers(_animations);
_animations.clear();
string t=ReadChunk();

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -58,6 +59,8 @@ namespace Assimp{
class B3DImporter : public BaseImporter{
public:
B3DImporter() = default;
virtual ~B3DImporter();
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -302,24 +303,13 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
return false;
}
#include "../contrib/ConvertUTF/ConvertUTF.h"
// ------------------------------------------------------------------------------------------------
void ReportResult(ConversionResult res)
{
if(res == sourceExhausted) {
DefaultLogger::get()->error("Source ends with incomplete character sequence, transformation to UTF-8 fails");
}
else if(res == sourceIllegal) {
DefaultLogger::get()->error("Source contains illegal character sequence, transformation to UTF-8 fails");
}
}
#include "../contrib/utf8cpp/source/utf8.h"
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data
void BaseImporter::ConvertToUTF8(std::vector<char>& data)
{
ConversionResult result;
//ConversionResult result;
if(data.size() < 8) {
throw DeadlyImportError("File is too small");
}
@ -332,7 +322,8 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
data.resize(data.size()-3);
return;
}
// UTF 32 BE with BOM
if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
@ -346,21 +337,10 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
DefaultLogger::get()->debug("Found UTF-32 BOM ...");
const uint32_t* sstart = (uint32_t*)&data.front()+1, *send = (uint32_t*)&data.back()+1;
char* dstart,*dend;
std::vector<char> output;
do {
output.resize(output.size()?output.size()*3/2:data.size()/2);
dstart = &output.front(),dend = &output.back()+1;
result = ConvertUTF32toUTF8((const UTF32**)&sstart,(const UTF32*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
} while(result == targetExhausted);
ReportResult(result);
// copy to output buffer.
const size_t outlen = (size_t)(dstart-&output.front());
data.assign(output.begin(),output.begin()+outlen);
int *ptr = (int*)&data[ 0 ];
int *end = ptr + ( data.size() / sizeof(int) ) +1;
utf8::utf32to8( ptr, end, back_inserter(output));
return;
}
@ -377,21 +357,8 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
if(*((uint16_t*)&data.front()) == 0xFEFF) {
DefaultLogger::get()->debug("Found UTF-16 BOM ...");
const uint16_t* sstart = (uint16_t*)&data.front()+1, *send = (uint16_t*)(&data.back()+1);
char* dstart,*dend;
std::vector<char> output;
do {
output.resize(output.size()?output.size()*3/2:data.size()*3/4);
dstart = &output.front(),dend = &output.back()+1;
result = ConvertUTF16toUTF8((const UTF16**)&sstart,(const UTF16*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
} while(result == targetExhausted);
ReportResult(result);
// copy to output buffer.
const size_t outlen = (size_t)(dstart-&output.front());
data.assign(output.begin(),output.begin()+outlen);
std::vector<unsigned char> output;
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
return;
}
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -60,7 +61,6 @@ class BaseProcess;
class SharedPostProcessInfo;
class IOStream;
// utility to do char4 to uint32 in a portable manner
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
(string[1] << 16) + (string[2] << 8) + string[3]))
@ -193,14 +193,11 @@ public:
const Importer* pImp
);
// -------------------------------------------------------------------
/** Called by #Importer::GetImporterInfo to get a description of
* some loader features. Importers must provide this information. */
virtual const aiImporterDesc* GetInfo() const = 0;
// -------------------------------------------------------------------
/** Called by #Importer::GetExtensionList for each loaded importer.
* Take the extension list contained in the structure returned by
@ -316,7 +313,7 @@ public: // static utilities
* @param Size of one token, in bytes. Maximally 16 bytes.
* @return true if one of the given tokens was found
*
* @note For convinence, the check is also performed for the
* @note For convenience, the check is also performed for the
* byte-swapped variant of all tokens (big endian). Only for
* tokens of size 2,4.
*/

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -52,7 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp
{
template< > const std::string LogFunctions< BlenderBMeshConverter >::log_prefix = "BLEND_BMESH: ";
template< > const char* LogFunctions< BlenderBMeshConverter >::Prefix()
{
static auto prefix = "BLEND_BMESH: ";
return prefix;
}
}
using namespace Assimp;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -252,10 +253,7 @@ public:
* a compiler complain is the result.
