Prevent failing stringstream to crash the export process
Text exporters are using string streams to hold the file content first and then write them to the file in a single pass. If for whatever reason the stream has the fail bit set, tellp() will return pos_type(-1), which in turn makes the subsequent write crash - at least on Windows systems. One reason for the stream being in fail state is when its size exceeds 2^31 bytes, even on 64-bit systems (i.e., when very large scenes get exported). The fix is checking the fail() before even opening the file.pull/1486/head
parent
24f585b9aa
commit
7353d25c13
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@ -72,6 +72,10 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
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// invoke the exporter
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ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
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if (iDoTheExportThing.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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}
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// we're still here - export successfully completed. Write result to the given IOSYstem
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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@ -61,6 +61,10 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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// invoke the exporter
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ObjExporter exporter(pFile, pScene);
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if (exporter.mOutput.fail() || exporter.mOutputMat.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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}
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// we're still here - export successfully completed. Write both the main OBJ file and the material script
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{
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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@ -69,6 +69,10 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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// invoke the exporter
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PlyExporter exporter(pFile, pScene);
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if (exporter.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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}
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// we're still here - export successfully completed. Write the file.
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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@ -61,6 +61,10 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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// invoke the exporter
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STLExporter exporter(pFile, pScene);
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if (exporter.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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}
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// we're still here - export successfully completed. Write the file.
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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@ -74,6 +78,10 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene*
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// invoke the exporter
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STLExporter exporter(pFile, pScene, true);
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if (exporter.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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}
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// we're still here - export successfully completed. Write the file.
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wb"));
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if(outfile == NULL) {
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@ -78,6 +78,10 @@ void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pSce
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// invoke the exporter
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XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
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if (iDoTheExportThing.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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}
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// we're still here - export successfully completed. Write result to the given IOSYstem
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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