Apply clangformat
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8c60879485
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@ -69,7 +69,10 @@ public:
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// Represents an AC3D material
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// Represents an AC3D material
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struct Material {
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struct Material {
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Material() :
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Material() :
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rgb(0.6f, 0.6f, 0.6f), spec(1.f, 1.f, 1.f), shin(0.f), trans(0.f) {}
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rgb(0.6f, 0.6f, 0.6f),
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spec(1.f, 1.f, 1.f),
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shin(0.f),
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trans(0.f) {}
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// base color of the material
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// base color of the material
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aiColor3D rgb;
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aiColor3D rgb;
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@ -96,7 +99,8 @@ public:
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// Represents an AC3D surface
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// Represents an AC3D surface
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struct Surface {
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struct Surface {
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Surface() :
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Surface() :
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mat(0), flags(0) {}
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mat(0),
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flags(0) {}
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unsigned int mat, flags;
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unsigned int mat, flags;
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@ -107,7 +111,19 @@ public:
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// Represents an AC3D object
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// Represents an AC3D object
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struct Object {
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struct Object {
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Object() :
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Object() :
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type(World), name(""), children(), texture(""), texRepeat(1.f, 1.f), texOffset(0.0f, 0.0f), rotation(), translation(), vertices(), surfaces(), numRefs(0), subDiv(0), crease() {}
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type(World),
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name(""),
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children(),
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texture(""),
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texRepeat(1.f, 1.f),
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texOffset(0.0f, 0.0f),
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rotation(),
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translation(),
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vertices(),
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surfaces(),
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numRefs(0),
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subDiv(0),
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crease() {}
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// Type description
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// Type description
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enum Type {
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enum Type {
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