* @param dest Destination value to be written
* @param db File database, including input stream. */
template <typename T> inline void Convert (T& dest,
const FileDatabase& db) const;
template <typename T> void Convert (T& dest, const FileDatabase& db) const;
// --------------------------------------------------------
// generic converter

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -73,7 +74,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
namespace Assimp {
template<> const std::string LogFunctions<BlenderImporter>::log_prefix = "BLEND: ";
template<> const char* LogFunctions<BlenderImporter>::Prefix()
{
static auto prefix = "BLEND: ";
return prefix;
}
}
using namespace Assimp;
@ -109,6 +114,7 @@ BlenderImporter::~BlenderImporter()
}
static const char* Tokens[] = { "BLENDER" };
static const char* TokensForSearch[] = { "blender" };
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
@ -121,7 +127,7 @@ bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, b
else if ((!extension.length() || checkSig) && pIOHandler) {
// note: this won't catch compressed files
return SearchFileHeaderForToken(pIOHandler,pFile, Tokens,1);
return SearchFileHeaderForToken(pIOHandler,pFile, TokensForSearch,1);
}
return false;
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,10 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of some blender modifiers (i.e subdivision, mirror).
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderModifier.h"
#include "SceneCombiner.h"
#include <assimp/SceneCombiner.h>
#include "Subdivision.h"
#include <assimp/scene.h>
#include <memory>
@ -265,7 +266,7 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
std::bind1st(std::plus< unsigned int >(),out.mNumMeshes));
[&out](unsigned int n) { return out.mNumMeshes + n; });
delete[] out.mMeshes;
out.mMeshes = nind;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -638,6 +639,7 @@ struct Base : ElemBase {
Base()
: ElemBase()
, prev( nullptr )
, next()
, object() {
// empty
@ -784,10 +786,12 @@ struct Tex : ElemBase {
//char use_nodes;
Tex()
: ElemBase() {
: ElemBase()
, imaflag( ImageFlags_INTERPOL )
, type( Type_CLOUDS )
, ima() {
// empty
}
};
// -------------------------------------------------------------------------------

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -58,7 +59,11 @@ static const unsigned int BLEND_TESS_MAGIC = 0x83ed9ac3;
namspace Assimp
{
template< > const std::string LogFunctions< BlenderTessellatorGL >::log_prefix = "BLEND_TESS_GL: ";
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
{
static auto prefix = "BLEND_TESS_GL: ";
return prefix;
}
}
using namespace Assimp;
@ -251,7 +256,11 @@ void BlenderTessellatorGL::TessellateError( GLenum errorCode, void* )
namespace Assimp
{
template< > const std::string LogFunctions< BlenderTessellatorP2T >::log_prefix = "BLEND_TESS_P2T: ";
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
{
static auto prefix = "BLEND_TESS_P2T: ";
return prefix;
}
}
using namespace Assimp;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -393,7 +393,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
// ------------------------------------------------------------------------------------------------
aiMesh* C4DImporter::ReadMesh(BaseObject* object)
{
assert(object != NULL && object->GetType() == Opolygon);
ai_assert(object != NULL && object->GetType() == Opolygon);
// based on Melange sample code
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
@ -635,7 +635,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
BaseMaterial* const mat = ttag.GetMaterial();
assert(mat != NULL);
ai_assert(mat != NULL);
const MaterialMap::const_iterator it = material_mapping.find(mat);
if(it == material_mapping.end()) {

View File

@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "LogAux.h"
#include <set>
#include <map>
struct aiNode;
struct aiMesh;
struct aiMaterial;

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -1,7 +1,8 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2016, assimp team
# Copyright (c) 2006-2017, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
@ -58,8 +59,9 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/camera.h
${HEADER_PATH}/color4.h
${HEADER_PATH}/color4.inl
${HEADER_PATH}/config.h
${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
${HEADER_PATH}/defs.h
${HEADER_PATH}/Defines.h
${HEADER_PATH}/cfileio.h
${HEADER_PATH}/light.h
${HEADER_PATH}/material.h
@ -95,6 +97,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h
${HEADER_PATH}/SceneCombiner.h
)
SET( Core_SRCS
@ -147,7 +150,6 @@ SET( Common_SRCS
SpatialSort.cpp
SpatialSort.h
SceneCombiner.cpp
SceneCombiner.h
ScenePreprocessor.cpp
ScenePreprocessor.h
SkeletonMeshBuilder.cpp
@ -569,6 +571,9 @@ SET( PostProcessing_SRCS
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
SET( IrrXML_SRCS irrXMLWrapper.h )
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
ADD_ASSIMP_IMPORTER( Q3D
Q3DLoader.cpp
Q3DLoader.h
@ -643,6 +648,9 @@ ADD_ASSIMP_IMPORTER(X3D
X3DImporter_Rendering.cpp
X3DImporter_Shape.cpp
X3DImporter_Texturing.cpp
FIReader.hpp
FIReader.cpp
X3DVocabulary.cpp
)
ADD_ASSIMP_IMPORTER( GLTF
@ -654,6 +662,14 @@ ADD_ASSIMP_IMPORTER( GLTF
glTFImporter.h
glTFExporter.h
glTFExporter.cpp
glTF2Asset.h
glTF2Asset.inl
glTF2AssetWriter.h
glTF2AssetWriter.inl
glTF2Importer.cpp
glTF2Importer.h
glTF2Exporter.h
glTF2Exporter.cpp
)
ADD_ASSIMP_IMPORTER( 3MF
@ -663,6 +679,16 @@ ADD_ASSIMP_IMPORTER( 3MF
D3MFOpcPackage.cpp
)
ADD_ASSIMP_IMPORTER( MMD
MMDCpp14.h
MMDImporter.cpp
MMDImporter.h
MMDPmdParser.h
MMDPmxParser.h
MMDPmxParser.cpp
MMDVmdParser.h
)
SET( Step_SRCS
StepExporter.h
StepExporter.cpp
@ -681,23 +707,6 @@ SET( Extra_SRCS
)
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
SET( IrrXML_SRCS
irrXMLWrapper.h
../contrib/irrXML/CXMLReaderImpl.h
../contrib/irrXML/heapsort.h
../contrib/irrXML/irrArray.h
../contrib/irrXML/irrString.h
../contrib/irrXML/irrTypes.h
../contrib/irrXML/irrXML.cpp
../contrib/irrXML/irrXML.h
)
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
SET( ConvertUTF_SRCS
../contrib/ConvertUTF/ConvertUTF.h
../contrib/ConvertUTF/ConvertUTF.c
)
SOURCE_GROUP( ConvertUTF FILES ${ConvertUTF_SRCS})
SET( Clipper_SRCS
../contrib/clipper/clipper.hpp
@ -735,10 +744,12 @@ SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLCommon.cpp
../contrib/openddlparser/code/OpenDDLExport.cpp
../contrib/openddlparser/code/Value.cpp
../contrib/openddlparser/code/OpenDDLStream.cpp
../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
../contrib/openddlparser/include/openddlparser/OpenDDLStream.h
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
@ -833,7 +844,6 @@ SET( assimp_src
# Third-party libraries
${IrrXML_SRCS}
${ConvertUTF_SRCS}
${unzip_compile_SRCS}
${Poly2Tri_SRCS}
${Clipper_SRCS}
@ -848,7 +858,8 @@ SET( assimp_src
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
INCLUDE_DIRECTORIES(
../contrib/openddlparser/include
${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include
)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
@ -858,7 +869,7 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} )
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} )
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
@ -932,14 +943,25 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
if(MSVC AND ASSIMP_INSTALL_PDB)
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ELSE()
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ENDIF()
endif ()
if (ASSIMP_COVERALLS)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -941,20 +941,22 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
// ------------------------------------------------------------------------------------------------
// tiny utility guard to aid me at staying within chunk boundaries.
class chunk_guard {
public:
chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader)
: nfo(nfo)
, reader(reader)
, cur(reader.GetCurrentPos())
{
: nfo(nfo)
, reader(reader)
, cur(reader.GetCurrentPos()) {
}
~chunk_guard() {
// don't do anything if the size is not given
if(nfo.size != static_cast<unsigned int>(-1)) {
reader.IncPtr(static_cast<int>(nfo.size)-reader.GetCurrentPos()+cur);
try {
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
} catch ( DeadlyImportError e ) {
// out of limit so correct the value
reader.IncPtr( reader.GetReadLimit() );
}
}
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ColladaExporter.h"
#include "Bitmap.h"
#include "fast_atof.h"
#include "SceneCombiner.h"
#include <assimp/SceneCombiner.h>
#include "StringUtils.h"
#include "XMLTools.h"
#include <assimp/DefaultIOSystem.h>
@ -57,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <ctime>
#include <set>
#include <vector>
#include <iostream>
using namespace Assimp;
@ -135,6 +138,7 @@ void ColladaExporter::WriteFile()
WriteLightsLibrary();
WriteMaterials();
WriteGeometryLibrary();
WriteControllerLibrary();
WriteSceneLibrary();
@ -552,7 +556,7 @@ void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::strin
std::stringstream imageUrlEncoded;
for( std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it )
{
if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\' )
imageUrlEncoded << *it;
else
imageUrlEncoded << '%' << std::hex << size_t( (unsigned char) *it) << std::dec;
@ -694,7 +698,6 @@ void ColladaExporter::WriteMaterials()
materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
materials[a].transparency.value = materials[a].transparency.value;
materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
}
@ -789,6 +792,177 @@ void ColladaExporter::WriteMaterials()
}
}
// ------------------------------------------------------------------------------------------------
// Writes the controller library
void ColladaExporter::WriteControllerLibrary()
{
mOutput << startstr << "<library_controllers>" << endstr;
PushTag();
for( size_t a = 0; a < mScene->mNumMeshes; ++a)
WriteController( a);
PopTag();
mOutput << startstr << "</library_controllers>" << endstr;
}
// ------------------------------------------------------------------------------------------------
// Writes a skin controller of the given mesh
void ColladaExporter::WriteController( size_t pIndex)
{
const aiMesh* mesh = mScene->mMeshes[pIndex];
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
if ( mesh->mNumBones == 0 )
return;
mOutput << startstr << "<controller id=\"" << idstrEscaped << "-skin\" ";
mOutput << "name=\"skinCluster" << pIndex << "\">"<< endstr;
PushTag();
mOutput << startstr << "<skin source=\"#" << idstrEscaped << "\">" << endstr;
PushTag();
// bind pose matrix
mOutput << startstr << "<bind_shape_matrix>" << endstr;
PushTag();
// I think it is identity in general cases.
aiMatrix4x4 mat;
mOutput << startstr << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << endstr;
mOutput << startstr << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << endstr;
mOutput << startstr << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << endstr;
mOutput << startstr << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4 << endstr;
PopTag();
mOutput << startstr << "</bind_shape_matrix>" << endstr;
mOutput << startstr << "<source id=\"" << idstrEscaped << "-skin-joints\" name=\"" << idstrEscaped << "-skin-joints\">" << endstr;
PushTag();
mOutput << startstr << "<Name_array id=\"" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
for( size_t i = 0; i < mesh->mNumBones; ++i )
mOutput << XMLEscape(mesh->mBones[i]->mName.C_Str()) << " ";
mOutput << "</Name_array>" << endstr;
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<accessor source=\"#" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\" stride=\"" << 1 << "\">" << endstr;
PushTag();
mOutput << startstr << "<param name=\"JOINT\" type=\"Name\"></param>" << endstr;
PopTag();
mOutput << startstr << "</accessor>" << endstr;
PopTag();
mOutput << startstr << "</technique_common>" << endstr;
PopTag();
mOutput << startstr << "</source>" << endstr;
std::vector<ai_real> bind_poses;
bind_poses.reserve(mesh->mNumBones * 16);
for(unsigned int i = 0; i < mesh->mNumBones; ++i)
for( unsigned int j = 0; j < 4; ++j)
bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16);
bind_poses.clear();
std::vector<ai_real> skin_weights;
skin_weights.reserve(mesh->mNumVertices * mesh->mNumBones);
for( size_t i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
skin_weights.push_back(mesh->mBones[i]->mWeights[j].mWeight);
WriteFloatArray( idstr + "-skin-weights", FloatType_Weight, (const ai_real*) skin_weights.data(), skin_weights.size());
skin_weights.clear();
mOutput << startstr << "<joints>" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstrEscaped << "-skin-joints\"></input>" << endstr;
mOutput << startstr << "<input semantic=\"INV_BIND_MATRIX\" source=\"#" << idstrEscaped << "-skin-bind_poses\"></input>" << endstr;
PopTag();
mOutput << startstr << "</joints>" << endstr;
mOutput << startstr << "<vertex_weights count=\"" << mesh->mNumVertices << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstrEscaped << "-skin-joints\" offset=\"0\"></input>" << endstr;
mOutput << startstr << "<input semantic=\"WEIGHT\" source=\"#" << idstrEscaped << "-skin-weights\" offset=\"1\"></input>" << endstr;
mOutput << startstr << "<vcount>";
std::vector<ai_uint> num_influences(mesh->mNumVertices, (ai_uint)0);
for( size_t i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
++num_influences[mesh->mBones[i]->mWeights[j].mVertexId];
for( size_t i = 0; i < mesh->mNumVertices; ++i)
mOutput << num_influences[i] << " ";
mOutput << "</vcount>" << endstr;
mOutput << startstr << "<v>";
ai_uint joint_weight_indices_length = 0;
std::vector<ai_uint> accum_influences;
accum_influences.reserve(num_influences.size());
for( size_t i = 0; i < num_influences.size(); ++i)
{
accum_influences.push_back(joint_weight_indices_length);
joint_weight_indices_length += num_influences[i];
}
ai_uint weight_index = 0;
std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
for( unsigned int i = 0; i < mesh->mNumBones; ++i)
for( unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
{
unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
for( ai_uint k = 0; k < num_influences[vId]; ++k)
{
if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1)
{
joint_weight_indices[2 * (accum_influences[vId] + k)] = i;
joint_weight_indices[2 * (accum_influences[vId] + k) + 1] = weight_index;
break;
}
}
++weight_index;
}
for( size_t i = 0; i < joint_weight_indices.size(); ++i)
mOutput << joint_weight_indices[i] << " ";
num_influences.clear();
accum_influences.clear();
joint_weight_indices.clear();
mOutput << "</v>" << endstr;
PopTag();
mOutput << startstr << "</vertex_weights>" << endstr;
PopTag();
mOutput << startstr << "</skin>" << endstr;
PopTag();
mOutput << startstr << "</controller>" << endstr;
}
// ------------------------------------------------------------------------------------------------
// Writes the geometry library
void ColladaExporter::WriteGeometryLibrary()
@ -953,6 +1127,8 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
case FloatType_TexCoord2: floatsPerElement = 2; break;
case FloatType_TexCoord3: floatsPerElement = 3; break;
case FloatType_Color: floatsPerElement = 3; break;
case FloatType_Mat4x4: floatsPerElement = 16; break;
case FloatType_Weight: floatsPerElement = 1; break;
default:
return;
}
@ -1021,6 +1197,14 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr;
mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr;
break;
case FloatType_Mat4x4:
mOutput << startstr << "<param name=\"TRANSFORM\" type=\"float4x4\" />" << endstr;
break;
case FloatType_Weight:
mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
break;
}
PopTag();
@ -1082,16 +1266,24 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// If the node is associated with a bone, it is a joint node (JOINT)
// otherwise it is a normal node (NODE)
const char * node_type;
bool is_joint, is_skeleton_root = false;
if (NULL == findBone(pScene, pNode->mName.C_Str())) {
node_type = "NODE";
is_joint = false;
} else {
node_type = "JOINT";
is_joint = true;
if(!pNode->mParent || NULL == findBone(pScene, pNode->mParent->mName.C_Str()))
is_skeleton_root = true;
}
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
mOutput << startstr
<< "<node id=\"" << node_name_escaped
<< "\" name=\"" << node_name_escaped
<< "<node ";
if(is_skeleton_root)
mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene.
mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped;
mOutput << "\" name=\"" << node_name_escaped
<< "\" type=\"" << node_type
<< "\">" << endstr;
PushTag();
@ -1099,7 +1291,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// write transformation - we can directly put the matrix there
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
const aiMatrix4x4& mat = pNode->mTransformation;
mOutput << startstr << "<matrix>";
mOutput << startstr << "<matrix sid=\"transform\">";
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
@ -1127,33 +1319,50 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
for( size_t a = 0; a < pNode->mNumMeshes; ++a )
{
const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
// do not instanciate mesh if empty. I wonder how this could happen
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
continue;
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
PushTag();
mOutput << startstr << "<bind_material>" << endstr;
PushTag();
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
// semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...>
// input_set as in <input set=...>
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
}
PopTag();
mOutput << startstr << "</instance_material>" << endstr;
PopTag();
mOutput << startstr << "</technique_common>" << endstr;
PopTag();
mOutput << startstr << "</bind_material>" << endstr;
PopTag();
mOutput << startstr << "</instance_geometry>" << endstr;
// do not instanciate mesh if empty. I wonder how this could happen
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
continue;
if( mesh->mNumBones == 0 )
{
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
PushTag();
}
else
{
mOutput << startstr
<< "<instance_controller url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "-skin\">"
<< endstr;
PushTag();
mOutput << startstr << "<skeleton>#skeleton_root</skeleton>" << endstr;
}
mOutput << startstr << "<bind_material>" << endstr;
PushTag();
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
// semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...>
// input_set as in <input set=...>
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
}
PopTag();
mOutput << startstr << "</instance_material>" << endstr;
PopTag();
mOutput << startstr << "</technique_common>" << endstr;
PopTag();
mOutput << startstr << "</bind_material>" << endstr;
PopTag();
if( mesh->mNumBones == 0)
mOutput << startstr << "</instance_geometry>" << endstr;
else
mOutput << startstr << "</instance_controller>" << endstr;
}
// recurse into subnodes

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -101,13 +102,19 @@ protected:
void WriteSpotLight(const aiLight *const light);
void WriteAmbienttLight(const aiLight *const light);
/// Writes the controller library
void WriteControllerLibrary();
/// Writes a skin controller of the given mesh
void WriteController( size_t pIndex);
/// Writes the geometry library
void WriteGeometryLibrary();
/// Writes the given mesh
void WriteGeometry( size_t pIndex);
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color };
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
/// Writes a float array of the given type
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
@ -121,7 +128,10 @@ protected:
/// Enters a new xml element, which increases the indentation
void PushTag() { startstr.append( " "); }
/// Leaves an element, decreasing the indentation
void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
void PopTag() {
ai_assert( startstr.length() > 1);
startstr.erase( startstr.length() - 2);
}
/// Creates a mesh ID for the given mesh
std::string GetMeshId( size_t pIndex) const {

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -118,7 +119,7 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
* might be NULL and it's our duty to return true here.
*/
if (!pIOHandler)return true;
const char* tokens[] = {"collada"};
const char* tokens[] = {"<collada"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
@ -131,7 +132,6 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
}
// ------------------------------------------------------------------------------------------------
// Get file extension list
const aiImporterDesc* ColladaLoader::GetInfo () const
@ -674,7 +674,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// create morph target meshes if any
std::vector<aiMesh*> targetMeshes;
std::vector<float> targetWeights;
Collada::MorphMethod method;
Collada::MorphMethod method = Collada::Normalized;
for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
it != pParser.mControllerLibrary.end(); it++)
@ -728,7 +728,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
? aiMorphingMethod_MORPH_RELATIVE
: aiMorphingMethod_MORPH_NORMALIZED;
dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
dstMesh->mNumAnimMeshes = animMeshes.size();
dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
for (unsigned int i = 0; i < animMeshes.size(); i++)
dstMesh->mAnimMeshes[i] = animMeshes.at(i);
}
@ -1377,9 +1377,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
{
aiNodeAnim* dstAnim = new aiNodeAnim;
dstAnim->mNodeName = nodeName;
dstAnim->mNumPositionKeys = resultTrafos.size();
dstAnim->mNumRotationKeys= resultTrafos.size();
dstAnim->mNumScalingKeys = resultTrafos.size();
dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mNumRotationKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mNumScalingKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
@ -1445,11 +1445,11 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
++morphAnimChannelIndex;
}
morphAnim->mNumKeys = morphTimeValues.size();
morphAnim->mNumKeys = static_cast<unsigned int>(morphTimeValues.size());
morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
{
morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
morphAnim->mKeys[key].mNumValuesAndWeights = static_cast<unsigned int>(morphChannels.size());
morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
@ -1470,13 +1470,13 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
{
aiAnimation* anim = new aiAnimation;
anim->mName.Set( pName);
anim->mNumChannels = anims.size();
anim->mNumChannels = static_cast<unsigned int>(anims.size());
if (anim->mNumChannels > 0)
{
anim->mChannels = new aiNodeAnim*[anims.size()];
std::copy( anims.begin(), anims.end(), anim->mChannels);
}
anim->mNumMorphMeshChannels = morphAnims.size();
anim->mNumMorphMeshChannels = static_cast<unsigned int>(morphAnims.size());
if (anim->mNumMorphMeshChannels > 0)
{
anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
@ -1725,6 +1725,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
const Collada::Effect& pEffect, const std::string& pName)
{
aiString result;
// recurse through the param references until we end up at an image
std::string name = pName;
while( 1)
@ -1743,11 +1745,17 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
if( imIt == pParser.mImageLibrary.end())
{
throw DeadlyImportError( format() <<
"Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
}
//missing texture should not stop the conversion
//throw DeadlyImportError( format() <<
// "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
aiString result;
DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
//set default texture file name
result.Set(name + ".jpg");
ConvertPath(result);
return result;
}
// if this is an embedded texture image setup an aiTexture for it
if (imIt->second.mFileName.empty())
@ -1895,14 +1903,13 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
}
// ------------------------------------------------------------------------------------------------
// Finds a proper name for a node derived from the collada-node's properties
// Finds a proper unique name for a node derived from the collada-node's properties.
// The name must be unique for proper node-bone association.
std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
{
// now setup the name of the node. We take the name if not empty, otherwise the collada ID
// FIX: Workaround for XSI calling the instanced visual scene 'untitled' by default.
if (!pNode->mName.empty() && pNode->mName != "untitled")
return pNode->mName;
else if (!pNode->mID.empty())
// Now setup the name of the assimp node. The collada name might not be
// unique, so we use the collada ID.
if (!pNode->mID.empty())
return pNode->mID;
else if (!pNode->mSID.empty())
return pNode->mSID;

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -43,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the Collada parser helper
*/
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
#include <sstream>
@ -1865,7 +1865,7 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
ReadIndexData( pMesh);
} else
{
// ignore the rest
// ignore the restf
SkipElement();
}
}
@ -2215,8 +2215,9 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
else if (IsElement("extra"))
{
SkipElement("extra");
} else
{
} else if ( IsElement("ph")) {
SkipElement("ph");
} else {
ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <" << elementName << ">" );
}
}
@ -2230,7 +2231,7 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
}
#ifdef ASSIMP_BUILD_DEBUG
if (primType != Prim_TriFans && primType != Prim_TriStrips &&
if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
ai_assert(actualPrimitives == numPrimitives);
}
@ -2399,6 +2400,10 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
size_t numberOfVertices = indices.size() / numOffsets;
numPrimitives = numberOfVertices - 2;
}
if (pPrimType == Prim_LineStrip) {
size_t numberOfVertices = indices.size() / numOffsets;
numPrimitives = numberOfVertices - 1;
}
pMesh->mFaceSize.reserve( numPrimitives);
pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
@ -2415,6 +2420,11 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
break;
case Prim_LineStrip:
numPoints = 2;
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
break;
case Prim_Triangles:
numPoints = 3;
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -87,28 +88,36 @@ namespace XmlTag {
static const std::string transform = "transform";
}
class XmlSerializer {
class XmlSerializer
{
public:
XmlSerializer(XmlReader* xmlReader)
: xmlReader(xmlReader) {
// empty
: xmlReader(xmlReader)
{
// empty
}
void ImportXml(aiScene* scene) {
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
while(ReadToEndElement(D3MF::XmlTag::model)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
while(ReadToEndElement(D3MF::XmlTag::model))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
{
children.push_back(ReadObject(scene));
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
// ???
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
{
}
}
if ( scene->mRootNode->mName.length == 0 ) {
scene->mRootNode->mName.Set( "3MF" );
}
if(scene->mRootNode->mName.length == 0)
scene->mRootNode->mName.Set("3MF");
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
@ -119,10 +128,12 @@ public:
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
}
private:
aiNode* ReadObject(aiScene* scene) {
aiNode* ReadObject(aiScene* scene)
{
ScopeGuard<aiNode> node(new aiNode());
std::vector<unsigned long> meshIds;
@ -143,14 +154,17 @@ private:
size_t meshIdx = meshes.size();
while(ReadToEndElement(D3MF::XmlTag::object)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
while(ReadToEndElement(D3MF::XmlTag::object))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh)
{
auto mesh = ReadMesh();
mesh->mName.Set(name);
meshes.push_back(mesh);
meshIds.push_back(static_cast<unsigned long>(meshIdx));
meshIdx++;
}
}
@ -161,35 +175,49 @@ private:
std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
return node.dismiss();
}
aiMesh* ReadMesh() {
aiMesh* ReadMesh()
{
aiMesh* mesh = new aiMesh();
while(ReadToEndElement(D3MF::XmlTag::mesh)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
while(ReadToEndElement(D3MF::XmlTag::mesh))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
{
ImportVertices(mesh);
} else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles)
{
ImportTriangles(mesh);
}
}
return mesh;
}
void ImportVertices(aiMesh* mesh) {
void ImportVertices(aiMesh* mesh)
{
std::vector<aiVector3D> vertices;
while ( ReadToEndElement(D3MF::XmlTag::vertices) ) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
while(ReadToEndElement(D3MF::XmlTag::vertices))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex)
{
vertices.push_back(ReadVertex());
}
}
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
}
aiVector3D ReadVertex() {
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
}
aiVector3D ReadVertex()
{
aiVector3D vertex;
vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
@ -199,11 +227,15 @@ private:
return vertex;
}
void ImportTriangles(aiMesh* mesh) {
void ImportTriangles(aiMesh* mesh)
{
std::vector<aiFace> faces;
while(ReadToEndElement(D3MF::XmlTag::triangles)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
while(ReadToEndElement(D3MF::XmlTag::triangles))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle)
{
faces.push_back(ReadTriangle());
}
}
@ -212,12 +244,13 @@ private:
mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
std::copy(faces.begin(), faces.end(), mesh->mFaces);
}
aiFace ReadTriangle() {
aiFace ReadTriangle()
{
aiFace face;
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v1.c_str())));
@ -228,25 +261,35 @@ private:
}
private:
bool ReadToStartElement(const std::string& startTag) {
while(xmlReader->read()) {
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag) {
bool ReadToStartElement(const std::string& startTag)
{
while(xmlReader->read())
{
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag)
{
return true;
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
xmlReader->getNodeName() == startTag) {
}
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
xmlReader->getNodeName() == startTag)
{
return false;
}
}
// DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
//DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
return false;
}
bool ReadToEndElement(const std::string& closeTag) {
while(xmlReader->read()) {
bool ReadToEndElement(const std::string& closeTag)
{
while(xmlReader->read())
{
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
return true;
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
&& xmlReader->getNodeName() == closeTag) {
}
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
&& xmlReader->getNodeName() == closeTag)
{
return false;
}
}
@ -254,6 +297,7 @@ private:
return false;
}
private:
std::vector<aiMesh*> meshes;
XmlReader* xmlReader;
@ -261,6 +305,7 @@ private:
} //namespace D3MF
static const aiImporterDesc desc = {
"3mf Importer",
"",
@ -274,15 +319,19 @@ static const aiImporterDesc desc = {
"3mf"
};
D3MFImporter::D3MFImporter() {
// empty
D3MFImporter::D3MFImporter()
{
}
D3MFImporter::~D3MFImporter() {
// empty
D3MFImporter::~D3MFImporter()
{
}
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const
{
const std::string extension = GetExtension(pFile);
if(extension == "3mf") {
return true;
@ -295,15 +344,18 @@ bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
return false;
}
void D3MFImporter::SetupProperties(const Importer *pImp) {
// empty
void D3MFImporter::SetupProperties(const Importer *pImp)
{
}
const aiImporterDesc *D3MFImporter::GetInfo() const {
const aiImporterDesc *D3MFImporter::GetInfo() const
{
return &desc;
}
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler)
{
D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include <cstdlib>
#include <memory>
#include <vector>
#include <map>
@ -227,7 +229,7 @@ ZipFile::~ZipFile() {
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
const size_t size = pSize * pCount;
assert(size <= m_Size);
ai_assert(size <= m_Size);
std::memcpy(pvBuffer, m_Buffer, size);

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -252,8 +253,8 @@ void DefaultLogger::kill()
// Debug message
void DefaultLogger::OnDebug( const char* message )
{
if ( m_Severity == Logger::NORMAL )
return;
if ( m_Severity == Logger::NORMAL )
return;
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -53,7 +54,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "BlobIOSystem.h"
#include "SceneCombiner.h"
#include <assimp/SceneCombiner.h>
#include "BaseProcess.h"
#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
@ -89,6 +90,7 @@ void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportPr
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
@ -143,6 +145,8 @@ Exporter::ExportFormatEntry gExporters[] =
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
@ -171,8 +175,10 @@ public:
GetPostProcessingStepInstanceList(mPostProcessingSteps);
// grab all built-in exporters
mExporters.resize(ASSIMP_NUM_EXPORTERS);
std::copy(gExporters,gExporters+ASSIMP_NUM_EXPORTERS,mExporters.begin());
if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
mExporters.resize( ASSIMP_NUM_EXPORTERS );
std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
}
}
~ExporterPimpl()
@ -186,7 +192,6 @@ public:
}
public:
aiExportDataBlob* blob;
std::shared_ptr< Assimp::IOSystem > mIOSystem;
bool mIsDefaultIOHandler;
@ -407,6 +412,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_FAILURE;
}
@ -491,7 +497,6 @@ ExportProperties::ExportProperties(const ExportProperties &other)
// empty
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,12 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
namespace Assimp {
namespace FBX {
using namespace Util;
using namespace Util;
// ------------------------------------------------------------------------------------------------
AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& /*doc*/)
@ -87,17 +87,16 @@ AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::s
}
}
// ------------------------------------------------------------------------------------------------
AnimationCurve::~AnimationCurve()
{
// empty
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
const char* const * target_prop_whitelist /*= NULL*/, size_t whitelist_size /*= 0*/)
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name,
const Document& doc, const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/)
: Object(id, element, name)
, target()
, doc(doc)
@ -154,18 +153,16 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, cons
props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false);
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNode::~AnimationCurveNode()
{
// empty
}
// ------------------------------------------------------------------------------------------------
const AnimationCurveMap& AnimationCurveNode::Curves() const
{
if(curves.empty()) {
if ( curves.empty() ) {
// resolve attached animation curves
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");
@ -195,7 +192,6 @@ const AnimationCurveMap& AnimationCurveNode::Curves() const
return curves;
}
// ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name)
@ -207,14 +203,12 @@ AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::s
props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true);
}
// ------------------------------------------------------------------------------------------------
AnimationLayer::~AnimationLayer()
{
// empty
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/) const
@ -298,14 +292,13 @@ AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::s
}
}
// ------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack()
{
// empty
}
} //!FBX
} //!Assimp
#endif
#endif // ASSIMP_BUILD_NO_FBX_IMPORTER

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